• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Multiple Settings Project Guf CS & Application

OOC
Here
Lore
Here
Other
Here

true force

New Member
Roleplay Availability
Roleplay Type(s)
Any CS or template is allowed just make sure to have the following included
- Powers/Magic if any
- Limitations
-Skills
-Items/ weapons (if any)

Please only submit ONE CS. You may make more characters if and when you are accepted but for applications only one, please.
This rp also uses anime style characters for human players but can be expanded to other art styles, just no real face claims
 


















* Child of the Comet
































  • req.








































    Babylon














    * The Herald


    *d.o.b
    Between 5000-4500 B.C

    * p.o.b.
    Uruk, Ancient Sumer

    * n.name(s)
    The Second Beast

    * question
















    Male
















    ???








    ???






























    * height
    6'7

    * weight
    ???

    * build
    Slender and rather lanky with surprising strength

    * hair colour
    ???

    * eye colour
    ????





































req.






pers.






hist.






misc.






































♡coded by uxie♡


 









* Morgan Dismas
















  • req.




















    CRIMSON MOON







    * n.name(s)
    Vampire, The boss guy
    * d.o.b.
    5/30/2001
    * p.o.b.
    Naples, Italy
    * n.name(s)
    The Crimson Moon
    * threat level
    division 3-4







    #male




    #gemini




    #straight




    #mage















    * height
    6'0
    * weight
    175
    * build
    An average man with runes burned
    onto the majority of his body
    * hair colour
    Dark blonde
    * eye colour
    A dull blue color


















req.



pers.



hist.



misc.
















 


















* Black Sun
































  • req.








































    Eclipse














    * Julius Volkanovski


    * 11/24/2005


    * p.o.b.
    Dresden Germany

    * n.name(s)
    Child of the Eclipse, Arsenal Junkie

    * question
















    Male








    Scorpio








    Straight








    Mage






























    * height
    5'11

    * weight
    170

    * build
    Muscular with many scars coursing over his body, rather snow white skin, notable stigmata type scars on hands and feet

    * hair color
    White

    * eye colour
    Dark blue





































req.






pers.






his.+power






misc.






































♡coded by uxie♡


 

Attachments

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* The Star Shepherd
































































  • req.
















































































    Aureole




























    * Endymion


    *d.o.b
    2002

    * p.o.b.
    N. America

    * nickname
    Endy (informal)

    * birthname
    ??? ???











    Male
















    Aquarius













    Gay










    Mage


























































    * height
    6ft

    * weight
    145lbs

    * build
    Long and lanky. Poor muscle tone, slightly malnourished, and in severe need of sun exposure.

    * hair colour
    Medium nut-brown

    * eye colour
    Icy blue

































































req.












pers.












hist.












misc.












































































♡coded by uxie♡




 
Last edited:




































* Endymion
































































  • req.
















































































    Img1




























    * The Star Shepherd


    *d.o.b
    2002

    * p.o.b.
    N. America

    * nickname
    Endy (informal)

    * birthname
    ??? ???











    Male
































    Mixed Race






















































    * height
    6ft

    * weight
    145lbs

    * build
    Long and lanky. Poor muscle tone, slightly malnourished, and in severe need of sun exposure.

    * hair colour
    Medium nut-brown

    * eye colour
    Icy blue

































































req.












pers.












hist.












misc.












































































♡coded by uxie♡






Everything looks good, a rp with a opening post will be up soon.
 
Name: Zack McGill
Pronouns: He/Him
Sexuality: Pansexual
Birthday: July 4th, 2010
Type: Mage

Appearance: 1719077598278.png
Height:
5'11
Weight: 130 pounds
Build: Skinny
Hair Color: Dirty Blonde
Eye Color: Blue
Cybernetics: All of his limbs have been replaced with cybernetics created by Tecnet that are designed to resist the fire that shoots out of them. All of his limbs are gone because he accidentally burned them off the first time he used his powers.
Likes: The Crimson Hand, his friends and family, dogs, all of the things Zack has from being rich
Dislikes: The Underground Pillar, criminals, villains, the fact he lost his limbs

Personality Overview: Zack is a caring, hopeful, and optimistic young man, wishing to make the people around them happier as a coping mechanism for his self-worth issues. Despite the traumatic event when he was 13, he is generally naïve to not only his only actions but how dark and horrible the world can be, especially since, as someone who works for the Crimson Hand, Zack is blinded by the horrible atrocities the group has committed in the past before Morgan Dismas took over. To Zack, criminals are criminals, villains are villains, and threats are threats, which need to be dealt with to avoid people from getting hurt, believing that the detectives aren't doing enough to stop the dangers that roam the streets. Zack wishes to make the world a better place by stopping crime and help the people around him, proud to consider himself a hero working for Crimson Dawn, wishing to be the mage equivalent of a superhero. Zack is a bright light in a dark world, putting on a happy face to try and get through the trauma of losing his father 5 years prior.
Backstory: The McGill Family for many generations have coasted off of being one of the richest families in all of Mage Society, owning a national bank franchise all across the United States, collecting and housing gold for mages known as McGill Gold Banking. It's because of this privileged background that Zack managed to grow up in a comfortable but blinding lifestyle, as Zack grew up completely unaware of the darker world around him. Zack knew growing up that criminals and villains were bad but he never thought they would ever attack him or his family.

That's why, when the New York City branch of McGill Gold Banking was attacked and robbed for millions of dollars worth of gold, Zack, who was 13 at the time, was awaken to the potential darkness the real world had to offer. His father was murdered in the robbery, leading to Zack begging the detective agencies across New York to locate the mysterious robbers and bring them to justice. However, the detectives proved to be unhelpful, as the robbers managed to cover their tracks and avoid getting caught. Determined to bring his father's killers to justice, Zack became a vigilante, training himself to improve his magical capabilities that he ignored for most of his childhood; his power to conduct pyrokinesis.

After losing his arms and getting them replaced with metallic ones that can resist the heat and power of flames, Zack, more determined than ever, eventually found the robbers who murdered his father and robbed their bank; the Underground Pillar criminal organization, who recently moved from New York to the new city of Drezzen. Despite Zack's best efforts, his skills and powers weren't enough to defeat the villains, nearly resulting in his death before a member of the Crimson Hand managed to save him before both of them made their escape, with the hit on one of the members of the Underground Pillar complete. Zack eventually located the people who rescued him and joined forces with the Crimson Hand, wishing to bring criminals to justice and, hopefully, face off against the Underground Pillar once again.

Ability Name: Pyrokinesis
Ability Description: Zack can summon fire and smoke from the tips of his limbs, using them to shoot projectiles, increase the strength of physical attacks, and fly.
Weakness: Despite his powers, Zack is not fire proof and must be very careful when using said powers, making sure the fire doesn't touch his organic skin. His powers also do not work outside in the rain.

Equipment: His Tecnet cybernetics, an expensive commodity that he was able to pay using his McGill money, provide many gadgets inside them, such as grappling hooks, guns, knives, and medicine. Eventually, supplies would run out and he would have to refill at Crimson Hand HQ or whatever he can find on the scene.

Skills: Zack is doing his best to take after his teammates Morgan and Julius, being a novice infiltrator and assassin.

Overall Weaknesses: Zack is young and inexperienced. Zack usually relies on his powers and equipment due to have little hand-to-hand combat experience, meaning when he's low on magic or equipment, Zack is screwed. He's almost heavily emotional and naive, leading to moments where he doesn't think straight and gets himself and his teammates in danger. He is not a leader at all; he would rather follow their directions than give out orders of his own due to being afraid of messing things up.
 
