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Fandom Playable characters sheet for QHH

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[div class=openbutton]Jia Sun
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Name: Jia Sun
Age: 16
Gender: Female
Appearance:
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Quirk: Sand Transformation
Jia is able to change herself into animate sand. She retains her original volume but gains mass equal to an equivalent volume of sand (this makes her about 200 pounds dry, up to 260 pounds if wet). Jia is able to manipulate every particle of sand consciously, allowing her a number of feats including:
  • Change her size and shape (while still being sand)
  • Hide by spreading herself out and appearing as sand.
  • Turn herself into a sandstorm (though limited in scope)
  • Engulf others and/or blind them with bits of herself.
At this point, she lacks the ability to partially transform, it's all or nothing. Jia is able to manipulate sand that isn't herself in either form but only about a book-sized amount at a time (this may grow over the course of play).

Background:
If asked about her past, Jia will cheerfully invent a great deal of nonsense and never give the same story twice. Those canny enough to get ahold of her school file will discover she's the very carefully concealed daughter of a prominent pastor and his wife who serves as a Republican Congresswoman. Presumably, Jia grew up with privilege and she certainly has the education and natural intelligence to excel in school. Or she would if she hadn't fallen in with a Quirk-powered gang of teenagers named the Fast Strokes, working for a villain named the Crimson Slash. Her police report indicates Jia was simply 'bored' and repeated questioning suggested she really just lacked excitement in her life, excitement the Crimson Slash provided along with cash and thrilling experiences.

The turning point for her was being caught while robbing a bank. Facing off against a real heroine named the Living Dynamo, Jia was one of three of the gang caught and she was permanently marked by watching Dynamo risk herself for bystanders another Fast Strokes gang member had endangered. When faced with the Dynamo's lightning, Jia surrendered. Thanks to her status-conscious parents and the understanding Living Dynamo, Jia never served a day of jail. Instead, the heroine convinced her parents to enroll Jia in the prestigious Queens Hero High as something of a second (and maybe last) chance for a girl who was on the wrong path.

For her part, Jia admires heroes and those who want to live up to them. She just doesn't see how she can. Jia has never seen her Quirk as something remotely useful for saving lives or fighting bad guys. She enjoys new experiences, parties, and fast cars (which she's already lost her license to drive). The idea of taking what she wants still has a lot of merit. But the personal example of the Living Dynamo impressed her deeply and, beneath her sarcastic, thrill-seeking nature, Jia wonders if it's possible to live up to that example.
code by Ri.a
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Name: Eiji Nykvist
Age: 16
Gender: Female
Moral Alignment: Neutral Good
Quirk: Moment.
School: QHH
Sheet: Eiji Nykvist

:
Name: Andressa Kukulkan
Age: 16
Gender: Female
Moral Alignment: Chaotic Good
Quirk: Feather Weather
School: QHH
Sheet: Andressa Kukulkan
 
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Image, things like height weight.
Name: Katja Glinka
Nicknames: (If any)
Gender: Female
Alias:
Personality: Katja is a fairly positive person and friendly, though she can be rather awkward when it comes to others given her rather limited contact with others her age. Katja enjoys things like painting and model war games where she often animates the pieces just for fun to do battle. She also enjoys being a bit over dramatic acting things up at least when it comes to what she called hero stuff. Overall she is an easy person to get along with, only annoyed if people constantly try to give her to much help. She can also be called spoiled sweet as despite being a rich girl she rarely flaunts it or demands things simply because she has money.
Quirk:
kabbalah the words of creation:
Katja Has the ability to create golems of various sizes depending of the amount of material in the local area by establishing and maintaining skin contact with a surface of the material. The golems abilities are determined by Katja when she makes them and the material that the golem is made from. The abilities are normally at or slightly above human, again depending on the material, though most will have super human strength. No matter what material a golem is made from they will all be around the same intelligence level, being able to understand and interpret commands, but dumb enough to repeat a command until ordered to stop. When fighting a golem is a fairly instinctual fighter and will use its strength and durability over complex strategies unless directed to do so. Commands between Katja and her golem or golems can be either verbal or mental, though spoken are by far more effective given the golem clearer messages. The golems while tough are not invulnerable each has a core in one of three locations that when struck will instantly destroy it.

Strengths: given golems don't feel pain, can't be turned against her, and can shrug off all but the worst wound Katja has a powerful fighting force able to go toe to toe with the strongest of foes.

Weaknesses: Katja is basically wheelchair bound and without it, she can barely walk. Overall Katja lacks mobility and personal defense having to use her golems for everything.

Backstory: Katja is the daughter of the founders and ceos of Eternalis one of the biggest tech companies in the world. This normally would have meant she would live a life with no suffering and no problems. Life had other things in store for Katja as at the age of 8 it was discovered she had a degenerative condition that would slowly render her paralyzed. At first this was just a mild slow down then she needed crutches to walk, and now she is only able to walk for short periods of time. Katja would visit and receive visits from the very best doctor, getting every treatment possible, yet this has only slowed it down at best. Still katja holds out hope and wants to one day live on her own.
Recently Katja has moved to new york for yet another treatment, though this has actually allowed her to live alone, or as alone as living with a few maids can be. Still this has given her a chance she never thought of before as the hero school QHH is located in the city. Katja realized the most independent people in her mind were heroes and if she wanted to show she didn't need the in truth excessive care her parents give her. Thus Katja has registered with QHH after some serious back and forth with her parents not wanting her to do something so dangerous. They would relent and she would join the school.
 
Name: Justin Morgan

Age: 16

Appearance:
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Gender: Male

Sexual alignment: Anyone can get it

Moral alignment: JUSTICE

Quirk: Spinning Whirlwind

Justin possesses an emitter type quirk that essentially turns him into a spinning top capable of producing powerful gust of winds the faster he spins his body and is capable of releasing them at will. Justin can also use segments of his body to produce these winds such as his arm, but not utilizing his entire body will gradually weaken the winds he creates. While these winds are powerful by nature Justin possesses little control over them. He can not manipulate them besides launching them once he has need for so. Once he has launched them they will follow a certain direction resulting in Justin having to time his releases correctly so they don’t go the wrong way. When performing his spins he can slowly weaken his winds by slowing down his speed as it does take a bit to have it gradually calm down as trying to stop the winds altogether so suddenly could accidentally launch items or people instead of letting them down gently. He can use these these winds in a number of ways such as catching falling derbies, putting out fires, and even blow back or launch other people that get caught up inside these whirlwinds. He's even manage to accidentally launch himself in a few scenarios where he he got too dizzy and didn't properly release his winds having the force take him along and send him in a vortex of crazy. Due to the stress placed upon his body when he activates his quirk Justin cannot consistently launch powerful whirlwinds with rapid succession. The more he utilizes his quirk his ability will slowly weaken preventing him from excelling in long term combat.


Background: Justin was raised in Cincinnati in a modern household with his loving parent's and his two elder brothers. Most of his childhood memories came from playing with his brothers where they would pretend to be heroes and villains and pretend to fight each other with the heroes always coming out on top. Like his brothers Justin was a little obsessed with heroes and his room was filled with action figures and posters of his favorite heroes. Though while he loved heroes his real passion came from something else. Justin during his early school years was classed as your usual "skater boy" who would always come to school with some kind of skates. Skateboards, roller skates, basically anything he could ride on. He wan't a big fan of bicycles of scooters as he felt that they weren't the most thrilling source of transportation for someone of his age. Justin loved to perform tricks for his fellow students. Though he was a bit prideful when it came down to people asking for certain tricks. He never liked to appear scared and would often perform stunts that he had little practice in resulting in a few broken bones throughout his life.

Justin's reasoning for wanting to become a hero could be considered a bit underwhelming compared to most. While being a hero was something that he really had always wanted to be he had preferred skating over it. He wanted to build his own company and have his face in the magazines doing what he loved. He had even started his own YouTube channel to help get his name out there, and was quite popular do to his talent as well as his adorable baby face. The only reason he had actually applied for a Hero course was because his favorite hero had also been a world renown skater. He discovered that she built her company off her wages as a professional hero and often explained how it helped her do the two things she had loved the most. Becoming a hero seemed to be the best scenario for him to developing his own company plus he would be able to combine the two things he wanted to do the most. It was a win either way even if his reasons weren't as pure as his fellow students.

Likes:
-Skating
-Spicy foods
-Horror movies
-The Adrenaline Rush
-His Hair
-Dancing
-Snakes
-Cherry Slush
-The word "moist"

Dislikes:
-Unsweetened Tea
-People doubting his skill
-Crashing
-Homework
-People who can't take a joke
-Uptight students
-The color pink
 
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Name: Jeremy Thompson

Age: 15

Appearance: Jeremy is an unnaturally tall and thin kid, already 6 foot 10 at the young age of 15. He towers over most of his peers, as he has for most of his life. This is due to his quirk, as will be detailed later on. Jeremy has long, scruffy blonde hair and brown eyes, though both are rare to see. His face is rather gaunt and his skin is extremely pale, due to the lack of sunlight it gets. This is due to Jeremy's specially made clothing, which leaves his entire body concealed. Jeremy's clothing is a mostly beige and white set of clothing, consisting of a long coat, pants, a set of gloves, boots, and a hood. This hood also incorporates a mask that cover's Jeremy's face, which has a visor built out of black transparent plastic built into it that allows Jeremy to see. The particularly unique thing about Jeremy's set of clothing is that where other outfits would have the spaces between the separate pieces of clothing, Jeremy's clothing has zippers which connects every part of the outfit. This allows the outfit to be completely sealed and contains Jeremy's quirk. There are various places in the outfit that have a small covering of nylon and underneath is several layers of tight netting. These allow air to circulate through and prevents Jeremy or his 'passengers' from suffocating.

Gender: Male

Sexual alignment: Straight

Moral alignment: Neutral Good

Quirk: [Trypophobia]

Trypophobia manifested at age 5 for Jeremy, when in a painful process his body was dramatically restructured. Empty cavities were formed within Jeremy and connecting tunnels between them manifested. On the surface of the skin opened numerous circular opens, which led back to this complex internal network that had formed. But this wasn't the focus of Jeremy's quirk, this was merely the necessary infrastructure for what was to come. After his body finished restructuring, which took an entire day and caused Jeremy to be rushed to the hospital, a single, fertile Queen Bee was formed within Jeremy. Placed within the central chamber of Jeremy's internal network, the Queen soon went about laying eggs within hexagonic honeycombs waiting inside Jeremy. Soon, workers were hatching and flew out out of Jeremy.

Fast forward to the present day and Jeremy is host to a living hive, with almost two hundred thousand bees living within him. The full force of a bee hive is incredibly powerful and Jeremy's hive perceives Jeremy as it's home. Thus, anything that the hive deems a threat to Jeremy is met with the overwhelming tide of tens of thousands of angry bees. While this could make Jeremy an incredibly powerful hero, the problem is that Jeremy lacks any direct control over the hive. The bees do not care about what Jeremy thinks, only about protecting him, and this can lead to awful accidents. Thus, Jeremy keeps them contained within his 'bee suit' for most of the day, letting them out to gather pollen only when he's isolated.

Interestingly, there seems to be side effect of the quirk. Namely, Jeremy's increased size, and the fact he's no where near stopped growing. Experts who have analyzed Jeremy's quirk theorize that this accelerated Growth is due to the hive constantly needing to expand and grow. Thus, the quirk has influenced Jeremy's pituitary gland and caused it to produce much more growth hormones then average. Thus satiating the ever increasing housing demands of the hive.

Additional Equipment: Jeremy carries a bug spray designed specifically to kill his bees, so that if any accident looks to be about to happen he can prevent it. Similarly, Jeremy carries several EpiPens in case his bees cause a severe allergic reaction.

