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Fantasy Rebuilding Xidwin [dragon riders]

overlord pony

overlord quing
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[centerblock=50][imageFloat=left][your picture here][/imageFloat][side=left]name:
age:
gender:
race:
land of origin:
class:
rank:
dragon:
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[Justify][b]APPEARANCE[/b]
appearance should be at least a paragraph

[b]PERSONALITY[/b]
personality should be at least six sentences

[b]SKILLS[/b]
write skills

[b]HISTORY[/b]
write history

[b]ABOUT THE ROLEPLAYER[/b]
[i]name;
preferred pronouns;
optional blurb;[/i][/Justify][/centerblock]
 
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name: constance rivera dreamweaver


age: 423 years


appears in her mid-twenties


gender: female


race: elf-necromancer


orientation: heterosexual heteroromantic


status: married


land of origin: alluum


which hand? ambidextrous


class: erasers


rank: class head


dragon: casanova




APPEARANCE


Constance is a lovely woman. Her skin is fair and a little on the pale side. Her eyes are a honey color, although her right eye is lazy and dull. An easy smile is almost always on her lips, which are almost always coated in semi-bright red. While she is short, standing a couple inches under five feet tall, she radiates confidence and enthusiasm, hardly able to contain her energy as she wanders about. Her ears are long and pierced several times. She has all sorts of odds and ends hanging from her ears, although the strangest is probably the key that goes through the cartilage of her left ear. Seeing Constance walk down the hall, no one would ever guess her occupation; instead they would likely question the motive behind her hair.


Constance has light brown, blonde-ish hair that is about mid-back in length. She does it up in all sorts of different ways, occasionally changing her hairstyle more than once a day. When she's on a mission, such niceties as hairspray and bobby pins are usually things she has to leave behind at Evercrest. Besides, she can't be slinking around in the shadows with Frankenstein's bride's hair, can she?


Constance loves to be pretty. She enjoys wearing ball gowns and corsets, although she does have what she jokingly refers to as peasant clothing for missions. Constance loves to wear light colors, so most of the dresses she ambles around in are usually a lighter color. She also has darker colors and quite a few dresses that are the eraser black and magenta. Scarves, parasols and all sorts of wonderful accessories usually accompany whatever outfit Constance decides on. She wanders around aimlessly all day, asking people if they'd like to come to a tea party.


When she gives a live sparring session, which is generally when a student misbehaves or her and Olivia have a debt to settle, she does usually wear her dresses. She feels like she needs to be able to fight in anything and she does like to show off to the students, no matter how much she denies it. She does take missions more seriously than anything around the school, so her normal mission attire, and occasional sparring attire, generally consists of a regular T-shirt, jeans and boots. No matter what she is wearing, she always has at least her swords on her.


Around the school, Constance is known mainly for her melee skills. Most of the magic she does around the school happens to fall in the same category as parlor tricks, although she is much more powerful than that. Unlike with magic, Constance has never neglected to show off her sword fighting abilities. She has two rapiers, one smaller than the other, that she has had for centuries. The smallest sword is a pretty basic rapier with a silver hilt guard. The other has an archangel for the hilt guard with magenta musimite eyes. The archangel is broken almost in half and the hilt has a nasty white scar in it from where Constance lost her fingers.


Constance has a few scars, but the most obvious one is across her face. It's a single, jagged pink line marring her otherwise-beautiful complexion, going right across her right eye and leaving a bald spot in her eyebrow before it ends at her hairline. Her dragon, Casanova, and herself were able to heal the wound, but she can't see well out of her left eye due to the injury. It is lazy and appears a clouded compared to her other eye's vivid color. Constance also is missing her little finger and ring finger off of her right hand. Even though it's been centuries, she still feels like she has her missing fingers. She has various gunshot scars all over her body. The most prominent scar is one in the back of her right knee; she took a large caliber bullet to it and it shattered her kneecap. Despite magic and surgery done, she walks with a slight limp. It has a tendency to be very painful, especially on cold or rainy days, so she has painkillers for it.


When Constance and Casanova first met, they were both marked with the nirvana rune, the rune that allows its owner to see into the future. Constance's rune is around her navel, the top triangle of the rune encircling it. She has been plagued with nightmares and hellish visions since she was marked with the rune. Visions are random, rare and can occur long before an event will happen, then Casanova will receive the same vision much closer to the event.


Constance has a tattoo of an albino archangel dragon on her back, it taking up her whole spine. It's in memory of all the albino archangels that have no place in Alksheist despite their beauty. The dragon's eyes are pieces of gray musimite that were inlaid into her skin.


PERSONALITY


MISCHIEVOUS
[ + / - ] :: Constance lives up to her class' name of being a prankster and she loves to make people uncomfortable. Usually "making people uncomfortable" is in the form of sexual comments or advances. Even though they're in jest, she plays a pretty awkward role. She also has no problem with making a joke at her own or a friend's expense. Really, she enjoys making people uncomfortable or laugh.


PROMISCUOUS [ + / - ] :: Constance gets around. Or, rather, guys come to her. She's slept with quite a few of the male eraser mentors over the past few years. It's a good thing she's the only one that knows that she's married.


ALCOHOLIC [ - ] :: Everyday starts and ends with a bottle of some kind of potent liquor for Constance. Elves are known to have a much higher alcohol tolerance than humans, but Constance takes it to a whole new level. She's usually at least buzzed throughout the majority of her day and some people are frequently astounded by the fact she can down several bottles of liquor a day without too much of a hangover. When she's upset, she drinks until she's completely wasted and then it's just not a fun time at all the next day.


SECRETIVE [ + / - ] :: Constance will purposely dodge questions she doesn't want to answer and doesn't enjoy talking about her past achievements or life. People do have a vague idea about how she grew up and what she has done, but her past still remains hazy to all except her closest friends.


HUMBLE [ + ] :: Constance never boasts about herself or her achievements. She always gives thanks where thanks is due and will always put in a good word for people who have helped her or her class in achieving something. Bragging about killing people just isn't her style.


ENTHUSIASTIC [ + ] :: Although recent events have somewhat put a damper on Constance's good attitude, she still has drugs to keep her happy. It's probably good that drugs are legal in Alluum, otherwise she'd never pass a drug test. Constance has always had a very energetic, optimistic outlook on things. When she's walking around the campus, she always looks like everyday is the best day ever and she enjoys talking to everyone in sight. Her attitude is naturally this obnoxious, but since the end of the war, she has sought her happiness through a cocaine-like drug called chak.


GUILTY [ - ] :: The worst part about being an eraser is killing people. Constance is haunted by those she has killed in her dreams thanks to her necromancer half. It's almost debilitating to her and the overwhelming guilt she feels has lead her to drink more and do more drugs.


FRIENDLY [ + ] :: Constance has never met a stranger. She'll talk to anyone; she loves to talk to people. She also enjoys helping people if she is able to. She's always quick to compliment, quick to make you uncomfortable, and quick to either annoy you or become bffs.


ECCENTRIC [ + / - ] :: Anyone who sees Constance has no doubt in their mind that she's a few crayons short of a box. She's not stupid (although she's no genius), but there's definitely something off about her. She kills people, wears ball gowns and hops happily around asking people to tea. She might be classified as batshit crazy on Earth.


CAPABLE [ + ] :: Constance gets things done. She is pretty flexible and creative when it comes to missions and plans. On top of being one of the more powerful mages in Alluum, she also is proficient with shooting people and swords on top of doing a little bit of acting. She isn't the best shot or the best actress or the best mage, but all three of her abilities and her ability to adapt to new situations makes her a very dangerous assassin. She's not a class head for no reason.


SKILLS


magic
: Constance is a naturally talented mage. She is able to use spoken, natural and elemental magics. Her natural affinity is with air, but she has mastered all of the elements. She is the best at casting spoken spells and often has trouble with her natural magic since she is part necromancer. She has a lot of control over her magic and uses it often for meaningless tasks, like cleaning stains out of the floor. She has a lot of magical endurance, which has built up over the centuries.


weapons : Constance is pretty okay at using swords; she is best at wielding two. She's no sword master, but she's capable of holding her own. She can throw knives, but only with her left hand, so her aim isn't the best. She also carries two Oudnavian pistols with her. She isn't the best shot, but she usually only shoots at point-blank range.


dexterity : She's little and not very strong at all, but she can move out of the way. Also, she doesn't fight clean, elbowing someone in the face or bringing a knife to a fist fight isn't off limits to her. Her little tricks usually make up for the strength and defense she doesn't have.


seductive : She will find some way or another to get in your pants if she wants in them. It's pretty useful to her on missions, especially if she doesn't want to meet someone in combat, which she usually doesn't.


HISTORY


RIVERA TRASIS DREAMWEAVER EDENFIELD
- mother . elf . deceased


DRACONIS - father . necromancer . likely deceased


ADINA EXABILURA EDENFIELD - elder sister. elf. living


XERDONIS FRE GAST HUND - husband . drow . living


ARWEN IRIS HUND - daughter . elf-drow . living


ALPHONSE IAN HUND - son . elf-drow . living


ALISTAR IALU HUND - son . drow-elf . living


Constance was born as the illegitimate child of Rivera Edenfield, a wealthy woman with the reputation of an infamous villain, and Draconis, a necromancer tainted by black magics. Rivera was equally as terrifying as Constance's father; she was a shapeshifter from Egivelyn and was known for her strange swamp magic. She had a husband, the chieftain of Humma (an Elven village now scratched from the face of Alksheist), named Talios Edenfield. He ruled Humma and it was a rather well-known rumor that Rivera did not enjoy her husband's company.


Constance wasn't exactly raised by her mother, but Rivera did have her ways of teaching her daughter new things. She gave Constance to one of her maids to raise as an infant. By the age of five elven years, Constance was her mother's maid. She should have guessed her true mother and father were not Marie and Rywn because of the way Rivera treated her over the other servants. Gently, her mother's lovely voice would drag her from her chores, a smile on the small Constance's face as she sleepwalked toward the red-haired witch. Rivera would coo spells into her child's mind, asking her, begging her, to reach inside to the magic that that woman surely knewwas there. Rivera taught Constance many spells and ways to use her magic; things that Constance will never forget and likely will never use.


