~Rebirth: Rise From Discord~

Shura

Pounce Ninja



Things to Consider
  • You do not pick your element. Depending on how you play your character, their personality, natural role with in the group, etc myself and @LotusSan / Sinda/ 24 / Accelerated Perception
  • @Alsmen / Auvan Kyvean / 34 / Accelerated Perception
  • @Rifleman / Cu Chulainn / 22 / Enhanced speed
  • @Kharmin / Danica Blaire / 26 / Enhanced Strength
  • @Karma200 / Mayumi Advally / 25 / Aura sense
  • @HighnessesReign / Rusty Rose Knayl / 23 / Regenerative Healing Factor
  • @Draven Valentine / Jett Lawless / 27 / Adoptive Muscle Memory
  • @Hales / Piper Alyss / 20 / Enhanced Speed
  • @Der Kojote / Grigori Ivanov / 23 / Enhanced Stamina
  • @The Kaosophile / Casey Ward / 15 / Enhanced Senses
  • @WritingMan / Marcus Soltanus / 39 /Enhanced Vision
  • @Demensia / Lyandra Miarioda / 28 / Accelerated Thought Processing
  • @SkyGinge / Keziah Swann / 25 / Regenerative Healing
 
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    Name:

    Otto Wrobel


    Age:



    19


    Gender:



    Male


    Appearance:




    6'0, 190 lbs. Otto is a well-built mesomorph.


    Birthplace:




    The Island of Ai, Lina Sea


    Personality:




    Otto is the type of person who has no problem telling people how it is. He is extremely blunt, to the point where he does not care how other people feel. When it comes to morally incorrect behavior being exerted by other people, Otto is known to call them out on the spot or make an example out of them. While he is harshly realistic and completely ignorant to the feelings of others, he is passionate about what he does and never turns a blind eye to people who need help. From time to time, Otto could be rather clumsy. He is often forgetful of important information and is the type of person who only hears what he wants to hear, and sees what he wants to see. Aside from the fact that Otto has a problem with all authority, he accomplishes the things that he is tasked to do without hesitation or procrastination. Otto is the type to lead due to his energized way of going about handling things.



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Aisha Corinna




Age

17

Gender

Female

Birthplace

Eros, Orjan


Personality


Aisha is very energetic, childish and clever. Her mind is always working a mile a minute and it is rare for her to ever be completely still. She will observe a situation before acting however she tends to forget that not everyone as quick minded as her and tends to act without communicating with others. She is very in tune with the energy around her, if she finds someone who she doesn’t like the flow or type of energy they have she will avoid them. Although she is trained to fight she avoids conflict preferring to talk things out and use reason. Aisha is soft spoken and sociable, she likes to meet new people and make friends, not always with the right people sometimes. She is very honest and blunt, sometimes blurting out what’s on her mind without much thought. She likes to explore the world around her and experiment with her abilities. Aisha hates to be confined or put in tight closed in spaces.

Weaknesses

- Prefers not to fight


- Not very strong



- Can only use pressure points when up close to opponents



- Brutally honest



- Fairly sheltered



- Will act on her own instead of working with others


Strengths

- Aisha is quick, agile and flexible


- She is skilled in close quarters combat, fights defensively



- Able to manipulate and block energy through pressure points



- Diligent and has a lot of self control



- Thinks fairly fast, able to process info quickly.


Passive Ability

Aura Sight




Appearance Notes:

Standing at a full height of 5’10” Aisha is fairly well built from years of training. She has broad shoulders and a slight hourglass figure, her arms and legs a toned and fairly built. Her silver hair is silky straight and reaches down to the middle of her back. It is usually secured in a brain with a blue ribbon.

History


Aisha grew up in the thick mountainous forests in northern Eros, hidden away in the numerous caverns and caves. She didn’t really know much about her birth parents only that they were killed in a fierce storm which spawned several tornados. The woman who took her in and took her into the mountains where a group of monks resided.


From the time she would walk Aisha was trained in the teachings and beliefs of the monks. She learned about energy and how it was in everything and one around her. She was taught Tai Chi as a form of moving meditation since she was too restless for any other form which required sitting still. Her childhood was relatively peaceful only hearing about the destruction and chaos which afflicted the rest of the world. It wasn’t until she was 16 that the natural chaos of the world started to invade her home in the mountains.



Heavy rain and unpredictable tremors cause mud and rock slides. A particularly bad earthquake hit causing the caves she had spent years exploring started to collapse trapping many of the monks. Aisha tried to help where she could but not even she could save everyone from her deteriorating home. The few monks who had survive left the mountains for safer grounds, however instead of going with the rest of the monks Aisa was given a different task. Her mentor explained the dander that she was in because she was one of the very few people left able to connect to the power of the spirits. She was told where to find one of the last hidden shrines where others with similar abilities were rumored to be gathering.



Other


- Along with her knowledge of Tai Chi she is also skilled with pressure points and it’s applications in combat and healing.


Full Outfit:
Click
 
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Jerom Jaksin


11




Gender

Male

Birthplace

Southern Ari of the Northern Izotz Ocean



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Personality

Having grown up in the dankest of towns, the sour air of depression curdling the very milk he sometimes had at breakfast, Jerom fought against the world's circumstances in his own way. Unable to wield a sword, feel the phantoms of energy the older men mourned over, or provide applicable aid towards any effort to help out the town due to his young age, Jerom fought back with the only thing he had, his smile. A bright smile shining through the darkness that had settled on the tired shoulders of the townspeople, Jerom fought with his laughter in what could be equivalent to how a naked man fights a pack of hungry tigers.


Almost slipping over the edge of being an annoyance, the townspeople were grateful for his presence, even if it was in secret, his innocent way of looking at things being the sole reason they continued. Excitable as all young lads were, Jerom is a lover of adrenaline, and sometimes lacks the conscious and subconscious tact that comes with age, blurting words without fully knowing what they mean. Jerom is also a hater of the King, and while his rage does not go to the far reaches his mother's did in her fresh and lingering grief, he still holds a sharp rock of dislike that urges him to childishly wish the man dead for his wrongdoings.

Weaknesses

  • Small in size.
  • Lacks experience in combat.
  • Easily tricked, gullible.
  • Very stubborn in decisions.
  • Too brave for his own good.
  • Is scared of Typhoons.


Strengths

  • Easily underestimated.
  • Simplistic perspective.
  • Selectively patient.
  • Optimistic.
  • Small size.




Passive ability

Enhanced Senses



Appearance

While his father was a hearty man, with broad shoulders, and a face etched from stone, Jerom has always taken more from his mother in terms of his youthful appearance. Standing at a slight height of 4'6", Jerom enjoys wearing comfortable clothes, and has always disliked scratchy clothing, the few sweaters he possessed going unworn out of sheer stubbornness. With a mop of black hair, one of the few things he gained from his father's side, Jerom also had his grey eyes, the color coming out more like polished marble due to his mother's added bright blue.


History


Born to the happy couple of Howa Jaksin and the newly minted Juel Jaksin at the end of the seventh year of the King's reign, the new father and mother tried to give Jerom a life free of the chains of strife that seemed to have snared and wrapped themselves deeply into the soul of man. They were scared of the King, surely they were, however their unease was put at rest every time they heard their little angel giggle, the innocence of the child whom was still unable to speak keeping their paranoia from taking over their lives. The rest of the village, a small fishing village relatively unknown by the world, was the exact opposite.

Many of the men and women had been used to utilizing their spirits to help them with taking in the fish and keeping the streams flowing and the water fresh, however without the supplement of the spiritual aid the small economy crashed and the comings and goings of the village went plummeting. A depression seeped into the town, and while the Jaksin's tried to stay optimistic, every day of struggling to bring food to the table and finding fish that hadn't been killed by the sudden and vicious climate change was very damaging on their souls. Without the thought of Jerom going hungry, they would have been in the same boat as everyone else. One day, their semi-happy lives changed for the worst. Along with winter coming full force, tides of misfortune was coming in a direction that none of the citizens expected. Ignorant of the matters of far off towns, the people of the village had no idea that the northern dwellers were causing problems for more than just themselves. Unlike the southerners, the northerners had not been hit as roughly by the climate change, their fish having been more attuned to the sudden changes, and so, their economy was more or less safe from the tamperings of nature.

However, it was not immune from the political and vicious efforts of the king, who had his iron grip around the sailing industry, basically slaving the northern Arians to gather more and more of their fish, overworking their lakes and oceans. With their economy taking many hits, a small group of restless people struck out, and out of pure luck, were able to take out the small band of soldiers that had herded their people like cattle for the last 8 years. With this victory, the small group grew from the confidence, attacking more and more outposts. These rebellious efforts were not unseen by the king, and with the wave of his hand, he showed them what he could do. Instead of attacking the north, he instead attacked the south, specifically, a village that held no worth, but many people.

With the King's rage, came many typhoons on the edge of their village, their path slowly heading towards the village with an unnatural determination that would make even the hardiest non-believer kneel down and pray. The citizens crowded into the few basements strewn around the town, but even then, only a few survived. One of the many that died that day, was Jerom's father, Howa having gone out to help the others back to their basements and keep the more panicky ones calm. When the typhoons struck, it was with great regret that Howa took refuge in a different basement away from his family, not having time to run back without risking even greater harm. His last thoughts before the typhoon tore the roof off the weak basement was of his family and their safety.

After the death of his father, Jerom, who of was the age of 8, saw a great change in his mother during their collective mourning. A great and terrible change. The horrors and unfairness of the attack hardened her, the death of her husband being the last straw. While she remained relatively gentle with Jerom around, he would see her out and about without her knowledge, her gentle persona shedding and revealing the woman she had become. Blaming the king for all that he had done and more, she became a quiet person in the town, doing her work, and overall going about it as if nothing happened, excluding the times she and Jerom would break down in tears on the anniversary of their husband's/father's untimely demise. Unbeknownst to Jerom, his mother had begun her own small campaigns in the way of rebellion, small things that gave her a thrill for more than just getting back at the king.

She slowly became someone who not only wanted the king dead, but also greedy, feeding her hurting soul with the fineries to appease her pain. Her plans never took off as the first day she had gathered enough willing men/teenagers to provide support for the first raid, she was ambushed, her plans having been revealed by a unnamed traitor. After dealing with the mother, the authorities also found it suitable to apprehend Jerom, who had had the time to progress to the age of 11, claiming that he was an accessory to the various acts of treason "Juel the Unfulfilled" as the mockingly called her. With that, Jerom was shipped to the prison of Lysia, where he tried to keep the memory of his mother alive.

Other Information

Was taught patience by his father, a regular fisherman, but has a rather weird dislike of the taste of fish, specifically salmon.
 
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Name: Feng Chongbai


Appearance:
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Age: 29


Gender: Male


Birthplace (Check the map): Southern Iah


Personality: Feng carries with him a fanatical devotion and extreme loyalty to the air spirits. He has an obsessive personality, and as such will become completely and totally engrossed in something he enjoys or is interested in. He is quick to become friends with those who share his particular interests, but has a hard time getting along with people who don't see eye-to-eye with him on most things. He has ADHD, so though he tries hard to stay calm, he will sometimes break out into fits of hyperactivity.


Weaknesses (five or more):


-ADHD limits his attentiveness to detail


-His obsessions can override his common sense


-He gets incredibly jealous easily


-His hyperactivity gets in the way of his traditions as a monk, which frustrates him greatly


-He can be very moody


Strengths (five or more):


+He is athletic


+He is a quick problem-solver(albeit, not always an accurate one)


+He shows a large amount of loyalty to those he does consider as his friends


+He when he is able to focus on something, he can be incredibly good at it (hyperfocus)


+Feng is constantly alert and ready to respond to issues


Passive ability (pick one): Adoptive Muscle Memory


History: (At least 2 paragraphs) Feng's birth is of unknown circumstance, all that is known is that he was left at the door of a monastery at the age of 3. The likely reason is that his parents did not want to keep him as a result of his being diagnosed with ADHD, but he has not been able to contact his birth-parents, and has not uncovered the true answer. Thus, the young child was brought up in a monastery devoted to the air spirits, along with all the other boys who were training to become monks. His teachers noticed something off about him as he grew older: he frequently caused trouble in class and could never sit still during meditation, as hard as he appeared to be trying. At first, due to his comical displays, he was loved by the other children. This was only improved upon by Feng's skill with martial arts. He was seemingly able to replicate the exact moves of the teachers. He was always the center of attention and basked in the admiration of his peers. When he was 11, things changed for the worse. Food became scarce and the inhabitants of the monastery were forced to flee underground into a series of caves in order to continue practicing their tradition. The general attitude of the people around him became increasingly grim.


