Project Black Character Tryouts

Positions Available

Captain-Taken

First-mate-

Quartermaster-

Pilot 1-

Pilot 2/Navigation-Taken

Pilot 3,4,5-

Engineer- Taken

Master Gunner-

Gunner-

Master Medic- Taken

Medic-

Master Mechanic-

Mechanic-

Cook-

Lead Rider-

Extra Riders-

Hired Gun-

Extra crew men on the ship-

Passengers-(those of you that wish to not be apart of the crew)



Character sheet information

Name:

Age:

Race:

Appearance: (please use an image of real people. Anime is strongly not preferred. Unless approved first)

Personality:

History:

Position on the ship:

Extra:

Please do not make android characters or those too reliant on technology. Such characters will not be accepted due to plot. Each character is expected to have at least one-two paragraphs for personality and history. You have an entire universe to work with after all, so don't be afraid to be creative. If you have a concept you are not sure about, PM me and we can discuss.
 
Last edited:
Name: Phillip Mullins

Age: 27

Race: Human

Appearance:
ira-youth-rough-v06-jake-subs-v45-1-copy-1437656825.jpg


Personality: Phillip is rather bland and unassuming man, of average intelligence and demeanor. His soft, accented voice rarely raises in tone, and makes him inaudible in a group. Not that he would care. Phillip enjoys being overlooked and out of mind. He prioritizes having time to himself and being accepted over all else. That being said, he keeps a quiet faith in his religion,his family, and his home. As a sellsword, he sees his task as that of an ancient knight, protecting the ground he holds dear.

History:
Phillip hails from the grassland outer planet of Yastrilles, a war torn exhibit of settlement gone wrong. His parents were farmers from the core planets, searching for a better future. Unfortunately, the poor soil of their chosen planet would support little more than the native grasses and reeds, none of which could be consumed by humans. Hundreds of thousands of other colonists poured onto the supposedly fertile planet, the result of many nations outsourcing their agriculture to the wider galaxy. For a time, the colonists settled in small communities on the plains, scraping by a living by farming, or hunting the native wildlife.

When Phillip was five, massive mineral deposits were found under the surface of Yastrilles. Tired of a meager living, many colonists organized to begin mining what was beneath their fields and homes themselves. However, as Yastrilles had never been populated enough to be considered a sovereign planet, the farmers held no legal claim to their land. Soon, interstellar corporations arrived to extract the valuable ore.

Farmers, understandably angry, armed themselves and forced the first wave of miners to retreat to the safety of space. This didn't last, however, and eventually the mining companies called in mercenaries and the armies of their home nations to defend their interests. Unable to fight such a large professional force, the farmers fought unconventionally, launching a decades long insurgency.

When he came of age, Phillip joined the Green Storm, a group of Yastrilli hard-line militiamen based in his hometown. While a soldier of the Storm, he participated in dozens of battles with various mercenaries and provincial troops, as well as bombings, espionage, and various other unconventional acts of war. During his three years of fighting, Phillip lost his father and one of his brothers, but kept soldiering on. Many others weren't so lucky, and the population of the planet ebbed and flowed with the war and it's inevitable hunger for men from both sides.

The Harvest Rising occurred on Phillip's twenty-first birthday. Armed groups from all over Yastrilles rose up as one, the result of years of preparation, planning and diplomacy. They overpowered most of their enemies within the first few hours of the rising, giving many hope that their planet was to finally be free. But it was not to be. As soon as the last of the invaders had fallen, a civil war broke out between the various groups that had risen to defeat their captors.

The Green Storm fought for days to get back to their home. Battling on the road against their former friends, the men lost nearly half of their number. Having no interest in returning to farming, Phillip deserted from the Green Storm and journeyed to the nearest spaceport instead. Finding work as a mercenary, he left his home never to return.

An expert marksman and bombmaker, Phillip fights for every scrap he can in the cutthroat business of private soldiering. Some of his earnings he sends back to his brother and friends back on Yastrilles. The rest he saves away, hoping that he will survive long enough to have to worry about retirement.

Position on the ship: Hired Gun

Extra: N/A
 
Name: Phillip Mullins

Age: 27

Race: Human

Appearance:
ira-youth-rough-v06-jake-subs-v45-1-copy-1437656825.jpg


Personality: Phillip is rather bland and unassuming man, of average intelligence and demeanor. His soft, accented voice rarely raises in tone, and makes him inaudible in a group. Not that he would care. Phillip enjoys being overlooked and out of mind. He prioritizes having time to himself and being accepted over all else. That being said, he keeps a quiet faith in his religion,his family, and his home. As a sellsword, he sees his task as that of an ancient knight, protecting the ground he holds dear.

History:
Phillip hails from the grassland outer planet of Yastrilles, a war torn exhibit of settlement gone wrong. His parents were farmers from the core planets, searching for a better future. Unfortunately, the poor soil of their chosen planet would support little more than the native grasses and reeds, none of which could be consumed by humans. Hundreds of thousands of other colonists poured onto the supposedly fertile planet, the result of many nations outsourcing their agriculture to the wider galaxy. For a time, the colonists settled in small communities on the plains, scraping by a living by farming, or hunting the native wildlife.

When Phillip was five, massive mineral deposits were found under the surface of Yastrilles. Tired of a meager living, many colonists organized to begin mining what was beneath their fields and homes themselves. However, as Yastrilles had never been populated enough to be considered a sovereign planet, the farmers held no legal claim to their land. Soon, interstellar corporations arrived to extract the valuable ore.

Farmers, understandably angry, armed themselves and forced the first wave of miners to retreat to the safety of space. This didn't last, however, and eventually the mining companies called in mercenaries and the armies of their home nations to defend their interests. Unable to fight such a large professional force, the farmers fought unconventionally, launching a decades long insurgency.

When he came of age, Phillip joined the Green Storm, a group of Yastrilli hard-line militiamen based in his hometown. While a soldier of the Storm, he participated in dozens of battles with various mercenaries and provincial troops, as well as bombings, espionage, and various other unconventional acts of war. During his three years of fighting, Phillip lost his father and one of his brothers, but kept soldiering on. Many others weren't so lucky, and the population of the planet ebbed and flowed with the war and it's inevitable hunger for men from both sides.