Background: Born in The Bronx to Eric and Samantha Thompson, Jeremy was by all accounts a normal, healthy child. He already had two older brothers and an older sister, and was thus hardly alone growing up. He spent much of his childhood playing with his siblings and their friends. His parents owned and managed a deli, and though at times providing for such a large family was tough, the joy it brought made it more then worth it. However, problems surfaced once Jeremy's quirk manifested.

The pain Jeremy felt as his body was restructured necessitated him being rushed to the hospital. His family was driven sick with worry for him, but it was only the tip of the iceberg. Once Jeremy's quirk finished manifesting, problems quickly cropped up. The rapidly increasing numbers of bees began harassing anyone who got too close to him and many of his friends ended up avoiding him, scared of Jeremy's quirk. The only ones who remained close were his siblings. To compound problems, Jeremy soon began an unnatural growth start caused by his quirk.

As Jeremy made his way through school the only friends he really had were his siblings. With no friends to distract him, he was able to focus upon school, and became a brilliant student, scoring excellently on any test. This opened up a path of hope for Jeremy, as he hoped that a hero course could possibly teach him to control his quirk. With his excellent academic scores and powerful quirk, Jeremy had no problem qualified in for Queen's Hero High to the great pride of his parents.

Likes:
-Entomology
-His family
-Books
-Rap music

Dislikes:
-Being alone
-Pop music
-Being startled

Additional Information:
-Due to his body being used to store it, Jeremy smells like honey.
 
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Name: Frau Scott
Age: 15
Appearance:
frau scott.jpg
Gender: male
Sexual alignment*: open (I dunno basically. What happens happens.)
Moral alignment*: heroic
Quirk: Bounce
Frau's body is immensely bouncy, causing him to bounce whenever he bumps or hits things. This bouncing does not making him much more resistant to damage though. He gets injured just about as easily as everyone else thanks to albinism with doctors have said negatively effects his quirk, unlike his father, the #15 hero who isn't albino. The only think good that came out of this quirks so far is that his brain is bouncy as well. This means his brain safely bounces around in his skull without getting hurt at all rally, unlike normal humans who don't have that kind of protection.
Additional Equipment*: first aid kit
Background: Frau had a very sheltered childhood after his quirk developed. The first time he learned about his quirk is when he fell in kindergarten, and ended up bouncing around until he was finally stopped. After that not only was more protection put in the classroom, like covers over the corners/edges of bookshelves and tables, but he wore a bit more protective gear. But even before his quirk developed he had always had a hard time telling how far he was from objects and would constantly bump into things. Protection was also put around his home, which is still there to this day, along with the amount of breakable objects on tables and walls having been greatly decreased around his large home. He had a pretty easy home-life due to the money his father made. He not only went to church every Sunday, but he had everything he needed and was completely coddled by his worried parents. Daily he takes medication for his albinism, (so that he can fend off illness and not die.). Although at schools despite this, and despite being the son of a hero, he got bullied not only for his albinism but for his flawed quirk. But, due to his father's influence over the years, he wants to be a hero, despite how bleak that path looks.
Likes/Dislikes*:
+his safe brain
+safe people
+art
-anything blunt
-bouncing
-people hurting
Additional Information*:
-Being albino he gets sick more easily then other kids.
-His body doesn't work very well with his quirk, but he tries anyways.
-he is very bad at judging distance around him,=> His spacial recognition is really bad
 
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Name:
Garden "Garry" Kooper
Age:
16
Appearance:
1551130802275.png

1551130853021.png
Gender:
Male
Sexual alignment:
Bisexual
Moral alignment:
Lawful good
Quirk:
Grasshopper-Garden's quirk allows him to turn into a gigantic grasshopper-like human that towers over most full grown adults. Before transformation, Garden has the ability to jump higher than normal, enhanced speed, has the power of flight and can produce a sonic screech that stuns foes and shatter glass. Post transformation Garden loses the ability of flight and speed but gains incredible durability and strength, while also picking up the ability to create a mucus that allows him to slip through holds. The longer he is in this form, the less and less control he has over himself, becoming much more primal and violent as time goes by. Over using the giant form risks him of permanently losing himself within the form.
Additional Equipment:
Normally has a strand of grass that he chews on
Background:
Garden has always been a timid boy with one aspiration: to become a hero and protect people such as himself. He was always bullied in school for being quiet and, when he did show his angry, bigger side, he was humiliated for his appearance, claiming that people found him ugly and that he shouldn't be a hero because he looked too much like a monster. Such comments made him stop using his other form all together, and he hasn't done so in years.

He wants to become a hero for two reasons. The first is so that people like him don't get picked on ever again as he feels it's wrong. Second is that he wants to prove that anyone can be a hero; he wants to be able to save everyone and anyone and show that no matter how small or timid you are, you can be the hero that people need.
Additional Information:


A nice song that'll be for his ship XD​
 
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CapRock CapRock I'm reposting it so it can be easier to find, though her previous post was also edited. Also let me know if I forgot something we talked about.


Christina HalbertzChristina5.jpeg

Age: 16
Gender: Female
Sexual alignment*: Pansexual
Moral alignment*: Neutral Good
Sound Psion She absorbs sound vibrations. Besides the obvious ability to mute people and things due to no one hearing the vibrations, these vibrations make her stronger, faster, etc, the more she absorbs. However, there's a reserve in her body that holds absorbed vibrations and if it fills too quickly or becomes too low, there are consequences, including a comatose state if it's completely empty. Also, the reserve has a half life and logarithmically {As it fills, she has to absorb more to get an equal % increase} fills so it's near impossible for her to reach 100% (At least for now). She can also emit the vibrations in her reserve through any pore in her body. However, depending on the area, it can be not only dangerous, but detrimental to her health afterwards. Also, when absorbing sound vibration, she can still hear/decipher the vibrations though no one else will be able to hear them.

Additional Equipment*: She always wears a pair of voice activated wireless headphones that contains a database of millions of songs, so she can always have a source.

Background: She's the second oldest of 7 children, born to two infamous thieves. They were infamously known for being able to steal anything from anyone. Despite being villains, her parents were extremely family-oriented, wanting nothing but the best for their children, while still expecting them to work hard and always do their very best. As such, Christina's childhood was relatively normal. She went to school, played outside, went to the movies, etc, etc. Normal little kid stuff.

However, despite this normal childhood, Christina wanted to be like her parents. As such, when her quirk manifested at 6 years old, she immediately began finding out how it worked so she could follow in her parents footsteps. Fortunately for her, they were ecstatic. They pulled her out of school and began homeschooling her, training her to become a better thief. Sneaking around, hiding objects, breaking and entering, etc, etc. Her quirk helping a lot, she improved quickly. As a reward, her parents gave her a golden necklace, it being one of two necklaces in the entire world, and it being the very first thing her parents stole when they first teamed up.

As a child, Christina was rash, stubborn, selfish, and power hungry. She was constantly looking down on others and her only goal was to be the best. Unfortunately, she thought she was unbeatable. Despite this, everything was fine until her eleventh birthday. Christina had been on multitudes of missions and excursions and was quickly making a name for herself. Nevertheless, she decided she wanted harder targets, to really challenge herself. As such, she made the decision to steal from Simon Omnia, and boyoboy was it a bad idea.

She easily snuck in, and obtained a rainbow diamond. However, it turns out that after being hit by two thieves earlier in his lifetime, Simon decided to put trackers on all of his belongings. As Christina left his home, Simon quickly followed her as she went en route to her own home. Whilst heading home, Christina ran into her parents, who were absolutely livid. Angry that she snuck out, didn't inform them, and most of all targeted Simon, the one person who almost caught them.

They took the diamond, and told Christina to head home, saying they'd deal with her after they returned the diamond. After all, it'd be nothing but trouble. And they were right. Instead of heading home, Christina decided to follow her parents and eventually she watched as they got ambushed by a multitude of villains, headed by none other than Simon himelf. He immediately recognized the couple from the first time they escaped his grasp, and as such, decided to torture them painfully and slowly. Christina, frozen in fear and shock watched as her parents unsuccessfully fought against overwhelming odds before both being left for dead. After Simon and his lackeys left, Christina ran over to her parents, her father already succumbed to his injuries, and her mother following behind quickly, her last words being, "Watch over the people you love..."

It was that night when everything changed. Christina changed drastically. After mourning her parents for a few minutes, she changed for the better. After returning home to her older sister, who ended up consoling her for some reason, she became a much more helpful, cheerful, optimistic, and a much better person in general. She realized that life can be sucky, and that in the past she wasn't a very appealing person. As such, in honor of the people who loved her regardless, she needed to do better to make the world better for everyone. Alongside this resolve, she also came up with another goal: to avenge her parents. She began to sneak out at night and use the skills she cultivated to find more information on the person who killed her parents, after all she had to be much more strategic if she wanted to take him down.

Fast forward a few years, and she decides to become a hero, due to all of her underworld leads leading to dead ends. She hopes that doing so will allow her access to more avenues tht could lead her to Simon. However, if you ask her, she'll say she wants to make the world a better place, which technically isn't a lie.

Additional Information*:
~ She wears hearing aids
~ She occassionally sneaks into places and steals things just for the fun of it. However, she always returns items or leaves compensation as well, as she only does it for the challenge nowadays.
 
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Avalon

Name: Seraphina "Sera" Palmer
Hero Name: Avalon
Gender: Female
Age/Birthday: 16 / August 6th
Blood Type: O+
Height: 5'7"
Weight: 136 lbs
Hair Color: Blonde
Eye Color: Golden-Yellow (Glows based on energy levels)

Tattoos/Scars/Notable Markings:
- Tattoo / Left face (As in picture)
- Tattoo / Left shoulder (As in picture)
- Tattoo / Left forearm & hand (As in picture)
- Tattoo / Back (Large, angel wings)
- Scar / Left Breast (Large, puncture wound, just below heart)

Sexual Orientation: Bisexual

Moral Alignment: Neutral-Good

Quirk:
Solar Converter
Sara's body naturally absorbs and stores solar energy, which she can then covert into other forms of energy. Currently she is able to convert it to kinetic energy, mainly using it to fly or fire blast of kinetic energy. While she can use it in a variety of other ways, such as increasing the strength of her punches, they tend to be too complex to pull off, requiring on the spot physics calculations, which making them not viable for combat situations and sometimes even hurting herself when she tries.

Side Effects:
- Her eyes glow brighter the more energy she has stored.
- She has a body temperature that is higher than average when her energy is full and lower when... well, low.
- Her tattoos are not actually a part of her quirk but do act as pseudo solar panels and help her absorb sunlight faster.
- While she can draw energy from artificial sources of light and light based powers, it is significantly less effective.
- Without any light to draw from her energy stores last around 8 hours, assuming she doesn't use any powers.
- When energy levels are low she suffers from fatigue. If her energy is drained too fast she can get lightheaded and nauseous.


Support items:
- A wrist mounted monitor (basically a watch) that reads her current energy levels.

Hero costume: Sera has no actual hero costume, claiming that it would "...create an unnecessary separation between my hero persona and my public one." Rather she just makes sure she always has a shirt with no sleeves and an open back so her tattoos are exposed to the light. (Though if a fellow student were to design one for her, she could probably be persuaded to wear it.)

Strengths:
- Always Cheerful
- Highly athletic/acrobatic
- Can give as good of a beating as she takes (quite literally)

Weaknesses:
- Lacks strategy
- Is a bit of a pushover
- [REDACTED] (Will reveal when it becomes relevant)

Background:
Sera has moved around a lot in her life. Born in [REDACTED] and lived there until her family went into witness protection when she was [REDACTED] years old for [REDACTED]. They were relocated to [REDACTED] for [REDACTED] years until they're identities were compromised. This time they were relocated to [REDACTED] for [REDACTED] years before they were once more at risk of discovery and relocated to [REDACTED]. Once again their identities were put at risk after [REDACTED] years and were forced to move to their current location in New York.

