[Race For The Queen's Juniper] Character Compendium


elf_boy_by_pandora123-d47ltx9.jpg





Name:
Birch


Nicknames:
Twig


Age:
12


Gender:
Male


Race:
East Dryad


Height: 4ft 5”


Weight: 85lbs


Current Residence: The Hangman's Remorse, Captain's Cabin.


Crew Loyalty:
The Hangman's Remorse


Occupation/Rank On Ship:
Cabin Boy


Skills And Abilities:
Quick on his feet, brave, a decent shot for someone his age, great at climbing and balancing.


Weapon/s:



Pistolblade


Pistoldagger.png


Dagger


juego-de-tronos-daga-de-catspaw-replica-1-1-49-cm.jpg


Piercings/Tattoos/Scars Of Note:
n/a


Personality:
Upbeat, excitable and adorable, Birch is always on the go. It seems he was a monkey in his former life as he lives climbing all over the Remorse. Like any Dryad, he is a vegetarian, but he does sneak a taste of meat once in a while. He loves candy, taffy especially.


History:
His mother and twin brother died during complications during childbirth, he was raised by his father and a wetnurse. At ten, he and his father went on a journey to Nishka but they were ambushed by bandits. Birch fled and managed to hide until the bandits got bored and moved on. Queue Simba in the canyon moment before the boy realised he was alone. He lived on the streets of Nishka for a year and a half before stowing away on the Hangman's Remorse. Birch was extremely lucky that the Captain was looking for a cabin boy.


Anything else:
He has a pet hawk, called Beak.


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Played by @Broken-Angel




Name- Lilith Morgan


Nicknames- Lilly


Age- 25


Gender- Female


Race- West Naiads


Height- 5'3


Weight- 103lbs


Current Residence- Lowestoft


Crew Loyalty- Cloud Peril


Occupation- Boatswain


Description-


1365130621356.jpg



Piercings/Tattoos/Scars of Note-She has five small golden earrings in each of her smooth, pointed ears. Lilith also has the ship's insignia tattooed on her right shoulder blade. She only has one scar along her left forearm, which she acquired during a scuffle with some bandits who tired to make the Cloud Peril one of their victims.


Skills and Abilities- Excellent skills with a sword, which is her weapon of choice. Along with above par, hand to hand combat. She may not be useful when it comes to making healing elixirs but she knows how to take down the best of them with her swift and fluid fighting skills. However, she does have this knack for boasting people's spirits and courage.


Weapons- Her ever trusty sword Evie


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Along with her faithful Horus


d_749.jpg



Personality- Lilith is very nose to the grindstone. She takes her job very seriously and to heart. She's not one to joke around all that much nor "let her hair down", type of person. She believes that in order to do your job right, one must be fully committed to it. Now that's not to say that she doesn't enjoy going having a drink or two but that she's extremely level headed. Not letting to foolish antics of the more goofy shipmates, over come her seriousness.


History-Ever since Lilith could remember she wanted to do something great, something that would leave her mark on history for years to come. As a young girl, Lilith was always the serious type. Acting much more mature than the other young elves in her homeland. She supposed she could blame that all on the fact that her father had left of a job with one of the villages fishing crew. Though deep in her heart, Lilith knew that there was something more to it than just ordinary fishing.


Later she had learned that the people that her father had left with, were in fact pirates. The whole town was abuzz with how could her mother be married to such a man. Day after day, Lilith had heard every story known to man about pirates. Some of them were bad, making them out to be these glorified bandits. Then there was some who made them sound like sound like they were the most courageous people around. She, of course chose to believe that her father was in with the courageous types. She felt pride in knowing that her father was a brave and fearful pirate. What she didn't know what that sometimes pirates go missing. She ended up learning that part of the story after her father had been gone for 4 months.


The crew that he had left with, had returned. But not with her father. She remembered the weeks that had passed and how her mother had went from this lively sweet person, to this shell of an elf. It was from then on that she knew that she was going to have to care of herself. Though she did not want to leave her mother, she also knew that the person before her, was no longer her mother.


At the age of 16, Lilith had begun to somewhat make a name for herself. She did little odd and end jobs at the town which she moved to, Lowestoft. There she worked at many different establishments. She worked as a bar maid at the local pub. Though that hadn't lasted long. One of the patrons learned the hard way, that she was not gentle flower. That came with thanks to one of the towns less than popular, former pirate. A one Sir. Robert Williams. When she first arrived at Lowestoft, she heard of the man and all the great things he once did for the town. Upon meeting him though, she had found something different. Where she expected this manly and brave elf, she was met with a washed up excuse for a being.


Day after day she would come and bug him about teaching her what it was to be a pirate. For she wanted to bring her and the only way that she knew to do that was to become one of the best pirate around. Finally getting tired of her annoyance, Robert decided to teach her everything that he knew. Though it wasn't easy, she eventually got the hang of things. He taught her swordplay and various defensive techniques. Everything that she needed to learn to be a pirate, he taught her.


One day during a raider attack, she had lost her somewhat of a close friend. That was probably the last straw in her decision to become a member of an airship. With her mind settled, she joined the Clouds Peril at a low stature of Cabin Girl. After a several years, she had finally made her way up to Boatswain. And that is where she is now, completely happy with her role on the proud airship. In her many years of being on this ship, she has only recruited one member. And that was the "colorful" Jackson Filcherly. That elf gave her headaches on a daily basis. But in the end he would come through in a pinch, albeit in a non conventional way. But this was her life now, this was her chance to make her impact on history.


Anything else- n/a
 
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Played by @VolcanicMagma

[Brooksleuth Thamalath]

l2_elf_male_by_awetosorphanage-d6q7eqw.jpg


"What song do ye want me to play next?"



  • Nicknames: Brook

    Age: 29

    Gender: Male

    Height: 6'3"

    Weight: 60kg

    Current Residence: (Previously: Nishka / A hut in a forest near the waters.) Aetherbladers Ship - The Hangman's Remorse.

    Race: West Naiad

    Personality: Brook is a cocky and smooth tea-drinker. His appearance hides his true self, since it shows a pretty hot guy that smirks alot. Though when he plays his violin, he can't help but let his life flow through every stroke. Brook's actually a dark and morbid lad that talks about problems (Literally about near death or death experiences that the crew has encountered or is encountering) in a oddly cheerful way. Usually, he lets his music express his emotions and do the fighting.


  • asp_27370_lg.gif


    It 's head ends on his elbows, the tail starts on his spine.

    Weapon:

    aion_bard_weapon___heart_strings___by_onebleedinglotus-d5pg54w.png


    He named it after his sister that handed it down to him (even though it's pink), Cynthia. It's name is Cynphony.

    The bow turns into a sharp blade if he plays his violin fast and furiously. (Or he just clicks a button that was built into the bow and then it turns into a blade, but he doesn't want anyone to know that.)
 
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Played by

@khuyen


Anni "Breezy" Kennwood


______________________________________________________________________




2morot2.png


Name: Anni Kennwood


Nicknames: Breezy. Everyone calls her Breezy.


Age: 22


Gender: Female


Race: East Garuda - known for their crafting and fishing abilities. Spending all of her time in the workshop, she's become more pale than other Garudians.


Height: 5"0


Weight: "P-please don't ask a lady that question!" "Pfft, Breezy, you're no lady!" "Shut your potty mouths or I will -censored-"


Current Residence: She hasn't been home for years, but considers her home in Carran her residence. Mostly stays on the ship, The Hangman's Remorse, though.


Crew Loyalty: The Hangman's Remorse.


Occupation/Rank On Ship: Master Carpenter.


History: Anni hails from Carran, the capital of Asentos, a beautiful city near the coast. She grew up relatively normally, her family being well off and kind. Her mother wanted her to desperately be a lady, and Anni grew up with all kinds of brodery and finer arts lessons. She was good at it too, but it wasn't enough for her twitchy hands. Her uncle, Sam Kennwood, was a renowned blacksmith in Carran, and Anni would always sneak out to play at her uncle's workshop with the other apprentices, carpenters and smiths. When she turned 16, she finally told her mother, she didn't want to be a lady. Her mother simply smacked her on the head, but gave her the greatest gift. A hammer. After that, she continued learning from her uncle, Sam, and gained slight the reputation. "I can't teach you anymore, Breezy, but I have a friend who could use you." Her uncle told her this one day, and before she knew it, she was onboard the pirate ship, The Hangman's Remorse. Any other family would be appalled to see their daughter become a pirate, but Anni's family would just see her off and tell her to come home and visit often.