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Media Vita in morte sumus
Full name
>
Fr. Flemming Hammershøi, OQV
Nicknames
> N/A
Age
> 27
Birthday
> 22nd April, 2001
Gender
> Male
Sexuality
> Vowed Celibate
Birthplace
> Odense, Denmark

Appearance
Overall appearance
> Flemming is seldom seen in anything besides his black Cassock and triple knotted Cordon, the habit of his previous community which he has refused to get rid of. He always wears a golden profession cross around his neck, given to him at his investiture as a member of the Oblates of the Five Wounds. On rare occasions, especially when he is in a particularly hot climate, he will wear a short sleeved clergy shirt and black slacks. On more formal occasions, a Biretta accompanies his Cassock. He looks younger than his age.
Faceclaim
> Fr. Flemming Hammershøi, OQV
Piercings
> He has ear piercings from the time before he entered the Seminary. He seldom wears earrings.
Tattoos
> N/A
Height
> 5'6"
Weight
> 142lbs

Quem quaerimus adjutorem nisi Te, Domine

Scars
> N/A
Birthmarks
> N/A
Personality Description
> Fr. Flemming Hammershøi is not an easy man to understand. His difficult relationship with his parents, his young age (for a priest), traditional aesthetics, reading habits, and his love for all things baroque would give the image of a strict zealot. However, though Flemming is by no means a lax Catholic, and is wholeheartedly dedicated to his Priesthood, he is quite a jovial presence as well as a social butterfly. He has a good sense a humour, loves playing video games, and is a great public speaker. Perhaps this is why he was chosen as the face of the Oblates of the Five Wounds. He is, however, a master at controlling and disseminating information, and is a worthy Provincial Superior for the local Oblates. Many other members of the society foresee his place as the General Superior one day, if he plays his cards right.
Character Background
> Flemming comes from a small family in Odense, Denmark. His father is a Professor of Theology at the University of Southern Denmark and his mother was the secretary of his local Lutheran Parish. His parents were both devout Lutherans and Flemming received his initial religious formation largely from listening to his father practice his lectures in front of him. Because of this, Flemming held a curiosity for Religion since his early childhood, and initially planned to follow in his father's footsteps and become a theologian, or perhaps even a Lutheran Pastor. However, fate would not have it be so, as at the age of 16, he would have a Roman Catholic become his homeroom teacher who would inculcate within him a deep reverence for the religion during after-school tutoring. In defiance of his family, he converted by age 17 and entered the Seminary at 18 with the Congregation of the Priests of the Sacred Heart, after being thrown out of his home by his parents. He has yet to talk to them again. He largely copes with his detachment from his family with his laissez-faire attitude, his casual approach to faith, and his sense of humour.
In the seminary, Flemming was known for his love of aesthetics, his dedication to his prayers, and his simultaneous, almost contradictory facetiousness. He was noted by his superiors for being "pious, proper, and proud of it," but also "far too needlessly comical in the Sacristy." Other negatives they identified included his difficulty getting along with those who took things too seriously, and his lingering sadness and frustration with his parents. He made his first vows at 21, and was ordained a Deacon at 25. After serving in Helsinki, Finland for a pastoral year as a Deacon he was approached by an old friend of his- his old homeroom teacher. It was revealed that he was in fact, not merely a schoolteacher, but in fact a lay agent for the Vatican who had been scoping out promising young talent for an otherwise rather selective and obscure Religious community. He, along with five others had been selected by the Holy Father to enter an ancient Congregation named the "Oblates of the Five Wounds", a community dedicated to fighting and keeping the people of God safe from what had been previously unknown to him- Magic, and its misuse by men of ill intent. Though initially hesitant, as he loved his former Congregation, he accepted when it was impressed upon him the importance of this duty. He was ordained a month later, and together with the other four selected, made their vows as Oblates of the Five Wounds. He has since been sent to New Versailles, the European colony upon the continent of Rodinia. He operates one of the many Catholic parishes in the city, maintains a professional level polyphonic choir, and ensures that Tecnet doesn't interfere in the work of the Church. However, affairs have often drawn him to Drezzen, where he maintains an office in the Provincial Motherhouse of the Oblates on the continent. It is here he does a great deal more of the wetwork of the Congregation- that being combating evil Nephil and wicked mages who seek to abuse magic to harm the Catholic Church and the people of God. He is currently Provincial Superior of the Rodinia province, the first named since the province's elevation from a district in 2027.


qui pro peccatis nostris

Likes
> The Catholic Church and those who belong to her
> Classical Music, especially the works of Bach and Buxtehude
> Winter Sports
> Cheese (give him a brie en croute and he'll be the happiest priest alive)
> Conducting his choir
Dislikes
> Anti-Catholics
> Radical Traditionalists
> Rap music
> Stoic Philosophy
> Tecnet and its vice grip on the public
Quirks
> Flemming bites his cheek as a regular habit
> He also habitually fingers his Rosary beads when under duress
> When mentally praying, he always mouths the prayers which looks awkward with others around
> Flemming is quite active on social media, and maintains a decently large following. His content is primarily about baroque music, and secondarily about his duties as a Catholic Priest (though nothing from the Oblates works its way into his messaging here)
Fears
> Angering his superiors if he fails an assignment
> Making a fool of himself in public and embarrassing the Oblates
> Cockroaches
> His responsibilities to the Congregation stealing him away from his choir too frequently

juste irasceris?

Medical
Allergies
> Severe hay fever
Medications
> N/A
Addictions
> N/A
Powers
> Exorcism rites and all powers given to the clergy by God to confect the Sacraments
> As an ordained cleric, he also has access to Divine magic. This magic is seemingly only accessed by those ordained to the clerical state. Namely, he can call down God's light to disable the unrighteous' magical capacities. The duration of this depends upon the fervency of the prayer, the wickedness (or wicked intent) of the target, and ultimately the will of God, this can last as short as an hour or as long as a lifetime. This applies to any person who wields arcane magic, and divine magic not obtained through the Christian religion. He can also call upon the Lord's protection from spells cast at him or his allies, heal injuries, and Sanctify and Bless objects. If he blesses a weapon, it will do considerable burning damage to wicked creatures or wicked users of arcane magic.
Limitations (power/physical/mental limitations)
> Flemming is unarmed, and outside of his ability to exorcise and invoke Divine magic is defenceless and armour-less in combat.
> Flemming would never harm another Catholic, and would find it difficult to ever engage in a protracted fight with one
> He scorns those users of magic who have not obtained it from Divine sources. He views them as Contra Mundum and meddling with the affairs of God
Skills (Minimum is 3 but feel free to add more)
> Flemming is considered quite intelligent, very well read, and possess two Master's degrees, one in Divinity and one in Music. He uses the music degree to run a Sacred Music choir out of his parish in New Versailles, though due to his frequent work in Drezzen, he can't always be present.
> Flemming is always on the defensive and maintains a very good mental mapping on any area he is in to plan for escapes, or to hide from possible armed opponents.
> Flemming is a musical virtuoso, and sings, dances, as well as plays the Organ. The Sonata on the 94th Psalm by Julius Reubke which tells of the end of the world and God's triumph over evil is a personal favourite.
> Flemming can speak four languages: Danish, French, Finnish and English.

Possessions
Weapons
> He has all the tools necessary for exorcisms, Holy Water, Crucifixes, etc, but bears no formal weapons.
Bag(s)
> He carries a black attaché case.
Items
> a Mass Kit, a small Bible, a wooden Rosary from Jerusalem, his copy of the Divine Office, and his exorcism tools. He also has a phone with an extensive kindle library, including the complete works of Martin Heidegger, Plato, Aristotle, and St. Thomas Aquinas. He also has lots of digital sheet music loaded there, just in case.
> For allergy fits, he also has a couple travel packs of tissues in his pockets.
Pets
> N/A
 
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Name: Zack McGill
Pronouns: He/Him
Sexuality: Pansexual
Birthday: July 4th, 2010
Type: Mage

Appearance: View attachment 1169134
Height:
5'11
Weight: 130 pounds
Build: Skinny
Hair Color: Dirty Blonde
Eye Color: Blue
Cybernetics: All of his limbs have been replaced with cybernetics created by Tecnet that are designed to resist the fire that shoots out of them. All of his limbs are gone because he accidentally burned them off the first time he used his powers.
Likes: The Crimson Hand, his friends and family, dogs, all of the things Zack has from being rich
Dislikes: The Underground Pillar, criminals, villains, the fact he lost his limbs

Personality Overview: Zack is a caring, hopeful, and optimistic young man, wishing to make the people around them happier as a coping mechanism for his self-worth issues. Despite the traumatic event when he was 13, he is generally naïve to not only his only actions but how dark and horrible the world can be, especially since, as someone who works for the Crimson Hand, Zack is blinded by the horrible atrocities the group has committed in the past before Morgan Dismas took over. To Zack, criminals are criminals, villains are villains, and threats are threats, which need to be dealt with to avoid people from getting hurt, believing that the detectives aren't doing enough to stop the dangers that roam the streets. Zack wishes to make the world a better place by stopping crime and help the people around him, proud to consider himself a hero working for Crimson Dawn, wishing to be the mage equivalent of a superhero. Zack is a bright light in a dark world, putting on a happy face to try and get through the trauma of losing his father 5 years prior.
Backstory: The McGill Family for many generations have coasted off of being one of the richest families in all of Mage Society, owning a national bank franchise all across the United States, collecting and housing gold for mages known as McGill Gold Banking. It's because of this privileged background that Zack managed to grow up in a comfortable but blinding lifestyle, as Zack grew up completely unaware of the darker world around him. Zack knew growing up that criminals and villains were bad but he never thought they would ever attack him or his family.

That's why, when the Drezzen branch of McGill Gold Banking was attacked and robbed for millions of dollars worth of gold, Zack, who was 13 at the time, was awaken to the potential darkness the real world had to offer. His father was murdered in the robbery, leading to Zack begging the detective agencies across Drezzen to locate the mysterious robbers and bring them to justice. However, the detectives proved to be unhelpful, as the robbers managed to cover their tracks and avoid getting caught. Determined to bring his father's killers to justice, Zack became a vigilante, training himself to improve his magical capabilities that he ignored for most of his childhood; his power to conduct pyrokinesis.