Once he entered his teenage years, the other children noticed something different about him. While they began to mature, he still retained his childlike disposition. He became the butt of many cruel jokes, and was frequently made fun of. His peers would frequently act friendly toward him, then dupe him into doing something that would make him look bad or get into trouble with the adults. As hard as he tried, he still could not remain quiet and unmoving during meditation. While this may not have been that big of an issue, he allowed his accumulated frustration to come out as self-anger. While this was unhealthy for his mental state, the increased work he put into perfecting his martial arts was highly beneficial to his overall athleticism. One day in particular, he was working hard on his meditation. He heard screams from one of the cave rooms above him, but dismissed them as his mind attempting to lead him awry. When he walked up, he was horrified at what he saw: the room was filled with blood and corpses. The military had found the hidden society, and extracted brutal consequence upon them. Feng did not know what to think, he had not had the best relationship with these people, but he would never have wished this fate upon them. He vowed to raise a new group in place of the one he had lost, and went out into the world with new determination to continue to spread the worship of the air spirits. He was subsequently imprisoned for worship of false deities in a nearby town.


Other information: His backstory is not meant to influence his final element in any way (in fact, it would be a lot more interesting for him not to have air, but I'll leave the decision to you guys)


(did you want an appearance? I can provide a picture, description, or both)
 
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Name: Aidin Stephan Goldman


Age: 28


Gender: Male


Birthplace: Terra


Personality: Years of underground street fighting has had a major influence on Aidin's mind. He is not quick to trust someone and keeps a close watch on them but once they earn his trust he treats them like a friend and will do as much as he can for them. He is sometimes too serious for his own good and will take things at face value. If he cannot punch his way through an obstacle he will usually defer to the judgement of another, yet trustworthy person. Aidin doesn't care that he isn't the most intelligent person, he merely wants the world that he and his friends live in to be fixed.


Strengths: Incredibly strong, Has a few underground connections in Terra, Trained through street fighting, Knows how to endure a hit, is aware of nerve clusters on the human body.


Weaknesses: Not a deep thinker, Tends to go for the obvious approach, Anger issues, Short on patience, Refuses to use weapons


Passive ability: Enhanced Strength


Appearance Notes: He stands at a full 6'7" with blue eyes and some tufts of gray hair. He is well built and has several scars on his body. The most noticeable trait is his left arm which is completely missing below his bicep. Although the rest of him that is intact looks completely healthy.


History: Aidin grew up with his parents and sister in Terra until the age of eleven when a vicious earthquake had struck the city and their house had collapsed. The house was not stable and his parents did not make enough money to fix the issues with the support beams of the house and it went down. Aidin's sister and mother were killed in the earthquake, his sister had been crushed by debris and his mother was impaled. Aidin's father had managed to make it out of the house alive and in one piece unlike Aidin who had to be rescued from his room as his left arm was pinned beneath piles upon piles of rubble. When he was finally rescued his left arm had been amputated, it was so crushed that it was simply useless.


Aidin's father was so overcome by depression that Aidin was ignored. The lack of attention from his father drove Aidin to spend most of his time on the streets. Spending a few years mugging people for money Aidin had eventually come across someone who could put up a fight. Predictably Aidin was beaten to a bleeding pulp, although the man was thoroughly impressed with Aidin's strength and introduced him to the underground fighting ring. Aidin was never trained, only thrown into the ring with the promise of money if he won. After years in the ring Aidin had impressed everyone with his brute strength. Aidin become a regular winner at the underground fighting rings and became the main source of income for his father and himself. Eventually the street fighting ring was discovered by the government and all of the participants were thrown into prison under the charge of treason, for building an army. A year after going to jail Aidin was notified that his father had died of unknown circumstances. Aidin has remained in prison for five years now wishing for the return to the outside world.
 
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Name: Sinda


Age: 24


Gender: Female


Birthplace: Xi (Cyrus)


Personality: Sinda's only main loyalty is to money. She constantly supplies any underground groups with weapons and other supplies in exchange for atrocious amounts of money. Her crew has her full confidence so long as they don't work against her, but her paranoia often leads to her suspecting even Cricket, her most loyal crewmate. She has a hard time building trust with people, and doesn't really care about making her 'customers' happy, as she knows that they usually end up dead weeks after she supplies them.


Weaknesses:

  • Deceitful
  • Greedy
  • Selfish
  • Chaotic
  • Paranoid


Strengths:

  • Ambitious
  • Charming
  • Quick-Witted
  • Slow to Anger
  • Inquisitive


Passive ability: Accelerated Perception


Appearance Notes:
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Height: 5'10


Weight: 148 lbs


Body Frame: Average


History: Sinda, having been born less than a decade before the rise of the God-King, began life with a relatively low level of stress. Things were chaotic, but her family was well off enough to survive the insanity of the loss of elements. Once the chaos subsided, Sinda's family truly suffered, having taken too much advantage of the poor survivors of the destruction. Citizens broke into their home, killed her parents, and forced Sinda into a life on the streets.


Thankfully her life on the streets wasn't too hard, due to the fact that she was one of the rare few unaffected by a loss of elemental abilities, she was a commodity. People paid more than a little to an eight year old willing to do anything to make their life as easy to live as it was before losing their abilities. Sinda used these people's weakness as a way to earn more and more money, hoping to eventually earn her home back.


After years of working grueling hours day and night, Sinda found herself with the money to buy her own place to stay. Unfortunately she was laughed out of each and every establishment, none of which would believe a barely literate 13 year old girl was capable of producing that amount of money. Finally, one man offered to take her in instead of letting her pay for a home. Sinda grudgingly took the deal, thinking that a place to stay was better than nothing.


For the next five years the kind man taught her everything she missed from years of homelessness, as well as teaching her more than she ever would have learned in public school. It was there they realized how insanely perceptive she was, and rapidly she digested curriculum meant for people 10 years older than she was. She loved her new home and father, wanting to do nothing but stay with him.


Sadly he was executed when she was nineteen for supporting a local group of rebels, leaving Sinda homeless once more. This time, however, Sinda knew what to do. She purchased a ship and crew with her funds and got as far away from Xi as possible. Once on the open sea her crew asked her what she intended to do, and from there she decided to be a smuggler.


Smuggling wasn't the safest of careers, but to her it was both a way to earn giant amounts of money and disobey the King. Over the years she grew to care for her crew, but willingly sold them out if she sensed a hint of disloyalty. After seven years of outrunning and outsmarting the King's forces, she and her crew were caught at a port in Lysia, held awaiting a sentence for 7 years of smuggling.


Other information:


Ship name: The Stormrunner


Known crew: Cricket (First mate)


Sister (Navigator)


Crusher (Head of 'Security')


Brand (Shipment organizer/Head of sales)
 
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Name: Auvan Kyvean


Age: 34


Gender: Male


Birthplace: Banea


Personality:


Auvan is very smooth and unmotivated. He prefers to let things take their course, and only intervenes when it is interesting enough for him in the long-run. He is kind at times, but prefers to hide his emotions in an illusion, and often comes across as a friendly oaf that is looking for attention. Auvan uses this to his advantage and then plays games with people based on the information they had given him in a short conversation. He is imaginative, but prefers to offer up a vocal art display through conversation with another.



Despite this Auvan is very dedicated to living life under the radar. He does not like attention, and prefers to only magnetize the eyes of a crowd to himself if he is either preforming a trick of the mind on some random passerby, or if simply does not care. he follows what he calls his "sixth sense", something that goes off in his mind every so often that lead him to do things that even he begins to question at times.



Weaknesses:


- Has no formal training in any combat or physically draining activity



- Auvan follows his senses more than he follows orders, making him rebellious at times



- Very closed minded, and sticks to his beliefs



- Fears insects and bugs



- Fears heights



- Takes risks often



Strengths:


+ When motivated he will spring into action



+ Knows his way around a conversation



+ Quick minded



+ Patient



+ Calculating



+ Thoughtful



Passive ability: Accelerated Perception


Appearance Notes:


Auvan stands at 6"4' and weighs around 165 lbs. He has light blond hair that is dark brown at it's roots. He often wears his signature hat at a slant and generally wears lighter colors such as beige, tan, white and occasionally silver or brown. Most if not all of these colors are incorporated into his overcoat and dress shirt. His dressing style is unorthodox, almost enchanting; as he wears an overcoat, fedora, khaki sweater, and brown pants to match his overcoat. To finish all of this off he has dark brown dress shoes.


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History:


Auvan grew up an orphan in the custody of his uncle and older brother in the earliest stretch of his life. This led him down a path of devotion as well as betrayal in the early years of his life. When he was around five, his uncle sold out Auvan and his brother and lent them to an unknown associate that he called "The Informant". Up until he was ten, he lived in the custody of The Informant and learned his ways, learning the ways of what to say and when; and what not to say or think.



When he was eleven, The Informant reluctantly let Auvan and his brother out of his custody and into the world. Auvan began to make up lost time at the word of his brother, and began to look down the path of the normal child. Sadly, this was not the case for long, as Auvan excelled in his "normal" life, but his time living with The Informant had rubbed off on him. He continued to live behind the shroud of the norm to please his brother, but as soon as his back was turned, Auvan would practice and polish his silver tongue on the people of Banea.



With this devotion, Auvan began to learn more and more about the world; more than he would have learned within the confines of school. When he was at school, he would once again train his wits and tongue on the people around; his classmates and school staff members. As he did this in school, he became better and better at conversation. Auvan began to develop a taste for the art of vocal tales, but did not consider them as lies; as he knew lying was wrong, but he felt that if he were to put a spin on everything, nobody would be the wiser.



Eventually with the help of school officials and family friends, Auvan's brother caught wind of his efforts and deeds. He was not happy. Auvan was scolded day in and day out for the next year for his deeds, but had developed a taste for defiance and began to tone out the words of his brother and peers, and sought his own path to tread in the world. When he graduated from high-school, he did just that. Auvan began to derail his life with his brother, and sought his own.



For about a decade, Auvan roamed the world practicing his tongue and sharpening it to perfection at the expense of other people's fates. Auvan had acquired another sense, one that he began to call his "sixth sense". He believed that it was something that allowed for hims to size up people that he would call "marks" and made life easy for him, and allowed for him to gain almost anything with a few well placed words. Eventually he became almost infamous in certain places, known as "The Man of Silver Words".


Auvan began to adopt the guise of this "Man of Silver Words", becoming something of a runaway, setting up stunts and displays in public with larger and larger groups of people. One of his more famous displays involved a woman taking his hat and wearing it for a short while. He then later convinced the small crowd that The King was simply a man with power, but not in the literal sense, distracting the crowd from his real ruse. By the end of the presentation, Auvan got his hat back, but was being hauled away by the army for slandering The King.


 
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Cu Chulainn

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    Name:


    Cu Chulainn


    Age:


    22


    Gender:


    Male


    Birthplace :


    Ceres, Orjan


    Personality:


    Witty, yet honest, often speaking in rhymes rather than whole words, or not saying a word at all. You can tell if Cu is in a good mood if he's smiling, of course this has more to do with his stupidity. He prefers to stand tall, and hold his own against anyone that comes against him.


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Other information (this is optional):


1. Flanker means that will expose enemy weaknesses.



2. Cu has the tip of his tongue cut off, so he can still speak, but his words don't make sense. Will explain in history.
 
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<p><a href="<fileStore.core_Attachment>/monthly_2015_02/Danica_HorizFlip.jpg.a0c8bad68d4c8525a6bcbda2d15627f4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43143" src="<fileStore.core_Attachment>/monthly_2015_02/Danica_HorizFlip.jpg.a0c8bad68d4c8525a6bcbda2d15627f4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Name: Danica Blaire


Age: 26


Gender: Female


Appearance: 5' 9" 145#


Birthplace: Aldea


Personality:


Danica is an angry woman. She watched as everything that she loved and held dear was stripped away and destroyed. Her family was scattered and her home razed to the ground. She holds a deep, seething hatred for what has become of the country, but has realized that she can only affect those things that are directly associated with her. This makes her appear cold and uncaring; however, Danica is far from that. She keeps herself reserved for fear of unleashing an uncontrollable fury that burns deeply within her. She has long since forgotten how to laugh or smile. When she speaks, her deeper contralto voice resonates from within her chest and although carries well, it is not overpowering in volume. Danica speaks slowly as she chooses the exact words she wishes to use while she is speaking. She wants there to be no misunderstanding of her words, since they typically lead to actions and she wants the listener(s) to know exactly what they're getting from her.


