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Futuristic Registration forms for 522nd Interstellar Marines, operations group Fox

Main
Here
OOC
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Lore
Here
Other
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DarkianMaker

Pope of the cheese god Kambert
Before you can be put to serve in active duty you need to fill out this registration form and get it approved by your CO.

Name: (here)
Rank: (Private unless you've claimed a NCO role/Werewolf pilots are Corporals)
Callsign: (Will be filled out by GM)
Date of enlistment:
Homeworld:
(Ask the GM for a planet)
Age: (Strictly 18+, no child soldiers)
Gender: (here)

Appearance: (Picture/description or both)
Height: (here, in cm's and feet + inches)
Weight: (here, in KG and Lbs)

Personality: (Few sentences)
Likes: (Atleast 3)
Dislikes: (Atleast 3)
Fears: (Atleast 1)

Background: (Paragraph +)

Skills: (Atleast 1)
Strengths: (Atleast 1)
Flaws: (Atleast 1)
 
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Name: Rafael Gerolamo Emiliani 'Rafi' Santoro
Rank: Private
Callsign: Red 1-3
Date of enlistment: 2742
Homeworld: Eilos 3b
Age: 23
Gender: Male


Appearance: Short and wiry, with olive skin and black hair that would curl if it was any longer. Dark brown eyes. Scar on his upper lip where he fell off the schoolyard wall and smashed his teeth in as a kid. He tells everyone it’s from an awesome battle.
Height: 5’5”/165 cm
Weight: 130 lbs/58 kg



Personality: A big talker, generous with his friends and rude as hell to his enemies. Patient, analytic, and stubborn to a fault. The recent annihilation of his home planet has made him a little more unsteady than he might be otherwise.
Likes: Logic puzzles, cheap beer, the satisfaction of a job well done, knitting.
Dislikes: Being cold, usually the local wildlife, incompetent people.
Fears: Losing a limb or burning to death. He’s seen both happen. No thanks.



Background:
Rafi was found in an abandoned truck as a baby, named by a nun with good intentions and absolutely no common sense, and raised in the efficient, if not particularly loving, care of one of the massive children’s homes established on the colony of Eilos 3b. He firmly refuses to have any angst about this. Joining the rifle team in Year Six meant that he got to leave math class an hour early for practice, and math class was boring, so that’s what Rafi did.

It turned out that math class was boring because Rafi was really good at math, and it also turned out that being really good at math—in particular, the kind of mental geometry needed to calculate shit like velocity wind speed and the curvature of the earth—made you a really, really good sniper. When the FIS Marine Corps’ recruitment officers came calling, it was the first time anyone had ever wanted Rafi for anything. Naturally, he signed up.

Two weeks ago, Eilos 3b and all of its inhabitants were wiped off the map by the Garazi. Rafi got trashed the night he heard the news and made a series of bad decisions for which he wasn't court-martialed due to extenuating circumstances. He hasn't let himself slow down to think about it since.

Skills: Sharpshooting, mental math, camouflage/wildnerness survival skills, drinking a surprising amount considering how short he is.
Strengths: Smart, analytical, and patient.
Flaws: Stubborn, a champion bullshitter, drinking a surprising amount considering how short he is.
 
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Name: James Whitton
Rank: Sergeant
Callsign: Red 1-1 Actual
Date of enlistment: April 23, 2738
Homeworld: Termus II
Age: 27
Gender: Male

Appearance:
7460ba489396af3dbbfa08ede6b10a61.jpg
He of course looks much younger with less scars, with his hair also being longer. He has a well trimmed beard, with short, black hair and soft grey eyes. He's a tall man, standing at 6'3 with a well toned body, though he's not overly musclurar. Has the words "Headfirst into Hell" painted on the front left side of his helmet in white spray paint. He also has a robotic left arm, though it is covered most of the time.
Height: 6'3/192 cm.
Weight: 190 lbs./86 kg.

Personality: Many have called James the "ideal soldier." Courageous, humble, and extremely loyal, James fights for humanity, and it's right to survive. While he doesn't hate the Garazi, they do threaten humanity, and are therefore his enemy. He's a bit of a smartass, leading his men with a jokingly casual edge. But when push comes to shove, he will lay down the law, and put any insubordination back in it's place. He is extremely willing to sacrifice himself for the greater good, seeing it as his responsibility to die before his men.
Likes: Target practice, being home, the smell of a rail gun after it's fired
Dislikes: Disrespect, smoking, arrogance in officers
Fears: Failing both his men and humanity

Background: James was born the son of two Marines on one of the massive military bases on Termus II. He spent the majority of his childhood moving around to the various bases in the solar system, never really having a home besides the Corps. He knew from an early age he would become a Marine, enlisting on his 18th birthday. He served several back to back tours, being praised for his courage and tenacity in the face of the enemy. He met a woman named Emma Hartman during , the two eventually marrying and having a daughter named Mary. Emma was a Wolverine pilot for another branch, so they don't get much time together, but they're generally happy.

