social
falling for you™
REDEMPTION
created by social- applicationBasics
Full Name:
Alias: Optional
Nicknames: Optional
Age: 20+
Gender:
Sexuality:
Role: See tab 4 for available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present!
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~ - loreThe Prewitt Gang.
Rasmus Prewitt wasn’t a saint and never had been. He was an orphan who lived a harsh life in the shadows, looked over by everyone who passed him. He scavenged, fought, and clawed his way to survive, practically baring teeth toward wolves in order to get a meal. He made a promise to himself and whatever God sat above him in the clouds that he would make it in life. He would go against the system that sought to suffocate him and make him into roadkill, he would be something bigger than all of that. One would think he was rather ambitious to make his own gang at 16 years old, but it was only logical to Rasmus. He had skills, but he needed more bodies to help him out. He couldn’t do it alone. This is when he met Julien Hibbert, Jeb Hendrix, and Beth Glass. The four of them became a force to be reckoned with, even at such young ages.
They did their best with what they could afford and lived off the land. Sometimes they worked for ranchers for extra cash, but mostly they just hunted and stole when they could. Wagons and small businesses were the easiest for them, especially with the charming Beth being able to hypnotize anyone with her melodic voice. They lived life like there was only a tomorrow where they would succeed and make it far in life like they had everything figured out. Maybe it was just a game for a couple of kids, but they made it into their reality.
They seemed to gather misfits like they did flies and it allowed them to score bigger and bigger. They robbed their first jewelry shop when Rasmus was 24 and got away with a lot of very expensive pieces. They were shot at, forced into hiding, and got their first bounties posted at every train station nearby. The thrill of robbery was addicting and so they continued this streak. The years dragged on and they brought in more people, forming more than just a gang, they were a family. There were losses, some natural and others at the expense of a heist. Each one seemed to harden those who lived within the Prewitt gang, they began to understand how cruel the world could be.
Now in the 1880s, Rasmus is still kicking at age 45 with one too many bullet scars on his body, but pretty healthy. He has taken it upon himself to make enough money for the gang to purchase land wherever they want so that they can be set for the rest of their lives and the lives of their children. So the heists are bigger than before and that means they have to be careful or someone will get killed. Crow’s Alley was the most recent place that the Prewitt gang set up but after the death of young William Marrell, the group took off west and began to cross the United States in search of a fresh start so he could continue saving up.
Rasmus has no intentions of stopping the robberies and making money, but some of the gang is a bit split, mostly due to the reality of their situation. The law was tracking them and it seemed like it was only a matter of time before Rasmus got them caught.
rolesAvailable Roles
Gunman: Unlimited — Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited — The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 — Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 — Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 — Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 — They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/2 — It's rare that the Prewitt gang lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 — Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 — Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are their main source of health support, especially when on the run.
Camp Veterinarian: 0/1 — Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dog, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Camp Trader: 0/2 — Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Handmaiden: Unlimited — Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
Taken Roles
The Leader: Rasmus Prewitt — He's been in charge of the gang since he was 16 years old. He has gone from a pretty laid-back leader to rather strict and harsh on those who break his rules. He doesn't go on robberies very often because he is getting older and he prefers to talk to the older members of the gang to come up with plans on how to keep them out of trouble.
The Second-In-Command: Jeb Hendrix — He's been the right-hand man of Rasmus since he first joined the gang. They are close friends, but he has no problem voicing his concerns about what Rasmus may be doing. He usually is the first person people go to when they have a question and don't want to bother their leader. He is a lot easier on the members, especially the younger ones because he understands they have to learn and grow.
The Accountant/Lawman: Otto Silver — Lawman turned gunman, he helped get the gang out of trouble back when they were first starting out. He handles things on the legal aspect and advises Rasmus and Jeb on what steps the group needs to take to stay out of trouble. He's also in charge of their money and is the only one (outside of Rasmus) who has any access to it. He takes his job seriously and doesn't like it when people try to mess with the group's money.
Camp Butcher: Wilbur Fellows — A bit of an introvert, he tends to stick to himself and process the goods that the hunters bring back. He is pretty gruff with his words and can be cranky, especially if he hasn't had a drink or smoked recently.
Lead Enforcer/Lead Debt Collector: Mitchell McFarling — He joined the gang shortly before the large jewelry robbery and has been a core member since. He started off as a simple gunman but as time went on and his experience grew, he took on more roles within the gang. He had no desire to really be a big shot but Rasmus wanted him to watch over some of the more explosive members if possible. So he currently is in charge of the enforcers and collectors while also going on robberies and heists. (played by social)(played by social)
Camp Administrator: Iris Van Orman — She takes care of the camp inventory and keeps it running somewhat effectively. She likes to keep things organized and does the shopping for the group herself whenever she can as she doesn't trust the others to do it. (played by social)
Thief/Gunman/Debt Collector: Dimitri Petrov — A conman from across the pond, he has the status that allows him to rub elbows with the elites of the Western world. He joined the gang a few years ago due to his fascination with their way of life and has been working on recording everything they do so it will be their legacy. (played by social)
Gunwoman/Hunter: Sybil Augustine — A gunwoman and hunter, she is capable in both areas, having learned from experience and her parents what animals to hunt and where to find them. She is smart and resourceful, qualities that any young gunwoman should have. A single mother, her husband disappeared one night on a small hunting trip they went on and nobody has seen or heard from him in five years. (played by social)
Gunwoman/Thief: Beatrice Kane — A core member of the gang, she was born and raised in this mess of outlaws. Her personality clearly reflects this. Quite rough around the edges, she will stab you in the heart and rob you blind if you aren't careful. She is extremely loyal to the gang and will protect it with her life, often looking at newcomers suspiciously as she worries about their true intentions. (played by junegloom)
Blaster: Gabriel Vásquez — He has been part of the gang for a long time, one of the remaining members who actually knew of a time when Rasmus wasn't over his head or chasing a fantasy. A bit of a loose canon, he is the demolitions expert and is in charge of all things explosive and fiery. He often watches out for those who struggle as he doesn't want a weak link to ruin the gang. He is quite close with the older members of the gang and is often hanging around them. (played by junegloom)
ROLEPLAY LINKS
interest check // out of character
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coded by social (inspo cred. mortemdocs)
Basics
Full Name:
Alias: Optional
Nicknames: Optional
Age: 20+
Gender:
Sexuality:
Role: See tab 4 for available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present!
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
Full Name:
Alias: Optional
Nicknames: Optional
Age: 20+
Gender:
Sexuality:
Role: See tab 4 for available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present!
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
Available Roles
Gunman: Unlimited — Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited — The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 — Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 — Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 — Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 — They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/2 — It's rare that the Prewitt gang lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 — Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 — Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are their main source of health support, especially when on the run.
Camp Veterinarian: 0/1 — Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dog, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Camp Trader: 0/2 — Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Handmaiden: Unlimited — Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
Gunman: Unlimited — Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited — The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 — Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 — Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 — Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 — They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/2 — It's rare that the Prewitt gang lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 — Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 — Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are their main source of health support, especially when on the run.
Camp Veterinarian: 0/1 — Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dog, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Camp Trader: 0/2 — Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Handmaiden: Unlimited — Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
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