The Harvest Rising occurred on Phillip's twenty-first birthday. Armed groups from all over Yastrilles rose up as one, the result of years of preparation, planning and diplomacy. They overpowered most of their enemies within the first few hours of the rising, giving many hope that their planet was to finally be free. But it was not to be. As soon as the last of the invaders had fallen, a civil war broke out between the various groups that had risen to defeat their captors.

The Green Storm fought for days to get back to their home. Battling on the road against their former friends, the men lost nearly half of their number. Having no interest in returning to farming, Phillip deserted from the Green Storm and journeyed to the nearest spaceport instead. Finding work as a mercenary, he left his home never to return.

An expert marksman and bombmaker, Phillip fights for every scrap he can in the cutthroat business of private soldiering. Some of his earnings he sends back to his brother and friends back on Yastrilles. The rest he saves away, hoping that he will survive long enough to have to worry about retirement.

Position on the ship: Hired Gun

Extra: N/A
Accepted! You may now make a thread for him.

If you wish to add more detail or change anything for this character in the future, please just notify and clear it with me before doing so.

The IC will start once we get another character accepted from another member of the role play. So it shouldn't be long. (^_^)
 
Name: Seethus (His real name cant be pronounced by human vocal cords)
Age: 35
Race: Lolligo
Appearance:
Coppelius.png
Personality:
Seethus mostly keeps to himself partly because he cannot communicate very well, while he can understand people talking to him his vocal cords cannot vocalize other languages very fast, often leading to slurred and slow speech.

However, despite the fact that he keeps to himself he does care about the well being of others often using his incredibly high intelligence to solve problems and fix issues.

History:
Seethus was born on an aquatic world known as "Th'apa" located in the outer worlds. being a world primarily covered in ocean and not much land it would only make sense that the lifeforms that developed there would be aquatic. Seethus never knew his true parents for he was taken away from them for unknown reasons, he was kept along side of his twin brother who he would then grow up with.

While Seethus was intelligent, even for a Lolligo, his brother, Morgoth, was a brute albeit a lovable brute. Unfortunately his far below average intelligence caused many to look down on him, luckily Seethus was always around to defend him, as well as preventing him from hurting people. Morgoth did get in fights, never started by him but always won by him and when ever Seethus was confronted by bullies they where quickly scared off by Morgath. They continued this mutualistic relationship throughout their lives.

Seethus became a well renowned scholar and Philosopher with Morgoth as his personal guard. Philosophy is a very important part of Lolligo culture. However when the second Th'apa war came around Seethus and his brother where caught on the crossfire and while they where being attacked by a Scholar of the rival faction that Seethus supported Morgoth was killed saving his brother, luckily Seethus escaped and the war had come to an end when both factions declared that thousands would die if they continued and neither faction would have enough people to support their society.

This news crushed Seethus, he would not be able to take revenge on the rival philosopher, who was called Karruth, but that wouldn't stop him, using his intense intelligence he snuck and bribed his way into Karruth's headquarters and killed him with a dagger, unfortunately this act of murder was seen by three servants and soon the whole planet knew. Seethus had to flee using the last of his contacts that still supported him and one way or another he ended up on the Gallion.

He now keeps to himself, hiding out of sight hoping no one takes any notice of him.

Position on the ship: Passenger

Extra: The Lolligo race: The Lolligos are humanoid in shape, apart from their webbed feet and hands, greenish skin and obvious cephalopodic head. The head in question is actually a very dangerous appendage for under the tentacles is a beak that can apply a huge about of force luckily the Lolligo rarely use if for that, but should they decide to get aggressive they will attempt to wrap their face tentacles around their opponents head or face and try to attack with their beak.

Something noteworthy about the Lolligo is that since they are an aquatic species they are not fully used to walking on solid ground, so they tend to walk in and odd swaying motion, this would make sense given the fact that they only have a few bones.
 
Name: Seethus (His real name cant be pronounced by human vocal cords)
Age: 35
Race: Lolligo
Appearance:
View attachment 347546
Personality:
Seethus mostly keeps to himself partly because he cannot communicate very well, while he can understand people talking to him his vocal cords cannot vocalize other languages very fast, often leading to slurred and slow speech.

However, despite the fact that he keeps to himself he does care about the well being of others often using his incredibly high intelligence to solve problems and fix issues.

History:
Seethus was born on an aquatic world known as "Th'apa" located in the outer worlds. being a world primarily covered in ocean and not much land it would only make sense that the lifeforms that developed there would be aquatic. Seethus never knew his true parents for he was taken away from them for unknown reasons, he was kept along side of his twin brother who he would then grow up with.

While Seethus was intelligent, even for a Lolligo, his brother, Morgoth, was a brute albeit a lovable brute. Unfortunately his far below average intelligence caused many to look down on him, luckily Seethus was always around to defend him, as well as preventing him from hurting people. Morgoth did get in fights, never started by him but always won by him and when ever Seethus was confronted by bullies they where quickly scared off by Morgath. They continued this mutualistic relationship throughout their lives.

Seethus became a well renowned scholar and Philosopher with Morgoth as his personal guard. Philosophy is a very important part of Lolligo culture. However when the second Th'apa war came around Seethus and his brother where caught on the crossfire and while they where being attacked by a Scholar of the rival faction that Seethus supported Morgoth was killed saving his brother, luckily Seethus escaped and the war had come to an end when both factions declared that thousands would die if they continued and neither faction would have enough people to support their society.

This news crushed Seethus, he would not be able to take revenge on the rival philosopher, who was called Karruth, but that wouldn't stop him, using his intense intelligence he snuck and bribed his way into Karruth's headquarters and killed him with a dagger, unfortunately this act of murder was seen by three servants and soon the whole planet knew. Seethus had to flee using the last of his contacts that still supported him and one way or another he ended up on the Gallion.

He now keeps to himself, hiding out of sight hoping no one takes any notice of him.

Position on the ship: Passenger

Extra: The Lolligo race: The Lolligos are humanoid in shape, apart from their webbed feet and hands, greenish skin and obvious cephalopodic head. The head in question is actually a very dangerous appendage for under the tentacles is a beak that can apply a huge about of force luckily the Lolligo rarely use if for that, but should they decide to get aggressive they will attempt to wrap their face tentacles around their opponents head or face and try to attack with their beak.

Something noteworthy about the Lolligo is that since they are an aquatic species they are not fully used to walking on solid ground, so they tend to walk in and odd swaying motion, this would make sense given the fact that they only have a few bones.
Seethus is accepted. You may now make a thread for his character. If you wish to make any changes or add on more information about him, please clear it through me first.