Personality: She's fairly tomboyish, having basically grown up as one of the guys in the workshop. She's caught onto their foul language, and sometimes uses it too much. Her head is often up in the clouds, always thinking of way's to calibrate things or improve things. She loves a good laugh though and gets along fairly easily with everyone. Her hands are twitchy, and she hates sitting still, so you find her working on small projects all the time. She hates it when people are noisy, but she's probably the noisiest one of them all.


2iasa50.jpg


Skills and abilities: Anni knows pretty much everything there is to know about engines and weapons, seeing as she is the carpenter. Her fighting skills however are more lacking. She can make a gun just fine, but using one? Not so much. Her aim is terrible for some reason. She's never used a


sword for fighting either, but she has her trusty hammer which she can easily swing down on enemies and whatnot. She's quick and fast and often sets up small traps, should she get into a fight.


Weapon: The hammer her mother gave her with quite the few upgrades. Some upgrades less useful than others, noone quite knows what it can do, but Anni uses it for everything. She carries around two small daggers in her belt, which she uses for carving and other small things, her hammer can't do. For some reason other people find it heavy, but Anni has gotten used to carrying it around all the time, so she barely feels the weight of it.


Anything else: She's been called Breezy all her life, so she has heard all the fart jokes. If you make one, she will probably mess with your weapons, while you sleep.
 
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Played by @firejay1


Name: Barbara Windsol (real name Barbarossa)


Nicknames:
Bab (he hates that nickname)


Age:
21


Gender:
Male


Race:
East Garuda Human (unnaturally pale for one)


Height:
5'8"


Weight:
124 lb


Current Residence: The ship: Cloudcutter. He doesn't have a land home.


Crew Loyalty:
Cloud Peril


Occupation/Rank On Ship:
Sailing Master/Navigator


Description:



9e9770e885ed49027d31fe951b867479-jpg.70335



Piercings/Tattoos/Scars Of Note:
Has a long scar running all the way down his left tricep and matching tattoos on his forearms. His left is a phoenix, his right is a dragon:


images-jpg.70338
dragon_tattoo_by_alyzill-jpg.70337

Skills And Abilities:
Has the unique and extremely valued ability to memorize everything he sees. This makes him a fantastic navigator and charter, and allows him to sometimes just glance over the side of the ship and know almost exactly what coordinates they're at. He's also not a bad cook, but most of the crew don't know that. His second most important attribute, though, would be his ability to copy voices perfectly.


Personality:
He's a bit of a gallant showoff and is ruthless to his enemies, but is otherwise known as a fairly friendly, if overbearing person. Honestly though, he rarely ever truly gets close to anyone. He has a great heart for children, but hides it splendidly.


History:
Grew up teased for his unnaturally pale skin and obsession with navigation. He was mostly alone, excepting his adorable younger sister. Unfortunately, she died from an illness when he was 16. Deciding that he had nothing left to stay for, he went in search of the sky pirates until he found them and displaying his skill as a navigator made him invaluable to the crew that took him on.


Anything else:
He usually pretends he's a girl, which gets other people to underestimate him. His primary weapon is a chakram hooked onto his belt, though he's also known to carry a fighting knife and a pistol with him. Physically, he's not the strongest, and he dislikes touching mechanical problems though his memory means he could do it if he really tried.
 
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Played by @Beowulf


Name:
Conner McKinley


Nicknames:
Cook. (Doesn't really have one.)


Age:
25


Gender:
Male


Race:
Northern Dwarf Halfling.


Height:
4'6"


Weight:
165 lb.


Current Residence:
A comfy hammock aboard the Cloud Peril.


Crew Loyalty:
The Cloud Peril.


Occupation/Rank On Ship:
Cook.


Description:






Piercings/Tattoos/Scars Of Note:
N/A


Skills And Abilities:
Brews home made alcohol, and a decent enough cook. Can easily lift a sack of flour and most pigs. If he tries hard, a cow.


Personality:
A loud boisterous man, eh Halfling. He is usually a nice person, except when you insult his cooking and home made alcohol. The last person that insulted his brew was forced to drink nothing but watered down p**s for the next week.


History:
Nothing much to him. He was born, took an interest in cooking and brewing alcohol, and eventually joined the crew of the Cloud Peril.


Anything else:
 
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Played by @ProcFailures

Work in Progress

"PI = 3.14159265358979323846264338327950288419716939937510!

These numbers contain your death date, and it is 2day! "




Name:


Novena Brightwall

Nicknames:

Vena,

Number Cruncher,

Number Queen

Age:


"
a = [(2^4) x 1.5] + 25^0.5"

29

Gender:


"
F FOR FOIL! FIRST, OUTER, INNER, LAST!"

Female

Race:


"
E by G!"

East Garuda

Height:


"
h in feet = (169.5 x 0.393)/12"

5'6"

Weight:


"
w = (16900^0.5)lbs"

130 lbs

Current Residence:

Captain's Quarters. Prefers to stay in the ship rather than approach the outside world.




Crew Loyalty:


"C x P = CP."

Cloud Peril

Occupation/Rank On Ship:

Captain

Description:

t0p15kx-jpg.70395


Piercings/Tattoos/Scars Of Note:

She has a tattoo across her back of a single word that arcs between her shoulder blades:

INFINITY

with said expression's symbol underneath it.

Skills And Abilities:

"Estimated time of your turning in2 lace ribbons: t - 0 seconds."

An exceptional duelist with a sword, Novena is not just a human calculator. She relies heavily on fencing techniques, parrying, ripostes, and thrusts, more than slashes and outright blocking attacks.

She is also not that bad a shot. While not exactly deserving of best sharpshooter award, she is capable of aiming and firing a gun with some form of accuracy.

"IRRATIONAL!"

The obvious among all her skills is her genius mathematical mind. She easily memorizes any form of mathematical theorem, and applies them easily to her daily life. Even if it's not needed. She is something of a human calculator as well.

Personality:

"MATHS! The world hides treasures, as sure as Pi hides their coordinates!"

A number-obsessed pirate who climbed up to the top of her ship's hierarchy, left and made her own ship.




History:


[media]http://www.youtube.com/watch?v=pcr2Ic7mS7U[/media]

Grab the key let's go out and have some fun

Have you ever seen such a perfect day?

What's in your mind? Let's do it one by one

Have you ever thought such a day would come?

Time's up! Forget the theory

Start up the brand new story

Straight up and put it shortly

This is the way my life goes

Someone said I am such a foolish girl

Who cares? It's better than without a light

Sometimes I need someone to hold me tight

Explain to me what is justice what is right?

"Wait a minute, it's all been done before"

How long it takes to do it all over again

What's in your hand? Now drop them one by one

Have you ever thought such a day would come?

Shut up! You're such a wordy

Forget about those worries

"Show me your smile, how charming"

Go home and kiss your mommy

Somehow I hate see you lie and lie

I know how dumb I am but so are you

Sometimes I want to laugh and cry at once

Explain to me what is justice what is right?








Anything else:

 
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Played by @Cadell Morde


Name:


Gurak Morbash




Nicknames:


"Venator"




Age:


28




Gender:


Male




Race:


West Trolls




Height:


5'8




Weight:


202 lbs




Current Residence:


The Hangman's Remorse, Hunter's room




Crew Loyalty: (Ship name)


The Hangman's Remorse




Occupation/Rank On Ship:


Striker




Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)


red_orc_by_kennyfull-d311y5d.jpg





Piercings/Tattoos/Scars Of Note:


A bite mark on his left shoulder he hides with a leather pad. Nobody knows who or what bit him.




Skills And Abilities:


-Easily distinguishes plants

-Great aim (Specially used for hunting)

-Memorizes his surroundings easily

-Average fishing skills




Personality:


When one looks at Gurak they automatically think "Hey, this Orc is surprisingly quiet and calm for his species" but in reality his isn't quiet like that. It's true that he barely talks to others and is rarely seen angry, but the only reason that this is like this is because he is a walking ticking bomb that nobody can tell when he will explode. Gurak has been known for tolerating different kinds of insults, but explode at a very harmless comment towards him. But luckily this explosions rarely happen, why?, because he found a way to calm himself down: Hunting. There's nothing he likes more than killing animals, specially if they fight back. Another important thing to take into account is that, for an Orc, he is surprisingly smart and is able to memorize things in just a couple of seconds.




