sungoggles
internet floaty thing
- βΏ ππ
΄π
²πππ
Έπx π
Όπ
΄ γ
__ ππππππππ’ π πππππ
- βΏ ππ
΄π
²πππ
Έπx π
Όπ
΄ γ
hello there!
i'm sungoggles, but i prefer to go by dune.
i'm looking for someone to recruit me to an rp!
the quick and dirty on me
- > 27, so , sorry
> lazy advanced literate
> looking for 1x1s!
> i play characters of all genders and sexualities
> on site or discord ((i am open to other avenues))
> frequency: within 2 days of last interacting post
> i like being friends with my rp partners, but it's not required
> EST but i have all sorts of hours
- > 27, so , sorry
β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
more in-depth:
i'm a phd kid who really shouldn't be getting involved in rping with so much work on their plate, but here i am.
i'm looking to join one rp. things that i am interested in
- > mythologies
> philosophical themes
> the occult and supernatural
> anything and everything queer
- > mythologies
i'm not particularly interested in
- > arranged marriages
> slave/master
> most fandoms but you can shoot your shot
- > arranged marriages
please feel free to shoot me a pm with a link to your search thread, rp, or idea!
some more nonsense about me:
- > i've been rping for just over 15 years; i've done it all
> i'm an educator, artist, poet, and author by trade(s)
> i'm studying ethics and i want to be a college instructor
]> i really like birds
- > i've been rping for just over 15 years; i've done it all
Some Ideas
A Discovery of Witches
keywords: witches, vampires, daemons, humans, politics
open to: romance
It Begins with Blood and Fear
Humans have long known the existence of supernatural entities walking among them, but their powers of obliviousness are the greatest among the four types of creatures. Humans, vampires, witches, and daemons all living together in a relatively peaceful life. The Congregation, who is composed of three vampires, three witches, and three daemons, kept the supernatural world under control.
The Congregation has a simple policy for non-human creatures to follow: do not get involved in politics or religions. Not that they couldn't be political or religious, but it was conspicuous when a vampire was Pope.
By and large, the different creatures didn't intermingle with each other, each concerned with their own affairs. Only the Congregation dealt with intersectional issues that arose, such as when a vampire and witch mated. Traditional roles were challenged and eventually overcome, and the discrimination that each creature held towards others slowly faded, with the exception of humans. Some humans romanticize the supernatural, but most believe it to be fake, a delusion suffered by the self or someone else. They are afraid that they are not alone, not as important as they've led themselves to believe.
Bound up in this idea of importance, humans have gone on hunts of the supernatural, and as a result, populations are declining. The witches' bloodlines are dying out, daemons are appearing less often, and vampires are having a harder and harder time changing humans. Humans have also continued to wage war against themselves, and the world is at the brink of destruction. The Congregation is having a harder time enforcing its non-interference policy as more and more creatures demand basic rights to be enforced legally and many believe that holding public offices and religious seats would be beneficial.
Setting: Oxford, England. This is where we meet our characters...
Myth of the Metals
keywords: supernatural, magic, elemental, politics, factions
open to: romance
Long ago, when the world was newly born, the All-Father Eldvaris decided to create man from the bark of the willow tree. To do this, he charged his greatest servant, the giant serpent Asbeldan, to carve and breathe life into the first human being. Though Asbeldan was loyal to the All-Father as his tail traced the shape of man from his god's design, he felt an imperfection that Eldvaris did not: the heart of the human soul could not bend the world to its will. And so, from the power of Asbeldan, magic was born into the first human, known only as the Penultimate, whose body was held within the mightiest willow tree.
When Eldvaris discovered his servant's betrayal, he summoned the beast to the Celestial Realm far above the sky to account for what he had done. Disagreeing with his master, Asbeldan believed that magic was the only to free humanity from material and to realise their souls; he came to disdain the planned world of order and peace which Eldvaris had wrought. With the highest remorse, the All-Father had no choice but to slay the serpent and so put an end to his corruption. While Asbeldan was no equal to Eldvaris, he was cunning: as the blade cut him into two, he distracted the All-Father with the top half as the bottom fell to the world. Where his massive body landed, a mountain rose up, trapping Asbeldan in its heart as its arms toppled the clouds. One day, when the age of men had reached its peak, the serpent would be freed from his tomb to bring magic and chaos again to the world.
The Penultimate was never released. Instead, Eldvaris completed humanity himself and in his own image, and set them upon the world to realise the nature of their own souls. As man grew to spread far and wide, creating the Kingdom of Roas, the All-Father summoned the greatest human, Aron, to climb Mount Asbeldan, there wait for seven days and seven nights, and then know the truth of the gods. After collapsing of exhaustion and starvation on the mountain high, Aron beheld Eldvaris's face, and heard the commandments that would guide humanity evermore to prevent the serpent from rising. This is the Myth of the Metals:
When each human being is born, the form of his soul is made from one of three metals: copper, silver, or gold. Those born of copper are to be labourers; so they shall till the fields, harvest the trees, and mine the earth in the service of Silver and Golds. They shall not be educated; they are forbidden to read; if they are to spend time outside of their work, so it shall be to bear and raise more Coppers to expand the enterprise of man. Silver are the artisans, craftsmen, and merchants of Roas; they are to command and build the wealth of labourers for the glory of men. Those born of silver will be taught and teach in return; they will live well and inhabit the heart of the cities of the Kingdom.
