Opening
Welcome to Rapture, a realm that has existed in the void between universe for countless eons. Originally inaccessible and completely cutoff from the rest of the multiverse, an event known as the Transition brought thousands of beings, entities, and even landmasses to the realm, translocated onto the once-barren worlds of the realm. Its new inhabitants began to form functioning societies in the years that followed since their arrival.
Rapture is a single solar system consisting of three planets: Exodus, Egress, and Diaspora.
EXODUS
- Exodus is a planet located right in between Egress and Diaspora. It is a world that is not overly hostile, yet not overly peaceful. While hostile entities roam the planet, its residents also live in relative peace, and are mostly free do do as they please. The planet is home to a variety of powerful organisations which have managed to establish functioning governments. The planet's geology is very similar to Earth.
NORTH
- A frigid and frozen region near Exodus' north pole.
- This region houses the province of Skyrim (The Elder Scrolls V: Skyrim), with the Civil War won in favour of the Imperials. The dragon population has generally made peace with the local population as a result of the Dragonborn's actions after the defeat of Alduin.
- The kingdoms of Hoshido and Nohr (Fire Emblem: Fates) are located in close proximity. A truce has been made between the two kingdoms due to their current situation.
- Next to Skyrim lies the small Himalayan country of Kyrat (Far Cry 4). Unlike the province it borders, Kyrat is embroiled in a state of civil war between the forces of the country's egomaniacal dictator Pagan Min and Golden Path rebels.
- Further down is Chernarus (ArmA 2). This Eastern European post-Soviet country is heavily forested.
- The Zone (S.T.A.L.K.E.R.) lies next to Chernarus. This area houses the ruins of the Chernobyl Nuclear Power Plant and the city of Pripyat. Reality is warped and twisted in the Zone, with dangerous Anomalies that can either kill you or benefit you in some way scattered around, along with valuable Artifacts. Stalkers call this place their home.
- The land between these locations is mostly barren, though there are several settlements in between, both inhabited and long-abandoned.
SOUTH
- A forested region with a more tropical climate, though the areas past the equator are more temperate.
- The Canopy Kingdom (Skullgirls) lies in this region. The vibrant and prosperous kingdom is a one of the many jewels of this land.
- Bordering the Canopy Kingdom are the savanna plains of Amerish (PlanetSide 2). Formerly a site of constant and unending war, the forces of the Terran Republic, New Conglomerate, and Vanu Sovereignty have entered an uneasy truce since their arrival. This area is rich in the resource known as cortium, which is used by the ex-residents of Auraxis to rapidly construct structures via nanites.
- Next to Banoi are the Rook Islands (Far Cry 3). These lush islands are infested with pirates and privateers, along with the deadly native wildlife. Pirates and privateers often venture into the oceans to kidnap civilians and hold them for ransom, if they are not killed by the hostile aquatic creatures first. The Rakyat Tribe lives on these islands, and fight the pirates.
- In the middle of the ocean, supported by a series of struts is Mother Base (Metal Gear Solid V). This offshore oil rig functions as the base of operations of the mercenary unit known as the Diamond Dogs.
EAST
- An incredibly hostile region mainly consisting of deserts and dry plains.
- The barren and rocky area known as the Dust (Borderlands 2) is located in this area. Roving gangs of bandits who race around in modified vehicles roam this area. The city-ship Sanctuary (Borderlands 2) hovers above this area.
- In the middle of the rolling dunes and sandstorms of the Eastern Desert are the ruins of Dubai (Spec Ops: The Line). The grand city home to many oil tycoons has been ravaged by sandstorms and is slowly getting buried underneath the sand. The Damned 33rd Infantry Battalion, the CIA, and Insurgents are at each other's throats trying to survive, with civilians caught in the crossfire.
- Blood Gulch (Red vs Blue). These curious two identical bases in a box canyon in the middle of nowhere was once home to the Red and Blue Teams of Project Freelancer, but they have since left, leaving their homes (and pointless bickering) behind.
- The wretched hive of scum and villainy known as Mos Eisley (Star Wars) is located here, a haven for criminals and undesirables alike. This lawless spaceport is a dangerous place indeed, but if you're looking to hire someone to do your dirty work or make some easy money, this is the place to go to.
- The Wastelands (Fallout). Irradiated ruins of Boston, Washington D.C., and the Mojave demolished by nuclear armageddon, mutant creatures and hostile raiders wander the wastes, picking on honest wastelanders trying to make a living. This area is dominated by the Brotherhood of Steel, the Minutemen, the New California Republic, and Caesar's Legion.
