Populace of the Heavenly Registry (LFG/LFP)

Re: Populus of the Heavenly Registry (LFG/LFP)


Name: Dove


Caste: Dawn


Concept: Crouching Bronze Tiger (with Hidden Dragon Kings)

Sometimes, the enemy of your enemies is much, much more than a friend.


A bored young woman with the unlikely name of Dove left her village to become a soldier, drawn by tales of glory and adventure. During her brief stint with the legions she saw neither adventure or glory, but only bad food, slogging through mud, and shouted orders.


Her first battle was nearly her last -- and it was her last as a soldier of the Realm. Her scale had been sent to reinforce a small garrison at the back of beyond; they arrived to find the fort well ablaze and the garrison being slaughtered by what appeared to be giant mutated claw striders. Dove found herself face to face with one of these monsters, and knew that it could and would kill her. Standing amidst the eviscerated bodies of the garrison (which were quickly being joined by those of her fellows) she felt not fear, but rage. She had left home to be a hero, and she refused to accept that her story would end with her guts being ripped out by some scaly monster, without ever having the chance to strike a blow worth remembering.


Forgetting her training, she charged the thing, yelling -- only to have it fall back, eyes wide, barely managing to parry her thrust. They exchanged a good many blows before Dove realized two things: firstly, that the lizard-thing had gotten larger (and seemed as surprised by this development as she), and secondly, that she was glowing with red and golden light.


Dove was naive, but not a fool. She dropped her spear and plunged headlong into the forest before either her former comrades or the other lizards could mob her.


The next few weeks were the most awful of Dove's life. She was constantly hungry and thirsty, always too hot or too cold, dizzy and sick from either what she was eating (mostly thumb-sized grubs and spiders the size of dinner plates) or from insect bites and bad water. Her time in the legions seemed like Heaven by comparison. Always, she kept moving, trying to stay one step ahead of the pursuers she knew were on her trail... [/i]


My narrative talents fail a little here -- at some point Dove meets up with her former opponent, whose name is Lat'c, and an "Enemy Mine" situation develops as they must work together to survive. Lat'c has been driven out by his own kind; apparently their encounter changed him as much as it did her. At length they're driven to the ruins of an ancient city, where the two of them, by now fast friends, prepare to make their last stand together. As the Wyld Hunt descends upon them and Dove and Lat'c defend themselves with basic Solar Charms and Dragon Paths, the outpouring of Essence activates a sleeper chamber in the building where the fight is taking place, awakening an ancient and powerful Dragon King from slumber. Emerging from his long hibernation to see a Solar and a Dragon fighting for their lives, he attacks the Wyld Hunt with great fury, killing the Terrestrial leaders and putting the rest to flight.


Basically, the idea is that Dove is trained and guided by the Dragon Kings, and has taken their cause as her own. She seeks to rebuild the city, awaken other sleepers and help civilize the stalkers, because Eneg (the ancient Dragon King) tells her to do so. All her knowledge of history, the gods and the role of the Exalted (most of her Lore and Occult) comes from him, and is filtered through the Dragon Kings'...unique perspective. Eneg himself is benevolent, but his priority is revitalizing his people -- and the advantages of having a Solar (with the potential to learn mighty sorceries and build powerful artifacts) at his beck and call have not escaped him.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Cont'd...

Motivation:[/b] Restore the civilization of the Dragon Kings


Anima Banner: A golden-scaled dragon; when iconic, the dragon breathes curling flames that turn into red leaves and float softly down


Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 3, Manipulation 1, Appearance 3, Perception 3, Intelligence 3, Wits 3


Virtues: Compassion 3, Conviction 2, Temperance 1, Valor 3


Virtue Flaw: Unshakeable Crusade


Abilities: Athletics 3, Awareness 3, Craft: Wood 2, Dodge 2, Integrity 2, Linguistics (Native: Forest-tongue; Others: High Holy Speech, Old Realm) 2, Lore 3, Martial Arts 4, Melee 2, Occult 4, Resistance 3, Stealth 2, Survival 3


Backgrounds: Ally 2 (Lat'c), Artifact 1 (Leaf Armor), Artifact 1 (Swordstick), Mentor 3 (Eneg)


Charms: Savage World Endurance Method, Devotion Through Conflict Display, Bloody Sun Memorial, Eye of Heaven Form, Ox-Body Technique, Terrestrial Circle Sorcery


Spells: Becoming the Wood Friend, Sprouting Shackles of Doom, Whisper of the Grasses


Join Battle: 6


Attacks --


Punch: Speed 5, Accuracy 9, Damage 3B, Defense 10, Rate 3


Kick: Speed 5, Accuracy 8, Damage 6B, Defense 6, Rate 2


Clinch: Speed 6, Accuracy 8, Damage 3B, Defense - , Rate 1


Swordstick: Speed 4, Accuracy 10, Damage 8L, Defense 9, Rate 3


Soak: 9L/11B (Leaf Armor, +7L/7B, Hardness 3L/3B)


Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Incapacitated


Willpower: 6


Essence: 3


Personal: 15/15


Peripheral: 31/36


Committed: 5


Note: Dove's Charm spread is based on the idea that she Exalted somewhere in the East and learned from an Eastern (Raptok) Dragon King. If the game is set in the North, South, etc., she will have a different set of spells.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Name: Childish Innocence Thrice Spiteful


Nickname: 'Ino'


Concept: Embittered Orphan Beggar


Periphrasis: "Begging for mercy, never to show any, the disgusting vermin."


Theme Song: Beauty from Pain

Abyssal Exalted


Caste: Dusk


Motivation: Wreak unspeakable havoc on every individual who displays selfish contempt for their lessers


Intimacies: Destroying the Realm and Insidious Words Scrawled in Anger


Anima Banner: The fell majesty swirls as black smoke behind her, coalescing into the form of a large lidless eye completely devoid of color, black to such an extent that even the color itself is almost an insult to it, a iris of pale sickening gold predatory and violently bloodthirsty beyond words in the center watching restlessly, gateway into the sleeping minds of the Neverborn and the ultimate horror of the Mouth of Oblivion. The promise of damnation is certain even as further clinging to her skin, her dreadful toxic anima wrought of pure death essence creates countless eyes blinking and moving all around on her skin, composed entirely of her own essence that appear to watch anyone independently. One cannot help but feel that there is something horribly amiss at this stage as the complete monster hidding inside the Deathknight Childish Innocence Thrice Spiteful is revealed in a display of sickeningly disturbing imagery.


Physical


Strength: ooo


Dexterity: oooo


Stamina: oooo


Social


Charisma: oooo


Manipulation: o


Appearance: oo


Mental


Perception: ooo


Intelligence: oo


Wits: oooo


Abilities (*Favored)


*Athletics: ooo


*Awareness: ooo


Dodge: oo


*Integrity: ooo


*Resistance: oooo


Survival: o


Linguistics: o (Low Realm, Riverspeak)


Socialize: o


*Presence ooo


Lore: o


Investigation: oo


*Archery:


*Martial Arts: ooooo


*Melee:


*Thrown:


*War: oo (Against the Realm +2)


Advantages


Compassion: oo


Conviction: oo


Temperance: oo


Valor: ooo


Willpower: ooooo


Essence: ooo


Personal pool: 14


Peripheral pool: 35 (21)


Backgrounds


Liege: o


Abyssal Command: oo


Artifact: oooo (Soulsteel Perfected Kata Bracers)


Artifact oo (Soulsteel Razor Claws)


Charms


Resistance


Ox-Body Technique ( - , Permanent, Permanent)


First Resistance Excellency


Injury-Absorbing Discipline (10 motes, Until the night ends, Supplemental)


Spirit-Hardened Frame (3 motes, Instant, Reflexive)


War


First War Excellency


Dark Messiah Style


Ravaging Blow (2 motes, Instant, Supplemental)


Foe-Blinding Jab (3 motes, Instant, Supplemental)


Dead Man's Grasp (1 mote per action, Until Released, Supplemental)


Inescapable Iron Grip (5 motes, Until Released, Supplemental)


Dark Messiah Form (6 motes, One Scene, Simple (Speed 5) )





Equipment


Soulsteel Perfected Kata Bracers


Perfected kata bracers are prayer strips crafted of a single magical material and curled into bracers. The strips' sutras are starmetal engravings, except in starmetal bracer--they use orichalcum. Attunement costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers glow and lift from the artifact to engulf the character in light for a brief moment. For the rest of the scene, she gains several benefits. She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made with the active Form-type Charm's particular weapons. She may choose to inflict bashing or lethal damage at will and she may parry lethal attacks unarmed. In addition: Soulsteel makes an Abyssal's attack fatal if it inflicts more levels of damage than a mortal victim's Stamina.


Ill Omen


Gleaming with promised damnation, this pair of cruel weapons only find purpose in inflicting as much crippling pain and agony as possible through the wicked imagination of the Neverborn's own twisted designs coalesced into Ill Omen's sharp talons. Forged of potent soulsteel using the whimpering souls of forsaken children, these artifact claws speak of their creator's heartless depravity. In the hands of a true psychopath, Ill Omen can inflict the ecstatic agony of death with impossible ease.


Considering the current holder of this weapon of choice and her previous history of child abuse, one cannot help but wonder if there is not some twisted sense of irony at play here.


Speed 5, +4 Accuracy, +5L Damage, +2 Defense, Rate 3, Minimums Str o Dex oo, Attune 6, Tags M





Background


Destiny is a force to be reckoned with, just as the mighty flow of a river does it sweep all upon its path with no mercy or hesitation. However, Fate is no certainty for there are those walking Creation who's very presence warp the threads of fate to their own advantage.


Young Nadia's Destiny held such glorious promise too, to one day find herself overcome by the grace of the Unconquered Sun, her very flesh rebuilt and saturated with essence as she embraced a bright future without compare as one of the Bronze Tigers. However, this was not meant to be.


Nadia's homeland is found in the Threshold in the populous and corruption city of Nexus, she and her loving parents lived in the bad part of the town along with her older sister, it was a rough life with little in the ways of material comfort but the love they shared for each other held them together stronger than any steel. Unfortunately, first would Tragedy strike as the Gods ignored her pathetic pleas, her parents victim of a fearsome plague that took vast swaths of the population of Nexus into the cold embrace of death. No one spirit be they Terrestrial or Celestial heard the desperate cries and prayers of a sad and desperate little girl some eight winters old.


Somehow she survived this with her older sister and together they held strong against a fierce world where they would be shown no mercy or pity. The young girl did her best to earn a meager leaving as a mendicant as for her older sister she soon took to selling her body so that they could both scrape enough to eat. Though some may think that Nadia's age shielded her through innocence it did not, she felt keenly aware of the depravity her sister engaged in to keep them both fed and warm. She felt immense disgust at her own weakness and her self-loathing grew as did her bitterness at Heaven's callous indifference.


Once scorned.


In time her capacity for survival grew and growing as a hunter of sort, she stalked the darkest places of Nexus and the surrounding wild for what meager bounty nature would provide her, even cruel Mother Gaia felt more compassion toward the innocent than her fellow human did. Together she and her older sister grew closer and closer and in time she came to see her both as a mother figure and the most important person in her world. Slowly she worked her plans to get them out of Nexus, to find work in a smaller village, perhaps as farmhands? Maybe one day she could even get her own farmhold, that would be wonderful she thought.


Once again, hope shone dimly in her wounded heart but it would not last. Two months after her twelth birthday Cassiopeia, or Cassy as she called her, made a mistake that would change everything as she accepted to lie with a pair of Terrestrial officers of the Sesus Legions. They were most unkind if one were to speak with the Immaculate precepts in mind.


The truth is that they viciously raped her older sister and that for her resistance she got what they felt she richly deserved, the beating of a lifetime even as the screaming and crying Nadia leaped on top of the one currently taking what pleasure he may from her sister, beating as hard as her little fists could on his strong back.


For her trouble, her chest still bears the unsightly and ungainly scar of the scorching Terrestrial's anima. Her strong will to live and 'Destiny' protecting her from certain death but her sister shared no such luck. Once they were both spent and then promptly gone, setting fire to their small hut, she could only drag Cassy's limp form away from the flames as their home quickly turned to chared ruins. Helping her beloved sister stand up, still limp and shocked from the earlier dreadful events, she wobbled weakly until she found some of the city's guards to report the assaults. Somehow, perhaps it was their young age, this generated just enough outrage in someone with just a little bit of rank to press charges.


One bribe later, the charges were dropped and the vile wicked woman who's audacity had let her accuse a pair of noble officer of the Legions baselessly was ceased to be used as their concubine henceforth as punishment for her misdeed. The injustice and complete absurdity of it all hit poor Nadia almost as if someone shoved needles through her chest.


She sobbed as they took her away, held back by one of the guards who felt some sympathy for her even as her still shell-shocked and beloved big sister was taken from her, never to be seen again.


Twice scorned.


Her will broken and her sole reason to continue on taken from her, Nadia felt completely hollow as she wandered the streets of Nexus almost as if a lost wraith, the once passionate light in her eyes promise of a bright future extinguished by despair, misery and disgust.


Yet, above all one precious diamond the color black and slick with white acid droplets beautiful inside that precious little heart: Hatred.


Hate pure and unfathomable, but yet still Destiny ushered her forward toward the engulfing abyss. Poverty and starvation took their tool, her emaciated and grim-infested form wandering the streets with no sense of purpose. Until after almost two weeks of this she fell by the wayside, rolling down inside a filthy ditch, the bright sun hitting her hard, causing her sweaty body to lose what little water she had drank earlier in a daze.


Blurry images of people, every single one of them passing her by, many of them dressed so fabulously, with such excessive wealth and misplaced pride. None of them even spared the pathetic helpless little girl even a single glance. The entire world, every single part of it, one big joke. Sinners everywhere and no salvation for those who are not ruthless predators, only despair and a quick painful death as they consume what remains of your flesh. Wolves in the guise of sheeps, every last person in this den of vice.


Thrice scorned!


