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Realistic or Modern Remnants of Man - CS

Madge Beth Valeran


"Don't you go treatin' me like I'm some old hag. Why, I'm a foxy young thing."


"I can kick you in the nuts faster than you can say 'ouch.'"


[Appearance]


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A busty, curvaceous woman with milk-gray eyes, floppy white hair, and sun-kissed skin. She's often found wearing a tattered, brown pea-coat, a ratty, red scarf, and gold-rimmed glasses. She stands roughly at 5'7'' and weighs 177 lbs. 
 


Nickname(s):


Mad, Maddie, Madge


Age:


74 years
 


Previous Occupation:


She previously worked at a morgue in Seattle, Washington with an additional side job as a seasonal veterinarian assistant where she would "rescue" sheltered cats from their cages. However, after cats went missing within a few months, she was caught, fired, and found another side job at the local bar as a bouncer. There, she would work in the morgue and bar for twenty plus years. 


Skills/Strengths:


She can knit a mean sweater, knows how to knock a grown man unconscious in ten different ways, can easily make friends with almost any animal, and isn't afraid to get down and dirty. She's good at lecturing, headbanging, and knitting... all of which bring her peace.


Flaws:


She's old so therefore she grows tired faster, and she does suffer from chronic back pains and a budding case of lung cancer (she likes her cigars). Although she likes to get down and dirty, she does need help... her knees aren't what they used to be.


Weapon(s):


Knitting needle x2


Pepper Spray


Kahr Arms P380


Equipment:


A faux-leather purse full of yarn, mint gum, chocolate coin candy, catnip, and Kleenex


Jitterbug Cellphone that has five minutes of call time, no data, and a dead battery


Personality:
Not one to accept her age, Madge is a mouthy, bold, and daring firecracker who will attempt at anything to prove to others that she is indeed still twenty-five and kicking. She's not one to keep to herself and has a poor habit of speaking her mind. Disgusted by those who treat her differently based on age, she fancies proving others wrong, but this usually leads to pain, mistakes, or arguments. Every now and then she's as stubborn as a mule and doesn't fancy taking no for an answer; however, if a handsome young fellow happens to tell her no, she may listen. At times she fancies humming a tune from her childhood or from a commercial jingle that she'd happened across before the zombie outbreak (such as Jitterbug). While working at the morgue she has grown accustomed to dirty, graphics scenes and death. However, the sight of blood still makes her squeamish. With her job at the bar, she's a timid drinker. A shot of alcohol will easily get her drunk. 



Background:


Madge was born in Germany in the middle of a sleazy, love hotel, and later raised in the States. Not fond of her family due to their laid back and needy attitude, she'd rather talk for hours about cats and handsome, young fellows. She was married to a Tyler Rush Valeran who died from lung cancer after fifty years of a shaky marriage. After his death, she collected a wide variety of fluffy cats and named each of them Fluffy-McFluffington One through twenty-two... all of which died during the outbreak. Through her marriage she has been accused of fifteen affairs, one of them being a coworker at the morgue who passed after the discovery of her affair (she did not kill the man).


During the outbreak, she was having tea with a not-really-a-friend by the name of Gale Hubbins, a gossipy old biddy who preferred dogs over cats. 


f3ef7f1aeca80c9cc6fd7fc567ecdce9.jpg
 
REMNANTS OF MAN, CHARACTER SHEET


'ABYECTO y DESOLADO'


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nicaraguan1.PNG


Height: 5'9" (179cm)
 


Weight: 79kg (175.9lbs)


Full Name:


Kamar Mauricio Reyes
 


Nickname(s):


Kamo, 'Solitario'


Age:


29




Previous Occupation:


Janitor


Part-time Mechanic


Skills/Strengths:


As a mechanic, working in a city garage, Kamar was able to relate well to customers concerning issues - and at that put them at ease regarding the diagnosis, and offer repair suggestions. This influenced general conversational skills, and is able to talk to people with a genuine, friendly gesture. He is not imposing nor intrusive, yet will offer consolation when warranted.