Welcome aboard the Gallion.

As for how long Seethus has been on the Gallion I have to limit though. He should only be on the Gallion for no more that two or three months at this point.
 
Seethus is accepted. You may now make a thread for his character. If you wish to make any changes or add on more information about him, please clear it through me first.

Welcome aboard the Gallion.

As for how long Seethus has been on the Gallion I have to limit though. He should only be on the Gallion for no more that two or three months at this point.


ill add in a detail that states he been on for about two months
 
He-got-great-smile.gif


Name:
Yarrow Rein
Age:
32
Race:
Human
Appearance:
Yarrow stands at 6'8", a goliath for human standards and with the body to match it. In the past chasing his younger siblings kept his body in shape, then the time on the farm and in the mineonly pushed it further, while the job line eventually made physical fitness a necessity; causing routine maintaining of his body to create a large, muscular, and defined body to accompany the height. Yarrow has light brown hair, the color only complimenting the soft blue eyes that even he has found himself entranced by.

Other features on his body include a large scar crisscrossing his right shoulder, a strange red glow accompanying it from residue of the solarium. A tribal tattoo is over his left shoulder, showing his connection to his old gun running gang.
Personality:
Yarrow could be described as a kind, compassionate, and relaxed. A father by nature, Yarrow is a nurturing and caring companion to everyone he meets; as he believes everyone is a friend until proven otherwise. When not attempting to solve issues or help someone, Yarrow is reveling in a story or a tale from his childhood to entertain anyone else. The man is truly only interested in others, in a superficial form due to his want for others to be happy, but his upbringing could better describe it as a dependency.

Besides his kindness, Yarrow is also sincere and charming in his right. While not liable to sweep women off their feet or talk his way out of a prison, Yarrow can be somewhat persuasive; in an obvious manner. Honesty and sincerity are very important to Yarrow, showing with his horrendous skill at lying. The tell that he can't look into the eyes of someone he's lying to, or the fact that he scratches the back of his head; lying and dishonesty in general isn't something Yarrow could do.

Lastly, Yarrow for all his gentle nature does have a temper and issues with himself. Being patient and kind to all comes easy, but times where Yarrow's own past or emotions are brought into the equation can test him. Yarrow's past is a sore topic, and while he can talk about childhood stories and jokes from his past with a smile, anything beyond that is a tug on his heart. Sadly, due to his own inability to consider his emotions, Yarrow disregards his feelings for the most part and focuses on others; his dependency.

All in all Yarrow is a friend to all, loyal and sincere in most settings. With a smile on his face, Yarrow takes his days one step at a time and tries not to look back. Protective and caring to a fault, Yarrow attempts to find the good in everyone; even if it's not there. And while he doesn't care much for his well being, those around him will always be his top priority, Yarrow is selfless to a fault.
History:
Yarrow Rein was the first child born to Alexandria and Levi Rein, joining them on their quaint farm on the planet Versailles IV. The planet itself is nothing worth mentioning, only having a few large cities for the oligarchy government and their places to peddle the planet's two main resources; Solarium Crystals and agricultural grains. The latter was his parent's business, and he spent all of his childhood working the small farm they owned. Poverty was a good term for his household, but it was never unhappy.

The soil on the planet was at one point very rich, causing those from all over the galaxy to flood this planet to farm. With farms comes towns, towns come men looking for business, and a few miners getting lucky only opened the door for one of the two exports to succeed. Between the sludge pumped out of the mine or the gas from the factories processing the crystals, farms were almost impossible to grow by the time Alexandria and Levi began their endeavors. Eventually the farms began feeding the miners, nothing else, not even their own families. The mines opened up for big business, and big business opened up a new, black market led government; in replace of the community led areas.

The government took all the products from the farmer in return for government currency, only redeemable at the stores for meek rations. By his tenth birthday, Yarrow was eating half a meal a day, giving the rest to his two younger sisters. The girls were beautiful and loved, two twins with hearts of gold, but their birth only brought more complications to the family. Yarrow and Levi spent fourteen hours in the field attempting to return some form of minerals to the soil, if only to grow food to spend on rations. Soon even that wasn't enough, and the family began to look for any options to survive.

At age sixteen, Yarrow's father decided he would do anything to help his family and through the pleas of his wife and daughters, sought out work in the Solarium Mines. The mines were a hazard to anyone within their vicinity, for the Solarium Crystals that were harvested for the rapid expand of energy caused by a small amount of piercing were also known for exploding violently during the mining process. One in ten workers died every month and long term exposure to the crystals usually led to debilitating diseases.

It was this reason Yarrow went himself, deciding that his father would be better at the farm and with the girls. The mines were desolate and horrid, and through the years Yarrow had to watch all forms of friends die around him; diseases from the primitive machinery and the crystal explosions all the same. It was miracle that Yarrow spent ten years, only able to speak to his family one way through communication with small notes in his rations being sent home. Though the ten years did pass, Yarrow gaining scars internally and externally, he did make his way back home.

What was left, that was the issue. Yarrow's home was smaller than before, his parent's waiting for his return eagerly, but his sisters mysteriously gone. All the notes scattered across the farmstead or taken by the wind, littering the ruined house that felt empty without the twins. Without hesitation Yarrow began to seek out his sisters. Six years has gone by, and during that time Yarrow has peddled illegal weapons, became a mercenary for hire, and even became a rider. Though it all Yarrow kept an ear to the ground for his sisters, wanting to find any source of them. Though it became more apparent through his journey that his sisters were being protected by someone powerful, and spreading word of his intentions gave him many enemies on planets with large government presences.

Six years has gone by, and what became a full on investigation has become muddled by threats both physical and mental. Yarrow has been threatened by men in black suits and government badges, but he slowed down once his parents were put under fire. For his, his parent's, and sister's safety, Yarrow cannot seek out his sisters without endangering them. Now, with another dead end on a planet, Yarrow looks for a ship to seek out once again and hopefully regain some funds.

Position on the ship:
Considered a jack of all trades, but master of none; Alex could fit many positions on a ship.
Extra:
The Twins-
Lilac and Lotus
Age: 26
 
Last edited:
He-got-great-smile.gif


Name:
Yarrow Rein
Age:
32
Race:
Human
Appearance:
Yarrow stands at 6'8", a goliath for human standards and with the body to match it. In the past chasing his younger siblings kept his body in shape, then the time on the farm and in the mineonly pushed it further, while the job line eventually made physical fitness a necessity; causing routine maintaining of his body to create a large, muscular, and defined body to accompany the height. Yarrow has light brown hair, the color only complimenting the soft blue eyes that even he has found himself entranced by.