Weaknesses:


Due to her past, Danica has withdrawn much into herself. She chooses what matters most to her and sets out to either obtain it (if it is a want) or eliminate it (if it is a threat). Her recklessness in attaining her goals is something she sets aside – collateral damage is simply that and is irrelevant to her. She is self-interested and single-minded in her pursuits.


In battle, Danica can easily lose herself in a berserker-like state, throwing everything into offense at the risk of her own safety. During these moments, Danica struggles to differentiate friend from foe and can be as much of a threat to her allies as her enemies. She is well aware of this, and actively battles the fury within every waking moment.


Strengths:


Despite outward appearances that might be contradictory, Danica is very resolute. She is patient and will take whatever time she feels is necessary to analyze situations or plans; however, once she commits to an action or cause, she will dedicate herself fully unto its completion. Although her recklessness is a weakness, she counters it with sheer fearlessness. Danica is very well versed in the use of swords, particularly long swords.


When in her berserk state, she is infused with her passive ability (enhanced strength) which allows Danica to deal out a considerable amount of damage to her target.


Passive ability: Enhanced Strength


History:


Danica was eight years old when she found herself on her own. The rift that tore through her family's home and lands increased the number of orphans overnight. Her three younger brothers were scattered during the maelstrom that struck when the new king unleashed his elemental control over Aldea. When it was finally over, and Danica returned to the remains of her wasted home, she found her parents' bodies and realized that she was alone.


With a pack of other survivors, Danica traveled in a roaming nomadic train using whatever types of transport that they could salvage. Few wagons and carts were recovered and the Gypsy One Hundred shuttled from one broken down city to the next, sometimes adding or losing members along the way. The life was harsh, and even in this somewhat closed community Danica learned that she had to fend primarily for herself before worrying about the others as they wouldn't hesitate to take from her whatever scraps of food she had found.


In adolescence, Danica discovered her inner strength. She had been imbued with a singular fury which knew no bounds. Many shunned her for fear that her burning anger might turn on them, but others encouraged it on the hope that some day Danica might use her berserker status as an intimidation to gain the Gypsy One Hundred more respect. For the time being, this suited Danica well as no one tried to take her food or other meager possessions.


She learned sword play with a rusted, chipped and half-broken weapon that had been discovered discarded in a mass grave. Her natural talent quickly elevated her to the upper echelon of the Gypsy One Hundred and soon Danica was consulted for her opinions on the direction of the group.


However, the Gypsy One Hundred's reputation had caught the attentions of the king's military. For two years, the military sought out and tried to disrupt or destroy the gypsy train, however, the elusiveness of a band of people who could scatter on the four winds at a moment's notice made them difficult to catch.


In her twentieth year, the Gypsy One Hundred were betrayed by one of their own who had been given false promises of wealth and status by the king's men. The train was caught and in a fearsome skirmish, Danica's true fighting strength was revealed. In her berserk state, she was a force almost more than the military could handle, but the sheer numbers arrayed against her eventually wore her down and she was vanquished.


Danica was taken prisoner and forced to watch as the remnants of the Gypsy One Hundred were executed before her. The king's army had wanted to learn of Danica's ability in the hope of being able to replicate it, so she was taken to Lysia for experimentation and observation where she has been held for the last six years.


Other information (this is optional):


Danica does not know the fate of her brothers, Jayce, Nathaniel and Lucas. It is possible that they also survived.

 

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Name: Mayumi Advally


Age: 25 years old


Gender: Female


Birthplace (Check the map): Ari


Personality: Mayumi is a silent woman who tends not to talk unless spoken to, keeping to herself. With the knack of ignoring what she believes is irrelevant, there isn't a lot that can catch her attention. Even though she's quiet Mayumi is extremely observant with the habit of finding pretty and shiny things, making them her little treasures. Many believe that she is naive and innocent but they don't know just how far Mayumi has gone in order to protect herself, to keep herself alive and well. With the need to take constant naps, Mayumi can be considered lazy at times but tends to sleep when others aren't looking. Of course Mayumi has a side of her she dislikes, because of the people she grew up with Mayumi tends to help others in their time of need. Not that there isn't anything wrong with that but May believes people should be able to fix their own problems... now if only she can stop the reflex of helping them.


Weaknesses (five or more):


- Is unsociable


- Fears drowning/deep waters


- Her past


- Fears Heights


- Children- make her nervous but she's overprotective of them


- Lizards- snakes are fine, its just lizards... they're just so... ugh


- Tends to help those even when she wishes not to


Strengths (five or more):


- Adjusts quickly


- Her patience


- Her loyalty can go a long way


- Is flexible


- Knives/Swords


Passive ability (pick one): Aura sense


Appearance Notes: Long black hair that stops a few inches below her waist


History: Born on the lands of Ari, Mayumi learned that it was either survival... or death. Its a place that's constantly cold and rarely ever does the snow truly melt anything. May was raised in a place of weak people, emotionally and physically but she kept away from them and trained herself to fight as well as hunt for herself since she was 8 years old. The women of her home weren't allowed to learn how to fight nor to hunt, only to take care of things while the men went out and did the work but May believed that in order to truly survive, one must learn how to take care of herself. Her father had died in a hunt of elk that led to him being torn open by a predator but before his death he was a tyrant who seen women as below him, believed they needed to know nothing but how to listen to rules. With a mother who had several children, May was the eldest and was quickly forgotten when the younger ones were involved so she wasn't close to either of her parents. Weak, that's how she seen them all. Her people were never always this... powerless, before the new King they were a thriving clan of family who were happy to use their elements... now they could barely keep themselves alive let alone an entire village. Her hatred for the king grew and even though she loves her people, they turned selfish and untrustworthy after the power shift. Because of this Mayumi decides to leave everything. Her people and Ari all together. With just a few things being brought along, Mayumi hopes that she will one day be able to fight to bring back the world it once was.


Other information (this is optional):
 
Rusty Rose Knayl










  • Name:


    Rusty Rose Knayl


    Nickname:


    Rose


    Rozie


    Patches/Patchy


    Stitches


    Place of Birth:


    Gi, Within the Lina Sea


    Age:


    23


    Gender:


    Female


    Height:


    5'10''


    Weight:


    156 pounds







    <p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.13e973f2c4e7ed0fd9b9e16d8056788b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43314" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.13e973f2c4e7ed0fd9b9e16d8056788b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







 

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Name: Jett Lawless


Age: 27


Gender: Male


Birthplace: Mina, Assyria


alphadog2_by_karnivalkun-d6q18cp_zps00378c1e.jpg
Personality:


Jett's an intelligent, narcissistic, degenerate. He's brutally honest, though past a point where most people just know him as an asshole. He often compares intense situations to gambling, or answers questions with quotes from famous literature. His upfront, forward attitude tends to get him in a lot of trouble. He typically tries to avoid violence, though he'll scrap if he needs to. When it comes to sticky situations, Jett is known to bail if he feels as though the odds are impossible to overcome. However, with the right influence, he could become comfortable enough to fight no matter what.


Weaknesses:

  • Jett's greatest weakness is his mouth. He tends to say whatever is on his mind, even if he should really shut up.
  • Another weakness would be his addiction to gambling. He's known for gambling his rent money, and one time even his girlfriend, because who needs one.
  • His OCD is another weakness, he ALWAYS has to do things a certain way, or he freaks out.
  • He relies on drugs and alcohol.
  • Even if he has friends and allies, he still puts himself first before anything.


Strengths:

  • Very persuasive, either to talk him out of a bad situation, inspire people, or provoke people to do stuff
  • His adaptive muscle memory makes him a pure boss. He comes off as someone who's just all talk, but years of watching people fight and other various acts of violence makes him a complete brawler.
  • His intuition makes him a good tactician and problem solver.
  • Jett has total confidence in himself, he feels like he knows himself completely.
  • He's always optimistic, but at the same time he's a realist.


Passive: Adoptive Muscle Memory


History:


tumblr_n40y9yLuwb1sn0ufso1_500_zpsb4c4c40f.png
Jett was born some time ago in Mina, which is located in Assyria. He was gifted with an way beyond average intelligence, which would serve to help him out. As he got a little older he found out that he had a few mental diseases, such as narcissism and OCD. He also figured out that whenever he watched someone do something, he can copy the exact same move flawlessly. When he wasn't reading various literature, he spent most of his time walking around, just watching people do things. He learned a great deal from the various fights and other activities. The one that stood out to him the most, was gambling. Even though he was fifteen years old, the people let him play, only until he started winning more than everyone else and they suspected him of cheating. Word spread fast, soon everyone wouldn't let him play.


When he was a little older, about eighteen or so, he set off on his own, heading for Aldea. He figured a place where he's not known would have been a perfect spot, and which is was, for a while. Jett was making a killing gambling. Mostly money, but a bunch of other things too, like drugs and booze. Jett became a junkie, which combined with his overly dominate personality, he got himself into some trouble. His power of persuasion had saved himself from getting the shit kicked out of him, or even dying.


Jett was becoming quite the popular figure, and many people wanted to learn his secrets. Jett took some of them under his wing, and the small group started a gambling ring. It was all very hush-hush though, only the scummiest of folks and the people who had stuff to gamble could show up. Jett and his compadres were making a killing off their little underground casino. He still spent most of his time reading literature, and doing drugs.


He was approached a few times by a man named Otto to join his little rebel group, but Jett always declined. He wasn't a rebel, he was a degenerate. He didn't want to fight, he just wanted to make money and live life. Things were all going fine and dandy until one of the king's guards came in and go swindled by Jett. The next day they raided his place, and arrested him. They threw him in jail in Lysia for a couple years, though like most of the ones that go, he was forgotten about. Now he just spends his time swindling people for cigarettes.


Other information:
 
Tyshiro "Shiro" Lascar





Age: 17


Gender: Female


Birthplace: The North-East of Hazari, Assyria


Personality: 'Vibrant' would be a good word for beginning to describe Shiro's personality. She is impulsive, hot-headed, and has a knack for stirring up trouble, being in the wrong place at the wrong time and starting fights, no matter who her opponent is.


She has a very strong sense of self-preservation, an iron grip on life which has probably been the only thing to pull her out of several sticky situations with her life, alongside her fast reflexes and apparently extraordinary luck. If you believe in that stuff, of course. She will resort to tooth and claw if she has to.



She is also fiercely loyal to those who have won her trust and her heart, and if anyone threatens that, they are going to get
murdered. Not usually literally. Usually.


She is very expressive about her opinions and thoughts, especially so if she doesn't like someone, yet has an oddly difficult time expressing expressions closer to the heart. She isn't one to honey-coat things or play with words, but she can easily weave very convincing lies off of the top of her head if circumstances call for it. Trouble and a trail of chaos often follows wherever she goes, and does she care? Not in the slightest.



Shiro also has a bit of a quirk of continuously rolling a large coin between her fingers and over her knuckles when she's bored.



Weaknesses:


- Volatile and quick tempered



- Perhaps a bit too open on her opinions of others



- Easily gets into fights



- A definite troublemaker



- She can be rather fickle and impulsive



- A generally difficult person to keep tabs on



- Hates to admit any weaknesses or be a burden to others, a proud soul



- As stubborn as they get



- Has a fear of suffocation and tight, enclosed spaces



Strengths:


+ Very strong sense of survival



+ Good liar



+ Unwaveringly loyal to those who have earned it



+ Underneath her brash attitude and wild red hair lies a clever mind, which she uses... Selectively.



+ A fighter, in spirit as well as body



-+ Values her freedom an awful lot



-+ Rather carefree, which is kind of a strength and a weakness at the same time



-+ Shiro, in a fight, hits hard and fast but can't keep it up for long, having pretty low stamina



Passive ability: Enhanced dexterity


Appearance:
56185465201103071444521453597118311_010_640.jpg



Notes: She stands at around 5'5", with a narrow and athletic build.


History: Tyshiro Lascar was born in the North of Hazari as an only child, and lived with her mother and father until she was five. Her father had developed a sickness that the remedies in the local doctors did little for. All they could do was bathe his forehead and sit by the side of his cot, saying soothing words, until he finally passed away. Shiro, being five, didn't understand what was going on. She didn't understand why her father had gone to bed and wasn't waking up. But she could sense the sadness of her family, and it upset her. His body was sent out into the ocean in a small wooden boat, with only his favourite hunting knife and a bundle of winter blossoms placed on his chest. It also happens to be Shiro's clearest memory from before she was ten.