When Constance wasn't being lulled into Rivera's magic studies or at work, she was happily roaming the village as a child. Rivera had given her a sword when she was old enough to hold one and the rapier has been at Constance's side ever since. She was an adventurous child and often came home with many strange oddities from the forest or a few bits of stolen food she'd manage to scrounge up in the wintertime. Marie and Rywn never questioned the food or the objects and they heartily allowed Constance a grouchy ginger tom cat she'd named Iris despite the cat being clearly male.


Constance and Iris were great adventurers when Constance was five. Since elves age very slowly, the cat died before she was six years old and she's never had any domesticated feline since. Up until Constance was twelve elven years old, she roamed around Humma stealing and swiping away at things that her family needed. Rivera would teach her a few magics, but it was mostly nothing that Constance would ever (or very scarcely) use.


When Constance was twelve, she met a girl named Adina in Rivera's house. She was quiet, solemn, and she didn't look very happy. Adina reminded her of herself when Iris had died. Constance and Adina talked for awhile everyday and eventually learned that they were sisters. Upon realizing this, Constance felt very betrayed by Rivera and her foster family and wanted out of Humma at that exact moment. Adina was up for it too. Together, they plotted and they eventually escaped to Evercrest Academy together in hopes of becoming dragon riders at the ripe age of fifteen elven years.


The week of training for Constance was daunting. Many children were more nourished and more skilled than she, but she was willing to prove her worth. Always at her side was her rapier and, with the help of the crusader head at the time, she learned to wield it with some ability. Besides helping herself, Constance also tried to help Adina with her melee combat. The two often trained together; Adina helped Constance learn more useful magic and Constance helped Adina learn how to use a sword. They worked tirelessly. There would be no going back to Humma if they failed.


The day of the entrance exams, Constance proved her abilities in numerous ways. First of all, she was able to pull several knives out of nowhere and execute three practice dummies with the knives. While not the best at swordplay, the girl showed promise through her raw form and ability to perform acrobatic feats (mainly rolling, ducking, jumping, maybe a backflip in there somewhere) while holding the sword. She also hacked at a few dummies with it. She showed off her magic after this, moving behind the class heads to perform her spell. It caught a bale of hay on fire with a lightning bolt and a tornado whipped the flaming bale around. It exploded into ashes at the end of the performance. In the process of walking back to give her brief speech, Constance had plucked a golden bracelet from the sorcerer class head when she "accidentally" tripped over a chair leg.


At the end of Constance's show and speech, three classes showed interest in her: The erasers, the sorcerers, and the divines. She had been approached by both the eraser and divine heads in training and knew a little about the two classes from what she'd heard around her village and eavesdropping on students during the trial week. While she didn't have a specific class in mind, the erasers seemed to call to her more than any of the classes. Her choice was sealed after a few minutes' thought.


The eraser head lead Constance out of the exam room and to the edge of a cliff. Muttering the spell that the eraser head gave her, she waited a tense minute before a medium-sized black-and-magenta archangel came flying down from the clouds. Upon touch, dragon and rider were bonded with the nirvana rune. Constance learned everything about Casanova that day and her dragon immediately shifted to cat form after contact. The two have been inseparable companions since, although Constance is often annoyed by her lethargic dragon.


During Constance's twelve years at the academy, she wasn't an overachieving student or really much of an anybody. She was better than some, but many were better than her. Perhaps it was just the feeling of killing people for a living. Her and Adina spoke a lot during their time in the academy, her sister having ended up in the alchemist class. Unlike her sister, Adina was striving to overachieve in every way with the alchemists. She was a very accomplished student and was able to absorb two elements before ever leaving Evercrest. Constance wasn't as content with her choice in classes, which brought her down to just not caring.


The only thing to make Constance stand out from the rest of the erasers was a feat she managed during her last year in school. She was very familiar with the vanguards (and admittedly wished to be in their class) and their methods. Erasers have always been encouraged to steal if they can get away with it and... well, Constance got away with it. She snuck in through a window via Casanova's back. This window was to the room to the man she fancied, a drow named Xerdonis. Everyone was asleep at the time and she just plucked the locket right off the boy's neck and then hopped back onto Casanova and rode to Hangman's Point. It was a feat no one had accomplished before or since and it was widely celebrated by the erasers. Despite the vanguards' attempts, Constance has been able to keep Xerdonis' locket for the past three hundred years.


After graduating Evercrest, Constance and Casanova were sent off on many odd jobs. Constance had never really enjoyed the job, but she and Casanova easily slinked around and got things done quickly and efficiently. She never was proud of being an eraser until she was around twenty elven years old. It was a cold winter night and she and Casanova were sneaking around one of the dwarven cities in the Evercrest Mountains. She had been sent in to gather info on a vanguard from the clutches of an evil dwarf colony, but was instructed to not kill anyone without reinforcements.


In a pitch black tunnel, Casanova (in her cat form) detected a somewhat familiar scent. She followed it with Constance trailing behind. They found a room full of strange men. The center of the room has a drow strapped to a metal table, a huge incision down his chest. Without thinking about a spell or even knowing what she intended, Constance caught all of the dwarves in the room simultaneously on fire. With her rapier, she was easily able to take down her flaming foes and rescue the dying vanguard with a bit of healing magic. Casa and Constance carried him from the dwarven kingdom back to Xidwin.


The news was shocking to the eraser and vanguard heads at the time. Constance had never taken initiative on a job. The dwarf colony had changed that; she finally saw the evil in the people she was asked to kill. That moment of realization made her realize how proud she was to be an eraser. Before she was sent off on another mission, she was worried about the vanguard drow she had saved. She constantly inquired on his health everyday for a week until Xerdonis came to thank Constance in person. The two had known each other in Evercrest and, while they weren't good friends then, one conversation changed that forever. Constance and Xerdonis got together on any occasion they had. They went to Evercrest the following year and were both mentors. They were often sent on missions together and continued to meet up when they could.


The two were wed when Constance was around 22. A year later, triplets were born to the couple. On one of Xerdonis' trips across seas, his dragon had fallen ill and died. He was homebound and heartbroken after losing his dragon. Constance offered him support and tried to take on as much of the housework as she could. Unfortunately, the job didn't sleep for long. A rebellion was brewing and Constance felt useless as long as she was staying home tending for her husband and children. When the triplets were one, Constance returned to her eraser duties.


In the years before the necromancer rebellion, Constance quickly became a renowned figure in the eraser class. A psychotic empress of Zann fell to her blade, saving Seville from farther hardship. The first leader of the necromancer rebellion also fell to her, delaying the rebellion another ten years. She also destroyed more minor foes within Alluum and outside of Alluum, this even entailing an entire pirate fleet stationed in Alexandria. During that time, Constance was seldom home. She barely saw her children or husband, but she had a strong sense of moral obligation to help change Alksheist for the better by murdering the bad guys. Not seeing her family never weighed her down; she had more important things on her mind.


At the start of the necromancer rebellion, Constance was a mentor at Evercrest and helping two of the apprentices along the way. During the war, Constance was often sent alone into necromancer bases, relying completely on vanguard info, and asked to assassinate as many necromancers as possible. She poisoned their food and water and quietly killed off leaders.


At the last battle of the war, Constance was purposely captured by necromancers and sent off to the five generals. They all knew who she was; every necromancer knew of Constance Dreamweaver, the assassin who had killed their first leader. Armed with nothing but magic, Constance faced the five necromancer generals that day. She killed them all after a long and tedious battle. After they were dead, she had to fight off more necromancers until Casa was able to swoop down and pick her up. Constance passed out from magical exhaustion after she was picked up by her dragon.


She awoke two days later to her whole body aching and Casanova curled up across her feet. She was in a room she had never seen before and a divine was sitting next to her, holding a piece of parchment that he said was the previous class head's will. The previous class head had died in the final necromancer battle and he had handed his position down to Constance. After the vote of the other class heads, she had been moved up to the class head's quarters and her job began immediately.


Currently, her job is in Xidwin to help rebuild the city and to inform her husband of her new job.


ABOUT THE ROLEPLAYER


name; overlord pony (but call me pony lol)


preferred pronouns; lor/lurr/lordself (lor likes pie, the pie is lurrs, lurr hair is nice, lor is proud of lordself.), but female pronouns are also okay.


optional blurb; i'm going to be a scientist. :3
 
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name:


age: 432 (appears mid-twenties)


gender: female


race: elf


land of origin: alluum


class: warden


rank: mentor


dragon: Salem




APPEARANCE


At first glance, Primrose seems like any other elven woman. She has a tall, thin frame, standing at 5'7", and everything she does is performed with an elegant fashion. Her skin is the typical tan of the elves, because of how much time she spends outdoors in the forests surrounding Evercrest. Her gaze is razor sharp, and many people could say that it makes them freeze with fear of what she will do next. However, when she speaks her voice is smooth and inviting.


Prim's hair has become one of her favorite test experiments. She keeps it short in the back, but longer for her fringe and in front of her long ears. What she enjoys doing with it is dyeing it, usually some shades of green and purples. She makes the dyes herself, with 96% natural ingredients so it doesn't completely damage her hair or the environment with its fumes. Of course, the dye is just temporary, which is fine with Prim; the dye will be out of her hair by the time she wants to change it again.


Primrose's eyes are a unique and marvelous sight. Her left eye is a dark brown, like melted chocolate. Her right eye is bright green, like the grass and leaves of the trees she spends so much time around. She was born with her strange, multi-colored eyes, but she enjoys having them and shows them off whenever she can, because it adds to her individuality, which Prim loves most about herself.


Almost anywhere Prim goes, she's always wearing at least some jewelry. Her long elf ears are pierced numerous times, each time with a different type of earring. The lowest earring is usually hoops, while those on top are usually just studs. She likes to wear thin chains on her ears as well, from one of her lowest piercings to the top one. She also wears lots of necklaces covered in jewels like diamonds and emeralds. She doesn't wear rings, though, because her gloves are all the accessories she needs for her hands.


Fashion has never been very important to Primrose. Even when she was younger, she believed one should only wear what is comfortable to themselves. However, what's "comfortable" for her has changed over the years. Now, she only has one outfit she really wears in public. It's a dark green suit, covering from her neck to her feet, where she wears knee-high boots. The suit is like a mix between a jumpsuit and a formal suit, made from a flexible rubber-y material. She will wear different accessories for different occasions, like belts, cloaks, etc.