Despite never being able to stay in one place for long Sera was never too bad off. In fact she seemed to flourish in every environment she was put in. Not only was she both one of the top student and THE top athlete in each school she ended up in, she also always managed to end up one of the popular girls; not the classic bossy bitch, but the kind that everyone actually loved and respected. Considering her academic and physical performance, her robust power set, and her drive for heroism; when the witness protection program transferred her to New York they decided give her a special recommendation to enroll at Queens Hero High.

Relationships:
68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f50374d6844765946446a63344e773d3d2d3530343236323535372e313466653830353436343236393464363139353339373630353830302e6a7067
Name: Angela Palmer
Age: 40
Job: Personal Fitness Trainer
Quirk:
Solar Powered
A less diverse version of Sera's power. Angela is able to absorb solar energy and convert it to kinetic energy, boosting her strength and speed.

Other: Looks quiet a bit like American Olympic athlete, Kara Durnin, who disappeared almost ten years ago.
the_shadow_demon_by_maniacpaint-d5d0g6k.jpg
[CONFIDENTIAL]
Name: Dougle Durnin
Villain Name: Shadow King
Age: 47 [41 at time of disappearance.]
Status: MISSING [Recommend updating status to DECEASED. Most likely killed by Morrigan Durnin during Illinois indecent with witness family.]

Quirk:
Nightmare
When in contact with shadows Dougle is able to give them physical form, allowing him to create weapons or creatures out of seemingly nothing. The darker the shadow he uses the stronger the construct and these constructs will remain in existence as long as he remains connected to them, either directly or through another shadow. He is also able to sink into the shadows and travel through them.

The specific thing to note here is that it is specifically shadows he is able to manipulate, requiring a source of light and something to block it. If he were to be trapped in a completely dark room he would be unable to use his quirk. As one might imagine, he is weak to light based attacks.
a14e092724208ff81cd4c81ad887fbfe--dark-anime-girl-anime-girls.jpg
[CONFIDENTIAL]
Name: Morrigan Durnin
Villain Name: Caoránach (queer-in-ach)
Age: 22
Status: AT LARGE [Near encounter in California. Have relocated witness family to New York.]

Quirk:
Throne of Erebus
A far more powerful version of Dougle Durnin's, her father, quirk Nightmare. When in contact with shadows Morrigan is able to give them physical form, allowing her to create weapons or creatures out of seemingly nothing. The darker the shadow she uses the stronger the construct and these constructs will remain in existence as long as she remains connected to them, either directly or through another shadow. She is also able to sink into the shadows and travel through them.

Unlike Dougle however she is not limited to manipulating specifically shadows. Where putting her father in a dark room may render him helpless, Morrigan would be at her most dangerous, being able to bring the entire room to life and attack you. She would also be able to drag targets into the darkness itself, leaving her victims stranded inside whatever object they may have been pulled into, eg; the ground.
[Most likely what happened to Dougle according to witness family's accounts.]

Also note: that while light based attacks can sever her from her constructs she is not weak to them. Rather she absorbs any light based attacks that target her and converts it into heat for shadows. If she absorbs enough light her constructs may heat up enough to cause burns.
[Possibly influenced by Kara Durnin's solar absorbing quirk.]


Considered HIGHLY DANGEROUS but non-aggressive unless provoked. Current association with Villains' League or Seven Deadly Sins is unknown. If seen within one county of protected witness family, consider identities compromised and relocate. DO NOT ENGAGE! If engagement is unavoidable, use of flares to limit available shadows is recommended.
 
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Name:
Asher Channing

Age:
15

Appearance:
295e78a3165c114f4281fb27cd81932e.jpg

DS6pe3RU0AANLKQ.jpg:small

Gender:
Male

Sexual alignment:
Bisexual

Moral alignment:
Good

Quirk:
Weight

Quirk Description:
Asher possesses an emitter type quirk that allows him to modify the weight of whatever object or person he touches including himself. The total weight of which he can modify is up to three hundred pounds so he could essentially make something completely weightless or extremely heavy in most cases. Such as if he were touching an object that weighed exactly three hundred pounds. He could lower it exactly down to zero or make it weigh up to six hundred pounds instead. Asher is able to effect a total of three objects at once when utilizing his quirk and must make a priority decision when wanting to modify a different objects weight instead. Asher does not require continuous contact to maintain his control over an objects weight, but can only do so for about thirty seconds before having to make direct contact with the object once more. Asher can utilize his quirk in a number of ways allowing himself to become weightless to increase his speed and even jump higher. It allows him to remove heavy objects that are in his way and allows him to essentially toss anything with incredible speed. Asher makes great use of his quirk by granting back it's original weight (with of course increasing it even further with his quirk) right before contact is made for extra damage. With Asher even a bottle cap can become quite the weapon with the right amount of timing. His quirks weakness comes from it's current weight limit, the amount of objects he can modify, and of course how much time he can continue to modify them before he must make contact once more. People with strength quirks seem to be a weak point of his as three hundred pounds is nothing too strenuous for those with superhuman strength. Asher also struggles against people with superhuman speed and those with long range. Finding them necessarily difficult to get a hold of and forcing him to utilize different strategies overall.

Additional Equipment:
-Asher possesses a specially designed shield utilized mostly for training purposes as well as in his hero costume. It weighs exactly three hundred pounds and is incredibly sturdy.


Background:
Raised in an orphanage within Dallas, Texas Asher watched kids come and go for a majority of his life. Due to being a trouble making child he was never on anyone's top list to take home with him. Asher was a misguided youth that often got into fights even at the early age of four and even had his own problems with vandalizing other people's property. He would often come back from school with bruises along with a school officer that had to escort him home. Asher never understood why he always fought other kids. He possessed a unusual fight or flight mode that overall felt completely natural to him. He grew jealous of kids that got adopted before him despite him being one of it's longest residents and hated kids that lived happy lives with their own loving parent's. He often stayed awake during most nights starring at the door where a family would come to pick him up, and whenever he was asleep it was all he could dream about. While he did have his orphanage mother she was more of an asshole than anything. Especially to him since he was such a mischievous and violent child. Asher eventually found friends that treated him like one of the group. They were even even popular among his school so it felt like Asher had scored big when befriending such high stature kids. He felt wanted and even allowed himself to be controlled by them. If there was a kid they didn't like he would simply beat them up. If there was candy that they wanted he would steal it for them. Anything within his capabilities was followed to the letter if it meant being friends with them. Plus he sort of enjoyed his mischief so it was just an added bonus.

He hung with these kids up until the age of twelve while he continued to stay at his orphanage home. There came a faithful Halloween tradition they had. While his friends would knock on the door and distract the residents from the front he would sneak through the back and take whatever he could. His quirk came in handy when taking heavy objects and overall it was a rather successful tradition they had. After a fun night of mischief and success Asher would carry the bag full of goods while he followed closely behind his friends. At this time of hour it was time to start the trick part of their little tradition. Egging houses, graffiti, and a number of things to complete a successful night. Though sadly there came a police car that had turned the corner at the right time to catch them in the act of vandalism. The boys sprinted as fast as they could hopping fences and running through a number of yards as Asher ended up hitting a pothole and twisted his ankle. As he fell he saw his friends turn around to see him and quickly ran over towards him. He was grateful that they had turned around to help him, he saw them as brother's after so long. He held out his hand expecting them to help him up only to be ran passed instead. They helped support each other with carrying the bag as they left Asher there to lay and didn't even turn a second glance after they left him. Asher watched in disbelief as tears filled his eyes as his "friends" disappeared into the darkness. As he laid in the street, once again, all alone with the sound of sirens growing closer to his location. He felt anger, sadness, and felt completely stupid for thinking that they cared about him. He wanted to yell as loud as he could. Release his fluctuating emotions all at once, but he couldn't. He couldn't utter a single word as he was left behind by the one's who he considered close him. He was ready to get picked up by the police. Ready to allow this lesson in life to teach him that he couldn't rely on friends or family to help him. Ready to get an earache by his orphanage mother and ready to simply continue this cycle of hate and mischief over and over again. Until it eventually consumed his entire being.

It wasn't until he felt a pair of hands wrap around him. His usual fight or flight mode kicked in as he began trying to struggle his way from the grip thinking it was an officer. When he looked back he was struck with confusion to see a random adult along with two young boys attempting to pick him up. Reluctantly he allowed himself to be lifted from the ground as the mysterious man carried him off of the street and made haste from the sound of police sirens. Once safe from the sound they took him to a house that was filled with quite a few people. Seemed like a family gathering of some sort. The man began to check out the boy’s ankle and tended to it. Giving him an ice pack to help with the swelling and had asked about his state of residence. The man seemed curious as to why the boy was all alone in the middle of the road and apparently saw the other boys running away from him. Asher was reluctant on telling the man, but for some reason, felt comfortable around him. Asher had explained that he lived in an orphanage, and even explained what he had been doing tonight once the man asked him. There was a silence that laid between them as he finished up his story. He honestly expected the man to turn him over after finding out what he had done. But instead, he was met with laughter as the man began to rub his head in a playful way. He apparently had reminded the old man of his own youthful misdeeds when he was younger. After of an hour of chatting with the man and his two boys there came a question that sparked a sudden stop in Asher's heart. "Do you want to come live with me and my family?" Asher had often dreamed and waited for an opportunity such as this. But while the option was there he couldn't make out an answer. Sitting there in shock as he starred blankly into the man's eyes. His words came out stuttering and mostly gibberish. But he was met once again with laughter as the man patted his head. "I'll take that as a yes."

First thing the next morning the paperwork was done. And Asher was able to have a family and a home of his own. The drive to the house was mostly awkward due to Asher's silence as he couldn't fathom the reality he found himself in. Plus it seemed as if his new home was pretty far out. He expected that the house he would be living in would be the one he was taken to the previous night, but instead it was owned by the man’s brother and he was just there for a family gathering and to allow his kids to trick or treat in the big city. The kind man eventually came to a stop as a beautiful log house came into his sight. Farm animals could be seen all over, and the amount of land they owned seemed to be plentiful. The house itself was quite large, and was apparently built by his new father and his grandfather. It was quite a ways from any large city which felt quite foreign to the young lad. Upon entering he was met with tackling hugs from his new brothers who he had met that faithful night. They were both slightly older than him, and his new mother apparently had a little girl on the way. She was owner of a flower shop in a small nearby town, and learned that his father was a simple farmhand. He was transferred to a school closer to his new house though it possessed a much smaller setting then what he was used to. Despite his new home, school, and overall livelihood Asher still had trouble straying away from his violent tendencies. He still fought in school, and continued to steal as it was completely natural to him at this point. Though eventually with enough support from his family Asher slowly found himself slowly growing out of his old habits. He would assist his father with the animals while he helped his mother tend to her garden. And of course he had a lot of chores around the house given it needed a lot of care given how large it was. He had also discovered that his family was incredibly religious. Prayers in the morning, before meals, and even before they went to sleep. They even attended church and had a little suit tailored for him if he felt like attending with them. And with this Asher himself became heavily religious.

He discovered enjoyment with helping things grow, and even found a new passion for helping others rather than harming them. He would often attend soup kitchens or assist his father with community service for building shelters for the homeless. Asher had found something in his life that truly meant something to him. Though while he was changing for the better Asher still couldn't help having sinful thought clutter his mind. He still had outburst and constant fight or flight reactions when it came to certain things. There was even a time where he discovered one of his elder brothers was getting bullied and proceeded with breaking the bully's shoulder once he caught him out of school. He had prayed one night for a sign. Something that could further help improve himself as an overall individual. Turning on the TV the next morning he found a news channel about a group of heroes that banded together to stop a terrifying villain. Asher thought about the heroes and how they helped inspire others. How they protect those in need and overall made the world a better place. Asher learned that a single person that shines for others can help those in dire need. Help others find their way through their struggles and pain to become something much more than they were. His deity, his father, even people such as firefighters and policemen were able to help people through their doubts and self conflict. And that's what sparked his dream. To become a hero and help misguided youths to learn to love rather than to destroy. He wanted to become a symbol for others who have found themselves struggling in life. To always do what's right and to help others in need. It was that day that Asher decided that he wanted to become a hero, and while met with worriment from his foster family, they supported him in helping others in a way that he thought was best. Though even with this new passion and goal he still worries that his anger will get the better of him.