James has been in the 522nd since he was a Private, proudly wearing the insignia on his fatigues and ACU. He was promoted to Sergeant after leading his squad in holding a choke point after their NCO was killed in action. He lost his left arm during the fight, but was awarded a Purple Heart, several other commendations, and a promotion. After recovering for a few months, he's finally ready to get back into the fight.

Skills: Leadership, marksmanship, tactics
Strengths: Capable leader, proficient in strategy. Prefers to fight with his men, and his a capable soldier in that regard.
Flaws: Extremely stubborn, obeys orders even if he thinks they're unwise. Prone to outbursts of anger.
 
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Name: Ira Sanford

Rank: Private

Callsign: Red 2-2

Date of enlistment: (If you would like a custom, you talk with me about it)

Homeworld: Nuvaris

Age: 22

Gender: Female

Appearance:

[IMG='width:420px;']https://lh6.googleusercontent.com/bXGQKdxTvRX65dIkKJxk3vhgqqXd_d2sp-7Rhzu6Zz9nebI9CPILEtE3TSo4r3vF6NFvUlTNVxMT8IbO-9PSKguBv5lCHdEs5QpPtcDk29_rJohT2e0N3Pp-0bN50udXR-7MlAGS[/IMG]
Height: 1.85 M / 6,1 Ft
Weight: 78 Kg / 172 lbs

Personality: Bold, somewhat harsh yet friendly “get it done” kind of person. Places those around her before the mission, but her loyalty and determination shouldn’t be questioned. Throughout her life she’s had a hard time making friends, but is in high hopes of the army helping her change that trend. (Further explained under flaws)
Likes: Training, Mechanical stuff, Testing/pushing herself
Dislikes: Lazy and overly excited people, Immorality, Darkness (Not a fear though), The concept of luck
Fears: Failing

Background: Ira was molded by the industrial, hard working society she grew up in, and more importantly the one her parents were a part of. Under their mandate she wouldn’t ever be able to slip a day of school or turn in a half assed assignment of homework. This caused her to be great at taking the bull by the horns and “just doing” things and tasks, although it came at the cost of her social life. Many around her deemed her too strict and “boring”. Training became a pastime relief. Given her mindset, training didn’t mean a half hour run a day, it meant rigorous physical torment. The years past and school was cleared with top grades, but the list of friends short. At times she got lonely, but too often she found herself not particularly interested in others mostly due to a gap in interests and lack of time spent to socialize. As she grew older so did her desire to find some form of goal, and what other then the largest conflict of their time? She indulged herself in the war and its atrocities, statistics and events. To the displeasure of her parents she decided to do her part and join up herself. Although it was what she wanted her parents weren’t only afraid for her safety, but didn’t want to see nearly one and a half decades of tedious studies go to waste. Ira had made her mind up though, and nothing was to stop her. Armed with a sharp mind and body of steel the army was a perfect fit. Bootcamp ran by quickly, and she ended up deploying with machine gun in hand and a determination to do good, protect the people and of course satisfy her peers.

Skills: Quick and proficient learner, Mechanics, Self motivation
Strengths: Mentally strong, Physically strong, Quick thinker
Flaws: Can have an ill temper, Has a hard time socializing properly, Keeps her emotions to herself at almost any cost (She doesn’t want to weigh anyone down with them, nor does she want to appear weak)

DarkianMaker DarkianMaker
 
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Name:Artemis 'Arty' Smith
Rank: private
Callsign: blue 1-3
Date of enlistment:September 1st, 2740
Homeworld: Andasus
Age: 25
Gender: Female

Appearance: She is a bit small but makes up for it in agility and stamina, her dark blonde hair is usually pulled up into a ponytail so it doesn't get in to way. She has deep blue eyes and seems to have a smile for her friends and colleagues all the time, unless she needs to focus. Then her face looks a bit grim. She has a few minor battlescars but nothing that limits her.
Height: 168cm/5ft6"
Weight: 62kg

