Welcome to Rapture, a realm that has existed in the void between universes before creation has even existed. Originally inaccessible and completely cutoff from the rest of the multiverse, an event known as the Transition brought thousands of beings, entities, and even landmasses to the realm, translocated onto the once-barren worlds of the realm. Its new inhabitants began to form functioning societies in the years that followed since their arrival.
Rapture is a single solar system consisting of three main planets: Exodus, Egress, and Diaspora.
EXODUS
Exodus is a planet located right in between Egress and Diaspora. It is a world that is not overly hostile, yet not overly peaceful. While hostile entities roam the planet, its residents also live in relative peace, and are mostly free to do as they please. The planet is home to a variety of powerful organisations which have managed to establish functioning governments. The planet's geology and climate is very similar to Earth.
NORTH
Exodus is a planet located right in between Egress and Diaspora. It is a world that is not overly hostile, yet not overly peaceful. While hostile entities roam the planet, its residents also live in relative peace, and are mostly free to do as they please. The planet is home to a variety of powerful organisations which have managed to establish functioning governments. The planet's geology and climate is very similar to Earth.
NORTH
- A frigid and frozen region near Exodus' north pole.
- Located deep within the north pole itself lies Echo Base (Star Wars). This facility houses a contingent of Rebel forces of the Alliance to Restore the Republic.
- This region houses the province of Skyrim (The Elder Scrolls). The civil war between the Imperials and rebel Stormcloaks has been placed on hold due to current circumstances.
- The land of Heathmoor (For Honor) borders Skyrim. This area is made up of three regions: temperate Ashfeld, the cold Valkenheim, and the swampy Myre, home of the Knights, Vikings, and Samurai, respectively. The Wu Lin roam this land.
- The medieval battlegrounds of Camp along with various other areas such as Feitoria and Grad (Mordhau) is located nearby. The Iron Company and Free Guard mercenary companies battle each other in an endless battle for dominance. Naked maul-wielding maniacs with foppish voices terrorise the battlefield.
- Celeste Mountain (Celeste) is one of the highest mountains that you will probably ever come across, it will probably take days just to complete this task. Those who dare to climb it will have to go up against some deadly obstacles and avoid falling down many large pits. There has only been one ever instance of someone reaching the top in the past... so taking on this challenge yourself will not be an easy one. Good luck.
- The land between these locations is mostly barren, though there are several settlements in between, both inhabited and long-abandoned.
SOUTH
- Made up of vast oceans with thousands of tropical islands, the south has many trade routes that ferry goods and other cargo to the other regions, and is also infested with pirates.
- Much of the ocean is known as the Sea of Thieves (Sea of Thieves). This vast region is dotted with islands with buried treasure ripe for the taking. Be warned, however, as there are also wandering pirate crews, ghost ships, and other sea creatures ready to kill anyone who ventures within.
- In the Sea of Thieves are the Rook Islands (Far Cry 3). These lush islands are infested with pirates and privateers, along with the deadly native wildlife. Pirates and privateers often venture into the oceans to kidnap civilians and hold them for ransom, if they are not killed by the hostile aquatic creatures first. The Rakyat Tribe lives on these islands, and fights the pirates.
- Within the sea is Louie's Place (The Jungle Book). Louie has made a name for himself by transforming a remote island into a haven for weary travellers across Exodus. Lush and unexplored, the island was the perfect setting for his dream club and was conveniently situated near local shipping routes. Built around an old ship wreck, Louie constructed his club piece by piece with the help of the Bandar-log. Louie's Place has grown from a deserted island into one of the single most heavily-trafficked spots on Exodus.
- Deep within the region is Skull Island (Monsterverse). This mysterious island houses many secrets, and many horrors. Giant, monstrous creatures roam the lands.
- The largest landmass and a continent by itself is Amerish (PlanetSide 2). This land consists of plains, sporadic mountainous terrain, and lush flora. It is inhabited by three warring factions: the Terran Republic, the New Conglomerate, and the Vanu Sovereignty, embroiled in an endless conflict due to a mysterious resource native to the region known as Nanites.
- Blood Gulch (Red vs Blue). These curious two identical bases in a box canyon in the middle of nowhere were once home to the Red and Blue Teams of Project Freelancer, but they have since left, leaving their homes (and pointless bickering) behind.
- Off to the coast of Amerish is the port city known as Roanapur (Black Lagoon). A den of crime and corruption, the city is the base of operations of many criminal factions, most notably the Lagoon Company and Hotel Moscow. In recent times it has seen a growth in its economy.
- Not too far away is the wretched hive of scum and villainy known as Mos Eisley (Star Wars) is located here, a haven for criminals and undesirables alike. This lawless spaceport is a dangerous place indeed, but if you're looking to hire someone to do your dirty work or make some easy money, this is the place to go to, not to mention the only way offworld for the region.
EAST
- A vast, expansive region mainly consisting of deserts and dry plains. It is also the most inhospitable.