Yet her mother started seeing another man a little sooner than was respectful of her husband's death. Shiro didn't like him at all. He wore a false smile whenever she was around, and hollow, honeyed words. He talked to her in such an irritatingly condescending manner, it took a lot of self restraint to stop herself from punching that slimy bastard right in the face. She argued with him, her mother, until Shiro finally ran away from home. It was only until night drew in and temperatures dropped considerably that she began to regret not planning her little escape properly. All she had was her father's spare knife, an apple and a few coins.



After nearly freezing to death that very first night, Shiro set off for the harbour with no real idea for what she was going to do there, where she was going to go. It was on the journey there that she first used that knife. She quickly realised how dangerous travelling alone was, and that she would have to learn how to survive on her own. Yet it was also very liberating, the thought of depending solely on herself and herself alone, and she enjoyed it.



After a long while of living on the streets, Shiro boarded a small boat to Tyr in an attempt to escape from the guards after picking a fight she probably shouldn't have. She finally came to a stop in a pub not too far the shore. The owner of said pub, while shooing out the last of the deunkards, found her asleep on one of the tables in the corner. He took pity on her, being a kind-hearted man, and allowed her to stay. She immediately took a shine to him, as he was so very much like her father. She was like the daughter he never had. He taught her how to properly use a knife in self defence as well as hand-to-hand combat. He wasn't exactly a master at it, but he had picked up the skills from when he was travelling. It was enough though, and she quickly developed them on her own.



It was nearly a happy life; at least, until FREE decided to move in. Her honourary father willingly helped them, believing strongly in the downfall of the Elemental King. He, too, was killed when the soldiers came. Shiro escaped by a hair's breadth, having been mistaken for part of the rebel organisation. She was furious, upset; she cursed FREE for moving in, letting her stupid, kind, true-hearted father help them and be killed as a result, and she cursed the King for his greedy, sadistic tyrrany, and for being the hand behind all of the death and destruction she had seen. But, after all, anger was easier than sadness. She stayed around in Tyr for a few more days before travelling back to the mainland. She drifted from town to town, with no particular purpose, until late one night, only a few days ago, she had a particular run in with the guards. They were calling out insults and just generally making the common folk's lives a misery as they passed through the gates with their arrogance, and while most of them quickly hurried on through, heads low, Shiro's pride flared. It quickly fell to violence, and she ended up for the worse due to the number of guards called to control the situation. Since they didn't decide to kill her there and then, she was sent to prison.



Other information: N/A
 
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Name: Piper Alyss (Note: Piper has a first and a middle name but she officially has no last name. Her mother refused to give Piper her father’s last name for reasons which will become obvious and her mother’s parents would not let her be given her mother’s last name because that would seem like they were admitting that the “bastard child” was actually related to them when they prefer not to accept that fact.)


Age: 20


Gender: female


Birthplace (Check the map): Tyr


Personality: Piper is very outwardly social and easy to talk to. She is very polite in all of her conversations regardless of her opinion of the person. Piper very rarely tells the truth about who she is immediately upon meeting a person, but her lies are always believable and rarely questioned. Piper is not too fond of men, although outwardly she will not show it unless they try to give her direct orders. She will refuse any direct order from a man instantly. If it is worded as a suggestion, she will consider it, possibly inquire as to the reasons behind it, and if it is a warranted action, she will probably do it. Piper is very formal in her manner of interacting with people.


Weaknesses (five or more):


· Piper has dyslexia and therefore cannot read or write without frustrating herself


· Piper is used to things working out for her, so when something doesn’t work right away, she is very easily frustrated


· Piper is accustomed to having access to money. She does not believe in stealing and she doesn’t really know how to live on anything less than that of a wealthy standard of living.


· Piper is not very patient so she often rushes into things without thinking because she doesn’t want to wait for the plan to be made


· Piper does have some physical strength, but it is limited and she wouldn’t win in plain hand to hand combat.


· Piper is almost always wearing a dress, which can be a hindrance.


· Piper is stubborn.


Strengths (five or more):


· Piper is very good at socializing and collecting information from people. She was raised as a lady so she had to learn proper diplomacy and etiquette.


· Piper is also very skilled at persuasion – especially when it comes to men.


· Piper is very beautiful. (I don’t think this quite counts, but it is here anyway.)


· Piper is skilled with knife throwing. At any given point in time, she has at minimum 3 knives concealed somewhere on her body.


· Piper will not easily give up unless it comes to learning to read or write.


· Lying (Does this count?)


Passive ability (pick one): Enhanced Speed / Honestly I am not picky. I will take whatever is available.


Appearance: Piper has long brown hair which she never (EVER!) ties up in a ponytail. Her skin has a slight darker pigment to it and her eyes are blue. She always wears a dress and the dress is usually a brighter color. The picture below is not a perfect match, but it is fairly close.
girl_with_brown_hair_and_blue_eyes_by_missustaylorhatake-d5nvci1.jpg



History: (At least 2 paragraphs):


Piper’s mom, Lana, was engaged to be married. On the night before her wedding, Lana was raped by her fiancé and 3 of his friends and the wedding never happened. Piper was a result of this event, and when Piper was born, there was no way anyone could question who her father was. She looks just like him – her mom’s former fiancé. Lana’s parents wanted her to throw Piper out on the streets because they didn’t want to taint their family with a bastard child who they believed could never achieve the status that the family expected of its members. Lana’s family is a wealthy one. Lana, however, insisted on keeping Piper and raising her as her daughter. She, in a way, viewed it as being given something precious to protect from all the chaos to which she had been exposed. Lana’s parents accepted with the condition that Piper not be given the family surname – they threatened to take away Lana’s inheritance if she refused.


Thus, Piper was raised in her mother’s household. Despite her grandparents’ expectations, she did manage to achieve the status of Lady by all who saw her move throughout the city. When she started her lessons, it was discovered that she had dyslexia. This frustrated Piper greatly because it gave her grandparents something to complain about. Even though Piper continued to persevere, she never made much progress because she would get so worked up when she was unsucessful. She is able to read simple things if given plenty of time, and she can sign her name on documents. Piper excelled at her social lessons. She became very skilled at directing conversations, becoming acquainted with people and even convincing them to help her with various tasks.


Piper learned of the troubles surrounding her birth when she was about 7 years old. Her mom’s hatred of men quickly passed to Piper as well and she came to understand why her mom grimaced every time she laid eyes upon her. Lana insisted that Piper learned how to defend herself so that the same thing could never happen to her, so Piper began self defense lessons with a teacher. After a few meetings with her teacher, she was handed a knife and Piper learned how to use knives to defend herself. Eventually, Piper progressed to throwing them and it became her preferred way to use them because the skill came fairly easy to her. Her teacher's final gift to her was a set of custom weighted throwing knives. She can use them in close combat as well, but it can be awkward because they are weighted for throwing. When she was 17, Piper left home because she knew how much her existence tormented her mom and she didn’t want to be the continued cause of her mother’s pain. Before Piper left, her mother granted her access to a special monetary fund in which Lana had been saving money without her parents' knowledge. She trusted Piper to be able to use it responsibly.


Before leaving home, Piper also took all actions necessary to prevent herself from ever having children. This was a decision she made without anyone's knowledge. Piper knew she didn't want to go through anything similar to what her mom went through and that was the one way certain to achieve that.


Piper quickly realized how much chaos the world was in when she left home. A guard tried to pull her aside as she was walking through a small village and she yelled at him to go away and she drew a knife on him. Piper was surrounded by a squadron of guards before she even knew what was happening and she soon found herself tied to a whipping pole where she was struck repeatedly until she blacked out and probably even after that although she wouldn't remember that. When she woke up, she was being taken care of by a healer - a kind woman named Arial. Arial asked her what brought her to resist the guard and Piper merely explained that he was a man - men couldn't be trusted. Arial smiled in understanding and asked if she could travel with Piper for a while because Piper didn't look like the kind of person who belonged on the common roads all alone, especially as pretty and wealthy as she was.


Piper took some time to think about it but eventually agreed to Arial's proposal. Arial decided that they would travel with horses and they would hire and pay a male escort. Her logic was simply that two women couldn't travel on their own without incurring unwanted questions. Piper argued, but Arial won that argument and the two set out on a journey of exploration. Their first few months together were fun. Piper had never really had a friend before so she enjoyed it overly. Then one night, Arial explained why she had wanted to come. Piper was not going to survive in this chaotic world as she was. She had a lot to learn about the way the world worked and Arial wanted to teach her so that the scars on her back would never be reopened.


Slowly but surely, Piper learned. Arial taught her how to cook her own food and maintain a place to live without help. Piper learned how to get by on minimum supplies when needed, although if there are luxuries which she is used to having available, she will acquire them. Piper learned how to interact with men without allowing her hatred for them to show through. She learned how to talk to a man in a way that made him forget what he initially wanted, she learned how to control them through her own femininity. Piper learned that her knives weren't her only weapons.


Piper's friendship with Arial couldn't last forever though. One day, Arial declared that Piper had learned everything she had to teach and announced that she had to go home because there would be people, hurt, who needed her medical skills. Arial and their guard left and Piper was once again alone. She continued to explore the world, trying to find a place where she could be of some use. Piper managed to avoid trouble for a time, but then she got news of a doctor dying in Tyr. Fearing that it was Arial, Piper returned to her home country and to the city where she had once encountered Arial.


Piper tried talking to the people in the city, to learn the truth of what had happened and she heard that all the doctors had been rounded up because they were healing those the king's men had planned to let die. Piper approached the guards, inquiring cautiously on where she might be able to find her friend Arial. At first it seemed she wasn't going to get anywhere, but then Piper remembered Arial's lessons and switched tactics. Rather than straight out asking questions, Piper got to know the man, in a sense. She wound up in his bed that night where he told her everything she needed to know before falling asleep beside her. Piper slit his throat as she left.


Piper found the encampment where Arial was supposed to be, but by the time she got there, only a mound of bodies remained.


A year has passed since then and Piper has vowed revenge on the king in whatever way she can manage it. She has been making monetary donations to the rebel armies wherever she finds them and she gathers information for them every once in a while when they ask of it.


Other information (this is optional):


I am just throwing in a note on what role I think Piper will play in the group. She is capable of defending herself and fighting, but her skills make her more suited for gathering information surreptitiously from people. She is good at getting people to talk and she is not well known enough to be recognized as a rebel, at least in the beginning. I suppose depending on where the story goes, that part could change. She could also be sent places as a spy – her lessons as a Lady would help her to blend in and play the part – plus her skill with telling lies would not hurt that at all.
 
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Name: Grigori Ivanov


Age: 23


Gender: Male


Birthplace (Check the map): Xara


Personality: Gregori is patient. He’s had to be. He’s had to deal with the screaming of starving children. He has endured the biting cold of the tundra. He also is bound to a fairly good nature. Generally giving what he hunted out in the frozen tundra to those starving children and their families. He might look like he does not care but honestly he probably cares a bit too much. Many times he’d give up most his own dinner to one of the hungry of his village, then have little else to eat. However the days of hunting in the tundra by himself show. Some people retreat into themselves, others really want to be talking to people afterwards. To hunt alone, with only the wind blowing up the snow of the tundra, being the only sound you hear…it becomes unsettling after a while. He’s also smart. Sometimes you need to be a little clever to get through a particularly tough time.


Weaknesses (five or more):


Loneliness: Grigori spent days and sometimes a full week in the wilderness with no companions to hunt for his village. Those days alone have left their mark. He hates to be alone. It reminds him of the fear he felt of dying cold and alone. Far away from anyone who cared about him.


Heat Intolerant: Grigori came from Xara. Probably now one of the coldest provinces in the world. 0 degrees is a normal day for him. 60 degrees is a tropical paradise. 70 is slightly uncomfortable 80 degrees is reason for him to blast the AC on full and sit near a freezer


Technologically inept: There are many things that Grigori understands, computers and fancy shamancy machines are not them. The best his village got was a radio set that played 3 stations. 1 of them was weather, 1 was propaganda, and the last one was classical music. A computer mystifies him, and the internet is unknown. Hell a PHONE would give him pause.


Selfless: Through endurance, it has been noted that Grigori can go a while without eating… to that end…he mostly gave his food to people, or his time. He really can’t say no to an honest request so long as the person is his friend. Task at hand be damned he is going to help.


Blunt/brutally honest: Most people from Xara have an interesting tendency, they are blunt. For when you are in the cold, being frank and to the point is a very important trait to have, when a polar bear could be near you. There is no sugar coating. There is no white lie. If you want an honest opinion you talk to Grigori. If you want a “Honest” (i.e white lie) opinion…talk to someone else.