Personality: She is sporty and overall a happy person, likes to hang out with friends and always has a smile for those she cares about. She is a bit competitive which made her very motivated during training. Especially during marksman training.
Likes: Animals (except bugs), sunrises, campfires
Dislikes: bugs, doctors, children crying
Fears: trypanophobia (fear of needles)
Background: Artemis grew up in a loving home,extremely typical. Her father had a job as a teacher and her mother was a stay-at-home mom to take care of Artemis and her younger sister. From an early age, Artemis was interested in various weapons and played quite some shooters with her friends from school. When she was fourteen, she tried her hand at paintball. There it was that she formed a team with some of the other girls. Almost every other weekend Artemis could be found at the paintball court and when she turned 18, she received an invitation to try out Airsoft. It was more realistic already than paintball was and her team was very competitive. It was during one of the airsoft sessions she decided she would not go to college and after graduating high school, she signed up to join the army. Her parents were proud but not overly happy about her joining, but it was here she truly found her place.
She mostly excelled at marksmanship, so she became a Marksman. Her best friend in this turned out to be the M-91
Another skill she picked up during her training is photography. She was going abroad for training and her parents gave her a camera. She loved capturing the people, but also her surroundings, on her camera.
Even though she has been in the army for 7 years, she did not have the chance to become an officer. During a free evening she had been drinking with an officer and they ended up being intimate. Due to a faulty condom, she got pregnant and decided to keep the child. She gave birth to a beautiful baby daughter. She named her Erin. Erin is currently being raised by her grandparents (Arty's parents).
Skills: marksmanship, photography, paintball
Strength: almost always sees the good things in people and situations and always sees the beauty in things (and tries to capture it with her camera if there's time)
Flaws: she can be really impatient.

Added file is Artemis :)
 

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  • 1538436676237.png Name: Ayla Syko
    Rank: Corporal, Wolverine Pilot
    Callsign: Havoc 2
    Date of enlistment: 2740
    Homeworld: Deimas Secunda
    Age: 26
    Gender: Female

    Height: 5'3"/63 inches | 160.02 cms
    Weight: 133 lbs | 60 kg
 
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"I used to believe that "do no harm" was an essential part of being a doctor but sometimes the only way to save a life, is to take one."

Name: Jean Pierre Richard
Rank: PFC (By choice to stay a combat medic)
Callsign:
Red 1-2
Date of enlistment: September 23rd, 2737
Homeworld:
Archimedes
Age: 47
Gender: Male

Appearance:
1538414660203.png

Height: 6"1
Weight: 78 Kg


Personality: A doctor through and through, he puts his patient's life in his priority and doesn't believe in triage and how some people have a better chance of living than another, believing that even the most injured of men can be brought back to full health. He is a serious and calculated man, having years of medical and surgical experience under his belt and a near-unbreakable will to save lives. He dislikes violence but is not afraid to use it if the circumstances require him to do such a vile act. He prefers to incapacitate rather than kill, aiming at the legs, chest or arms than the head to keep in line with his pacifistic beliefs, an odd way of thinking in the line of duty as a soldier and a combat medic. In the end, he still does prioritize his teammates first and will not hesitate to end one life to save his team's, even if it means his.

Likes:
-Coffee
-Sterile environments/Clean places
-Pacifistic ideologies
-Cheesecake

Dislikes: -Unnecessary violence
-Brute forcing a way
-Needless killing

Fears: -He always had a fear of not being able to save someone because he didn't try hard enough, making him in a perpetual cycle of stress and paranoia

Background: Being the great great descendant of the few earth-born humans that migrated to outer space, Jean was a diligent young boy who grew up in a small community that comprised of the French nation or what was left of it, founded a few centuries ago. Being in the 0.3% of the population in Archimedes that spoke French and is of French descent, growing up was tough but he managed to succeed and obtain a medical degree. He would continue his medical journey while learning other useful skills like surgery and such. While in his 40's, he decided that he couldn't watch by and just spectate the war that's ongoing near so he enlisted into the marine corps. Despite his higher than average age, he performed his physical and mental tests with flying colours and was assigned as a combat medic in the 23rd of September, 2738.

Skills:
-Proficiency in the use of pistol-like weapons, singular or double.
-High knowledge in the human anatomy and physiology, able to conduct life-saving surgeries and procedures in the heat of battle.
-A higher than average IQ and an able tactician.

Flaws:
-He is usually sleep deprived, meaning sometimes he would lose focus in the middle of the battle or zone out in discussions.
-He values other lives more than his meaning that his morality could be used against him, pulling him into a trap.​
 
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BH4.png

"600 rounds outta bloody rotary gun? Tops’ bendin’ us over the table at this point." ~ Corporal David J. Coombs, 522nd Marines

Name: David Jonah Coombs
Rank: Corporal
Callsign: Havoc 1
Date of enlistment: 2738
Homeworld: Hemidus
Age: 27
Gender: Male

Appearance:
F83BE813-0FFC-4522-A9F8-4E64193FF1862.jpeg
Height: 5'8"
Weight: 162lbs

Personality:
Nine years of battlefield experience against the Garazi have shaped Coombs into the man he is today. Calm, collective, and well versed in dealing with Razi scumbags. Nearly no one is as determined to fight the Garazi invaders as much as him. He’ll always be the first man to jump into battle, and the last one to leave. But beneath his battle-hardened callus exterior is a man stricken with paranoia: a byproduct of his experiences on Hemidus.