After losing his arms and getting them replaced with metallic ones that can resist the heat and power of flames, Zack, more determined than ever, eventually found the robbers who murdered his father and robbed their bank; the Underground Pillar criminal organization. Despite Zack's best efforts, his skills and powers weren't enough to defeat the villains, nearly resulting in his death before a member of the Crimson Hand managed to save him before both of them made their escape, with the hit on one of the members of the Underground Pillar complete. Zack eventually located the people who rescued him and joined forces with the Crimson Hand, wishing to bring criminals to justice and, hopefully, face off against the Underground Pillar once again.

Ability Name: Pyrokinesis
Ability Description: Zack can summon fire and smoke from the tips of his limbs, using them to shoot projectiles, increase the strength of physical attacks, and fly.
Weakness: Despite his powers, Zack is not fire proof and must be very careful when using said powers, making sure the fire doesn't touch his organic skin. His powers also do not work outside in the rain.

Equipment: His Tecnet cybernetics, an expensive commodity that he was able to pay using his McGill money, provide many gadgets inside them, such as grappling hooks, guns, knives, and medicine. Eventually, supplies would run out and he would have to refill at Crimson Hand HQ or whatever he can find on the scene.

Skills: Zack is doing his best to take after his teammates Morgan and Julius, being a novice infiltrator and assassin.

Overall Weaknesses: Zack is young and inexperienced. Zack usually relies on his powers and equipment due to have little hand-to-hand combat experience, meaning when he's low on magic or equipment, Zack is screwed. He's almost heavily emotional and naive, leading to moments where he doesn't think straight and gets himself and his teammates in danger. He is not a leader at all; he would rather follow their directions than give out orders of his own due to being afraid of messing things up.
Looks solid this works
 
Name: Angelica Pierce
Pronouns: She/Her
Sexuality: Bisexual
Birthday: October 31st, 1996
Type: Mage

Appearance:
Anime girl in a suit sitting in a chair in a city - SeaArt AI

Height:
6'3
Weight: 190 lbs
Build: Average
Hair Color: White
Eye Color: Blue
Likes: Her pet fish Finny, power, money, The Underground Pillar, torturing, killing, and imprisoning her enemies
Dislikes: Crimson Hand, most people, her past, arcane society, Tecnet

Personality Overview: Angelica Pierce is a sadistic strategist with a great amount of patience. Apathetic to anyone but herself and her pet fish Finny, Angelica is a selfish being who doesn't care about the harm she is causing by distributing illegally made, dangerous weapons. Everyone around her is simply a tool to her; sentient objects that would allow for her to become even richer and more powerful. She receives great pressure from the act of committing horrible atrocities and en-massing power over the rules of the arcane world. When she's not sadistically happy, she is furious and hateful, wishing for the destruction of her enemies. Deep inside, she has a deep hatred of the arcane world and its secrecy, believing its secrecy led to her suffering and currently limiting her true reach of power. She is a deeply traumatized being who masks that trauma by engaging in selfish, destructive behavior that benefits herself most of all. She does not care for neither her allies or victims; all are pawns to her goals, in which she plans out and prepares for.
Backstory: Angelica Pierce was born into a human family of rich oil tycoons, which was slowly become a fading industry due to the advancements of technology provided by Tecnet. With oil becoming outdated and the Pierce family slowly losing their profits, the Pierce family and their company Heavenly Energies began to become desperate to keep their power and wealth. The Pierces began to invest in more futuristic, green forms of technology, hoping to catch up to Tecnet's advancements and eventually surpass them. However, no matter what they did, Heavenly Energies could never seem to catch up to the technology being created and nurtured by Tecnet. Desperate to find out their secrets, Angelica's father hired a team of mercenaries to break into Tecent headquarters and figure out their secrets. After completing their heist and learning of the existence of magic, the mercenaries demanded a large pay from Pierce in order to reveal their secrets. Refusing to pay the ridiculous amount of money, the mercenaries, as retribution, kidnapped 6 year old Angelica instead and demanded to Angelica's father their payment in exchange for their daughter. However, before he could pay them, the authorities were made aware of the Pierce's illegal activities, thus resulting in the arrests of the Pierces and the mercenaries going in hiding, still holding onto Angelica as a prisoner.

Angelica was brought to a secret island owned by the mercenaries, where she was forced into slavery by helping the mercenaries manufacture illegal cocaine. Angelica's life, which was once filled with riches and happiness, was now an endless torment of slavery and torture, with Angelica developing her apathy and selfishness from a young age. However, with the discovery of magic, the leader of the mercenaries, Derek MacBeth, a normal human originally unaware of the existence of magic, was determined to use his discovery to conquer the world. He began to train Angelica in the ways of magic, hoping her young age would allow her to learn magic easier and turn her into a weapon of mass destruction. This is where Angelica developed her power to control water and ice, with Angelica accompanying Derek on missions to assist in wiping out their enemies. Determined to escape from her captors, Angelica continued to learn more magical spells and increase her power and strength in secret, becoming an extremely powerful mage despite being born a human through the desire for survival and revenge. She became filled with anger and hatred over the fact her life was taken away from her, causing her to keep pushing through her development of becoming a mage. Eventually, when she was 16, Angelica finally led a revolt against Derek by summoning a small tsunami that destroyed much of the structures on the island, causing Derek and his mercenaries to drown. Angelica, who developed antisocial tenancies, left all of her follow slaves and prisoners to die as she made her escape, passing out unconscious on a raft due to using up all of her power.

She was eventually found by a cargo ship, where she was brought back to the United States, where her parents were still imprisoned. Blaming them for her kidnapping, Angelica ordered the deaths of her parents through prison connections when she turned 18, becoming the sole leader of Heavenly Energies, which she then sold for billions of dollars. For the next 5 years, Angelica coasted by on her family's riches, trying her best to overcome her traumatic history. However, in the back of her head, she could not ignore what had happened and how magic was a real thing that has been hidden from humanity for centuries. Angelica, who was now part of the arcane world, learned more about this secretive magical community and how they truly held all the power for themselves. Thinking back to when she was trapped and used magic to escape, Angelica realized she could turn a profit by selling magical weapons to normal humans. Starting up The Underground Pillar when she was 23, the organization began manufacturing weapons infused with magic to sell to criminals. However, there were no where near as good as the weapons Tecnet was creating. That's why, when Tecnet created the continent of Rodinia and the city of Drezzen, which was now their new headquarters, Angelica saw a golden opportunity to shape the criminal underworld of a brand new city using locally stolen weaponry. Angelica proceeded to move her organization to Drezzen, starting up New World Shopping in the process to act as the organization's front. Now in control of Drezzen's criminal underbelly, Angelica plans to keep her power and expand her empire, which has become difficult due to Crimson Hand getting in the way, nearly assassinating her when she was 31. She vows to destroy Crimson Hand, and maybe even Tecent itself.

Ability Name: Hydrokinesis
Ability Description: Hydrokinesis is the ability to control water, which Angelica is very good at, as she managed to summon a Tier 3 tsunami before. She can control the flow of water, fling or weld it as an ice projectile or weapon, and, when in contact with someone, can manipulate the water that makes up most of the human body, allowing for very torturous results. She can also manipulate one cloud at a time, using it for flight.
Weakness: In order to Angelica to use her powers, she must remain hydrated and cool. Her powers don't work when there is too much heat or when there isn't any water nearby. She is helpless in a desert.

Equipment: She has a water jug she keeps as a backpack whenever she has to take matters into her own hands. In said water jug is her pet fish Finny, who has a strong bite. She also has an entire organization to her disposal.

Skills: She is a leader, survivalist, fighter, strategist, and a good fighter, although she doesn't often get her hands dirty.

Overall Weaknesses: She often relies on others to do things for her, resulting in her becoming rusty in combat and situations where she is alone. Her selfish nature has led to her becoming an enemy of many, leading to her selfishness getting in the way of her thinking and turning many people against her. Getting her upset is really easy; either bring up her trauma and threaten her pet fish and strategy soon flies out the window.
 

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Basics
Name: Baron
Age: Unknown, contracted his spores when he was in his late thirties.
Species: Human/Fungus
Gender Identity: Male
Sexual/Romantic Orientation: Pan/Demi
Type: Mage

Occupation
Second in Command of The Underground Pillar. Manager, enforcer, dealer, personal weapons modder... whatever Angelica needs to boost TUP.

Appearance
Baron2.jpg
(Not my art)

General: Appears as a sturdy, hulking figure. A well worn man wearing a light rebreather attached to a slim tank on his back beneath his clothes. His face beneath the mask has a light grey skin tone, only a shade or so lighter than his eyes, and shows signs that he was relatively handsome as a human.

