Forn Clakes
ECR Refugee
I need help in how to resolve a little problem that may occur in a story, something that I can have an idea about just in case it would ever occur.
Say, for example, a player uses a action to attack that has been enhanced with a Charm, which is unparriable/undodgeable. Â My first question is simple: do they have to annonunce that said attack is unparriable/undodgeable, so the opponent can act accordingly. Â My initial thoughts were no, but since i'm unsure, i'm open to comments.
Coming off the back of this then, if they don't have to declare that the attack is unparriable/undodgeable, and the opponent declares that they are going to parry/dodge, and aren't allowed to, can they change they're action to a dodge/ parry or is the action now wasted?
I'd like to make it clear that I do understand how the useage of undodegeable/unparriable Charms versus perfect defences work, i'm just unsure about declaring and resolving the method behind player interaction.
Cheers all,
~FC.
Say, for example, a player uses a action to attack that has been enhanced with a Charm, which is unparriable/undodgeable. Â My first question is simple: do they have to annonunce that said attack is unparriable/undodgeable, so the opponent can act accordingly. Â My initial thoughts were no, but since i'm unsure, i'm open to comments.
Coming off the back of this then, if they don't have to declare that the attack is unparriable/undodgeable, and the opponent declares that they are going to parry/dodge, and aren't allowed to, can they change they're action to a dodge/ parry or is the action now wasted?
I'd like to make it clear that I do understand how the useage of undodegeable/unparriable Charms versus perfect defences work, i'm just unsure about declaring and resolving the method behind player interaction.
Cheers all,
~FC.