Likes: Mechanics, Mechs, The Wild
Dislikes: Razi Scumbags, Faulty Maintenance, The City
Fears: Having his mech break down in battle

Background:
Coombs was born on the Frontier world of Hemidus. Whilst nowadays it’s just a planet locked in a constant state of warfare, a young D.J. at least had the privilege of growing up on Hemidus before it made its abrupt shift into a site that hosted some of the bloodiest battles in human history. Right from his days as a young’n, Coombs always had a knack for mechanics. This - combined with his admiration for the Werewolf BWP - would have him sign up for military service with the Marines. At first he was an ambitious young man, but all that changed when the Garazi hit home in ‘38.

When Coombs was caught in a firefight with enemy forces, faulty maintenance rendered his mech immobile, and he was completely open to attack. He barely escaped with his life, with some scars as souvenirs as proof of his participation in the first invasion of his homeworld. The Garazi were persistent, and launched yet another attack. When that failed, they didn’t give up. They never pulled their punches. Coombs lost a good deal of friends in the space of nine years. Ever since the Garazi showed their ugly faces, Coombs has made it his personal crusade to see to it that the scum were knocked down so hard they couldn’t get back up again. If he was ever going to achieve that, he had to be just as relentless as they were.

Skills: Mechanics, Piloting, Playing a Harmonica
Strengths: Relentless, Desensitised, Independent
Flaws: Overly Aggressive, Perfectionist, Paranoid​
 
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Name: Adrian Leon
Rank: Private
Callsign: Green 1-4
Date of enlistment: 21st of March, 2742
Homeworld: Kerrinth
Age: 24
Gender: Male

Appearance:
1538602225573.png
(note, while he appears non-white for the picture, Adrian is in fact a lighter skin tone.)
Height: 6'
Weight: 172 lbs

Personality:
Sociable and with an aptitude to joke in almost any circumstance. Known to crack jokes at Garazi expense in combat often, and he often greets with joking insults and banter.
Considers himself a ladies man, though in reality he's not exactly the most charming.
Likes: Women, Jokes, Coffee
Dislikes: Bad food, people that take themselves too seriously, mentions of his home.
Fears: Afraid of dying due to a malfunction in a high-orbit drop.

Background: Born on Kerrinth on March 6th, 2723, Adrian grew up amongst the rich and affluent in poverty due to the almost horrendus conditions the working class faced on the planet.
Due to how badly his family was doing, by the time he reached 18, he decided that he would enlist in the marines especially due to the sudden announcement of alien threats in 2741. The pay would be used for his family, though he would stay an extra year to help maintain his family's well-being and make sure everything was alright. Shortly before the population's decimation at the hands of the Garazi, he enlisted in the Marines and had only barely gotten into his training when the invasion force arrived. Due to the pressing nature of the threat, he was forced into combat alongside his new comrades and was among the very few marines who escaped the Kerrinth massacre. The attack killed Adrian's family and destroyed their home, leading him to adopt a joking demeanor that was unusual at the time for him, as he used to be a fairly straightforward guy.

By the time of the current day, his demeanor and his attempts to woo female marines had landed him enough demotions to keep him at the rank of private, though he is a veteran marine in combat. Adrian was unable to talk to the Werewolf pilot who saved the survivors of his homeworld due to his attempts to find his family.

Skills: Adrian is able to find and prepare food and provisions in a manner that makes for good food, though he's fairly tight-lipped about how he does it. Adrian is also fairly skilled at midrange and close-quarters combat.
Strengths: Adrian is at his best when in the thick of it, though he is noticeably better than most others when it comes to automatic weapons, being a self-proclaimed "Artist" with them.
Flaws: Adrian can't keep his mouth shut and often finds himself in more trouble than its worth for his wise-cracking demeanor.
 
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Name: Geo Ridges
Rank: Private
Callsign: Green 1-3
Date of enlistment: 2744

Homeworld: Archimedes
Age: 21
Gender: Male


8da4cf374d91a17d9a04c30feddfd9d3.jpg
aecaaeaefbef0fbc1805915bd2ae504b.jpg
Height: 6’3”/190 cm
Weight: 171 lbs/77kg


Personality: Geo is very kind-hearted and tries his best to put his trust in his teammates but that doesn’t mean he is gullible. He can be very courageous and likes to protect people even if it means risking his life, he is the quiet type most times but that doesn’t mean he isn’t listening and getting the information he needs around every corner. Geo finds himself wanting to be the hero of this war.
Likes: Electro Music, Drawing, Snipers, Females, and Computers.
Dislikes: Hot Climates, People who are jerks for no reason, Blue Cheese, People who hurt his Squad-mates, and Being Bored.
Fears: Dying alone…he never wants to die alone.