Height: 6’0

Weight: 180 pounds

Eyes: Dark gray sclera and irises

Affliction: Was exposed to a rare parasitic fungus that feeds on Tenebris Energy. The fungus has greatly altered his body and cannot be removed, though he managed to retain himself enough to create a symbiotic relationship with the fungus. Growth that looks like Turkey Tail and Fomitopsis rosea grow densely around his neck and torso.

Clothes: Wears a broad visor, matte rebreather with two release valves on either side along with the tubing. Covers his mouth and nose, eyes mostly visible through the visor. Many layers of grey and brown clothing, hood included. His clothes keep the spores from the mushrooms on his torso from constantly becoming airborne.

Personality & Background
Morally grey. In far too many ways.

Survivalist. Pragmatic, sadistic, clever, tough, kind once you get below the layers.

Baron was once a bounty hunter, taking on jobs anywhere from hired hitman to drug fixer. He was exposed to a rare and highly complicated fungus on a particularly risky job within a manmade cave system outside of the country. This mind altering fungus, which currently is nameless, feeds on the Tenebris Energy created by other living beings. Baron wasnt a mage before this event. But he naturally had a lot of mental fortitude and stubbornness due to his profession, able to maintain his sanity and persist through the fungal invasion through his mind and body.
His memories pick back up within the boarders of Drezzen, where he was quickly introduced to his new existence as a plague on society. He had retreated into the depths of the city, and naturally began creating a small horde of 'afflicted' to protect himself and fulfil the fungi drive to expand to other minds.
He slowly regained his previous abilities as a mercenary while hiding from the rest of the world, but his horde was becoming a problem for both the Crimson Hand and The Underground Pillar. It was a matter of time before one of those groups to put an end to his meddling. Lucky enough for his continued existence, it was TUP who first made contact.
Given his talents, he worked quickly through the ranks as an enforcer, till he caught the attention of Angelica Pierce. Becoming her ultimate pawn, she gave him purpose beyond his meandering existence outside of TUP.

Aspirations & Fears
Likes: Reading, his rifle, tinkering, working for TUP.

Dislikes: Bright lights, dry climates, bureaucracy.

Fears: Open spaces, intense fire.

Abilities
Psychedelic Spores: Creates a spore cloud through his breath or passively from the growths on his torso (his rebreather collects the spores he naturally exhales, storing them to be released in measured doses, whereas they would naturally just collect in the spaces he occupies). The potency of the spores attributes to the 'spore count' of the cloud. Barons spores last indefinitely, but are rendered impotent if reduced to a SC less than 'low potency'.
All of the side effects of Barons spores last until they are processed out of the victims system. This depends on the person but once they are no longer exposed to the fungus the effects usually lasts between an hour to a few days.
In 'low' doses, the spores create temporary telepathic links between himself and those who breathe them in (very light pink, almost clear cloud). 'Higher' doses cause vivid hallucinations and fear responses (pink cloud). 'Complete exposure' in an unventilated space for more than ten minutes turns the victim into an 'afflicted' (mushroom zombie), and will start growing a small colony of fungi on/in their bodies (red cloud). Those who become 'afflicted' can be healed so long as the fungus is removed from their bodies within forty eight hours.
Non-sentient 'afflicted' are compelled to take simple orders from Baron, but otherwise act on impulse or go dormant. Permanent long distance telepathy is possible between other afflicted. Afflicted can function without a brain, as the fungus acts as their nervous system, but it limits their senses.

Constitution: Takes damage like it's his job. He can heal in 2-3 days what most humans can heal in 2-3 months (2 seconds what would normally take 2 weeks, 2 months what would normally take 2 years, ect). Thick blood.

Poison Filtering: Can ingest poison and neutralize it, turning the poison into a oil to be applied to other things, or airborne as spores. Because of this, his blood can be used as a multipurpose antitoxin in small doses.

Marksman: Uses an older model of the standard issue rifles given to the troops of Drezzen, modified to take bullets laced with whatever poisons Baron may produce. Can shoot out from 600 yards with no more than two shot accuracy.

Weakness: Fire. Intense heat wilts the fungal growths and reduces the amount of spores he creates.
Strong gusts of wind, or just generally good ventilation, redistributes his spores and renders them useless. Unless he puffs them right into your face, but the potency wouldnt be more than 'high'.
He can be pummeled to death, so long as all of the fungus is destroyed in the process (even at a micro level as the spores will continue to produce and create more fungus). Otherwise he gets back up after taking the appropriate time to heal.

Limitations: It takes a little more than a day for Baron to build up enough spores to fill a 90x50 space (with 'complete exposure' potency). While he can fill that amount of space with 'high' potency about six times a day, he has to take time to restock after releasing 'CE' potency, or six iterations of 'high' potency. 'Low' potency (small does for telepathic use) can be deployed around twenty four times a day before restock, though is replenished quickly (about every hour).

Extra
Due to where the fungus likes to grow (the airways), Baron cannot speak. Either he uses body language, writing, or limited telepathy to communicate (intricate business deals are set up in enclosed spaces, where upon entering, Baron releases a fine pink cloud of spores by twisting one of the valves on the side of his rebreather).
Unknown to Baron, he and the fungus are now one and the same. The magic infused fungi gained true sentience by bonding with him and has laced itself within his mind. Other rare examples of the same or similar fungus afflicting other creatures usually doesnt end in such a mesh, but wouldnt be impossible.
 
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fluticasone fluticasone fluticasone
the ninetailed fox
李玉刚
月红莲
she/her - over a thousand ..
YF4Ye8o.jpg
3EYLiCG.jpg
RPLipLV.jpg
5jfboXT.jpg
red_fox.jpg
hair:
past the back of her knee, in crimson red
eyes:
moonlight silver
height:
175.2cm / 5'9"
tattoos:
spider lilies down her spine
piercings:
none
misc:
none
art:
鸩由川
月红莲
@
yuehonglian
yue honglian (yu-eh hoe-ng lee-ann) name means the red lotus in the moon. honglian is a traditional jiuweihu, better known as a ninetailed fox. nobody actually knows how old she actually is, but one can be sure that she is over a millennium years old. she is born chinese, but with how long she has been alive, an old fox got pick up some tricks here and there .. she had practically learned most languages that she encountered, go figure how old.
@
theredlotus
honglian is a purebred ninetails fox, commonly known as the umbrella term, nephils. the biggest indicator of honglian's age was her tails, that is if she decides to even reveal that -- each tail takes one hundred years to cultivate and earned, considering she has the max amount of tails a fox could have, it shows that she is over a thousand years old. this leads to the vixen to have relatively a vast amount of knowledge, as her kind is known for knowledge and trickery. she loves making deals with people in exchange for information, any kind of information you ever need, the red fox would have as long as you are willing to pay the price for it. it is relatively easy to bargain with her, as she loves making deals with people. deals are contracts to her, she cannot break them but she loves the excitement of what she can extort from others for either a simple favor, a spell, or just knowledge.
@
theredlotus
at her current age, it is hard to surprise her anymore -- she has gotten to the point where she tries to enjoy life in every aspect, from the minuscule to the substantial aspects. so it can almost too easy to make her happy, but for her to be genuinely happy about something is almost to a zero percent chance. on another hand, due to her experience and her race, she is a very smooth liar, hard to detect a lie from truth that comes out of her mouth. this leads us to the fact that you cannot lie to her, she knows every lies and tricks, she will see through your act practically immediately. for a fox, she does not like it when others tries to trick her as she is the only one who can do that. a little tip, take everything she says with a grain of salt unless it is through a deal, that is when you know you can actually trust her words. other than that, people would say she is relatively friendly to approach!
@
theredlotus
tJuNEhh.jpg
@
theredlotus
BACKSTORY : YOUTH ❞ 𑁋 the red fox was born into a tribe that was filled with different variety of foxes who had trained to get a human form or close, only a small handful of them ever gotten to the point of being a ninetailed fox. her family was of the highest ranking within the tribe, think of them as the leader, within the yue bloodline appeared multiple ninetails throughout the general history. this tribe was called 青丘 (qingqiu), throughout history has been recorded that only females have the highest role -- at the time honglian was born, it was her grandmother who ruled qingqiu. like most other fox pups, she lived a relatively free life -- running wherever she liked and climbing trees, just causing trouble wherever she went. out of her six other siblings, her family had the hardest time keeping track of honglian due to how much attention and excitement she craved; sneaking out of qingqiu mountains and into human villages for fun but getting dragged right back by others.
@
theredlotus
BACKSTORY : TEENAGE ❞ 𑁋 due to the fact that she was not human, she had aged a lot slower -- by the time she was actually count as teen, it was already 50 years by human count. half a century already past, this was around the time where the red fox had finally stabilized her human form without it fluctuating due to her emotions being out of control. as most can probably guess by now, she was still sneaking out of the tribe to go wander around and basically watch the human civilization -- the young fox was curious about how human civilization work..
@
theredlotus
BACKSTORY : QIN DYNASTY ❞ 𑁋 as she had reached her second tail, honglian has gotten permission from her grandmother -- who was the closest family member she has -- the young fox tend to go out. sometimes her adventures could last for a year or shorter, it all varied depending on where she went. to her, it was like wherever the wind decides to carry her. still oblivious to how the human world worked, in a small town not too far from her tribe -- honglian was spotted spending an unusual amount of time interacting with the townspeople. it was a very small town, where everyone knew each other, the young red fox who in fact hid her identity at that time, was secretly helping the farmers to grow crops. during the daytime, she was seen as that cheerful child that seemingly appeared out of nowhere to help everyone who needs it.
@
theredlotus
BACKSTORY : TANG DYNASTY ❞ 𑁋 having to go into hiding for a while, as honglian cannot be seen as the child that never aged -- at this point, the girl had already developed six of her tails and she was not a girl no more, but a young lady in the eyes of the fox tribe. travelling away further from qingqiu this time, during her travels throughout china, the female had a small reputation for herself as a psychic. being able to tell people of what they want to know, their deepest and darkest desires.. it was all like an open book for her, humans were like open books to her.. this was all during the time of not exposing anything to the human world, keeping her identity hidden. that was until it had caught certain greedy nobles attention.. humans were greedy beings, the first time honglian ever fully experienced it.. smooth sailing till she was forcefully captured at that time to said greedy nobles estate, at that time she didn't want to harm anyone as she was just simply trying to enjoy her silly adventures.. one thing led to another.. from the red fox revealing her identity, almost losing her tails.. to massacring an entire town..
@
theredlotus
BACKSTORY : SONG DYNASTY ❞ 𑁋 as one can tell, honglian had appeared throughout history of china, although thankfully namelessly.. but it was still throughout history, causing for the folklore of the ninetails fox to slowly spread throughout china, slowly but surely. yet as years past, it merely turned into a folklore, not knowing whether or not it was true.. within the song dynasty, the vixen had made her way into the imperial palace.. she became one of the strongest and most treasured concubine of emperor taizu. she was practically the puppeteer using the emperor.. the red fox was merely just bored and wanted some excitement in her life, wanted to see what the big idea and how hard it was to become the most treasured companion of a emperor. which proved to her to not even be a struggle..

