Britt
Two Thousand Club
(I will create the roleplay itself once there's a decent amount of sign-ups to start with)
Alright so this is gonna look a little long but trust me, it's worth the read and can be a very fun roleplay if played out well.
This is set in modern day and the US government is.. rather shady, even dangerous. Everyone knows that already but this is different. There are people with superhuman abilities and the government likes that and so they bring them in to a program called Division. As someone with abilities, you definitely don't want to be brought there but good news is, not everyone is. Bad thing, there's a drug that they've developed to enhance the powers of those with abilities and the only problem is, it's killing them. All they want is to create a group of super soldiers to use in war. If you seem to be very good with your abilities, Division will be after you. So, how will your story play out?
Types of Powers:
Watchers
Watchers have the ability to see the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are almost always changing. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities.
Movers
Movers are powerful telekinetics. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.
Pushers
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time. They can make their subjects do whatever they desire. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.
Sniffs
Sniffs can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters
Shifters can temporarily alter the appearance of an object. It remains with the object for a short period of time. For example, they could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
Wipers
Wipers are skilled at either temporarily or permanently erasing memories. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory
Shadows
Shadows are trained to block the vision of other people with abilities, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability. Some very experienced shadows can even block out Watchers.
Stitches
Stitches are superhuman surgeons trained to quickly heal a person's body back to a health state. Using only their hands, they can heal and even un-heal whatever they have done.
Form:
Name:
Age:
Race (human or superhuman):
Power (if any):
Personality:
Appearance:
Any other important information:
Note: You can make your character in division if you'd like, whether they are being kept there or if they are a member of the organization itself.
Alright so this is gonna look a little long but trust me, it's worth the read and can be a very fun roleplay if played out well.
This is set in modern day and the US government is.. rather shady, even dangerous. Everyone knows that already but this is different. There are people with superhuman abilities and the government likes that and so they bring them in to a program called Division. As someone with abilities, you definitely don't want to be brought there but good news is, not everyone is. Bad thing, there's a drug that they've developed to enhance the powers of those with abilities and the only problem is, it's killing them. All they want is to create a group of super soldiers to use in war. If you seem to be very good with your abilities, Division will be after you. So, how will your story play out?
Types of Powers:
Watchers
Watchers have the ability to see the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are almost always changing. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities.
Movers
Movers are powerful telekinetics. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.
Pushers
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time. They can make their subjects do whatever they desire. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.
Sniffs
Sniffs can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters
Shifters can temporarily alter the appearance of an object. It remains with the object for a short period of time. For example, they could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
Wipers
Wipers are skilled at either temporarily or permanently erasing memories. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory
Shadows
Shadows are trained to block the vision of other people with abilities, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability. Some very experienced shadows can even block out Watchers.
Stitches
Stitches are superhuman surgeons trained to quickly heal a person's body back to a health state. Using only their hands, they can heal and even un-heal whatever they have done.
Form:
Name:
Age:
Race (human or superhuman):
Power (if any):
Personality:
Appearance:
Any other important information:
Note: You can make your character in division if you'd like, whether they are being kept there or if they are a member of the organization itself.