Background: Geo grew up just like most others on Archimedes, always being brought up into business but sadly his family…well err…his father was on the bad side of business. What I mean by that is that Geo’s father was known for making deals with certain criminals he wasn’t supposed to. After a few years of working for his father Geo got dragged into his fathers mess. he was just his fathers back up escape and he almost got the whole family killed for his deals. His father stole money and luckily Geo was able to keep his mother and younger sister out of the mix but it led to his fathers death. Serves him right to be honest, who uses their family to save their asses?! Well anyway a few years passed and Geo decided he wanted to create a better future for his family and wanted to stop this war. Geo enlisted and was trained in a normal division until the army decided he was far more advanced than most marines joining. He ended up specializing in precision combat meaning he was really good with snipers and marksman rifles/dmr’s. Now here Geo is today, just trying to kill alien scum and maybe find a soulmate while doing so, but that probably won’t happen.


Skills: Sharpshooting (Snipers, and Marksman Rifles/DMR), Hacking, Stealth, and Scouting.
Strengths: Intelligent, Doesn’t break under pressure, and Quick Thinking.
Flaws: Relies on others, Impatient, Self-Conscious, and Nervous around beautiful Females.
 
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latest

"Call yeselves soldiers? Ma granny shoots betta!"
Name: Patrick "Paddy" McGuinness
Rank: Sergeant
Callsign: Blue 1-1
Date of enlistment: 2740
Homeworld: Antigus Kemo
Age: 25
Gender: Male

Appearance:
694f75c2236f873d48c3e6efbbb87453.jpg
Height: 5'10"
Weight: 179 lb
Voices:


Personality: Laid back, sarcastic, and in the possession of a sailor's tongue, a least that's how most people describes Paddy. When the Sergeant's not on the job, you'd often find him just lounging about the place, sometimes with a cigarette in his mouth, and just watch things go by with not much of a care. Though Paddy never raising his voice until he absolutely needs to, which tends to catch people off guard, as most would assume the man's a more soft-spoken individual. But when Paddy shouts, you'd have to be deaf not to listen. Paddy was never one to think big, least he never cared to, or even if he did it was never the driving force behind his enlistment, and even less so his actions in the present moment. The man's philosophy has always been taking life in strides; focus on the now, that's when things matter the most, and it's where you need to make things count. Perhaps it's such line of thinking that promoted the actions he takes, always putting forth his own life in order to ensure victory....or at least, to ensure that his mate's come home with him breathing.
Likes: Smoking, sparring or marksmen training, napping, sharpening his knife, tinkering with various tech, anything that makes for a good laugh.
Dislikes: Martyrs, overly optimistic and overly pessimistic people, arrogance, recklessness.
Fears: Getting buried alive.
Background: Paddy was the secound youngest born into a very large family of miners upon the mining world Antigus Kemo. Like nearly everyone born upon the planet of Antigus Kemo, Paddy was raised with the intention of becoming a miner; it was a proud family tradition and was seen to be one of the pilliers that upheld the global community upon Antigus Kemo. Everyone in Paddy's family was a miner, from his grandparents to his own siblings. As such, from the day he could walk and talk, Paddy was bombarded with everything you could know about mining. Most of Paddy's family saw mining as good, honest work, but unlike those around him, Paddy never shared such desires to work in the mines. Mining was still a dangerous job, and Paddy was smart enough to realize that. In the prior years, his own siblings had been buried within the planet itself, and this life....just didn't seem all that it was cracked out to be.
Now don't get him wrong, joining the military was never the ideal senerio for Paddy. But realistically, it might have been Paddy's only ticket off of the planet and into a new life. The lad's family was in an uproar when they heard the news, and unsurprisingly, were opposed to it. Not that it mattered much, as at this point Paddy was 18, and he was his own man...
The military, well, treated him like any other grunt: They yelled at him, kicked him to the ground, and then spat on his face. At the very least, they never had to mine, so it wasn't all bad...war was a cruel mistress, but Paddy just took it all in-stride. Somehow, the son-of-a-gun managed to earn his stripes, doing something he normally did and doing somthing he normally didn't: risking his life and taking charge...though that's a story for another time. Eventrually, Paddy found himself transferred to the 522nd after his previous regiment had disbanded...but no matter.
Didn't matter who they fought or why they did, least not to him: All it matter that he made it back alive at the end of day...him, and his mates.