像蓝玫瑰一样
honglian is not an easily surprised female, having to live for over a millennium and possibly more, she has developed a unique taste for.. entertainment..
likes
knowledge, magical weapons, well made mead, humans (mage or not), various art forms, museums, poison testing..
dislikes
liars, silence (in the sense of boredom), being touched especially by the tails, rabbits
fears
lightning, mainly the god itself
red_fox.txt
strength:
defense:
speed:
agility:
utility:
˃ art of disguise, being capable of shapeshifting as it is not limited to her original form, she can take on a whole new person's appearance that she can imagine in perfect detail or someone she has seen even just once.
˃ touch of memory, being able to alter -- she can alter their memory to make it seem like it has never happened or it had happened in a different way. sometimes simply to just read their memories, to understand and gain knowledge, sometimes blackmailing materials
˃ retractable claws, like her original form of a fox, she grow her claws relatively long and they are unusually strong -- like tiny little daggers, but rarely ever used since she does not like getting her hands dirty
˃ fox fire, the infamous ability that practically all and foxes that acquires a human form is capable of using. it is a lot hotter than regular flames, capable of melting anything within its bright flickering touch with ease
˃ hypnotizing and psychic, allowing her to be able to hypnotize people and having them do her bidding -- as mentioned before, not fond of getting her hands dirty. she can also read into people's minds, after prolonged eye contact but she can read people's mind basically immediately if she were to touch someone skin to skin. if she wanted to, she could read into someone's mind and follow along their thoughts, specially if they were internal dialogue.
˃ illusions, capable of casting strong illusions upon multiple of people -- making it hard for people to differentiate from reality and illusion. this also can be used to help her become invisible to people's eyes.
˃ control of blood -- she doesn't like other people's touch, let alone other people's blood, even if she can manipulate it, honglian refuses to touch other people's blood. majority usage is that she would make a slight incision on her finger with her nails, using her blood like a harsh whip. although due to the fact that she has a constant hobby of testing out poison on herself, there is a large quantity of poison within her bloodstream. it was a mixture of practically anything at this point, over 500 years old worth of poison coursing through her bloodstream. so if contact was made with her blood, chances are high for poison to seep into victim's body
˃ control of the wind, one other element that the fox is capable of doing is manipulating the wind, this was more or less accidentally learned from watching other nephils..
˃ honglian is capable of seeing dead spirits and communicating with them, as long as they has not moved on from the mortal world
˃ manipulation of her tails, they can act as multiple different limbs for attacks, relatively similar to much more enticing tentacles
˃ healing, despite all the attack spells, honglian can in fact heal, and relatively talented in that area but she has only ever healed herself..
红颜知己
@
the_gales_embrace
tell me, how much you would offer me to get what you want?
THE GALE'S EMBRACE ❞ 𑁋 a family heirloom magical weapon, it is indeed a fan, but don't underestimate it, this empowers her ability of manipulating the wind even more. although the origin of the fan is a mystery to honglian, but it has survived longer than her and is still in pristine condition, so whatever material it is made of -- it's a lot stronger than it looks. this allows her to more fluidly create strong gust of winds, capable of pushing people back and away from her. it could even help her create quicker wind blades, that are capable of causing deep cuts and sometimes removing a limb..
牛郎织女
@
the_euphonious_silk
oh how funny! don't ever lie to someone who has mastered the arts of lying.
THE EUPHONIOUS SILK ❞ 𑁋 it is one of her most prized treasure on her person, as it is a celestial ribbon -- it's as if it has a mind of its own, being peculiar of who gets to wield it. silk made from phoenix's feathers, making it practically unbreakable. it's as if it can read the wielder's mind, bending and twisting in many different ways without actual actions. although it is mainly seen cascading around her arms and off her shoulders, when need be, honglian is capable of making it cut and strangle if ever needs be. outside of the fan, this is her other main weapon.
月红莲
@
theredfox
okay, who has the mead?
quick little psa, one of the biggest reason why her tail was sought after and why it is such a sensitive and area, is due to the fact that when it is cut off -- the tail can turn into anything a person wants. whether it be one of the strongest magical weapon or the most minuscule item, but this causes excruciating pain to the owner -- could practically take their life. this is why she prohibits anyone from touching her tails if she were to ever have her ears and tails out in the air.
相思
— HOW HAS IT BEEN SINCE I HAVE SEEN THE MOON


 
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* Nosk
















  • req.




















    FALSE IMMORTAL







    * n.name(s)
    Ouroboros, Walking corpse
    * d.o.b.
    January 1st
    * p.o.b.
    Kyo, Japan
    * n.name(s)
    Ashiya Mitsuhide
    * Shadowed Listing
    ???







    #male




    #capricorn




    #asexual




    #shadowed















    * height
    5'8
    * weight
    120 lbs
    * build
    A pale sickly man with
    a beautiful face.
    his appearance betrays his true nature
    * hair colour
    A dull white-grey
    * eye colour
    A deep red


















req.



pers.



hist.



misc.



















♡coded by uxie♡

 
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* Alexandra Vandyr
















  • req.




















    Clairvoyance







    * n.name(s)
    Truth Seeker
    * d.o.b.
    02/19/1995
    * p.o.b.
    Hamburg, Germany
    * n.name(s)
    Detective Vandyr







    Female




    Pisces




    Asexual




    Detective















    * height
    6'0
    * weight
    162 lbs
    * build
    Athletic body with proper muscle tone due to training and her line of work, scars accumulated over years of experience
    * hair colour
    black with white highlights
    * eye colour
    gray


















req.



pers.



hist.



misc.



















♡coded by uxie♡

 
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* Calamity Walker
















  • req.




















    #event horizon







    * n.name(s)
    Katrina Vanderbelt
    * d.o.b.
    04/04/2007
    * p.o.b.
    Nisswa Minnesota
    * n.name(s)
    Kats
    * question
    answer







    #female




    #aries




    #straight




    #mage/detective















    * height
    5'6
    * weight
    136 lbs
    * build
    healthy, not overly trimmed or muscular
    * hair colour
    dyed black
    * eye colour
    yellow


















req.



pers.



hist.



misc.



















