General Deth Glitch
Two Thousand Club
Post your character sheets in this thread, feel free to ask me any questions about anything and I will contact you to sort specifics and balance stuff and such.
Useful info:
Vast majority of peoples are still human
This is set in the 'future' but imagine mostly high medieval technology
Magic IS real
Most old world technology from before is lost (assume it is all unless asking for specific relics)
Early Gunpowder weapons exist, think flintlock (I'm not a gun expert)
Ships are around 18th Century
EVERYTHING HAS EXCEPTIONS
Check out the Interest Check (Other link above) for more specific info about this RP
For convenience I am placing a brief timeline here so you have points in time to reference in your histories and such and for potential inspiration
0-ZD 'Zenith Dawn' The day it all changed, when the Schism Bombs fell and life as those that were alive knew, ended.
31-ZD The First of the Schism Born, Groups of people born wildly different from their parents, regions with entire generations born unique, like fantasy races from a book
(One origin for non human races)
68-ZD The first greater Schism Rift opens, raising an Island in the North Sea and connecting the world with the realm of the Fae, many more to other realms, varying in size and location would follow over the years
(Another Origin for non human races)
132-ZD The First Skisia deposits were found, first in the British Isles but later in various locations, normally places thick with superstition and stories of fae
197-ZD The first ship returns from the New World with magical and mystical tales
235-ZD The Irish merchant and explorer Cole MacManus returned from the new world with a ship laden in raw Skisia
Name:
Flag:
Location:
Leader(s):
- Name(s):
- Age(s):
- Appearance(s):
- History and other information you want to add:
Culture:
Religion:
History:
Aims:
Flag:
Location:
Leader(s):
- Name(s):
- Age(s):
- Appearance(s):
- History and other information you want to add:
Culture:
Religion:
History:
Aims:
Name:
Appearance: (Image please)
Age:
Backstory:
Personality:
Aims:
Strengths:
Weaknesses: (Must be balanced with strengths, happy to work with people to help rebalance)
Appearance: (Image please)
Age:
Backstory:
Personality:
Aims:
Strengths:
Weaknesses: (Must be balanced with strengths, happy to work with people to help rebalance)
Landing: (Where you plan to land your starting group)
Flag/Banner: (Image please)
Points: (You have 10 starting points to split between Soldiers, Resources, Civilians, Finances and Relics. I will work with you on Discord or in DM's to help flesh out specifics after you have assigned the points, this is to reference how much of your limited cargo and crew you bring are for what. You require atleast 1 in each of: Soldiers, Resources and Finances but beware if you have no civilians and soldiers will unlikely enjoy working civilian jobs consistently. More points can mean Quality OR Quantity and you can decide for each)
- Soldiers: (The people that guard you and protect your colony and its assets as well as help you to expand, explore and engage in hostile actions with other groups)
- Civilians: (The people who will work the land and ensure that basic needs are met by all, as well as extracting resources to ship home)
- Resources: (The food, materials and tools you bring along with you.)
- Finances: (Excess gold, silver and valuable goods without much value beyond trade. These allow you to trade with other groups easier as well as trading with your home nation in the future)
- Relics: (How much of your cargo is rare, salvaged gear from before the Schism or perhaps magical equipment from other worlds)
Leadership Structure: (Is it elected, dictated. Is it a democracy where the colonists vote? Do you share leadership with a small group or council (If so add their names, age's and personalities)
Boon: (Your Nation gave this colony something extra special, is it better troops, the finest of tools, an extremely rare and valuable trade commodity or perhaps a relic of exceptional power?)
Bane: (You or your Nation has overlooked something or perhaps simply didn't have the means or time to procure it. Are your soldiers undertrained/equipped, perhaps they won't be able to reinforce and check up on you as often or maybe they don't believe in your success or plan to extort you in future trades for their own greedy pockets)
Flag/Banner: (Image please)
Points: (You have 10 starting points to split between Soldiers, Resources, Civilians, Finances and Relics. I will work with you on Discord or in DM's to help flesh out specifics after you have assigned the points, this is to reference how much of your limited cargo and crew you bring are for what. You require atleast 1 in each of: Soldiers, Resources and Finances but beware if you have no civilians and soldiers will unlikely enjoy working civilian jobs consistently. More points can mean Quality OR Quantity and you can decide for each)
- Soldiers: (The people that guard you and protect your colony and its assets as well as help you to expand, explore and engage in hostile actions with other groups)
- Civilians: (The people who will work the land and ensure that basic needs are met by all, as well as extracting resources to ship home)
- Resources: (The food, materials and tools you bring along with you.)
- Finances: (Excess gold, silver and valuable goods without much value beyond trade. These allow you to trade with other groups easier as well as trading with your home nation in the future)
- Relics: (How much of your cargo is rare, salvaged gear from before the Schism or perhaps magical equipment from other worlds)
Leadership Structure: (Is it elected, dictated. Is it a democracy where the colonists vote? Do you share leadership with a small group or council (If so add their names, age's and personalities)
Boon: (Your Nation gave this colony something extra special, is it better troops, the finest of tools, an extremely rare and valuable trade commodity or perhaps a relic of exceptional power?)
Bane: (You or your Nation has overlooked something or perhaps simply didn't have the means or time to procure it. Are your soldiers undertrained/equipped, perhaps they won't be able to reinforce and check up on you as often or maybe they don't believe in your success or plan to extort you in future trades for their own greedy pockets)
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