Skills:
Engineering(Including improvising)
Squad based tactics
Weapons Proficient
Advanced CQC
Mineral and terrain knowledge
Fast and nimble
Can easily navigate small and enclosed areas

Strengths:
Charismatic
Steadfast
Observant
Reliable

Flaws:
Crude
Cynical
Nosy
Their life before his, he'll always be the last one out of a fight



 
Name: Adam Waterman
Rank: Lieutenant
Callsign: Gold 1
Date of enlistment: 12-10-2718
Homeworld:
High Taron
Age: 47
Gender: Male

Appearance:
Lt. Waterman.jpg
Height: 183cm
Weight: 71kg

Personality:
Waterman is a marine veteran to the bone with all the characteristics that come with it. He's a leader who doesn't take lip from anyone but does generally pull his guys through the hellish fires they get thrown in. Nothing phases the man anymore but he has grown a strong disliking for certain things including people who want to be a hero and inevitably bring their comrades in danger. He's a caring person though, in his own very brute way. He teaches his troops how to fight as a unit and disciplines them with an iron fist if needed.
Likes: Adrenaline pumping music, sitcoms, trekking through nature, watching the stars and exercising.
Dislikes: People with a hero complex, coffee, surgeries, combat drones and romcoms.
Fears: The Scran and death (likely brought by the Scran), plain and simple.

Background:
Waterman was born on 03-02-2700 on the FIS capital world of High Taron and quickly became part of its population of 5.4 billion people. He grew up as a child to a larger family that lived in the poor districts of the planet and his education wasn't the greatest. Throughout his childhood he used to hang out with his friends and cause a ruckus in the more well off neighborhoods until he finally grew up and found himself without a job and needing a way that a poorly schooled fellow like himself could perform. This led him to the FIS armed forces and specifically the Marines as they offered better pay but required a longer commitment to the branch than other branches. Bootcamp was like a dream came true, he found out that being a soldier was what he was meant to be.

After completing his training he was assigned to the 241st Marines and his company was assigned to the stealth cruiser Dawnhammer as its security detachment. Months later he and his brothers in arms looked out of the windows of the observation deck in terror as they saw the sheer destruction a handful Scran vessels could do to a full human fleet. He was part of the group that went to the nearby planet's surface to rescue a handful of survivors who somehow survived the Scran onslaught. Of course these people couldn't even know that they were saved by a stealth cruiser so they had to take every precaution to make sure the survivors wouldn't get any bearing on their surroundings, making them essentially prisoners but at least still alive and not frozen solid on a frozen rock. His unit remained in a state of high alert until it became clear the aliens didn't intend to attack humanity any more than they already did.

He did his time with the Marines and made a pretty buck, found a nice girl with whom he married and settled on Keimar IV, a rugged but beautiful world. He worked as a Marine trainer at the local training facility for more than ten years until he decided to transfer with a new unit he had just helped train, the 522nd Marines. His kids were old enough to not be an absolute burden on their mother and he got to join his unit in a long series of bug stomping operations on the frontier. Then the Garazi found humanity and began their crusade that has gone on for 9 years and Waterman has seen it all. The 522nd was on the warpath for long stretches of times, sometimes fighting tens of battles before pulling back for R&R and proper reinforcements. He himself moved up the ladder from Sergeant to Lieutenant somewhere in the first year of the war, he could've gone further up the chain of command but he didn't want to lead from afar, he wanted to lead on the field and keep his boys alive to the best of his abilities.

Those who have served longer in the 522nd, and more specifically in his unit, know that he's probably the most experienced marine currently acting in the field. This all didn't stop the bad luck that befell his Platoon one fateful mission, he lost about 60% of his men when during a combat drop First Platoon's drop ship was shot and rammed Second Platoon's drop ship into a building. They were lucky that Third Platoon made it down safely and could render aid to the survivors. Afterwards the unit was pulled off the fight and Waterman went through some extensive surgeries to keep him fit for combat duty. There was some reorganizing afterwards so that their company was back up to full strength to the point that he is now yet again about to step into a drop ship and make another combat drop with his men...

Skills:
Experienced soldier
Skilled in platoon tactics
Skilled survivor
Expert shooter
Strengths:
Nerves of steel
Quick mind
Flaws:
Emotionally numb
Trouble with accepting authority
 
Name: Arik Ginn
Rank: Pvt
Callsign: Blue 1-4
Date of enlistment: Nov 2746
Homeworld: High Taron
Age: 19
Gender: Male

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Appearance: Dark black hair and naturally tanned skin, his frame is athletic but not overly muscular or too thin. Brown eyes complemented by his wide flashy grin and his cheerful demeanor does a lot to disarm and charm others.
Height: 185 / 6'1"
Weight: 84 / 185

Personality: Mostly Jovial, and happy go lucky, he is ever the smart-ass always quick with a joke or a wisecrack. Never crosses the line into belligerence, or disrespect, but is known to dance along or toe it just a bit. Works hard, plays harder, and is always the guy you go to that can find ways to get the rarest of things for the right price.
Likes: Training, Sports, Weapons Handling
Dislikes: Working Parties, busy work, safety briefs
Fears: Washing out, or discharged early and getting sent back to the slums.