- The Wastelands (Fallout). Irradiated ruins of Boston, Washington D.C., and the Mojave demolished by nuclear armageddon, mutant creatures and hostile raiders wander the wastes, picking on honest wastelanders trying to make a living, all merged into one. This area is dominated by the Brotherhood of Steel, the Minutemen, the New California Republic, and Caesar's Legion.
- Not too far away is The Zone (S.T.A.L.K.E.R.). This area houses the ruins of the Chernobyl Nuclear Power Plant and the city of Pripyat. Reality is warped and twisted in the Zone, with dangerous Anomalies that can either kill you or benefit you in some way scattered around, along with valuable Artifacts. Stalkers call this place their home.
- In between the Wastelands and The Zone is the Cosmodrome (Destiny), a facility from humanity’s Golden Age that now lies in ruins. Old colony ships that never launched remain standing upright, and mechanical waste litters the area, along with old facilities. Guardians of the Last City patrol this area, battling the Fallen and Hive for dominance.
- Right in the middle is a strange facility only known as Construct (Garry’s Mod). This bizarre location appears to serve no purpose, although there have been reports of strange humanoid creatures with glowing devices poking out of their pelvises roaming this area.
- Cheyenne Mountain (Terminator) complex, the main base of the malevolent artificial intelligence known as Skynet. The mountain has been hollowed out, reinforced and armoured. The cold, gleaming structure houses Skynet's Central Core Installation. Guarded around the clock by Phased Plasma Arrays and Terminator units, it is incredibly well-protected and nigh-impenetrable.
WEST
- By far the most developed region. Most of the intact, functioning, and populated cities were transitioned here. It has a temperate and mountainous climate.
- Close to the equator is the port city of New Mombasa (Halo). This massive, cosmopolitan city functions as a centre for trade across the nations. It is also home to Exodus' only working space elevator.
- A combination of multiple Nodes, known simply as Node City (Cytus II). A large tower in the middle of the city controls the weather, and also holds the base of ARC, a large technology company supporting the majority of Node. The technology in Node is much more advanced than our present times, dealing mostly with virtual connections. Within Node, there's quite a bit to do. You can grab a drink at JOEZ Bar, catch a live concert at one of the clubs (if virtual concerts aren't your thing), even go around one of the shopping districts! Though, there are many gangs lurking about during the nighttime, including Kyuu Hou Kai, said to be led by a very wise being... some suspect it's an AI or some sort of front made by the Armed Forces, who knows? Well, either way, if you're hurt by one of these gangs, there's always the Node Hospital. There's an awful lot of rumors going around though...
- Once an impressive floating city, Endura (Arc of a Scythe) has quickly fallen, becoming more of a port for wayfarers. It opperates on Large fans, as well as hundreds of ballast tanks underwater, keep the island floating and go up and down by two feet twice every day to simulate the tides. These run by themselves, but can be sabotaged..... The city is approximately 2 to 3 miles long, with lush gardens, and high-tech all over the place.
- The coastal city of Vale (RWBY) is located here. This large city is home to numerous Hunters and Huntresses, elite warriors with supernatural fighters dedicated to combating the creatures of darkness known as the Grimm that spawn in the surrounding forests. The combat school known as Beacon Academy is located not too far from here, and the giant floating arena known as the Amity Colosseum floats above this location, host to the 40th Vytal Festival.
- The city of Axel (Konosuba) is not far away. This peaceful yet strange city is home to a vast number of adventurers, both rookies and veterans who find membership with the Adventurer Guild. Since its Transition to Exodus, it has prospered due to it being located on a major trading route.
- Deep in the mountains is the Last City (Destiny). This walled city houses the Guardians, immortal warriors brought back by a paracausal force known as the Light. The mysterious alien object known only as the Traveler floats motionlessly over the City, silently watching over the remnants of humanity.
- Many other cities and settlements are dotted across the region.
ABOVE
- The space station known as the Fortress of Doom (DOOM) orbits the planet, functioning as the personal headquarters of the Doom Slayer.
- Exodus’ moon of Eschew is the planet’s only natural satellite. The Scarlet Keep and Hellmouth (Destiny) are located here, constructed by the Hive, who have a vast network of tunnels running underneath the moon’s surface.
EGRESS
Far more peaceful, civilised, and built-up than Exodus, Egress is home to large number of governing entities who oversee the functions of not just the planet itself, but the whole of Rapture. While it is true that this planet is unified, its political climate is incredibly hostile. Egress is slightly smaller than Exodus and has a similar climate and geology, though land covers more area than water.
TBD
DIASPORA
The very definition of a death world. This planet is where monsters, demons, and everything in between were dumped, ranging from lethal Xenomorphs to fear-hunting Grimm. It is also host to many hostile locations such as Tiberium fields and hellish landscapes. The overall geology of Diaspora is raked by jagged cliffs, ravines, and mountains, not to mention lakes of fire and volcanoes, the sky always a shade of deathly red. Hostile creatures of every kind roam the surface and the depths below. No one can live here, and it is off-limits to the inhabitants of Rapture. Yet many adventurers, either brave or utterly foolish, travel to this world in droves, lured by promises of riches. Not many survive longer than their first day
WIP
- Argent D’Nur (DOOM)
- Ripped from the frozen moon of Europa is Castalia Macula (Destiny). This region once housed the base of operations for the Clovis Bray Corporation's Exo Project during the Golden Age, and ruins still remain, half-buried under snow and ice. Deep Stone Crypt is located here, where humans were converted into Exos. The city of Riis-Reborn is built in the ruins of Eventide, acting as a safe haven for Fallen in the system, though Eramis of the House of Salvation has turned it into the base of her new empire. A single Darkness Pyramid hovers silently over the ice fields.
