ShadowedNexus
That Guy Who Reads A Lot
Oooh, I like that! You should make it so the hit automatically goes to damage as well (like you did with a confused hit).
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Okay, so I just commented saying that I wanted to get this bug fix out quickly, but I forgot that I could do this with literally one line of code. I looked at the code for about two seconds, quite literally, typed six characters, tested it, and it works. I would put it up, but I don't want to keep putting one up after another after small changes. If I did, this entire thread would be filled with PokeMath Calculators versions 1 through 100 in no time. Sorry for my oversight.ShadowedNexus said:Oooh, I like that! You should make it so the hit automatically goes to damage as well (like you did with a confused hit).
ShadowedNexus said:I just want to say, one of the Team Tacet Admins is going to have a nigh-unbeatable Blissey with over 700 hp, a 50% heal with 15 pp, Defense bonus move, evasion bonus move, and half damage from special atk's. I am fun
--- Double Post Merged, A moment ago, Original Post Date: A moment ago --- Oh, and leftovers cause why not
Is this, perchance, a Whimsicott?ShadowedNexus said:Ahh but you see, this pokemon has no reason to be fast at all, I gave it an ability to double its speed, then a move to double its speed, and it's only offense is giga drain and moon blast.
That would essentially be them making another move immediately after raising their speed. Since they end the turn with raising their speed above the opponent, they then start the next pair of moves. Two moves in a row. There isn't a problem with it. I just wanted to verify that the flow of battle would operate in such a way.ShadowedNexus said:No, it just makes the first move the next turn