Strengths (five or more):


Persistent: “We will fight until we die. We will not tire. We will not stop, not when we start to bleed, not when our bones break, not even when our weapons lie broken on the ground. We will come at you with Tooth and Nail if we have to. We will only stop with destruction. Us or your own.” –Xaran Army pledge.


Grigori embodies this part of his nation. He continued to seek food and try to provide for his village even after it seemed hopeless. He refuses to stop a task till it is completed. He will adapt if he has to, he will do whatever it takes, but once his mind is started on a task, then there is nothing stopping him. Well aside from a bullet to the head...but that's besides the point


Great shot: “If you were to ask who had some of the greatest marksmen, I’d probably have to say the Xarans. Why you may ask? Do you have to shoot through a howling winds, sun glaring in your eyes off the snow? No. probably not.” –unknown, Book of the proviences


Grigori is great with a bow. Mostly because that’s all he’s been allowed. Rifles and pistols being confiscated or destroyed. So he’s had to hunt with that damn bow to feed his village. He’s had to make every arrow count. He had to quickly figure out, where every notch on that damn bow scope would line up with the target.


Strong: “We toil in the mines. We carry your burdens. We drag your loads. We cut your trees. We are from Xara. We are strong. Be happy we are content to live in our cities, and drink our Vodka. For if we got angry, there would be hell to pay.” –Unknown Xaran Worker arguing with a worker from Rati


Grigori has had to carry large burdens on a sleigh back to his village. Bear, moose, wolf, piles of rabbit, and fish, fuel, just about everything all stacked up. He’s gotten strong from this. Not incredibly but as much as you’d expect.


Resistant to the cold: “Do you know why we drink?! YOU ASK WHY?! Look outside that door! you see? It is snow and evergreen forests! IT IS COLD. We can’t sit on fancy beaches! We cannot play outside! All we can do is sit in here and be MISERABLE. So if we drink…at least it’s TOLERABLE!” –unknown Xaran.


He has lived in the cold his whole life…Grigori kind of has gotten used to it by now. ‘Nuff said


Patient: “Do you know our greatest marksman? Olaf. You want to know why? because 200 years ago he stopped a war between two countries with a single shot. Why was he so successful; Because He waited in place in the snow for 13 hours lining up the shot. One point. He had everything set up for one point. And when the target walked in that point *BOOM*


-Xaran folk tale about Olaf the white. Greatest Xaran rifleman


Patience is a virtue, Grigori has stood still for hours with a bow, in range of a fox hole until the fox figured it was a good idea to exit the hole. That was a mistake and it was a few extra pounds of meat for his village.


Passive ability (pick one): enhanced stamina


Appearance:
1151754_1354667788035_full.jpg



Appearance notes:


Height:6'4


Weight: 190lbs


History: (At least 2 paragraphs): For Xara, life after the Elemental king came to power was hard. In fighting his takeover the nation was one of the first to fight, and the last to fall. The capital Ustengrad, being destroyed essentially by having a glacier plow through it. with 75% of the military destroyed, Xara was forced to bend it's knee...only because it had been ripped from the country. Grigori was raised in the harsh new reality. His small village hadn't lost too much, mostly because it never had much. What it did loose over the years was the ability to grow crops. As the King took over. the area that had once been rich farmland during the spring time slowly began to become unfarmable tundra. There was a realization, they needed to increase food production. there was only one option. Hunt and fish.


He grew up hunting with his dad. Hours of hunting payed off with precious food stuff for the village. People desperately tried to keep up the crop production as well, but as it got colder it became impossible. Soon it became cold enough that few people could go out. People began to starve, and no one could make it out into the wilderness to hunt. Grigori was the only one that could. The cold was a problem, but he still could head out. He seemed to be the only one with the stamina to do so. So for 3 months he desperately sought to provide food for the rapidly dwindling population. He'd go out, hunt, and come back. To fewer and fewer people each time. However soon, even the creatures of the land found it inhospitable, and they stopped appearing, or migrating away.


Grigori decided to make one last trip out to gather food, so that maybe the remainder of the village would have enough supplies to leave. He left for 3 days. When he got back. He found it blanketed in snow. No fires were lit. Everyone had frozen. He was the only one left. So, saddened he did what he could. He gathered what supplies he could loaded it on a sleigh, buried the dead...and headed out. To where? he didn't know. However, it was anywhere but there. He moved west. First through Mina, Which was used to having refugees come from the northern parts of Xara. He learned that most jobs were taken though. So figured that he might have better luck if he went to Lysia. However...He wasn't so lucky in crossing the border. He was indicted for possession of a weapon (the bow) and crossing the border illegally to boot. Apparently...Lysia wasn't as understanding of refugees. From the border he was quickly taken to prison.


Other information (this is optional): halfway decent fisherman, is easily impressed by technology.
 
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Name: Casey Ward


Age: 15


Gender: Female


Birthplace: Cian


Personality: Bubbly and chipper, Casey tends to gravitate towards the liveliest people, seeking their attention, opinions, and approval. The phrases "Personal Space", "Boundaries", "Dislike" and "Shame" have no meaning to Casey.


Weaknesses:


- Disinhibited Social Engagement Disorder


- Dependent Personality Disorder


- Intermittent Explosive Disorder


- Borderline Personality Disorder


- Claustrophobia


Strengths:


+ Good with small children and animals


+ Charming and Adorable


+ Master of Disguise


+ Morale-booster


+ Nimble


Passive ability: Enhanced Senses


Appearance:


229842-jun_super.jpg



History:

"Mommy, why do other girls have a daddy?" This was the first time Casey had ever asked a question of Erin Ward, drawing the young mother's surprise.


"Don't you worry about it, sweetie. We're just as happy as those other families, right? And we don't even have to share with anyone, it's just me and my little girl." Erin lifted Casey, spinning with her child, drawing a giggle from the both of them. Their house wasn't heated, their light came from a wood stove in the corner of the kitchen. The occasional shriek of a rat being hunted by more horrifying creatures came from the walls, which were originally covered with a pale, floral wallpaper, were bare, with telltale signs of water damage and even mold. There was a distinct lack of furniture almost anywhere in the house, as most had been sold for spare cash. All of this abject poverty aside, the Ward family, small as it was, was rather happy in life. Their routine was a simple, consistent one:

  1. They wake up
  2. Erin makes scrambled eggs with ham and potatoes
  3. Casey catches the bus to school
  4. Casey gets harassed on the bus
  5. Casey gets stopped on the way to class
  6. Bullies take Casey to a back hallway
  7. Bullies proceed to beat the living tar out of Casey
  8. Casey picks up what the bullies left behind of the school supplies and lunch from Casey's backpack
  9. Casey goes to class and tells the teacher that the bruises were nothing
  10. Casey comes home after class to find Erin is out getting high... again.
  11. Casey flops on the old, decrepit mattress that acts as a bed.
  12. Casey cries in a fetal position until the warm embrace of sleep comes.
  13. Casey is awoken by Erin coming home late at night, and lying down on the same mattress.


"How's my little beauty doing today?" Erin will say.


Casey will say nothing, Erin gets angry if Casey says anything at this point.


"What are those bruises? Who the fuck hurt my baby?" Erin will say, as though she had never seen Casey hurt before.


"Nobody, momma, just some people at school," Casey will mumble over her shoulder, hoping Erin will pass out soon. She never does.


"Good, you kick their ass next time. Speaking of..." Erin will giggle, for the umptieth time, hugging Casey close.


Casey will bite back a sob, and not make another sound until the morning, allowing tears to fall in silence.


When the ordeal ends, and Erin falls asleep, Casey is left entangled in Erin's limbs, contemplating whether or not to return home the next day.


The routine is almost infallible, but once, Casey got tired of lying in bed and crying, and actually went rummaging through drawers of Erin's. There was a book, unmarked, bound in worn leather, with a red ribbon keeping it closed. Casey opened it up, secure in the fact that Erin wouldn't return for hours. Many entries were long and winded, but the short ones were the most interesting:


My wonderful fiancée got me a beautiful leather journal today, looking forward to making entries!





Three more days until payday, then we can afford an ordained minister to marry us. And the best news, We're going to have a baby! The world blessed us with child, and I thank the elements that I'm healthy enough to carry child.





Sean is getting his paycheck cashed, he'll be back in a few minutes and we'll go to the chapel. I'm so happy I feel like I'm going to explode.





They lie. Lies lies lies lies lies lies lies lies lies lies lies lies lies lies lies lies lies lies lies





Sean and I went to the doctor today, TWINS! I'm having twins, it's so wonderful. They're due in May.





Casey and Quinn, perfectly healthy young babies, one girl and one boy. Sean is ecstatic, and we've moved to a new apartment that can fit all four of us. Life is wonderful.





Quinn. Sean. I... They keep saying they're dead, but... I see their shadows around, so I know they're all wrong. Look, Sean's just got home now, we can all have dinner.


It continued like this for most of the journal, in the back, there were all sorts of scraps of paper, newspaper clippings, birth certificates, certificates of death, pictures, all sorts of things, but one in particular caught Casey's eye.


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“Enjoying the book, Casey?” Erin said.


“I...” Casey began, but was cut off by a sharp slap across the face.


“You are my daughter, and you will show me respect! Do not look through my things you little bitch!” Erin yelled, then stormed off out of the room.


“I was a twin? Why didn't you tell me?” Casey shouted, sobbing. Erin's retreating figure stopped, and stood stock still for several seconds. “Mom?” Casey tentatively called, deciding to make sure she was okay. As Casey approached, Erin snapped around, and Casey only saw an arm swinging, then blackness.


Waking up in a dark room with stuff blocking most possible movement. There were slats of light coming from one wall. The closet? Casey looked out, seeing Erin rummaging through a grey box. A box that Casey had often seen high up on the shelf, wrapped in an aura of guilt and sealed up tight and Casey was always too scared to ask about. From the box, Erin pulled several pictures of her deceased fiancée and child. She looked at them for a moment, then crumpled them up and threw them in the stove. She reached back in the box and pulled out a matte black .45 Desert Eagle. Casey gasped, knowing where this was going. Erin turned to the closet, slowly standing up. A wave of air with the heavy scent of alcohol and drugs wafted through the slats in the closet doors. Casey began whimpering, crawling backwards, trying to gain as much distance from Erin as possible, but the close walls of the closet were too close, too constricting.


Erin swung the closet door open and pushed aside the clothes. “Get out here, you little shit.” She said, yanking Casey off the floor by the wrist. She threw Casey down on the mattress and pointed the gun at her daughter.


Staring down the barrel of a forty-five, Casey couldn't bring forth any emotion at all, no fear, no relief, no sadness, just emptiness. “What should I do, mommy?”


Erin took the gun, placed it in Casey's hands, too small to hold it right. “Make a decision.” Erin said, then walked over to the stove, sitting on the floor in front of it, drinking from one of the bottles that still had liquid in it nearby. She stared into the fire for a long time as Casey sat, contemplating the gun.


The next morning, the police responded to reports of gunshots in the area. A black bag left the apartment on a gurney, and Casey left in chains. No resistance. “The cuffs chafed, but the police people were all really nice, and the car ride was fun.”


The interrogator sighed, rubbing his temples “I only asked for your name and age! This is going to be a looooong shift.”


Other information:

 

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Marcus Soltanus



Age: 39


Gender: Male


Birthplace: Pax, Assyria


Appearance: Marcus is a relatively unimpressive man. There is little that sticks out to someone on a first glance at him. His face seems relatively unassuming. His light brown hair is cut Caesar style, allowing him to have to perform little maintenance on it, not that Marcus does any maintenance on it at all. There is a beard on his face, which he occasionally trims. His face shows signs of his increasing age. The stress of his life has taken a toll on Marcus's looks, causing him to appear older than he is. Most would guess Marcus to be a decade older than he is.


Marcus's six foot body is that of a fit fighter. There is a good layer of muscle across his entire body, a sign that he exerts his body on a regular basis. His skin is tough and dirty, hands very calloused from years of use. There are no scars or abnormal features on his body.


If someone had to describe Marcus's appearance, it would be that of a unassuming, uninspiring individual. He does not look the part he used to play, something which Marcus used and uses to his advantage frequently. His appearance in direct contrast to his persona.


Personality: Once a spry, lively young man who thought he could change the world, Marcus is but a shadow of the man he once was. While he had once been the eternal optimist, his face has now grown long with the years. There is no sense of life inside of Marcus. It could even be said he is just a walking corpse. Since the events that led to his imprisonment, Marcus seems to have no will to live. He is but a man awaiting his sentencing, knowing full well that Hell awaits him for the things he has done.