♡coded by uxie♡

 
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fluticasone fluticasone fluticasone
sensitive AM
luhan
cerelia l. desrosiers
she/her - twenty four (24)
f3yadbR.jpg
xBPBV4I.jpg
OqeMm9Y.jpg
zYiY7px.jpg
cerelia.jpg
hair:
waist length, snow kissed white
eyes:
aquamarine blue
height:
162.5cm / 5'4"
tattoos:
none
piercings:
none
misc:
sunburn easily
art:
kerajaan
cerelia lyli desrosiers
@
goldenbutterfly
cerelia lyli desrosiers is her full name, at the age of 24 years old -- she is born on november 3rd, 2004. her ethnicity is japanese but her nationality is french, allowing for her to be able to speak english, mandarin, and french fluently. her other infamous alias is the golden butterfly, due to how she fights, which seems like a delicate butterfly dancing from flower to flower.
@
goldenbutterfly
cerelia, also known as cereli or lyli, appears to be the type of girl to seem relatively clumsy and a bit of airhead sometimes. it isn't an act nor is it on purpose, cerelia is just relatively slow in processing information sometimes -- it takes 1 to 3 business days for her to process things at times. she will hear something and few minutes later, after the topic is already in the past, lyli will finally say, " ohh ! i get it now ! " cerelia is definitely a girl who loves to smile and would smile almost on a constant basis, come into the room smiling for no reasons! the young girl simply just wants to make others happy. don't mistake her as someone who is really energetic though! she is more of on the soft and mellow side, she still isn't a fan of loud noises or loud people, as she finds them relatively draining. although the young lady is on the clumsier side, which could lead to some problems on her day to day basis (excluding her work).
@
goldenbutterfly
it is almost as if cerelia has a small switch in her head when it comes to fighting and doing actual tasks for the crimson hands, she is more than capable of doing her job without creating a mess or messing things up despite being clumsy. it's as if all of those traits simply just vanished for the time being! like during fights, she wouldn't be thinking about how they could change or how they could be nice people, it's more of she needs to finish whatever task at hand. she prioritizes her work and would do her best to get things done, no matter what. it doesn't mean she shuts her brain off and become an emotionless piece of flesh, it's more of that she will do her best to separate day to day work from her actual job.
@
goldenbutterfly
najktMF.jpg
@
goldenbutterfly
❝ BACKSTORY : YOUTH ❞ 𑁋 cerelia was born into a relatively rich family, as they own multiple casinos from across the region -- but that was it, her family owns a line of casinos called 「the black lotus 」she comes from a family of four, her parents: who are still very much together, her older brother, and herself being the youngest. the young female got everything she ever wanted, her family spoils her to death, including her older brother; theon. theon is about seven years older than lyli, so he was always the one leading the young girl around. her family is infamously known to be able to work with shadows, bending it to their will.
@
goldenbutterfly
❝ BACKSTORY : TEENAGE ❞ 𑁋 even during her teenage years, cerelia was still spoiled rotten -- she did not go to a regular public school as her parents wanted the best for her. ending up in a private school, the onyx haired female didn't quite like anyone in her school, most of them were relatively stuck up and it sit weird with her. this actually had led to her growing a tendency of fighting other girls, lyli didn't stand for anyone's lies and fake smiles. it was.. boring. although due to the fact that her family was relatively rich, the school was a little intimidated on getting cereli upset.. especially on the fact that her family works with shadows, people didn't want to upset the leon family.
@
goldenbutterfly
❝ BACKSTORY : RECENT YEARS ❞ 𑁋 after graduating from high school , cereli did not go into college but instead just practically did whatever she wanted. she did dabble into different hobbies: horseback riding, cooking, reading, and having a million pets. although life got a bit boring for her, she wanted excitement, she didn't want to be like her parents nor her brother, having to worry about so many different casinos (which is also the reason why they are so busy). this led down a relatively weird path, she ended up joining crimson hands -- not for the money, but for the thrill of things. lyli likes to do things her way -- somewhat selective of what job she wants to pick up.
@
goldenbutterfly
❝ BACKSTORY : CRIMSON HAND ❞ 𑁋 cerelia ended up joining crimson hand within a year or two after she had graduated from highschool. how did she end up doing that? may or may not have gotten practically joined on accident but stayed on purpose, she walked into a certain elimination mission -- it was someone that she never really liked to begin with, so she had decided to be the one to finish the task. it even seems like someone else practically did the same in one of her mission, a young dirty blonde male was there at the same time that she was. all just bad timing, really. although she did think about possibly getting rid of him too because he was there and witnessed everything, but she changed her mind. which in the end, zack ended up joining them in the crimson hand, what are the chances of that?
almost every time a person is killed, cereli leaves a gold rose without a stem, as if it was her signature as she loves to show that it was her kills.

像蓝玫瑰一样
cereli can be seen as a peculiar person, due to the fact she may seem kind of airheaded -- giving the false feel of not being able to do her work properly.
likes
spiders, snakes, knives, books, animals, greenery
dislikes
kids, balloons, the sun, mushrooms, avocados, mess
fears
ocean & thunderstorms
statistics.txt
strength:
defense:
speed:
agility:
utility:
darkness manipulation , something her family seems to have practically "pass down" to their children. her biggest weakness is anything bright, cerelia has a light sensitivity due to this ability -- hence why she would have a tendency in being in the shade or wearing sunglasses. but this does mean that she has a sharper sense of hearing and smell.
🠂 capable of moving inanimate objects by controlling their shadows, same with human but not recommended due to the fact that it is a fully conscious being, which can easily cause for physical pain if attempted
🠂 teleportation, traversing through shadows -- she is capable of doing far distances but a lot more straining on her physical being, so it is never attempted except for once
🠂 capable of interacting with other people's shadows as long as her own shadow is capable of touching it
🠂 lyli is capable of hiding in shadows, as if she had turned into her own shadow itself -- making it easy for her to spy on people or sneak attack
🠂 cereli can technically, to an extent, inflict a person's worst fear on someone through darkness and shadow manipulation. this requires for physical contact for at least 30 seconds, the longer the physical contact remains, the stronger the illusion appears. as some people know, within the darkness, sometimes you could see things that aren't there. so within that, she can technically cast a shadow over someone's eyes and make them see their worst fears. this does in fact leaves her in the open for attacks.
🠂 she is capable of cloning herself, to an extent, only within shadows -- it's basically where she can reshape non living thing's shadows to look like her. although it does basically nothing, it is more of a decoy.
🠂 to an extent, cerelia has "minions" but they are shaped as black butterflies that can only traverse within shadows -- it is more of a intel work, these butterflies specifically can't do anything but just fly around in the dark and collect information whenever cereli needs it.
🠂 shadow sculpting, as mentioned before, she is capable of reshaping shadows -- as long as she has access to shadows -- cereli is capable of making a shadow turn into a tar-like substance, or springy, make it sizzle and boil off the wall, make it drip and melt from a ceiling, evaporate it into a mist, weave it into a web and weight it down, etc.

🠂 her highest level ability is a level 4, the butterflies' wishes, casting a giant dome like appearance over a small town -- in this giant dome, it is filled with nothing but darkness which puts cerelia on the top for advantage. she is capable of doing anything that she thinks of with shadows, whether it can be tendrils of shadows. armies. minions. everything will become nothing but straight shadows, allowing her to shift and control however she wants the shadows to look like in the end. it is easy to enter but hard to leave.. although there are absolutely no light within her world but doesn't stop light magic from penetrating, although it would weaker than usual.
cerelia
@
goldenbutterfly
where... did i.. put my knife ?!
❝ WEAPONS ❞ 𑁋 lyli is a spoiled young lady, spending most of her money to fuel the unhealthy obsession of weapons or her unhealthy amount of pets. along her person, there are 5 hidden daggers all around 5 inches -- for up close combat if ever needs be. you will every once in a while find cerelia be using a sniper rifle, ai at308, that she had named pumpkin.
golden butterfly
@
goldenbutterfly
someone catch that raccoon !
she moved out of her family's mansion, moving into a house that she had bought -- towards a more rural area as she likes to be surrounded by greenery. if you must ask why.. cerelia's house is filled with animals. two sugar gliders, one raccoon, one horse, two cats, five dogs, four leopard geckos, two snakes, three spiders, and three alpacas. her house is definitely not small but not count as a mansion. while she is away, she does have a professional team of zookeepers that works at her place.
lily of the valley
@
goldenbutterfly
okay, but like what does that mean..
‹ 𝒕𝒉𝒆 𝒃𝒖𝒕𝒕𝒆𝒓𝒇𝒍𝒊𝒆𝒔' 𝒇𝒂𝒏𝒈𝒔 ›, her main weapon which is a black scythe with chartreuse green blade adorned -- standing past her height by one feet and a half. a relatively big scythe that took her relatively long to learn how to use properly with the help of julius. it is a magical weapon that she had auctioned off, her very first magical weapon, a weapon that seems to turn her shadow abilities into a deadly weapon. it was as if this was hand carved for her, as it helps enhance dark abilities -- cereli can transfer her magic through to the scythe, which allows her to wield her shadow manipulation like a weapon! summoning what seems to be blades of shadows whenever she swings or using the scythe itself as a regular weapon!
this weapon appears as a small black key that is attached to her waist on a detachable loop -- it is worn as a accessory that is a part of her daily outfit.

you're frail like
butterfly
wings


 









* Albion
















  • req.




