History:


Not much is known about Gurak, only that he was born and raised by a family of two (His mother and father) in Aynor. Being born close to a forest Gurak had always felt a strange nature for nature, both plants and animals. One of the main questions he asked himself about nature was: "What is it composed of?". This question lead him into investigating the composition of every plant, this helping him finding out what could they be used to. Another thing he learnt while on the forest was the inside of every animal he hunted, from mammals to reptiles. The older he got the deeper he went into the forest and by the time he was 20 he had learnt it and its wildlife and plants by hard. After the whole crisis Gurak decided that, even if the plant and animal life were dying, he would try to find a place where he could use his skills. The answer to this problem? Hangman's Remorse. He began working on the ship, identifying plants and hunting animals but as they began to slowly disappear so is his working time.




Anything else:


harpoon_gun_by_beaulamb1992-d64wxlj.jpg


(Harpoon gun. Used for fishing)

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(Rifle. Used for hunting)

Steampunk_Letteropener_by_JasonCloud.jpg


(Knife. Used for cutting specific plants)​
 
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Played by

@Meredith




Meredith Caine





Nicknames:




Mera, Mere






Age:




21






Gender:




Female






Race:




Human; East Garuda






Height:




5'3"






Weight:




130 pds






Current Residence:




The ship on which she works






Crew Loyalty:




Cloudcutter






Occupation/Rank On Ship:




Surgeon






Description:




meredith-as-a-pirate-jpg.70421





Piercings/Tattoos/Scars Of Note:




She has a Double Ouroboros tattooed to the nape of her neck.






double-ouroboros-jpg.70428













Skills And Abilities:




She provides adequate health care to the crew.




She's also not bad with a sword.






Personality:




Meredith has a wry sense of humor.




She likes to poke fun at people, and often doesn't realize she's gone too far.




Though, she has a fairly good sense of intuition and can often sense whether another person offers bad intentions.






History:




wip




Anything else:

 
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Name:


Iandir Vilen Ilimlian







Nicknames:



Ian, Vil, Lian







Age:



29







Gender:



Male







Race:




West Dryad






Height:





6'5






Weight:





68 kg






Current Residence:





Lowestoft






Crew Loyalty: (Ship name)





AetherBlade






Occupation/Rank On Ship:





First Mate







Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)

<p><a href="<fileStore.core_Attachment>/monthly_2014_08/it_s_a_pirates_life_by_keelerleah-d6atvft.jpg.52714129c84fddd2e0b34cfdea1ff839.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26200" src="<fileStore.core_Attachment>/monthly_2014_08/it_s_a_pirates_life_by_keelerleah-d6atvft.jpg.52714129c84fddd2e0b34cfdea1ff839.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​






Piercings/Tattoos/Scars Of Note:




(Just look at the picture, as it is very hard to describe his tattoos.. Which are all over the place)


He also has two small piercings below is lower lip.








Skills And Abilities:


Iandir is handy with a blade, more so than a gun, which he finds
"Kills people to easily. I'd much rather feel them dying, than to feel nothing at all", as he puts it. He is also an excellent hand to hand fighter, his body being more flexible than most people he knows.








Weapon:



He uses nothing else than his two trusty blades, Sil and Lan


<p><a href="<fileStore.core_Attachment>/monthly_2014_08/Vil.png.e14b419861d5813b83b0bd7551f37cdd.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26201" src="<fileStore.core_Attachment>/monthly_2014_08/Vil.png.e14b419861d5813b83b0bd7551f37cdd.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​




Personality:


Vil is somewhat of a hard-headed fellow, listening to only himself than others around him. Eccentric, flirty, uncontrollably naughty at times, Vil is seen as the life of the party... when he's not in some woman's bed. He's easy to get along with, but has quite the temper.



When in battle, he tends to get lost in the fight and his inner demons take over, hacking and slashing away until there is nothing to hack and slash.








History:


Nothing much could be said for Ian's past, as he does not recall anything when he woke up in the middle of the forest. As of now, he does everything he can to find out where he is from, who is parents are and why he lost his memory to begin with. With the help of strangers, he moved from Wandermere to Nishka and now, he has reached Lowestoft, where he currently resides, hoping to find clues as to his identity.







Anything else:


Nope.





 

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Played by @WinterPeach


Name: Fingal Orestes


Nicknames:
Finn


Age:
33


Gender:
Male


Race:
½ North Nomad, ½ West Naiad


Height:
5’10”(177.8 cm.)


Weight:
200 lbs. (90.7 kg.)


Current Residence:
Formerly lived in his mother’s hometown of Dameral, before coming aboard with the Aetherblades.


Crew Loyalty:
The Hangman’s Remorse


Occupation/Rank On Ship: Surgeon


Description:



eff_arcen_13_0278_by_dr_whom-d6mxj85.jpg



Piercings/Tattoos/Scars Of Note:
He has a Caduceus tattoo on his upper right bicep, representing his studies in the medical field. It is about 2 in. (5 cm.) at its widest point and 4 in. (10 cm.) at its longest point.


Caduceus.jpg



Skills And Abilities:
Finn has extensive knowledge in the medical field, specializing in internal medicine. He’s the one people hope will sew them up. Chemistry is also a minor skill of his, especially tranquilizers. He’s used his own tranquilizers and other concoctions on himself on more than one occasion. Finn’s also an ok cook, nothing really special but he can make edible food. Shooting is not his strong suit either, but he’d rather attack someone from a distance, since he has no close quarters combat training.


Weapons: Iskra, the aether rifle (for ranged attacks) and Morana, the combat injector (for close-combat attacks).


DeathKorpsofKrieglascarbine.jpg



steampunk_cryptozoological_dart_gun_by_husz-d4mvvtf.jpg



Personality:
Seeing as that Finn’s been shanghaied onto the vessel, he’s not exactly happy to be here. But now he’s just trying to make the best of a bad situation. He’s not exactly an excitable person, but rather cold and distant. However, he is sage-like in the fact that he dispenses advice and guidance to ones he finds worthy. He has a soft spot for the downtrodden and meek, since he finds them easier to deal with than loudmouthed, energetic people. They tend to push his buttons rather easily and eagerly.


History:
As the child of a North Nomad mother and a West Naiad father, he was a bit out-of-place as a child. As a reaction to that, he became a bit of a recluse. During his stints as an inside child, he studieda lot of things but medicine was his strong suit. The humanoid body was something of a marvel to him, always providing mysteries to read up on and study. Eventually, he became one of the few doctors in the area, specializing in wound-mending.


Unfortunately, when his father was on one of his many business trips (he was a merchant trader for his hometown of Wandermere), he failed to return home. That was about 9 years ago. Since then, he’s been slowly and secretly becoming addicted to a locally sourced drug to help him cope with the loss of his father. He was a regular at the nearest drug den, which in time, proved to be his downfall. One evening in a drug-induced slumber, with pipe in hand, he got shanghaied into working on The Hangman’s Remorse. Seeing as that no other options were available, he stayed aboard and is currently detoxing. He sends his mother letters once in a while, but never tells her exactly where he is, just that he’s alive and well.


Anything else:
Finn’s a bit of a clean-freak and as a consequence, his workspaces and sleeping quarters are constantly spotless. He has an automaton hand (who goes by the name of Ezer) with a mind of its own that can help perform Finn’s surgical duties. When not in use, it sits upon his right shoulder, not unlike a pirate’s parrot. It was given to him as a birthday present by a family friend a few years back. Also, Finn can have random outbursts of anger and sadness along with headaches, as they are typical parts of the detoxification process.
 
Name: Lionel Fianna


Nicknames: Leon


Age: 26


Gender: Male


Race: Human


Height: 5'11


Weight: 170lb


Current Residence: Carran


Crew Loyalty: Cloud Peril


Occupation/Rank On Ship: Navigator


Description

pirate_by_stingoray8u-d3h668g.jpg




Piercings/Tattoos/Scars Of Note: Two abstract half-sleeves, resembling the waves of the ocean.


Skills And Abilities: Due to Leon's upbringing, he possesses a natural aptitude with the sword and is a deadshot with the bow and arrow, though he is much better with the latter than the former. For the same reason, he is also very good at using very unconventional means to make something work (ex. Using a rock in place of a hammer). Lastly, he possesses above-average knowledge of wildlife and geographical features.