Also, Kamar has extensive knowledge of automobiles. Having worked as a janitor, he was accustomed to extensive night shifts with little sleep.


Flaws:


Introverted. Kamar is rather anxious around people, prone to stress and will get irritated at the slightest inconvenience. This may prove an endangerment or threat, as he will be very vocal, aggravated and violent. To leave him is to console him.


Is a recovering addict, the slightest mention of any substance can be used to manipulate and persuade him into whatever the invigorator desires, thought tensions can escalate when he doesn't get what he wants which branches into his excessive violence.


When provoked whilst already infuriated, his inner vehemence will stem into loathing and hatred - meaning Kamar can become very turbulent in his already-rampant strife. His morals are voided and he will hurt anyone he can inflict pain upon.


Weapon(s):


A faulty (constant jam) M14 rifle w/ attached scope (optics)


It chambers (currently) 11 rounds (nine having been discharged)


originally fed from a 20-round detachable box-magazine


A single, red but corroded pipe wrench (doubles for equipment)


Equipment:


A plain, black Visvim Lamina 20l backpack containing the latter of his rations (non-perishables, enough to barely last a day), bottled water measuring at 1l, half-consumed. Cooking utensils/mess kit. An MP3 player containing 17GB of music. 


AMMO: Eleven (11) rounds, no spare (7.62x51mm)


Personality:
Kamar is a brooding introvert, comforting and laidback at best but once invoked can be very hot-headed and tenacious. Not much can be deciphered from his quietus, as Kamar will remain typically hushed or within solitude, seemingly depressed in some manic states this is untrue, he just prefers to be silent and keep his head down. Yet when you do get to know him, he can be rather friendly and chilled out unless provoked as mentioned. He bounces from one extreme to another, once either is paramount it is typically exaggerated once festered or implemented to the current situation. Kamar devotes most his time to younger children and serves as an 'uncle-type' figure, delighting the absence of parents in his stead. Intrigued, he will always offer solace and dishearten assuage or symptoms of hate. His vibe can be quite comforting, always placing youth before him first, exposing toward them a kind and nurturing soul. Yet once engraved with displeasure or resentment, Kamar will wander, often straying from friends and becoming very recluse and downhearted. Then with anger comes violence. His outrage can be very notable.



Background:


Born in the myriad and diverse city of Managua, the Nicaraguan capital served a monumental impact on his life through the worst and great. Either way he overcame misfortune in the more decadent part of the city. His father was protective over him, providing a majority of what little they had, Kamar developed a strong bond with his dad despite what little time they spent together. Through the course of his life, Kamar avoided bustling crowds and became more of a grey-man, favouring the quieter aspect of life. Yet in his teen years he became somewhat sociable, forced out from his comfort-zone to favour terms with that special someone. Kamar flourished within nightclubs, his favour blossoming for rave-parties and drug fuck-fests. Most definitely a majorly despicable aspect, Kamar thrived an addiction for numerous drugs and substances, proven by his ability to estimate the value of 'one specific powder'. "Ah let's see..." he would ponder, "four and a half kilos, uncut Nicaraguan, lavante las manos, one-point seven million? That area?" His extensive knowledge (well as how-to-make attitude) stemmed from petty street gangs. The opulent, vibrant night-life of his teenage years simmered down toward later adolescence, especially after multiple convictions and experiences. In his early to mid twenties, Kamar dissipated what earnings he made through gambling. Always rolling dice and fluttering cards, Kamar moved to Los Angeles, then toured most of North America before landing in Sioux Falls, South Dakota of the United States. Here, he was broke, little money and experience placed him with a bottom-feeder job as a janitor.


When the outbreak commenced, Kamar locked himself within the top floor of a building complex, overlooking a vast majority of the sparsely-littered populace of that town/city - if you could call it that.


Without someone soon, these will be his last days.