Background: Growing up in the urban sprawl of High Teron doesn't afford many opportunities, especially for ones that live just at the poverty line. Poor enough to be condemned to a life of surviving, rich enough to not be considered needing of assistance or charity. Too smart for manual labor, too dumb for advanced education, Arik had two chances of rising out of the streets, crime and enlistment. Having dabbled with the former lead to a few close calls too many, he chose the later. Enlist, travel, action, adventure were the taglines. 3 squares a day, steady paycheck, and saving up enough money to get that mid-rise level apartment in the nicer part of the sprawl, maybe learn a thing or two, get a trade, apply those skills after the enlistment was up, was what Arik was dreaming of. The recruiter obviously smelling the desperation, and the need to get out, took him in hook line and sinker. "Spend a tour with Marines, see some action, have some fun, shoot some guns, then apply for a transfer to some cushy desk job where you can take those skills out to some corp and wage-slave when you get out." Sounded like a no-brainer to Arik, sign on the dotted line or go line up to work as a bruiser for one of the local gangs running protection rackets, numbers, and vice out of some smoked out basement of one of the government housing units. Bad enough he got roped into one by his cousin. Muleing and lookout work was decent as a kid, earning some extra ration tickets where nice. His aunt did scowl every time Arik and his cousin would give her their 'earnings' for the week. She knew, but her having to make ends meet for herself and her son as well as taking in Arik after his Mother passed, stretched even her ability to keep them fed and sheltered and relatively healthy, so she turned a blind eye. Too desperate to refuse, and too smart to question or look too deep into it. When you get older, the work gets more...demanding. In that life you only live as long as your luck runs good. Too much, or too far, and like a rubber band, your luck pops, and you end up in some labor camp doing a 10 to life sentence in some off world colony, or like his cousin, dusted in a urn under some cheesy school photo hanging on wall. Luckily no priors, and no affiliations made it easy for the Recruiter. When Arik signed he packed his things, kissed his aunt goodbye and left the sprawl for the last time...he hoped.

Skills: Streetsmart, Adept in Strategically Transporting Equipment to Alternate Locations
Strengths: Charming, Scavenging/Procuring, Savvy in most things VICE/Black-market Dealings
Flaws: Sarcastic, Risk Taker, Smartass
 

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Name: Perov Slovkizli
Rank:
Sergeant
Callsign: Green 1-1
Date of enlistment: October 27th, 2733
Homeworld:
Karmatzev
Age: 36
Gender: Male

Appearance: (Picture/description or both)
Older but not too old, Slovkizli is true to his heritage. Sporting a beard and a short haircut, he resembles his distant Russian roots from the oldest empires of Humanity. He is tall, bulky, and a bit hairy.

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"Night Dog" 522nd Raider Combat suit.
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Height: 185 CM, 6'1
Weight:
120.202 KG, 265 Lbs.

Personality: "Slovkizli? If I had to describe that man in three words it'd be angry, screaming and angry. Man with fury like that is a sight to see trying to punch a Gar. But, I mean, he's got a pretty artistic side to him too. But that can be mistaken for sadistic." - Instructor Callahagn, Archimedes
"Perov? Yeah, I knew him. I used to be one of his bunk mates on Archimedes. He came from a pretty industrial part of Archimedes after he was transferred back from his homeworld Karmatzev out in the colonies. Crazy guy, he embraced pain a lot. But he helped other people get through some of the worst Callahagn would put on us. I heard he's joined the 522nd, and you know, I miss him. He always liked to speak in his native, and it was funny to hear him yell it." - Line Gunnery Specialist Private Mendel


Likes: 'What I like? Well, I like to speak the language of my babushka. It is good language, hard and strong, mean lot, also fun to scream. But like my ded, I love to do paint and excersize. Very artistic, my ded was. Also cannon pipe cleaner, it was way he died. I like hot foods, because where I come from spicy is very not common. I also like doing lots of running, moving, and Iskusstvo Skrytnosti. That mean, 'Art of Stealth'. Is best quality of me. Oh! And, "