    DREAMLIKE REALITY







    * n.name(s)
    Fae King, One Rotted Thing
    * d.o.b.
    ???
    * p.o.b.
    British Isles
    * n.name(s)
    The Dreamer








    male




    scorpio








    Nephil















    * height
    5'9
    * weight
    150 lbs
    * build
    Appearing malnourished and pale
    Unusual for a fae, his wings are tattered
    and torn
    his limbs are somewhat insect-like covered in chitinous plates.
    * hair colour
    silver-grey
    * eye colour
    a piercing blue


















req.



pers.



hist.



misc.



















♡coded by uxie♡

 
ID: 36874934
" The Raven "
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LOADING...87%

NAME: alyx , eun
DOB: 10.31.2008
AGE: 20 years old
GENDER: female
01
File:
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  • 01
    File:///C:/
    Appearance
    >
    HEIGHT: 5'03" | 160cm
    >
    WEIGHT: ███lbs | ██kg
    >
    SPECIAL TRAITS: natural fang like teeth

    the " raven " stands at approximately 5'3" , which is relatively short stature but it doesn't matter as about majority of the times she is spending her time within indoors due to her role of being a hacker and she tends to have her nose stuck to the computer screen. this does lead to the fact that she has ghostly pale skin due to the lack of sun intake.

    alyx has long ebony black hair that reaches past her waist, due to the lack of care for cutting her locks -- about majority of the time she also has her hair tied in a bun or braids just for the convenience which leads to her not cutting her hair from the lack of outage.

    with her young age, she is the typical young girl who loves to constantly dye their hair to the point where you start to question what her natural hair color is! the answer to that is jet black. oh yes! the raven has the tendencies of wearing colored contacts too which can also cause for people to not be able to tell what her actual eye color is! it's even worse because her eyes have the tendencies of letting off a soft glow when she uses her abilities. so then it makes her eyes look ever abnormal and that includes contacts!

    don't get her wrong, although she rarely leaves her cozy room where multiple monitors are mounted together -- alyx is a hardcore fashionista, she loves fashion and will dress to impress whenever she goes outside.
    File:///C:/
    Personality
    “why do I need to socialize when I can just look into their files online?”
    the " raven " got her alias just because she thought it would be cool as something she could have while hacking around, she doesn't want her name to be out and about online or anywhere. she has the very typical brutal honest that most younger generations would have, if she feels like you are dressed poorly -- she might end up making fun of your outfit a bit.

    alyx is also the type to get curious about anything and everything, if something catches her attention, raven would have a strong desire of figuring someone or something out. she, very much, believes in the saying of wisdom is power. she practically would do anything to get more information! this also kind of goes the other way too, she is very easily persuaded by money! raven will hack into anything if there's money involved, at least the right amount.

    in certain cases, you don't have to pay her at all, if she is already interested in something, then she will do it herself without being asked. this is also a bad thing because one of the things she is very much intrigued by is... well.. violence and bloodshed. killing. although she may have a sweet face and that she could be smiling on a constant basis, alyx is a blood thirsty girl. the young hacker would much prefer to fight someone than " talk things out ", she loves the adrenaline rush. hell! she is a adrenaline junky, but in the worse way possible, simple things like rollercoasters or haunted house doesn't do it for her. the raven needs to feel like her life is on the line or someone else's life is on the line in order for her to get her dose of adrenaline.

    she loves it when blood is actually drawn, whether it is her own or someone else's, it doesn't matter to her. she would go to the extremes if nobody stops her either, let all hell loose!
    File:///C:/
    Likes
    fights, bloodshed, information, money, fashion, technology, sweets, and anything that gives her the kick of adrenaline
    File:///C:/
    Dislikes
    vegetables, someone invading her personal space, loud people, and bitter food
Code by Nano
 
Basics
Name: Thalmolun
Titles: Thalmolun the Altered, Mistral Soul, The Demon Without Eyes, One Who Remakes, The Patron of Broken Things, Hueswarden, Shepard of Nooks and Crannys.
Born: At the apex of Demonic influence.
Species: Demon/Devil/Cambion/Liminal Abomination
Gender Identity: They/them
Sexual/Romantic Orientation: Pan/Demi
Type: Nephil


Mythos
Thalmolun is a demon of royal lineage, one who had been cast out by their own people. Twisted and changed by the spaces between demonic and divine, the physical and the metaphysical, Thalmolun adapted to their new home through force of will. Believing the laws of the far realms to force souls to be reshaped, or repurposed. Now stuck in the in-between, he is one who guides wandering souls to their destinations through the prismatic multiverse. At a price that will change who they are, forever.

Thalmolun leads a cult known as the ‘Holy Evolution’. They speak to the cult through liminal fragments that look like bizarre formations of quartz or bismuth.


Appearance
5999fc50b43e48a56b3e1d83a3b38900.jpg

View attachment Thalmolun.jpg
(WIP)

General: Thalmolun is a ghastly, skeletal figure, their body stretched thin and jagged. Once alabaster white flesh is now bruised and translucent, almost like porcelain-too perfect, too delicate. Dark light pulses through their weathered skin, illuminating their bones in a faint glow. They are tall, and move with a graceful fluidity. Their face is gaunt and hollowed, a crown of demonic arrogance displayed by a signal horn at the center of their forehead. It is cracked, ever so slightly, at the base.
Their teeth are, like most demons, incredibly sharp, and hides a forked tongue. As apart of their banishment, they no longer have wings.

Height: Eight feet. Eight and a half including their horn.

Eyes: Dark violet or crimson pits, depending on the light.

Clothes: Robes that are rose colored with purple hues drape over their shoulders. The fabric is luxurious yet somehow wrong. Paldrons of a similar material to their horn serves as the only piece of armor that they wear.

Personality & Background
Thalmolun's voice has a sing-song lit, and their charming smile is tainted by coldness. Though there is an endearing quality to them, as they genuinely believe that they are providing something "better" for those they transform. This belief is reflected in the elegance and fragility of their own being, which is now a broken reflection of the prince they once were, honed in their own survival in a realm they were never meant to be in.

As a demon, they require souls to maintain their abilities and physical form. Because Thalmolun is in the liminal spaces, they use the souls they collect to attempt to escape their exile. Their manipulation is subtle, and their cruelty is disguised by a veneer of politeness.

After their own transformation, Thalmolun sees mortals' souls as unfinished pieces and believes they can make them more beautiful, stronger, by breaking them first. They and others are innately flawed—but not beyond redemption.

~

Thalmolun, once a prince of the demon courts, was renowned for entertaining their kin with music and fortune telling, thanks to their innate ability to see the weave of one's soul; demonic or mortal. However, their ‘begetter’, the twisted ruler of their lineage, saw The Demon Without Eyes’s exile as a means to further his own desires, leading to their erasure from all demonic records and their abandonment by those who had once adored them.

After their exile into the limianl realms, Thalmolun's form began to shift, no longer fully corporeal, but fractured and unstable. Their body developed crystal-like structures along their bones and spirit, reflecting the unfathomable prismatic landscape around them. This marked their descent into a place that is neither fully here nor there—the liminal spaces where the normal laws of time, space, and identity don't apply. They were meant to be unraveled here, as were so many unfavored demons before.

However, Thalmolun the Altered discovered that the crystals on their body could tune to hidden resonance frequencies, allowing them to push or pull at the boundaries of reality. Using the crystaline formations as strings and resonating chambers to manipulate the fabric of the realms around them, even if only slightly, Thalmolun found ways to stall their deterioration. Though an exit was still beyond their reach. Not enough power to see it, or simply because it was never there to begin with.

As they mastered the harmonics of the crystals, the Mistral Soul became capable of guiding those who intentionally or accidentally traversed through the shifting paths between worlds. They thrived on the occasional company, and used these moments to strike bargains for safe passage, using fragments of mortal souls to maintain as much of their previous form as possible. They even occasionally opened rifts to trap random mortals within once they crossed the threshold, forcing human hands in making deals with them to be released. Or just to talk, the mortal sent back as if they had hallucinated the entire experience.

This new role was a neutral relationship for the most part, earning them the monikers of ‘Hueswardin’ or ‘Shepard’. It would have led to a fine existence, if the survivors of their encounters had spread the word of their abilities. Soon after, a cult formed, and its members sought The Patron of Broken Things out incessantly. This gave rise to a small, glimmer of hope, that they could be freed from their exile and the places between.

Over time, the One Who Remakes grew to believe they had transcended their previous existence and saw their purpose as offering others the chance to also evolve, even if it meant transforming them into broken husks in the process. The cult members, in turn, believe that by offering a piece of their soul to Thalmolun, they can unlock their hidden potential and achieve change and renewal. However, these sacrifices cause their bodies to deteriorate, leading to grotesque modifications as they strive to resemble their dark lord. And who is to say what will happen when Thalmolun breaks back into the material world, after brewing in the immaterial for so long?