Inside her small chest, the beating sound grows dim and there is no light. Hope is gone, swallowed by the looming final darkness, the cold embrace of solitude even in death.


Inside her mind, feverishly and frantically moving from one memory to the next, there is only one burning white concern, one emotion now pure to the point of madness itself, beyond even anger or spite and at the apex of what is possible, at the twilight place between the feeble passions of mortals and those of the ones who wrought from the infinite Chaos the blasphemy known as Creation.


In her last breath she found the ultimate epiphany of Oblivion: She understood if only for a brief instant, she felt if only for a brief instant, she shared if only for a brief instant... hatred as it is known to the Neverborn.


In that moment did she lose track of time but the voice would not let her go and the offer was tempting beyond words. Not that of power or glory or revenge but carnage and destruction. She would have the means and the allowance to take out every single bit of hatred out on Creation and in doing so she would earn rewards beyond her wildest imaginings.


She did not need nearly that much, even the mere promise of revenge was more than sufficient, everything else even the immortality so callously promised itself was merely extra.


The bargain was sealed and so did Nalia die wretched and forgotten.


And from the ashes rose something dark and terrible, glorious and ghastly, this ghoulish fell monster known as Childish Innocence Thrice Spiteful and though her thirst for immediate carnage was barely even teased, not that it could be sated, she withdrew into the wild frantically soon to be found and brought back 'home' by the Prioress of Bloody Sands' best servant, the Deathknight Red Famine.


Rather than her Deathlord Mistress it was he, her elder Deathknight, who for the better part of a decade after this 'fateful' where she forever rejected her Destiny gave her the necessary training so that she may be ready to accomplish her mission to plundge Creation into chaos and darkness, ushering the entire of the bloody maimed carcass into the Underworld with gleeful enthusiasm. Sensing tremendous potential inside her and an exceptional natural affinity for Dark Messiah Style brought by the very hatred that had allowed her this status at her young age he ruthlessly turned the little Dusk caste into a machine of bloody war and nigh-mindless yet incredibly precise slaughter. The incredibly harsh conditions of her education allowed and some would say forced her to develop her endurance and stamina to an exceptional degree despite her small frame, the charms the only things that allowed her to survive Red Famine's ever more sadistic tests and constant assaults so that she may always be aware of the full of her surroundings.


In time her command of leadership grew sufficient and she reached the basic mastery of her chosen style, being able to access to the form of the Dark Messiah and so he found her ready and petitioned their common Deathlord so that she may be acknowledged as a full Deathknight in her own right. The Prioress held little interest in her still and it showed, almost as if it had been another will that had commanded him to grant her the Black Exaltation. Nevertheless, she still gave her command of a small company of shadowland elite raiders and gifted her with potent soulsteel artifacts so that she may serve her favored servant Red Famine competently. Her gratitude was rather lacking but then again all that is left that stirs any genuine emotion in her empty shell of a soul is murderous violence.


Recently another Deathknight serving the Prioress joined their little clique, so to speak, one who calls himself Insidious Words Scrawled in Anger and somehow this has thoroughly disturbed her. She is not willing to face this disturbance however and as a result now throws herself headlong into her missions with even more rapacious bloodlust than before.


Creation will crash and burn, nothing else will satisfy Childish Innocence Thrice Spiteful.





Appearance:


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Re: Populus of the Heavenly Registry (LFG/LFP)


This is an extremely powerful character I created for a "And I'll Form the Head!" type game. I later drew up a slightly toned-down version for a First Age game, but I have a fondness for the original concept...maybe because I hear the music from Star Wars playing at a particular point in her story...


Ashen Thunder


Concept: Maid of Iron


Caste: Dawn


People throughout the east know of Ashen Thunder, the gigantic armored warrior, who defends villages from the Fair Folk or Wyld barbarians and then vanishes before the Wyld Hunt arrives. No one has seen the hero’s true face, but a few claim that Ashen Thunder speaks with the clear voice of a young woman…though others insist the voice they heard was deep, booming and male. Some say the giant is no more than a foul Anathema with a stolen warstrider -- yet Ashen Thunder moves with a grace and precision totally unlike the lumbering movements of the Realm’s jade war machines, and the all-concealing armor is bright gold, like the Unconquered Sun himself come to earth. So the debate continues, with even those rescued by Ashen Thunder uncertain whether their savior is god or demon.


The truth, as usual, is both simpler and more complicated...


The three gods who rule the kingdom of Bloody River are harsh. They have outlawed all other worship in their land, and even young children must offer them prayer several times a day. The inhabitants of Bloody River are renowned miners and metalworkers; the residues from their labor foul the river and give the country its name. The gods forbid their subjects to stop polluting the river, for they are bitter enemies of the local water elementals and rejoice to see their domain poisoned.


One summer’s day, a young girl from a small village went hunting, and followed a small stream into a part of the forest her parents and the village priest had warned her to avoid. The ground gave way beneath her and she tumbled into a deep crevasse in the earth; the fall knocked her unconscious, and when she awoke it was to find herself in a strange cavern. The earth there seemed more like petrified bone than mud or rock: jagged ivory protrusions jutted from the walls, and the stone was splotched with blue and violet as if bruised.


Exploring further into the cave, the girl found a titanic armored figure encased in mud and roots. Too curious to be really afraid, she climbed up its chest till she came to a hollow space of some kind, which she entered. No sooner had she done so than a man appeared -- the most beautiful man the dazzled girl had ever seen, made of liquid gold -- and began speaking to her urgently in an unknown tongue.


The girl, whose name was Ash, visited the “metal man†many, many times over the next few years. She learned to speak the language of the man who besought her to help him, as well as his name: Vengeful Thunder. She cut away the roots and dug the mud from his limbs; she brought him the tools and supplies he asked for, though she often had to steal them. Under his direction she began repairing the damage to his enormous frame.


As time passed, a strange curse struck the lands around her village. Small animals, birds and insects were found dead. Hunters returned with less and less game. Even the trees seemed to fade, growing sickly and gray, and the villagers found they were exhausted, no matter how much they rested. Though as worried by the curse as anyone else, Ash never connected it with her new friend. She hugged her secret to herself even when agents from the capitol arrived to investigate.


The morning of her sixteenth birthday, Ash set out to the woods early. She had received new hunting weapons as a gift from her mother and father, and was eager to try them out. Hunting in the East is called “the art of silence†and despite her youth, Ash was skilled in that art.


Her quiet morning was interrupted by the far-off clash of weapons, by distant cries and glittering, inhuman laughter. Ash knew what the sounds meant. But instead of running back, she ran deeper into the forest, following the fateful stream till she reached the cavern where the “metal man†lay, almost completely cleared of his earthen bonds. “Help us now,†she demanded. “Whatever you want, whatever you need, I promise I’ll do it, no matter what! Just help us. Help me stop them!â€


The golden man looked at her, fondly, she thought. “Yes,†he said, “it is time.†Touching her forehead, he spoke a single word: “Return.â€


And Ash found herself engulfed in golden light.


When she came back to herself, she was already strapped into Vengeful Thunder’s fuselage; they tore their way free of the cave, reborn again, together.


Thunder's delicate Essence weapons had deteriorated into scrap during his long centuries underground, but he still had his mighty orichalcum fists and his deadly Charms. The unprepared Fair Folk were like butterflies caught in a rockslide. In the exultant daze of victory, Ash emerged from Thunder, only to find her neighbors looking at her with terror. And even as she tried to reassure them, the three government agents who had come to investigate the curse threw off their cloaks and revealed themselves as the gods of her land. Speaking as one, they thanked her for stopping the raksha…and then banished her from Bloody River forever. The Exalted, they explained, brought nothing but trouble and danger.


Devastated and bewildered, Ash (and Thunder) fled to where her house stood…only to find that the Fair Folk had attacked this part of the village first. Ash knelt in the smoking hole that was once her home next to her parents’ smoldering remains, and could not weep. Rage replaced fear and a new resolve came over her.


“Le’s go, Thunder. There’s nothing for us here.â€
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Cont'd...

Ash & Thunder[/u]


Motivation: End the threat of the Fair Folk forever/Make “Mal†into the hero “he†once was


Anima Banner: A helmeted warrior in golden armor; when iconic, the warrior brandishes a spear


Attributes: Strength 2/16, Dexterity 5/3, Stamina 4; Charisma 3, Manipulation 2, Appearance 4; Perception 4, Intelligence 5, Wits 4


Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 4


Virtue Flaw: Foolhardy Contempt


Abilities: Archery 3 (Essence Cannon +2), Athletics 3, Awareness 3, Craft: Fire 3, Dodge 3, Integrity 3 (Against Fair Folk +2), Investigation 2, Linguistics (Native: Forest-tongue; Others: Old Realm, Rivertongue) 2, Lore 2, Martial Arts 3 (Fighting in Armor +2), Melee 2 (Hammer +3), Occult 3 (The Wyld +2), Resistance 3 (Wearing Armor +2), Stealth 3, Survival 3, Thrown 3, War 2 (Solo Unit +3)


Backgrounds: Ally 5 (Warstrider AI), Artifact 5 (Royal warstrider w/flight system), Artifact 4 (Shock Ram and small, hearthstone-powered Essence Cannon w/battery ), Artifact 2 (very small Essence Cannon and hearthstone bracers), Manses 3


Charms (Ash): Body-Mending Meditation, Destiny-Manifesting Method, Dipping Swallow Defense, Dragon Coil Technique, Durability of Oak Meditation, Essence Arrow Attack (Dazzling Flare, Fiery Arrow and Righteous Judgment), Fists of Iron Technique, Flashing Vengeance Draw, Hungry Tiger Technique, Increasing Strength Exercise, Integrity-Protecting Prana, Iron Kettle Body, Iron Skin Concentration, One Weapon Two Blows, Ox-Body Technique x3, Righteous Lion Defense, Second Archery Excellency, Second Athletics Excellency, Second Martial Arts Excellency, Second Melee Excellency, Shedding Infinite Radiance, Sledgehammer Fist Punch, Third Archery Excellency, Third Integrity Excellency, Third Resistance Excellency, Thunderbolt Attack Prana, Thunderclap Rush Attack, Trance of Unhesitating Speed


Charms (Thunder): Amethyst Awareness, *Donning Spiritual Armor, Dreamscape, *Essence Bite, Essence Sink, Measure the Wind, **Memory Mirror, Principle of Motion, **Ride, Sense Domain, *Spirit-Cutting, *Shatter, Stoke the Flame, **Touch of Divinity, Tracking, *Uncanny Prowess


* These Charms do not actually function unless Ash is in the fuselage.


** These three Charms can only be used on Ash.


Join Battle: 7


Attacks --


Punch: Speed 5, Accuracy 9, Damage 19B, Defense 10, Rate 3


Kick: Speed 5, Accuracy 8, Damage 22B, Defense 6, Rate 2


Shock Ram: Speed 5, Accuracy 10, Damage 11L, Rate 2, Range 100


Essence Cannon: Speed 4, Accuracy 9, Damage 15B (piercing), Rate 1, Range 75


Hammer: Speed 5, Accuracy 9, Damage 32B/4 (piercing), Defense 9, Rate 2


Soak: 24A/24L/24B, Hardness 12


Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/Incapacitated


Dodge DV: 6


Willpower: 8


Essence: 5


Personal Essence: 22


Peripheral Essence: 24 (54)


Committed Essence: 30


Flaw: Code of Honor (3-pt Flaw)
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Jesenia


Concept: Serpent Heart Hid in a Flowering Face


Caste: Night

Look like the innocent flower,


But be the serpent under't.


-- Macbeth[/i], Act I, scene v, lines 63-64


Jesenia claims to have no memory of life before she Exalted, and only hazy recollections of the Exaltation itself. She is certain that this happened to her for a reason, but she has no idea what that reason might be. Perhaps, if she becomes powerful enough, she can confront the Unconquered Sun himself and demand to know why he did this to her. In the meantime she continues to do...what she does best.


By day, Jesenia is a paragon of the Solar Exalted and an ideal Circlemate, willing to bear any burden, face any threat, on behalf of the innocent or her cherished comrades. By night, however, she steals and seduces, killing those who get in her way whining endlessly if forced into actual danger. Even she is uncertain why she feels compelled to act this way, and many of her actions serve no discernable purpose. Other Solars suspect her of being an Abyssal or even one of the rumored Infernals, since it seems incredible that the Unconquered Sun could have made her thus. Yet, the snake and the vulture are holy to the Sun...


Motivation: Discover the purpose of my existence


Anima: A coiled cobra with hood raised; when iconic, the cobra rears up, darting fire from its eyes


Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 1, Manipulation 4, Appearance 4, Perception 4, Intelligence 3, Wits 4


Virtues: Compassion 3, Conviction 3, Temperance 1, Valor 2


Virtue Flaw: Compassionate Martyrdom (by day) / Heart of Flint (by night)


Abilities: Athletics 3 (Climbing +2), Awareness 3 (Sense of Smell +2), Bureaucracy 2 (Bribery +1), Craft: Water 2 (Poisons +2), Dodge 3 (When Unarmed +2), Investigation 2 (Find Concealed Objects +1), Larceny 4 (Breaking and Entering +1), Linguistics 1, Lore 2, Martial Arts 4 (Unarmed +1), Medicine 2 (Toxins +2), Occult 1, Performance 3 (Mimicry +2), Presence 3 (Bullying +2), Resistance 3, Socialize 3 (Lying +2), Stealth 4 (Moving Silently +1)


Backgrounds: Storyteller's choice


Charms: 2nd Athletics Excellency, Graceful Crane Stance, Spider-Foot Style, 2nd Awareness Excellency, Keen Smell/Taste Technique, 1st Dodge Excellency, Reflex Sidestep, 2nd Larceny Excellency, Flawless Pickpocketing, Lock-Opening Touch, 2nd Stealth Excellency, Easily Overlooked Presence, Invisible Statue, 2nd Martial Arts Excellency, Striking Cobra, Serpentine Evasion, Snake Form


Join Battle: 7


Attacks --


Punch: Speed 5, Accuracy 10, Damage 3B, Defense 11, Rate 3


Kick: Speed 5, Accuracy 9, Damage 6B, Defense 7, Rate 2


Clinch: Speed 6, Accuracy 9, Damage 3B, Defense - , Rate 1


Soak: 3B/1L


Health Levels: -0/-1/-1/-2/-2/-4/Incap


Dodge DV: 5/6


Willpower: 6


Essence: 3


Personal Essence: 15


Peripheral Essence: 35
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Name: Droning Chorister of the Morning's Requiem


Caste: Midnight


Motivation: Turn [a Cardinal Direction] into an enormous shadowland


Anima Banner: Twisted, moaning corpse faces emerging from a black, featureless void


Concept: General-Priest of Oblivion


Notes: This is a character I devised for an IRL game that never got off the ground. In that game, he was intent on dragging the East into the Underworld (hence, Morning's Requiem), but the area of his interest can be changed depending on where the game takes place. Furthermore, any ST that wants to use the Chorister as an antagonist is more than welcome to (though some tweaking may need to occur since he is built as a starting character).