Other features on his body include a large scar crisscrossing his right shoulder, a strange red glow accompanying it from residue of the solarium. A tribal tattoo is over his left shoulder, showing his connection to his old gun running gang.
Personality:
Yarrow could be described as a kind, compassionate, and relaxed. A father by nature, Yarrow is a nurturing and caring companion to everyone he meets; as he believes everyone is a friend until proven otherwise. When not attempting to solve issues or help someone, Yarrow is reveling in a story or a tale from his childhood to entertain anyone else. The man is truly only interested in others, in a superficial form due to his want for others to be happy, but his upbringing could better describe it as a dependency.

Besides his kindness, Yarrow is also sincere and charming in his right. While not liable to sweep women off their feet or talk his way out of a prison, Yarrow can be somewhat persuasive; in an obvious manner. Honesty and sincerity are very important to Yarrow, showing with his horrendous skill at lying. The tell that he can't look into the eyes of someone he's lying to, or the fact that he scratches the back of his head; lying and dishonesty in general isn't something Yarrow could do.

Lastly, Yarrow for all his gentle nature does have a temper and issues with himself. Being patient and kind to all comes easy, but times where Yarrow's own past or emotions are brought into the equation can test him. Yarrow's past is a sore topic, and while he can talk about childhood stories and jokes from his past with a smile, anything beyond that is a tug on his heart. Sadly, due to his own inability to consider his emotions, Yarrow disregards his feelings for the most part and focuses on others; his dependency.

All in all Yarrow is a friend to all, loyal and sincere in most settings. With a smile on his face, Yarrow takes his days one step at a time and tries not to look back. Protective and caring to a fault, Yarrow attempts to find the good in everyone; even if it's not there. And while he doesn't care much for his well being, those around him will always be his top priority, Yarrow is selfless to a fault.
History:
Yarrow Rein was the first child born to Alexandria and Levi Rein, joining them on their quaint farm on the planet Versailles IV. The planet itself is nothing worth mentioning, only having a few large cities for the oligarchy government and their places to peddle the planet's two main resources; Solarium Crystals and agricultural grains. The latter was his parent's business, and he spent all of his childhood working the small farm they owned. Poverty was a good term for his household, but it was never unhappy.

The soil on the planet was at one point very rich, causing those from all over the galaxy to flood this planet to farm. With farms comes towns, towns come men looking for business, and a few miners getting lucky only opened the door for one of the two exports to succeed. Between the sludge pumped out of the mine or the gas from the factories processing the crystals, farms were almost impossible to grow by the time Alexandria and Levi began their endeavors. Eventually the farms began feeding the miners, nothing else, not even their own families. The mines opened up for big business, and big business opened up a new, black market led government; in replace of the community led areas.

The government took all the products from the farmer in return for government currency, only redeemable at the stores for meek rations. By his tenth birthday, Yarrow was eating half a meal a day, giving the rest to his two younger sisters. The girls were beautiful and loved, two twins with hearts of gold, but their birth only brought more complications to the family. Yarrow and Levi spent fourteen hours in the field attempting to return some form of minerals to the soil, if only to grow food to spend on rations. Soon even that wasn't enough, and the family began to look for any options to survive.

At age sixteen, Yarrow's father decided he would do anything to help his family and through the pleas of his wife and daughters, sought out work in the Solarium Mines. The mines were a hazard to anyone within their vicinity, for the Solarium Crystals that were harvested for the rapid expand of energy caused by a small amount of piercing were also known for exploding violently during the mining process. One in ten workers died every month and long term exposure to the crystals usually led to debilitating diseases.

It was this reason Yarrow went himself, deciding that his father would be better at the farm and with the girls. The mines were desolate and horrid, and through the years Yarrow had to watch all forms of friends die around him; diseases from the primitive machinery and the crystal explosions all the same. It was miracle that Yarrow spent ten years, only able to speak to his family one way through communication with small notes in his rations being sent home. Though the ten years did pass, Yarrow gaining scars internally and externally, he did make his way back home.

What was left, that was the issue. Yarrow's home was smaller than before, his parent's waiting for his return eagerly, but his sisters mysteriously gone. All the notes scattered across the farmstead or taken by the wind, littering the ruined house that felt empty without the twins. Without hesitation Yarrow began to seek out his sisters. Six years has gone by, and during that time Yarrow has peddled illegal weapons, became a mercenary for hire, and even became a rider. Though it all Yarrow kept an ear to the ground for his sisters, wanting to find any source of them. Though it became more apparent through his journey that his sisters were being protected by someone powerful, and spreading word of his intentions gave him many enemies on planets with large government presences.

Six years has gone by, and what became a full on investigation has become muddled by threats both physical and mental. Yarrow has been threatened by men in black suits and government badges, but he slowed down once his parents were put under fire. For his, his parent's, and sister's safety, Yarrow cannot seek out his sisters without endangering them. Now, with another dead end on a planet, Yarrow looks for a ship to seek out once again and hopefully regain some funds.

Position on the ship:
Considered a jack of all trades, but master of none; Alex could fit many positions on a ship.
Extra:
The Twins-
Lilac and Lotus
Age: 26
Two things.... The government could be for that planet alone and then work with the Black Market from Edison. That would keep the foundation of keeping a planet to planet government out of the outer or rim planets.

Second, I am hoping to see what the sisters look like. They are very important to Yarrow, so they should be important to his CS and the rest of the rpers. (^_^)

So just the image of the sisters and a quick mention that the government from his planet was working with Edison. Other than that he is accepted. You can make the changes in his own Thread like the others. (^_^)

PS. Sorry it took so long. I am hoping to get a few posts up tonight. I'm behind in this rp and one other. Fingers crossed. (^_^)
 
Name: Ken Fey'at'nen

Age: 25

Race: Vulk'tam

Appearance:
10288b435ef7b3998ed00e29253591f9.jpg
be2d5793f4ea2995d97ae72d0d8b9c65.jpg
(Closest real photos.)