Aspirations & Fears
Likes: Philosophy, banter, music

Dislikes: Betrayal, close mindedness

Fears: To be forgotten and consumed by the ether they have been banished to


Abilities
As a natural born gift, Thalmolun can see the true nature of souls and discern their history, dreams, mistakes, and regrets with a mere glance. Also, as a demon, Thalmolun offers power, freedom, or salvation, with consequences for breaking their bargains at the cost of ones soul.

Crystalline Instruments: Thalmolun wields a mandolin forged from their own body, which has unsettling resonance and taps into the weave of the liminal world around them when played. This is how they open the pocket to the arena.

Shapeshifting: Thalmolun can change their form and manipulate the space around them. Willfully given fragments of a mortals soul allows Thalmolun to change their physical appearance, whether through melting the remnants into the empty spaces or grafting other entities essences to them.

Arena: Thalmolun can pull themsleves and others into a pocket dimension within the liminal spaces. This domain is a disorienting, ethereal space with reflective crystal pillars, fractured reality, and a massive prism at the center that serves as a focal point for their abilities. -They can do these things within the Arena-
Fragment Channeling: Thalmolun can channel accumulated energy into the prism at the arena's center, causing devastating area damage with willfully given soul-drenched shards.
Warp Ability: Thalmolun can shift through realms, instantly disappearing and reappearing in a different part of the arena or battleground (should they ever be released), using crystal prisms to distort space.
Soul Plucking: If within the arena, Thalmolun can see the colors of souls and unwillfully pluck them from their hosts, creating a physical soul shard, and briefly changing the hosts physical shape. Making them vulnerable as they now have to adapt to a new body. (Souls cannot be divided unless willfully given, so a fragment pulled in this way will want to return to its parts by any means necessary)
Beam of Shards: After extracting at least three spiritual aspects unwillfully, Thalmolun can use the extracted essence as a prismatic beam, forcing the aspects to take on a violent form and hurling them at the victim in a rapid burst of energy. Like a pulled rubber band.

Weakness: Thalmolun is rather frail, physically. One good strike to their horn will shatter them.
If their shards are placed back together, with enough 'demonic' or 'life/soul' energies, they can reforge themselves.

Limitations: Most if not all of Thalmolun’s combative abilities require their enemies to be within their ‘arena’.


Extra
Thalmolun has no idea why they were banished in the first place, though they believe it was a flaw of their own that caused it. And, quietly, they wish to return to their ‘begetter’ to demand answers.
 
Last edited:
Name: Derek MacBeth
Pronouns: He/Him
Sexuality: Heterosexual
Birthday: December 25th, 1969
Type: Mage

Appearance: 1728663816284.png
Height:
6'4
Weight: 232 pounds
Build: Muscular
Hair Color: White
Eye Color: Blue (right eye), Green (left eye)
Likes: Money, killing, violence, power, nepils, Angelica
Dislikes: Mage society, Tecnet, The Underground Pillar

Personality Overview: Derek MacBeth is a savage man, taking great joy from the violence and power that comes from being a mercenary. Before finding out about the existence of magic, Derek MacBeth and his team The Superiors were drug and human traffickers, uncaring about the moral dilemma arisen by such horrible acts. He personally gathered great joy from the rush that came from committing such crimes, always having a smiling face whenever on the job. Once he found out about the existence of magic, his attitude shifted from committing organized crime to world domination, believing himself destined for something better. Derek believes that Mage Society needs to be held responsible for withholding magic from the rest of humanity, taking great pleasure from killing natural born mages and spreading magic around to non-mages. Derek sees the plight of nepils in mage society, being beneath mages and believing such discrimination proves his point on Mage Society as a whole; it needs to go. Derek believes he is giving Mage Society what it deserves, which is why he smiles while trying to enact his genocide. Derek sees himself as the future king of the world and acts like it, with no one being able to stand in his way. His only piece of humanity, if you can call it that, is that he sees Angelica like a daughter and wants "what's best for her". If he is the future king of the world, then he wants her to be his princess to ensure his reign remains. Derek treats Angelica like the child he always craved, both in terms of love and abuse. Derek deeply loves Angelica as if she was one of her own, training her in magical ways in order to prepare for his upcoming crusade. Even after Angelica betrayed him, Derek still cares deeply about her and wants her to join his side once more, whether she wants to or not.
Backstory: Derek's backstory is one of great mystery. He has lived under many different names in many different countries, staying in the underground world as the leader of The Superiors, an international mercenary group known for it's horrific drug and human trafficking. They have committed many heists and hits around the world, bringing the attention of Angelica's father, who wished to use their services to find out the secrets of Tecnet to better improve their own business. Derek agreed for a price, breaking into a Tecnet facility and uncovering many of their secret files, learning of the existence of magic. Such a revelation shocked Derek, who believed an entire world was unfairly hid from him this entire time. In the files, Derek learned of mysterious crystals that have appeared all around the world, creating a cult around their existence according to Tecnet's observations. These crystals were seen as a threat due to their ability to give non-mages powerful magical abilities instantly. Seeing this information, Derek became determined to find one of these crystals and use it to begin a crusade against non-mage society as revenge.

Doing research, Derek heard of an island located in the Caribbean known as The Demon's Sandhill. According to legend, settlers on the island found a crystal that caused the entire population to disappear. The crystal was then buried somewhere on the island, leading Derek wishing to begin a digging operation to find it. However, such an operation would be an expensive undertaking, leading to Derek demanding a higher pay from Angelica's father for the information he gathered from Tecnet. When Angelica's father refused, Derek assumed he would be able to convince him by kidnapping his daughter and holding her hostage. However, the Pierces were arrested, resulting in The Superiors going into hiding from the American authorities. After being commissioned by another group for a mission, Derek finally had enough money to begin his digging operation on The Demon's Sandhill, moving The Superiors to it to begin digging.

Derek held onto Angelica, forcing her and other slaves to dig for them. Angelica eventually found the crystal, which Derek used to begin speaking to the demon Thalmolun. Learning of their mission to "evolve" his followers into powerful magical individuals, Derek, who saw it as a step towards his plan to overthrow Mage Society, devoted himself to following Thalmolun, gaining the power of weather manipulation from the crystal at the cost of his chest beginning to deteriorate. With the crystal found, The Superiors transformed The Demon's Sandhill into a center for illegal trade throughout the America continents, beginning a massive meth and cocaine farm on the island (which profits would fund his revolution). While Angelica was forced to help create these drugs, Derek would take Angelica under her wing, teaching her the power of weather manipulation. Angelica, however, only seemed to have been able to manipulate the rain, resulting in Derek switching gears and teaching Angelica water manipulation instead. During this time, he grew a strong one-sided bond with Angelica, seeing her as his daughter and successor to his organization.

Angelica disagreed, eventually using her newfound powers to flood The Demon's Sandhill, presumably killing Derek and all of the members of The Superiors. Derek, however, survived due to the crystal opening a rift, allowing him to escape. This is where he met Thalmolun once again, where Thalmolun agreed to release Derek onto solid land if Derek becomes the figurehead of his cult The Holy Evolution. Derek agreed, being spat out in Los Angeles, where a large gathering of Holy Evolution members were located. Derek began to lead them, recruiting new members and preparing the newly made magical warriors for the eventual war against Tecnet, who held onto one of Thalmolun's crystals. Derek hopes that the war with Tecnet will eventually spark the greater war with Mage Society as a whole, playing ball with Thalmolun and The Holy Evolution in hopes they will return the favor and start his crusade once Thalmolun is freed from his entrapment. Once Rodina was constructed and Tecnet moved many of their assets to it, Derek and The Holy Evolution followed, beginning their plans to find the crystal, unknowingly resulting in Derek and Angelica to meet face to face once again in a battle of criminal organizations.

Ability Name: Atmokinesis
Ability Description: Derek MacBeth has the power to manipulate the weather, creating lightning from his hand, harsh winds, floods, tornadoes, and more. Using the powers of controlling wind, Derek has the ability to fly. The limits of Derek's powers have never been truly tested, as Derek has never had the need to create massive storms that ravaged cities. However, there is a deep and dark potential at the center of his powers, leading him to be one of the most dangerous mercenaries to ever live.
Weakness: His powers aren't as effective if he is indoors, as he begins to lack the connection to the sky needed to manipulate it.

Equipment: Derek carries around with him a giant metal staff that can attract and fire off lightning. He also uses the staff in combat scenarios. Derek also carries around with him a sniper, as well as highly protected body armor to protect his deteriorating chest.
Skills: Derek is trained in most form of martial arts and gunplay. He is especially skilled at sniping, having done it on many of his hit jobs. He is also trained in staff combat, using his metal rob as a weapon in close quarters combat.

Overall Weaknesses: Derek's massive ego, savagery, and bigotry, as well as his deteriorating chest, make him vulnerable. Taking advantage of Derek's mental and physical problems is not hard due to how blindly set Derek is on his mission. Derek's greatest weakness is his love for Angelica, proving he does have a soft side that might get in the way of his mission.
 

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