Weapons

Sabre.jpg


(Unnamed sword, lifted from pirates in youth)

bow_side_wire.png9b8477b6-9018-45aa-bfc0-46c85363fae6Large.jpg


(Strife, bow and arrow, handcrafted from coral and various metals over the course of two years)​



Personality: Leon is a very aloof individual. He generally doesn't pay attention to emotions, instead putting all his time and energy into his love for the sky and his position as Navigator. Because of this, he's not very good in social situations. However, he does not let that get in the way of his obligations to the rest of the crew, and is very able to be serious when the situation arises. When he is called to do as such, his change in personality is as contrasted as night and day.


History: Leon was raised in Carran an only child, and lived within earshot of the coastline. Due to this, he grew up with the sound of waves, and the sight of the endless blue. As a child, he spent most of his time at the coast itself, much to the dismay of his parents. By day, he would explore, becoming attuned to the lay of the land and encountering wildlife, sentient and otherwise. By night, he would sit and watch the ships in the sky, making silent promises to himself that one day, he'd be out there. Someway, somehow.


Leon's first time in the sky would come a lot earlier than expected. At the age of 14, he was doing his usual exploring one day when he stumbled upon what seemed to be a small group of pirates meeting over something unbeknownst to him. Highly interested, he did what he could to listen in, only to stumble and give away his position. He would be immediately captured and detained on the ship of said pirates for what sensitive information he had allegedly heard. As the ship sailed away with him, its destination unknown, Leon was surprised when the ship was boarded and overtaken by Carran's navy. In all the commotion, it all came together for him: This was his way of getting to the sky. As a pirate, he could not only live in the sky, but he could just live simply, without much complication. Using the ensuing battle as cover, Leon managed to stow away on the navy's ship, taking one of the pirates' swords as a souvenir (the sword he uses to this day) and returning home before his parents knew what happened.


Fast forward, and he has done exactly what he aspired to do. As navigator, he journeys with the band known as Cloud Peril, using the search for the Queen Juniper as a scapegoat to bond further with what he loves.
 

Name:


Ayaeqlarune Enejharas



(Pronounced A-yay-cla-rune Eneharas)








Nicknames:


Aya



Age:


23



Gender:


Female



Race:


West Naiad



Height:


5'4



Weight:


57 kg



Current Residence:


Aboard Cloud Cutter



Crew Loyalty: (Ship name)


Cloud Peril, Cloud Cutter



Occupation/Rank On Ship:


Musician



Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)


<p><a href="<fileStore.core_Attachment>/monthly_2014_08/57a8c00c62f52_ElfPirate.jpg.ea07574f2e07b7babb4718aab72f0462.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26202" src="<fileStore.core_Attachment>/monthly_2014_08/57a8c00c62f52_ElfPirate.jpg.ea07574f2e07b7babb4718aab72f0462.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Piercings/Tattoos/Scars Of Note:


She has three small piercings on her right ear.



Skills And Abilities:


Being the Musician, Aya is handy with a guitar, or any stringed instrument. She is also a nifty gunner, her guitar being a built in gun.



Weapons:



She only ever carries around her baby, Aeson, her Aether powered guitar/gun.



<p><a href="<fileStore.core_Attachment>/monthly_2014_08/Guitargun.jpg.d9c516a9b51c5dbeef6beaf4ee179030.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26203" src="<fileStore.core_Attachment>/monthly_2014_08/Guitargun.jpg.d9c516a9b51c5dbeef6beaf4ee179030.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Personality:


Aya looks girly, but is rather boyish at times, being the sister of 6 boys. She is kind, caring, somewhat boisterous and a sort of mother to those around her. Although beware, even under all her beauty lies the demon she truly is.



Her short temper will truly get the best of you at times. She'll start bossing people around her, even to the point of making them do things she's supposed to do.



History:


Aya was born to normal parents, the youngest of seven siblings, being the only girl. Growing up was not an easy feat, the constant annoyance of her brothers added to the whirlpool she called life. As she got older, she left home to start doing something she wanted, something she always dreamed of: being a pirate, more so than anything else. Now she is part of Cloud Peril, being the musician of the group, she brought along her baby, Aeson, along with her.



Anything else:


Nothing~~




 

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Rhys Conteparte



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Nicknames: R, Chef


Age:
22


Gender:
Male


Race:
Human (half North Nomad, half Garuda)


Height:
6ft


Weight:
110lbs


Current Residence:
The Hangman's Remorse


Crew Loyalty:
Hangman's Remorse


Occupation/Rank On Ship:
Cook


Piercings/Tattoos/Scars Of Note:
Three matching piercings in both ears.


typical_balthier_by_steelguard-d4d0w0b.jpg


Skills And Abilities: This man can cook. He learned his skills from his Nomadic mother who was one of the few Nomads who left the mountains to see the world. Charming, crack shot with his rifle.


Personality:
A charming man, sometimes too charming, it would be easy to mistake Rhys for anything but the lowly cook of a pirate ship. He always wears the most fashionable clothing that is perfectly tailored for himself, even when cooking. He loves his job and is quite often heard singing from the galley.


History:
He keeps his history secret, no one knows where he's from or much about him at all.


Anything else:
His gun is called Betelgeuse and it's his baby. Touch it, and die.


betelgeuse.png
 
Both played by @Nidelia


Name: Ladan



Nicknames: Lad



Age: 23



Gender: Male



Race: Human / North Nomad



Height: 6'2



Weight: 250 pounds



Current Residence: The ship he serves.



Crew Loyalty: Cloud Peril



Occupation/Rank On Ship: First Mate



Description:
Lord-of-the-Rings-Doll-Divine_zpsdeae1f20.jpg



Piercings/Tattoos/Scars Of Note: He has a tattoo of a skull across his whole back, but it usually remains unseen under his clothes.



Skills And Abilities: He is highly skilled using a sword. He disapproves of the use of guns, as he does not feel that they allow for a fair fight.



Personality: He's very chivalrous towards women. Other men he has no issues putting in their place or letting them know that they'd better follow orders. Otherwise he's just another one of the guys and enjoys a good time.



Though if given the choice, he won't really talk, he'll merely stand and watch everyone else while drinking his own grog as he is rather introverted.



History: Ladan grew up in Ascentos, though he doesn't necessarily look it. He's not overly muscular, but he is obviously very intimidating when he wants to be, this has lead him to many bar fights in the past, none started by him, or so he says.



He mostly did a lot of bar hopping, until he found the recruiting table for Cloud Peril and he signed on as the First Mate. Since then he has shown good leadership qualities and also leads with as tight of fist as the captain deems necessary.