However, as stated above, Marcus was not always like this. Up until the events the events that led to his imprisonment, Marcus still had the will to live. His will to live was motivated by the simplest of factors: love. A love for a woman and a child, his wife and son. They were the reason for his existence. They were the reason he rose with the sun every morning. They were the reason he hadn't given up like so many others had. They were the reason he had sold his soul to the God King. They were his everything.


Despite his position and his orders, Marcus still tried to do his best for people, even those who didn't bend the knee to the God King. Marcus knew that what he was doing was wrong. Not just wrong, but evil. He didn't believe the God King was a god, nor that he was a good man. In fact, Marcus considers the God King a wicked, evil man. Still, he would praise the God King, knee before his presence, and persecute those who did not do the same. To not do so would led to the death of his family, and there was nothing that he would not do for them.


On the outside, however, Marcus kept his internal conflict contained. To his men, he was a strong, commanding leader. He was firm, but fair with his men. He held his troops to a high standard, and himself to an even higher one. This led him to be beloved by his men. Marcus was a popular commander. Every one of his men, unless they were generally a monster, knew that on some level what they were doing was wrong. In a way, while Marcus kept his internal feeling bottled up, the men could still sense that the commander, too, was uneasy with what they were often asked to do. There were times, too, when Marcus could become cold and distant. It was necessary for the job, a way for him to try and prevent his feelings from causing him to make a grave mistake that would cost him not only his life, but his family's lives.


Over the years, Marcus's reputation began to proceed that of his own. Rumors spread of Marcus Soltanus, Dragon of the King. They said he was a large, imposing man whose very sight was enough to men empty their loins. The fear of him, it was said, was enough to have men signing happy songs of joy if he ordered it as they sliced down families in the street. It was said he was short-tempered and abusive to his men. This persona, in many ways, far exceeded Marcus's own. Only those who knew Marcus directly, his men and his superiors, knew the kind of man Marcus really was.


Weaknesses:

  • Willing to sacrifice the lives of the thousands for the lives of those he loves.
    russell_crowe_gladiator_008.jpg
  • Can be cold and distant, removed from the reality of the world.
  • He does not stand up for what is right.
  • Is not prudent
  • Shows little gratitude
  • Lacks any sense of hope or vitality


Strengths:

  • Modest in his actions
  • Skilled tactician, sword fighter, and gun marksman
  • Reasonable when dealing with people
  • Natural leader of men
  • Would do anything for those he holds closet in his life
  • Knowledge of the God King's Army's politics and operating procedures


Passive ability: Enhanced Stamina


History: In the year the hell reigned down on earth, Marcus was just a normal man. He wasn't anything special or extraordinary. He was a simple college student who was also working on becoming a military officer at the same time. Really, all he wanted was a stable job, and he thought the military provided the best chance at that.


The only thing Marcus really had going for him in his life was his wife, Rosalina. She was everything to Marcus. They were a love-struck couple, and now newly weds. Rosalina and Marcus had discovered, much to their surprise, that Rosalina was pregnant with child. Marcus was determined to be a great father, and so he asked Rosalina to marry him. Later that same day they found out, Marcus and Rosalina sealed the deal in front of a judge with a few friends in attendance.


When hell began to reign down on earth, the world went to absolute chaos. Entire cities suddenly vanished over night. The entire world seemed to shake and tremble in a terrible fury, a power which Marcus had never felt before. Fearing the panic that would erupt within the city, Marcus and Rosalina grabbed as much as they could and headed for the country.


In the months that followed, it became clear who was responsible for the incident: the self-proclaimed God King. Communication, however, had almost entirely broken down and as such getting up-to-date information was impossible. Marcus and Rosalina took refuge in a small little town some way south of Aldea. It wasn't the best living, certainly nothing posh nor fancy, but they were alive. They had each other, and they had a newborn son: Marcus II. Within the small town, life seemed to carry on relatively easy. Things were peaceful and quiet. With no way to find out about loved ones or friends, Marcus and Rosalina simply hoped that were still alive, and that someday they'd met again. There wasn't much else they could do besides that.


When Marcus II was almost a year old, there was disturbance one night in the town. From the countryside, a host of men, armed and armored, drove towards the town. They were displaying flags Marcus had never seen before, flags which he would later learn belonged to the God King's Army. The men stopped in the town center and began to go door to door, town to town, dragging men, women and children from their beds. Marcus, for his part, already had his wife and child awake, trying to find an escape. However, there was no time and no where to run.


The men ordered each man to be conscripted into the King's Army, else they would execute their family members one by one in front of them. As Marcus watched, some men tried to be brave, saying that the men wouldn't murder their children. In horror, Marcus gasped as the men did exactly that then executed those who had said they wouldn't. One man, who spat into a soldier's face, had his family put to the sword and then they shackled him, saying he would serve the God King as a slave. When at last the soldiers arrived at Marcus, he knew the decision he would make. And so, he sold his soul to the devil that he might save the lives of his wife and child.


He and his family were taken back to the city of Aldea, now much different than the city they had fled only a year and a half ago. They were placed into shabby housing, and Marcus was sent away to military training. At training, Marcus was slated to become another private in the God King's Army. And so he became just another private, moving around the country and completing missions in the God King's name.


As the years went by, though, Marcus began to climb through the ranks, becoming well-respected for his efficiency at any task he was assigned. Before Marcus could blink, a decade had already passed since the God King had first appeared, and Marcus found himself with own troops to command, now an officer within the God King's Army. Five years later, he found himself not only a general within the God King's Army, but also called the most efficient commander under The God King's Army.


Glossing over the years is not say that they did not take their toll on Marcus. They certainly left their mark, in more ways than one. Despite Marcus' intentions to be a good father, Marcus was an absent father. Constant military campaigning coupled with little to no leave time meant that he rarely, if ever, saw his wife and son. And when he went home, he felt like a stranger in his own house. Every year, he felt the gap between his wife and him widening and widening. Yet, Marcus was a romantic. He still loved his wife, and he tried to do his best to keep the relationship going.


Marcus' work had also left a toll on Marcus. A good night's sleep was something Marcus stopped having after two years into the service. He would toss and turn in his sleep, the faces and screams of the innocents he killed haunting him until he would awake in his bed in a cold sweat. The stress began to work on Marcus' body, aging his looks beyond his years. He knew that his work was changing him. He was losing pieces of himself. But what could he do but to press on? If he left, it would not only mean his likely death, but the certain deaths of his wife and son too.


It was three years after Marcus was made a general that his entire life changed again. In a surprising move, the God King granted him an early leave to go see his wife and son. So, excited to have a chance to spend more than usual time with his family, he decided to head straight home and surprise them his arrival. When Marcus arrived home, he was the one who received the surprise.


He found his wife sleeping with another man, a loyal advisor to the God King. As he demanded to know what was going on, the advisor, a wormy man, declared that his wife didn't love him anymore, that she hadn't loved him for years and years. It seemed that Rosalina had been with another for over a decade. Marcus was filled with a rage, a rage he had never before experienced in his body. All these years he had spent in the God King's Army. The things he had done. The innocents he had killed. And for what? To save the life of a woman who didn't even love him? Who had lied to him for a decade? Whose life would have been spared by the advisor anyways? He had sold his soul to the Devil for nothing!


With no regards for the future, his rage took completely over. In a single act, he drew a knife and charged at his wife, determined to kill the person who had destroyed his entire life. As the advisor tried to intervene, Marcus quickly dispatched him, slitting his throat with the blade. His wife tried to retreat, yelling at Marcus to stop, screaming to not kill her. The next thing Marcus knew, he was holding the body of his dead wife in his hands, stabbed in the chest with the knife. He weeped over her dead body, saying sorry to her over and over again. He was still in that same position when the police arrived, investigating the screams that had been reported.


Marcus was sent to prison in Lysia to await whatever sentence the God King decreed for him. Marcus knew that only death waited for him there. He was ready for death. He no longer had the will to live. He had done terrible, evil things in the name of love. A love that had been fake for so long. How many lives would have been spared if he had stopped a decade ago? How many children would still have parents or parents still have children? His entire life had been a lie. Damnation was all that awaited him now.


Other information: His son is specifically not mentioned when Marcus returns home. He son was not at the house when Marcus killed Rosalina. Marcus has not heard from his son at all since his wife's death.
 

Pawle Jenner


89


NPC

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Gender





Male​






Birthplace





Laima​






Personality






A very old person who enjoys the presence of children, Pawle tries to keep himself away from the fighting that has encompassed the rest of the world and instead tries to keep to himself, his age making him rather scared of a preemptive death. Speaking of which, he is aware of his closeness to death, and while not scared of it, he does not want to waste any of the time he has left on useless things, such as arguing, anger, bathing, and dental care, just to name a few. Some things he does make time for, is children and telling the next generation his grandiose tales of the past and how it was so much different.​










Weaknesses

  • Very old
  • Has little desire to be involved
  • Can't deny the desires of children
  • His heart has been giving him troubles as of late
  • Has odd bouts of forgetting things
  • Has a drinking problem. The problem being him having no alcohol.


Strengths

  • Has a very creative mind
  • Strong will
  • Desire to live life to the fullest in his cell
  • Has much life experience
  • Fears nothing




Passive ability


Humanoid Maturing​


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Appearance





Riddled with wrinkles, the years have not been kind to Pawle and his skin is covered in cancer spots, along with warts that have developed over the years. He also has a bronze skin from the sun he has gained from the many years he has been out in the sun.​







History





Not much is known about Pawle and his history. That being said, not much is known about him at all, even his existence. He has a very gratuitous amount of knowledge of the world before the King and laments sometimes about how he was cursed with the years that allowed him to see the world crumble from the gl-well it wasn't the best place before either. He has forgot the details about a lot of stuff, but he is usually reminded daily about how he was in the cell because of disrespecting an officer. He couldn't remember biting him, but apparently the man had the flesh wound to prove it.​
 
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Name: Kyle Yi (NPC)


Age: 23


Gender: Male


Birthplace: Iah


Personality:



Kyle is the type of person who follows orders just as he is supposed to. He has a compulsive eating problem, which causes him to be seen constantly ingesting food, on or off the job. He is extremely motivated, but is not the sharpest tool in the shed, nor is he the most efficient in terms of power. He is not intimidating whatsoever, but he is employed by the king, so he carries around such power as though it is a grand marking of his ability to figuratively fuck people over. Kyle is the type of person who does not stop talking, and never knows what to say. When he does say the right things, its rarely to the right people, so his encouraging demeanor usually fall on deaf ears.


Weaknesses (five or more):


  • Kyle is lower than average in intelligence.
  • He is obese.
  • Has absolutely no faith in the king's system.
  • He is not strong.
  • Kyle runs first.


Strengths (five or more):

  • Uses his status as a prison guard to intimidate everyday people, on and off the job.
  • He is motivated, despite the fact that he physically cannot perform well.
  • He can aggravate people just by being in their presence.
  • Kyle is a pretty decent shot.
  • Can hop over small obstacles... Or at least roll over them.


Passive ability (pick one): Crippling Metabolism - It's fucking nonexistent.


History:


Kyle is a man of orient descent, born to a mother and a father who raised him rather strict. Plump his entire life, Kyle's weight was never brought up as a problem in the household. His father, a man who worked in the military belonging to the king, always taught his son to be a go-getter. Like his father before him, Kyle's father trained him every day, physically and emotionally. The two worked out constantly to get Kyle into shape, so that when he was eighteen, he would be able to join the military and fight alongside one another. Unfortunately, before Kyle's eighteenth birthday, his father passed away in battle. When he turned eighteen, the man attempted to enlist in the military but was turned away due to his less-than-worthy physical shape.


As a result, the man fell into depression. He worked at a restaurant for a couple of years as a cook, and got entirely too big for his own good. During this time, he met his wife and the two wed. This was when Kyle decided to turn his life around. He would be a part of the military, no matter what. He just needed to start lower in the food chain than he would have liked. So, the young man applied to become a guard for Lysia Detention and was accepted a year later, at the age of twenty three.
 