Droning Chorister of the Morning's Requiem serves the Bishop of the Chalcedony Thurible, and he is perhaps one of the more interesting of the Bishop's tools. Once a mortal Immaculate monk, the Chorister was part of a missionary force sent North to seed the icy ground for new satrapies. A zealous and perhaps overeager proselytizer, the monk went farther north than any of his companions, singing hymns to Dragons as he went, hoping that the nomadic peoples he was to preach to might hear him, and become believers. Being relatively young and unexperienced, he did not heed the warnings of his fellows when they warned him to not continue on alone. The Chorister knew it was dangerous, but he had the air of invincibility about him that only the youthful and reckless have, and so he continued anyway. The farther north he went, the deeper into the Bishop's territory he was. The tribes he met there were increasingly hostile, for they were ardent adherents to the Shining Path, and before long, he came across a group of nomads that did not take too kindly to the "blasphemer" in their midst. The nomads beat the young monk within an inch of his life, and eventually, they bound him and took him back to their camp. When he regained consciousness, they beat him more, shouting the tenets of the Shining Path at him all the while. This continued for weeks, maybe even months. The Chorister knew not how long, for each day blended with the rest -- a symphony of pain and the teachings of the Void. The torture only stopped when, instead of hymns to the Dragons, the monk sang the praises of Oblivion. So harsh had the experience been that he had abandoned the old religion and embraced the Shining Path with equal fervor. The nomads took him in then, for his voice was beautiful, and the words were finally pleasing to their ears.


At the Chorister's request, the tribe ventured to find the Hidden Tabernacle, that they all might reaffirm their allegiance to the Path. After two weeks hard journeying, the tribe came upon one of the shadowlands where the Tabernacle occasionally appeared. It was not there when they arrived, but a mighty host of others were, and they fought ceaselessly over doctrinal vagaries. The tribe took care not to get into the middle of the argument (which often turned bloody), and hunkered down to wait for the Tabernacle's appearance. When it finally arrived, a great cheer went up among all the nomads who waited, but before long, they returned to their squabbles. The young monk, no longer worried about the great argument, was in awe of the building, and he approached it, arms upraised, voice ringing with songs of the Abyss. The fighting continued, unabated, but fearlessly, the monk approached the closed doors that marked the entrance, and he fell prostrate in front of them, continuing to sing all the while. The monk's voice attracted the Bishop's attention, for his devotion was strong, and such powerful prayers rarely came to him. Wordlessly, he called to his minions for a Monstrance. When it came, the Bishop used his powerful deathmagics to turn the crowd on the lone monk; they were to run him through with the sword.


Still prostrate, the monk felt the cold steel enter his flesh, sharp and biting like the Northern wind, and the warmth in his blood left him. As he lay dying, he rejoiced at his chance to seek Oblivion, but it was not to be. The Bishop's voice entered his head. "Singer, even as you lay dying, you exult the power of the Void. Such is commendable, for I have seen few with your fervor. But you rejoice too soon, singer. Is it not selfish to joyously seek nothingness when so many around you remain ignorant of its beautiful truths? Should you not wish to spread its comfort? You have the chance to become a speaker for the Void itself. Will you become my knight, singer? Will you accept this offer?" The young monk could only wail yes, and with that, he drew the Last Breath. All warmth left him as the icy chill of necrotic Essence poured into every chakra. His hair, what little there was, turned the brilliant white of an unspoiled snow, and his eyes became milky white. As he rose, the dark, full circle of the Midnight Caste burned on his forehead, weeping blood and essence, and as he turned to face the assembled barbarians, a cry rose up like none other in Creation. The doors of the Tabernacle itself were flung open, and in the great, empty space it revealed stood the Bishop. "Behold he who is Chosen!" the Bishop cried. "Behold the Droning Chorister of the Morning's Requiem, for he is most worthy among you!"


The Bishop kept the Chorister in the Hidden Tabernacle, training him intensely, for nearly a month before they undertook a pilgrimage to Stygia. It was finally time for the Chorister to meet the Neverborn. The once young monk held the cadaver-palaces of the fallen Primordials in dark awe, and the dread whispers of the Neverborn's slumber penetrated his every waking thought while he was in the city. So intense was the experience that even after they returned to the Bishop's stronghold in the North, he could hear their insane dreams far more often than a sane individual would find pleasant. The Chorister remained in the Hidden Tabernacle for nearly a full year, learning the intricacies of the Shining Path and learning arcane martial arts from the mighty Deathlord. Remaining true to his name, the Bishop taught the Chorister the Silver-Voiced Nightingale Style, long forgotten among mortals, and the Chorister was pleased to turn his necrotic hymns into weapons worthy of the Neverborn.


Though he enjoyed his time spent in study, it was not to last. The Neverborn are displeased with the Bishop's slow progress, and they whisper into the Chorister's ears saying as much. They want him to speed along his Liege's work and ignite a holy war of sorts, one that will eventually drag an entire cardinal direction of Creation into the Underworld. The Bishop, knowing of his supposed failure, has given his prophet a thorough debriefing, and the Chorister now marches through the Underworld to the Shadowlands, ready to expand their reaches for the glory of the Shining Path.


I found the background written up on my PC, but I may need to make the sheet up again. In any case, it will be up in the next day or so.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Name: Insidious Words Scrawled in Anger


Nickname: 'Sid'


Concept: Social Sabeteur


Abyssal Exalted


Notes: This character is intended to be used as a pair with Childish Innocence Thrice Spiteful

Abyssal Exalted


Caste: Moonshadow


Motivation: To troll Creation and everyone in it for his own amusement


Intimacies: Childish Innocence Thrice Spiteful


Anima Banner: An oily black fire that pours like ink and leaves bizarre and blasphemous scrawlings in his wake, the whispers of the neverborn made manifest in writing.


Physical


Strength: oo


Dexterity: ooooo


Stamina: oo


Social


Charisma: oo


Manipulation: ooo


Appearance: oo


Mental


Perception: oooo


Intelligence: ooo


Wits: oooo


Abilities (*Favored)


*Thrown: ooooo


*Athletics: oooo


*Stealth: oooo


Integrity: oo


Resistance: oo


*Beaurocracy: oo


*Linguistics: ooooo (Low Realm, High Realm, Flametongue, Riverspeak, Skytongue)


*Ride: oo


*Sail: o


*Socialize: oo


*Craft: ooooo


Lore: ooo


*Occult: oo


Advantages


Compassion: o


Conviction: ooo


Temperance: ooo


Valor: oo


Willpower: oooooo


Essence: oo


Personal pool: 12


Peripheral pool: 29


Backgrounds


Liege: oo


Spies: oo


Artifact: o (Silver Brush)


Artifact oo (Soulsteel Reinforced Buff Jacket)


Charms


Resistance


Ox-Body Technique ( - , Permanent, Permanent) (Two -1 health levels)


Stealth


Shadow Cloak Technique


Atrocity Without Witness


Thrown


Firsth Thrown Excellency


Improvised Assassin's Trick


Hungry Missile Technique


Linguistics


1st Linguistics excellency


Blood Calligraphy Technique


Screaming in Silence


Insidious Undertone Trick


Soul Snaring Tract





There are no stories. No-one speaks of a nameless clerk, who was pressed into service by his dragonblooded master for his skill with languages and calligraphy. No one speaks of the Wyld Hunt and the anathema that slaughtered the dragonblooded monks, then their servants and soldiers. The clerk died with his head rent from his shoulders.


No one speaks of the times before then, how the nameless clerk had toiled for years, working endlessly for the thousand scales as bidded, never noticed, never thanked. No one speaks of growing resentment, petty anger and baseless hate that never rose to a mild and forgettable face. A life wasted, a life unremembered and unmourned. Creation moved on, and the nameless clerk remained nameless. No-one living cared what it might have been.


Such petty malevolence is not overlooked, not when it can be useful. All the impotent anger was channeled against him and he was made an offer: Serve Oblivion. Destroy creation. We will give you the power to take the revenge you so richly deserve. He accepted. Simply. Concisely. The nameless clerk sold his soul without a second thought. He threw his name and destiny away for a chance to revenge himself on imagined slights.


Insidious Words Scrawled in Anger is a deathknight in service of the Eye and Seven Despairs. He is cheerful, and perhaps slightly mad, putting excessive effort into ruining lives and bending minds with his writing, His naturally beautiful calligraphy refined to a magical art. Insidious (Sid) has spent most of his time perfecting his art, as well as infiltrating certain Realm controlled cities and scrawling blasphemous (And enchanted) messages on public buildings, usually built to compel humiliating and bizarre behavior in those that read them. Recently, he has been transfered to aid and assist the deathknight known as Childish Innocence Thrice Spiteful, someone who hopefully will be able to channel Insidious' skills and enthusiasm in a useful direction, and to whom he personally has become attached and attracted to, in his own twisted fashion.


The realm, the dyasts, and the solar anathema must die, humiliated, for Insidious Word's revenge. And he will burn the rest of creation for Childish Innocence and his deathlord masters. And there will be stories told of that.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


I think the first post is up to date, if not shoot me a PM or call me out here, whichever you prefer.


And Arynne receives the top contributor award. :lol:


Finally receiving a smattering of Abyssals, which surprises me because I thought there would have been far more Abyssals and GSPs, but people just love those golden heroes and their silver mates.


RL is still keeping me from taking on the responsibility of STing, but hopefully another ST will come along so everyone doesn't hate me.


Keep up the good work everyone.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Yay me! *accepts award*


As a matter of fact, I do have an Abyssal idea floating around...an unfortunate with the 7-point version of the Amnesia Flaw, who wakes up every evening with no memory of anything that's happened prior to his waking up. Fortunately, he keeps a diary. Unfortunately, it's missing a lot of pages. Fortunately, the voices in his head can explain things to him. Unfortunately...


...well, that's the first thing written on every page of the journal: DO NOT TRUST THE VOICES. THEY LIE.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


I like that character idea. I may have to try that out sometime....
 
Re: Populus of the Heavenly Registry (LFG/LFP)


For the time being, here's another Abyssal...


Name: Wind that Quenches the Flickering Flame


Caste: Midnight


Concept: Mercy-Killer


The physician Aditta had always believed in a sick man's right to die by choice and in dignity. She was sickened by the thought of anyone living for months and years as a paralyzed, incontinent, mindless shell. Unfortunately, the Northern city where she lived was less merciful, and her passionate speeches advocating the Good Death were met with disbelief and mockery. Aditta soon found herself ostracized, her career destroyed.


However, others had taken note, and soon she found herself receiving messages from rich and dying men and women who sought release from misery and helplessness. Aditta could not ignore her duty, and she administered a lethal dose of medicine to one sufferer after another. She had never felt so fulfilled, so righteous, in her life. That ghastly coma called living -- oh yes indeed.


No career criminal, Aditta made no serious attempt to hide what she was up to, and when the local constabulary kicked in her door she was not even surprised. The trial that followed was a farce, a circus: Aditta spoke eloquently and at length about the pain she had helped to end, and how death was preferable to a life of suffering, but the judge saw only a madwoman who had killed and would surely kill again. He sentenced her to death.


Aditta was neither angry nor horrified by her sentence. She had given this gift to so many; it would be churlish not to accept it herself. The last fading pulses of the heart, the stilling of the throbbing veins, the final whispery collapse of the lungs, and at last the deep but dazzling darkness...there were worse things. She had seen them.


But as she lay in her cell after drinking the poison, feeling the cold creeping slowly up her body, a gentle voice spoke in her mind. Life was sorrowful, the voice said, and extinction a release from suffering. The living were blinded by fear and desire -- but not Aditta, and with his help she could continue her noble mission. Selflessly, she agreed to postpone her own release.


After emerging from the eldritch horrors of the Mouth of the Void, Wind That Quenches the Flickering Flame wept for seven days and nights without ceasing.


Wind continues her work to this very night, traveling Creation to grant the fortunate a swift death. Her Midnight Caste powers serve her well in this regard, enabling her to kill without prolonged struggle or distress. Some whom she sends to a lasting peace are grateful. Some. Her fellow Abyssals worry that she lacks the cold brutality necessary for this kind of work, but her Deathlord disagrees -- and so do his dark masters. The youngling has promise, they murmur from their cyclopean tombs. She will learn.