Anything else:



~~~~~~~~~~~~~~~~~~~~~~~~~


Name: Nidelia


Nicknames: Nid, Niddy



Age: 20



Gender: Female



Race: Elf/Djinai



Height: 5'8



Weight: 130 pounds



Current Residence: None, though she stays on the ship when she doesn't go anywhere else



Crew Loyalty: The Aetherblade



Occupation/Rank On Ship: Singer/Musician



Description:



Pixie_Scene_Maker-DollDivine_zpsed716f83.jpg



Piercings/Tattoos/Scars Of Note: Nope, she's a clean girl.



Skills And Abilities: She has an amazing voice and enjoys singing for the crew and any who like to listen. But she also keeps a gunblade hidden under her jacket.



Personality: She's overly sweet, kind, caring, and loves everyone and everything. She doesn't show a mean bone in her body. But if you get her mad enough, you guarantee her tongue will whip your ears so hard you'll be ashamed when she's done.



History: Nidelia has been traveling everywhere since she was very young. Her parents had both died of hunger, leaving her to fend for herself. She discovered shortly after they died she could sing, as her sorrow had lead her to begin singing songs. This allowed her to earn money where she could for food to get by.



One evening while singing at bar she was asked to join The Aetherblades, as they wanted her voice to grace their ship.



Anything else:
 
Name: Rebecca Crawford


Nicknames:



Age:
26


Gender:
Female


Race:
Elven (West Naiad)


Height:
5 feet 3 inches


Weight:
98


Current Residence:
Comes and goes off the Aetherblades' ship


Crew Loyalty: (Ship name)
Aetherblades


Occupation/Rank On Ship:
Master Gunner


Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)



Tasha-Riot-Games_zpsa4234874.jpg
I found this and it worked so merrrr!


Piercings/Tattoos/Scars Of Note:
A tattoo of bullet casings along her left arm. Burns, lashes, and cuts have left scars along her back.


Skills And Abilities:
Skilled with guns of most sizes and generally all types as long as it isn't too heavy for her to lift, which may leave some weapons out of her physical ability.


Personality:
Aggressive and easy to aggrivate. Rebelious and immature, Rebecca will try to solve her problems the only way she knows how, with bullets and lots of them. She can think fast and is incredibly watchful, however if she needs to take on a situation without aggression she will not be able to function properly.


History:
To purposely disobey all wishes of her family Rebecca joined a passing crew of sky pirates, effectively sending panic into the very hearts of all who raised her. She enjoyed every day aboard the ship,excelling in marksmanship and boarding passerby ships. The rebellious girl was only gone for a year before planning a mutiny, which failed horribly. After losing her supporters in the massacre of a battle, the remaining crew tortured her. Rebecca had her back whipped and cut with daggers. This torture continued for five months before someone left their pistol in the brig, leaving her a valuable weapon to escape, needless to say it was a success. She seeks revenge now, and won't stop until Captain Fortune is dead.


Weapons: Assorted Handguns and rifles, many of which are kept in the armory, but will always use the following

league_of_legends_arctic_warfare_caitlyn_gun_2_by_vanythevampire-d6v6l3j.jpg



(Nicknamed "BUSTER")
DoC-Cerberus.jpg



(Nicknamed "Cerberus" stolen from Captain Fortune)

Anything else:
Will NEVER use a sword, even in battle.
 
Name: Veryn Alvarell


Nicknames: Vee


Age: 97


Gender: Female


Race: West Naiad


Height: 5'9"


Weight: 135


Current Residence: Wandermere, when she stops long enough


Crew Loyalty: Aetherblades


Occupation/Rank On Ship: Navigator


Description:


<p><a href="<fileStore.core_Attachment>/monthly_2014_08/57a8c010611bf_VerynAlvarell.jpg.5e93035c14e328d94ddd9766c0f62bee.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26367" src="<fileStore.core_Attachment>/monthly_2014_08/57a8c010611bf_VerynAlvarell.jpg.5e93035c14e328d94ddd9766c0f62bee.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Piercings/Tattoos/Scars Of Note: Veryn has a large scar running the length of her back, the result of a battle that took place several years ago.


Skills And Abilities: Veryn has a keen sense of direction, and is adept at using aether powered devices.


Personality: Veryn can be very cynical at times. She never speaks unless she has something worthwhile to add to the conversation, but her definition of 'worthwhile' is quite broad. This can include quips, observations, or even insults, if the need arises. She is not particularly outgoing, but she is not unapproachable. Veryn prefers to focus on the job at hand, and is not idly chatting when there is work to be done. However, at times of rest, she can become the life of the party.


History: Though aether was first developed by the Djinai, Veryn has always felt that their discovery was the credit of all the elven races. As such, Veryn has devoted the majority of her life to studying and mastering aether. Her exceptional understanding of aether, coupled with her innate sense of direction, earned her the role of Navigator for on the Hangman's Remorse.


Before joing the Aetherblades, Veryn had a workshop of her own in Tenby. Her incredible work earned her a steady paycheck - and a fair few enemies. After one rival craftsman accused her of stealing his inventions, successfully convincing most of the city, Veryn decided it was time to move on. In order to avoid the spiteful craftsman, she decided upon sky piracy.


Anything else: Veryn has reason to believe that one or more members of Cloud Peril once murdered her pet canary, and she looks forward to her revenge.

 

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Name: Sullivan Silverman


Nicknames: Silver, dislikes the nickname Sully


Age: 33


Gender: Male


Race: Myrmidon


Height: 6'


Weight: 187


Current Residence: Nomad


Crew Loyalty: The Hangman's Remorse


Occupation/Rank On Ship: Gunner


Description:


<p><a href="<fileStore.core_Attachment>/monthly_2014_08/pirate.JPG.a9c2b8c9fce5c8ae72ed5ea064b9136d.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26368" src="<fileStore.core_Attachment>/monthly_2014_08/pirate.JPG.a9c2b8c9fce5c8ae72ed5ea064b9136d.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Piercings/Tattoos/Scars Of Note: Having been on the crew of a few different ships, Sullivan has quite a few battle scars. He has a story for each one of them, which he loves to tell whenever he can.


Skills And Abilities: Sullivan is an expert gunner.


Personality: Sullivan is gruff and practical, a true pirate if there ever was one. He enjoys telling the stories of his life to any who will listen, and enjoying life the best he can, given the way things are.


History: Sullivan was raised a sailor, just as his father was before him. Training all his life, he is an expert fighter and can man the guns better than any man. Sullivan joined with the aetherblades because he believes in their ability to find the Queen's Juniper.

 

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Josephine Riddle

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Name: Josephine Riddle


Nicknames: Jo; Riddle


Age: 26


Gender: Female


Race: Human; East Garuda


Height: 5’7”


Weight: 125


Current Residence:
The Hangman’s Remorse


Crew Loyalty: The Hangman’s Remorse


Occupation/Rank On Ship: Sailing Master


Description:
Pretty, with delicate features, including a thin nose, full lips and a round face. Her tanned skin is a map of freckles, the majority of which run across her nose. Her eyes are a brilliant shade of light golden brown, her hair dark and long, running to her lower back.


She is thin, but curvy, with well-toned arms and long, strong legs.


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Piercings/Tattoos/Scars Of Note: None


Skills And Abilities:
What Jo has learned over the years serves her well aboard the Hangman. She is an excellent navigator and knows her way around a ship as well as any man, but manages to maintain a cool head about her, unlike the less fairer of sexes.


She is proficient enough with firearms and a cutlass, but prefers to talk her way out of most situations that would require the use of either. Her skills with charting are exceptional.


Personality:
A bit prim and proper for the Pirate’s life, Jo nevertheless adds a level of respectability to the rough and tumble crew. When asked how she, a lady of such delicate standards, ever found herself with the likes of the Hangman’s crew, she will simply respond that the damnable Navy wouldn’t accept women.


Regardless of her disposition, sailing is a part of her… and it has always been her heart’s desire to map out the entire realm, before she takes her last breath.


History: Josephine Riddle grew up the daughter of a Navy officer, who, despite his visits with her being few and far between, did his best to be an exemplary father. Over time, Captain Riddle became aware of his daughter’s increasing desire to learn about his occupation, and so, during his time ashore, he began to teach her everything there was to sailing.


30b00dc04620541f4fe5f24de9f1a2b9.jpg


By the tender age of twelve, Josephine had already begun designing charts and learning navigation techniques, all of which she intended to utilize when she was old enough to join the Navy…


That time came only a few years later, when her father ran afoul of a crew of pirates, who ransacked his ship and took no quarter. Josephine was left orphaned, her only consolation the thought that she could someday bolster her father’s legacy by becoming a fine sailor, herself. Unfortunately, the Navy was not so eager to accept her as she was to join, and in the form of an official letter, filled with thinly veiled mockery, she was rejected.


Frustrated, but not willing to give up, Josephine applied several more times. It was after her fifth attempt, however, that Josephine decided to look in another direction…


They had bested her father, and a part of her despised them, but there was no application process for piracy, and for the first time in her life, her skills spoke louder than her gender.


Four years after the death of father, Josephine Riddle joined the ranks of the Hangman’s Remorse.
 
"Jackson Filcherly, at your service."

7ytanytu.jpg



Nicknames:



"You can call me Jackson, Jack, Jackie, I don't particularly care what my name is, just don't call me late for supper."


Age:


"27 Years Old"


Maturity: Optional


Gender:


"Don't you dare make me drop my trousers, that's my line. I'm as 'he' as they come."