At first glance, Ken appears to be an albino Human but upon further inspection, you realize that isn't the case at all. While tall and lean with white hair and porcelain skin, his ears are tapered at the tip and he happens to have a long white tail hanging from his backside. His hands are human in appearance, four fingers and a thumb, but where there are supposed to be nails there are black blunted claws.

His facial appearance seems Human enough, though the bridge of his nose is flat and smoothly connects to his brow. There are light gray spots that frame his hairline and trail down behind his ears towards his spine, they travel further, connecting to the base of his tail. If you catch him smiling, you might notice slightly elongated canine teeth, though blunted for an omnivore diet.

The golden iris of his eyes are slightly larger and the pupil is a black vertical slit allowing for great night vision but poor day vision. He usually wears a pair of round spectacles that occasionally hang on a chain around his neck, they help with his inherent nearsightedness and have a special coating that enhances color.

Ken keeps his hair short, tail trimmed and claws filed down to conform to Human standards

Personality:
Ken seems aloof and lazy but that is normal for a Vulk'tam. One word replies are his most used vocabulary; his masculine voice is slow to respond on some occasions but he is just thinking internally and does pay attention when spoken to, even if he isn't looking at you and seems distracted. He isn't considered a genius but has a high intellect and thirst for knowledge.

Not quick to laugh or smile, he isn't without humor, though sometimes his jokes are rather dry. Ken does come off cold and disinterested, perhaps expressionless, but those who know him pick up on his subtleties, including the motions of his tail which can be very expressive.

Most Vulk'tam appear feral and generally get a bad rap as pet killers due to some cultural beliefs. Ken would rather lay in bed and listen to music while smoking and holding his tablet, studying. But when he or his friends are threatened he can come across as an aggressive beast and doesn't hold back his natural strength and athleticism.

Sometimes Ken can be caught doing strange favors for others, not that he is subservient, but Vulk'tam don't really have the same selfish motives when asking their kin to complete tasks and it can come across as a foreign concept, which he can then be taken advantage of. Often third parties need to step in and tell him to stop.

History:
Born and raised on Vulk'sa in a generic den with a loving and spiritual family, Ken knows his home well. It isn't an overpopulated planet and was still considered to be a barbaric race until thrust into the space age recently. Spacefarers tended to leave their arctic home alone, the freezing temperatures not really worth the colonization but eventually colonization came anyway.

Ken spent the majority of his childhood training to hunt and support his family. As an adolecent, he began to attend school taught by Human missionaries. Their town grew into a city as he aged, populated by different races and weather-proofed buildings made to resemble Human structures rather than the cozy dens they were used to.

Trade boomed with new diamond mines being opened and spaceship shuttles came and went. With profit came crime, a new concept to the Vulk'tam. Over the course of his young life, he saw his home corrupted.

The missionary had remained and taught him a broad spectrum of things, Ken had thought it kind of funny when the man had started wearing cultural clothes and grew out his hair, bleaching it white. His teacher even took a Vulk'tam wife.

He had told himself he would never adapt himself to be Human but that turned out to be wrong. The teacher had given him a great gift on his seventeenth birthday, an acceptance letter to a prestigious school on a Core planet, far from Vulk'sa. Ken was honestly surprised and his parents encouraged him, thinking that the school would turn him into someone who would make their family rich. He scoffed at the Human idea but accepted it for his parents anyway.

His parents sold their jewelry and den, moving into one of the apartment buildings that had been constructed. Even some of his distant family gave him currency and loaded up his bag with idols of luck and charms of protection. The teacher gave him one final gift, a pass on the next passenger ship.

His first thought when he entered the shuttle was that it was too hot and his voyage was very uncomfortable, he was frustrated with the different bed shapes, the restrictions on the temperatures in his cabin and even the toilets were different. But he adapted.

Attending the school was more difficult than he first thought, he got less sleep, had to rush when he would have rather walked and needed to get a part-time job to pay for his food. Being the only Vulk'tam was rather unpleasant as well, people always wanted to touch his fluffy tail and often did so without permission.

A couple years in, he started to assimilate into their culture. He trimmed his tail down so it was inconspicuous, began to wear their clothing, listen to their music and even wore a bandana around his head to hide his ears and spots. He found people were more accepting of him and made some friends when he began to specialize in medicine.

He did his time at the hospitals, earning his degree, learning about various species and their anatomy. Ken graduated with high marks, but not the top of his class. Real life was harder.

Hospitals wouldn't hire him, he lacked experience. Spacestations near core planets would let him intern as a nurse, but he had earned his doctorate and they wouldn't pay him. He had no money, no experience, and no job. Ken left the core systems and moved outwards, hopping from place to place, trying to make his way back home. Often he was hired to medic during times of sickness but was fired months later when they didn't need him anymore.

Around this time he picked up smoking as a bad habit, a blend of Soim Weed and Langpor. It smelled like mint, strawberries, and ash but you could only taste the near mint-like flavor of the Langpor. The cigarettes were wildly marketed to soothe anxiety, reduce stress and relax, which is just what he needed it for.

Twenty-five, the Valk'tam found himself stranded on another planet again, looking for work and a way off.

Position on the ship: Wannabe Medic

Extra:
Vulk'tam are a race of feral looking people who had advanced quickly from colonization. The closest resemblance would be arctic fox-people as the ancestor they evolved from was a fox-like canid with fur that would probably look like a fluffy white sausage with legs to some Humans.

They have a generic humanoid appearance with several variations, pointed ears, sharper teeth, larger eyes better suited to nocturnal life, claws and a long proportionate tail that could be called obnoxiously fluffy. The tail is meant to keep them warm during long cold winters. Males and females differ with males being larger, both genders could be considered androgynous, female breasts grow only during pregnancy and while nursing.

Most Vulk'tam aren't nearsighted, but it is a common occurrence. Another genetic trait that frequently surfaces is fur-like hair growing from their spots, this is often shaved.

Vulk'tam are primarily hunter-gatherers, prone to put on weight with a stationary lifestyle. They are a slow and relaxing people, expending energy only when necessary. Their skin colors range from porcelain to pure white. Their hair colors range from grey to pure white. Their spots, the same. Pure white is considered the epitome of Vulk'tam beauty, including the lack of visible spots. It is the shade of their clothing, their furniture, and other various cultural items.

Cosmetics weren't a new concept with colonization, some used white powders to cover their face and spots, to appear more pleasing. Bold males and females would wear silvers and color, decorating the space from the tip of their nose, up the bridge and the forehead rather than the Human choice of cheeks, lips, and eyes. Most often they keep their hair long, braided or decorated with beads.