Name: Christoph Welzin


Age: 14


Birthplace: Aldea


Personality: Christoph is a very energetic boy. Often-times driven by his ambitions more-so than any sort of logic would ever dictate a human-being to do. He is also very proud of his family's lineage and reacts fiercely should anyone speak ill his family name. Though should anyone mention his parents he goes uncharacteristically quiet. A soft spot of sorts residing in his emotions for them, along with great confusion. He may seem uncaring at times, too caught up in his own childish antics to actually analyze a situation or the feelings of another person, but he is a kind person at heart and will often apologize once an offense he has made comes to his attention. Getting it there, however, is a bit of a chore as he is also a very stubborn person. Christoph longs to see his family whole again and despises any sort of mis-treatment of other individuals his own age without a family, orphans and street urchins for example. Often this allows him to showcase his kinder side as he would literally give the clothes off his back when helping someone he deems a kindred soul. When Christoph is not running headlong into trouble, helping others, or generally during his 'down time', Christoph will often-times find a book and read to his heart's content. He has a lot to learn about this world of ours.


Weaknesses:


- Christoph often speaks without thinking, coming off as a spoiled rich boy to those who do not know him better.


- Christoph is, all-in-all, naive from his slightly-pampered lifestyle. Most obviously so about women and more... bawdy subjects.



- Christoph has never faced much true hardship in his short life, and thus becomes frustrated easily from confrontation.



- Christoph is also fairly proud, not quite to a severe fault, but one can tell he was raised to be an upstanding citizen.



- Christoph is hesitant to approach new things without first reading about them, or having some prior knowledge about them.



Strengths:


- Christoph is a very kind boy, once people get to know him past his prideful exterior.


- Christoph is very energetic and has great endurance and conditioning for someone his age, most likely from nearly all of his young life being either training in fencing or playing with children his own age in the Aldean countryside.



- Christoph is an excellent fencer, obviously not a master swordsman but his uncle saw fit the young boy should be able to defend himself and his future wife.



- Christoph has a certain... what he calls his 'proper face'. Though he thinks it little more than a type of acting, Christoph can act very proper and sophisticated should a situation call for it. Blending in as a young gentleman in more social gatherings than his true nature would hint at from his raising.



- Christoph is also very well-learned and articulate, capable of reading and writing, even in calligraphy in both cases. As well as knowing a great many phrases and words beyond his time.



Passive Ability: Accelerated Thought Processing


Appearance: 5'4, tanned skin, dark black hair. Fit, yet relatively average


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History: Christoph was raised in the Aldean countryside by his well-off family. Equatable to a noble family of old, yet the Welzin Family was not quite so wealthy. Truly only just better than the farmers as to have their own children not forced to work the fields, Christoph's Uncle, Peter Welzin, saw a chance in the changing of the world to see the boy carry their family name to a place it had not been in a long time. So from the age of six and on Peter taught Christoph all he knew in the way of becoming a citizen worthy of a standing in society. Secretly despising the King along with Christoph's parents, Diana and Velus, for what the man had done to society with his horrendous power. Peter taught Christoph to read and write, when few of the simpler folk they lived among could spell their own name. Eventually, around the age of ten Christoph defeated his uncle at fencing for the first time. His oddly acute mind lending tremendous advantage to the boy's abilities in such a technical style of fighting. Also around the same time, his family begin to subtly speak out against the Elemental King. Using their hard-won respect and influence amongst the folks of the countryside to subtly cause issues for the King's plans in the region. Of course Christoph knew none of this. His life, at the same time, was taken for an uncomfortable turn when his family informed him he would be arranged to marry a young girl from another family, this one a bit more... high up, than his own, but still held respect for the name Welzin.


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This left young Christoph now as the public face of his family, his arranged marriage a facade for his family to present normalcy while they worked in secret. Over the next four years Christoph continued life as usual, though with an occasional meeting with his to-be wife. She was pretty enough, though they never really talked, as their parents handled all the details and seemed more interested in the marriage than Christoph himself, or his arranged wife for that matter. In-fact, the family of his arranged wife lived quite a ways away, so they times they met were not frequent enough for the two to really get to know one-another. Anyways, after four years, on the day Christoph was set to go by carriage to his wife's family's estate, his life... ended. At least, as he knew it. Whether intentionally or not, or by the hand of fate or not, Christoph sprains his right arm.... somehow... he claims it was by roughhousing with the other boys of the town but... only Christoph knows how it really happened. Forcing his family to postpone the trip for another week or so so it has time to heal. After having a friend of the family, an elderly woman named Glenda, make a sling for his arm and support it up properly for him, Christoph returns to his family's estate to a horrific sight. His uncle lay slain, his body surrounded by four members of the Elemental King's own men.


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He had tried to run, his feet beating at the dirt beneath him as he heard the men who had killed his uncle give chase. Screaming for him to halt as to be taken into custody. Christoph had turned, intent on yelling something his parents would have said was unbecoming of a young gentleman such as he back at them, before tripping on falling onto his injured arm. Causing the boy to nearly black-out from pain. As he was hauled to his feet, he thinks he could see, in the distance, his family's carriage rapidly charging down the loose dirt road deeper into the countryside. Vaguely aware he had not, in fact, seen his parents were slain. He hoped that had been them, despite the slight pang of hurt he felt at them having not come to get him. Perhaps they had... not had time? He had no way of knowing and being harshly thrown into the back of a prison carriage did nothing to help him. Before darkness takes him, Christoph is vaguely aware of the soldiers speaking.. their voices muffled beyond comprehension save one word... "Lysia"... he supposed, with the last of his thoughts... THAT was their destination. That was a week and a half ago. After a few days of travel Christoph was put onto a train bound for a prison in Lysia, and now, he stares up at the dark countenance and wonders what fate awaits him.
 
Name: Noam Aschsi


Age: Seventeen


Gender: Male


Birthplace: Delia, Ulric


Personality:

He can adjust decently to any situation, even though he has trouble keeping his true personality entirely separate from any facade he takes. When confronted with a harsh challenge, he will stubbornly force himself through it. Despite his resilience to do as told, he is able to slip into a facade of any kind he fancies, or whatever characteristics will aid in the current situation; This was mostly adapted to evade opposition such as guards.


When he meets someone he is initially cold towards them. Yet he will care and worry for anyone he trusts or thinks fondly of. Noam is also judgmental and adventurous.
Weaknesses: Stubborn, hostile, weak, distrustful, and judgmental.


Strengths: Strong-willed, intuitive, learns easily, trustworthy, and good at lying.


Passive ability: Enhanced durability


Appearance: He is 5'8'', and weighs 147 lbs. He has a lithe, skinny frame and brown eyes.

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History:

Noam was born to Peyton and Shiloh in Delia. They raised him to be a gentleman, and understanding of other points of view. Despite these teachings he began second guessing any first impressions he had with anyone. His father taught him how to work from a young age, mostly manual work because he was growing up around the time of restricted technology. Meanwhile his mother taught him to read and write, which he was eager for each day.


When the soldiers came to Ulric, while he was eleven, his parents sent him off with tentative supplies. He went to the home of his parents' friends, who had a daughter two years older than him. That family them sent their child off after hearing about the impending invasion of the soldiers. The two ran to the coast and sailed to Xi, where they took false identities in order to live as workers. Noam became bored of this before six months had passed, then left without the girl, who thought running off was foolish and suicidal.


After going off into the forest, which had been considered unofficially explored, he was found and captured by a rebel party. They eventually trusted him and brought him into their "family". Two years after joining them he went back to the town his childhood friend had stayed in, but was told that she had been arrested for attempt to evade the king's laws. Then, a few years later [the day before the one in which the roleplay starts], the rebel group he lived with was found and taken to Assyria, and the prison in Lysia. The guards had been told to store him to the prison while his execution was deliberated on due to his young age [unless that part goes against what you want the king/laws to be].
Other information: None
 
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Name:




Luhan Taylors

Age:





21






Gender:





Male






Birthplace:





Shri, Assyria






Personality:



You wish to know about his personality? In simple terms, Luhan is a pile of mush, a pile of tofu, if you will. He is quite literally the softest and nicest guy you will ever meet. True to his name, Luhan’s personality resembles a deer, shy, quiet, easily spooked, and sweet. Shy when you first meet him, you will quickly realize that once he warms up to you, that even though he remains a little shy, he does have quite the sense of humor and is easy to talk to. Maybe it’s due to his natural charisma, but he has a certain aura of quiet power and charm, leading others to trust his easily. Mild in personality, Luhan works hard for the things that he wishes to achieve, quietly enduring the obstacles ahead of him, and never complaining. Sweet and thoughtful, it’s no wonder why he was popular with the girls in his high school, and with their parents, who grew protective of him quickly due to his cute and innocent appearances along with his polite mannerisms and sweet demeanor. Kind, he gives without thinking of receiving. While he is easily spooked, he is loyal and courageous, not afraid to sacrifice himself for the sake of others. Quick to apologize, Luhan is painfully polite, often bowing when meeting an elder, due to asian traditions.


Gifted with a good temper, he is not easily angered, but that doesn’t mean he can’t be angered. When he is angry, it flares. sharply, and at anyone who is there. Not one to hold grudges either, he lets go of past mistakes quickly. Quite forgetful as well, Luhan is a comical person. Funny story, he once pulled a prank on someone who had fouled him by putting glue into his shampoo. He got the guy back, but the next day he used the same bottle of shampoo.. And let’s just say, that that didn’t end very well.



Luhan is extremely self-conscious, sometimes too shy to ask for something as simple as a glass of water. He's quite different from most American boys (no offense you guys) and can be quite the gentleman. Maybe this is his flaw, but Luhan believes that if you treat someone nicely, they will treat you well back. He will always notice when a friend is upset, and isn't afraid to put himself down to cheer up a friend.



Luhan can also be extremely competitive at times and may get upset, letting his pride get in the way, though he knows when it goes too far.



Ever since his younger sister’s death, he’s been wandering by himself, and he’s a bit more distant and cold than before.






Weaknesses:





1. He can be a bit prideful, making it difficult for him to admit that he did something wrong.



2. He can be easily swayed with a crowd, meaning he will agree with one person, and then completely agree with the opposing party.



3. He's a bit too self-conscious, meaning he won't even ask for a glass of water, despite being extremely thirsty.



4. Luhan can also be as stubborn as a mule once he's set his mind on something.



5. Lu doesn't deal with stress very well, and suffers from multiple health problems because of it.



6. The young man is too forgiving, making him easy to manipulate.






Strengths:





1. He moves quickly, especially with straight swords and rapiers.



2. He's a fast learner, and picks up on pattersn quickly.



3. Luhan has a mild personality, meaning he's easy to get along with, and easy to trust.



4. Extremely ambitious, once he's set his heart on a goal, he won't stop at anything to achieve it.



5. Luhan is very loyal, meaning he will never backstab you.






Passive ability:





Enhanced Durability



Appearance:





Reaching an average 5’11” Luhan weighs a slender 120 pounds. However lanky he is, he moves with the elusive grace of a dancer. Most of Luhan’s height is achieved by his long legs. Due to his light weight, he may seem a little sickly at times, and to maintain his weight, his immune system suffers greatly, causing him to get ill quickly and frequently. Throughout his lifetime, Luhan has struggled with his weight, always slightly self conscious about it. With the lack of body fat, he has a slightly willowy and feminine frame, though he hides his body underneath his clothes. Like his name suggests, Luhan is built naturally like a deer, petite, dainty, graceful, but lithe and agile. Luhan’s weight is made up of mostly muscles, which lay lightly defined underneath his skin. As much as his frame is deceiving, Luhan is actually extremely strong due to his various sports. Even though Bambi tries to state that he is manly, his fair and pale complexion, which is a common Fae trait, does not side with his argument.



His face is slightly heart shaped, tapering at the chin to form a smaller chin. Compared to others, Luhan’s face is quite petite, like the rest of his body. His face is pale, and near flawless, except for a few fading scars from slips and falls. Luhan’s naturally midnight black hair, which is uncommon for a full blooded Fae, is cut into something reminiscent to a quiff and Niall Horan’s haircut (when he first debuted.) Little Bambi’s hair is no longer black, as he has dyed it a variegated amount of hues, and currently, his hair resides in a dark orange shade. Maybe it’s because of his facial shape, but Luhan is able to rock multiple different hair colors, including rainbow colored hair. Literally, he asked his hairdresser to dye strands of his hair seven different colors, and he wore this while getting compliments. Due to his bangs being slightly longer than the rest of his hair, Lulu will either spike it up, or leave it as it is, framing his small face, the bangs sweeping to the side of his forehead, covering his thick eyebrows. Luhan is among those people who are gifted with a baby face (but it is by no means pudgy) never matching up with his age. Underneath his eyebrows are his large, almond shaped eyes, often associated with asian roots. Far away, they seem like a dark brown shape, yet up close, you can see that the outer rims are dark brown, going to a light honey hazel color close to the iris. His round, pinchable, and soft cheeks are a rosy color, especially after dancing. Like the quote says, Luhan’s eyes are the first things that express his internal feelings. Luhan’s cheeks often backstab him, turning a crimson color whenever he blushes or compliments a girl. Bambi’s ears are pierced, both having at least one piercing, while his right ear has a second one. Often seen wearing silver dangly cross earrings, Luhan sports a black stud in his second piercing.