Dislikes: "I DISLIKE GAZ. I PUNCH GAZ. I TEAR GAZ APART WITH BARE HAND. THAT IS NUMBER ONE HATE. NUMBER TWO HATE IS JAMMED GUN. I BREAK GUN IF IT JAMMED, AND I BREAK IT ON GAZ HEAD. NUMBER THREE HATE IS WHEN NO ONE IN BATHROOM BUT THEY LEAVE DOOR CLOSED AND LIGHT ON! WHY NOT TURN OFF LIGHT, SAVE POWER? WHY NOT LEAVE DOOR OPEN, LET FRIEND KNOW NO ONE IN? YOU KNOCK THREE TIME AND MORE AND GET NO RESPONSE, BUT AFRAID TO ENTER CAUSE THEY MAY BE TAKING DER'MO AND YOU NO WANT SEE PE-PE. IT IS MOST ANGRY THING, DAMNSKIYe BASTARDY KOTORYYe ZAKRYVAYUT DVER' VANNOY KOMNATY!"


Fears: "Fear? Yes, fear... I fear very little, but also fear many lot. I fear not helping friends, and not doing what could have not. Also fear being captured by Gaz. Think if they captured me, i would be in deep der'mo. I also fear women from my home that do not shave beard. It not like I hate them, but it remind me of babushka and I do not want to think about wife looking like babushka. Unless is very good wife. Have to be very good. Hell, maybe not even need to be wife. But has to be good replqcement. Da. "

Background: Perov Slovkizli is from Karmatzev in the colonies. Lived his life there in its cold environment and a Euro-Russo community. The planet didn't have any FIS training bases or recruitment bases on it, but stated by Marka Slovkizli and Dook Slovkizli, they brought their grandson to Archimedes on one of the few interplanetary cargo ships with a certified citizenship and their pay. The Slovkizlis have lived on Archimedes for what was 5 years, where Perov had joined at the age of 18. Though records from the Slovkizlis would reveal after Perov's training in basic training his grandparents had changed his legal age of 16 to 18 to try and get him to join the armed forces. This was discovered three years after his basic training, and when confronted, he simply replied that he wanted to join the armed forces and his "babushka" and "ded" were able to get his official citizenship registering him at 18 years. There wasn't much to do about it, after all he was already a private and serving.

Perov Slovkizli was recruited into the 552nd only a year after his basic training and more than a dozen unit-forced transfers he had to travel. In the 522nd Marines, he'd pass most tests and have a reliable score for Marine activities. Though he was profiled to be prone to anger and aggression, he's proven that he is more than able to take stealth operations and shock assault. With his Marine training, he had been specifically majored in raid specialization. A commando. His secondary combat majors were explosives and technical. Slovkizli showed resounding leadership skills and compassion towards squad mates in simulations. It was a problem in the beginning of his training, where he would endanger himself in several long-distance scenarios and result in his casualty along with the person he was attempting to save. However, he was able to adapt to more logical thinking despite anger or other mental setbacks. It is fair to note that Slovkizli does not have a significant language barrier when communicating with other marines, but it's also fair to note he refuses to not speak in his native language that has roots in Russian culture.

Slovkizli was on Kerrinth in 2743 during its destruction. He was a corporal at the time, and was designated military police with military forces there. He was one of the 7 garrison forces to have evacuated the planet, with severe mental trauma and muscle convulsions all over the body. During its invasion, he was able to help evacuate the 21% population. He engaged in close combat with invasion forces, and saved several dozen civilians with well placed explosives and traps. However, in the combat he was stabbed with a large piece of housing shrapnel and had been exposed to toxic lining used for maintenance of the colony. He was able to recover and officially transfer into the 522nd, earning himself the position of Sergeant for his heroic deeds.

Skills:
"Iskusstvo Skrytnosti" - Translating from old Russian, this is the Art of Stealth. Despite his often aggressive and outputting personality, Slovkizli is prone to move swiftly, quietly and with discretion.
Technical Training - Experienced with mechanized warfare falling in the category of Armour and BWPs. How to keep them together was his main training, but he claims to be a "self taught pilot".
Commando - He is trained in the art of raid and guerrilla warfare.
Acrobatics - He is trained to be nimble and flexible.
CQC - He is trained in close combat extensively, a master of urban warfare.
Explosives Interpretation - Extensive knowledge in the methods of explosives, the rigging of them and their disposal.
Only the best voice. (Example of his voice below, it's the angry russian.)


Strengths:
Abnormally high reflexes.
Compassionate and a team player.
Strong as well as agile.
Handsome, at least he thinks so.

Surprisingly patient.
Charismatic.

Flaws:
Prone to anger.
An exhibitionist to an extent.
Can be prone to maverick tendencies and must be reminded of dangers for his decisions occasionally.
Has the image of a leader, but also tends to follow those who are even a greater leader.
 
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