The Vulk'tam religion would be considered shamanistic, worshiping spirits of various objects and concepts. Ritual was commonplace, including animal sacrifice and eating its heart. The dead were buried in white linens and jewels. The diamond being sacred and the most common gemstone, it is also found in the majority of Valk'tam jewelry.
 
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Name: Ken Fey'at'nen

Age: 25

Race: Vulk'tam

Appearance:
10288b435ef7b3998ed00e29253591f9.jpg
be2d5793f4ea2995d97ae72d0d8b9c65.jpg
(Closest real photos.)

At first glance, Ken appears to be an albino Human but upon further inspection, you realize that isn't the case at all. While tall and lean with white hair and porcelain skin, his ears are tapered at the tip and he happens to have a long white tail hanging from his backside. His hands are human in appearance, four fingers and a thumb, but where there are supposed to be nails there are black blunted claws.

His facial appearance seems Human enough, though the bridge of his nose is flat and smoothly connects to his brow. There are light gray spots that frame his hairline and trail down behind his ears towards his spine, they travel further, connecting to the base of his tail. If you catch him smiling, you might notice slightly elongated canine teeth, though blunted for an omnivore diet.

The golden iris of his eyes are slightly larger and the pupil is a black vertical slit allowing for great night vision but poor day vision. He usually wears a pair of round spectacles that occasionally hang on a chain around his neck, they help with his inherent nearsightedness and have a special coating that enhances color.

Ken keeps his hair short, tail trimmed and claws filed down to conform to Human standards

Personality:
Ken seems aloof and lazy but that is normal for a Vulk'tam. One word replies are his most used vocabulary; his masculine voice is slow to respond on some occasions but he is just thinking internally and does pay attention when spoken to, even if he isn't looking at you and seems distracted. He isn't considered a genius but has a high intellect and thirst for knowledge.

Not quick to laugh or smile, he isn't without humor, though sometimes his jokes are rather dry. Ken does come off cold and disinterested, perhaps expressionless, but those who know him pick up on his subtleties, including the motions of his tail which can be very expressive.

Most Vulk'tam appear feral and generally get a bad rap as pet killers due to some cultural beliefs. Ken would rather lay in bed and listen to music while smoking and holding his tablet, studying. But when he or his friends are threatened he can come across as an aggressive beast and doesn't hold back his natural strength and athleticism.

Sometimes Ken can be caught doing strange favors for others, not that he is subservient, but Vulk'tam don't really have the same selfish motives when asking their kin to complete tasks and it can come across as a foreign concept, which he can then be taken advantage of. Often third parties need to step in and tell him to stop.

History:
Born and raised on Vulk'sa in a generic den with a loving and spiritual family, Ken knows his home well. It isn't an overpopulated planet and was still considered to be a barbaric race until thrust into the space age recently. Spacefarers tended to leave their arctic home alone, the freezing temperatures not really worth the colonization but eventually colonization came anyway.

Ken spent the majority of his childhood training to hunt and support his family. As an adolecent, he began to attend school taught by Human missionaries. Their town grew into a city as he aged, populated by different races and weather-proofed buildings made to resemble Human structures rather than the cozy dens they were used to.

Trade boomed with new diamond mines being opened and spaceship shuttles came and went. With profit came crime, a new concept to the Vulk'tam. Over the course of his young life, he saw his home corrupted.

The missionary had remained and taught him a broad spectrum of things, Ken had thought it kind of funny when the man had started wearing cultural clothes and grew out his hair, bleaching it white. His teacher even took a Vulk'tam wife.

He had told himself he would never adapt himself to be Human but that turned out to be wrong. The teacher had given him a great gift on his seventeenth birthday, an acceptance letter to a prestigious school on a Core planet, far from Vulk'sa. Ken was honestly surprised and his parents encouraged him, thinking that the school would turn him into someone who would make their family rich. He scoffed at the Human idea but accepted it for his parents anyway.

His parents sold their jewelry and den, moving into one of the apartment buildings that had been constructed. Even some of his distant family gave him currency and loaded up his bag with idols of luck and charms of protection. The teacher gave him one final gift, a pass on the next passenger ship.

His first thought when he entered the shuttle was that it was too hot and his voyage was very uncomfortable, he was frustrated with the different bed shapes, the restrictions on the temperatures in his cabin and even the toilets were different. But he adapted.

Attending the school was more difficult than he first thought, he got less sleep, had to rush when he would have rather walked and needed to get a part-time job to pay for his food. Being the only Vulk'tam was rather unpleasant as well, people always wanted to touch his fluffy tail and often did so without permission.

A couple years in, he started to assimilate into their culture. He trimmed his tail down so it was inconspicuous, began to wear their clothing, listen to their music and even wore a bandana around his head to hide his ears and spots. He found people were more accepting of him and made some friends when he began to specialize in medicine.

He did his time at the hospitals, earning his degree, learning about various species and their anatomy. Ken graduated with high marks, but not the top of his class. Real life was harder.

Hospitals wouldn't hire him, he lacked experience. Spacestations near core planets would let him intern as a nurse, but he had earned his doctorate and they wouldn't pay him. He had no money, no experience, and no job. Ken left the core systems and moved outwards, hopping from place to place, trying to make his way back home. Often he was hired to medic during times of sickness but was fired months later when they didn't need him anymore.

Around this time he picked up smoking as a bad habit, a blend of Soim Weed and Langpor. It smelled like mint, strawberries, and ash but you could only taste the near mint-like flavor of the Langpor. The cigarettes were wildly marketed to soothe anxiety, reduce stress and relax, which is just what he needed it for.

Twenty-five, the Valk'tam found himself stranded on another planet again, looking for work and a way off.

Position on the ship: Wannabe Medic

Extra:
Vulk'tam are a race of feral looking people who had advanced quickly from colonization. The closest resemblance would be arctic fox-people as the ancestor they evolved from was a fox-like canid with fur that would probably look like a fluffy white sausage with legs to some Humans.

They have a generic humanoid appearance with several variations, pointed ears, sharper teeth, larger eyes better suited to nocturnal life, claws and a long proportionate tail that could be called obnoxiously fluffy. The tail is meant to keep them warm during long cold winters. Males and females differ with males being larger, both genders could be considered androgynous, female breasts grow only during pregnancy and while nursing.

