wordman
Two Thousand Club
After playing Exalted a while, one of the things you notice (as a minor point usually) is that the Difficulty Chart (ex2e.120), which lists 4 successes as "nearly impossible" and 5+ successes as "legendary" is just way off. The usual fix for this, if you bother with it at all, is to change the chart in one way or another.
I'm wondering, instead, if you might be able to change the core dice mechanic instead, and how doing so might open more differences between the various types of exalted by adding some additional ways to tweak rolls. The idea would be to make pools a bit smaller and results a bit less over the top.
Yeah, this is sort of out there, but I'm just interested in seeing where it goes. Consider the following change. Everything about Exalted stays the same, except when you make tests. Where in canon you make an Attribute + Ability + Specialty test, under this system, you do the following:
Three things need to be changed immediately if you do this: 1) you need to change the DV calculation. The mathematically "proper" way to do this, I think, would be to take cut the pool in half as usual, but then say that this value cannot exceed the Attribute. 2) you need to change how excellencies work. I have ideas in this area, but I'm still thinking about it. 3) You need to change how pool limits work.
There are some obvious ramifications of this change (specialties get a bit stronger, for one), but I'm not going to mention them yet. I also haven't run the math, so what I think this does to the game may not be what it really does.
What do you think it would do?
I'm wondering, instead, if you might be able to change the core dice mechanic instead, and how doing so might open more differences between the various types of exalted by adding some additional ways to tweak rolls. The idea would be to make pools a bit smaller and results a bit less over the top.
Yeah, this is sort of out there, but I'm just interested in seeing where it goes. Consider the following change. Everything about Exalted stays the same, except when you make tests. Where in canon you make an Attribute + Ability + Specialty test, under this system, you do the following:
- Base pool is equal to Ability + Specialty + Essence.
- After rolling, you can only keep Attribute of the dice.
Three things need to be changed immediately if you do this: 1) you need to change the DV calculation. The mathematically "proper" way to do this, I think, would be to take cut the pool in half as usual, but then say that this value cannot exceed the Attribute. 2) you need to change how excellencies work. I have ideas in this area, but I'm still thinking about it. 3) You need to change how pool limits work.
There are some obvious ramifications of this change (specialties get a bit stronger, for one), but I'm not going to mention them yet. I also haven't run the math, so what I think this does to the game may not be what it really does.
What do you think it would do?