Likes:
-Sweet Tea
-Helping others
-Animals
-Gardening
-Violence (subconsciously enjoys it)
-His family
-Praying
-Spicy foods

Dislikes:
-Being touched so suddenly without warning
-Surprises in general
-Those who kill
-Being taken advantage of
-His own subconscious
-Pumpkin spice (yuck)
-Seeing others in distress

Themes:

 
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Name:
Jamie Wilson
Age:
15
Appearance:
OuXRWXroKKe0vGzE0ziT4r_jRGGoVaAoLvPFWpc6MFcjGqBTFbUOobO3V0KsC7Z_K2wc-TiZCheqPw8fekem1w.jpg
Jamie has an athletic body, has a good amount of muscle on him for a boy his age. He's not overly jacked or anything but has a good athletic body. He has blonde hair with green eyes.
Gender:
Male
Sexual alignment:
Heterosexual (maybe a little curious)
Moral alignment:
Good
Quirk:
Blue Fire
Jamie can create and control Blue Fire, which is stronger and hotter than regular fire. He can also extinguish his own flames. The blue fire he creates is in smaller volumes, He can make his fire bigger and stronger by using regular fire as a sort of fuel. The problem is this takes a small amount of time for him to gain control of the regular fire. Once he does though it becomes blue like his fire and he can use it to strengthen his own blue fire. He can be hurt by regular fire until he is able to gain control of it. The blue fire when at full power is much more powerful than regular fire.

Additional Equipment:
Jamie carries a lighter around with him so that he can use the regular fire from the lighter to help his blue fire become more powerful.
Background:
Jamie comes from a hard working family back home in Minnesota. His parents nor anyone else from his family are heroes. They are every day people who work pretty good jobs but they work hard for their money. Jamie loves and respects his parents, but he wants more. When he got his quirk as a little kid he was excited. He knew with this quirk he'd be able to use it to become a hero. He was always fascinated with heroes and has always strived to be one.
Likes/Dislikes:
Likes: Rap/Pop/EDM Music, Steak and Baked potato dinners, Hard Working people, Video Games, Sports, being the best, Power
Dislikes: Homework, Country Music, Lazy
people, Bugs, People who take advantage of people.
Additional Information:​
 
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Name: Finn Mackay
Age: 15
Appearance:
1554081299931.png
Gender: Male
Sexual alignment: "W-why are you asking something like that?!"
Moral alignment: Good
Quirk: Porcupine
Grows sharp, barbed quills out of his back down to his waist and has a short tail also covered in quills that can be swung as a weapon.
Additional Equipment: Collapsible crossbow modified to load and fire his quills as projectiles.
Background: Child of a pro-hero and a dogged reporter that followed her exploits Finn came about as the result of a whirlwind romance between the two, while the relationship between the two never became permanent they remained amicable for their son's sake. While home was technically Boston, Massachusetts Finn often travelled with his father while he was chasing a story exposing him heavily to the hero culture leading him to follow his mother's example and aim to become a hero himself.
Likes: Archery, photography, coffee
Dislikes: Cold weather, crowds, getting up early, being asked if he can shoot quills out of his back (it's a myth dammit!)
Additional Information: Speaks with a slight Irish accent. Mother's hero name: Archery Hero Atalanta
 
Name: Korin Dieritter
Age: 15
Appearance:
Kyorin.PNG
Gender: Female
Sexual alignment*: Heterosexual
Moral alignment*: Morally Grey
Quirk: Telekinesis,
Korin is a powerful telekinetic able to create fields which she can manipulate to move or shape objects, or just leave them as fields.
These fields are material, meaning they can be used as platforms or a shield. Her usual strategy is hit something with enormous force or tear it apart in any way possible. Her quirk requires her to maintain eye contact with her fields and extended use burns her cellular structure away (Yeah. She can actually disintegrate herself from too much use)
Additional Equipment*:
Stealth.jpg
Hero costume: Since Korin's quirk has no physical attributes, she prefers to wear something that is all purpose suited for combat. Usually combat leather.
Her outfit gives her a tactical stealth-like appearance and comes off as both cool and practical. Her outfit is geared for optimal protection and optimal movement, as well as being black which could have some stealth attributes in the dark, although it is unintended. It's not really loaded with technology but it is practical, all purpose and comfortable. (I'd imagine it looks a lot like this, minus the knife, it would be Korin wearing this so she'd have red hair, she'd look different than the girl in this)
Background:
Korin is the daughter of the pro hero Seismic Storm, one of the most powerful and well known heroes. Although it is known he has a child, he personally has kept it under wraps.. He owns his own hero corporation and is generally popular among the media. If only they knew the truth.
Korin constantly dealed with abuse, as her father did everything he could to make sure she would grow up strong as possible. Even inflicting wounds on her as a child. Constantly fighting and training with professional hired trainers , Korin grew cold and pessimistic, due to such a harsh lifestyle with a lack of emotional care. She later decided she would kill her father when she was powerful enough. Now attending a hero school, in which she was accepted due to her impressive results on the test, tearing apart the robots brutally, she begins her years to train to become a hero.
Likes/Dislikes*:
Korin likes to do things that would harm others, she's mostly here to crack a few skulls, especially shown in her interest in using metal bats as weapons.
She hates her own father and what he put her through.
She likes to cause destruction.
She likes to enjoy doing things by her own rules.
She dislikes people who annoy her or she considers pathetic
Additional Information*:
 
7e8c24c47b4d238b779a6a66e4c86722.png
"A drowning man can swim for much longer if he knows there is a hope of being saved."
Sukoshi Oyogu

Age: 17
Gender: Male


Quirk: Solid Swimming
Sukoshi's Quirk allows him to swim in solid matter such as ground and walls as if it were water, the latter even allowing Sukoshi to swim upwards in spite of gravity. It also allows Sukoshi to submerge himself into the ground to avoid colliding with it upon falling from a great height or being thrown. This also helps Sukoshi to stealth around easily, hiding as he swims beneath his enemy's feet to sneak past them or to prepare for a surprise attack.

The biological drawback to this Quirk is that constant use of it can wrinkle Sukoshi's skin, like in regular water.


Additional Equipment:
Rescue Buoy: Sukoshi carries around a rescue buoy that he uses when having to carry civilians with him while he swims. It doesn't serve any other purpose than that and it makes for a poor weapon.

Background:

If you asked him, Sukoshi would tell you he's had a pretty normal life up till this point. His whole life he's lived with his mother, father, his little brother and his grandmother in Japan, living in the same house they've had since his parent's first bought it after they got married. He learned to swim at a young age and joined his school's swimming team when he got older, earning himself lots of silver and gold medals in school competitions. Like a lot of kids, Sukoshi was inspired by All Might and the way he would always save the day. While nothing ever exciting in particular had ever happened to him, Sukoshi's father told him a story when he was young about how a Hero had saved his life.

There had been a massive flood in the district where Sukoshi's father had been working, and he had been swept up in it. Nothing seemed to work for Sukoshi's father as he tried grabbing onto things as he was carried past them, only to be dragged underwater time and time again. Exhausted from fighting the rushing waters and fearing that all hope was lost for him, Sukoshi's father was ready to give up. Just as he was losing the strength to try and stay above water, Sukoshi's father could see Hero in the distance, swimming over to save him using his Quirk. Suddenly, Sukoshi's father could feel his strength returning to his arms. He swam desperately, fighting against the current to latch himself onto a lamppost, holding on with all his might until the Hero arrived. Within moments, the Hero had taken Sukoshi's father by the hand and pulling him out of the water and using his Quirk to climb the side of a building to get them onto a rooftop, away from the flood.

That story had inspired Sukoshi to become a hero, someone who could give hope to those who needed saving, so they could last just a bit longer until he arrived. With his Quirk, his skills in swimming and his father's words in his heart, Sukoshi joins Queen's Hero High in hopes of learning how to become the hero he desperately wants to be.

Likes/Dislikes*:
+ Swimming
+ Old Movies
+ Surf Rock
- Mathematics
- Politics
- Pet Names for Couples
 
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[div class=openwindow]



[div class=openbutton]rhea
[/div][div class=mainpage][div class=closebutton][/div]
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[div class=textbox]
basics
rhea lykos ⚬ she/her ⚬ cisbi(curious) ⚬ lawful neutral hero in training
rhea mother of zeus + lykos wolf
march 21 ⚬ pisces
greek ⚬ thrace, greece [/div]

[div class=textbox]
appearance
pale skin ⚬ messy black collarbone length hair with bangs ⚬ yellow eyes
5'2 (157 cm) ⚬ 117 lbs (53 kg) ⚬ petite, pear, toned upper body
soft oval face ⚬ soft features ⚬ brown straight brows
soft button nose ⚬ plump natural lips ⚬ almond eyes
fashion style: edgy/casual, dark colours, high waisted pants
[/div]

[div class=textbox]
quirk
rhea has naturally enhanced hearing, smell and speed with the ability to grow claws. thanks to her quirk, rhea has animal-like reflexes and has a strong fight instinct as well as the instinct of being the alpha of her 'pack.' instead of having human ears, rhea has wolf ears atop of her head that are usually obscured by her poofy hair; her unnaturally white skin is also caused by her quirk. like canines, her ears descibe her emotions and are more obvious when she is agitated. she also has the ability to transform into a large wolf. from head to tail, the wolf is roughfully 6'4 (193 cm) and weighs around 200 (100 kg) with very thick fur that acts like a shield and can shake off most attacks. in normal form, rhea is much more strategic and slippery, while as a wolf, rhea acts like a powerful tank. she is much larger, stronger and can brush off most attacks.
normal form:
speed:
cooperation:
intelligence:
power:
technique:

wolf form:
speed:
cooperation:
intelligence:
power:
technique:
bf331ad1dbf64cfb7a5aae8412a6f9aa.jpg


costume:
whenever rhea is forced to undergo the painful transformation into a wolf, rhea's clothes are ripped. therefore, rhea wears a cheap leather bodysuit that has a zipper in the middle.