Motivation: End the pain of the world


Anima Banner: A starless sky


Attributes: Strength 2, Dexterity 4, Stamina 3; Charisma 3, Manipulation 2, Appearance 2; Perception 4, Intelligence 4, Wits 3


Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2


Abilities: Athletics 2, Awareness 2, Craft: Water 2, Dodge 2, Integrity 3, Investigation 2, Linguistics (Native: Skytongue; Other: Old Realm) 1, Lore 2, Martial Arts 4, Medicine 4, Occult 2, Performance 1, Resistance 2, Stealth 2, Survival 2


Backgrounds: Artifact 2 (Discreet Essence armor), Liege 3 (Bishop of the Chalcedony Thurible), Spies 1, Underworld Manses 1, Whispers 3


Charms: Leaping Mantis Technique, Iron-Arm Block, Mantis Form, Third Integrity Excellency, Heart of Darkness, Corpse-Body Resilience, Injury-Absorbing Discipline, Pitiless Triage Judgment, Plague-Eating Kiss, Cannibalistic Renewal Incitement


Join Battle: 5


Attacks --


Punch: Speed 5, Accuracy 9, Damage 2B, Defense 10, Rate 3


Kick: Speed 5, Accuracy 8, Damage 5B, Defense 6, Rate 2


Clinch: Speed 6, Accuracy 8, Damage 2B, Defense - , Rate 1


Staff: Speed 6, Accuracy 10, Damage 9B, Defense 10, Rate 2


Soak: 8L/10B (Soulsteel Discreet Essence armor; +7L/7B, Hardness 3L/3B)


Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Incapacitated


Dodge DV: 5


Willpower: 6


Essence: 3


Flaw: Throwback (3 pts)


Notes: Wind believes that it is important that mortals die in the correct frame of mind, welcoming the peace of the Void. Someone who dies fearing and denying his death will inevitably be reborn to yet another wretched existence. She is often found singing lullabies to the gravely wounded in a voice as sweet and cold as spring water, assuring them that extinction is a blessing beyond imagination. If she fails to convince them, however, she often finds herself forced to save their miserable lives -- so that they can die later, properly grateful. This is a source of deep frustration to her. Her duty is to end suffering, not prolong it -- but in the face of pain her Compassion often weakens her resolve. Wind compensates for this by quickly and cleanly dispatching anyone who proves impossible to save. It is not uncommon to see her moving across a battlefield when the fighting subsides, healing with a sour face and cutting throats with a lovely smile.


Worse, she is plagued by memories of her First Age incarnation, Scarlet Wind. A mortal healer-priest Exalted for her devotion to life and light, the ancient Zenith Caste was a staunch foe of the Neverborn...and a bitter opponent of the corrupted Solars who dallied in the Underworld to learn forbidden secrets. Occasionally her hatred of the foul necromancers and their dead gods, her thirst to perform acts of beauty and grace in defiance of them, breaks through and causes...embarassing incidents. Fortunately, Wind's Deathlord finds the sight of his ancient enemy's impotent rage amusing. Unfortunately, the Neverborn have little sense of humor.


Description: Wind that Quenches the Flickering Flame has straight black hair, short and lustreless; fine, straight, black brows; a nose much too small even for her small, three-cornered, white face; a small, pale mouth that always falls open a trifle over little, pointed white teeth; a figure thin and flat-breasted, rather below the average height. Her slanting, dark-brown eyes, too soft and shadowy to be black, are her one beauty.


When traveling in Creation, Wind always dresses in ash-white funeral robes, trimmed with the blood-red runes of blessing and respect, and wears silver jewelry adorned with skull-and-crossbones designs. Her soulsteel bracers and greaves are decorated with images of skeletons dancing with mortals -- the skeletons appear lively and agile, while their dancing partners look clumsy and passive.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


I wrote up this character for a play-by-post game on Myth-Weavers. I wasn't accepted into the game, but I liked the character enough that I didn't want to just let him die off... I figured I would post the sheet here, though I'm not particularly looking for a game for him at the moment. But if anyone else wants to use him for anything, feel free.


The sheet was made using the default rules, with one bonus Combo of three Charms. This can easily be removed to fit him into the standard character creation rules, though. His backstory was also written with the condition that he'd have to be a new arrival at the reformed and Solar-ruled Deshan at the beginning of the game, so that would likely need to be altered as well, but that would be easy as well.


-----


Ledaal Kebok Galen


Caste: Eclipse

Ledaal Kebok Galen


Solar (Eclipse)


Motivation: Knock some sense back into Creation. Figuratively or literally.


Attributes


Physical


Strength â—â—â—


Dexterity â—â—â—â—â—


Stamina â—â—â—


Social


Charisma â—â—


Manipulation â—â—


Appearance â—â—â—


Mental


Perception â—â—â—


Intelligence â—â—â—


Wits â—â—â—


Abilities


Archery â—


[F]Martial Arts â—â—â—â—â—


Melee â—


Thrown


War â—


Integrity â—â—


Performance â—


[F]Presence â—â—â—â—


[F]Resistance â—â—


Survival


Craft


[F]Investigation â—â—â—


Lore â—â—


Medicine


Occult â—


Athletics â—â—


Awareness â—â—â—


[F]Dodge â—â—â—


Larceny


Stealth


[C]Bureaucracy â—


[C]Linguistics â—â— (Low Realm, Skytongue; Native: High Realm)


[C]Ride â—


[C]Sail


[C]Socialize â—â—â—


Backgrounds


Artifact â—â— (Silken Armor)


-This suit of silken armor belonged to the Anathema Galen fought on the day of his Exaltation. He did not ask how it came into his possession after he awakened. He is uncertain of whether the man would view him as a friend or an enemy now, and has little interest in learning.


Artifact â—â—â— (Orichalcum Gauntlets of Distant Touch)


-A gift from his mentor, possibly. These Orichalcum gauntlets were used by his mentor, and were all that was left behind when the man disappeared. Galen took them, assuming that they were meant for his use.


Mentor â—â—


-Galen's mentor is a middle-aged, seemingly ordinary soldier of the Scarlet Dynasty. Or so he thought... for Galen knows very little about the man that trained him, save that he is apparently one of the Exalted, and possesses an unusual level knowledge of the First Age. After providing training and education, he disappeared, and Galen half expects not to see him again.


In truth, Galen's mentor is a Sidereal of the Gold Faction. For reasons of his own, he still keeps an eye on his student - perhaps to ensure that his plans proceed as intended, whatever they may be. Whether his goals will come to conflict with those of his student remains to be seen, but for now, he may well be a source of support, if one rarely noticed.


Resources â—


-Though likely assumed dead by his family and cut off from the stipend they provided, Galen still has with him a small amount of jade and a few trinkets he may be able to sell, should the need arise.


Artifacts and Equipment


Charms


(Martial Arts)


First Martial Arts Excellency


Solar Hero Style


Fists of Iron Technique


Thunderclap Rush Attack


Mantis Style


Leaping Mantis Technique


Iron Arm Block


(Resistance)


Ox-Body Technique (x1 -1, x2 -2)


(Dodge)


Reflex Sidestep Technique


(Presence)


First Presence Excellency


(Investigation)


First Investigation Excellency


Judge's Ear Technique


Combos


Name To Be Determined


Iron Arm Block + Fists of Iron Technique + Thunderclap Rush Attack


Join Combat: 6


Defenses


Dodge DV 5


Parry DV 7


Soak: 6B/6L


Hardness: 0B/0L


Health


-0 [ ]


-1 [ ][ ][ ]


-2 [ ][ ][ ][ ]


-4 [ ]


X [ ]


Mental Defenses


Dodge MDV 5


Parry MDV 3


Virtues


Compassion â—â—


Conviction â—â—â—â— (Heart of Flint)


Temperance â—â—


Valor â—â—


Intimacies


The Realm (Begrudging Respect)


-Though his memories of his life in the Realm are not all fond, and he still feels some resentment towards the way he was treated, his memory of the strength of the nation has not faded. He still respects that power, and feels that the Realm is the only force currently capable of defending Creation, if only it could unite once more.


Power (Wary Desire)


-After years of being little more than a pawn of the Exalted, Galen now seeks power of his own, both in terms of influence and personal strength. He feels that only with power will he be able to unite the Exalted and defenders of Creation against their enemies. However, his memories of the First Age give him pause, as fragmented as they are; he recalls what power did to his last incarnation, and to what end it led. He hopes that this time, with caution and restraint, things will be different. Whether or not he is correct, only time will tell.


Willpower: 6/6


Essence


Permanent: â—â—


Personal: 12/12 (0 Committed)


Peripheral: 24/30 (6 Committed)


Bonus Points


10 - Abilities (Martial Arts +5, Presence +4, Dodge +1)


1 - Backgrounds (Resources +2)


3 - Virtues (Conviction +1)


1 - Merits (Past Lives)


Merits and Flaws


Terrestrial Bloodline (free)


Past Lives (1 pt.)


XP





Nobody ever expected much of Galen.


Relative to the others, of course - as a Dynast, he could hardly be allowed to do anything but try to excel, and his parents were, of course, hoping for him to Exalt. But as for everyone else, well, with a mortal mother and a found egg father, it would have been a surprise if he made it through school, much less Exalted. But Exalt he did, though not in a way that would have pleased any, should they even learn he is still alive.


Galen's childhood was nothing unusual, for a Dynast. He was not well-liked by many of his kin, who seemed to view him as something of an outsider, but he handled himself as well as could be expected. He managed to hold his tongue and remain focused on his studies, and even did moderately well, despite anything that was said about him. He didn't grow up happy as the outcast, of course, but any resentment he felt was kept stamped down as he learned it should be. If anything, this resentment only made him more determined to surpass the others.


School was little different, in essence. He was still worked hard, and still overshadowed by others. Though he still performed well, as the years passed, he did not Exalt, and did little to stand out from his peers. But he tried. Whether it was faith in the dragons or merely delusional hope, he felt that, if he kept giving it his all, he would Exalt, and give a good shock to everyone that had mocked him. Perhaps literally, with any luck.


But he did not. Both past primary school and into his life as an adult, he remained nothing but a mortal. In a way, it was almost a relief. He was still a failure, but as it became clear that he would forever remain so, at least he was no longer important. He lived well enough, working as a diplomat for his house, even if in practice this made him little more than a messenger. He could tolerate the disappointment and rejection - better to be a pawn than not on the board at all. So he told himself, and at least he had time of his own now.


Time enough to take up writing as a hobby, something he grew to enjoy. As much as he still resented the Dragon-Blooded and the might and splendor of the Realm, of which he felt he was never truly a part, his resentment was mixed with envy and awe. The tales of heroism that reached his ears inspired him to craft stories of his own, perhaps as an escape from his oftentimes weary life. This never became much more than a hobby; he couldn't compete with the Dragon-Blooded, of course. He never could. Only one of his works, a play titled The Hundredth Word, ever reached the public. Most he kept to himself; it would be unbecoming to show too much interest or ambition outside his station, after all. He performed his role well enough where he was, and so he continued. It seemed the course of his life was already cast, and if he was unhappy with his lot he bit his tongue and remained silent, as he had always done.


But if he had forgotten the world in which he lived and expected life to remain unchanged, his delusions did not last long. The disappearance of the Scarlet Empress and the sudden resurgence of the Anathema shook the Realm to its core, and no life was left untouched. Galen found his own becoming increasingly dangerous. Though in name his role remained unchanged, more was expected of him, and with increasing frequency he found himself tasked with jobs more befitting one of Ledaal Kebok's intelligence network than a simple diplomat and messenger. What once would have been a simple dinner with another family soon required him to keep an ear out for anything that could give his family an advantage in the current upheaval, or even to give proceedings a nudge in the right direction. Though still nothing but a man, Galen found his life growing more dangerous and difficult by the day, not to mention more important. He even found himself engaged.


But even this did not last. Somehow - and it was certainly not his doing - Galen found himself signed on for a Wyld Hunt. Perhaps he had seen to much and someone wanted him out of the way, or perhaps his wife-to-be was unhappy with the arrangement and hoped to get rid of him. However it had happened, he set out to the Threshold with a group of mortals and two Dragon-Blooded to investigate reports of Anathema activity. For his part, Galen was terrified. He had little martial training beyond what he had received in his youth, and he knew this Hunt could very well be the death of him. But he could do nothing but trust in those that could, and hope that the strength of the Dragon-Blooded would be enough to end this quickly.


It was not. They died first.


Most of the survivors fled immediately. Those that did not were cut down quickly, one at a time.


To this day, Galen does not know why he stood among him. Something in his mind snapped at that moment, the years of resentment, bitterness, and helplessness driving the sensibility out of his mind. He had been pushed, coerced, used, and spat on all his life, and now here he was, facing death at the whim of some nameless pampered Dynast he may never have even spoken to. He had had enough of it, enough of being a meaningless pawn living and dying in the shadow of the great. And he would seize his life by the throat now if it meant killing the god of death himself to do it.


Fortunately for him, perhaps, he never got the chance to even strike the one who would have arranged his meeting with the god. Something... happened in that moment, something he would soon grow to understand as the turning point in his life, his Exaltation. As Chosen of the Unconquered Sun, Anathema, like the very man he was facing. The sudden flood of strength and memories put him off balance in that crucial and briefest of moments. He was struck - not by his attacker, but from behind - and knocked out cold.


When he came to, it was some time before he remembered and understood what had happened to him. With him was what he had thought to be one of the mortals present in the Hunt, and, as it turned out, the one that had given him the blow. The man was like him, he claimed, and would teach him everything he needed to know. Galen was hardly in a position to disagree.


As he was tutored in everything from combat to history, beyond a level he had ever known before, Galen had time to think and absorb everything that had happened. And he was thankful, for everything he thought he had known had been shattered before his eyes. Though fragmented and hazy, he could remember pieces of his past life in the First Age, and his mentor filled in what gaps he could not. The power and grandeur of the Exalted, the growing madness of the Lawgivers, and the chaos and tragedy of the Usurpation filled him with awe and horror. He had been torn from the life he had known, and he came to realize that he had gotten what he had always wanted, for better or worse. He had strength and worth, now. The power to change the world.


All that was left was to use it.


His mentor left one day without a word. For his part, Galen didn't mind. The man was too quiet and mysterious for his comfort, and he had much to think about, and much to do. For all he resented it, he still respected the Realm and the power of the Dragon-Blooded. They had done so much, after all - even kill him, and almost twice. But his newfound knowledge of the truth behind them filled him with anger. Whatever had happened in the past, the Exalted were not the demons they were claimed to be. And so they fought, and killed each other, all while the true enemies of Creation looked on. Laughing, no doubt. Even those on the same side couldn't work together, it seemed; he had been caught helplessly in the middle of petty family rivalries for years, after all.