When Primrose goes to a formal event, she enjoys dressing up in fancy dresses. Her more formal dress is a large green and white dress, strapless except for a string of faux flowers over one strap. She wears white elbow -high gloves and white heels. Sometimes she curls her long fringe, as well. She wears this to events outside of Evercrest, if she's called for an important meeting or something like that. Her more casual dress that she wears to Evercrest events is more warden-worthy, one might say. It's not poofy like the other one, this one slim and shows off her figure well. Its skirt looks like it was woven out of actual large leaves, but it's actually made from authentic Tatian silk.


When sparring with students, Primrose wears a simple brown outfit consisting of a long-sleeved shirt and loose tan cargo pants. She keeps her hair of her face, much like on missions. She doesn't usually wear anything else, because normally she only spars for students that needs the training, not for herself. She gets enough training on her own time.


No matter where Prim is, though, there is one thing she always wears: gloves. The reason she wears this, as well as her other outfits that covers most of her body, is because of what happened during the Necromancer Rebellion. Prim has burns and scars all around her body from a nasty fire accident, mostly on her hands and lower legs, as well as around her torso. There is magic to get rid of them, but Prim refuses to use it. She has her scars to remember her sister, and respect her in a sort of way. She doesn't think it would be fair if her sister dies when Prim comes out unharmed. They aren't as bad as they used to do, but when Prim's around heat they'll start to act up and she gets sore.


PERSONALITY


When people first meet Primrose, they usually see her as some crazy old woman. In her spare time, she enjoys climbing to the tops of trees in Evercrest, and making friends with birds and land animals––her favorite animal being the deer. She even claims to be able to talk to plants, as well! And not just short little dialogues like many people do in moderation; instead, Prim can have full two-way conversations with animals for hours on end! She says plants would do the same, but they’re never ”in the mood to talk.” Sometimes it seems like she would be talking to herself, but in reality she is just talking to a small animal or a potted plant. There is no doubt that there are people on campus who don’t even like Prim because of how crazy they think she is.


But when people actually get to talk to Primrose and know her, whether by pure chance on because they need to talk to her about something, they realize that she is not as crazy as everyone assumes. She is actually a very caring person, and looks out for people as much as she does animals and plants. When she’s not talking to plants, she is usually talking to people. To fellow mentors and class heads, Prim can be described as understanding, optimistic, and confident. Students can tell you that she is motherly, inspirational, and enthusiastic. She’s not crazy, she’s just social.


One thing that people may find a little annoying about Primrose is that she tends to speak her mind without thinking much beforehand. This means she can end up rambling until the eodai come home, or she could say something that can insult of offend someone. She doesn’t mean to, of course. She tends to talk to plants more, and they always agree with her and understand her point of view. People are more diverse and unique, and sometimes she forgets that.


Another thing that Primrose tends to do is pull pranks on people. Ever since she was young, Prim was always the jokester character. Her most common prank is sitting up in a tree, then jumping down in front of her victims. The more nervous or shy the person is, the more she strives to make them uncomfortable. Of course, it doesn’t make her a bad person. She doesn’t do it for ill reasons. She just doesn’t like seeing people being nervous or anti-social, so she tries to open them up by startling them and then engaging in conversations.


Primrose likes to grow her own food, so what Evercrest alone can’t supply her with she grows on her own. In the warden forest and even around campus, people will find her apple trees, berry bushes, and even larger nut plants. Some wardens will even get the job to go to the warden forest to tend to her plants. With all this food she grows, she finds unique ways to make them into food and drinks. She makes her own coffee, wine, pies, cookies, and anything else you can think of. She began cooking at a young age with the help of her parents and personal chefs of the family, but now she has recipes that she has created herself.


Prim enjoys to drink, hence why she makes different types of wine. In fact, wine is her preferred alcoholic beverage. But she doesn’t enjoy being completely wasted. However, even if she wanted to it takes a lot for Prim to get drunk. She began drinking at a young age, experimenting with all sorts of concoctions, so now at her age it only takes very strong alcohol for her to get drunk. But at parties, she would enjoy getting a little tipsy for the sake of partying (though she is very careful about it).


When it comes to romance, it may come as a surprise but Primrose is actually pretty awkward in the beginning. She's demiromantic, which means she only starts feeling romantic connections to people after creating a strong friendship with them. However, she is polygamous, which means she will often be in relationships with multiple people at one time. She isn't secretive about it, though; she makes it clear from the beginning that she would be seeing other people at the same time. This leads to her having sex with different people, as well. For Prim, sex is different than relationships. As long as she knows the person on a basic level, she doesn't care who she sleeps with. In fact, many people she sleeps with are one-time flings. When she wants certain people to stay with her, it's because she starts to have romantic feelings towards them and actually enjoy their company on more than a physical level.


SKILLS


Agility
: 9/10


Everyday, Primrose will work on her agility by swinging around by the trees, trying to outrun different woodland animals, and then eventually train with her dragon, like regular people. She's also grown enhanced reflexes, and so she can easily change her direction while running or tactic while fighting.


Hand-to-Hand Combat: 7/10


Because of Prim's fast reflexes, she's good at hand-to-hand battles. She can easily block punches, kicks, and other attacks like that. Though she can fight a little dirty when battling in a forest, because she's jump up into the trees and disappear, then attack from behind.


Strength: 8/10


Climbing and swinging from trees has built up Prim's muscles in her arms, so she has very good upper body strength. She can even outmatch most of the guys in Evercrest with the number of push-ups she can do, even one-handedly. She can also do special skills like walk/run on her hands, do cartwheels/flips, and other things.


Weapon Combat: 8/10


Being an elf, it should be no surprise that Primrose is a natural-born archer. She has her own handcrafted bow and quiver of handmade feather-tipped arrows. But realistically, Primrose is actually more of a pacifist, only fighting when it's necessary or when her students need the training. When she spars with students, she can fight with twin swords.


Intelligence: 8/10


Primrose is very smart. The Intermediary class would be very proud of her. She enjoys learning new thing, so she could be found in libraries reading, whether it be about history, science, or even mathematics. She especially loves science, because it helps her in her potion-brewing. In fact, it should be no surprise that Prim actually has a lot of Intermediary friends because of their common interests of intelligence and learning.


Memory: 9/10


Prim's memory is incredible, it's just barely short of photogenic. She can remember so much about an event, and easily remember something from years, even decades, ago.


Green Magic


Primrose's green magic allows her to be more connected to nature, and using it she can talk to animals--like actually have conversations. Though with some animals, like deer and other usually silent animals, she has to communicate using mental pictures because animals don't understand human languages. But with other animals, like bears and dogs, animals who communicate with noise, she can understand what they are saying and duplicate their sounds to actually speak to them. She can even speak different dialects of animals (yes, animals have dialects, just like people, depending where they live). You haven't seen strange until you see Prim hanging off a tree branch fifty feet up in the air chittering with a squirrel.


But besides talking to animals, Prim can also sense plants' needs. For example, if a plant is dehydrated, she can sense the unusual growing patterns of the plant, and know it needs water to keep living. If it's in too much or too little sun, same thing. It's hard for her to explain, but she can just tell what plants need. She also claims to talk to plants like she can with animals, but usually it just ends up with her talking and them listening and merely agreeing.


Element: air


Air really helps Prim care for the plants scattered around the Treehouse. She can create cold and warm currents to help the plants contain a normal temperature, though it does have its consequences. For example, during winter when a plant needs warmth to stay alive, it's more difficult for Prim to create heat. When she makes the currents, she takes the heat and coldness out her her own body, so she'll end up being colder or hotter than before she cast the spell.


Another cool thing Primrose has learned to use with her elemental magic is sensing other things, besides flower growing patterns. She can sense when outsiders come to the Treehouse, if a random storm is approaching Evercrest, or even sensing where someone is. It's similar to when animals can smell the air and tell something is approaching.


Medicine:


Medicine is one of Primrose's best skills. In her dorm, she has an outside balcony dedicated to just potion-brewing. She has potions for just about everything: healing, numbing, antidotes, poisons for enemies, and everything else under the sun.


HISTORY


Eva Lynn Fitzpatrick
. mother. elf.


Severus Griffin. father. elf.


Kiera Rose Griffin. sister. elf. deceased.


Vladimir Griffin. brother. elf (ten elf years older)


Primrose was born Primrose Gwendolyn Griffin to Eva and Severus Griffin in Altshof, Alluum. She was the youngest of three children, but despite that she wasn't teased by her siblings or anything. In fact, her childhood was relatively pleasant.


Primrose's great-grandfather, Albert Ulrich Griffin, gained fabulously wealthy through a small business when he was growing old, and since the Griffin family has always been very privileged. Even while attending her early years of school, Primrose can remember coming to school in custom-made uniforms and the best quality of supplies. But unlike other wealthy families Primrose grew up knowing about, the Griffin family remembers their humble roots and used their wealth to help others less fortunate than them. So whenever a schoolmate needed supplies or lunch money, Prim would happily help them out.


As Primrose grew older, she began to understand how to use her magic, and that's when she realized she could talk to animals and "sense" plants. It was certainly strange, even for the Griffins, but they didn't mind. But for her fellow classmates, it was certainly something to laugh at. Since they didn't understand Prim's magic, they called her "crazy" and a "nature-obsessed hippie".


This got to Primrose at first, and realized that her classmates would never understand what she could do. So during free time in school, she was alone, talking to animals and helping out the plants. She learned lots of different animal languages, and learned that plants and animals were much better than people in terms of understanding and loving. She even began carrying around a pink tulip that she called Fleur, which actually meant "flower".


Using her green magic, Primrose made Fleur live much longer than normal flowers. She kept it until she graduated from school, and then planted it in the backyard. Since then, a large pink tulip garden had sprung up in Primrose's childhood home, and even named every individual flower that bloomed, commonly going out to have conversations as she tended them.


One of Primrose's saddest memories from her childhood was leaving her home, moving across Alluum to Xidwin, the largest city in Alluum. The Griffin family business was growing larger every year, so her father bought a warehouse in Xidwin to accommodate that. But Primrose, who decided to give herself the nickname “Prim” once in Xidwin, managed to save one tulip, Leroy, and began planting in the next house's backyard. Though the garden didn't grow as big as before, Prim was still glad she was able to grow any pink tulips.


Shortly after moving to Xidwin, Prim's sister Kiera applied to become a dragon rider at Evercrest. Though Prim thought this was the first time in her family line someone wanted to be a dragon rider, she learned that the Fitzgerald family, her mother's family, had at least one dragon rider per generation. It was awesome to Prim, and she decided that when she could, she would apply to become a dragon rider.