[div class=textbox]
cons
weaknesses
she is easily affected by quirks that revolve around sounds and smells. in both forms, too much exposure to sounds and smells can overwhelm her and confuse her as well as cause her to lose consciousness.
in normal form, silver weakens and slows her. in wolf form silver pierces through her fur and heavily damages her as well as causes her to change back.
her anger, the instinct to protect or other intense emotions can overwhelm her thoughts. it can also trigger her transformation into wolf form.
transforming hurts a lot! after transforming, rhea is dazed and vulnerable for a few minutes.
easily sunburned

overuse
normal form simply tires her, but staying in wolf form too long with many stimulants can cause her to forget her humanity and fall victim to her predatory instincts. only silver or falling unconscious can trigger her transformation back.
eg: if rhea takes a long nap as a wolf, she is all good, but if she is fighting for long, then she can fall victim to her instincts
[/div]

[div class=textbox]
personality
-naive
- eccentric
- genius
- absent-minded
- lucky
- charismatic
- mischevious
- naive
- loyal
- affectionate
[/div]

[div class=textbox]
bio
hailing from greece, rhea had grown up sheltered, seeing only the same, trusted individuals. she lived in a small and remote cottage in the rural region of thrace. thrace wasn’t modern like athens or fulls of tourism like crete, the population had to rely on farming and trading to survive. it was a peaceful, yet lonely place - the perfect place to fantasize about being a famous hero.

rhea's father died before she was born, and when rhea was six, rhea's mother, xandria, remarried to a quirkless farmer named nectarios. a few years later, rhea’s stepfather became a lazy drunk. he relied on xandria and rhea to make the money. he despised the young rhea. even at a young age, rhea was more powerful than he could ever be.

the day that rhea cried over her dropped birthday cake, nectarios raised his hand. the next day, rhea and her mother reported him missing. within that week, rhea became aware of the dangerous nature of her quirk. xandria told the young girl the truth of her family: that her grandmother was a famous hero and xandria had been a rising hero before killing the villain that killed rhea's father and eating their corpses. since then, rhea knew that she wanted to be a hero and make her family proud as well as fixing her family’s reputation.
[/div]

[div class=textbox]
extra

she really likes her ears to be scratched

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code by Ri.a
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credit @RI.a[/row]
 
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[div class=Container] [div class=header]
pearce pagnois
[div class=headerTabs] [div class=textTabs]he/him ⚬ cisbi[/div] [div class=textTabs] pearce rock + pagnois peacock[/div] [div class=textTabs]feburary 16 ⚬ aquarius[/div] [div class=textTabs]greek ⚬ tarpon springs, florida[/div] [div class=textTabs]fc: tooru oikawa[/div] [/div] [/div] [div class=gap][/div] [div class=textContainer] [div class=scrollContainer] [div class=wrapContainer]
[div class=textTitle]appearance[/div] [div class=textbox] light olive skin ⚬ brown short hair ⚬ bright brown eyes
5'9 (175 cm) ⚬ 145 lbs (66 kg) ⚬ toned, rectangle, thicc biceps
oval face ⚬ strong jawline ⚬ brown upturned brows
perky button nose ⚬ small natural lips ⚬ almond eyes
fashion style: frat boy, dad hats and jean jackets with turtlenecks
[/div] [div class=gap][/div] [div class=textTitle]personality[/div] [div class=textbox]a bookworm, pearce spends his day reading. if he's not training, then you'll find this nerdy kid cuddled up somewhere with a good book. peace is a natural genius and catches on quick, but you can never be too prepared. this boy studies one hour every day before going to sleep; he's that nerdy. pearce is a friendly boy with a heart of gold. he protects his friends and tries to help in any way possible. his younger twin calls him a hippie because pearce is very passionate about nature and about taking care of our planet. he probably does activism in his free time. pearce loves music and dancing, but not as much as his twin who's a musical prodigy. he speaks in a calm manner, you'll rarely see him mad. he's a dog person and cries whenever he watches a dog movie; he also likes bears and deer if you were curious. pearce seems very intimidating with his resting bitch face, but he's one of the softest, nerdiest and uwu provoking boys you'll ever meet. just don't get on his bad side, pearce can hold a grudge when he wants to.

when he sets his mind to it, pearce can accomplish anything with his ambitious soul. becoming a hero is the most ambitious thing he's done yet. [/div] [div class=gap][/div] [div class=textTitle]backstory[/div] [div class=textbox] another greek, pearce and his twin were the product of an affair. when his birth father’s wife found out about the affair as well as the pregnancy, she fell into a jealous rage. for she could not have kids and hearing that her husband’s quirkless side-girl was pregnant with twins that should be hers, angered her to the point that she tried to kill the pregnant woman, multiple times.

nikoletta, pearce’s mother who was a few months along, feared for their lives and with the help of her sister, moved to america. even in another country, the angered wife tried to kill her. they had to keep moving, relying on heroes for help and nikoletta’s sister for money.

nikoletta feared the day she gave birth; she and her newborns would be an easy target. the hero, who vowed to protect her, saved her from a hired hitman and nikoletta was able to give birth without any trouble. peace, the first born, was named after the hero who saved them.

to this day, pearce’s family has to keep moving to hide from the powerful woman. his aunt and the hero went their separate ways and nikoletta never remarried. pearce wants to be a protector like his namesake along with taking down the woman who forced his mother to leave and never return to her homeland. pearce does not know where his twin and mother are, nor does he talk to them often.

[/div] [div class=gap][/div] [div class=textTitle]fengari ⚬ chaotic good hero in training[/div] [div class=textbox]
this user can manipulate energy such as his life forces and kinetic energy. by focusing, he can manipulate the energy for stronger physical attacks as well as absorbing physical attacks for extra energy. this user can also send projectiles with enough concentration. when the projectiles hit something, they release ice on target and try to encase it entirely. the strength of the 'encasing' depends on how much energy the user used.

[div class=textLabel]stats

speed: 3/5
cooperation: 5/5
intelligence: 4/5
power: 3/5
technique: 4/5


[div class=textLabel]weaknesses

recharges through mediation or sleep
overuse causes him to fall asleep or death
absorbing too much energy can cause internal damage as well as external damage from taking the actual hit
quirks that produce a direct stimulus, such as vibrations, can cancel out his quirk.
the more distracting a quirk is, the tough it is for him to concentrate

sending projectiles dehydrates him
[/div]
[/div][/div] [/div] [/div] [/div]
[/div]
code by RI.a
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Name - John Osterman

Age - 14

Height - 5'10"

Appearance
(It'll make sense after quirk/background)
573218

Gender - Male

Sexual alignment - Straight/Asexual

Moral alignment - He's a bloody Saint.

Quirk - "Interface" John can fuse his body with technology and interface with any/all mechanical devices so long as they have internal wiring or external plug ports. Access to pieces of tech grants him control of the device plus influence over whatever network its connected to (the level of influence being based on the security of the network). Furthermore he has total access to any/all knowledge stored on whatever device he interfaces with and if he wants he can fuse, adding to his physical mass if he assimilates the device fully, however he prefers not doing that, liking where his body is at right now. There is a limit to how much mass he can add and any he does would slow him down as much as it'd help him in a fight. For him to add size effectively he needs to re-work the design of his current body which will probably happen in the future. The mass gaining stuff isn't really usable in battle anyway so don't get too focused on it. Its more of the way he builds his form and a minor wrinkle in a fight.

The fusion part of this quirk can be permanent if he decides. The only thing that may cause him to un-fuse is wear/tear and battle damage. For the most part his body remains as he's designed it. A 5'10" 270 lbs metal shell containing within his real body, hidden away from the world (for good reason as you'll see).

His metal body gives him some good durability and being hit by him is not a fun time because of how heavy he is and his metal limbs. He also moves with great speed and has high endurance although none are in the "super" territory. He has good overall physicals is what I'm getting at but anyone with a physical quirk granting "super" anything would have a leg up on his physicals.

Additional Equipment - As he wants to be a hero he's designed some aspects of his body for heroism. He has a handful of gadgets and devices at his disposal for the profession. Grapple shooters on his wrists, medic pouch built into his stomach, net shooter in the palm of one hand, a smoke grenade launcher in the other. He has other gadgets like a built in radio receiver and the ability to use different types of vision like thermal/night vision. Its a lot of little abilities that make him handy despite his lack of innate strength.

Background - The doctors had asked Ms. Osterman to abort. Theyd seen it too many times. A child born too deformed to ever function, becoming a burdon rather than blessing. It wouldve made sense to pull John's plug early, I would've, but Ms. Osterman felt that it was the wrong call, it looks like she was right.

Several months after her decision, John was born. Weighing 4lbs and 2oz he was a tiny, snarling baby born blind, deaf and twisted with limbs bent in impossible angles. That's not all if you can believe it, he too had a syndrome preventing growth past a toddlers size. When all was said and done hed be smaller than the average Dwarf.

His one and only blessing through all of it was the most unlikely. For all his issues, the one thing that didn't suffer was his brain. Somehow his mind had avoided the storm. If he'd had any other quirk this would've been a bad thing, an intelligent mind trapped in a husk body, but given his ability this mental sharpness was a godsend.

Crippled in all ways, John was raised with care, given as much affection as one could hope. He was kept as a loved burdon, a tragic reality without hope until, at the age of four, something strange happened. John began to fuse with technology. It took his parents by surprise that such a thing was his quirk, after all neither of them had anything close to what their son was displaying. Curious to see more they went to an electronics store, spending thousands on phones, laptops, speakers, alarm clocks, gaming consoles, all to give their disabled son something to do with his time. Even if it was random interfacing it would help John pass the days.

For years this "playing" continued, but such a word was folley. John was learning his quirk, understanding the fundamentals of body construction hrough trial/error and instinct and by age 7 he could see and hear through fusions. By age 8 he could walk. At age 9 he figured out how to synthesize a voice and by age 10 all was put together in a rough draft dubbed the MK1 Suit, a bootstrapped vehicle for consciousness that would serve as the foundation for his coming projects. Fast forward four years and he inhabits the MK3, a suit recently completed by the boy.

Because of his mechanized life its been years since he's felt a person's touch. He's never seen light through real human eyes or felt the heat of the sun on his skin, nor has he ever had friends, being home schooled for his entire life up to this point. Sad writer hours.

Likes
  1. Superhero movies
  2. Having a conversation, ANY conversation
  3. Cats
  4. Any animal for that matter
  5. Pizza
  6. Nature
Dislikes
  1. Anyone mean
  2. Himself
  3. Spicy foods
  4. Sad stories
  5. Being pitied
Is that.... JOHN OSTERMAN'S MUUUUUUSIC?


 
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a9c56343decfd37471d1163c55e8273b.jpg

Name: George 'Xennon' Parish
Age: (2)17
Gender: Agender (Self Proclaimed)
Sexual Alignment: Asexual
Moral Alignment: Neutral Good

Quirk:
Orbit
Xennon's Quirk or his species' natural ability allows him to create an orbital field around himself that catches any object that enters it. Anything within Xennon's orbital field circles around him and the speed at which these objects rotate can be gradually increased or decreased at will. This orbital field is capable of catching solids, liquids, and even gases, acting as a shield for Xennon while potentially giving him things he can use against his opponents. By filling his orbital field with blunt or sharp objects, Xennon can speed up its rotation and ram into his enemies field first, hitting them and cutting them up while potentially scooping up anything they may have been carrying.

As useful a Quirk as it is, it does come with some drawbacks:

1. Objects that are larger or heavier than Xennon will not be caught in his orbital field, meaning most people will be unaffected by it.
2. Anything that comes toward Xennon from above or below him will not be caught in his orbital field. Xennon's orbital field works like a hoop rather than a dome, meaning that things coming from above or below can slip past it.
3. Xennon's orbital field is just out of arm's reach, meaning if someone tossed a grenade into it or a similarly dangerous object, Xennon would be unable to retrieve it. It also means that anyone that can slip past the field can have a field day whooping on Xennon with their only concern being that the field is behind them now.
4. Depending on how fast Xennon's orbital field is rotating, it is possible for Xennon to develop symptoms of vertigo if he keeps it active for too long.

These symptoms include:

Dizziness and problems keeping balance
Sense of motion sickness
Nausea or vomiting
A non-auditory, low pitch ringing in one or both ears (similar to tinnitus)
Headaches
Additional Equipment:
Remote for Spaceship (Self Proclaimed)

Background:
George Parish believes he is an alien. Or perhaps, that is simply what he would like others to believe. For whatever reason, George Parish acts and speaks in a way that he believes aliens would be were they to visit Earth. Rather than fill out his application to QHH himself, his father was the one to do it as George's initial attempt was filled with glaringly false information about things such as his age, name, and place of origin. Thinking that it was some kind of weird joke, his father took to filling out the application in his son's stead.

When asked about his son's delusion, George's father explained to the staff of QHH that George had first begun acting strange only two weeks before he would attend school. Up until then, George was a very quiet boy and was very introverted, claiming that he found social interaction to be very exhausting and that he'd much rather be alone than around others. On top of acting very oddly and asking his father that he call him 'Xennon', on the first day of school, his father was shocked to find that George had changed his hairstyle, dying it green and having shaved almost the entire left side of his head, fashioning what was left into spikes.

George's father is dumbfounded by this sudden change and he hopes that the staff at QHH will be able to help him understand why he underwent this odd and drastic change and to help George work through whatever problems may have caused it.