On a daily basis, Luhan dresses in a preppy style, most of the clothing he owns, however, is black, or the main color is black. He is usually seen walking around in black skinny jeans, a black over coat that reaches his legs, along with two dual swords strapped to his back. He hides his Torino Rapier inside his overcoat.


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History:





Born on the province of Shri, Assyria, Luhan was raised in a good, loving home. His father was in the military, and had high hopes for his son as well. His mother was loving and caring, devoted to the happiness of her family. Luhan grew up in this environment until he was ten, when his mother passed away during childbirth complications. His father, frozen in grief, abandoned his family life, completely throwing himself into his work, and eventually passed away from overworking himself and injuries sustained in battle.



Luhan raised his younger sister, Inori, by himself, earning a meager living as a singer, until his younger sister passed away after contracting an illness during a particularly rainy and horrible season. The young man has since then been wandering from province to province, fighting his way through issues. He's begun practicing again, and has become quite skilled with dual swords and a Torino Rapier.






Other information:





Nope ^^

 
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Keziah Swann

Commonly Known As: The Black Swan


Age: 25


Gender: Female


Birthplace: Rural Hai, Orjan (hai-hai, GM-chan ;)

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Appearance:


Keziah is almost unnaturally beautiful. Her slim, slender form reaches 5'8'', her long, jet-black hair cascades around her hips, and her wide, emerald eyes (the picture lies!!!) are remarkably expressive. Her face is slim, with a small nose, warm lips, and her skin is a pale ivory colour which contrasts with her dark hair and attire. She is immediately striking and has an almost entrancing affect on most men who catch sight of her face.



In order to avoid this affect, Keziah almost always wears a black facial mask/helmet that obscures her entire head, the material varying as to allow sight. She also wears a long black cloak which falls down to her knees, obscuring the lighter, black armour that she wears underneath. She's quite strong and her body ripples with lean, refined muscle.



In terms of poise, Keziah has a very good stature, obtained through her Templar indoctrination as an early child, and her constant physical training since then. However, without being entranced by her beauty, she can disappear into crowds and seems ordinary and complacent, even dull. Though it's almost never seen, Keziah is normally pretty poker-faced, barring her eyes, which convey her every emotion.





Personality:


On the surface, and to most of the people she encounters, Keziah appears like your bog-standard strong-silent type. She rarely ever speaks, and keeps herself thoroughly to herself. Thoughtful, tactical and quick-witted, Keziah will silently and efficiently work to achieve any task she is given. What little she does say to most people is largely functional. As a result, and due to the nature of her line of work, this is the persona most judge her as having.


However, Keziah is not strong, and underneath her steely exterior, she's a lot more caring than you might expect. For her entire life, people have been trying to make her into the person they wanted her to be, whether it be because of her beauty, talent or birth. She soon grew to accept this, and as a result, is very weak-willed, loyal. She doesn't speak because she literally has nothing to say, and presents very little of her own opinions to the outside world, instead going along with the plans and ideals of her employers. She has grown dependable on the work and treatment she gets, and without serving a purpose, she feels lost, worthless. Hers is a functional existance, and she is extremely obedient to other's wills.

As a result, not many people get to see what she's really like. Most of it is blank space. She thinks a lot more than you might expect, and is surprisingly cautious, but she largely does things for people without giving much of a thought as to the morals behind the act. When she does, she gets fairly downbeat, though doesn't have the willpower to challenge those around her. Her loyalty is so intense that she finds herself being very selfless and caring towards others. After all, she is largely used as their tool; she barely thinks of herself as a person, hence her kindness towards others. If anyone were ever to be able to truly befriend her, they'd find her surprisingly mopey. The only thing that really irks her is when people immediately change their judgement of her upon marking her beauty; she'd prefer to be infamous through her work.

Keziah Swann has always been an important tool to others. But she's never seemed important to herself.




Weaknesses:

-A lack of personal direction-


-Downbeat-



-Lack of personal identity-



-Malleable-



-Bland-


Strengths:

+Total selflessness+


+Loyalty+



+Infamously Strong Fighter+



+Unimposing+



+'Bravery' (though really unflinching dedication to other's causes.)+



Passive Ability:


Regenerative Healing Factor





History:


In the times before the Elemental King's reign, there were several temples scattered across the nations, ancient temples dedicated to honouring the elemental spirits. The people who manned these temples called themselves 'The Spirit Templars', and maintained ancient, spirit-honouring tradition without much in the way of technology barring the bare essentials.


One such temple was located in the secluded, rural beaches of Eastern Hai, a notable temple dedicated to the consecration of the Earth Spirit. It was here that Keziah was born, the only and prized offspring of two important Spirit Templars. As per Templar tradition (though more superstition really), the babe was 'christened' in a ceremony with which to judge her spiritual affinity. Keziah was deemed a prodigy (a fact probably more attriubted to her parent's bribery than actual spiritual judgement), and hence her life's path was defined forever.


When she had grown a little, Keziah immediately began a vigerous routine of physical and spiritual training. Taught by notable Templar elders, Keziah was subjected to much complimentation. She was showered in words like 'prodigy', 'superstar'. She didn't understand them, but the young Keziah noted their importance, and the favour her dedication brought, and so thoroughly dedicated herself to her cause. Noting her beauty even as a young child, the Templar community highly favouritised her, and soon built themself up a set of near perfect expectations for her behaviour.


As Keziah soon found out, this strictly formulated her existance. Everybody wanted her to represent them, to be their masterpiece, their own 'prodigy'. Her parents had wanted to give her fame, but with fame came incredible restriction. Her ruitine, full and tireless, allowed her very little free time of her own choosing. Forced into regimented life and fulfilling other's ideals, Keziah's future was now set.

And then all hell began to break loose. For, when Keziah was seven, the world began to fall into disarray. The earth shook, storms flared, and the seas near the temple torrented against the rocks. She noticed the Templars were getting worried. Why was it that spirit class was cancelled? Why was it that she couldn't control her abilities any more? She was told it was just a stage, but she had her doubts.


Naturally, some of the Elemental King's first targets were the temples that still honoured the old ways. So one day, the elements conspired to destroy the temple. Spiky stalegmites of rock pierced through the consecrated grounds, unblemished in millenia. Waves rose several miles further up the shore than normal, and plummeted against the temple walls. Everything was destroyed. Or so the King thought.



For, at the start of the attack, an elderly Templar grabbed Keziah and forced her to leave. The pair fled without even turning back, lost in the dense foliage near the temple.


A few days later, Keziah turned up in a Hai'en city, alone, hungry, and battered. The elder had parted, saying that they had something important to do for the future of the spiritual world. With no abilities, no friends, no family, and only her Twaranni Blade (which she was still too young to hold properly), Keziah was forced into a life of petty crime and pickpocketing. She detested her existance, but after three years of being a street urchin, learnt to get on with things.

Hence follows a period with which Keziah has shared with nobody. Lasting twelve years, all that is known is that Keziah endured almost unthinkable hardships of a very questionable nature. She refused to speak of this time (though she barely speaks anyway), and so it remains a secret. All that is known is during this time, Keziah became a prized assassin, and near perfected her stealth and fighting talent.

It was after this tragedy that Keziah was picked up by a certain Magpie Kroww. Despite his many flaws, Mags adopted her into his underground merchant trade, using her as a hired hand, although treating her much more personably than those she had worked under before. Alongside protecting the merchant-extraudinaire, Mags has also leant her out on numerous occasions for dirty-work. His right-hand weapon, the pair now travel to a certain Lysian prison, where an ambitious mission is about to take place...


Other information:


Keziah has many battle talents that have lead her guise 'The Black Swan' to rise to infamy amongst criminal circles. The most infamous of all is her aptitude with a Twaranni Blade, an ancient weapon traditionally used by Earth Spiritualists. The blade is long and thin, and spirals once around the user's body in a wide arc, allowing the user to defend and attack at the same time, whilst also damaging those who come near. The standard tactic was to use it defencively in conjuncture with surprise usage of earth spirit abilities. There is also a shorter, more traditional blade-like part which extends from the blade's handle as the rest of it begins to arc. Naturally, it requires very precise technique, but Keziah has had years of refined training to master it. The standard technique is that one uses dual-wields the blade and keeps it close and steady to ones body; this particular blade was once used by a giant of a man, hence Keziah's technique is a little different to others. Nonetheless, it's a rare weapon that, in a technological age, most people do not know what to prepare for.


Additionally, Keziah is fairly adapt with throwing knives, both her premium methods of killing coupled with her stealth. She is very spacially aware on the battle-field, and is very good at dodging and reading attacks. Otherwise, she's decently adaptable with most weapons, though obviously not to masterful standards.

Other than battling, Keziah has very little in the way of interests and hobbies. She's reluctant to attempt new things, and spends most of her time either in reflection or training. Kept secret to most, she's intrigued by anything historical, especially in relation to the spirits, though has accepted the King's rise as a matter of natural order.



 



NPC CHARACTER





Name: Magpie 'Mags' Kroww, often also called 'Merchent Mags'.


Age: 35


Gender: Male


Birthplace: Industrial Aldea, Assyria


Appearance:





Mags is a tall, hunched man who reaches 6'3'' at full stretch. Unlike how the picture suggests, his tattered cloak is far baggier, but doesn't droop over his arms at all. He lacks the balaclava, and instead a dusty quiff protrudes from beneath his hood, nestling above his careless blue eyes. His face is decorated in a light stubble, and underneath his cloak, as one might expect, is a huge array of different weapons and pieces of equipment, the weight of which had inadvertantly caused his stoop.


Personality:


On the outside, Mags wears your stereotypical rugged persona. His speech is rugged and slurred, agressive and direct, and the general sneering frown he gives everything makes him seem hardy and rogueish. Mags is generally careless about everything bar his one weakness; greed. Mags, much like the creature he is aptly named after, is obsessed with money, specifically collecting it. Where money is involved, Mags is a selfish, determined pratt who is usually suadeable.



When money is not involved, however, Mags is surprisingly caring, though he struggles to express it for fear of losing his underground cred. Though his signs of kindness are subtle, they are present and welcome. Mags is well trusted by his employers, who he thinks of himself as a father-figure too. In addition, Mags has a kind of roguish comedy about him, and a slight eccentricity in relation to his actions. Silver-tongued, he's good at manipulating people into his deals, though strangely would never do something immoral where money is not involved.





Weaknesses:


-Very, very greedy (though he'd never admit it).


-Struggles to express his caring side.



-Will do anything for money.



-Lawless.



-A little callous at times.



Strengths:


-Surprisingly good mechanic.


-Protective.



-Charming.



-Persuasive.



-A crackshot with firearms.



Passive ability: 'Holla holla gimme yer dolla, mate'


History:


Looking to stage a rebellion of sorts? Want some shiny pre-King rares? Want to buy some of the last remaining firearms? Merchent Mags is your man! Born into the trade, Mags was brought up with the sole intention of carrying on his father's elusive trade. However, when he finally came of age, the King took over, banning the equipment Mags' trade revelled in. Not only that, but despite his father's best efforts, the business was closed down and his father arrested.



But once a merchent, always a merchent, and the ever elusive Magpie Kroww has been your go-to underground weaponry man ever since. Speciallising in both acquiring illegal weaponry, and selling it, Mags and his wider contacts have been responcible for much of the weaponry that has ended up in oppressor's hands. So what if most of these wannebe rebellions died off? Mags got his money, continued his trade, and became well known in underground circles.


Naturally, such weaponry is hard to come by, so Mags also purchases scrap materials and makes his own firearms. In addition, he's also had to hire people to raid the King's army's firearms departments, and also now has a team of hired arms ready to deploy to any efforts, for a hefty fee, of course. Mags' services don't come cheap, but he specialises in all offencive knowledge. For the last three years, he's been a hot target of the King's watch-list, but thanks his remarkable luck, and thanks to the aide of his new bodyguard and occasional hand-for-hire, the infamous 'Black Swan', he's elluded capture so far. Now he travels to a renowned Lysian prison on to rescue prisoner who owes him a lot of money...
 

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