RecRoom (OOC) [Operation: X-Com]

Grey

Dialectical Hermeticist
Out-of-Character goes here. Durr.


Now taking votes for system, since a character sheet from nWoD can be easily translated to Crucible and vice- versa. nWoD may be simplest, but we'll see.


(Considering Trademarking the Crucible mechanics as Alchemy).
 
Well, seeing as I've not been introduced to your Crucible, I'll put in a vote for nWoD, makes no difference to me.
 
Whichever does combat fastest, I'd say. There's probably going to be quite a bit of it.
 
Also, does anyone else have the sinking feeling that the X-Com commander will begin all mission briefings with "Good news, everyone!"?
 
That'd be Crucible. You know how I ensured combat was streamlined and bloody.


Shooting mechanics are Dex/Perception, since hand-eye coordination seemed like a no-brainer for firing a gun effectively.


Good news, everyone! We've shot down an alien vessel, and you all get to go clean up. Satellite imaging shows survivors, so keep your rifle close!
 
I'm sure it's safe. Command wouldn't send us into a situation without all the intel we neeeaaaaaaaaargh *gurgle gurgle*
 
Right. Well. Here is a character sheet as it should appear if we use Crucible.


Physical:


Strength:


Dexterity:


Fitness:


Mental:


Intellect:


Intuition: (Good for shootan)


Wilpower:


Social:


Personality:


Guile:


Composure


Physical:


Melee: (Sporadically useful)


Unarmed:


Ranged: (Dictates the difficulty you'll have to beat on firing rolls)


Athletics: (Vital for effective combat)


Craft: (Useful? Damned if I know how. WOW me.)


Stealth:


Dodge: (Good)


Defend: (Suicide)


Survival: (Skyranger down!)


Mental:


Academics:


Medicine: (SOMEBODY should take it)


Science:


Politics: (Pleeease can we have more funding?)


Strategy:


Administration: (PROMOTIONS!)


Investigation: (For bein' shooty)


Commerce: (Gun for smokes, seems like a fair trade)


Lore: (WHERE'S MY TINFOIL HAT?)


Social:


Persuasion: (These aren't the rookies you're aiming for)


Subterfuge:


Seduction: (PROMOTIONS!)


Leadership:


Tactics:


Streetwise:


Socialise: (HAY GUISE WUTS THIS IN MY LOCKER)


Intimidation:


Culture: (We've come to kill your aliens! SHIT WHY ARE THE LOCALS SHOOTING AT US)


Perception: (Intuition + Investigation)


Speed: (Fitness + Athletics)


Offence: (Dex + Ranged)


Defence: (Dex + Dodge)


Combat Pool: (Speed + Dex)
 
Grey said:
Craft: (Useful? Damned if I know how. WOW me.)
Field technicians? "Now I've never seen this technology before, but I *think* I can jury rig it to run off the OH GODS RUN"
 
It's the only way to fly, really. Just upjump the voltage to the crystal processors and slap on some duct tape to the Fantasmagoric Engines of their tentacle heads and we'll achieve light speed or wipe out half a continent.
 
Crucible could be fun, Just post the know-wots for points to distibute and such and well get to the alien but* kicking.


*The term (but) should not be taken as a humanoid prejudice and all aliens lacking such an anatomical feature should feel free to replace such with an appropriate biological/cultural analogue.
 
If I remember the original UFO correctly, Floaters did indeed have their ass surgically removed...
 
Don't spoil the gribblies!


Good thinking on craft. Once you start getting power armour a field techie will be your best friend.


Attributes are 5/4/3, currently. Nothing above 4 at Chargen, and never 5 without... unpleasantness.


Skills are 10/6/4.


I will restat weapons accordingly.


Also, the game will begin with a job interview! The more down-on-their-luck the character seems in their profile, the better.
 
I'm not Familiar with Crucible, anyone want to fill me in?


Also, here is an archived X-Com LP if you want some idea of what we'll be going through : Cut By GM Request.
 
Hey Galen. Try not to spoil the game for those who haven't played, if you please.


I'll fill you in, systemwise, as we go. It's very straightforward - the character sheet is on the first page of this thread.
 
Is there anything I should I do, chargen-wise, if i'm aiming for a Psi-amp type character? That is, of course, assuming I manage to survive that long.
 
I'll probably apply Magic rules to the psi-amps, so a lot of Willpower is a must.


It also means you won't be as likely to panic, berserk, or get brain-raped. :D
 
Freebie in each Attribute, but not in Skills.


Hm. Depending on how well you survive I've been pondering cutting that- being REALLY cruel to standard Mortals.


Might revise statlines to 4/3/2 just to hammer the vulnerability home. And then I can safely nerf supernaturals to stop them being quite so broken.


(The joys of system building).
 

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