As Kiera stayed at Evercrest, she often sent postcards explaining what all she had been doing at her time at Evercrest. She was an eraser, part of the assassin class. It was surprising, as the Griffins were raised to help people, not kill them, but they were proud of Kiera all the same. Prim grew more and more excited as the postcards came and years passed, until Kiera graduated as an official dragon rider of Evercrest Academy.


Sadly, Prim wasn't able to sign up for the next class for Evercrest, but when Kiera came home she agreed to teach Prim some valuable skills she learned about fighting as an eraser. Though Prim was more of a pacifist, even then, she knew the skills would come in handy to impress the class heads at Evercrest. From Kiera said, a lot of people had been sent home because no class head wanted them, or a dragon never came to them.


During the time Prim spent waiting for her chance to sign up to become a dragon rider, she decided to look for love. She met an elf–wizard named Josiah Windhelm, and it was basically love at first sight. They married, and planned to have children together. Prim thought her life was perfect.


But after a couple years together, Prim and Josiah received the worst news they could get at the time. Prim was infertile. She could never have children of her own. It nearly broke her heart. And, to make matters worse, Josiah had begun seeing other women behind her back, because Prim couldn’t produce a child for him. The two divorced, and Prim returned home to her family.


A couple graduated classes later, Prim, who was now recovered and willing to live on her own again, applied to become a dragon rider. Because of the fighting skills Kiera taught her, the erasers were interested in having her. But the wardens also wanted her to have her in their class because of her exceptional green magic. Since the warden class was less about killing people and more about preserving nature, Primrose decided to become a warden.


Once her fellow wardens got used to Prim spending more time talking to plants instead of actual people, they realized how good of a warden she actually was. Her mentor was the one who also helped her understand how to use more of her green magic, and taught her how to brew potions. She was a fast learner, and before no time she was brewing potions even better than her mentor!


After graduating as the second dragon rider in her family, Prim went back home to tell her family about everything that happened to her that she left out of her postcards and letters. Then, when the next class starting to be applied for, she decided to go back as a mentor. She remained a mentor for many graduating classes, and in the middle of her final year, the Necromancer Rebellion began. Of course, Prim and Kiera, being dragon riders, were called to fight. Because of her excellent fighting skills, which she constantly trained for all this time, Prim was very useful during the war, and was actually promoted to general, leading armies into war in ways that destroyed the enemy but actually kept most of her men alive.


ABOUT THE ROLEPLAYER


name; Heather


preferred pronouns; female pronouns



optional blurb; i care too much about fictional people, and not enough for real people.
 
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cb0c81c86c20f3f18c8542df09a335be.jpg
Name: Arcadian Vivelthareon


Age: 859


Gender: Male


Race: Demon (Necromancer)


Land of Origin: Alluum


Class: Sorcerer


Rank: Mentor


Dragon: Zolaraeth




APPEARANCE: Arcadian is a handsome devil. Standing a solid 6 feet tall and five inches beside, he strikes and imposing figure of power to both magic and non-magic races alike, the former more often than not cowed by the slight twist of light that occurs in his presence due to sheer magical potential while the latter end up being awestruck by his eyes, smoldering crimson orbs devoid of any iris or sclera. His gaze is a chilling, haunting visage when he is in his normal state, one almost impossibly to meet unless of equal or even greater stature, but at times, some hints of warmth and joy would peek from the red glints of ice, betraying whatever humanity so to speak, he had left trapped in his body. A scholarly air cloaks him in mystery, forcing away all but the most foolhardy, brave, and curious, though as an educator of the arcane arts, his very presence commands respect as well as a slight tinge of fear from all who behold him from afar. At first glance, it would be obvious to anyone what he was, and not in terms of class; a monster far more likely to kill and study any who cross him if only they give him but the slightest excuse.


His platinum blond, bordering on cream, hair is cut short and frankly the only indicator of his true age, though instead of hiding his short hair away, he wears it with pride as a mark of his stature. Of all the sorcerers, one is set apart and exempt from wearing the pointed hats that would and did look ridiculous whenever her was bothered to wear it in a wave of nostalgia, it is exactly his position as one of the class heads of the sorcerer class that excuse him from such rigid tradition, as well as reveal his power to those who delve into the arcane. Well, technically for now he is still a mentor, but the Summoner allowed it after they clashed in combat.


Of all the clothing he was ever burdened to wear, he would say that he preferred the long trench coat over all of them, simple because it was functional as a modern arcane combatant. the long black garment hides a plethora of runs within the folds of the cloth, most of them unknown aside from the more practical ones always in use, such as the Rune of the Solstice, the Kite and the Equinox, which are infused in all of his major equipment. It is said that hidden within the coat is a lining made purely of musimite scales and that would indeed explain the power the coat would need to support such an abnormal number of runes but no one was ever stupid enough to cross the master sorcerer to ever confirm such as suspicion. As grand as the coat's performance is, the black garment is still somewhat simple in appearance, its only true distinguishing trait being it is 'zipped up' with the use of magnets and metal.


If he is not bothered to wear it, and he only ever does in true combat scenarios, he would simply dress in a fine button shirt as well a dress pants, appearing somewhat formal in any and all casual occasions. In any true gathering brought about by his prestige, he would stride within noble robes, bejeweled and eye catching and yet not receding his enigmatic aura and subtle shadow. He does avoid parties and ceremony more often than not, so it is quite a rare sight to see the master sorcerer in the gaudy superfluous robes that truly display his splendor as one of the greatest magicians to ever live. He does not spar in the traditional sense, or at least not after ending most matches with a single word, but when he does battle, he does so in a simple short and sweatpants.


He lacks, or has lacked, any deformities such as scars and ever the defining traits of the necromancer after his transformation, appearing as a pristine human being in the prime of his youth, though the appearance of demon eyes would cause others to wonder where his wings were hidden. Normally folded via magical means, specifically spoken magic, his wings are great sails of darkness, several times larger than himself in terms of size, and just like the dragon he rides, he is able to fly for intermediate amounts of time and with reasonable speed and ability. When unfurled for training, he forgoes the use of a shirt, but his combat gear are magically adjusted so he may use his wings during combat.


What is indispensable through, would be the strange pendant he would always wear, one surrounded by rumor and yet unknown to all. Others see it as a keepsake from a friend, and in truth that is exactly what it is, most just remain clueless that it is in the last talisman granted to him before he turned into the demon he had become. It's effects are not overt, but affect the rate at which his magical capacity grows, making it a training aid of sorts, as well as the secret to his monstrous strength. He keeps it as a reminder, that no matter what he will become after an eternity past, he was once one of those hated by the world. Only he knows the reason there is a massive gash etched into the face of the massive gem, and others are not exactly inclined to ask.


When he bonded with Zolaraeth in their shared insanity, he gained the rune of the Connection of Three, allowing them to be truly one with their hopes and sorrows, as well as their abilities and strengths. The rune is etched onto his left hand, the 'legs' of the symbol stretching over his fingers, only fully formed when his hand is opened in a certain manner, fingers stretched a certain distance apart. Through the rune, his mastery as well as growth in regards to magic is shared by his dragon, while the power and speed at which his dragon could fly is granted to him, albeit scaled down. This is also the reason he can use the elements despite being a demon.


PERSONALITY:


APATHETIC [ - ] ::
More often than not, at least when the matter does not involve the life or death of at least several hundred people, and sometimes even then, Arcadian would never be moved into action by the mere words or actions of another. He just cannot be convinced to act or feel anything in regards to others, by others. To force him to act, solely for the self interest of another totally unrelated to him, is impossible. On a minor note, he is more often than not, stone-faced, while seeing him smile, at least to humans and other necromancers, is a once in a lifetime experience.


RATIONAL [ + / - ] :: As a sorcerer, a researcher, as scientist, rationality governs Arcadian's every action. On one hand, that would imply that all he does, at least in terms of procedure, is based on reason, needless things such as attachment and emotion having no room in the equations. What matters to him is always achieving a set objective, and he would always get to the objective, assuming reaching it is more logical that abandoning it at any point in time, no matter if it costs the life of a blade of grass or an entire army. Everything around him is a variable in a mission oriented setting, as such nothing is over being sacrificed. Thankfully, he does not bring people he actually cares about, or people who cannot handle it, to the battlefield, as logically speaking, potential is better realized than sacrificed.


CRAFTY [ + ] :: Arcadian did not reach his current position for nothing, or at least through pure strength alone. Strategy and subterfuge are two of his most famous tools, despite his main calling as an Executioner. That is one of the evidences of his treachery, his fighting style, to the naked eye, would seem like one of pure power and technique, but to those who are willing, as well as skilled enough to survive looking, they would see that to Arcadian, there is no such thing as chance. His battles end in a single blow, but only because half a dozen invisible moves were made to ensure victory.


ACCEPTING [ + ] :: As a member of the most hated race once, and now a demon besides, Arcadian has lost all right to judge another based on petty things such as race or upbringing. He values competence above all, and is more than likely to be patient enough to bring out the hidden potential in most of his students. His motives are somewhat questionable, but he would not turn away anyone with potential... or a willing sacrifice.


NEUTRAL [ + / - ] :: It would be wiser to refer to this as morally ambiguous, but Arcadian would not take sides in an argument before finding out if it is possible to profit from joining both. More often than not, it works out, but when he is caught in a trap, he would be able to... coerce the other party to drop the issue before he did anything they would both regret. Everything is two sides of a coin, and Arcadian would always pocket that coin whole.


EMPATHETIC [ + / - ] :: Arcadian's ability to understand people and their situations is unparalleled, and though that in itself is a good thing, it makes him a terrible combatant when it comes to psychological warfare. He is more than likely to use whatever is brought to him against the grieving party than endeavor to provide a solution, assuming he gains nothing by pursuing the latter.


ABNORMAL [ - ] ::
As a demon, Arcadian is mentally insane. Though his actions may seem like those of one governed by logic, the motivations for his progress all stem from an unstable mind and a hunger for knowledge. While what he does, and how he does it is somehow within the realm of the sane, the why is impossible to comprehend. When pushed, he still succumbs to mental fits, killing everyone in the vicinity without recognition or reservation.


RAVENOUS [ - ] ::
A vice inherited from his previous heritage, Arcadian likes to eat, sometimes being able to keep up with half of what his dragon puts away. His stomach is a bottomless pit and he has prove time and time again that he could devour in an hour what would take a family to finish in a day. He can control himself, but when pushed to the brink, he will eat until he is bulging.