- The Headquarters (Planetary Annihilation) of Commander Vortex and his army. The location he landed in, his base has grown into a titanic fortress dedicated to the development, production, and deployment of his units. The base is absolutely lined with defenses, with thousands of turrets lining the perimeter, artillery cannons deeper inside, and energy walls keeping intruders out, with anti-nuke launchers protecting the base from nuclear strikes. Below lies a vast network of tunnels, while Anchor defence platforms stay in geosynchronous orbit. Hundreds of factories churn out an endless amount of troops on a daily basis, thanks to Vortex's nanofabrication technology.
- A fair distance from the headquarters of the Vortex Syndicate is the Cheyenne Mountain (Terminator) complex, the main base of Skynet. The mountain has been hollowed out, reinforced and armoured. The cold, gleaming structure houses Skynet's Central Core Installation. Guarded around the clock by Phased Plasma Arrays and Terminator units, it is incredibly well-protected and nigh-impenetrable. Similar to Vortex, this facility churns out a countless number of troops, thanks to Skynet managing to capture and reverse-engineer Vortex's nanofabrication tech.
- The area in between the two automated fortresses is a barren and empty wasteland, the battlefield of the war between the two mechanical armies. This area has the ruins of a city, now unrecognisable as its its buildings have been burnt to metal skeletons. Robotic war machines battle each other in an endless conflict. Plasma fire and explosions light up the battlefield at all times, and the sound of battle can be heard for miles.
WEST
- By far the most developed region. Most of the intact, functioning, and populated cities were transitioned here.
- Close to the equator is the port city of New Mombasa (Halo). This massive, cosmopolitan city functions as a centre for trade across the nations. It is also home to Exodus' only working space elevator.
- The coastal city of Vale (RWBY) is located here. This large city is home to numerous Hunters and Huntresses, elite warriors with supernatural fighters dedicated to combating the creatures of darkness known as the Grimm that spawn in the surrounding forests. The combat school known as Beacon Academy is located not too far from here, and the giant floating Colosseum known as the Amity Colosseum floats above this location, host to the 40th Vytal Festival. It is Exodus' most recent addition, with its residents thrown into disarray and panic due to the murder of a participant during the tourney and subsequent cyber-attack on networks, hijacked by a terror group.
- Off the coast lies Tatsumi Port Island. This small island houses several key points of interest such as Gekkoukan High School,
- Not too far away from Vale is the unassuming town of Suburbia (Plants vs. Zombies). This small town has remained relatively unnoticed for some time.
- Nearby is the city of Opportunity (Borderlands 2). This immaculate and almost perfect city built by Hyperion mostly to fuel its CEO Handsome Jack's ego may have been a shining utopia were it not for its generally oppressed citizens and brutal punishments for even the smallest crime.
- The floating city of Columbia (BioShock Infinite) hangs high above in the sky, shifting from place to place. This patriotic city may look like an American utopia, but it is hiding a darker side underneath its shining exterior. The city produces Vigors that give their users supernatural powers such as the ability to summon a murder of crows or shoot lightning out of their hands.
- The Peninsula (The Forest) lies at the very bottom. This Boreal Forest is home to violent cannibals, horrific mutants, and more mundane wildlife. The abandoned Sahara Research Laboratory is located deep underground, where more mutants and ancient supernatural Obelisks.
ABOVE
- On the moon itself is the Bunker (Nier: Automata). The Bunker is the headquarters of the automated infantry squad, YoRHa. From here, the Commander sends down orders to the YoRHa units through Pod transmissions, as well as drops down support materials and weapons.
- Orbiting the moon is Helios (Borderlands 2), Hyperion's space station. This orbital installation is capable of launching weapons fire at the planet and deploying Loaders straight into battle.
- A massive number of satellites orbits Exodus. The Vortex Syndicate operates a massive Shipyard capable of churning out large numbers of orbital units.
EGRESS
Far more peaceful, civilised, and built-up than Exodus, Egress is home to large number of governing entities who oversee the functions of not just the planet itself, but the whole of Rapture. While it is true that this planet is unified, its political climate is incredibly hostile. Egress is slightly smaller than Exodus and has a similar climate and geology, though land covers more area than water.
NORTH
NORTH
- Similar to Exodus' Northern regions, this area is frigid and cold.
- The furthest up north is Echo Base (Star Wars). This fortified military installation has been carved into a glacier, with trenches lined with gun emplacements snaking through the snow outside, and a network of structurally-supported artificial corridors and natural caverns lining its insides. The base is protected by a shield generator, protecting it from orbital bombardments.
- Far away from the frigid poles and towards the frozen tundra are the Misty Mountains (Lord of the Rings). This vast mountain range stretches all the way from the North to South of Egress, and this natural barrier shields the other side from the polar winds.