Finally, there is gold - and Gold is made to rule. Those born of gold are the philosopher-kings; they will train ceaselessly to become expert fighters, students, and administrators. They shall survive by the fewest means possible and live communally; Gold shall form the heart of the Kingdom of Roas and know no duty but to serve that of the good of people. By birth, moreover, Golds may only come from Gold, Silvers from Silver, and Coppers from Copper. This is how we have lived for countless generations since the fall of Asbeldan.
To his loyalty, Aron was given that which no other human could have: the powers of magic and immortality. Ruling Roas from its foundation, he oversaw the fiery birth and explosion of its dominion over the continent of Galas, until, one day one thousand years ago, he resigned his rule and left the Kingdom on its own. No one knows why or where to Aron left; his single maid, a Copper of unusual intelligence, noted on that day that, as he smelled the flowers she had prepared for him, he turned and said, "Isn't it so wondrous to be alive? What a terrible thing to waste!" None are sure if Aron yet remains or what he looks like, but, every twenty or thirty years, a tale abound of a wise, old man who, out of nowhere saves the innocent from a terrible fate - only to disappear once again.
Decay has come to the Kingdom of Roas. Opposed to the spartan, spiritual life that they were born to live, the Golds have become decadent, using their inherited positions to amass vast fortunes, spend vicariously, and remain accountable to no one. The Silvers are unable to see the use of gold, since, in their minds, those who are unworthy and unable to rule need to get out of their way of their production; they are beginning to refuse to bow down to those they were taught to be superior. And last, but not least, sporadic groups of Coppers are secretly becoming educated, spreading political intrigue, and demanding freedom from their lives of effective slavery. As people disappeared and scent of rebellion rose in the air, the situation grew tenser every day. And then Asbeldan appeared.
There were no wars; no madness; no destruction - the serpent came out of nowhere, yet committed only one act. Drawing his tail across the bark of the willow tree, Asbeldan drew the magic circle that released the Penultimate, bringing magic into the world once more. Free from his prison and with no guidance from the absent beast, the Penultimate traveled from the Northern Peaks to find followers across the land and oppose the order of Eldvaris in Roas.
Since the return of Asbeldan one year ago, magic is suddenly appearing in human beings with no clear pattern; these men are able to control a single element. Being varied in teaching, personality, and motive, those discovering magic are putting it to different uses: some hide, keeping their ability secret for fear of persecution; others are actively using it to elope or rebel against the Golds; a select few have even joined the Penultimate's growing army to overthrow the Throne of the Metals. Against this tide, the remaining effective Golds in Roas are hastily organising reforms and military action to quell a war before it begins - but no one knows if it is too little and too late.
This is where our story begins: Voren was a young, male Copper who lived far in the outskirts of Roas. He lived a peaceful life with his family as a farmer until the Penultimate came with his army to the village, seeking magical humans to join him. Being magical, Voren was hid in the cellar by his parents but, when the Penultimate could feel but find no magical humans among the villagers, he burnt it to the ground and left none alive. Walking through the ashes of his life, Voren smashed his fists and he sobbed at the fate he should have prevented; at the loss of all he had known. Then, looking up to the sky to think of what to do next, a strange, old man in tattered robes came to greet him - an unusual adventure had begun.
The Wired
keywords: internet, virtual reality, loss of identity
open to: romance
Β§ The internet is a vast place β people could spend their entire lives there and never reach the end. This is because itβs ever-growing. Information is being uploaded, updated, and re-formed constantly. This roleplay is set in the near-future, where virtual reality has been achieved. The limits are nearly non-existent. Now people can become immersed in chat-rooms, forums, social media, and perhaps most favoured, games. MMORPGs were the first major hit, people feeling themselves become one with a game.
Β§ When a person first enters virtual space on the Wired, they are clumsy and awkward, as they are uncomfortable with maneuvering their avatars. In due time they learn to move their avatars as their own bodies, but able to defy the laws of physics. Multiple interconnected worlds have been and continually are being created. A person can fly in one world, then transfer to another where everything seems βnormalβ at a club. The limits are only what designers and programmers can do. Many people choose their avatars to look similar, but not quite the same as their real bodies. Usernames are required in some spaces, forbidden in others, user-selected or randomly generated. Regardless many people choose one identity that they stick with throughout different interconnected worlds.
Β§ Virtual reality has been around for a while now, and the lines between it and reality have become blurred. Peopleβs personalities change, living in shrouds of anonymity and developing into their worst, yet most satisfying, traits. Some become addicted to the Wired, letting their bodies rot away, attempting to upload their consciousness onto the Wired. The success rate for this is one in ten billion. Others fear the Wired. Many try to maintain their real personality as separate from their Wired personality; most eventually fail. What is real and what is not is becoming hazy, especially now that headsets are no longer required to enter.