TENACIOUS [ + / - ] ::
Arcadian does not give up in any situation where he believes that there is a chance of victory. He would pursue projects as well as missions well over and beyond the call of duty, sacrificing vast amounts of time and resources to reach his goal. Fret not, he does this knowing that he, well HE in particular, would gain much more than what he and everyone else sacrificed in the process.


SCHOLARLY [ + ] ::
Arcadian is fully aware of the power of knowledge and devotes himself to its pursuit. To this end, he has taken up the mantle of the assistant to the Class Head of Sorcery, and moves with the goal of teaching the younger generation and observing their progress in mind. Of course he catalogs all the knowledge, to be used for whatever end he so wishes to reach


(If you squint, the traits spell 'Arcane Arts' lol)


SKILLS


Magic
: One would be hard pressed to find some humanoid with a greater capacity than Arcadian, while finding someone who could best him in pure magical combat would be currently impossible. His strength is such that he would have to continually cast even advanced spoken magic straight for an entire hour before being winded, about three before he would finally succumb to fatigue, and that is without the inter-dimensional aid he had under his disposal. There are limits to what he can do, though those limits do not come up often. His greatest achievement is being the fifth being, the youngest, to learn to invoke magic through thought alone after being turned into a demon.


Combat: In combat, he is a master of the empty hand, using technique rather than strength and fluidity rather than speed to defeat opponents. He would often cheat and supplement himself with magic, but even if he does not, he can put up a good fight against even the most skilled of erasers. Let it be noted that nonmagically, putting up a good fight will be all he would end up doing.


Great Physical Prowess: Thanks to magical experimentation, on himself obviously, he has gained the power to increase his normal attributes almost ten fold, granting him strength that equals wardens and speed than would register as a bit more than a blur to most untrained beings. Reaction time, hand-eye coordination, as well as control is also increased, though one may gain such boosts through physical training as well.


Silver tongue: Legends say he can convince a person that white is black and vice versa, though this has yet to be proven. In arguments, he is quite agile mentally, as well as possessing rapier wit of he was ever bothered to use it.


HISTORY


Narcissus
: Father -- Necromancer -- Deceased


Felicia: Mother -- Necromancer -- Deceased


Arcadian was born to a simple necromancer family, though if there was anything not simple or usual about them, it was the fact that they held great power when compared to others around them. For reasons Arcadian could not understand, they decided to hide their superiority instead of using it to solidify their position in the community of necromancers, but as a child this thought had not occurred to the young boy. Black magic defined everything, and so magical power together with the mastery of the three ancient magics was the core of his childhood life.


Tirelessly, under the watchful eyes of his parents, he would practice magic day by day, learning control the eldritch magics they discovered themselves, as well as create new potent spells to invoke when needed. He remembered when he invoked his first act of spoken magic, demanding that a fire consume the splinter that entered under the gap below his thumbnail and the next thing he knew, his entire form was caught on fire before his consciousness faded into the darkness. he was chided rather violently, but as all was well by the end of his... explosive performance, he was allowed to practice magic on his own whenever he had nothing better to do.


The methods of the necromancers were mysterious to him, though the magic was strong inherently, there was always an underlying feeling of darkness about him that he just could not shake away. Besides being taught by his parents, he did not have much of a formal education, and instead spent time practicing what he had learned and trying to get better. It has been said that if a child would swing a stick over and over again, in time he would be able to bend space itself and strike thrice after waving the sword once. Arcadian was excited to speak in three voices and cast three spells at a single word, and so blindly he trained for the impossible goal.


When he reached Evercrest Academy, he was absolutely sure he would become a Sorcerer, all agreed that one who was born from the race of the first magic was suited for nothing better than one of the three, but most of the greater children jeered at him, demanding that such a spirit talker become a Diviner instead. He was not perturbed, and simply continued the task of single minded practice till the fateful day finally fell upon him and he was called before the Class Heads for a selection. The choice was made the moment he managed to put the vanguard head to sleep with but a single world. From that day forth, he was known as a Sorcerer.


He met his dragon in rather unfavorable circumstances, beginning when the Class Head led him away and whispered to him the spell he would use to call upon a dragon that would suit him most. The words barely left his mouth when the pale, deformed thing crawled up to him and nuzzled its, at least he though that part of the body was its snout, against his hand and from them on, he was bonded with the Landvaettir without a protectorate, a useless piece of meat that screamed pain and suffering through the Connection of Three burned onto the flesh of his hand. When he saw the Class Head smiling down with the joy of a teacher, he immediately concluded that necromancers were hated even then, and vowed to take his revenge on the Summoner who dared cross him. He wouldn't kill the Head, oh no, he would steal the mantle one day, though trial by single combat. The dragon itself barely did anything but feast when it was hungry and deposited waste soon after, so he was not particularly inclined to name the stupid thing.


Through his stay, he was the object of controversy, the genius rider with a lump of meat not even able to fly straight for a dragon. When it came to magical ability and capacity, amount all the other students his age and even some above him, he was the best but when it came right down to combat, he was exactly what a sorcerer was in the beginning; a glass canon. He dealt punishment to enemy and dragon alike, but one solid hit was enough to take him out of commission, the dragon that he so gracefully summoned not even able to act as a shield before it crawled away in fright. He would educate the thing, calling it 'thing' till it protested, but for all he was worth, he could not get a single coherent thought from the dragon no matter how hard he tried magic or science. He refused to give up though, he was the student with the greatest combat ability, magically, it should not have been difficult to allow a broken dragon to recover.


That was his crowning achievement as a Sorcerer, as well as his proudest moment as a magician, when he screamed two words out into the heavens, draining himself of all the magical power he could muster without falling dead.


Be healed!


The night turned into day for the briefest of instants, bringing alarm to all those who witnessed the rapid change in the heavens as well as the blinding light that erupted over the skies. When the child came to, the first thing he laid eyes on was a massive dragon, at least twice the size of the dragon he kept with him, keeping watch over him like a child would his ailing father, and string down at him with a mixture of gratitude, joy, and excitement.


Thank you, master.


When three words echoed within his mind in a voice that was not his, he embraced the dragon by the neck, tears flowing from his eyes before he lovingly called it the name he had decided long before. That was how Zolaraeth and Arcadium finally met.


His legend started once he graduated, the genius sorcerer and the dragon without a protectorate being sent to missions that were set in the harshest of theaters, from the instability between Seville and Zann to the settling of Anbri during the long reign of chaos in the largest of the countries. His true power as a sorcerer was made manifest when he entered Kaimo, into the very heart of the war torn land itself, and waged war against any and all who would fight him to force peace.


The lone sorcerer was pitted against a massive army, his dragon soaring above him as he looked around in worry. The army amassed was large, on each side an entire regiment of soldiers posted on both sides, armed with magic and weapons that he knew he could very well die to. Several armies began their charge despite his protests, crashing against each other with him at the very center, the enemy of all in the country for trying to cease their fighting. With a heavy heart, his dragon abandoned him, before he threw himself at the dragon's saddle, his very coat and his dragon's harness both etched with the Comet Rune. When he was far enough away, he spoke the two words that was, and would ever be his most powerful physical spell.


Cease being





In a moment, a great orb of light consumed all in the area consuming at least a third of both armies as the explosion ceased expanding and suddenly turned inward. The air itself shook with power and burned with the energy of the very sun as warriors at the very center of the explosion simply did as they were commanded and ceased being. For a moment, a man breathed life into a star and hurled it at the earth, its light forever burned into the memory of the ground as well as those who were unlucky enough to survive such a hellish ordeal. With that, the armistice was sealed, in fear that the magician, who fainted on his dragon's back, would be able to cast such magic repeatedly.


He had thought that such power would at least threaten the countries into peace, but in just a few weeks, the skirmishes resumed, both sides realizing that such power could only be invoked once after weeks and each side perfectly willing do die if it was to conquer. He had just regained consciousness when he heard the news, and in his frustration, he found himself once more turning to study for guidance.


He was impatient and tired, casting magic that was supposed to kill him if his dragon could not lend assistance, and in his state he could not think the way he did. He was irrational, angered by the disregard those... trash had for his abilities, frustrated that he failed the mission, technically since they continued clashing, and genuinely confused as to why the started again. With that mind set he cast magic unknowingly, saying the words without thought as to what was to come.


I want to understand them





He did, and the understanding was enough to drive him mad. Deaths were justified by twisted creeds, people were killed for nothing more than excising, men were butchered though they pleaded for mercy and fought to protect their homes. Children were subject to treatment worse than death, reduced to objects be they male of female. Women were wrenched out from the arms of their husbands and were passed around to breed like cattle. He understood the condition of all living things, the ability to do evil, that horrible act of atrocity in its entirety and it was broke him.


Understanding never guaranteed consent, and for years, centuries, he was consumed by madness, powerless to do anything as his spirit was tossed around in a world not of his own by beings he could scarcely comprehend. There he learned their ways and stole their powers, using them as fuel to advance his return, and when his soul finally did reunite with his body, the world as he knew it had changed. Zola had grown to the immense size that he was, dwarfing most dragons his age due to a combination of his strange heritage and Arcadian's magic. It was through his dragon that he was able to return to the world, his madness lingeringly but not in a way that left him a nervous wreck spewing dribble.


He remade himself, now that he was a sentient demon and immortal, embedded the Eternity on Zola before finally fulfilling his childhood dream of challenging the now ancient summoner. Arcadian battled Kalall Formeweaver but in the end the tattoo covered summoner could not deny the strength of one powered by another world. The battle ended, though not as totally as he would have liked, when the summoner conceded and acknowledged Arcadian, both still fully alive much to the new Head's Assistant's disappointment. He would not have thought that the summoner would become a good friend to him in time.


He did not battle actively during the rebellion, instead he played for both teams under the shadow of deception, gaining whatever information he could in order to further himself in power. The talisman he was given in trust was gouged when he revealed his betrayal before he ended the life of the current leader of the rebellion with a single spell. It was not as impressive as what the eraser was capable of but as he killed the final leader, the rest of the army soon followed when he unleashed hell on earth through the magic of the spirits. That day was to be forever remembered as a testament the the power of a necromancer, though it was precisely the fact that he, as a former necromancer, fought against the rebels that saved the rest of his old people.