- The desolate, barren wasteland known as the Land of Darkness (RWBY) lies next to Castalia Macula. Its terrain is rocky, with enormous crystals sticking out of the ground, and the sky is a perpetual dark shade of red. The Creatures of Grimm roam this region, spawned from numerous black pools. Evernight Castle, the headquarters of Salem, Queen of the Grimm, is situated in its middle.
- The Glowing Sea and the Divide, both ground zero for a nuclear strike, have been merged into a single location known simply as the Glowing Divide (Fallout). This area is incredibly irradiated and nearly completely inhospitable. Mutant creatures roam this area, preying on anyone or anything who ventures within, while a religious cult seemingly unaffected by the radiation known as the Children of the Atom operate here. Despite the devastation, there are many priceless artefacts buried beneath the wastes in ruined facilities.
- A Hive warship has crashed on the border between the Land of Darkness and the Glowing Divide. Survivors have formed a large, subterranean nest known as a Broodhold (Destiny), with a Wizard under the command of Savathûn, the Witch-Queen. From this nest spawn countless Hive who war with both the Grimm and mutant creatures for supremacy.
- Neighbouring the Glowing Divide are the ruins of Moscow, and underneath that, its extensive Metro (Metro 2033). Survivors of a devastating nuclear war fled underground and survived for years beneath the surface, defending themselves against the elements, mutants, and hostile factions that formed in the Metro itself. Since the Transition, however, most of its inhabitants have been killed by the Glowing Divide's own mutants or infighting, though some pockets of survivors remain.
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- Site-13 (SCP Foundation)
- Tiberium (Command and Conquer)
BEYOND
This refers to anything located in the void of space in the Rapture System, such as space stations and other installations.
- The colossal space station known as the Citadel (Mass Effect) lies in interplanetary space between Exodus and Egress. This artificial installation serves as the capital of the Citadel Council, made up of a collection of races. It is home to several million people, and each of its arms, known as Wards, is a city by itself containing a breathable atmosphere. The Citadel functions as a trading port between Exodus and Egress, being easily accessible for those with access to spaceflight. It is rich with stores and merchants offering all kinds of goods and services and is rife with vibrant 'nightlife'. However, it also attracts illegal activity such as criminal gangs and mercenary organisations.
THE BOUNDARY
The region known only as the Boundary is not one fixed location, but the term used to refer to furthest place that can be travelled before anything beyond inexplicably gets destroyed. A ring of wrecked spacecraft surrounds the system, mixed with asteroids and other debris, along with smaller celestial bodies such as plantoids. Out here, pirates and criminals and other undesirables roam this lawless frontier.
- A collection of asteroids, spacecraft wrecks, and other debris linked together makes up the main inhabited area of the Boundary. This is known simply as the Tangled Belt. This is where the much of Rapture's undesirables and criminals come for refuge, and to make a quick buck. An Eliksni known as The Spider (Destiny) has a significant amount of power here, running a vast crime syndicate and oftentimes acting as its only law. Other inhabitants include the Belters (The Expanse), many of whom are responsible for mining the asteroids for resources and performing maintenance.
- A large Cabal Fleet (Destiny) is stationed towards the edges of the system. Cabal forces of the Red Legion and other units that were Transitioned to Rapture coordinate from here, headed from the massive Fleet Carrier Astaroth Vae XI, commanded by the self-proclaimed Primus Zhu'uac. For the time being their efforts are focused on simply surviving, although they may have further dreams of conquest.
- Tycho Station (The Expanse): A spin station and mobile construction platform responsible for manufacturing and materials processing. It is also the covert headquarters of the remnants of the Outer Planets Alliance, headed by Fred Johnson.
- The Graveyard: The final resting place of thousands of vessels that tried to flee Rapture, the Graveyard contains numerous wrecks from all kinds of spacecraft. It also habours many horrors such as mutant creatures, hostile aliens, and worse.
- Towards the very edge of the Graveyard is a single Space Hulk (Warhammer 40,000), formed from the conjoined wrecks of a hundred vessels and corrupted by dark forces. This Hulk is so large that it generates its own gravity and atmosphere. It is known to randomly disappear for periods of time, only to reappear elsewhere in the system in an endless drift. It is infested with Tyranids, Hive, Scorn, Taken, and Orks, along with many other horrors like Xenomorphs. However, scavengers who dare to venture within find many priceless treasures and technologies, but few ever make it out in one piece.
- Other planetoids and celestial bodies
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