TRIVIA; at this moment, Kamar provides overwatch (of wherever people are most focused, close to any town/city) of the townsquare and shops. he will fire at anything or anyone that moves, he is in disarray and unless contacted via radio or whatever else to prove ur ite & not bite, he will fire.


he will die soon from having been in the building since the initial outbreak, his food stores are depleted and whatever water he has left he will consume.


there is not much hope unless someone reaches out to him.


@HumansArentReal
 
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REMNANTS OF MAN, CHARACTER SHEET


[Appearance]


images



Height:
6'4"


Weight:


148lbs


Full Name:


Naven'Kien Vas Nedas


Nickname(s):


Navi, Nedas


Age:


19 years old


Previous Occupation:


Line cook at the local Pub.


Fire poi spinner(hobby), and marksmen(hobby)


Skills/Strengths:


Decent Shot with a Sniper, and regular rife.


knows how to move his body around due to fire spinning experience.


In summary: Perception and Dexterity 


Flaws:


Speaks slightly broken English, 


Isn't terribly strong,


Talks to his friend "Yew" who is just in his head, (this can give his position away, and yew tends to advise him)


Not a good swimmer.


Weapon(s):


Home made Sniper rifle Made from pipes. takes both .45 rounds and .22 (convertible  parts)


sniper-rifle.jpg



Two 1 Ft Chains with Round Metal 2lbs weights at the end, (Like his fire poi, but made of metal and for close combat)


monkey_fist_chain.jpg



Equipment:


Pencil, notebook, 20 .22 rounds, 10 .45 rounds.


old Gas mask found at a military surplus store.


Coat, combat boots, and a small match book.


Personality:


Calm and collected. Keeps to himself most of the time but once a friend is made he is friendly and warm. If pushed too far Navi will snap and the results are.... unpleasant 


Background:


Born and raised in a small town between Germany and the Czech Republic, His parents sent him away to america with his Aunt and Little cousin. There he still spoke his native tongue and was home schooled. He worked as a line cook for a local pub before the outbreak, He would fire spin at parties and went to the shooting range on Wednesdays. He didn't have to many friends due to his tendency to talk to himself (actually he talks to Yew, a person in his mind), and dealt with intense bullying (literally being beaten half to death, cut, hit with bats etc.) as he Began to get fed up with the crap he found each bully when they were alone and tied them to a lawn chair, hooking in up with jumper cables and car battery (Yew's idea), then leaving the smoldering bodies for the authorities. Now He is alone (kinda), and doing his best to survive and avoid the Tekam Or Moaners, as he calls them in his language. He hasn't seen any other Living people yet, but he keeps a look out, to hopefully team up with, or defend himself from. Right now he is held up in an old burger king, with the zombies walking around outside, unaware of his presence.
 
@NightWalker You can keep the gasmask but we already have a quite a few insane characters on board >-< If you would like him to deteriorate throughout the apocalypse, that would be fine :))
 
Just a single voice in his head... he wont be violent or psychotic or anything

To deal with the trauma, I'll allow it. You can progress with insanity, but for the first few weeks, ples chill
 
[Appearance]


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Height:
5'7


Weight:


120 lb


Full Name:


Aria Rose Talencia 


Nickname(s):


Rose or Ria


Age:


19 years old
 


Previous Occupation:


Waitress at a Diner while she was attending college


Skills/Strengths:


-Hiker (she can run and walk easily without being tired. She can last for a day)


-Chopping things up (since she worked at a diner she would prepare the ingredients during the morning for when the chef came in)


-Hand-to-hand combat


-Healer (she is used to healing wounds, especially if they were hers or her mothers)


Flaws:


1. Stubborn


2. Blunt


3. Easily triggered


Weapon(s):

Weapon 1 Two Duel Guns


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Her black machete


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Equipment:


1x ammo 


1x backpack


1x canteen 


1x map


1x health kit (fairly small yet is supplied with bandages, ointment & etc)


1x dual guns


1x machete 


1x can of beans (only has one left)