But he isn't helpless any more. He doesn't have to stand by and watch as the world crumbles around him. He can't, now. And he certainly won't.


All the self-proclaimed defenders of Creation are going to wake up and realize who their real enemies are, and the world will be restored to its former glory, even if he has to throttle it with his bare hands.


But for now, he heads to Deshan. He has heard rumors of the state, of its recent history, and its acceptance towards the Exalted. There, he hopes to find others like him, and perhaps learn more of the other Lawgivers. If not allies, perhaps he can at least learn something from a society open to the Exalted and free from the Realm in this age.


And if the rumors turn out to be false, well... what better place to start?





With his years of training and experience in Dynastic society, Galen is a remarkably polite and pleasant man. He always seems to know the right thing to say, and adapts to foreign culture and tradition with remarkable ease. His words are always carefully chosen and his manner polite, even when angered. And he always seems to have a smile on his face, even when angered.


But he is anything but a pushover. Though it does not show on the surface - not always, at least - Galen possesses significant determination and mental fortitude, to the point of being fierce. Though he prefers to avoid conflict, Galen does not hesitate to make it clear that he has no intention of backing down from his goals, nor to defend himself or resort to threats when absolutely necessary. All subtle and delivered politely, of course.


Underneath, Galen is still something of the man he used to be. Though his Exaltation changed and strengthened him, he is still, at his core, a young man ripped from everything he had known and thrust into a life he had never imagined. Though he never lets his fear and apprehension show, and rarely notices it himself, it is there. Though his will may not break, should it be tested, he may find it unable to bend.




Galen is not an imposing figure. He stands at only slightly above average height, and his build is lean, with only slight muscle tone to indicate the degree of martial training he has received. His hair and eyes are a matching, relatively plain dark brown, though he is an attractive man, if not as extraordinary as many of the Exalted. His clothes consist of silk, dark blue in color, and, if not extravagant, contribute to the overall refined and well-kept appearance that reflects his Dynastic upbringing.
 
Re: Populus of the Heavenly Registry (LFG/LFP)


Updated. If I missed something, please let me know, I am only mortal. I think I am Heroic though, if that means anything.
 
Re: Populous of the Heavenly Registry (LFG/LFP)


Name: Rain, Dark Cloud on the Desert Wind


Caste: Dawn


Concept: Warlord


Original game had 50xp kicker, XP expenditures are marked and can be removed for a normal game.

Rain rode hard after the last of the bandits losing a flurry of arrows before signalling his men to break wide and prevent escape. Predictably the bandits broke at the volley and each tried to make a better way out of the trap they had found themselves in. In less than a minute the bandits had been slain. Returning to the road, Rain surveyed the caravan they had just saved and rode down to meet it. The Guildsman in charge thanked them for the service and promised to deliver the latest news to his prefect along with a sealed letter. Kinja would get a kick out of that one.


Rejoining his men, Rain cheered their successes and called the destination home. Welcome cheers went up from the group, sturdy riders though they were this last month had been a long and increasingly dangerous one. They needed to get some rest and Rain needed to get some information.


Riding north they all felt a bit better as the familliar horizon grew closer. Rain looked over the place with a slight twinge of regret. His parents would have lamented its current state. The once nice home and it's outbuildings had been converted somewhat roughly into barracks and corrals for his men and their horses. Giving a quick wave to the cook, Rain continued on up the hill on the winding track to the mine entrance.


Leaving Herak to his whims for a moment, Rain ducked into the small office and reviewed the reports left for him. At least the mine was doing well. He would have to work out some sort of bonus for his workers at the next calibration festival. Descending slightly into the tunnels, Rain moved past a barrier and into a concealed passage. He had found this chamber a few years ago when trying to decide how to expand the mine. It was expertly formed, likely wih magic, of the natural rock and had been used by some Lawgiver past as a secret cache. It was the source of the weapons and armor Rain now carried, and he now considered this ancient Solar as something of an ancestor, which, given his limited knowledge of things seemed fitting if not accurate (though you can be sure that wasn't marked on his veil). The absence of this now-gone warrior was also a reminder to Rain that he could be killed, and that the Realm was not so far away as could be forgoten.


With a sigh he returned to the surface and his thoughts turned to more mundane matters. Hopefully Kinja could get him some information about this new threat soon, but until then there was business to attend and training to see to.





With dark skin and a shaven head, Rain looks much like a typical nomad at first glance and dresses according to the customs of his people in loose clothing and veil. On the tall side of average, Rain has a rather rough around the edges sort of look. This is often augmented by the time spent out in the wilderness. Closer observation would note that this his excellent weaponry and fine horse reveal a man of more wealth than a simple nomad. When occasion calls for it Rain does not disdain to abandon the veil revealing a calculating yet amiable countenance. He has seen enough of the troubles that intollerance can cause. He makes attempts at keeping his beard trimmed to the latest fashion, but is not always so successful given the amount of time he spends on a horse.





Rain was raised as a nomad and once he could sit a horse he spent much of his time with his uncles moving herds and learning the tools and tricks of his people. His father owned a small silver mine, but he thought it important for his son to learn the ways of his people. When Rain was about 17 he returned home to find a group of raiders looting his home. In a rage, he strung his bow and felled a full half of them before they could ride him down. They did ride him down, he remembers that part, but moments later the men lay at his feet and his blade and clothes were soaked with their blood. It wasn't until he went searching for his parents that he realized he was glowing. Alone, he buried his parents and began cleaning up the mess. He was able to keep the business running and made some contacts in the Guild which have both helped his business and his mission. The Guild's vested interest in safe trading routes often covers for him when he finds himself in hostile lands. More than once his friends have provided mercenary papers with the understanding that while they can't keep him on their payroll, having him alive out there seems to be good for business.





Name: Rain, Dark Cloud on the Desert Wind


Caste: Dawn


Concept: Warlord


Motivation: Bring safety to the people of the South.


Anima: A hail of arrows out of a sun burst


Attributes


Strength â—â—â—


Dexterity â—â—â—â—


Stamina â—â—


Charisma â—â—â—


Manipulation â—â—


Appearance â—â—


Perception â—â—â—


Intelligence â—â—â—â—


Wits â—â—â—â—


Abilities


â— Archery â—â—â—â—â— (2 BP)


â— Performance â—â—â—â— (1 BP)


â— War â—â—â—â— (1 BP)


â— Dodge â—â—â—


â— Melee â—â—â—


â— Ride â—â— (1 XP)


â— Resistance â—


â— Survival â—


â— Martial Arts


â— Thrown


Awareness â—â—


Socialize â—â—


Athletics â—


Bureaucracy â—


Linguistics â— (Native: Flametounge, Learned after exaltation: Old Realm)


Lore â—


Occult â—


Presence â—


Specialties


From Horseback (Archery) â—â— (1 BP)


Backgrounds


Resources â—â—â— Mine somewhere south of Chiaroscuro


Followers â—â—â— Warband


Contacts â— Kinja, Guild Leader in Chiaroscuro


Artifact â—â— Orichalcum Bracer of the Hawk (2 BP)


Artifact â— Orichalcum Breastplate (1 BP)


Artifact â—â— Orichalcum Reaper Daiklave (2 BP)


Artifact â—â— Orichalcum Short Powerbow (2 BP)


Charms


1st Archery Excellency


Trance of Unhesitating Speed (8 XP)


Arrow Storm Technique (8 XP)


2nd War Excellency


Rout-Stemming Gesture


1st Performance Excellency


Respect Commanding Attitude


Heart-Compelling Method (8 XP)


Ox-Body Technique


2nd Survival excellency (8 XP)


Shadow Over Water Technique


Sagacious Reading of Intent


Master Horseman's Techniques (Spirit-Steadying Assurances)


Mastery of Small Manners


Combos


Steady Hands Made Swift Kata, 2m per attack +1 per ex, +1 for shadow, 1wp (7 XP)


1st Archery Excellency


Trance of Unhesitating Speed


Shadow Over Water Technique


Message of the Sun's Emissary, 12m +1per ex, 1wp (10 XP)


1st Performance Excellency


Respect Commanding Attitude


Heart-Compelling Method


Mastery of Small Manners


Willpower 6


Virtues


Compassion 3


Conviction 2


Temperance 2


Valor 3 (3 BP)


Virtue Flaw - Red Rage of Compassion


Intimacies


those too weak to defend themselves


his warband


his business/workers


Dodge DV - 5


Parry DV - 4 (5 with sword)


Dodge MDV - 4


Parry MDV - 4


Soak


B__8__ L__9__ A__8__


Pierced Soak


B__5__ L__5__ A__4__


Hardness - 3L/3B


Move - 4


Dash - 10


Health


~0 [ ]


~1 [ ] [ ] [ ]


~2 [ ] [ ] [ ] [ ]


~4 [ ]


Incapacitated [ ]


Dying [ ] [ ] [ ]


Essence 2


Personal _12_|_12_


Peripheral _14_|_30_ (16 commited)


Panoply


Fine Horse, Herak


Rough headquarters/stables for the warband


Orichalcum Breastplate


Soak: 8L/6B Hardness: 3L/3B Mobility: -0 Fatigue: 0 Attune: 2


Orichalcum Reaper Daiklave


Speed: 4 Accuracy: +5 Damage: +5L Defense: +1 Rate: 4 Attune: 5


Orichalcum Short Powerbow


Speed: 6 Accuracy: +3 Damage: +3L Rate: 2 Range: 300 Attune: 4


Orichalcum Bracer of the Hawk


This heavy bracer is entirely made from a single magical material, with a hawk boldly engraved on one side. It requires five motes to attune. At the wielder’s command, the hawk steps out of the bracer and onto it, like a falconer’s gauntlet. The hawk is made completely from the artifact’s magical material and much larger than mortal hawks. It has the statistics of a strix (Exalted, p. 350) but with twice as many -1 and -2 health levels, 8L/12B soak and human-level intelligence. It can also talk, the only way it and its owner can communicate.


The owner of the artifact may return it to the bracer as a miscellaneous action if the hawk rests upon it. If the hawk is destroyed, the artifact loses its magic irreparably. Apply magical material bonuses to the hawk’s attacks





Strength: 8


Dexterity: 3


Stamina: 8


Perception: 3


Intelligence: 3


Wits: 3


Athletics 3, Awareness 4, Dodge 3, Investigation 3, Integrity 3, Martial Arts 4 (Grabbing +2), Presence 3 (Intimidation +2), Resistance 2, Stealth 5, Survival 3


WP: 3


Health


~0 [ ] [ ]


~1 [ ] [ ] [ ] [ ]


~2 [ ] [ ] [ ] [ ]


Dying [ ]


Attacks (Speed/Accuracy/Damage/Rate)


Grab: 6/10/8B/2


Bite: 6/8/6L/2


Defenses


Dodge DV: 3


Soak: 8L/12B





Jokingly calling themselves the Rain Cloud or Rain's Cloud the group of horsemen that follow Rain have been slowly growing over time. Good warriors in their own right, Rain has trained them in group tactics and sharpened their skills. Every member of the group has joined Rain willingly and they are committed to following his lead in protecting the outlying peoples. When they aren't on the move as a whole the majority of the force takes over what was once a small estate near the mine. It has since been converted into a makeshift barrack and corral. There are always a few riders making a circuit of the closer nomad tribes and the roads keeping an eye out for the next threat.


Unit Stats (Mass combat stats lifted from Scroll of Kings pg24 modified to fit, Individual stats as Regular Troops, Core pg279, modified for setting)


The Cloud


General Makeup: Light cavalry in reinforced buff jackets and turban-wrapped pot helms, armed with slashing swords and composite bows. (There is no standard uniform, but the description fits the average member.)


Overall Quality: Good


Magnitude: 2


Drill: 3


Close Combat Attack: 3 Close Combat Damage: 2


Ranged Attack: 3 Ranged Damage: 2


Endurance: 6 Might: 0 Armor: 2 (-2 mobility)


Morale: 3


Formation: His light cavalry use skirmish, relaxed or close formation as seems appropriate. For instance, they use their swords in relaxed formation but their bows in skirmish formation.


Sample dude


Attributes: Strength 3, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2; Perception 2, Intelligence 2, Wits 2


Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3


Abilities: Archery 3, Athletics 2, Awareness 2, Bureacracy 1, Craft (Fire) 1, Dodge 1, Integrity 1, Martial Arts 1, Medicine 1, Melee 3, Occult 1, Presence 1, Resistance 2, Ride 2, Socialize 1, Stealth 2, Survival 1, War 3
 
Re: Populous of the Heavenly Registry (LFG/LFP)


Name: Ashen Lotus


Exalt/Caste: Solar/Night


Concept: Con Artist


Bonus Points are noted where they're spent, and are also added at the end. I used character creation from the core book with only one deviation: merits and flaws (which can easily be removed as necessary). Some information is missing, but I wanted to put this up now, I'll be finishing it within the next couple of days, as well as adding background etc. Enjoy!

Ashen Lotus


Solar (Night)


Motivation:


Second Motivation (see flaws): Track down his mate.


Intimacies:


-


-


Attributes:


-Physical-


Strength â—


Dexterity â—â—â—â—


Stamina â—â—


-Social-


Charisma â—â—â—


Manipulation â—â—â—â—


Appearance â—â—â—â—


-Mental-


Perception â—â—â—â—


Intelligence â—â—


Wits â—â—â—


Abilities:


-Dawn-


Archery


Martial Arts


[F]Melee â—â—â—â— (1 BP)


Thrown


War


-Zenith-


[F]Integrity â—â—


Performance


[F]Presence â—â—â—â— (1 BP)


Resistance


Survival


-Twilight-


Craft


[F]Investigation â—â—â—


[F]Lore â—â—â—


Medicine


Occult


-Night-


[C]Athletics â—â—â—â— (1 BP)


[C]Awareness â—â—â—â— (1 BP)


[C]Dodge â—â—


[C]Larceny â—â—â—â— (1 BP)


[C]Stealth â—â—


-Eclipse-


Bureaucracy


Linguistics â— (Native: Rivertongue; Addtl: Low Realm)


Ride


Sail


Socialize


Specializations:


Dual Wielding (Melee) â—â— (1 BP)


Reading People (Investigation) â—â— (1 BP)


Cons (Presence) â—â— (1 BP)


Backgrounds:


Artifact â—â—â— (Pair of Short Daiklaves, Orichalcum Chain Shirt)


-These two artifacts were "kindly" passed to him by his previous incarnation, see background for greater detail. The matched pair of Short Daiklaives combine into one greater whole, which acts exactly like one regular short daiklave. A miscellaneous Ready Weapon action separates the blades or combines them back into one.