Most Vulk'tam aren't nearsighted, but it is a common occurrence. Another genetic trait that frequently surfaces is fur-like hair growing from their spots, this is often shaved.

Vulk'tam are primarily hunter-gatherers, prone to put on weight with a stationary lifestyle. They are a slow and relaxing people, expending energy only when necessary. Their skin colors range from porcelain to pure white. Their hair colors range from grey to pure white. Their spots, the same. Pure white is considered the epitome of Vulk'tam beauty, including the lack of visible spots. It is the shade of their clothing, their furniture, and other various cultural items.

Cosmetics weren't a new concept with colonization, some used white powders to cover their face and spots, to appear more pleasing. Bold males and females would wear silvers and color, decorating the space from the tip of their nose, up the bridge and the forehead rather than the Human choice of cheeks, lips, and eyes. Most often they keep their hair long, braided or decorated with beads.

The Vulk'tam religion would be considered shamanistic, worshiping spirits of various objects and concepts. Ritual was commonplace, including animal sacrifice and eating its heart. The dead were buried in white linens and jewels. The diamond being sacred and the most common gemstone, it is also found in the majority of Valk'tam jewelry.
Approved, you may place Ken in his own thread.

(^_^)
 
Name: Brusk

Age: 42 and still young

Race: Itzo'Ikko, more commonly known as Lizardfolk.

Appearance:
4394934afc9d58b1e87236f54e2d52d8.jpg

Evolution have given Lizardfolk a darker coloration to more easily blend into their marshy home world, Brusk being no exception. Unlike most others of his race, who now have easy access to colorful high lights, he does not often paint himself with vibrant yellow, red, or orange stripes. Except on truly special occasions, that is, along with the rather nice get up shown in the picture.

Along with his formal attire, he has more casual and combat equipment. His casual attire is aimed simply to keep him warm, being cold blooded and all. His combat equipment is more traditional and light weight, leaving much of him exposed and relying on his naturally thick hide and dark coloration to blend into his surrounding. But given his size, an astounding 6'10" and growing, it is not hard to miss him in most places.

Personality: Lizardfolk have a very hard time grasping sarcasm, Brusk is no exception. Everything is literal to him, unless stated otherwise. He also takes everything at face value. If you say a turd is worth a $1.50, then he'll pay $1.50 for it, if for whatever reason he'll need a turd. Illusions don't pose much of a problem to this thinking, because it's real up to the point that his hand passes through it, and then it isn't.

Though he is easy to exploit, if he says something, he means it. If he says he's going to make turducken, he's going to make a turducken. He might cheat if he doesn't have the ingredients on hand, but they'll be close enough for his liking and he'll say what they are when he serves it up. And when he says don't touch two of his axes, don't touch those axes. They hold sentimental value to him, and he'd prefer that if anyone are to break them, that its him.

History: Brusk has grown up on the warm, humid, swamp planet of Mur. There he was raised to hold the traditional ideals of his people. Grow, be strong, and over come opposition whether that be nature or fellow Lizardfolk. This philosophy meant that, though their world had been discovered and given the gift of technology, many battles took place on the planet's surface, and that Brusk would no doubt end up as a soldier. Brusk was part of the Slaa'sk tribe, and they had been locked in combat with the other local tribes for generations.

And he wasn't a bad fighter either. He defeated his fair share of enemies in his time fighting. But it did not bring him as much joy as it did others. Oh, he liked it and all, it meant that he was sticking to traditional values, but he wanted to do something more. Other Lizardfolk would say that meant he wanted to go out to overcome yet stronger species in the vast unknown. And perhaps that's what he wants to do. But right then, he needed to leave the planet.

And he did so by exchanging his services for a trip. The vessel he found himself on wasn't special, and it certainly wasn't designed with cold blooded individuals in mind. So Brusk was forced to spend most of the trip in the much warmer kitchen, where the ovens were almost constantly on and warming the air to a pleasant temperature. And while he was there, he had nothing better to do than watch the cook go about his work.

The Lizardman was fascinated by how deftly the chef prepared each meal. How they were able to hold a conversation with other crew members and chop vegetables, and manage to keep all of their fingers. One day, Brusk gathered the courage to ask if he wanted to help the cook. The round being was rather surprised at the request, but happily gave the massive Lizardman something to do. And so began Brusk's fascination with cooking.

Though he could not stay on that ship forever. And when they arrived at Brusk's destination, he had to bid his mentor farewell and leave. Now he's looking for another job, though most people seem to be against hiring a nearly 7' reptile for a cooking job.

Position on the ship: Passenger, hopefully cook in the future.

Extra: The Itzo'Ikko, unlike other species, have not taken to well to the technology of the other space faring races. This is due in part to traders giving them lower quality goods, knowing that even outdated tech would have them eating out of the palm of their hand, and their location as a rim planet.

Itzo'Ikko warriors are sought after across the universe, their ideology of becoming stronger and overcoming making them quite the fighters,. Not only that, but reports from the few mercenary companies say that their men simply disappear into the swamps. Being pulled under the surface with barely a shout. The only downside of these warriors is their stalwart refusal of using ranged weapons, claiming it to be a cowards weapon and that one cannot grow stronger with it.

Itzo'Ikko children, when they come of age, receive two axes. No two pairs are alike, and the intricate carvings on both the head of the axe and the handle ensure that no unwanted duplicates are made. These axes can be used for combat, but are more of a decoration and status symbol, showing that you are no longer a child.

Though they struggle with most forms of speech, a subconscious psionic wave makes it bearable. This psionic wave does not carry over to recordings, and appears to be the only psionic ability they are capable of. Scientists are not sure why this is, and aren't in a hurry to find out. It is also common to hear Itzo'Ikkos hissing and clicking for no apparent. Scientists, again, have no clue why this is and frankly don't care at this point. Maybe they just like the noise.
 
Super Villain Nova Super Villain Nova Complete.

Name: Ick Irshket

Age: 44 (22 Human Years)

Race: Toxlin




Appearance:
ncbmo.jpg




Personality: Ick is the definition of an introvert. Even among his own people, he was considered an outcast. Once he is around other species, it is even more prevalent. Although no one could tell by looking at him, he is extremely self conscious and insecure. Raised in an environment where shamans and spiritual leaders were revered, he found himself absent any of these traits. Ick was among the lower class of his society referred to as "Scars". Scars were those Toxlin that possessed no shamanistic qualities and were utilized only as tools of war. Beaten, abused, and disrespected throughout his entire life, Ick grew to resent others and takes joy in his current profession as a mercenary.

