Lorsh
Varlot
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I think it’s pressure along with pampering. Especially at a young age you get that feeling of being unstoppableNot sure if I asked this one before, but...
Random question of the day:
Is it true that pressure is the #1 reason why child stars go crazy?
For future reference, if you're going to answer a previously asked question, please quote that question in particular so that I know which question you're answering. Thank you, God Bless.When I was a kid, the dumbest thing I did was trying to jump off the roof with an umbrella, thinking I could fly like Mary Poppins. Luckily, I landed in a bush with only minor scratches, but it definitely taught me a lesson about the difference between fantasy and reality!
I honestly would have to agree with that! I imagine that little kids don’t have the patience needed to fully finish a game so their catering to multiple sage groupsMaybe they're trying out different things or trying to cater to different audiences.
Sounds like there would still be bullying, so no.Random question of the day:
Would bullying a bully solve the bully problem in schools and the internet?
True trueSounds like there would still be bullying, so no.
Psychology says that bullies create more bullies, so I would say no.Random question of the day:
Would bullying a bully solve the bully problem in schools and the internet?
Interesting take but I honestly can't even argueYeah! Probably wouldn’t work for ALL situations but in certain ones. As they say “An eye for an eye”. If my kids were getting bullied id let them handle it in whatever way is needed
For future references, please quote a previously answered question if you're going to answer it. Thank you, God Bless.Sega alternates between prioritizing gameplay and story in Sonic games to cater to other aspects of their fanbase. Gameplay-focused titles emphasize the fast-paced action and platforming mechanics that define the series, appealing to long-time fans and newcomers alike. Conversely, story-driven installments delve deeper into character development and narrative arcs, aiming to engage players on an emotional level and expand the Sonic universe. This alternating approach allows Sega to maintain a diverse range of experiences within the franchise, accommodating varied player preferences while keeping the series fresh and innovative.
thanks for your guidanceFor future references, please quote a previously answered question if you're going to answer it. Thank you, God Bless.