Personality:


Aria is a pretty quiet person, and very intelligent as well. She is very independent for her age and she likes to act like it as well. Aria is quite modest and hardly raises her voice at anyone. But ever since the apocalypse a new side to her has been rising up, she is turned into a dauntless, stubborn and sometimes cruel person. She believes in order to survive now you have to be cold and calculating to whoever you meet because they might turn on you in a matter of minutes. She will be very forward with someone if she needs to be which is why she is so blunt. She has been quite prone to helping those who are in trouble but she never lets them come with her, she is basically on her own without anyone. But some flaws that she has is she is easily triggered by even the tiniest things which is why the past comes back to haunt her in her dreams, so she prefers to stay awake during the day. 


Background:


Aria has come from a bit of a rough childhood, growing up, her father was a druggie who would come home and abuse her and her mother and at times it would sexual abuse as well, but nothing that caused her the V-card. When the apocalypse happened, it was during her summer break and her father left her and her mother to defend themselves while he went out to protect himself. They were both on their own and one day Aria watched as her mother sacrificed herself for her daughter's safety. From that day Aria was by herself in the world and had to grow up protecting herself with anyone to be her guide.
 
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@sprouhtt Accepted! But would you be able to account for how she came into possession of the machete?
 
[FONT= 'Courier New'] [Appearance][/FONT]


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Katerina Christen Pierce 


[FONT= 'Courier New']Height:[/FONT]
5'8"


[FONT= 'Courier New']Weight:[/FONT]
118 lbs


[FONT= 'Courier New']Nickname:[/FONT]


Kat


[FONT= 'Courier New']Age:[/FONT]


19
 


[FONT= 'Courier New']Previous Occupation:[/FONT]


Coffee Stand Employee 


[FONT= 'Courier New']Skills/Strengths:[/FONT]


- Quick Fingers 


- Fast Runner


-Good at hunting 


[FONT= 'Courier New']Flaws:[/FONT]


-Prideful


-Easily Angered


-Doesn't back down easily. 


[FONT= 'Courier New']Weapon(s):[/FONT]


Hunting Rifle:
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[FONT= 'Courier New']Equipment:[/FONT]


A backpack, some leftover rabbit, and ammo for her rifle. 


[FONT= 'Courier New']Personality:[/FONT]


Katerina has a very fiery and stubborn personality. When she's angry, her mouth whips like a viper, and she's never afraid to speak her opinion of anything, making her a bit blunt. Katerina isn't very trustworthy around new people, she's independent and will often try and go her own way unless she has a reason to stay. Katerina is protective over the things she holds dear, and she'd risk her life without second thought to protect them. One of the hardest things, is to pull Kat away from a battle or anything, she always wants to win, and is too prideful to accept losing. 


[FONT= 'Courier New']Background:[/FONT]


Katerina was born in Edinburg, Scotland. She was the the eldest of seven sisters. Her father and mother had a good marriage, but struggled for money with the amount of children they had. Katerina was like the son her father had always wanted, he took her hunting, on trips with him, camping, etc. With both parents working, Katerina was mainly the one to care for her sisters, but that didn't mean she didn't get into her  own trouble. Kat being Kat, she didn't take anything from anyone. At school, Katerina was often known for being loudly outspoken and blunt with teachers, and mostly students, resulting in physical fights. But as Kat grew older, she matured. Slightly. She attended track in high school only by her parents request, although she was never truly into it, they thought her fighting was from stress, and thought it would help. When she was old enough to work, Katerina got a job as a coffee stand employee, and learned to work under the quick, fast stresses her work brought. 


Then the Apocalypse happened. Her mother and seven sisters left when Katerina couldn't make it back in time to leave, her father had stayed behind for her. They searched for the rest of the family endlessly, but they were lost. When Katerina had her father stumbled into a large mass of zombies, her father and Katerina fought endlessly, but it wasn't enough, and her father died. Katerina has been on her own since then. 
 

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