Pokemon Battle System

For battles, basically it would be a d10 system that would only require one roll to find out if you hit and one for damage. I hammering out an outline and if you guys hate it then you can throw it out I wont be offended. (> :D )
 
The problem with the hit and damage dice is that we need to also calculate in def/specdef and attack/specatk unless you guys want to make it like D&D style rolls. Def being AC, SpecDef being will, Atk being strength, Spec Atk being Intelligence. Then we could have accuracy and evasion modify the attack rolls


Attack roll is to see if it hits


Damage roll is to see the damage
 
I have also constructed a program to do all the math for everyone. I just need to compile and package it.
 
That would also work I was just thinking if you assigned modifiers to each stat then you could eliminate the need for complicated math. It would boil down to my attack mod - your defense mod * 1dx. X varying depending on the attack made.


example:


thunder: Accuracy= 70% power= 110


Pikachu: SpAtk= 50 mod= +5


Speed= 90 mod to hit= -9 /mod to aviod=+9


Rattata: SpDef= 35 mod = -3


Speed= 72 mod to hit= -7/ mod to avoid=+7


pikachu attacks rattata with thunder


hit = 1d10 +(-9+7). Must roll under 7(thunders accuracy) to succed


Dmg= (moves power/10)*(SpAtk mod+ SpDef mod)


Thunder deals (110/10)*(5+-3)=22
 
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