Idea Portals to the Afterlife: Interest Check Now Available!

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Do you have a good idea of what you're looking for in terms of weaponry and technology?



Most of the weaponry and technology within this roleplay will be a fusion of what is commonly assumed in pirate stories and steampunk settings.  There'll be swashbuckling swords and powder monkey pistols.  I do not plan on creating an elaborate outline like I have with other subjects, however, there will be major technology concepts that will be explained due to their significance to the story.  Regardless, the latter ideas should not interfere with player creativity and logic when it comes to weapons and tech. :)
 
SKEAK PEEK #3

Magic Portals

Magic portals are objects which allow one traveler to jump between unique, enchanted worlds. They are commonly perceived as chests or closets but can also take many other forms. It is impossible for them to operate without a key. The key usually resembles the portal which it unlocks and functions exactly as any other normal key.

Magic portals also rely on energy. The exact kind of energy still remains a mystery but scientists have discovered a way of "forcing" an opening using magnetic fields. They have also found a way to reap extra benefits from their destruction. Aside from potentially decreasing the sandstorms, a destroyed portal also releases one of the necessary ingredients which makes materials such as scavenged metal and wood buoyant. While this has given the government more motivation to find and destroy portals, it also has raised demand for the black market.

Appearance
Magic portals can come in many shapes and forms. Often times, they resemble treasure chests or closets. They have also been seen as doors, sinks, drawers, and even mirrors. Magic portals may not look the same in different worlds. What was a drawer on planet Earth may appear as a locker on the other side. Before the apocalypse, magic portals would glow with a thin aura, but since then, it is impossible to tell whether something in just an ordinary object or actually a magic portal simply by looking at it. It is also currently impossible to tell whether the portal is corrupt. The only way one can properly identify a magic portal is with magnetic fields.
 


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Keys
Keys are one of the most important tools for using a magic portal. Without the key, a magic portal is impossible to travel through. There is only one key for each magical portal. It is impossible to recreate or duplicate a key. Without the proper key, a magic portal is completely useless. The key allows as many bodies and/ or objects to enter through the magic portal, however, the magic portal will deny any amount greater than which had entered to return back. Travelers must be strategic when they are planning a trip.

Energy
The energy used to power magic portals is from an unknown source, regardless, traveling without it is simply not an option. By some, the energy was thought to be a natural resource, and like any natural resource, it had to be preserved. The sandstorms have given reason for more people to believe in the latter claim but a large population of people remain in disbelief. Scientists have found that magnetic fields are an acceptable, energy substitute. This type of energy is not easy to come by, however, so a machine which can generate its own magnetic energy was created, The Mag.
 
This project is still in progress!  Materials are still being constructed.  Stay tuned everyone. <3
 
The government system which I initially created is a little too complex than I want it to be.  I could use some help simplifying it!




Military Members
Members of the military are men and women who serve the government as a politician, soldier, or scientist. Politicians may be previous soldiers who have ascended through the ranks by promotion. They are often referred to as lead officers. The head officer is the highest ranked military member and is responsible for giving commands to other military officers. Lead officers are tasked to run their own fleet of ships and follow any demands given by the head officer. Other ranked and unranked officers are assigned to a single lead officer. They are the main law enforcers.

Scientists
Scientists are the brainiacs. They are engineers, mechanics, alchemists, biologists, meteorologists, and even botanists. Their research has been responsible for the survival of the human race. Without their help, humans would have been wiped away by the sandstorms hundreds of years ago. Because of their contributions, many folks have referred to them as sustainers. While scientists are allowed to become promoted, there has yet to be a head leader rise from their field.

All military members are required to have basic training with firearms and swords. Scientists are technically not required to know as much. Politicians and soldiers may be required to receive extra coaching, depending on their rank. All scientists are expected to understand basic mechanics and meteorology and have a stronger understanding in another field of science.


Judicial System
All suspects are given a fair trial. Trials may be public or military exclusive, based on the severity of the case. Public trials are viewable by the everyday citizen. Military exclusive trials are in the hands of a select group of lead officers. Suspects are only granted one trial and the decisions made during these trials are final. Most situations involving piracy or scavenger defectibility are military exclusive. Minor violations are available for public trial.

Promotions
Promotions may be given to military officers via an election or by the head officer. Voters during elections are split into two primary groups: public and military. Pirates are not including in the public voting group and do not have any voting rights. A public voter may nominate one unranked military for promotion per month. Nominees must be suggested at least 100 times for the month in order to be considered for a promotion, which is approved by pre-existing, ranked officers. Ranked officers may only be nominated for promotion by fellow ranked officers with a 2/3rds majority and are approved by lead officers. A lead officer may only become a head officer should the current head officer leave office because of retirement, demotion, or death.
 
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