Likes/Dislikes*:
+ Ice Cream (any flavor)
+ Interacting with 'Humans'
+ Beetles and other Insects
+ The Gentle Hum of his Spaceship
- DVD/CD Trays
- The Sound of Nails on a Chalkboard
- Interstellar Jetlag
- The Taste of Woodchips

Additional Information*:
Not really an alien
Or is he?
(He's not)
 
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Bane Everson

_turquoise__yukio_okumura_x_reader_by_clawz_chan-d8l7hhc.jpg

Tips: Protect him, befriend him, and yes.

k34kPqo.jpg

Faceclaim: Yukio Okumura
Basics
Name: Bane Everson
Age: 16
Gender: Male
Sexual Alignment: hard to do, but yes
Moral Alignment: Neutral, kill the germs

Appearance
Eye Color: Blue
Hair Color: Black
Height: 5'7"
Weight: normal
Body Type: lean, soccer player build
Features: Two moles under his right eye, one under his mouth. Glasses.

Personality
He appears calm for the most part, and people often mistake him as being really serious (which he's not). He's polite and his manners are on par with his cleaning skills. He likes to crack jokes, albeit poor ones, whenever he gets the chance. Even though he's smart for his age there are quite a few things he's not good at. Like he's terrible with directions, reading the mood of a situation, and reading other peoples feelings. He often feels awkward and nervous which can be easily told by if he's fidgeting with his plastic gloves or not. Even though he appears to be level headed there are a few things that he'll get extremely angry over. A few examples are people touching him, people taking off his gloves,people treating him as a project, and the topic of his mother. He has great hearing and poor eyesight. He wears glasses to help with that, but without his visions as useful as a blind persons. All in all he's your average dad, butler, and janitor all rolled into one.
Likes: His father | His house | Plastic gloves| Clean things | Cleaning supplies | Small groups
Dislikes: Germs | His mother | People Touching him | Mud, floors, bathrooms
Hobbies: Cleaning | Reading | Cleaning some more

Quirk
This user can make water chains out of the water in the air around him. He can only control the chains in a 20 foot radius around himself, and he can't reach the chains past that. His palms, which is where he normally makes the chains out of, can freeze or boil the chains without getting affected by himself. He can use this to swing himself around (kind of like a limited version of Seros tapes), wrap around enemies to hold them in place, defense, and pull items to him. Overtime he’ll be able to make chains out of different elements through contact with them. Like he could make metal chains out a block of metal he’s holding, or wood chains out of a block of wood. This would require physical contact, and once the contact with the element in broken he’d lose control of the chains.(edited)

As mentioned before his palms can freeze or boil water chains without getting affected by it. This is because he has complete control over the temperature of his palms. He can make them extremely hot, or extremely cold. Because of the bottom side (palm side) of his hands are heat resistant. So his hands and only his hands are fireproof, and doesn't get affected by the cold.

speed: 2/5 cooperation: 4/5 intelligence: 4/5 power: 3/5 technique: 3/5

Biography
- Single father raised him since he was seven
- After an incident with his mother when he was seven he's been a huge germaphobe.
- He lives with his rich father in their remote house in the woods
- ( ͡° ͜ʖ ͡°)
code by Ri.a
 
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Annie Toussaint, 15

575498

Appearance

575471

Height: 5'3"

Gender: Female

Sexual alignment: Straight (for the most part)

Moral alignment: Chaotic Good

Quirk

"Light Architecture" Annie can build constructs using solidified light. This quirk can build from scratch or coat pre-existing structures/objects with constructs. She cannot do small movements with these objects, so she can't build mechanisms or faux animals with this, so no light guns. Coating a person/animal in light structures would result in immobilization rather than any kind of "super suit" so no mech suits either.

However, she can produce some small constructs on her body for added protection or hitting power. For ex. A small construct running across her knuckles for a harder punch.

This quirk also gives her some verticality. No super speed or one hundred foot jumps but she can scale a building if she wants by building steps up it's side, or by expanding a construct from under her feet.

Levels
The neon colors and the varied schemes she manifests are her signature, with each construct's color representing a different strength level.

1. Level one constructs are a pale yellow color, an off white. Their strength is comperable to a solid block of Styrofoam. It is breakable by anyone who has a working body. However it can be mass produced by Annie. The main use for this construct is to slow and/or trip up opponents. Alternatively it can be used to block projectiles lacking high penetrative power. Something like a throwing knife, for example. This is also the best material for a tether when building from distance, more on that later.​
2. The next level is marked by a green hue. The strength level of L2 constructs is similar to an oak board. These can be broken by someone with a solid strength level but if you're physically weak this will provide some issues. These constructs take a little time to make but can be created on the fly without much effort. Unlike the L1 constructs these can't be endlessly spammed but they're not hard to make and are built quick.​

3. L3 constructs are marked blue. These structures are like aluminum sheets. This is the main material used for entrapping/barriers. It requires a lot of strength to break but can be bent out of shape and even shattered by anyone who hits hard. These take some time to build and can't be spammed at all. Usually L1 and L2 constructs will be used to give Annie time to build L3, L4 and L5 constructs. The creation time will decrease with quirk development but for now this takes a bit of a warm up.​

4. L4 creations are red. L4 takes a while to build and again, cannot be spammed at all. L4 is what you'd consider an advanced move for her right now. It has the strength of carbon steel and can trap all but the strongest of physical opponents. Annie must have sufficient set-up time, usually provided by the lower levels of fighting a speed blitzer.​

5. L5 is the highest level she can currently reach and has a vibrant purple coloring. L5 has a strength higher than titanium. Her ability to create large constructs with this is very, very limited and it's used mainly as a "weapon enhancer" for her wooden sword and shield. She will coat the two in this material giving strength and sharpness that can't be broken by anyone short of S class strength phenoms. In the future she will be able to build L5 constructs, but right now it's limited to small personal barriers, shields and weapon enhancement. This material takes a lot of time to make but the scale is very small so she can use it in battle, but it's utility is limited.​

Additional Mechanics
The closer she is to a build the faster it spawns, so a personal shield goes up faster than a barrier meant to entrap an enemy. Up close she can build an L3 body shield in just a moment, but from afar that turns into several seconds. Furthermore, she must be connected to a construct in some way in order to build it or manipulate it. The easiest way for her to do this is to manifest a L1/L2 tether that acts as the "vine" for the flower that is her construct. This presents opportunity to disrupt the development of constructs, for if her connection to the tether or the tethers connection to the construct is severed, the building stops. One way around this is to send a tether through the ground, but if an enemy is wise to this they can force her to move, which severs the connection. These vines don't stick to her either, so if you knock her away from one it sits there collecting dust until she reconnects or until it dissappears. Speaking of reconnecting, Annie can plug back into any structure or tether to continue building/manipulating but disconnecting due to a rapid retreat or dodge is a big hole in her game.

Although she can manifest multiple tethers at once to develop a construct from afar, she can only make four tethers right now. One per hand, one per foot. If an enemy can disrupt one, there's a good chance they can disrupt all (forcing her to move would sever both ground tethers for example). Tethers can only spawn one construction at a time but in the case of L1 constructs they pop up so fast that this isn't an issue. However for the higher levels she is limited to a set number of buildings at any one time.

She can build composite structures with multiple levels baked in as well. If she builds a box the walls can be L3, the top L4 and the floor L2.

These structures can be moved if Annie is tethered in. The smaller a construct is and the lower the level it is, the faster the movement, other than L5 which moves as fast as L2. Although L5 is only used at super close range for personal defense anyway so that's a non feature until she gets stronger. This stuff will never speed blitz anyone, but it isn't a purely static creation is what I'm saying.

Quirk development

Later on in life there are a bunch of advancements she can make. The first is an increase in build speed, second is energy consumption, then tether count (max of 8), access to advanced L5 constructs, and access to a currently unknown L6 construct type. Also, increased movements in construct components. An example, if she uses an "animal construct" right it's basically a mostly immobile statue. A cool looking wall. That's about it, a darned art project. Maybe a little limb movement but it's not going to give her any offensive ability. However, down the line Annie may be able to manipulate objects with greater ease, giving these "animal construct art projects" some real offensive utility. Thats just one example though. The primary use would be stuff like chain construction or fine shape manipulation.

One crippling weakness is that high electric charges destabilize any and all constructs to a point where they lose some structural integrity. Each level drops in strength by 1, becoming the equivalent lesser level, and L1 can't maintain its own structure.

Additional Equipment: A wooden shield and sword that Annie coats in L4 or L5 energy, giving it the properties of real gear without the weight. She's not that strong physically so thats a huge plus for her and it gives her weapon/shield some good speed.

Background: Annie is from a very artistic and odd family that's hovering somewhere in the middle class. "Eccentricity runs in the family" applies to this group of odd ones for sure, as I'll soon explain.

Let's start at the top, pops is a science fiction writer and psychedelic advocate with one hit book to his name. He's still collecting royalties from books sales and the TV adaptation, lucky for the clan because he hasn't done anything noteworthy since. Now to mom-dukes, she's a painter, the abstract kind, she sells work.... occasionally. She likes weed more than the kids.

One of Annie's two elder sisters is a producer, all about EDM and the rave scene. The other is a "social media influencer"... Well, more of a professional selfie taker and gym rat, but it's a surprisingly good way to make a living. She might be the most well off of them all.

Now to little bro, the youngest of the four. Youd think he'd be well on his way to success with so many elders around to guide him, and well... no. Hes the worst one, a budding graffiti artist and urban explorer. If all his petty crime was stacked in court he'd be beautifying highways for the next 50 years.

You can gather the picture. This is a weird place to come from, and Annie is kind of the sum of all parts, having pieces of each family member without emulating any entirely.

As far as any major tragedies or adventures, there haven't been any of the former, but many of the latter. Trips across the nation and to other countries, backpacking through mountains, going to concerts, visiting art halls, spending time on the set of her father's TV adaptation, and going to an off beat series of private schools staffed by people even weirder than her family. None of it's been normal... all of its been pretty awesome.

Recently she's developed her quirk a lot and has decid on the hero route despite her family's disappointment. In her words "I have the talent? And I do like money" who are we to argue? She may not be the heroic type but she does want that heroic gualla, all about that bag. I respect it. She just wants to "Get paid doing something fun, retire young, travel the world and die at fifty" Plus her quirk is an expression of artistic talent, it's a huge part of who she is, and what better way to learn than from the very best quirk developers?

Likes
  1. The devils lettuce
  2. Nighttime
  3. Any kind of adventure
  4. Challenging/stoic boys
  5. Teasing others lightly
  6. Weird and foreign foods
  7. Nature
  8. Electronic music
  9. Travel
  10. Documentaries
Dislikes
  1. Authority figures
  2. Closed minds
  3. Salty food
  4. Morning
  5. Book learning
  6. One routine for a long time
  7. Sitting still
  8. Really loud and talkative people
  9. Drama
  10. Serious "talks"
Theeeeeeeeeme music (yall thought I forgot huh?)