He went back to work the day after, drawing up plans to help rebuild the city of Xidwin and editing the summoner's speeches while the others rested after such a long battle..


ABOUT THE ROLEPLAYER


name; Silsa


preferred pronouns; Depends on the character, but female is fine in OOC
:D


optional blurb; I' a student so please don't expect too much from me, I'll still do my best through!
 
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[http://i607.photobucket.com/albums/tt157/Scarletstorm/ded36c94-76c1-4034-b487-6f63ebe826f3_zpsa38843ff.jpg]
name:


age: 150 / appears 19


gender: male


race: demon


land of origin: alluum


class: divines


rank: class head


dragon: solror




APPEARANCE


When demons change, it is fated that they keep the same appearance for as long as they shall live. Balthazar is no exception, his transformation occurred on his nineteenth birthday. His original identity has been forgotten by all but a few, and he prefers to keep it that way. He is tall, nearly 6'1", though it seems average with some magical species hanging around. His black hair goes down to his nape and waves this way and that, while his face remains clean shaven most of the time. If he allows for facial hair to start growing, it usually means that he's in the middle of one of his brief periods of mild paranoia.


On a normal day, he's actually kind of sweet looking. His sharp features are toned down by his tanned skin. Even with his youthful body, his expressions reflect years of knowledge and his voice still betrays his experience. He dresses semi-formal, with slacks and waistcoats to make him seem older than he is. Casual outfits like t-shirts and jeans are reserved solely for personal time with the other heads and mentors, since it makes him look like a kid around the class heads. He had several piercings from his 200s when he had a bit of a rebellious streak, but they have mostly closed save for one on his ear and one on each of his black bat wings. He keeps two gold studs at the tip of each. His wingspan is somewhere around 15 feet, but they are actually still too small to carry him without the assistance of magic. But the soft black wings fold up rather well, and as they stem from between his shoulders, they only go down to just below his knees. They're highly sensitive though, so trying to approach him from behind it probably a bad idea.


PERSONALITY


observant
{+}; A necessary trait for a position of power. Not to mention Balthazar is the head of a class that requires awareness of both oneself and surroundings. He notes details extremely well, as he is a particular person due to circumstance. He needs to know what is happening where, and note anything off constantly in order to preserve the safety of his students and the academy.


wary {+/-}; Balthazar isn't exactly the most trusting individual out there. He stays on edge most of the time, as he doesn't particularly like being caught off guard. In fact, that isn't really an option and he needs to be absolutely certain with anything before going through with it as many of his decisions are quite literally involved with life and death. His job doesn't allow for mistakes and so he makes sure to double and triple check nearly anything that has to pass through him.


devoted {+}; When he does come to trust people, Balthazar is a useful friend to have. He's supportive and caring and does his best to come through. Toward his students he may act a little rough around the edges on occasion, but he protects them with all his power because he truly feels they've devoted themselves to the most dangerous class, even if some would beg to differ.


endearing {+}; Regularly, Balthazar manages to be a fairly friendly person. He has a tendency to come off as slightly awkward at first, especially around students. It has something to do with trying to assert his authority despite looking as young as some of them. However after he's certain that he has a degree of respect, he has a decent sense of humor and enjoys listening to stories so he's interesting company to jeep.


morally guided {+/-}; Being a divine requires having a strong moral compass. One cannot communicate with the deceased if they will be easily swayed by a quick tongue.


paranoid {-}; Of course, if one spends their life meeting with the dead, something tends to latch on to their soul. It doesn't help that Balthazar is already a demon, a manifestation of negative energy. Bad omens through dreams and nightmares tend to set him off, and while he tries to contain it sometimes he disappears for days in fits of his paranoia. When it gets to that point, his dragon tends to send commands in his place, along with the more experienced mentors. If anyone inquires, they are told that he is off tending to some high profile missions elsewhere in order to avoid divulging his major weakness to the student body.


SKILLS


spirit summoning|| As he is the head of the divines, Balthazar is extremely competent at contacting spirits. He can hold them for a fair amount of time as well as convene with three spirits without taxing his body excessively. He devoted himself entirely to his practice as a student in order to get this far, but he is extremely hesitant to allow any students to attempt more than one.


observation|| In Evercrest, it is the divine students who are most susceptible to spiritual possession. This is only natural, as they are the ones most capable of communicating with the spirits in the first place. Due to this, as well as his nervous nature as a demon, Balthazar is always on edge watching for signs of something gone amiss. He cannot let small details go unnoticed, as it is frequently a matter of life and death if something were to be the matter.


premonitions|| Balthazar receives dreams that predict death for the people he has met or will shortly meet. It is part of why he has paranoid tendencies, because he actually has trouble differentiating between the premonitions and the nightmares of death that have plagued him since he turned into a demon.


trans-dimensional magic|| Customary for demons. He can transcend the physical plane to teleport as necessary as well as provide a stronger bond to the realm of the dead. He has been practicing for more than 200 years so he is extremely skilled with it and while it does faze him slightly to teleport, Balty manages to use it with less exhaustion than normal.


spells|| While he is no longer capable of using most of them, Balthazar has a vast knowledge of magical spells which were his arsenal before the transformation. He learns them fairly naturally due to his initial species as a wizard, which helps him protect his students through enchantments during their summonings.


HISTORY


rven itzal
- father . wizard . deceased


marie itzal - mother . wizard . deceased


Any demon must have a story. Few exist, and when they do it's due to some sort of inconceivable trauma, that changed them in a whole other plane of existence. Their consciousness fades and they gain the ability to literally transcend dimensions. There are always rumors about how young Balty came about, he is surrounded by idle students after all. Some say he was a skygge who got murdered. Some say he was a necromancer who didn't know what he signed up for. Some even believe that he was an elf, and something so unspeakable happened that even natural magic could no longer save him. Whenever he hears the stories, Balty just nods his head and sighs, leaving the children to their wild imaginations.


The other heads know, and maybe a few mentors. Balthazar was originally a wizard. He was good at what he did, probably too good for his own sake. As a little kid, he did silly things that seemed like fun to a young child with a lot of magic, like whisper contagious hiccups into the air and make people start barking. The humans didn't like him, but they didn't know he was the source of the trouble at the time. No, they assumed it was the mama and papa wizard causing the issues, and one night, they were whisked away.


Little nine-year-old Balty was left with no guidance, and so he kicked it up a notch. He unleashed big bad wolves on the human's livestock and made the wells dry up in the middle of planting season. But after a few weeks of his parents missing, he caught wind of an old maid cackling over an execution, two young wizards that had been nuisances to the town. Originally they would have been let go, but they chose to curse the town after their captures and it was deemed that they would be put to death.


Then little Balthazar wasn't so silly anymore. People went from catching hiccups to plagues that affected adults and children alike. People lost their voices, then their hearing and sight. Houses caught fire in the middle of the night, and when Balty finally started to cry over the loss of his parents, a tempest arrived. And that's when the voices started.


He could hear them, always. They told him how much the villagers hated him. And he knew they did, they killed his parents after all. It was to punish him for being such a nuisance. No, they were jealous. No, he was just out of control, a horrible child. His parents were probably glad to be relieved of the responsibility of caring for him. A constant tug of war woke him up in the middle of his disturbed nightmares, and the line between dreams and reality blurred faster and faster. Was he actually cursing them? Were they at his door with pitchforks and fire? How many times did they wrangle him into a noose, leaving him no choice but to end their lives to preserve himself? And a little thought in the back of his mind chided him, telling him he wasn't paying enough attention. He tried to pay attention, he really did. Once or twice he almost thought he got it, but then without a trace, his conclusions would be snatched away from him. He wouldn't be able to gauge quite how long this continued for years to come.


There are rumors that a rampaging wizard managed to burn a town to the ground once. The couple of people who lived there tend to avoid talking about it, something about an execution gone wrong. There aren't too many who really know the story anymore. Apparently the wizard boy escaped, a raving soul gone mad in a fit of tears fled into the forest and was never to be seen again. Not by them anyway. The forest swallowed him up entirely.


Turning into a demon may have been a painful process, Balthazar wouldn't tell you. Truthfully, even he's forgotten parts of it, his brain so addled by poisonous thoughts that he was barely even human when it happened. When he awoke, his body felt wrong. He was featherlight, or so he assumed until he couldn't even crawl forward. It took him a few more bouts with consciousness to figure out that wings had sewn themselves onto his back at some point. When he conveniently was able to appear near water the next time he awoke, his mind registered an even larger shift than his physical body. But it was a tiring process and by the end he almost wished he had died. Clarity after years of torment in ones mind can be overwhelming and just as painful, there was almost comfort in being unaware of ones state.


But at the age of what he'd measure later to be 19, Balthazar had completed his transformation and been thrown back into consciousness of the world around him. It was terrifying at first, and he wandered much like a beggar from place to place and avoided humanoids as much as possible. In place of voices, every few weeks his mind was plagued by disturbing and sometimes violent images. He had come to find a safer place for himself when he used his magic, a spirit realm of softness and quiet whispers. That was his comfort, a reminder of a world he understood with voices echoing all around. But he knew that his body still existed on a physical plane, and did his best to make of it what he could. He got a job at a bookstore with elderly caretakers and managed to immerse himself in that work, learning about everything that he could in his spare time. Soon he came upon information of a prestigious place where one could train with dragons and work to help humanity. They had access to dragons with spiritual energy and people who knew a great deal about the other dimension that he had adopted as his second home, although it was more permanent for him than his actual residence. It took him a couple years, but he eventually decided to pursue this route of knowledge, and with the blessing of his only friends and employers, Balthazar ventured toward Evercrest hoping to figure out some sort of direction for an abomination such as himself.


Despite his nearly nonexistent social skills at the time accompanied by the occasional psychotic period, Balthazar was a promising student. He could access the spirit realm with ease and had a vast knowledge of spoken and elemental magic despite not being able to use it, and he claimed a spot in the ranks of Evercrest students nearly two centuries ago. He was a divine student, and fit in quite well considering there was still stigma amongst the population about these seemingly occult powers. With no worldly attachments of any sort, Balthazar was inclined to be completely immersed in his studies, allowing him to progress quickly into advanced techniques that even the class head at the time was hesitant to let him attempt. As a demon, he pushed his body to a lot of extremes and began to adapt, and became an extremely powerful divine. He soon realized that his visions that came to him in his sleep were often premonitions, which disturbed him slightly but he continued with his studies.