Contacts â—â—â—


-


-


-


Resources â—


-


Artifacts and Equipment:


-Orichalcum Chain Shirt; S: +5L/3B | H: 2L/2B | M: -0 | F: 0 | Att: 2m


-Paired Orichalcum Short Daiklaves; S: 4 | A: +5 | Dam: +4L | Def: +2 | R: 3 | Att: 6m


Charms:


-Athletics-


Monkey Leap Technique


-Awareness-


First Awareness Excellency


Keen Sight Technique


-Investigation-


Courtier's Eye Technique


-Larceny-


Flawless Pickpocketing Technique


-Lore-


First Lore Excellency (4 BP)


-Melee-


First Melee Excellency


Dipping Swallow Defense


Solar Counterattack


-Presence-


First Presence Excellency


Irresistible Salesman Spirit


-Combos-


None


Join Combat: 7


Physical Defenses:


Dodge DV 4


Parry DV 5


Soak: 6L/5B


Hardness: 2L/2B


Health:


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


X [ ]


Mental Defenses:


Dodge MDV 5


Parry MDV 4


Virtues:


Compassion â—â—


Conviction â—â—â—â— (3 BP)


Temperance â—


Valor â—â—â—


Virtue Flaw: Deliberate Cruelty


Willpower â—â—â—â—â—â—â—


Essence â—â—


Personal: 13/13 (0 Committed)


Peripheral: 23/31 (8 Committed)


Bonus Points:


Abilities 5 BP


Specialties 3 BP


Favored Charm 4 BP


Virtue 3 BP


Total: 15


Merits/Flaws:


+Past Lives (3 BP)


-Throwback (3 BP)
 
Re: Populous of the Heavenly Registry (LFG/LFP)





Cirno, The Strongest Ice Fairy


Things never truly end, not in the wyld. There, echoes of stories, legends reverb and echo, rippling across time and space.


Tales of legendary warriors, invincible god kings and such are common within the Wyld. But after the contagion, after the invasion, when the Immaculate Order grew strong and indolent upon the worship of the immaculate dragons... is it any surprise that tales of Mela, the Petitioner of Clouds Accordant to the Call of Battle would filter into the Wyld?


Thus was born Cirno, the ice fairy. The Strongest as she proclaimed herself. She ventured from the north, seeking strong opponents to battle and defeat.

Name : Cirno
Titles : The Strongest Ice Fairy
Player : Haku
Caste : Cataphract (Warrior / Shadowed Worker)
Court : none
Lure : Opposing superior beings
Concept : Warrior who wants strong opponents to prove herself against
Motivation : To prove she is the strongest!
Total XP : 000
Spend XP : 000
Saved XP : 000

BP Spend : 5/5 abilities, 3/1 virtues, 4/2 willpower, 3/3 background
Calcify : Willpower 10 + 4 > Essence 2 + Mutation Points (9)
Root of Perfected Lotus 4, Oaths 5,

Strength oooooo Charisma oooo Perception oooo
Dexterity ooooooo Manipulation ooooooo Intelligence oooooo
Stamina oooooo Appearance ooooo Wits ooo

Diplomat F 02+0 Entertainer F 03+0 Warrior F 09+3
Linguistics oo Investigation Archery C oooo
Occult Larceny Martial Arts F ooooobb
Ride Medicine Melee
Socialize Perfomance F ooooo Presence C oooob
Thrown Stealth War C o

Worker F 06+2 Casteless F 05+0
Bureaucracy Athletics oo
Craft C oooobb Awareness F ooooo
Integrity Dodge
Lore C oooo Sail
Resistance Survival

Languages : Old Realm (native), High Realm, Riverspeak
Specialties :
Craft : Glamour

Heart Grace o o o Willpower o o o o o o o o b b
Cup Grace o Compassion o
Staff Grace o Conviction oo
Ring Grace * ooo Temperance oob
Sword Grace * ooooo Valor ooooo

Essence o o Charm Commit 00
Motes 17 / 17 Artifact Commit 03
Keeper Commit 03
Handler Commit 00

Combat Defense Values Mental Defense Value
Dodge DV 05 Dodge DV 06
Parry DV MA 14 Unarmed Parry DV 06
Parry DV MA 15 with weapon

Dodge - (Dexterity + Dodge + Essence)/2
Mental Dodge - (Willpower + Integrity + Specialties + Essence)/2
Mental Parry - (Charisma or Manipulation + Ability + Specialties)/2
- Ability = Investigation, Performance, Presence

Health Levels Soak
-0 o Natural 03L / 06B / 00A
-1 o o Armour 14L / 14B / 14A
-2 o o Mutation 00L / 00B / 00A
-4 o Total 17L / 20B / 14A
Incap. o


Background 10 / 10 + 03 BP
Artifact oo 4 dots of artifacts (minimum 2x 1 dot artifacts)
Birth ooo up to awaken dream manufacture
Gossamer ooo gain 6 extra gossamer per story start
assumption charm is limited to 6 gossamer/mutations
treated as resource 5 in creation
Manse bb complete ownership of 2 level 1 manses
Style oo Gain stunt pool (all feeding graces) each story
creation/tainted lands = add up to 1 stunt die
border/middlemarches/demesnes/freeholds = up to 2 stunt die
deeper wyld = up to 3 stunt die
Retainer b 4 commoner raksha, and 1 lorekeeper; Daiyousei


Birth Charms
01) 0 - Assumption of Cerements and Bones (p157)
10m,1g, sim, assum. stack, until ended
Treated as underworld creature

02) 1 - Ravishing the Created Form (p176)
1wp,0g, sim, combo-bas glamor shaped only, instant
touch consenting creation-born, roll feeding grace
1 suxx = 1 virtue/willpower -1 for 10 motes
GR = target trait + essence > willpower

03) 2 - Banquet of Crumbs (p178)
0g, sim, combo-ok shaped only, instant
roll feeding grace after mortals experience strong emotions
1 suxx = 1 mote, usable once per scene

04) 3 - Essence forging Art (p193)
3m,0g, sim, combo-bas glamour shaping, permanent
create mundane object with int+craft glamour roll
GR = perception + essence > intelligence unless perm.

05) 3 - Awakened Dream Manufacture (p199)
3m,0g, sim, combo-bas glamor shaping, permanent
create minion with int+socialize roll
GR = wits + essence > socialize unless perm.

Normal Charms
00) Assumption of Air Shape (p156)
10m,1g, sim, assum. stack, until ended
immune to cold, able to walk on snow/ice as if solid ground

01) Sovereign Element Shape (p161)
1g, Ref, glamour mutation shaped only, assumption
innate power cost = 1m, speed 5
gain a 1 wyld bonus die to 1 action with use of element
give someone else 1 wyld bonus die with use of element
GR = integrity + essence > manipulation 7

02) Element-Weaving Style (p162)
1g, Ref, glamour mutation shaped only, assumption
innate power cost = 5m, speed 6
sculpting of (air element) with (Wits 3 + Craft 4) roll
item will hold new solid shape for 1 lunar month
may reshape air elementals OR (air) element possession of creation-born
GR = intergrity + essence > wits 3 (creation-born's possession)
GR = intergrity + essence > craft 4 (creation-born elemental)

03) Gossamer-Forging Art (p194)
5m,1+g, sim, glamour shaping, permanent
make gossamer items, gossamer cost = mundane resource cost
ring shaping roll (attribute+ring ability) at gossamer cost diff
gossamer weapon bonus = 2x +1 to accuracy, damage, defense or rate
gossamer armor bonus = no mobility penalty, no fatigue penalty
gossamer item bonus = + dice (equal to gossamer cost) to task

04) Gossamer Wing Flight (p216)
4m,2g, sim, combo-ok, mutation, 1 day/assumption
fly = move/dash spd, up = 1/2 move/dash spd, dive = x2 move/dash spd
-2 internal penalty to all dex-based actions while airborne
penalty negated if purchased twice or cost of activation is doubled

05) Wyld Communion (p219)
5m,0g, sim(spd3), mutation, 1 tale/assumption
when active, stunts are boosted by 1 (so stunt die = 2->4)
innate power cost = 5m

06) Root of the Perfected Lotus (p217)
4m, perm. allows raksha to learn MA like DBs

07) Five-Dragon Claw (db p190)
1m, sup, combo-ok, inst
does lethal damage unarmed, ignores hardness

08) Five-Dragon Force Blow (db p190)
2m, sim, combo-ok, inst
does double base (pre-suxx) dmg
if raw (post-suxx/pre-soak) dmg > target stam+resis, knockdown diff. = strength

Code:

Active Assumption + Charms 6 / 6


1g Assumption of Cerements and Bones


1g Assumption of Air Shape


0g Wyld Communion


1g Sovereign Element Shape


1g Element-Weaving Style


2g Gossamer Wing Flight


Belongings


"Icicle Sword" Gossamer Perfect Straight Sword


Speed 4, Accuracy +3, Damage +5L, Defense +3, Rate 3, Strength 1, Cost 4


"Instant Freeze Beam" Gossamer Perfect Spear


Speed 5, Accuracy +3, Damage +6/9L, Defense +3, Rate 3, Strength 1, Cost 3


2 handed / lance / reach


"Freeze Touch Me" Gossamer Perfect Superheavy Plate


Soak 14L/14B, Mobility Penalty 0, Fatigue Penalty 0, Cost 5


Shaping Weapons/Possessions


Litany Bones (Staff Shaping Weapon) (p130)


speed 5, accuracy +1, damage +8, defense +1, rate 2, cost -


"The Winged Maw" Monster (Shaping Weapon) (p131)


speed 5, accuracy +3, damage +6, defense -1, rate 2, cost 2


When evoked, uses handler's physical attributes, combat abilities, virtues & willpower


has 3 mutation points, each mental attributes 1, all social attributes 0


see below for full stats


Artifacts/Treasures


none at the moment


Oneiromancy Spells


Waking Circle Spell (artifact 1 / 10mp)


speed 5, accuracy +1, damage +6, defense +1, rate 2, Tags Entanglement


Cost : 10m, 1g


Invocation : 1 scene


Attunement : 3m (keeper = Daiyousei)


Duration : 1 story


"Declaration of I'm the Strongest!"


The spell manifests as a hair bow.


Those interacting with Cirno suffer an internal penalty of (keeper's) Sword grace 5.


Those defeated by Cirno are cowed into serving her for 1 season (motivation : serve Atai).


1mp Assumption of Dreams and Passion (Awe/Fear)


3mp Emotion-Weaving Style (p167)


roll keeper's manipulation 5 + presence 5 + specialty 5 verses target's essence to change motivation


- GR = Integrity + Essence > Keeper's Manipulation 5(+ unassailable tower 2)


6mp Fearsome Mien (p214)


inflict (keeper's) sword grace (5) internal penalties


- GR = Valor + Essence > Keeper's highest Sword Ability 5(+ unassailable tower 2)


Ajuration Oaths


Samhara Oath (artifact 1 / 2mp)


Attunement : 1m


speed 5, accuracy +0, damage +8, defense +2, rate 2, no tags


The Oath of Nobility of Wind


"Until I am defeated by Mela, I am a noble of air."


In the wyld, the oath takes the form of a snow flake.


1mp Elemental Evocation (p162)


- freely evocate any possession into Creation or put them into elsewhere


1mp Elemental Transformation (p164)


- may freely assume an (air) elemental form as a speed 5 action


- essence 2 + 3 mutations that don't add to mutation limit


- Teeth of the World (3mp) (p163)


- speed 5, simple action elemental attack (ice!) (considered non-magical vs charms)


- unblockable/undodgeable (unless stunts/charms are used), range 500 yards


- dexterity + archery roll to attack, damage 2x(essence 2)L


Sthiti Oath (artifact 2 / 3mp)


Attunement : 2m


speed 5, accuracy +1, damage +16, defense +1, rate 2, tags piercing


The Oath of I'm the Strongest!


"Until the next calibration, I shall defeat all my enemies in combat."


In the wyld, the oath takes the form of a ring with an inset diamond that glows like lightning.