 
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[class=hidden] display: none; [/class] [class=imagebutton] background:#160E3F; border-radius:0px; margin:auto;margin-right:4px; padding:7px; float:left; Width:29%; text-align:center; font-size:15px; color:White; [/class] [class name=imagebutton state=hover] cursor:pointer; Background-color:#080326; color:white; [/class] [class=imagebuttonclick] background:#080326; border-radius:0px; margin:auto;margin-right:4px; padding:7px; float:left; Width:29%; text-align:center; color:white; [/class] [script class=imagebutton on=click] removeClass imagebuttonclick imagebutton addClass imagebuttonclick //above allows the user to toggle between a clicked and unclicked colored button// set link (getText) if (eq "${link}" "Casual Outfit") (show Normal) if (eq "${link}" "Casual Outfit") (hide Costume) if (eq "${link}" "Hero Costume") (show Costume) if (eq "${link}" "Hero Costume") (hide Normal) [/script] [class=background] max-width:500px; height:500px; margin:auto;center; padding:50px; background:url('https://i.imgur.com/9jCvVp5.png') no-repeat; border-top-right-radius:50px; border-top-left-radius:50px; border-bottom-left-radius:50px; border-bottom-right-radius:50px; overflow:hidden; [/class] [class=scrollbox] width:500px; height:510px; overflow-y:auto; padding:0px; position:relative; top:0px; left:70px; [/class] [class=imagebox] width:360px; height:419px; background:url('https://i.imgur.com/Z4j0O3T.png') no-repeat; background-size:100%; border:5px solid #160E3F; [/class] [class=imageboxb] width:360px; height:419px; background:url('https://i.imgur.com/tY7Dxr4.png') no-repeat; background-size:100%; border:5px solid #160E3F; [/class] [class=textbox] width:350px; padding:10px; background:#1A1E28; font:Courgette; font-size:12px; color:black; [/class] [class=titleblock] width:350px; background:#160E3F; font-size:20px; color:#fff; padding:10px; [/class]
[div class=background][div class=scrollbox][div class=imagebutton style="Margin-left:29px;"]Casual Outfit[/div][div class=imagebutton]Hero Costume[/div]

[div class="Normal"][div class=imagebox][/div][/div][div class="Costume hidden"][div class=imageboxb][/div][/div][div class=titleblock]basics[/div][div class=textbox]Name: Seth Morrison
Age: 16
Gender: Male
Sexual alignment: Pansexual
Moral alignment: Neutral Good

[/div]

[div class=titleblock]background[/div][div class=textbox]Seth is the only heir of a wealthy family, one holding majority share in a lucrative bank. The schedule of his family truncated parental attention. Maids, nannies, babysitter and teachers did far more parenting than his family ever had. To get away from this disappointing home life he turned to physical distractions, living an extravagant life of opulence and entertainment. Though he had few friends through childhood, he did have a close friend from his middle school: a modest boy from a middle class background, strong but ever-so gentle. While he did follow Seth's antics, he would remind the young heir to put others ahead of himself, or at least equal to himself, something Seth never took to heart.

The day started like any other, with the duo heading to school under the morning sun, crossing a bridge overhanging train tracks. As they walked they enjoyed the day, exchanging jokes with laughter on their lips, but such joy would be short-lived. One "John Octane", a villain hired for a hit, was being paid good money to assassinate the leader of a rival gang and had no intention of stopping his plan for anything, even if innocents were in the way. "Collateral damage is inevitable", in his own words. Thus, when targeting the car of the gangster, the entire bridge erupted into a hellscape, shaken and torn by a massive explosion, one designed to destroy all within. Dozens died instantly, many more were wounded critically, and of Seth and his friend? The two were tossed back, stunned but alive. Concussed, they gathered themselves, in a daze and confused, but such a state was soon shaken from them with the bridge's collapse. As it crumbled the two boys ran and ran and ran hoping to escape the lethal fall, but they lacked the speed. As gravity took them the two extended their hands to the stabilizing lip, finding purchase on the rebar and concrete, saved by the bell, hanging for dear life at the ruined edge of the shattered Bridge.

His friend was powerful. Kind, compassionate, but far from meek, built like a muscle car. Through tremendous strain he pushed his body to the very limit, hurling himself out of the pitfall and over the tail-end of the wreckage. Seth, on the contrary, was not the fortunate one. Though far from wiry, he lacked his companion's dedication to self-betterment. This was his inevitable downfall - years of leisure and callousness tugged at his heels, pulling him under the howling, blood-soaked waves. It was immeasurably hard to take it in that his only friend had abandoned him, that he had but few moments left to live. But, through the cries of misery, a hand reached out from beyond the ledge and held onto his with a firm, brotherly bond that assured him that his friend never let him go. With their combined strength, they lived to see another day.
From that day forward, the promise of herohood deeply resonated with Seth. The promise of selflessness, the opportunity to put himself out there as someone who would risk his life for that of another's, just like his friend did for him. Thanks to some contacts with close relatives, Seth was able to reach out to retired pro hero Metal Jacket for help in fulfilling his dream. Ever since, he's been training hard under him and has finally earned the greenlight to join QHH. Now it’s just a matter of proving that he’s more than what his name got him.
[/div]

[div class=titleblock]quirk & equipment[/div][div class=textbox]Hologram: Seth can alter how light is reflected by his skin, allowing him to create what are effectively holographic projections by bending the light around him into any form he so desires. The holograms are not solid; thus, they cannot touch, be touched, or produce sound. However, they require very little stamina to be created and manipulated regardless of their complexity, and only require Seth to remain within a 10-meter radius of them. It should be noted that the holograms cannot be created without light - in dimly-lit areas, they appear hazy and translucent, making it easy to distinguish them from solid objects. In contrast, they become sharp and opaque under bright light.
Special Move - Ray of Starlight: By focusing the light around him into a thin beam - effectively using his skin as a focusing lens - and aiming it at the eyes of his enemy, Seth can momentarily blind his foe. The stamina required to execute this move depends on the intensity of the light around him; naturally, Seth has to use a large portion of his own energy in order to focus all the light in a poorly-lit room into a ray capable of temporarily stunning his enemy. However, in a well-lit area, the stamina required to focus that beam will be greatly reduced.

Star-Caller's Cane: As a part of his hero costume, Seth wields a large, ornate cane with a wooden shell and metal frame. Running through the center, however, is a row of high-durability, millimeter-thin focusing lenses which allow the cane to concentrate Seth's light beams when using Ray of Starlight, allowing him to use the ability with a decreased stamina cost.

Audio-Illusory Broadcasters: To compensate for his Quirk's inability to create sound, as well as its cripplingly-situational range limit, Seth comes equipped with a set of baseball-sized, disc-shaped 'nodes' which can be attached to solid surfaces through small suction-cupped tips. These 'nodes' have three primary usages:
1. To extend the range of Seth's illusion powers by allowing him to bounce light off of said nodes, effectively projecting images through them over long distances (with the maximum functioning range for this technique being approximately 20 meters). When at least two nodes are deployed parallel to Seth at the furthest possible distance from him, he can project a large-scale hologram that spans over 60 meters in diameter.
2. To store and replay audio captured from their immediate vicinity, which Seth can then freely splice, edit and remix using a wrist-mounted control widget. Due to their small size (and the fact that they're incredibly cheap to manufacture), the nodes can only store three audio files at a time, and when the limit is reached, one or more files has to be purged.
3. And lastly, to broadcast Seth's own voice over long distances thanks to a lavalier microphone clipped to his collar.
Side-note: although normally a non-issue due to how many nodes Seth has on hand (more often than not, 10), the fragility of the nodes means that he has to be careful where he places them so as to avoid running out.

[/div]

[div class=titleblock]likes/dislikes[/div][div class=textbox]+ Milk
+ Crime dramas
+ Billiard
+ Sunny skies
+ Cake
- Cramped spaces
- Clutter / unorganized rooms
- Cake

[/div]

[div class=titleblock]other[/div][div class=textbox]some random trivia:
- Due to the functionality of his Quirk, Seth has a severe vitamin D deficiency. To compensate for this, he drinks three, tall glasses of warm milk every day and makes sure to dress lightly on sunny days.
- Seth's favorite movie is Michael Mann's Manhunter. Whether it's because of the alliteration in the title, the stylish aesthetic of the movie or something else, no one knows.
- When bored, Seth sits in his bedroom and uses his Quirk to create holograms of famous celebrities, whom he then pretends to have conversations with. There have been at least 7 instances of maids accidentally walking into his room mid-conversation, and not one time were any of the maids convinced when he tried to excuse it as a joke rather than a really, really sad coping mechanism.

theme:
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nainika varma
[div class=tabs][div class=tab]001
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[div class=tab]003[/div][div class=tab]004[/div][/div][div class="tabsContent tabsContent001"]
basics
nainika 'nik' varma ⚬ she/her ⚬ cisbi
nainika (नैनीका) pupil of the eye + varma (वर्मा) armor
april 15 ⚬ aries
indian ⚬ kent, england

dark brown skin ⚬ fuchsia to purple ombre butt length hair ⚬ red eyes
5'10 (178 cm) ⚬ 150 lbs (68 kg) ⚬ toned arms, lean, hourglass body
oval face ⚬ freckles on nose ⚬ thick fuchsia upturned brows
nubian nose ⚬ plump lips ⚬ narrow upturned eyes
fashion style: expensive, earthy tones + big earrings
keevs'coding
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personality
known as the mom friend, nainika is a very protective and very helpful friend. whenever her friends are in need of help, nik drops everything to make sure they are supported. she is a free spirit, rarely listening to adults or authority figures. she follows her heart and doesn’t care if her choices anger someone. the only opinions she cares about are those of her close friends. nik is also quite possessive over people. she doesn’t get jealous easily, but can be angered when she sees someone she cares about talking to someone she doesn’t deem worthy. she will try and scare off the stranger. nainika is very excitable and charismatic - a social butterfly of sorts. she’s flirty and loves to make dirty jokes (never around her precious children though). despite being the mom friend, nainika loves party and loves to host them. there’s no alcohol there, of course, but the parties are still legendary.
keevs'coding
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bio

a second generation indian, nainika grew up in england. her father runs a multimillion company and naikika grew up with money. ever since she was little, people wanted to be nainika’s friend simply to gain access to the money. nainika learned to be generous with her money and learned to be a good judge of character. she never spoiled people until she was confident that they liked her for her, not for her money.


the oldest of 13, nainika has 12 younger brothers. as the oldest and most trustworthy, nainika has more access to the money than her younger brothers. they’re all a year apart - all 13 of them.


nainika was attending a prestigious hero school in england, but after her parents decided to move to america to try and expand their company, nainika was given the choice to stay at the school or transfer. nainika chose to transfer. to her, family is more important than going to a good school.
keevs'coding
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quirk
apeksh (अपेक्ष) + neutral good hero in training

this user has the ability to create portals between two locations. when creating portals, this user can only make them in place that are in eyesight or locations that they are extremely familiar with, such as their room. the user can control the size of the portals.

stats:
speed: 2/5
cooperation: 4/5
intelligence: 3/5
power: 2/5

weakness:
- has no control over who uses the portals
- bigger portals take longer to make
- overuse can lead to nosebleeds, internal bleeding and unconsciousness
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“I’M NOT CUTE!” Angry Smol Noises

Name: Jessie Jamison

Nickname:
-J J

Age: 14

Gender: Male

Sexual alignment: Please Protecc

Hero Name: Burnout

Height: 5’2

Moral alignment: Justice

Appearance:
84f9a30deb3cdf3f888fa6e1941375c8.jpg

4d56a38f2f194a4dd5c91641a13e40b2.jpg


Quirk Name: Cell Drive

Quirk:
Jessie possesses a transformation type quirk that grants him an increase in physical abilities that also rapidly ages him during the continued use of his quirk. The reason for this is due to Jessie’s unique cells that act in a nature similar to that of fuel or in general like an energy source. These cells have been deducted as possessing similar qualities to that of stem cells but with a few obvious distinctions. Once activated these cells began to burn into the boy’s body supplementing and supplying him with a steady increase of physical features. Making his body stronger, faster, and generally tougher through the continued use. His body also seems to emit smoke from his body due to the cells burning out similar to as when you burn fuel. The smoke doesn’t really do anything other than the fact to that Jessie has activated his quirk. His body will begin to age with each passing minute at a quick paste, however, once he starts reaching older ages he will suffer from usual problems such as back pains, poor eyesight, and continuous body dysfunctions over the course with growing up.

