Purgatory

It's going to be interesting if Hygd ever meets Dagny.


EDIT: Amend that. It'll be interesting if Hygd meets any of the other Witches. Mostly since she's apt to start with a low opinion of them should she discover their relative devotion.
 
[QUOTE="Thief of Words]It's going to be interesting if Hygd ever meets Dagny.
EDIT: Amend that. It'll be interesting if Hygd meets any of the other Witches. Mostly since she's apt to start with a low opinion of them should she discover their relative devotion.

[/QUOTE]
I quite agree. I mean, how often do you meet another witch, let alone one who has the same elemental affinity as you?


...Dagny will probably look down on her, though. Younger, no experience in the Court, more physically oriented than mentally or socially. Mmm, I can smell the tension already and it is delicious.
 
Fayth said:
I quite agree. I mean, how often do you meet another witch, let alone one who has the same elemental affinity as you?
...Dagny will probably look down on her, though. Younger, no experience in the Court, more physically oriented than mentally or socially. Mmm, I can smell the tension already and it is delicious.
Oh, Hygd will almost certainly hold Dagny in contempt. Dagny is (by medieval standards) a grown woman who acts as though she were a child. Hygd is younger than her, yet has already been married and a parent. For that matter, Hygd has little beyond contempt for the gods at present. It's milder toward Winter, but in truth, even then she lumps him in with the resentment she holds toward them in general.
 
Fayth said:
Is it just me, or does it look like we've lost Remus, Vetan, and Einar? x_x
Remus bowed out early on. Blackadder just lost the spark.


Vetan has been lost for a while. I haven't seen Orzhov on site in a long while.


Einar is still going, Contrition has just been very busy indeed.


Shame about Remus and Vetan, my players so rarely go for such archetypes.
 
No politicians or medics among your usual crowd? Funny, I usually go support, and decided otherwise this time because Vetan had it covered.
 
Oh, you and Vetan would be at odds anyway - Fae and Demons are enemies of ancient times.


But yeah, even when I tried to run a political game about vying for the throne I got a career captain, a noblelady who wanted to be warrior, a wandering outcast heir, and one actual noble heir who understood his responsibilities and worked to rule justly.
 
So, you aimed for corrupt politics and got three people who were ineligible (willing or no), and one who would only play the game by 'moral' rules. The irony is kind of delicious on that one. Unfortunate, but delicious.
 
Well, I was fine with the moral guy. The player is a close friend, and I knew that if Sard had to learn to play the game, he would. Not to mention his mother was essentially a comparatively pleasant Cersei Lannister - if Cersei was a Magus.


The others... I dunno. Maybe they would have learned, maybe not. I had enough plots to keep them involved in ways they'd be competent.


I let that one die, in the end. I feel bad, but I couldn't muster the enthusiasm to make posts for it anymore.
 
I know the feeling. I've had to do that to games, mostly as a player, but it's not a fun feeling. You put a lot into games (whether as player or ref), and to see them die is a let down.
 
I've only crapped out of one game as player, that I recall, and that was because it dawned on me I had a) joined late, b) built my character all wrong for what I wanted, c) still didn't totally get Exalted combat, and d) real life stuff.


Otherwise I try not to drop from games without at least telling the ST why. I hate losing games so much, when I'm really happy with them.


Doubly so here. I started a few games with clear, important plotlines - which died. The players who stayed wouldn't want to start over, and anyone who would join, had joined. So it's a case of waiting a few months for enough new members to try again.
 
I let refs know, but sometimes the whole thing just doesn't click for me. Lack of chemistry, I guess.


I'm not sure what pbp's allergy to clear, important plotlines is. The last pbp I played in was all sandbox, as was the first. They both lasted like six months to a year, which I'm told is a decent amount of time when it's not a pbp set in a hugely popular world.
 
Well, I think PbP lends itself really well to sandbox, which is why I like it. I tend to run sandboxy games, which maybe aren't quite as easy IRL. On the other hand, I like to run horror games, which are easy in PbP because that way you can isolate characters and pace better.


I'm not sure what killed my more linear games. Complex didn't make it past the prelude in spite of being pretty straight forward nWoD, and Insylum was my fault for mucking up the opening.
 
I've never run a horror game. I enjoy the genre, and I've done body horror quite successfully before, but not horror.


If you don't mind my asking, how did you muck up the opening of Insylum?
 
Insylum was meant to be divided into mainly group therapy sessions in daytime, followed by exploring The Night World. Players were meant to get their memories back a little in the Night World and build on that in therapy.


I started off with therapy, went around the table, realized there wasn't much to be when they were still too amnesiac, and then they stopped posting when I tried to make a smooth transition from a little time in the rec room to their ward.


Should've just started in rec and got them to the Night World as quick as possible.
 
I have not spotted the reference.


And dirgesingers in dnd are crap, it's true. I had to houserule the crap out of the 'harbinger' bard alternate class to make it acceptably dirgesinger-flavored.
 
I'd actually love to set up some 'classes' for fun using Magi and such, just to see if I can emulate some cool stuff about D&D in a more mechanically pleasant fashion.
 

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