2mp Imposition of Law (p168)


- Guaranteed a minimum of 1 suxx in (dexterity + martial arts + unarmed) rolls


- fails if opposed with charms or stunts


1mp Defining the Parameters of Battle (p213)


- negate all penalties to parry DV, increase parry DV by 6


- can block unblockable attacks (force to roll off)


Behemoths


none at the moment


Minions/Retainers


4 flower fairies - use hobgoblin stats, with following modifications


Assumption of Wood Shape


Gossamer Wing Flight as part of assumption


Teeth of the World as part of an oath; wood/flower


Daiyousei - lorekeeper


Essence 2 heroic commoner (warrior), willpower 8, feeding grace (sword)


Important stats;


Sword grace 5


Manipulation 5(+ unassailable tower 2)


Presence 5 + specialty 5 (motivational changes)


Archery 5(+ unassailable tower 2)


Assumption of Dreams and Passion


Gossamer Wing Flight as part of assumption


Teeth of the World as part of an oath; water and fire together





Shaping Combat Stats


Unarmed Shaping Weapons


Cup Entanglement (Unarmed Cup Shaping Weapon) (p128)


speed 6, accuracy +0, damage +0, defense -, rate 1, cost -, tags E,N,P


Milieu (Unarmed Cup Shaping Weapon) (p128)


speed 5, accuracy +1, damage +0, defense +2, rate 3, cost -, tags N


Raw Will (Unarmed Ring Shaping Weapon) (p129)


speed 5, accuracy +0, damage +0, defense -6, rate 2, range 0, cost -, tags N


may spend 1 gossamer to boost accuracy +1, damage +6


Entanglement (Unarmed Staff Shaping Weapon) (p130)


speed 6, accuracy -1, damage +0, defense -, rate 1, cost -, tags E,N,P


Society (Unarmed Staff Shaping Weapon) (p130)


speed 5, accuracy +1, damage +0, defense +2, rate 3, cost -, tags N


Entanglement (Unarmed Sword Shaping Weapon) (p130)


speed 6, accuracy -1, damage +0, defense -, rate 1, cost -, tags E,N,P


Personal Prowess (Unarmed Sword Shaping Weapon) (p131)


speed 5, accuracy +1, damage +2, defense +0, rate 3, cost -, tags N


Shaping Weapons


"Declaration of I'm the Strongest!" Waking Circle Spell (Cup Shaping Weapon)


speed 5, accuracy +1, damage +6, defense +1, rate 2, Tags Entanglement


"Raw Will" Unarmed (Ring Shaping Weapon)


speed 5, accuracy +0, damage +0, defense -6, rate 2, range 0


"The Oath of I'm the Strongest!" Sthiti Oath (Staff Shaping Weapon)


speed 5, accuracy +1, damage +16, defense +1, rate 2, piercing


"The Winged Maw" Monster (Sword Shaping Weapon)


speed 5, accuracy +3, damage +6, defense -1, rate 2, cost 2, no tags


Join Shaping Battle = (all feeding graces) = 8


Heart DV = ((Willpower)/2 + Dodge 0 + Essence)/2 = 4


Cup Combat


Abilities (Investigation, Larceny, Medicine, Performance and Stealth)


Attack (Manipulation + highest Ability + Weapon) = 13


Damage (Manipulation + Weapon) = 13


Defense DV (Manipulation + highest Ability + Weapon)/2 = 7


Soak (Appearance + Willpower) = 15


Health (Compassion + Cup) = 2


Ring Combat


Abilities (Bureaucracy, Craft, Integrity, Lore and Resistance)


Attack (Intelligence + highest Ability + Weapon) = 12


Damage (Perception + Weapon) = 4


Defense DV (Intelligence + Craft + Weapon)/2 = 3


Soak (Wits + Willpower) = 13


Health (Temperance + Ring) = 6


Staff Combat


Abilities (Linguistics, Occult, Ride, Socialize and Thrown)


Attack (Intelligence + highest Ability + Weapon) = 9


Damage (Charisma + Weapon) = 20


Defense DV (Intelligence + highest Ability + Weapon)/2 = 5


Soak (Appearance + Willpower) = 15


Health (Conviction + Staff) = 3


Sword Combat


Abilities (Archery, Martial Arts, Melee, Presence and War)


Attack (Dexterity + highest Ability + Weapon) = 17


Damage (Strength + Weapon) = 12


Defense DV (Dexterity + highest Ability + Weapon)/2 = 7


Soak (Stamina + Willpower) = 16


Health (Valor + Sword) = 10





Bedlam


Compassion (curse of hubris)


The Curse of Hubris strikes those raksha who have exhausted all of their Compassion channels. Victim of this curse lose the capacity to appreciate the feelings or even existence of other living beings except as potential agents or enemies of themselves. A raksha under this curse suffers a +2 difficulty to all social rolls meant to influence or understand the feelings of others. The raksha also suffers a +2 difficulty to shaping rolls involving the Cup or the Staff.


The raksha, caught in the grip of contemptuous sociopathy, cannot recover from this curse until she has committed a number of deliberately cruel and regrettable acts equal to her Compassion. In this context, “regrettable†means that the raksha’s cruelty actually puts her at risk of personal suffering or undermines her long-term agenda. Torturing a perfect stranger might not constitute a regrettable action, but torturing a beloved servant or humiliating a dangerous rival might.


Common Lures:


Giving help when asked. Experiencing romantic love. Creating beauty. Serving justice. Aiding the helpless or innocent.


Conviction (curse of alienation)


The Curse of Alienation strikes those raksha who have exhausted all of their Conviction channels. Victims of this curse lose the ability to see how the goals and needs of others might complement their own and often view even allies as inconveniences (at best) or enemies (at worst). A raksha under this curse suffers a +2 difficulty to all social rolls meant to influence or assist others. The raksha also suffers a +2 difficulty to shaping rolls involving the Ring or the Staff.


A raksha suffering this curse commits bizarre, self destructive acts that cut him off from the social power that protects raksha from one another. The cursed one cannot recover until he has betrayed himself a number of times equal to his Conviction. In this context, “betrayal†means an intentional act that inflicts self-suffering. The raksha might deliberately inflict lethal damage upon himself, or he might destroy his precious artifacts. Often, raksha under this curse suffer it for years until their enemies take advantage of this alienated state to pit the raksha against his own self-interests.


Common Lures:


Seizing power over another raksha. Fighting against difficult odds. Making commitments or oaths. Standing by friends or allies in their time of strife.


Temperance (curse of namelessness)


The Curse of Namelessness strikes those raksha who have exhausted all of their Temperance channels. For the duration of the curse, the raksha becomes a virtual amnesiac, unable to remember her name, let alone which oaths bind her. Those oaths still do bind her, of course — she just can’t remember what they are. A raksha under this curse also suffers a +2 difficulty to all Lore rolls due to her amnesia.


While this curse lasts, the raksha forgets the self imposed boundaries that define her and instead surrenders to excessive folly. She cannot recover from this curse until she has committed a number of acts of regrettable excess equal to her Temperance. In this context, “regrettable excess†means that the raksha engages not just in selfishness, but in acts of hedonism and debauchery that in some way undermine her ultimate goals or her sense of self.


Common Lures:


Resisting a certain type of temptation, be it drugs, sex, dancing, et cetera. Refusing a properly phrased request for aid. Concealing one’s true views. Answering a question honestly.


Valor (curse of meekness)


The Curse of Meekness strikes those raksha who have exhausted all of their Valor channels. Victims of this curse lose the capacity to assert their own needs and desires over their surroundings and fellow creatures. A raksha under this curse might be gripped by crippling paranoia, bashful timidity or sniveling servility. Regardless, for the duration of the curse, the raksha must spend a point of Willpower to enter into any sort of combat, whether physical, shaping or even social. When the raksha has spent a number of Willpower points equal to his Sword, the curse ends.


Common Lures:


Acts of heroism. Opposing superior beings. Fighting in duels. Standing fast in the face of terror.


Willpower (curse of stubbornness)


The Curse of Stubbornness is always active. Raksha do not possess channels for their Willpower as they do for their Virtues. Instead, whenever a raksha spends Willpower to resist unnatural mental influence, he automatically loses one channel in whichever Virtue is appropriate to the situation.


For example, in resisting a fear-based compulsion to flee the scene, a raksha might lose a channel in his Valor. On the other hand, if he resists a hypnotic command to attack a loved one, he might be forced to sacrifice a channel in his Compassion (because of his love for the prospective target) or his Conviction (because of his determination to resist domination).





The Winged Maw (monster)







"The Winged Maw" Monster (Shaping Weapon) (p131)
Strength oooooo Charisma Perception o
Dexterity ooooooo Manipulation Intelligence o
Stamina oooooo Appearance Wits o
Martial Arts ooooooo Stealth Dodge

Parry DV 7 Soak 03L / 06B / 00A
Dodge DV 5 Health -0[ ]-1[ ]-1[ ]-2[ ]-2[ ]-4[ ]Inc[ ]

Willpower o o o o o o o o o o
Compassion o Temperance ooo
Conviction oo Valor ooooo

Mutations (3mp)
1mp Claws (core p288)
does lethal while unarmed
2mp Gossamer Wing Flight (p216)
fly = move/dash spd, up = 1/2 move/dash spd, dive = x2 move/dash spd
-2 internal penalty to all dex-based actions while airborne
penalty negated if purchased twice or cost of activation is doubled

Code:

Click on images to see larger versions
 
Re: Populous of the Heavenly Registry (LFG/LFP)


This was created for a game concept that didn't take off so is free. The game included a 50XP kicker, but expenditures are marked for easy removal.


Name: Marrus Elysian, Shadow of the Wind, Facilitator Extraordinaire


Caste: Scourge


Concept: "Helpful" and Handsome Devil

In his true form his is a handsome young man with blue-green tinted skin and persimmon eyes. His skin forms rigid shell like plates down his spine. He often wears his hair long, and the tattoo of a Gilmyne is visible on the outside of his right calf. He uses a number of personae in the fulfillment of his work and life in creation.





Growing up a sneak thief and pickpocket, Marrus learned that the real power lie in information. In an unstable region of the hundred kingdoms, Marrus began to put his skills to use. Slowly his patron gained in power and assumed control. Marrus's quick tongue and knack for turning an informant aided in his cloak and dagger routine, and his master's rule was able to continue.





One day his information ran foul, trapped in an elaborate deception Marrus failed his good master and watched as he was usurped by a cunning group of rivals, rivals that knew far too well what Marrus's role in his master's rule was.


They beat him within an inch of his life and threw him into the street, jeering at him to find a tryanical rat to serve.


As he lay there wishing he would just lose conciousness already, he began to hear singing. Beautiful singing, in a foreign tongue, it drew closer and he heard soft speach in the same strange language. Something, or somethings, hoisted him onto a rough surface and moved him through the streets to an abandoned building, all the while the singing followed along. He couldn't see what caused the singing. Every time he tried to move his neck he felt nausious. But, he could hear the metalic clicks of whatever was carrying him and began to worry what sort of person he was dealing with. Maybe Wallace's friends had made other arrangements. "P-please, I.. what do you want with me?" he sputtered. Something was making talking painful.


The singing voice murmered in the strage tongue again, and he felt himself being lowered down onto some sort of old tarp that smelled of dust. Then he saw what had been carrying him. Two small metal things. Something between a crab and a spider, but the size of dogs. The tips of their legs clattered around on the wooden floor as they moved around him with curiousity. He flinched and cried out at the pain it caused.


Then the singer came into view. It was a woman, or, no, not like any woman he had seen anyway. But it was definitely female. It came closer, and the smell of the sea stung at his nostrils. It was flying, no, swimming through the air. It reached out a lithe hand and rested it on his shoulder. "Don't worry, Marrus. I am not here to hurt you, " it cooed. "I am here to help you. You, are a man of great talent, talent my masters can well use. In their service you may find great power and purpose."


"Who are your masters? Why would they want a failure like me?"


"Marrus, Marrus, they have seen your talent greater than your failing. They would give you the power not to fail again. My masters are the supreme rulers of creation, architects of it's ways and the truest power of rule."


As he thought about it the strange woman idly stroked one of the strange creatures.


"Ok, so, say I come to work for your masters, what's the catch?"


"Ah, the catch, is that you serve them as you served your old master."


"Very well then," he said wincing as he tried to move his hand for a shake. "I accept."


The woman smilled at him and took his hand.





Name: Marrus Elysian, Shadow of the Wind, Facilitator Extrodinaire


Caste: Scourge


Concept: Helpful and Handsome Devil


Motivation: Make people happy


Urge: Ophidian, <as appropriate>


Coadjutor: Demjen


Attributes


Strength â—â—


Dexterity â—â—â—+


Stamina â—â—


Charisma â—â—â—+


Manipulation â—â—â—â—


Appearance â—â—â—â—+


Perception â—â—


Intelligence â—â—â—


Wits â—â—â—â—


Abilities


Archery


Martial Arts â—


â—Melee â—â—â—â—â— (2 BP)


Thrown


War


Integrity


Performance â—+


â—Presence â—â—â—â—â— (2 BP)


Resistance â—


Survival


Craft


â—Investigation â—


Lore â—


Medicine


Occult â—â—â—


â—Athletics â—+


â—Awareness â—â—â—


â—Dodge â—â—â—+


â—Larceny â—â—â—â— (1 BP)


â—Stealth â—â— (1 XP)


Bureaucracy â—


â—Linguistics â—â— (Native: Riverspeak, Learned: Low Realm, Learned after Exaltation: Old Realm) (1 XP)


Ride


Sail


â—Socialize â—


Specialties


Dance (Performance) ++


Demon Summoning (Occult) â—


Saigoth Gates (Lore)+


Backgrounds


Artifact â— Tainted Orichalcum Chain Shirt


Artifact â—â—â— Demon Ink Tattoo: Gilmyne (from here)


Artifact â—â—â— Rod of Verdant Minerals


Backing â— Adorjan


Cult â— Adorjan


Influence â— Adorjan


Resources â—â—â— A textile business (3 BP)


Unwoven Coadjutor â— (1 BP)


Charms (Favored Yozi: Adorjan and Malfeas)


First Adorjan Excellency (x3) (8 XP)


Sorcerous Enlightenment of Adorjan (8 XP)


Sacred Kamilla's Inhallation


Freedom Lets Go


Tragic Love Amusement


Broken Silence Laughter Amusement


Hateful Wretched Noise


Dissonant Lies Made True (8 XP)


Loom-Snarling Deception


Insignificant Embers Intuition


Green Sun Nimbus Flare


Magnanimous Warning Glyph (8 XP)


Spells


Flight of Separation


Virtues


Compassion â—â—â—â— (3 BP)


Conviction â—â—â—â— (3 BP)


Temperance â—


Valor â—â—


Willpower 8


Essence: 3 (16 XP)


Personal 17/17


Peripheral 31/40 (9 commited, 3 permanently)


Intimacies


Adorjan (Loyalty/Devotion)


The Ebon Dragon (Respect)


-His old master's urpers (Vengeful hatred)


Demons (Curiosity)


Defenses


Dodge DV - 6


Parry DV - 5


Dodge MDV - 5


Parry MDV - 5


Soak


B__7__ L__8__ A__7__


Pierced Soak


B__4__ L__4__ A__3__


Hardness - 3L/3B


Move - 4


Dash - 10


Health


~0 [ ]


~1 [ ] [ ]


~2 [ ] [ ]


~4 [ ]


Incapacitated [ ]


Dying [ ] [ ]





The Trial of Humility


The trial of humility was the easiest trial Marrus often says. He faces constant humiliation from other Scourges who see speed as the greatest gift from Adorjan.


