Pokemon MMO

Power would likely also be an equation. I will try to slim it down as well.


DamageCalc.png



 
Alternatively, we could redo it completely and develop our own system. That is just as valid.
 
Well, you seem to be the math genius here. I tend to panic with math, but understand it when I am not the one having to mess with it lol.


If you think that would be best. Also, I do have a question about your Exp= X- %(X) I assume the X are the levels but the percent throws me off
 
DemonKitten said:
If you think that would be best
I am not necessarily saying it is best. I am merely listing options.


Exp = X - %(X)


This is programming terminology. X, in this case, is the raw calculation fro. The other equation. I noted. X = (something) <-- (I don't remember the whole thing.) The let us say our X value was something like 16.8. (An actual number I came across while calculating stuff). The %(X) is the decimal value of X, in this case, 0.8.


In the end, it is just an extra step saying "remove the decimal value instead of rounding," edit: because you can only have integer values for XP.
 
Okay. Hopefully we can get that so simple that six year olds can do it or at least unsure thirteen year olds, lol
 
It is not a big deal. We don't have to include it. If people rounded, they would be only 1 XP closer to leveling up out of a total of 14400. Another reason to use large values.
 
I think it will probably be better explained once I can give you a thread to break it down in


 



Gender Ratio

Will depend on the actual ratio on what are your chances are of getting that gender.

Example: Eevee has 13% chance of being female so rolling a 1-3 would be female all other would be male​



 
I hope I manage to be eligible to run a hosted project. I don't know if my roleplays are long enough and dedicated enough to fit. Mainly length. People usually post pretty diligently to my roleplays. *sigh*
 
Aw, don't doubt yourself! If there's anything I could help with, let me know, but I admire your determination to start this up! (:
 
Okay. Take your time. I will probably be posting my submission tomorrow or tonight


 
What is something I am missing other than the battling part
 
I think I will incorporate most of them since this is including things from all games. Why do you say that? lol


Side note, Made 1000 points
 
Oooooh so this is where the progress is being done. I applaud you all for the dedication.


And since all generations of Pokémon are included are you going to be mixing in the generations in the specific areas meaning that at the beginning of each journey of each generation there are generally a specific set of Pokemon around there like for the first region its Pidgey and Rattata and for the second generation it's Sentret and Ladyba (I think I'm right >.< haven't played in such a long time)?
 
Yea, I will be putting multiple pokemon in areas but I will try and keep it low to a degree so that you won't not be able to catch certain pokemon. Also, it will be similar to how the games do the national pokedex. Also, Thank you
 
How will evolution work for certain Pokemon such as trading, item trading, and stones? I can assume stones could be bought way later maybe or from quests
 
Yeah, stones can be found on quest or bought once someone opens up a stone shop like lumonise city had.


Also, Evolution will work the same as in the games. We will work out the friendship ones later, but most pokemon are pretty normal
 
I've change a lot of this to a 100 sided dice because using percentage is easier


 
I finished setting up the encounter system and catching system so there is that.


 



14TMRO37P.jpg


Route one leads into the Pitch Forest which has a wide variety of bug and flying here. This forest is said to have a waving sound of noise that goes high and low like the wind is whistling. It is an eerie forest and is said to be haunted, but chances of a ghost pokemon are slim since it seems like they prefer driving the travelers insane.

There are a few Psychics that battle here, but mainly bug catchers and young students looking to catch some pokemon. This is a good place to start to level up, but you might need some poison antidotes if you plan on hanging here for awhile. The forest is divided into two sections that certain pokemon prefer. Six types of pokemon being in each area.

All pokemon are level 1-7

1 100 sided dice or 2 50 sided dice

If pokemon has same dice roll than you can choose between the two

You will roll another 100 sided dice for male or female.

If you catch the pokemon, you can roll a dice for the stats.

First part of forest:

Caterpie #010 (roll 1 or higher)

Phantump #708 (must roll 90 or higher)

Starly #396 (roll 50 or higher)

Murkrow #198 (roll 70 or higher)

Weedle #013 (roll 1 or higher)

Pidgey #016 (roll 50 or higher)

To get to the second part of the forest you must pass by either Bug Catcher Eli or Youngster Arnold.

Second part of forest:

Wurmple #265 (1 or higher)

Sewaddle #540 (30 or higher)

Scatterbug #664 (1 or higher)

Shuppet #353 (90 or higher)

Taillow #276 (50 or higher)

Fletchling #661 (50 or higher)

To reach the exit you must battle Psychic Lexia and her brother Psychic Lex. You can bypass Youngster Timmy and Bug Catcher Gene.













Trainer Name: Bug Cather Eli


Encounter When you battle Bug Catcher Eli, He startss off by bragging about his awesome pokemon. Once in battle, he uses string shot twice before attacking with Poison Sting. If health bar gets in yellow, the pokemon will eat its' oran berry He ill then repeat poison sting until his pokemon faints. Caterpie is next and goes straight to tackle twice before using string shot once and then keeping that pattern until faints. His next Weedle will do the same thing the first one did.