When the war happened, Balthazar was already a mentor and the necromancers took their toll. His premonitions increased ten fold as bloodshed increased. Many of them have connections with the dead, and so during the revolt the spirit realm was in chaos. Being so intertwined with the spirits brought Balthazar back into a familiar place of internal turmoil, his head echoing the distressed cries of the displaced. He was most familiar with one spirit, that of the caretaker of the bookshop he worked at before Evercrest, and when his soul was ripped out of the spirit world and distorted beyond recognition, that was when Balthazar cracked. That distinction between his mind and reality blurred once again despite all his training, and it's hard to say that it ever did separate again. He did his part in stopping the war in anyway he could, and afterward he became devoted to teaching students to respect spirits and wary of the powers they held. The war had taken the life of the previous divine head, and the news and position were given to Balthazar right after the fighting subdued.


ABOUT THE ROLEPLAYER


name; scarlet


preferred pronouns; she/her or they/them idk



optional blurb; ??? im a very boring person but i can't wait to get started with this rp <3
 



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"I have Faught in thus war.....and i have Thus sufferd its Pain...Markov...im sorry i could not do my duty...forgive me...i still feel as the Hollow shell without you"




{name}

Dire Miralis


(Guran miraosu)


{Title of War}

"Lord of Calamity"

{age}

617 Years

{gender}

Draco Male

{race}

Draconian Landvættir

{land of origin}

Alluum


{In a Volcanic Dome}


{class}

sorcerer

{rank}

Dragon


APPEARANCE

Dire Miralis is rather Unique in apperance for its speacie especially type Overral Type,Being a Fire Landvættir it was expeced for Miralis to be Red or Orange But insted of being one color he was More Black scaled like Obsidian than any other color of expectation,do he dose still retain Orange and Red but he is mostly Coverd in Obsidan Colord stone scales,some say it was because were he was born and he Other reson the egg was Drop in the magma till he hatch,maybe you can say he Got a tan in some way....In addition to his apperance Miralis is coverd from head to tail with Glowing Orange "Vains" That are all Over his Body Mostly on his chest and Back,some say its his Blood that glows but those are just speculations but in reality they might just be some "Decoration" on his Body as a Dragon he is.


Miralis is a Masive 51 Feet Tall Dragon and 103 Feet long from nose to tail,Like some of his speacie that is,but sadly he has lost his wings,he use to have masive wings that would Lift him up to the sky but now they are just a Memory of sorrow as they have turn to Harden stone and only serve the Porpuse as a wepon But for him is just a sorrow memory of what makes a dragon being lost,what kinde of Dragon cant fly? sometimes he stares up at the sky Envy of his kin as he sees them soar the heavens wille he stays on the ground like a Kiwi....flightless



Aside from that Miralis has "Frills" on his head with Holes that sometimes eject Fire wen angry or overheating as same with his "wings",he aswell uses this too look more menacing by making Fire shoot from his body and look more fears and deadly and scare anybdoy away that dares fight him,do most of the tome clear heatwaves like those you see on roads come out of his exist,they rarely are Off and not active do aslong people stay way from them they wont get Burn badly,now that we are on this topic you expect him like a Fire dragon being Very hot do not true,only places that are hot are his chest and Exist on his body the rest like his back and other are heat-less and can be stand on and sit on for a Rider.



Most of the Time Miralis stays In his protectorate being his Dome were he was born in,after the war ended he just returne here and most of his time he spends in laying on the Pond of magma in the dome protecting it at all cost,do like most of his speacie they would attack or watch anybody who dare enter his protectorate,after the war he has soften a Little bit leting people and Dragons enter his protectorate BUT only If they ask and dont damage it,he is Very silent and always has a seriuse look on his face,do wen some one visits him and his protectorate he keeps in eye on them at all cost,do rarely he leaves the Place to far off,most of the time he stays near his Dome to eat and such but once that is done its back to the dome,He used to have a Rider.....but he faild to do his duty and Protect him at all cost,and this scars him forever feeling worthless and only thing he can do is... Guard his protectorate...his new protectorate being his home.he felt lost and worthless wen he saw his rider fall...like hollow shell,the only thing he could think of to fill his Hollow feeling was to go to his Birthplace....do he still dosent feel the same after that event.



After the war ended he had a Long chain tied around his Left Frontal Paw and aswell each end Welded...yes welded Under his scales so it cant come off,this was the Chain that Marcov used to lead Miralis wen they use to do "Blinde Training",Miralis ask to have it tied to his Body permenently to remember Marcov werever he gose,it was painfull Prosses but he sufferd worse.


PERSONALITY


Wise=He knows right and wrong,he has seen it with his own eyes and knows how to Judge,he has Lost good and has vanish bad and survived war and aswell mostly Marcov...Miralis has learnd to be wise talking to his Rider as everything Miralis said marcov would just silence him and explain to him what was wring and right about it,a example was wen miralis ask why not use every single soldier they had to eliminate the necromancers and Marcov said "and leave the inocent defensless?...there is something in life that thus all learn....it might thus sound wrong but its true in some way....The weak serve the strong and in return The strong protect the weak....we fight and those who cant make sure we can continue Miralis..think about it...I might have gone off topic again but accept it"Not just that he Naturally is like this and adding to Marcov he is wise a old archangel dragon.




Leaderly=After Fighting Multiple battles Miralis has learn by Marcov and aswell leadership how to lead those that follow him,Being of High will and Moral,he knows how to lead and Keep a Team stable like a Brick wall,He is very well Fited as a leader but something make him fear of him being one...and that was the event of "The Fight of Calamity" as here is were he earn his tittle as "The lord of calamity" In the war and aswell he slowli Hone his leadership with his Rider and grupe,But he aswell in this ime earn his fear of ever leading again.




Questioning=Miralis has the Hoby of asking question of mostly everything,like Plans or some relic he is presented to,he always has a question for something do the Curiosity has not still killd this cat,after wha he did back in the war he ask alot of questions and might be Little anoying but by he doing this you might just discover Flaws in pans or even ask yourself something,might be at somepoint anoying but on Others might be helpfull




Serius=Miralis is in all ways serius,I guess you can say he is a hot rock in some way,do he takes everything Serus even talking or walking,he never gets things like games or for fun for the reson he never knew what is fun as his whole 600 years of life have been serius in every way,might be a bit anoying but being very serius dose help in task never seeing them as games or anything but might be difficult to have any fun Conversation with him.




Cold=lMiralis is cold but not from his Body but personality,he dosent care who you are or what he wont care kiling you,he is Cold sometimes to the point screaming at Children do he is not like this to people he knows,rarely he is but if you are some other person he would surely not care of screaming at you in anyway and feel no Guilt at it,and with his enemies he wont hesitate on making a grave for them.




Fearful of leading=Miralis has the fear of leading in anyway,he has the skill and aswell the ability to do it but fears of doing it Nomater what,after what hapend back in the war with markov as it was His fault he got his own Rider killd Miralis fears of that event repeating itself,so he restrains himself from doing it and Giving Orders,he fears he might fail....he fears he might get some one killd again,he fears he would lead anybody to death with his orders or fail the quest or similer.

SKILLS


Master of the Voice

Miralis is well know for his Mastery of spoken Magic after years of traning with Markov and Overral himself he has masters well in this art of magick and even went on making his own spell,such example is "enwu enwu mmiri ozuzo" Its one of Miralis well known spells and aswell gave him his title he reasive in the war,This translates to Human "Flaming Rain" were Miralis would Rain down "Meteors" From the sky were he choses to make the heavens fall.This is by far one of Miralis most difficult spells to cast as it must be yelld and even Pronounce perfectly for it to work,by messing up even one slightly the spell could lead to disaster as for example making Flaming Fireballs fall on him or his allies insted,but this is one example of spells he knows from Offensive To Defensive,last example is "agwọ ọkụ" Or "healing flames" were he could heal some one that is wounded but only be used once a day.

Flame Adept

Aside from being a master with the voice Miralis aswell has some knowlage with flame magick,do he is not the best out there,abble to lunch fire balls and Streams of fire from his mouth is most he can do but the reson why he has not masterd his Fire skills is because of markov he has consentrated with the Voice and masterd it,in short he is kinda of a Novice with fire do he has the needed knowlage to continue learning more.



HISTORY


Garnish Mira=Mother-Dragon-deceased


Fatali Mora=Father-Dragon-Alive


Markov Voichek=Rider-Wizard-deceased


Lets begine with the Lord of calamity....how he Met and made alliws with his rider,befor and after the war,do because of needs i shall Jump to the grain.


Markov is Miralis,s new protectorate

Markov was a great wizard well known for his Mastery of the Voice,he has masterd and aswell made his own spells,but as a great wizard needs a great Dragon abble to be same as him and aswell be naurally abble to learn Speech Magick with not much task,Markov Ventured Long and wide serching for a Dragon,he came across a few like a archangel but dint suit him,but all his attention went towards the volcano,as he heard a Roar coming from it,he was a curiuse wizard and stuff like this was interesting,soon Making his way towards the volcano,Curiuse as he was and wonderd what could be inside of it,was not masive but felt...Hollow...as he reach the top he would Noice the lack of heat of the Volcano,maybe it was asleep or a dead one as so he could tell,looking down the masive Chasam he could see it was not a deep one eather,was Hollow and a Pudle of magma was in the midle and not just the magma but a Dragon!,Coverd in dark scales and Orange vains it laid on the molted magma like water,Curiuse inpacted him as this might be the great dragon he has been serching for,but seems....tthe Dragon dint like him here,the Dark scaled beast look up seeing markov only to roar and stand up,it was masive one! Large in size,only for a stream of fire to shoot upwards towards markov do it did not hit him,seem was a warning,the great wizard would stand back from he hole only for the masive creatures Claw to grab on the edge and raise itself up,its head was out but its body was still in the Chasam bellow,Markov stared at the creature as it look at him back "What Is your Buisness here! Speak or i shall turn you to ash!"The great Mighty dragon calld,the great wizard would stand straight and clear his Throat to only reply "Dragon...I mean no harm to you...Im just a traveling Wizard in serch of knowlage"Markov replied,Miralis stared at him with wary eyes "Very well....I shoold not fear a Pity wizard like you...weak and Foolish...hmmmm you say you are a wizard is that not?...you must know lots of the Outside yes?...i have a few questions now that you are here infact"Miralis said,he has not come out much of his dome and this wizard was maybe...his hope to know the outside world more,Markov smiled and so it began...