- Towards the eastern reaches of the North is the continent of Westeros (Game of Thrones). This long continent stretches all the way from the North to South of Egress, and has a varied climate. This continent is home to numerous Houses, all vying for the Iron Throne.
- Well-hidden in the moorlands and foothills of the Misty Mountains is the sheltered Elven town of Rivendell (Lord of the Rings). This picturesque settlement is located at the edge of a narrow gorge of the river Bruinen, which flows through the region.
- Deep inside a snowy taiga is the Schnee Manor (RWBY), a massive palace of a home fit for the billionaire Schnee Family. While rather isolated, this structure is vast enough to be seen from the air.
SOUTH
- A warmer and more forested region containing numerous forested areas.
- The Halidom of Ylisse (Fire Emblem). This peaceful and tranquil country lies towards the cooler region. While it disdains war and conflict, it maintains a small standing army.
- Hyrule borders Ylisse and shares most of its land with its neighbour after it was transitioned. This beautiful and prosperous land is blessed with deep forests, tall mountains, vast lakes, a barren desert, great cities, villages, and many ancient temples hidden throughout.
- Next to Hyrule is the Mushroom Kingdom (Super Mario Bros.). This land is filled with grassy plains and rolling hills, along with crystal-clear lakes.
- Further down is the city of Zawame (Kamen Rider). This large city is very built-up and urbanised, the unmistakable figure of the Yggdrasil Tower looming taller than every other building.
- Off the coast is the island nation of Altis (ArmA 3). This tiny island nation is home to several thousand people who live in scattered villages and small cities. Its climate consists of particularly strong winds and average temperatures, and mild winters with the occasional seasonal snowfall.
EAST
- An arid area comprised of deserts and dry plains.
- The Province of Hammerfell (The Elder Scrolls) takes up a large area of the East. This vast expanse is covered by vast mountain ranges, grasslands, and deserts. The desolate Alik'r Desert is one of Hammerfell's most well-known regions, taking up a large fraction of the province. The Redguards, a race of men known for being cunning warriors and skilled swordsmen originate from here.
- A sizable portion of the isolated desert planet of Jakku (Star Wars) makes up the rest of the East. This area is filled woth rolling sand dunes and barren rock, along with various wrecks of long-abandoned structures and vehicles. The wreck of the Inflictor, a crashed Star Destroyer, is especially prominent, half-buried in the sand but stretching into the sky. Roving bandit gangs frequently roam the sands.
WEST
- Generally more temperate and urban than the other regions, the West is the political centre for Egress.
- The Jedi Temple (Star Wars), along with a large portion of Coruscant, was transitioned to the very heart of the West. Home to the Jedi Order, the Jedi work as peacekeepers and commanders, and hold significant political power. The city-sized chunk of Coruscant is overseen by the Galactic Senate, headed by Supreme Chancellor Sheev Palpatine. It is also the largest urban area on Egress.
- The District Court is located in Coruscant, and it is where justice is dished out a trials are taken. It is where many defense attorneys and prosecutors operate, and functions as the international court of justice for all of Egress.
- The town of Springfield (The Simpsons) is located next to Coruscant. This town is known as one of the worst in the nation, being heavily polluted and radioactive, due to its nuclear power plant having been built following more lax regulations.
- Built in the middle of the ocean are the Cloning Facility (Star Wars) of Kamino. This facility produces a clone troopers for the former Grand Army of the Republic, grown from the genetic template of the late bounty hunter Jango Fett. The clone troopers grown in this facility mostly work as security personnel and guards for the cities of Egress, with most stationed around the Jedi Temple. Other than that, Kaminoan scientists provide much research from their labs.
ABOVE
- The forest moon of Endor orbits the planet. Heavily forested and dotted with tall mountains and savannas, it is home to the primitive and adorable-looking but deceptively lethal Ewoks, having made settlements among the massive trees.
- A large number of satellites orbits the planet, providing reliable communication services to the inhabitants of Egress.
- Egress' defence fleet comprised of warships of various spacefaring factions such as the Galactic Republic, Citadel Council, and United Natiions Space Commands orbits the planet, protetcing it at all times.
BETWEEN EXODUS AND EGRESS
- The colossal space station known as the Citadel (Mass Effect) lies in interplanetary space between the two worlds. This artificial installation serves as the capital of the Citadel Council, made up of a collection of races. It is home to several million people, and each of its arms, known as Wards, is a city by itself containing a breathable atmosphere. The Citadel functions as a trading port between Exodus and Egress, being easily accessible for those with access to spaceflight. It is rich with stores and merchants offering all kinds of goods and services and is rife with vibrant 'nightlife'. However, it also attracts illegal activity such as criminal gangs and mercenary organisations.