While it is a continuous increase to his physical stature it does not build rapidly. It takes time to build up his body to higher levels that he has access to. However, Jessie can still apply too much power into his body and began ripping apart his muscles and tissue if he happens to over exert himself during the process of his quirk usage. Should Jessie use too many of his cells or overload his body his quirk basically enters a shutdown mode that will cancel the usage of his cells and will eventually start aging back to his original age, and can also leave him in temporarily unconscious state.
Jessie must manage the usage of his cells because of this. The side effects of these cells can cause severe damage to his body that will require him to enter a recovery period. In fact he tends to carry a walker around to help him move between classes during his recovery as well. These cells will regenerate overtime, but depending on how much he uses depends on how long his recovery will last as well as determine how much cells he’ll be able to utilize in his next battle.


Background:
Jessie was born and raised in Queens, New York under a moderately well off family. He had lived a pretty normal and basic life until he had found a passion he could follow. His elder brother who was nine years his senior had entered through the hero academy and upon graduating began his spree as a popular sidekick. Jessie had a close relationship with his elder brother aspiring to be just like him in every way. Copying his habits, training, posture, and even trying everything within his power to grow taller only to no avail. Jessie felt he had a responsibility to follow in the footsteps of his elder brother. He had inspired many new generation heroes and sidekicks despite his short time serving as a protector of the innocent. During a big battle Jessie’s elder brother had sacrificed his career by pushing the upper limits of his quirk to stop a powerful villain. Resulting in him becoming permanently damaged in many ways and had himself hospitalized for years. Despite performing his act of duty and inspiring so many to be like him Jessie’s brother began to grow cold and distant. He became verbally hostile and has argued that if he had been in that position again he would have never pushed himself so far to just save a “few” people. He even began to push away Jessie and their brotherly bond was slipping further apart each day. Jessie had become heartbroken to see his brother fall down such a path and it pained him to see someone he had inspired to be to just regret everything and give up. Despite all his brother might have said or done Jessie still wanted to keep his short legacy alive. He wanted to remember his brother for who he once was and not what he had become. Jessie decided that when he was old enough to apply for a Hero Academy he would take on his brother's hero alias and work his hardest to show his brother that even though his career was ended shortly. He had touched so many hearts including that of Jessie himself.

Likes:
-Comic books
-Heroes
-Sweets (Has a major sweet tooth)
-Helping others

Dislikes:
-Being called cute or adorable
-Roller coaster rides that say he’s too short to ride
-People commenting on his height or age
-Being pampered​
 
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*Name: Rocky Hardy

*Age: 17

*Appearance:
1444853102100.png

*Gender: Male

*Sexual alignment: Straight

Moral alignment: Chaotic Good

*Quirk: Break the Mold: Rocky has a very tough obsidian shell on most of his body, with a tail he can use as a club. But the main part of his quirk is an explosive slime mold Rocky secretes, which is primed by his saliva, and takes a few seconds to detonate, which goes from Green, yellow, Orange, and red before detonating. The shell serves as protection against explosions, as well as from fire based attacks. This protective shell also serves as insulation from the intense heat of a volcano (being able to survive in lava), and surviving in the frigid cold of the tundra. When angered, Rocky becomes faster, harder hitting, and far more aggressive than before, and his slime changes color from green to yellow, and detonates on impact on his horns and arms when he lands an attack.


Weaknesses: Water and ice bases attack can weaken Rocky's shell, making him easier to hurt. Also, Rocky's mouth will dry out when he constantly primes the slime secreted on his arms, that and he cannot swim.


Additional Equipment: a water bottle to wet his mouth when it gets dry, and a can of spray antiperspirant to dry and remove the slime mold off of any ally that accidentally comes into contact with it.

*Background: Rocky is the youngest of a family of villains under the Hardy name. In fact, he is the youngest of 4. Rocky never felt like he fit in with his siblings, 2 twin brothers, and an older sister. The three always followed their father's instructions, while rocky always thought the opposite. They wanted to rob a bank? Well rocky prefers to not do that. They wanna murder someone? Rocky will do his best to stop it. However, every time he foiled their plans, the three of them and their father made sure he received a beatdown, each one progressively worse than the last. It got to the point where Rocky had to escape, to stand up against the evil he faced every day. He wanted to be a hero, and he often contemplated "disappearing" but had a realization that he had family members, under a different name, that would be more than glad to help him become a hero. After getting into contact with his grandmother and grandfather, they gladly took him into their new york apartment, where he will be attending a hero school to be put on the right path. The path he was wanting to take his entire life, the path of a hero.


Likes: Explosions, making friends, helping others, giving advice (albeit not very good at times), and he even likes to do friendly sparring with people he trusts.


Dislikes:He does not tolerate abuse of any kind, and does not like water, being insulted, being called weak, or talking about his past.


Additional Information: though he may be big and intimidating, he is actually very kind and sweet. He is also a whopping 7 feet tall, which makes him a bigger target.
Rancor is a personality of unbridled rage and fury. Far more aggressive and Dangerous than Rocky himself, Rancor is the very manifestation of Rocky's negative emotions. Whenever he takes over, Rancor is far stronger, more volatile, and a lot more aggressive than Rocky. But besides being an Angrier Rocky, Rancor is also far stronger, faster (As the fight goes on, he picks up speed just like Rocky does using momentum in the fight.) and far more reckless than his normal counterpart. Though very quick to anger, he is not a mindless beast. Remember, this is all of Rocky's negative emotions taking on the form of a personality, so he can be controlled by Rocky himself, but only in mind. Rancor is also not heartless, as he can feel other emotions, like empathy (Though he is not as good as Rocky). Despite being the most aggressive and explosive of the two, Rancor is not interested in murder, in fact, it is his least favorite thing. "When I beat someone down, I wanna make sure they remember the pain, and come back and give me all they got. Death takes that fun away from me." Is his view on it. His appearance is just like rocky's, but with the color pallete of this:
raging_brachydios_by_rough_chrysalis_dbwek8b-pre.jpg
DpzgHOQU8AAYWXp.png
 
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*Name: Egon Blaz

*Age: 16

*Appearance

5qI6VNpWxVCLEcLgAW96Vva9hbhxXxUA5F2Wj8xFL2AaFwRaPGvXpQcRvzMizF9tsud23waxTUhBMAtLJar5exJX3maxKIp0h9B3s95BrleX88unD00MMC7nqJYwfJGu068too0C


(She is also wearing black pants with sneakers)

WZ9TjTZm-XaU_v_yKCRJnoOIB-Sv-xtCPi4TmurGVRp5eZb2ghUsN_lduPPlTGYRBlORjGSmB90jkVrzV4Amuc81wl1BP8DlbC39XiNnA39OIDks2JlvQF2VA7UTBMcvVZ8dBtWc


(the armor she makes with her quirk)

Xzu71oR0lYDTS8y3P8Xv7MmktaPhIoLLUufOrm4MrnoPuO9cJdxa1llXHU3ZOHLi_aT6d2TAbzAT1ZCY5jyi6MP-HBdyc9Lul-44t1NWyalvz3kzIG3uAmMUnTNXmuv3VCf7XH5H


(Her claws she can make)

TTiYCE_VSzzE2ZsdATqJHUkq6BPZaQsG-nnHhOPfp75xuXbr6QNPmUIgBQvY6vVwWyNsrSfDnPEXjEuir27RSxMF3Ao1iSSYrI143Ik7TNAKfplzejgabbyn3RSMuEkW8H5YqviR


(The whipfist she can make for long range needs)

vIWkK-rk-xXen94wK6ZOcBAK4iQozSATSFFEAj26vfVhO3UeznLfadmwoaWZT69QRNkhp5XuohIFiQthHebRHlqQR27zCp39jnVq2iHBT0MmV0UIFjTPuWBam5QeezGp1hsT565B


(and the blade for when she wants speed and damage)

*Gender: Female

*Height: 5' 10"

*Sexual alignment: Bisexual

Moral alignment: Chaotic neutral


*Personality: Egon is a rather timid and quiet young girl, and does not like crowds, despite being a very friendly soul. But what is important about her, is that she is tenacious, and has a very strong spirit, with a sense of right and wrong. She is caring, very empathetic, and understanding of her peers, but she is afraid of opening up to others, letting her guard down and being emotional. This is due to the emotional and mental abuse she faced from her father, who used to be a pro hero until he was beaten by a villain, and had limited mobility in his legs. She has a desire to become a hero, but has doubts about being accepted as such, due to her father crushing her dreams one night when he mentioned that people would fear her because of her quirk. Or at least, the offensive aspect, with her blade, claws, and whipfist.


*Quirk: Cell manipulation: Egon can manipulate her cells to form a thin layer of organic armor, as well as 3 different kinds of weapons for melee combat. The Whipfist for long ranged attacks and long range grabbing, the blade of balance attack power and speed, but for less range, and the claws sacrifice attack power and more range in favor of speed.


*Quirk weakness: Her quirk is fueled by the protein in her muscles, and slowly saps it out of her body as it is being used, and the consumption is doubled if her armor and a weapon is used at the same time, so she has to be conservative of her quirk. If used too much, she could be rendered immoblie, her muscles too weak to even move. To keep this from happening, she has to eat A LOT of protein so she can use her quirk for longer time periods. However, her quirk automatically wears off if her body starts to feel weak and sluggish, but she can override this "fail safe" if the situation is dire enough to warrant it.


Additional Equipment: She carries some small beef jerky sticks in her pockets for when she starts to feel weak, so she can keep using her quirk for a little longer until she can eat some actual meat, as well as some nuts and such. However, she carries in light amounts.


*Background: Egon was born to Eve Blaz, a former prostitute in Las Vegas, with the quirk of charming people with touch. Even though Egon was an unplanned baby, her mother loved her very much, and did the best she could to make sure she was taken care of. Her father, Adam, was the same way, despite being her mother's customer (who began to decline after a massive loss against a villain, leaving him with limited mobility in his legs). When she discovered her quirk at age 8, she could only use her protein cells in her muscles to make a thin layer of armor. But as she practiced with it more and more, she learned how to make weapons with it, like a blade, and claws at age 12. However, people grew concerned for their children's safety as this happened. Being the nicest girl in her middle school class, and being the "quiet type", this only made the concern grow. She had a very hard time making friends, and mostly kept to herself, armoring up whenever she got hit by someone else.


But one day, age 13, when she was doing her homework, she heard a fight break out between mom and dad, and it was about her. Her mother confronted her father about the mental and emotional abuse he had been dealing to Egon, such as "People will fear you, not cheer for you" or "You are not my daughter, my daughter would stand up for herself instead of turtling up when being bullied." It was too much and she told her mother all about it. Things got to the point where it got physical, and he began to punch, slap, even pull eve's short hair.

Upon hearing screaming, Egon goes down, and was horrified by the site, being scared, angry, and also protective, she formed a new weapon she had never seen before, which she calls Whipfist, and used it to scare her father, and free her mother, by launching it like a tendril in the space between their heads, at a wall where the kitchen sink sat. She left a good sized slice on the wall.


Horrified, The two backed away, and she started to break down, having almost killed her parents. That was when her mother decided enough was enough, and packed her things, Egon's things, and whatever else was their, and left for New York, where her aunt, Lydia Blaz, whose quirk is Chameleon, where she has eyes that move independently, and a long tongue, and camouflage with her surroundings, alone. Ever since that fight, Egon promised herself to not use Whipfist again, ever. So for 4 years, she lived with her mother and aunt, and was held back a few times, due to her struggles in a few subjects, as well as truancy due to her personal issues. However, she put in the effort to finish middle school, and has applied to Queens Hero High to hopefully learn how to be a true hero, instead of a vigilante whose sense of justice is fueled by personal pain and regrets from the past.


Likes/Dislikes:

+Affirmations, both giving and receiving

+Eating lots of meat

+making friends

+helping people through their problems, even by listening.

+Spending time with friends and family

-being bullied

-people asking about her father or mother

-people wanting to see her quirk

-large crowds

-People being scared of her when she does use her quirk.

Additional Information:
 

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