Cryoseraph
Junior Member
So I have thought up two new Solar charms (and one mirror). Both need proper stylistic names and some judgement on balance.
First charm is a high Essence and High Lore/Larceny charm. I'm ball-parking Essence 5 and Lore/Larceny 5, probably with Order-Affirming Blow for Lore and and maybe Stealing From Plain Sight for Larceny. The reason for these is that the Charm allows Solars to force their Will upon the Underworld and their bodies to respire Essence normally down in the Underworld. I'm also ballparking the Cost at 20m, 1w, maybe 2w instead. It sounds high, but since it gives someone access to recovering Essence they wouldn't otherwise have at all. This would need to stay committed to keep up the respiration, and releasing it immediately would halt any respiration occurring. Abyssals would have a mirror for this to allow them respiration in Creation.
Reasoning fluff-wise: The Underworld is a reflection of Creation 'above' it. And any reflection needs light to exist. It is upon this principle that Solars long ago developed a costly but useful Charm to allow them to survive on long or dangerous treks into the Underworld. The Lore version of this charm takes precise understanding of Essence to manipulate how your own body treats the ambient Essence around it. The Larceny version involves learning how to steal minutes amounts of Essence from the environment and take it into themselves. The Abyssal Mirror for this is this version instead: Death is everywhere, and every moment in creation involves some small death in some way, as millions of insects, and trilions of bacteria die at any given moment. An Abyssal learns to harness that minute death Essence and focus on it to respire in Creation. Lore and Larceny reasoning is the same.
Second Charm is a Solar Mirror to a favorite Abyssal Charm of mine called Cadaverous Torpor Technique (adds extra Incapacitated levels equal to Stamina rating, buyable up to Resistance rating times). I want to create a slightly better equivalent for Solars involving the -4 health level area. However, -4 and conscious is easily better than Incapacitated, so how do I balance this? Less stacking allowed? or less than Stamina levels given with each purchase? I'd ballpark it at 2-3 levels each purchase.
I think access to more health levels makes PCs more viable and gives much better scenes of fighting to the bloodied end instead of such a wounded level being the minor speed bump to death. Much better for the great Solars of the past who fought for days straight.
First charm is a high Essence and High Lore/Larceny charm. I'm ball-parking Essence 5 and Lore/Larceny 5, probably with Order-Affirming Blow for Lore and and maybe Stealing From Plain Sight for Larceny. The reason for these is that the Charm allows Solars to force their Will upon the Underworld and their bodies to respire Essence normally down in the Underworld. I'm also ballparking the Cost at 20m, 1w, maybe 2w instead. It sounds high, but since it gives someone access to recovering Essence they wouldn't otherwise have at all. This would need to stay committed to keep up the respiration, and releasing it immediately would halt any respiration occurring. Abyssals would have a mirror for this to allow them respiration in Creation.
Reasoning fluff-wise: The Underworld is a reflection of Creation 'above' it. And any reflection needs light to exist. It is upon this principle that Solars long ago developed a costly but useful Charm to allow them to survive on long or dangerous treks into the Underworld. The Lore version of this charm takes precise understanding of Essence to manipulate how your own body treats the ambient Essence around it. The Larceny version involves learning how to steal minutes amounts of Essence from the environment and take it into themselves. The Abyssal Mirror for this is this version instead: Death is everywhere, and every moment in creation involves some small death in some way, as millions of insects, and trilions of bacteria die at any given moment. An Abyssal learns to harness that minute death Essence and focus on it to respire in Creation. Lore and Larceny reasoning is the same.
Second Charm is a Solar Mirror to a favorite Abyssal Charm of mine called Cadaverous Torpor Technique (adds extra Incapacitated levels equal to Stamina rating, buyable up to Resistance rating times). I want to create a slightly better equivalent for Solars involving the -4 health level area. However, -4 and conscious is easily better than Incapacitated, so how do I balance this? Less stacking allowed? or less than Stamina levels given with each purchase? I'd ballpark it at 2-3 levels each purchase.
I think access to more health levels makes PCs more viable and gives much better scenes of fighting to the bloodied end instead of such a wounded level being the minor speed bump to death. Much better for the great Solars of the past who fought for days straight.