Male


Race:


"If you can't tell by the outlandishly thin body and pointy ears, West Coast Naiads forever, Capt'n."


Western Naiad


Height:


"Tall enough that my feet reach the ground."


6' 1/2"


Weight:


"Light enough to float when I want to, heavy enough to sink when I don't."


A muscular 157 pounds.


Current Residence:


"The far western edge of Wandermere, by the sea. I prefer the salt air and the sea to that puddle."


Lives in a modestly furnished fisherman's shack on the Western Shore of Indasica when he's not aboard The Cloud Peril.


Crew Loyalty:


"Do I look like an Aetherblade wench to you? What?! Say that to my face again, you barnacle-faced baboon."


Sails with The Cloud Peril


Occupation/Rank On Ship:


"Especially because of the Cloud Peril's thoughts on the subject, I happen to be a practical wizard with a blade. Well, almost any blade. Ok, I only do my best work with a saw. Or an axe. Or both. My true colours lie in statistics, though, "Measure twice, cut once," I always say, for wood and supply stock."


Quartermaster is his full duty, seeing the men are taken care of, and keeping morale high with his outgoing spirits. Master Carpenter and Mechanical Engineer are his side duties, more of a hobby for him, but the Cloudcutter has no-one else filling the positions at the moment. His medical skills are practically non-existent, but he is handy with a saw, so he often does the gruesome amputations when necessary. (Note: I don't believe that man has ever been to medical school.)


Description:


"Tall and lean and sea-worthy, that's me."


Jackson is abnormally tall for his age, other Naiads of his generation are about a full 6 inches shorter. He may be a giant among his kind, but


his attitude says otherwise. He is strong and fit due to his daily working out, but he doesn't seem to possess a scrap of physical bulk. His appearance is thin and stringy, including his hair, due to his constant diving and swimming whenever he gets the chance, the salt water does things to it. This is the reason he always wears a hat and long clothing, he's slightly embarrassed of his scrawny looks.


Piercings/Tattoos/Scars Of Note: His left ear is practically lined with rings, he adds a new one from the share of whatever loot he has received on a raid. His only scar is directly across his nose, starting under one eye and spreading across his face to the other. This is not a heroic scar, he doesn't often brag of it, since he received it washing dishes and ran directly into a rusty old pan hanging from the low ceiling. He is proud of being a member of the Cloud Peril crew, he has a tattoo of their flag symbol in his right shoulder, though he had the crossed bones replaced with saws, to reflect his trade.


Skills And Abilities:


"An artist with a jagged blade!"


-Excellent skills with a Saw, from carpentry to minor surgery (amputations, incisions, minor operations). As a corollary to his medical practice, he also has some knowledge of medicinal plants and how to make basic elixirs (Pain relief, Cure fatigue, Cure sea/air sickness)


"I can swim like a fish."


-Due to his heritage as a Naiad as well as his upbringing, he has trained himself against the crushing pressures of the deep, can swim well and hold his breath for several minutes longer than normal (up to 15 minutes if he has had a decent warm-up before hand)


"I just cast a line and it always lands where I want it to."


-He can perform well with any length of rope, chain, long flexible material, usually his fishing rod with a thick, sturdy wire in place of normal fishing line. These feats include throwing and knotting (like a lasso or a bullwhip), whips and entanglements (in combat), and other similar skills. Also an experienced fisherman.


Personality: Fun loving and adventurous, Jackson can sometimes be oblivious to the larger scale of things, often caught up in the here and now of any given moment. He's not much to plan very far ahead, only enough to keep his head above water, so to speak. Not that he minds being underwater at all, he rather prefers it.


History:


Jacskon wearing his typical battle/traveling gear, with his trusty rod :


e5yzequ4.jpg



Jackson grew up as the son of a deep sea diver on the shores of Indasica, west of Wandermere, where his mother was born. His father was a merchant (Yes, my mother is the diver, what of it? Say one salty word against me mother and I'll make sure not give you anesthesia when I amputate all yer limbs, ya coral-handed seagull!) and he traveled far and wide, visiting other continents, though he left for a voyage some 17 years ago and has yet to return. His mother took him to their family house by the sea, where she raised him in the small community there. She taught him all about diving and treasure hunting, they would often go on long swims and dives. He soon became an experienced and adventurous diver, going hunting for creatures of the deep with harpoon in hand, or bringing up baskets of coins and trinkets that he found in some old wrecked ship.


He eventually yearned for more, and when his father disappeared, he saw his chance. Jackson joined onto a crew of an airship and worked odd jobs for his fare. He started as a Mate, and was fascinated by the Carpentry and Engineering skills, both of working with wood and metal, but the crafting of new things from old. He trained day and night to copy what he saw, but the first results were... messy. Still, his skill improved rapidly, as his master seemed eager to teach Jackson his trade. Since he was also the ship's surgeon, he passed on a bit of his medical knowledge to him, though Jackson's surgery skills were second rate. But when the worst case scenario called for the loss of a limb, there wasn't much artistry involved. Soon, Jackson could repair almost anything on the ship, from floorboards to broken toes, often making enhancements of his own to improve efficiency of sailing, from streamlining the forward bow to crafting furniture that stowed easily into the walls themselves to make more cargo space. He was regarded as a masterful artist, he seemed to mold the wood to his will, and the ship ran like a dream.


He eventually left that ship's service, as it was called to Aerial Navy Duty, and Jackson at the time had no wish to become a warrior. He joined a second crew aboard The Nautilus, a sky-faring merchant vessel, as it was the only ship on which he could find an open job. His skills as a carpenter and craftsman, though impressive, were unneeded, as there was already a carpenter aboard, a crotchety old man who did not want to share his trade, unlike Jackson's previous master. Jackson often made adjustments to the ship unnoticed, since he noticed many flaws in the engineering, but never told of them, letting the older craftsman take the credit in order to keep on his good side. He went back to being a Mate, this time under the First Mate of the ship, though he served as more of his assistant rather than next in line. He found he enjoyed the rationing out of materials and the stocking of supplies, it was an integral part of keeping the ship secure and afloat. He kept the log of supplies, helped ration out meals and munitions, kept an eye on the armory, among many other Quartermaster's duties, to the point that the man who actually held the position simply left it to Jackson's care. Jackson was kept busy, though he didn't much mind it, he was kept occupied and he eventually earned the nickname "Jack Of All Trades," though this was usually shortened to simply Jack. Life was good, the weather was fair, and it was all smooth sailing ahead.


At least, until they were attacked by pirates. An unknown ship struck their vessel in a full-on barrage. The entire thing was destroyed and crashed gracelessly to the ground. Many of the survivors were struck down for sport from the attacking ship above them, but Jackson was able to hide under one of the floorboards he had ironically just finished repairing that morning. The attacking ship apparently found nothing of value, so they left as quickly as they had come, and Jackson made for a nearby settlement. He ran into Lilith Morgan, Boatswain of a Cloud Peril faction ship, from whom he learned that an Aetherblade ship had been scouring the area, and the Cloud Peril was in hot pursuit. He volunteered his service immediately, eager to get back to sailing and possibly get revenge on the ship that had destroyed his beloved ship, and claimed the lives of many of his friends.

Anything else:


Tools: As quartermaster, he technically has control over all the supplies on the ship, but he tends to keep his own to his own. Personally, he just has a few various and typical mechanical tools; A handful of various-sized wrenches, a small hammer, a supply of nails and screws, a hand-vote for drilling holes. All in all, nothing spectacular, but enough to do what he has to for his "hobby".


Weapons:


His trusty Saw-sword, lovingly christened Oakbane


6yrygana.jpg



Has a variety of axe-gun weapons, so far three distinct ones. The first is more of a halberd, with an internal rifling system that gives it the qualities of a very large and unwieldy rifle, useful when he has plenty of time to set up a long range shot, then switching to melee with its blades. This is only used in battle, as its blade is terribly shaped for cutting wood. Its stave portion can collapse into itself for simpler portability, but is completely loses its ability to fire at all in this state. It's nickname is "Salvation"


FFXIV_Gunlance.jpg



Due to the unique mechanism Jackson installed to reload it mid-fight, he gets up to ten (10) highpowered shots before having to manually refill the cartridges. This mechanism is very heavy and is only for snipe-style shots, but can be removed from the weapon to be replaced with a normal, reduced range, revolver-type 6-shot mechanism if it is too large for the scenario.


e2yjyru3.jpg



The other two are similar to each other, short pistol form, one shot each. The only difference between the two is one has a length of rope securely riveted to the butt end, used mostly for throwing and grappling, while the other is kept for the close combat that his long halberd will just get in the way. Also used as hand-axes in his carpentry. They are nicknamed "Fear" and "Trembling" respectively.


axe-gun.jpg



Vials of prepared elixirs, which he injects for in-battle boosts and healing, E.g Temporary pain relief, short bursts of stamina, heightened battle senses. These are all very draining on him after adrenaline wears off, so he avoids these unless it is a life-or-death situation for himself or an ally.