From brutal training and a hidden, seething rage, Ick tends to be quite savage when brawling with others. As a professional and well-renowned rider, he has a reputation for very aggressive tactics, hijacking, and complete destruction of his targets. Some governments even consider him a terrorist, although he has never killed innocent people.

Ick is quite submissive to his superiors, which makes him an appealing mercenary to those that would hire him. He doesn't question orders, unless they are egregiously evil. He is known for his secrecy and loyalty to those that pay him enough coin. He holds no loyalty to his race and does not discriminate between targets.

History: Born and raised on the gaseous and toxic world of Elm, Ick was born among the lowest of a very religious and spiritual society. Shamans are among the most revered of the Toxlin and possess some otherworldly powers. They are the Political, Economical, and Governmental leaders of the entire Toxlin society.

Ick, however, is considered a Scar. He is among those Toxlin who possess no shamanistic powers and who are utilized strictly as tools of war. At a very young age, Ick was conscripted into the "Scarred". A disposable force of front line combatants that serve only to fight, die, and hold territory for whatever war or conflict those in power deemed important. The training Ick was forced to endure shattered the will of most of his comrades. Ick quickly learned to refrain from making friends because his friends would likely die in training or disappear for unknown reasons. To pass through certain milestones in training, Scars were often forced into gladiator-style tournaments where only the victorious could progress with their training. The rest, obviously, would die in combat. These tournaments were open to the public and attracted many Toxlin citizens. Ick always came out on top and became well-known as a proficient gladiator. Scars were also suddenly deployed and placed into the center of armed conflicts throughout the galaxy, where many more of them would die. It was during one of these deployments that Ick learned of a branch of the Toxlin military referred to as "Strykers". A Toxlin Space Navy combat regiment specially trained in the disruption and destruction of large space-craft and planetary bombardment utilizing the small and agile Storm Hawks to conduct missions. Ick took an interest in these Strykers but was scoffed at when he inquired about the possibility of joining

There was never anything special or extraordinary about Ick, except for the fact that he was a survivor. After nearly a decade of brutal training, he found himself at the end of his training and into his adulthood. His conscription satisfied, and already a battle-hardened warrior with no family or knowledge of polite society, he found himself quite alone and distant from others. He know only one thing. How to fight.

As a Scar, no one except other Scars gave Ick the time of day. That's why it was so unusual when, one day at a local Scar tavern, a government official entered looking for the gladiator named "Ick". Ick approached the official and learned that he was being recruited to jump into the gladiators ring once more to engage in more bloodshed. After reviewing the proposal and learning of the official's insulting financial compensation for his work, Ick refused the official's request and turned his back. Then, the official sweetened the deal with a promise of enlistment into the world-renowned Stryker corps should he accept the proposal.

With that offer on the table, Ick agreed and found himself in the gladiators ring once again for another two years. These fights were different from the ones he was familiar with in the Scarred. Instead of crude weaponry like axes and arrows, he was exposed to very high tech equipment and armor like plasma batons, KRONOS rifles, and aerial combat. He grew naturally proficient with all of these weapons and, after two years of victories, he found himself among the ranks of the Stykers.
During his time training in the Toxlin Storm Hawks, he was treated poorly and looked down upon. The Stryker corps was composed of Toxlin with shamanistic powers, but who volunteered to serve in the armed forces. Ick was the sole exception, being the only one without shamanistic powers. One Toxlin Stryker, however, refused to accept Ick as one of their own and challenged Ick to a Storm Hawk duel to the death. The challenger was an experienced rider and he was expected to make fast work of Ick. Ick, however, overcame adversity once again and shot the challenger out of the sky igniting rage from the other Strykers who all jumped in their Storm Hawks to kill Ick. The Strykers were in disbelief when they found themselves struggling to kill Ick and losing the fight. The Strykers had to call for reinforcements forcing Ick retreat with his Storm Hawk out of Toxlin controlled space.

Since then, Ick has taken up work as a freelancing mercenary. the once well-renowned gladiator is now a killer for hire. A traitor to his own race. When Ick heard of the Gallion docking once again, he found it only natural to offer his services to the Captain.


Position on the ship: Lead Rider

Extra:

Ick's Storm Hawk:

vJP6G.jpg



The basic framework and internal assembly is identical to the Toxlin's Storm Hawk, but Ick has made his own modifications and upgrades over time.

The rider straddles the body as he would a motorcycle. The Storm Hawk operates in 3 configurations:

1) Land Configuration: The wings will retract, wheels will deploy, and will act as a massive, heavy motorcycle. The Sky Hawk can take off into the sky from this configuration.

2) Sky configuration: Identical to the Space configuration minus the pressurized canopy.

3) Space Configuration: Wings will deploy, Wheels will retract, Canopy over the rider will deploy and pressurize so the rider can breath.

Ick's Handguns:

Ick is armed with 4 KRONOS plasma pistols. One for each hand. The highly energized KRONOS gas within each power cell can be adjusted to LOW settings to simply stun and incapacitate. Or set to HIGH settings to rip and explode through armor and flesh. HIGH settings obviously consume much more energy.

NUK4J.jpg




Ick's Sword:

Ick has 4 KRONOS plasma swords sheathed on both sides of his body, respectively. Each sword possesses a small magnetic field that maintains red hot plasma on special metal alloy utilized to slice through stubborn armor and tough skin. The plasma remains inert until unsheathed and activated.


E7bhV.jpg



Ick's Armor:

The Toxlin biology grants Ick an impressive amount of natural armor. A carapace shell that has evolved and grown more resilient over time. Toxlin will typically shed their carapace twice in their life time, with the final shell being very hard.
However, Ick also has some contingency armor in the event his skin isn't enough.

z7kyl.jpg



Hard light energy is an extremely expensive and hard to maintain feat of technology. Gifted to Ick upon completion of a contract, this orb was implanted within Ick's body to interface with his nervous system. In event Ick sustains a severe or life threatening wound, the Hard Light shield will deploy around him granting him protection until the energy is depleted or until it is broken through. Ick can also active this manually but, once activated, it will remain activated until the energy is depleted. It cannot be turned off at will. Refilling the energy cell for Hard Light technology is extremely expensive and can only be done at specialized shops.
 
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