The Trial of Tutelage


Seeking to improve his skills and uninterested in catching up to his mad brothers in a foot race, Marrus sought and found a teacher. Though the elder scourge doesn't think much of him, her lessons have been valuable.


The Journey


In a spiteful move, his teacher told him to travel the roads of Jacint and gain appreciation for the creation of his masters. She thought it would be the perfect way to keep him out of her hair until he accepted that only the speed of Adorjan would let him complete his task. At the time, he did not know how impossible it would be to travel all of the roads, but as he journeyed he became both curious and appreciative of the works of his masters, seeing how the creatures were able to spread their core values and yet be their own independant beings. Eventually, Jacinct took notice of the scourge, whom he had met just once before, and brought the road he was on to his tower. Jacint questioned the scourge for many days and they discussed many things. Finally, Jacint returned him to his master and told her the task was complete.


The Trial of Fear


Ever since the fateful day that set him on this alternate path Marrus had harbored a secret fear. That he would fail yet again. The loss and murder of his former master had scarred him. Marrus confronted this fear in the history of his masters. They were defeated yet they remained.


The Trial of Sacrifice


His mortal wife. She was not much more than a trophy given him by his old master, but he had cared for her. By use of Freedom Lets Go, Marrus broke his bond to her and erased her from his memory.
 
Re: Populous of the Heavenly Registry (LFG/LFP)


This was created on a stroke of inspiration. This follows standard Sidereal Character Generation.


Name: Silent Tempest/Islei Marek V’on


Caste: Secrets


Concept: Long suffering Chessmaster

Name: Silent Tempest/Islei Marek V’on


Caste: Secrets


Concept: Long suffering Chessmaster


Anima: an aura of dark green


Motivation: Manipulate the Solar and Lunar into destroying Creation’s enemies while preventing them from regaining their former power (this often means killing them before their Essence can grow too large).


His vendetta isn’t a personal one: if a Solar or Lunar were to offer asylum to House Islei, he would gladly put his resources at their disposal (while having a couple of curses on hand. Just in case…)


Intimacies: House Islei (Affection)


Attributes:


Strength 2


Dexterity 5


Stamina 2


Charisma 1


Manipulation 5


Appearance 1


Perception 3


Intelligence 4


Wits 4


Abilities:


Resistance 1


*Craft (Fate) 1


Dodge 3


Linguistics 2


*Melee 2


*Investigation 3 (Loom of Fate +1)


*Larceny 3


*Lore 3


*Occult 3


*Stealth 3


Socialize 2


Awareness 3


Bureaucracy 2


Integrity 3


*Martial Arts 3 (Sais +1, Swords +2)


Backgrounds:


Baneclaw-Starmetal


Hook Daiklave-Starmetal


Hearthstone Necklace-Starmetal,


Silken Armor


Celestial Manse 3 [Orb of the Unnoticed Predator]


Salary 2


Sifu 2 [Ebon Shadow, Meditative Discussion, Charcoal March of Spiders]


Backing 3 (Division of Secrets)


Charms:


Ox-Body Technique


Impeding the Flow


Efficient Secretary Technique


2nd Investigation Excellency


2nd Larceny Excellency


Methodology of Secrets


Soft Presence Practice


Prior Warning


Expected Pain


1st Martial Arts Excellency


Secrets of Future Strife


Cautious Comments (Art of Meditative Discussion)


Astrological Colleges: The Sorcerer 5, The Sword 2


Virtues: Compassion 1, Temperance 5, Conviction 5, Valor 2


Essence: 2


Personal Essence: 14 Peripheral Essence: 35 (8 committed)


Soak: 6L/5B (Silken Armor +5L/+3B)


Health Levels: -0/-0/-1/-1/-2/-2/-4/Incap.





You ever hear the phrase “Ignorance is bliss� Well Silent Tempest is downright *miserable*. Being a member of the Division of Secrets, Tempest has access to the most complete information network in all of Creation. Unfortunately, every piece of information he uncovers only seems to underscore how incredibly *screwed* the Scarlet Dynasty is. Being a member of House Islei before being grabbed by the Bureau of Destiny, he was especially distraught to learn that the Empress was planning to redeem his House in the eyes of the Scarlet Dynasty before her disappearance, leaving his House in jeopardy. Research on the Empire’s enemies yielded similarly disturbing results: the Fair Folk infiltration continues unabated, the Deathlords continue to undermine the living, and the return of the Solars may very well be the clearest sign the Dynasty’s days are numbered.


Silent Tempest is a quiet, reserved man in his mid 20’s, who only outwardly expresses annoyance and curiosity with any frequency. While certainly capable of other emotions, he typically hides them well: taking his houses’ name in scorn for example, will cause him to nod and calmly dismiss you, at which point he will reference your file in the vaults of the Forbidding Manse of Ivy and put you on a list of possible pawns for his future plans.


His callous nature is doubly apparent when he is interacting with anyone from the Division of Serenity, which he regards as a superfluous office in the Bureau of Destiny. This is somewhat of a shame, because if there’s anyone who can pull him out of his slowly encroaching despair and frustration, it would be a Joy Bringer. An outburst directed towards a servant of Venus in a moment of annoyance would go something like this:


“Oh, that sounds like a great idea! Then we could have a slumber party, and braid each other’s hair and trade gossip and talk about which boys we like, while the rest of the Bureau goes about the business of maintaining reality. Oh don’t worry: it’s dull, boring, and unemotional, so you’re not really missing much.â€


Tempest’s hair is dark brown and his skin reveals a slight brownish tan, which has lightened considerably from its original darker color due to all the time he has spent perusing the archives of the Forbidding Manse. He often wears scholar’s robes or a light tunic around Yu-Shan, both in the green of his Patron maiden, though in Creation his dress varies depending on his currently active assignment.


Edit: Corrected an error with Abilities
 
Re: Populous of the Heavenly Registry (LFG/LFP)


This here's a perhaps slightly unusual one- I was thinking about what sort of Exalt me-but-from-Creation would be most likely to hit, realised that my tendency to worry too much and not step up to the mark would mean I'd probably end up as an Infernal, and... here we are.


Name: Garel Soton


Concept: Blatant Self-Insert (Unwilling Tool of the Reclamation)


Caste: Defiler

It's easy to look back and see all the choices that lead to where you are. Far more difficult to see where those same choices are leading before you reach your destination.


Garel Soton, child of Karis and Nehel Soton, derives a great deal of his personality from the nature of his early life and his parents. Both well educated- he an artificer and enchanter, she a healer of some skill- and intelligent, their child learnt quickly, devouring the books they kept around the home and always in search of more. As he grew, it was quite clear that their intention to send him and his elder brother to Great Forks to study would pay off as much as they hoped.


Still, one cannot bring up a child solely by waving reading matter in its general direction. Their efforts to ensure Garel was capable of human interaction were about as successful as they'd expected, and he became, if not popular among his peers, at least moderately well-liked- by the end of his adolescence, at least. Even so, the echoes of his more obnoxious early childhood, and the reactions to the same, left him somewhat timid; the price of being a little more intelligent than some, but without the wisdom necessary to shut up about it.


Aren, his brother, was well into his years as an apprentice alchemist by the time Garel left for Great Forks- his own preference being for Astrology and the deeper secrets of Creation it professed to unlock.


His training progressed well, and Garel mastered the basics of his Art. It was evidence that his early talent was being borne out when he noticed a quirk in the stars suggesting an imminent flood in some of the outlying farmlands, and he told his tutor- an arrogant man, who, checking the young apprentice's calculations, saw that he himself had missed what promised to be a significant event, with repercussions for the coming harvest. The tutor informed the farmers and took the credit for himself.


Garel dared not say anything as his tutor publicly received praise and gifts from the farmers whose crops had been saved- he merely seethed with a bitterly impotent mix of anger and jealousy. However, the tall, lean form of a gallmau chose that night, as he lay angrily walking the roads outside the city, to make its offer-


Swear yourself to the Principle of Hierarchy. Uncover the deepest secrets of existence. Never have anyone steal the credit for your work again.


Garel's anger may not have been enough to make him accept the bargain- but the offer tapped into his deepest anxieties, the niggling fear of inadequacy that still lurked within him, and he accepted the bargain.


With a hiss that combined triumph with fear, the gallmau opened its mouth wide, wider than seemed possible, and consumed him within its light as his Chrysalis Grotesque.


The Defiler that emerged looked largely unchanged- taller, leaner, despite Garel's original slender frame. The Essence that burned around him, however, made clear the fact that this was a changed being.


He was far from the perfect Infernal, however. Far from bursting forth in a torrent of vindictiveness, Garel's spiteful anger was hemmed in by his new-found power, the knowledge that he now could do serious damage. Simply put, he limited himself. He exposed his former mentor- found other students whose credit he had taken, publicly humiliated him, and took his lovingly maintained reputation from him. Time was dragging on, and it was decided that was as much attempted villainy as could be allowed.


Training made clear that Garel could be a difficult one to use- still, his Urge to stamp out the Guild's narcotics-smuggling seemed well fixed, and not opposed to the young Green Sun Prince's own views; and She Who Lives In Her Name saw the merit of such a strong conformity to society's standards. How well he performs in the field remains to be seen...





Motivation: See and understand the workings of Creation.


Urge: Stamp out the Guild's narcotics-smuggling operations. (Pyrian)


Strength: oo


Dexterity: oooo


Stamina: ooo


Charisma: ooo


Manipulation: oo


Appearance: oo


Perception: oooo


Intelligence: ooooo


Wits: oo


Abilities:


Craft: ooo


Investigation: ooo


Lore: ooooo (Mathematics +1) (2.5BP)


Medicine: o


Occult: ooooo (Thaumaturgy +1) (2.5BP)


Athletics: ooo (1BP)


Awareness: ooo


Dodge: ooo (2BP)


Integrity: ooo


Linguistics: ooo


Performance: o


Presence: o


Socialise: o


Backgrounds:


Backing: o


Cult: o


Influence: o


Past Life: ooo


Savant: oooo (3BP)


Unwoven Coadjutor: oo


Charms: (Adorjan Favoured)


First She Who Lives In Her Name Excellency x2


Factual Determination Analysis


Essence-Dissecting Stare


Ego-Infused Pattern Primacy


Counter-Conceptual Interposition


Mind-Hand Manipulation


Wind-Borne Stride


Death-Dealing Journey


Unimpeded Perfection of Exertion


Initiate Degree of Astrology (4BP)


Essence: oo


Willpower: ooooo o


Virtues:


Compassion: ooo


Conviction: oo


Temperance: ooo


Valour: o


Personal: 12/12


Peripheral: 29/29


Dodge DV: 5


Dodge MDV: 6


Parry MDV: 2


You may wonder, "Why the apparently random Adorjan Charms?" The explanation that sounds good is that he wants to see Creation and how it works, and Running Really Fast On Water can let him do that.


The actual reason is that I just like running.
 
Re: Populous of the Heavenly Registry (LFG/LFP)


GO GO ACTION UPDATE!


Thanks everyone for the contributions. RL is about to kick into overdrive here, so I will continue to dangle the carrot of possibly running a game myself. Anyone else can feel free.


Oh well, at least it is fun to make characters.
 
Re: Populous of the Heavenly Registry (LFG/LFP)


So I had an idea for a Solar. I've never played a Solar before, nor am I in any Exalted games at present. I will not provide a sheet at this moment, because that is largely irrelevant to the character.

Name: Meriadoc Selanmere


Caste: Eclipse


Concept: Byronic Antihero


Anima: A soft rain of musical notation


Theme Song:
Motivation: Slay the Dragon


In the Age of Sorrows, the path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children.


It's a nice thought, truly. Meriadoc believed it his whole life. From his childhood as the son of some petty - if benevolent - dictator in the Thousand Kingdoms, the boy was conscientious. At first, all eager for the care of his people, and schooled to one day rule the kingdom, Meriadoc was constantly at his father's side. Always making suggestions, always questioning, always hoping that what they were doing was for the best. Sometimes unpleasant decisions had to be made. Sometimes people had to be put to death. It was sad, but it was true, and the young man's face was steely in spite of the tears that ran down his cheeks.


Because Meriadoc still believes, with all his heart, that people are good. Somewhere, down deep. And when they aren't... it just makes him so angry.


When Meriadoc was nineteen, the kingdom was assaulted by a rogue Deathknight. It was a long and gruelling war, waged by a vengeful, deposed tyrant. Lathander, Meriadoc's father, was afflicted with some dire wasting poison, and the ruling, the war effort, fell upon the shoulders of the son.


Meriadoc was Exalted by the Unconquered Sun as he stood on the blasted, broken plain that was once the capital farmlands, as his army, tattered and terrified, huddled in the rain, and the dark host of The Tyrant Bound In Twisted Steel lay before him.


The Tyrant was reclaimed by his master, fleeing the fury of the nascent Eclipse with a retreat to the underworld. And Meriadoc, allowing himself no time to mourn the passing of his father nor the damage to his nation, began to rebuild.


And when Meriadoc was twenty two, the Curse took him.


The kingdom of Selanmere is no more, laid waste by the madness of a furious Solar.


Scarred by his deeds, Meriadoc came to Nexus, in the fullness of time. A jaded, introverted man walked where there had once been an idealistic, chattering boy. He would never again trust himself to the aid of others beyond stepping in and out of their lives to turn a blade or a disaster. Unwitting of his cursed nature, Meriadoc wanted answers, atonement, or respite. To undo what he had wrought.


And, in time, in talks and trades with those mystically inclined, Meriadoc found his solution for the corruption and cruelty that surrounded him and lurked in his heart. Meriadoc found for himself a target, a nemesis, an enemy to blame for all that plagued him.


Meriadoc would slay the Ebon Dragon, and thus find either atonement or victory.
 

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