8enenuha.jpg
 
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Name: Zan T'Locke


Nicknames: San



Age: 30



Gender: Male



Race: Human, South Giant.



Height: 6ft 9



Weight: 194 lbs



Current Residence: Carran



Crew Loyalty: Cloudcutter



Occupation/Rank On Ship: Striker



Description:



<p><a href="<fileStore.core_Attachment>/monthly_2014_08/Teal.jpg.5697cd5f6024803edb425f2077e3e612.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26440" src="<fileStore.core_Attachment>/monthly_2014_08/Teal.jpg.5697cd5f6024803edb425f2077e3e612.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Piercings/Tattoos/Scars Of Note: Various small scars on his forearms, legs and other exposed skin. From 'rough prey'.



Skills And Abilities:



-Excellent fisherman, hunter of mammals large and small. He also has great knowledge of fruits and berries in the wild and has been known to find various fruits/leaves at the request of cooks/doctors.



Despite his size and weight he is incredibly quick and he has mastered the Southern Giants martial arts, which is mainly grappling and elbow/knee attacks.



Personality: He comes across to many as cold, with his typical 'strong-but-silent' demeanor. He is, however, simply shy. He grew up in a small tribe and when you went hunting you would learn at first not to talk. Silence was key. He is a listener. He favours his hearing and especially as your sight can so easily trick you. He has grown up with a weary feeling around 'small folk'. He finds it hard to trust someone, when he can't look in their eyes.



History: Zan was born into the head family of his tribe, his father was not only the head of his family but the tribe leader. Zan Grew up with three older brothers. As such he was not favoured for anything and he had to work quote hard to earn his place within his family, he was not in line to lead the tribe and thus not important.



His father would take his brothers and him hunting, as soon as he was of each at 6 years old. He was never as fast as his eldest brother or strong as his middle brother even the third brother, two years older than Zan, was like a fish in water. Zan quickly knew he had to stand out from them. When he hit his 12th birthday he left his family for 12 months, to take what is known as
'Taraura's trial'. Something his brother's had not done yet, he was the youngest to ever attempt the trial, save for his father.


Those 12 months proved more useful than 5 years with his brothers. When he returned to his family and tribe he was quickly herald as 'The young man'. An honour he wore for several years. Once back he started practicing hand to hand combat, as it was the only thing that he couldn't practice on his own.



8 years later, now 21. His father suddenly died of a heart disease. His mother wanted Zan to take the place as head of the family, an honour that was expected my many of the people in the tribe, but his eldest brother rejected the idea and the other two brothers were not Zan's biggest fans either, so they backed the eldest. Zan quickly became a social outcast within the tribe and though he was never forced out he felt he needed to leave. When he was 24 he left and he has returned only to make pledges to his tribe - money, food or clothing.



Anything else:


ts-trwrsp.jpg



A medium length spear, multiple uses for multiple forms of hunting.


a713229d1e75c1076cbfe895ddc9c03b.jpg



A knife used more as a tool than a weapon, has a thick, strong yet short blade.


TFW_IrogotAxe2.jpg



"You never need repeat yourself with an axe!"


indian-sporting-rifle-with-gold-damascened-inlay-5-5092.jpg



Seldom used, long barreled rifle for big game hunting or birds.
 

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Name: Margaret Elizabeth Pettigrew


Nicknames: Maeve


Age: 20


Gender: Female


Race: Human (East Garuda)


Height: 5’ 7”


Weight: 135


Current Residence: Hangman’s Remorse


Crew Loyalty: Hangman’s Remorse


Occupation: Pilot


Description:

s3h80Ls.jpg

Scars Of Note: Straight scar down her left forearm and encircling her right. Smaller, thin and silvery scars irregularly marr her legs.


Skills And Abilities: Fencing, proficient in the ins and outs of rifles, knows latin, charcoal sketches. She’s got a very rare skill when it comes to piloting; not dying.


Personality: She’s cold and withdrawn, ruthless, aloof, naiive, and cannot stand to be touched; Maeve is the reclusive sort that would rather curl up in the corner of a room than reply to the proddings of others. She considers conversation a task, relationships a chore, and friendship overdone. She however, therefore finds the one friend she has an irreplaceable treasure. Though loyalty seems impossible, and trust discarded, Maeve can still laugh and smile; a new demeanor overcomes her when her one friend, Breezy is present, to the point of her being scarcely recognizable. This two-sided self is reconcilable with the hopeless view she’s adopted of the world; if a brother would betray you, there is no happiness to be found in strangers. Trust from Maeve, therefore, is next to impossible to obtain.


History: She was born into riches, the silver spoon in hand and gold coating her arms. Maeve Pettigrew is child to a noble house, the Pettigrew family, a great bloodline that has long stood the test of time, accumulating its massive riches from the time of the Medieval Era. Stability in these greenless times is rare, even contemptible. Their life of comfort faces the growing scorn of the masses, and it is perhaps this seed of bitter covetousness, or perhaps a just payment for not being as hungry as the rest of the world that ultimately is the root of the Pettrigrew family’s tragedy.


Most of Maeve’s life was tended in comfort. She went to the school for ladies, was trained in etiquette and good behavior, disciplined when she sought wrong and praised when she worked for good. She was want for nothing, the good daughter, happy to exist and existing in happiness. But it was on her sixteenth year of age that disaster swiftly struck and tore apart a legacy that had seemed once so eternal.


A trusted servant of their family betrayed her to pirates, and has since taken over as steward, using their parents' will to his advantage. Josefus was their butler, their chauffer and accountant, the assistant that kept everything running smoothly. But his loyalty was revealed to be more to gold than to the family that loved him, and Josefus, driving the five Pettigrew children to their classes, suddenly changed course to zoom down an unfamiliar alleyway, and turned over the children to unsavory bandits. Maeve's parents were demanded ransom from, and when they came, crying, buckets full of priceless fruits, they were killed in front of Maeve and her four siblings. The children expected death to fall on them, too, but the bandits had other plans. They took on two for their crew, and the rest they left in the desert to starve.


Michael was Maeve's one anchor in the tumult of the sudden changed lifestyle. The crew treated them like trash until they learned to stand up for themselves in a way the bandits would respect; violence. Swords were their saving grace, the lessons they'd been taught from childhood had new use, and that was to carve respect into the faces of bandits. Maeve followed after Michael's cold, mixed courtesies, for he submitted to the captain and first mate, but made his presence known to the rest, his sister following his lead all the way. Maeve took over the pilot position as Michael became first mate, by way of getting rid of the last mate. Things were looking up, until they were captured and brought on as slaves anew. Michael muttered to Maeve that captured night that he was through with fighting his way up the ranks, and as soon as they'd gained the trust of their captors, Maeve and Michael escaped the boat for the nearest city, and there they learned they could never go home; they were dead to the world and no one with high enough influence could vouch for them.


But Michael didn't give up even then. He joined up with the Aetherblades after scouting out their ship and forcibly recruiting himself. Maeve followed him again, and on that crew she rekindled a friendship with an old classmate, Breezy. Things were looking up from there. Killing was scarce with this kinder crew, and banditing wasn't so deadly a task.


And everything was going well until Michael turned traitor. He turned over the spoils of a recent catch onto their rival crew, the Cloud Peril and left for the opposing side without any explanation. The sudden betrayal was like a slap in the face, and it shocked Maeve all the way down to her core. She's always been aloof, but this solidified her reclusion, and so far as the onetime noblewoman is concerned, Breezy is her only friend worth keeping.



Name:

Michael Peter Pettigrew



Nicknames:

Are not things he responds to.



Age:

26



Gender:

Male



Race:

Human (East Garuda)



Height:

6’0”



Weight:

190 lbs



Place of Residence:

Cloudcutter, in the bunk above the guns.



Crew Loyalty:

Cloud Peril



Occupation:

Master Gunner



Description:



ooDJpxL.jpg







Distinguishing Marks:

His ears are pierced, red studs in them. He’s got one long surface scar vertical across his back, three diagonally cutting up his abdomen, and one on the inside of his hand, a piercing, clear indentation of his wrist.



Skills and Abilities:

Exemplary Marksmanship, Heart of Stone, Proficient Fencer, Fluent in Intimidation Tactics, he can do that thing where you jump and click your heels together.



Personality:

He is polite and methodical to a tee. Michael is the ever-present gentleman, that speaks softly and behind his back carries a sharp blade. His reserved attitude can often be mistaken for weakness, but Michael would not hesitate to stick a blade through the guts of anyone that pissed him off. It is good, then, that it takes much to flip that trigger, and much of the time, Michael keeps himself detached from a situation, confronting issues with such ruthless rationality that the more tender-hearted end up quite aghast.



History:



Spoilers galore below, so read only if you wanna get to know him OOC