Weedle Level 4 Male





weedle_by_chibitigre-d3dy4gp.png






Moves: String shot, Poison Sting



Held Item: Oran Berry





Caterpie Level 5 Female






latest






Moves: Tackle, String Shot



Held Item: None





Weedle Level 4 Male






weedle_by_chibitigre-d3dy4gp.png






Moves: String Shot, Poison Sting



Held Item: Oran Berry







 
@Vengeance Spirit I am not done with this one, but here is an example of what I would like your help with.


 
The coding box I used for the trainer is here https://www.rpnation.com/threads/i-have-a-request.127519/page-3#post-3378883 If you can adjust the with please do and you are welcome to change the colors.


 
Here are some other examples of the trainers. I am going to recruit a few more people to help because I realized that this might take awhile. Which not every area needs to be done immediately, but I'd like to try.











Trainer Name: Youngster Arnold


Encounter Arnold starts of by saying he will school you in the way of pokemon. He uses a level six pidgey that will spam sand attack for three moves and then starts using Tackle. His pokemon has the ability Keen eye that prevents his pokemon from having his accuracy lowered. When defeated he says that winning is a lesson as well.









Pidgey


Level 6


Male






pidgey_by_sonicreborn-d31c12b.png






Moves: Tackle,


Sand Attack



Held Item: Quick claw
















Trainer Name: Psychic siblings Lexia and Lex


Encounter (You cannot battle them if you do not have someone with you or more than one pokemon) Lexia will tell you that she can see the past and this lose will soon be in it. Lex says he can see the future and you are about to lose. Lexia will attack first using Screech to lowering the pokemon to the left's special defense harshly. Lex will then attack the pokemon to the right using confuse ray. Next attack Lexia will use Night Shade on the pokemon to the left. (Shuppet can not be put to sleep due to insomnia) Lex will then use tackle for the next turns until pokemon is no longer confused and will use confuse ray again. Lexia will use Knock off which takes away items and then use screech again. She will alternate between screech and Night shade. When Lexia loses she will tell you that your past is too bright and Lex will tell you perhaps he mixed up his future with yours.









Shuppet Level 7 Male






Shuppet_(anime_AG).png






Moves: Screech, Knock off, Night Shade



Held Item: None





Phantump Level 6 Female






708.png






Moves: Tackle, Confuse Ray, Astonish



Held Item: None
















Trainer Name: Youngster Timmy


Encounter He will tell you he can't lose since he is wearing his lucky shorts. He will first use growl to lower your defense. Next turn he will use quick attack and he will alternate between the two. (Big peck prevents this pokemon's defense from lowering) When he loses he will tell you that he thinks he must of mixed up shorts.









Fletchling Level 6 Female






fletchling_by_theangryaron-d67xjzu.png






Moves: Tackle, Growl, Quick Attack



Held Item: None







 
The picture resizes itself just find a suitable icon and you can change the colors to match the type of trainer it is (The bug catcher one has been edited as well). Colors here http://www.w3schools.com/htmL/html_colornames.asp Thanks to Carter Jake Mason


 
@StoneWolf18 If you feel up to it, you are welcome to use the above format to make routes and things for the roleplay. Just place them in your private workshop to work on them and then put them here when done so I can double check. This is only if you feel up to it and you can just make one if it was too stressful. It is a difficult task, well, more like a really long task


 
@Raerae and @LifeNovel You are welcome to post things that you have completed here. You can also pm me or tell me what you have in mind. I need yall to make most the main cities and everything in them though you don't have to deal with the gym and stuff at this moment you can just say their is one and name the leader and things. You can go through the lore of the town and some other unique attributes. Incorporate this music theme everywhere!


 
@sambodean Here is what you need to make an area to search for pokemon. You can build it in the workshop that post it in a particular area once I fix it all up.
 
Names I already for down for suggestions, @Raerae


Town names which I will put here:


Deltablue


Ambionic


Zydeco


Klezmer


Vaudeville


Synthpop


Raices


Grimsode


Symphonia


Celtan


Cappella


Kayo


Opera


Cadence


Jota


Stretto


Vibra


@Bunny


@ShadowedNexus


@CalamariHero


Pitch Forest


Elegy Forest


Interlude Forest


Madrigal Forest


Mute Forest


Pentatonic Forest


Vespers Forest


Song Forest


Ensemble Forest


Rhapsody Forest


Sonata Forest


Rhythm Port


Harmony Port


Cajun Port


Beat Port


Crystalline Cave


Octave Cave


Pantomime Cave


Requiem Cave


Lostvoice Cave


Volunote Cave


Brass Cave


Crescendo Cave


Coda Cave


Hymn Falls


Acoustic Falls


Chant Falls


Enka Point


Tone Point


Score Point


Neosol Cliff


Cleft Cliff


Unison Mansion


Contempa Sea


Resonance Lake


Muse Lake


Reggae Farm


Dixieland Farm


Vocal Mine


Anthem Mine


Bluegrass Field


Arco Tower


Celesta Center


Forte Valley


Etude Valley


Fiddle Bridge


Jig Island


Prano Desert


One potential gym leader name:


Psychic Fanatic - Jazzmine


Ice Master - Altone


Grass Grower - Melody


Water Adventurer - Senza


Fire Lord - Flamenco


Ground Sensei - Gamba


List of names so far @DemonKitten , it's being continuously updated


Perhaps have this region called: Opus? Oreta? Operetta?
 
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