DIASPORA
The very definition of a death world. This planet is where monsters, demons, and everything in between were dumped, ranging from lethal Xenomorphs to fear-hunting Grimm. It is also host to many hostile locations such as Tiberium fields and hellish landscapes. The overall geology of Diaspora is raked by jagged cliffs, ravines, and mountains, not to mention lakes of fire and volcanoes, the sky always a shade of deathly red. Hostile creatures of every kind roam the surface and the depths below. No one can live here, and it is off-limits to the inhabitants of Rapture. Yet many adventurers, either brave or utterly foolish, travel to this world in droves, lured by promises of riches. Not many survive longer than their first day.
NORTH
- A myriad of locations that appeared to have been spontaneously mashed together in a strange, surreal floating plane lies here, overrun by zombies. This realm is simply known as Revelations (Nazi Zombies). This so-called 'perfect world' has been corrupted by the Apothicons, former members of an ancient order of mystical creatures known as the Keepers. The laws of reality are warped here, but treasures such as weapons, collectibles, and of course, Gobblegums can be found here.
- Not too far away is the wreck of the Ishimura (Dead Space). The half-destroyed wreckage of the colossal planet cracker is infested with creatures known as Necromorphs, reanimated corpses twisted into horrible abominations.
- Underground is an as-of-yet unidentified Necron Tomb (Warhammer 40,000). Hundreds upon thousands of the robotic bodies of the Necrons lay dormant, waiting to be awoken to reclaim what was once theirs.
- Sitting only a short distance away from the coast is the abandoned Soviet-era island research facility known as Katorga-12 (Singularity). This island was the scene of a horrific accident that destroyed a large amount of the central buildings and caused a time anomaly known as the Singularity to appear in the middle, characterised by a massive plume of spiralling energy that stretched into dark clouds above. Many hostile mutants call this place home.
SOUTH
- Xenomorph Hives (Alien) stretch across this region, constructed by pitch-black gelatinous resin known as Hive webbing. Highly aggressive creatures known as Xenomorphs populate this area and compete with other lifeforms for dominance and food. The Queen nests here, constantly laying eggs to ensure the survival of the species.
- Flood Hives (Halo) also spread across the area. These hives produce parasitic lifeforms known as the Flood, which are highly aggressive. They are constantly battling the aforementioned Xenomorphs for dominance.
- A barren wasteland, with rocky terrain and enormous purple crystals sprouting from the ground with the sky stained a dark red known as the Grimmlands (RWBY) lie here. Hostile creatures that feed on negative emotion known as Grimm spawn here. This area is also home to Salem, the Queen of Grimm.
- The fields of glowing green crystalline minerals known as Tiberium (Command and Conquer) are ubiquitous throughout the region, and just about everywhere else, though they are most concentrated here. These minerals are incredibly valuable, able to power entire armies and devastating weapons. Tiberium is lethal to carbon-based life, causing death and mutation. Primitive, Tiberium-based lifeforms known as visceroids wander aimlessly through the fields.
EAST
- The Glowing Sea (Fallout 4), merged with the Divide (Fallout: New Vegas) takes up much of this region. These locations were ground zero of a nuclear strike, and is thus filled with lethal radiation. Only mutated life can be found here, and maybe a few insane atom-worshipping cultists. Various treasures from the bygone pre-war era can be found scattered around.
- The Moscow Metro (Metro 2033), a vast underground subway system that also functions as a bomb shelter can be found hidden beneath the surface. Survivors of a nuclear war fled here and survived for years. Unfortunately, most of the Moscow population has been killed after the transition. Yet some still live, the last bastions of life
- Also known as the 'Prison of Sloth' or the 'Prison of Regression', Mementos (Persona) was once an underground railway system the leads deeper and deeper underground in the Metaverse Tokyo that houses creatures known as 'Shadows'. It may not look like a prison at first, but finding the depths would change your mind...
WEST
- With its perpetually setting sun and gorgeous architecture, the city of Anor Londo (Dark Souls) will take your breath away upon your first sight of it, but don't be fooled by its apparent tranquility. This vast city is host to demons and enemies, not to mention the dreaded Invaders.
- The former capital city of Massachusetts, Boston (The Last of Us), is located nearby. Once a heavily populated, bustling city, Boston has been transformed into an abandoned ghost town reclaimed by nature in the wake of the cordyceps brain infection. Humans who have been infected and mutated by the fungus into hostile zombie-like creatures known as the Infected roam the city, looking for prey.
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