Josefus’ betrayal hit personal for Michael, six years Maeve’s elder and already holding up the family name. Michael had planned to walk in the footsteps of his father motion by motion, and had seen Josefus as an uncle, a close friend, that he could fall into like he would his own father. When trust so deep is torn, it tears deep into the character and heart and mind of a person, and Michael is no exception. As he and his brothers and sister were caught at the mercy of the murderers of their parents, Michael saw no way out. So he followed an easy politeness. He made himself likeable to the filth that cared more for money than human life, pretended he saw their wickedness as entirely understandable, even acceptable. The stratagem worked; when the time came to kill him, they took him among them instead. He managed to slip in his sister along with him, not by choice, but by proximity. Her hand was the closest one he could grab. And the rest of his family died behind them.


So far as Michael was concerned, on that day he’d lost everything but his sister. Maeve was all that remained from that past life, so he sheltered and protected her in every way he could, even as the ice of betrayal ate away at his heart, froze his demeanor, and turned him into a ruthless demon that saw gain as life, and whatever it took to keep those bandits seeing him and Maeve as useful, as necessary, he would do.


And so, when the chance came to turn them over, when their quarry intersected with another pirate ship, and the battle for the prize began, the two crews two predators wanting the same prey, Michael turned the tide of battle. He cut down the captain as his back was turned, his blade sinking halfway down the man’s midsection, and pulling out in a wave of red that filled Michael’s eyes and nostrils. As first mate, Michael would have been next in the chain of command, and he sent the crew to their death. Maeve knew nothing of this, Michael made sure of it, and he stole her away with all the riches he could pilfer, the two of them taking the one lifeboat as the old ship was eaten up in flames.


Michael thought they could now be free. They were done with the pirate life, the life of thievery, and could return to their comfort once they made it home.


Their tiny ship set course for West Garuda, and there he returned to their home to find the doors locked to them, their identities scorned, and with no proof to back him up, with all his old world gaining from denying him his existance, Michael and Maeve discovered they could never return. Fate had forced its hand, and the wickedness of men prevailed.


They returned to the life of crime, for it was the only life left for them, the only place they had anything to gain or anything to offer. Though they first joined up with the Aetherblades, Michael was stewing in secret. He felt slighted, discarded, as though he’d been forgotten in the wave of tragedy. His sister was safe in the Aetherblades, and though they weren’t exactly friendly with the law, Michael saw they were a kinder sort than the last group he and Maeve had been stuck with. He’d gotten to know Breezy rather well after a couple of drinks, intimately even, in the physical sense. He was certain he could trust this crew to take care of his sister, and with that no longer holding him back, it was revenge he sought.


He betrayed the Aetherblades to Cloud Peril, because he wanted to break all ties with conscience, and desired the freedom to chase that loathing of Josefus unto its completion, to lose all the things he knew to be good in pursuit of that goal.
 
Last edited by a moderator:
Name:


Sheeyk Tharan


Nicknames:


Cheeky


Age:


19


Gender:


Female


Race:


Eastern Fae


Height: 4'4"


Weight:


90lbs


Current Residence:


Cloud Cutter


Crew Loyalty: (Ship name)


Cloud Cutter


Occupation/Rank On Ship:


Striker, working under Zan T'Locke


Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)


mortal_online_art_18-.jpg



(picture is concept art from the game Mortal Online, slightly edited by me so it complies with forum rules)


Piercings/Tattoos/Scars Of Note:


Numerous swirly tribal tattoos all over her body.


Skills And Abilities:


Excellent with a bow, spear or sling. Deep knowledge of plants, both edible and medicinal. Excellent hunter and gatherer. She's very nimble and great at climbing so she can get around the ship with ease.


Personality:


At first impression Sheeyk comes across as a barely tamed animal. She's savage and ferocious with little patience for proper manners. If you spend enough time in her presence however her behaviour start to make more sense. She has a deep sense of duty and honour, both to her captain and officers but also to her God. Sheeyk worships Taravakna a local variant of the god Taraura but more focused on hunting and the turn of seasons.


History:


Born to a smaller tribe far away from civilization. She was the only child of the tribe's spiritual leader and therefore groomed from early childhood to be the next in line. Her duties were not however completely spiritual, like all members of the tribe she was also expected to help with hunting.


She quickly learned how to track all manners of prey and found herself liking the thrill of the hunt. She developed a fascination for carnivores and studied them intensely. She carved statuettes of large cats stalking the grass and birds of prey swooping down from the skies as totems for the hunters. She stalked the lands herself, picturing herself a predator, sweeping through the tall grass unseen until the moment she struck. She became well liked in amongst the tribe, it was a good sign for a priestess of the God Huntress to be such an accomplished killer.


Everything in Sheeyk's life was moving along exactly as everyone expected. Then it was time for her pilgrimage, a journey that changed her life far more than expected. For her pilgrimage she was tasked to travel Skyfang, a dark and jagged mountain half a moon's walk from the tribe, and speak the hermit priestess. Not one week on the road passed before she encountered a giant beast of wood, wings that spanned the height of many men and with riders enough to be a tribe.


Sheeyk stalked the strange people for two days and two nights unsure of what to do. They sent out hunters but seemed to bring back very little to their tribe. Sheeyk finally made her presence known when one of the men attempted to pick berries poisonous thorn bush. The man's speech was strange to her, much too fluttery and soft but he was grateful for her intervention. She told him of edible plants and where to find them and in trade he told her of his magical wooden flying beast. It didn't take long before he invited her onboard and she was powerless to resist a chance to hunt amongst the birds.


Anything else:


Sheeyk speaks in a local dialect that differ a bit from the common language. The pace at which she speaks is jagged and uneven and the sounds are harsher and a bit more guttural. Her understand of modern technology is very limited but she is not stupid. She picks up things quite quickly but lacks a deeper understand of how things actually work.
 
Yziel said:
Name:
Sheeyk Tharan


Nicknames:


Cheeky


Age:


19


Gender:


Female


Race:


Eastern Fae


Height: 4'4"


Weight:


90lbs


Current Residence:


Cloud Cutter


Crew Loyalty: (Ship name)


Cloud Cutter


Occupation/Rank On Ship:


Striker, working under Zan T'Locke


Description: (Semi-realistic, realistic art and photos are accepted. Anime will be denied.)


mortal_online_art_18-.jpg



(picture is concept art from the game Mortal Online, slightly edited by me so it complies with forum rules)


Piercings/Tattoos/Scars Of Note:


Numerous swirly tribal tattoos all over her body.


Skills And Abilities:


Excellent with a bow, spear or sling. Deep knowledge of plants, both edible and medicinal. Excellent hunter and gatherer. She's very nimble and great at climbing so she can get around the ship with ease.


Personality:


At first impression Sheeyk comes across as a barely tamed animal. She's savage and ferocious with little patience for proper manners. If you spend enough time in her presence however her behaviour start to make more sense. She has a deep sense of duty and honour, both to her captain and officers but also to her God. Sheeyk worships Taravakna a local variant of the god Taraura but more focused on hunting and the turn of seasons.


History:


Born to a smaller tribe far away from civilization. She was the only child of the tribe's spiritual leader and therefore groomed from early childhood to be the next in line. Her duties were not however completely spiritual, like all members of the tribe she was also expected to help with hunting.


She quickly learned how to track all manners of prey and found herself liking the thrill of the hunt. She developed a fascination for carnivores and studied them intensely. She carved statuettes of large cats stalking the grass and birds of prey swooping down from the skies as totems for the hunters. She stalked the lands herself, picturing herself a predator, sweeping through the tall grass unseen until the moment she struck. She became well liked in amongst the tribe, it was a good sign for a priestess of the God Huntress to be such an accomplished killer.


Everything in Sheeyk's life was moving along exactly as everyone expected. Then it was time for her pilgrimage, a journey that changed her life far more than expected. For her pilgrimage she was tasked to travel Skyfang, a dark and jagged mountain half a moon's walk from the tribe, and speak the hermit priestess. Not one week on the road passed before she encountered a giant beast of wood, wings that spanned the height of many men and with riders enough to be a tribe.


Sheeyk stalked the strange people for two days and two nights unsure of what to do. They sent out hunters but seemed to bring back very little to their tribe. Sheeyk finally made her presence known when one of the men attempted to pick berries poisonous thorn bush. The man's speech was strange to her, much too fluttery and soft but he was grateful for her intervention. She told him of edible plants and where to find them and in trade he told her of his magical wooden flying beast. It didn't take long before he invited her onboard and she was powerless to resist a chance to hunt amongst the birds.


Anything else:


Sheeyk speaks in a local dialect that differ a bit from the common language. The pace at which she speaks is jagged and uneven and the sounds are harsher and a bit more guttural. Her understand of modern technology is very limited but she is not stupid. She picks up things quite quickly but lacks a deeper understand of how things actually work.
Yay accepted :D
 

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