Each day the wizard came back towards the Volcano were Miralis was,do the Dragon dint seem to enjoy much of him here,each day was a strougle for the wizard to get him to chat of any kinde,sometimes miralis would ask of the outside world but not in a happy maner,but each day was Progress,after 5 weeks the Wizard was for the first time let to go inside his doam but miralis like any other of his speaci kept and eye on the wizard...make sure he dosent break anything,day and Night the wizard came different tiimes of the day to meet Miralis,each passing day got Interesting as the wizard learn more of this Mighty dragon,and just in 2 years the wizard Finally has compleated his goal and miralis was his dragon now,the Dragon would finde thsi wizard strong and aswell wise,he learn alot from this man and felt willing to be with him,with just a few word Miralis made Markov his new protectorate...till dusk to Dawn.





The Rising of war

Miralis and Markov have been Togheather for long time now and have been like best Friends since,but were there is light there is shadow....the war between the necromancers rage apon the land they Lived in,Markov was calld to assist in his fight,he was strong wizard and aswell with Miralis hey were Powerfull team and would fit in this war,with long Traning of the word with Miralis and aswell markovs they could be a great forze in batle,they spend there Time traning even harder and miralis was learning fasterm with the word,Markov even did "Blinde Traning" with miralis,a sort of traning markov made himself for miralis to use his ears and not his eyes,using a chain tied around his paw to guide him if he could not,time pass and training got harder as Both were calld in for there first Task, "The Battle of the south" were Both will engage necromancers coming from south with a Nother Grupe of wizards and there Dragons



ABOUT THE ROLEPLAYER


name;Yonsisac


preferred pronouns;
Male Pleeeeeeeeas...Or ninja -3-


optional blurb;
Im not good at english so DONT KILL ME!
 
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name:


age: 444


gender: female


race: elf


land of origin: egivelyn


class: sorcerer


rank: class head


dragon: vigil




APPEARANCE


Kalall loves to dress to reflect the shape she takes when she shapeshifts, which is that of a red-plumed bird. Her hair is a vibrant red, with a streak of yellow going right down the middle. She wears it with the top half pulled back, to keep her hair out of her face. It hits the middle of her back, though the front reaches to her knees. A mantle of feathers adorns her back, ones she took from her bird forme when they molted. Her eyebrows are a side effect of her ability to transform. They aren't hair, but rather very short feathers with a long one at the end which curls upwards a bit. Most of the hair on her body, aside from the hair on her head, is actually feathers, including the hair on her pelvis. In her travels, Kalall had a guy tattoo a spiraling, flowing tattoo on her body. It starts at her navel and reaches up to her left breast, where is swirls all the way in. Long boots cover her legs, split diagonally between red and yellow. Something like a talon juts off the lateral sides of her feet, partially for minor self-defense, but mostly for decoration. Everything Kalall wears is geared towards appearance, not function. A plate collar rests on her shoulders, dripping down into three points with pure musimite dangling off the ends. Her robe is deep blue and off the shoulder, accented with diagonal strips of yellow and green on either side of her hips. Kalall has a very thin face with two green jewels for eyes. When she first found out her shapeshift form, Kalall tattooed two black tear streaks coming from the medial corners of each eye down to her cheeks, about where her neck meets her face. Ruby lips sit full and round on her face with an elegantly small nose. Kalall is beautiful. She was one of the prettiest girls in her village as a child, and her beauty has only grown, a fact she is very, very aware of. Kalall has every right to be as conceited and vain as she is. Her appearance is very fine, probably because she is an elf. Her frame is thin and willowy, and elegant.


Kalall carries a staff which she made while she was traveling. It is made of cherry and ebony. It is shaped like a shepherd's crook, with the handle being made of cherry wood, and the crook made of deep black ebony. While making her staff, Kalall infused the ebony with her blood, and the cherry with silver. Silver discs band off of chains from each angle of the crook, with a charm of a bird rather than a disc for the middle one off the middle chain.


PERSONALITY


The center of the universe? Why, it is Kalall obviously, you dunce. Where her feet grace the ground when she walks becomes sacred and fertile for forever. Everyone lives to please her. Feel lucky should she deign to speak to you. There is no greater honor. Kalall radiates serenity and grace. She is perfect. At least, this is how the world looks through Kalall-filter. Kalall is very, very, very aware of her own beauty, and like the bird she is at heart, she puffs up her feathers quite a lot. She truly believes that she can do no wrong, and this reflects on how she treats her peers. Often, Kalall will imply that she is superior to whomever she is talking to. This makes her hard to be around, and not many people can stand being around her for too long, Long ago, Kalall was just a normal elf-child. Then she suffered betrayal by the elf she admired most. She began to be vain and condescending towards as a defense mechanism, to prevent anyone from drawing too close. But, over the decades, the act became genuine. What Kalall doesn't realize is that she needs the company and acceptance of her peers. She isn't aware of it, but to try and draw people closer, Kalall acts in the only way she knows how; as a self-centered, vain elf. Her very attempts to reach out push people away. Occasionally, Kalall will realize that there is something missing, but it must be the hole Cal left in her heart, right? Right…?


Concieted [-] You'll be hard-pressed to find someone so... self assured as Kalall. She can only think about herself and genuinely believes that she is the greatest thing to grace Alksheist,. This makes her rather abrasive and hard to be around. She places everyone else beneath her, but she has good reason to. Kalall is gorgeous, and also every, very talented. You don't get to be a class head if you aren't the best.


Blunt [-] Kalall doesn't really have a filter. She will tell you in no uncertain terms what she thinks of you, and what she thinks of you usually probably isn't the best. You'll never be able to forget just how inferior you are when Kalall is around. Between her and her dragon, you'll be sent off with your tail between your legs or in a worse mood than when you came more often than not.


Intelligent [+] You also can't become class head without being good at what you do.


Talkative [+/-] Kalall loves, loves, loves to talk. Mostly about herself, but quiet makes her uncomfortable. If she were perhaps a bit less abrasive, she'd be great at parties.


Genuine [+] Kalall wears her heart on her sleeve. She doesn't realize it, but she needs the company of other people. Maybe that's why she feels so empty all the time. There are a lot of feelings she ignores, like loneliness or sadness. If she felt those kinds of things, she wouldn't be perfect, now would she?


SKILLS


Kalall can transform into a glorious bird. She also has power over fire and earth. She carries a staff which she crafted herself and can use it as either a weapon or a thing to help channel her magic. She has a few allies that she can summon and is pretty good at enchanting. Kalall is very good at natural magic. There are few things she cant do with it. Her ability with nature magic is enhanced by the shapeshifting gene which she carries. She doesnt usually need to sing to make it work, but when she does sing, it is possibly one of the most embarrassing and awful things you've ever heard. She doesnt realize this, however, and if anyone were to confront her about it, she would be rather confused. Kalall is also particularly adept at spoken magic. It didnt come totally naturally to her, however she worked on her techniques over centuries and learned from all sorts of masters to hone her ability.


HISTORY


Cal
-Brother. Elf . unknown


When I was young, I had a happy family, one I loved very very much. We were happy. My older brother was everything I wanted to be. Oh, how I followed him around. He could turn into a magnificent bird with spectacular plumage and the most jewel-like eyes I had ever seen, other than my own. He was incredibly intelligent and always had friends around him. To me, he was perfect and I adored everything he did. And Cal loved me just as much as I loved him. However, he was always dissatisfied with how the village was run. He truly believed that the village's structure was toxic. So he decided he would do something about it. Slowly, he gathered a group around him who all believed the same. Cal tried to convince me to join him, but I knew I couldn't. I didn't want to disappoint my mom and dad. A couple of days later, I woke up to my mom cooking breakfast. When I went out to see what she was making, she informed me that she hadn't seen Cal yet that morning and asked me to go wake him up it was time for breakfast. Blearily, I stumbled down the hall and pushed open the door to Cal's room. His room was empty. I blinked, confused and looked glanced for a second. My gaze landed on a note resting on his pillow. I picked it up. It was in his handwriting and it read,


I love you all. I have to run, but I love you all so much. Especially you, Kalall. You were a perfect little sister to me. Thank you all for hearing out my crazy rants. Eventually you realize why I had to go, but I know that you will understand why I did what I did. I did it because I love you all and I don't want any harm to befall you. I love you."


Slightly frantic, I ran to the kitchen and shoved the note into my mom's hand. As she read it, her brow furrowed. She handed me the note and instructed me to run to the village leader and tell him the situation and see if we could get a search party going to find Cal. I dashed through the door. So focused was I that I didn't realize that I didn't pass another soul the entire way there. I pushed my way into the village leader's house. It was empty. I called out for him. The silence pressed on my ears like the pressure deep underwater. Delicately, I wandered into his house. At the end of a hall there was a room. I opened the door, my vision doing that spinning, jerking thing it does when you go somewhere you know you shouldn't probably be. Sunlight landed gently on the resting form of the village leader. I gently stepped forward to wake him up. But, his eyes were wide open, and his face seemed to be contorted in confusion. Then I noticed a blackening stain around his neck which spilled down onto the bed. Blood. His throat had been sliced. I felt a nearly physical wave pass down my body, like a freezing rain. I backpedaled and ran. On my way back to the house, my senses were in overdrive. There was no one around. The village seemed to be deserted. I spied an open window lining the street and glanced in. There were two mounds in the bed in the room. More dark stains. It was like that with the next home and the next and the next. My parents and I were literally the only living elves left in the village. I felt a knot form in my stomach as my memories of my brother rose in my head. The knot grew tighter as I ran towards my house. When I burst through the door, both of my parents stood there, waiting for my return. I stood and looked at them for a second before great tears welled up in my eyes. I ran and held onto my mother's skirt, breathing in her scent while the fabric so kindly soaked up my tears and the drips from my nose. It was a while before I could get enough air to tell them what I found. They held me and my mom smoothed my hair. Then began the talk of leaving. I didn't want to. What if he came back? How would he know where we had gone? We would be leaving Cal and it hurt. I was in so much pain that it all twisted and planted a hard little seed in my heart. Eventually, that seed grew and a dark blossom appeared. My brother. Cal. He wasn't the shining beacon I had thought he was. Until then, I had let everyone into my heart. Not now. Not anymore. I hate him.


ABOUT THE ROLEPLAYER


name; tori


preferred pronouns; she/her



optional blurb;
:P
 
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