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Fandom Persona RP




http://megamitensei.wikia.com/wiki/Balor


Though I'm guessing you might've caught that since you're already hanging out on the wiki, haha. Every time some beefy monster appears the obvious choice is to roll with Strength, but his abilities really seem like he could be a debuff and/or general magic Persona. Could pair him with a user of a few different arcana to match his lore.


Emperor is a fairly safe choice if you intend to focus on his fear of falling from power/death, and how his position of power causes some pretty terrible stuff to happen. Seems fitting to be used by someone who is a self-proclaimed leader, regardless of their success in that role.


Chariot could also work if you really play up the user's conquest for victory and fear of failure, and would allow you to make the Persona more of a hulking, physical based giant rather than a magic focused one.


Dozing off, probably gonna crash soon so my brainstorming is taking a hit, haha. Apologies.


@Blu I'd like to request a reservation of the Moon Arcana if that's okay with you. Really satisfied with my user/Persona combination and I'd have to rewrite them if someone else grabbed that. If that isn't acceptable then I understand.
 
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http://megamitensei.wikia.com/wiki/Balor


Though I'm guessing you might've caught that since you're already hanging out on the wiki, haha. Every time some beefy monster appears the obvious choice is to roll with Strength, but his abilities really seem like he could be a debuff and/or general magic Persona. Could pair him with a user of a few different arcana to match his lore.


Emperor is a fairly safe choice if you intend to focus on his fear of falling from power/death, and how his position of power causes some pretty terrible stuff to happen. Seems fitting to be used by someone who is a self-proclaimed leader, regardless of their success in that role.


Chariot could also work if you really play up the user's conquest for victory and fear of failure, and would allow you to make the Persona more of a hulking, physical based giant rather than a magic focused one.


Dozing off, probably gonna crash soon so my brainstorming is taking a bit, haha. Apologies.

it's cool
 
Loving the discussions going on here.


Katakon, sorry to have to break this you but the Protag character and another character has the rabbit imagery locked down D: (You can still go with the Hare of Inaba or Moon Rabbit as your Persona). The reason I picked the rabbit symbolism is primarily due to the story but it also lines up with some of the symbolism related to the Fool Arcana for the Protag.


Ammy, the Moon Arcana is reserved for you


A note about Arcana. Every character will have a main Arcana in which they will have access to every Persona within that Arcana to use. Then, they will also have two Compatible Arcana in which they can use a majority of the Personae. This actually was meant to work with the various RPG mechanics I crafted but I'm assuming we're going the traditional posting route?
 
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Ammy, the Moon Arcana is reserved for you


A note about Arcana. Every character will have a main Arcana in which they will have access to every Persona within that Arcana to use. Then, they will also have two Compatible Arcana in which they can use a majority of the Personae. This actually was meant to work with the various RPG mechanics I crafted but I'm assuming we're going the traditional posting route?



Thank you so much. I'll be sure not to hold anything up.


I have a slight preference to traditional posting just due to ease of use, but to be honest I'm largely indifferent to which the roleplay ends up going with as I really do enjoy both ideas. That said I'll leave the decision to you and the input of the other writers and follow from there.
 
Persona Summoning Information:


- The characters put on masks to summon their Personae. When you summon your Persona, your character should animate either placing a mask on their face or holding the mask in front of their face; the mask appears automatically.


- Each character's mask represents a "beautiful/good memory" of theirs. The protag will be using a rabbit mask.


- The mask should cover the character's entire face, showing nothing but their eyes.


Now before I put up some of the RPG mechanics for you guys to peruse and decide whether you'd like them implemented, does anyone know how to hide text in a spoiler or something? Like how Katakon did on the previous page when he quoted the story information I posted. Without a BBcode guide like before, I can't really do anything without having big blocks of text out in the open.
 
^The eye icon to the second last section of options above where you're inputting text. Toward the right side.
 
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Really cause it didn't work for me last time. At least not in the preview mode.



Okay it works. Maybe it's just something with the preview mode. Thanks!
 
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Really cause it didn't work for me last time. At least not in the preview mode.


Hm, that's weird. Heard that bbcode is going to be implemented once more in the following weeks, so I'm hoping the old method returns. Vastly preferred that over the current. A lot of aspects of this new version are, understandably, still a bit buggy at times.
 
@TheForgottenDoll, yes you can.


Mechanics (Prepare to read because I go in depth):


Battles & Dungeon Crawling

The two most important things to know about this RP's battle system is that each player character will have HP/SP (improved through story events) and an attack's success of hitting is calculated with this (make sure to have it on-hand for battles). An attack will successfully connect if the die lands on the numbers 5-20 and will miss if it lands on the numbers 1-4. This means you have a 1-in-5 chance of missing an attack (the same rules apply to the enemy and if you battle an NPC(s) you control, you must roll for both your character and the enemy NPC(s)). Ailment skills must roll a number 15-20 to successfully hit. Hama and Mudo skills must roll a number 19-20 unless the enemy is weak to Hama and Mudo skills which will kill them instantly without a roll (Higher level Hama and Mudo skills decreases the roll number requirement by 2 with each level). Of course hit rate can be changed with certain skills (Sukukaja, Sukunda, etc.). I ask that you use this hit rate system honestly.


The amount of damage dealt by an attack is a fixed number decided along with the weapon/skill. For example: a Persona that has Agi that hits for 30 HP damage when it successfully connects. If an enemy is weak to a specific type of attack, the damage number of the attack is doubled and the enemy is knocked down (this also grants the player a "1 More" action). Downed enemies hit with the type of attack they are weak to will be subjected to a damage number multiplied by 2.5 (these rules apply for enemies as well). As you know, knocking down all enemies will give the opportunity for an "All-Out Attack" if you have at least 2 players participating in the battle (the player who knocks down the last enemy can decide not to do an All-Out Attack). The damage number of an "All-Out Attack" is the combined damage numbers of all participating players' weapons. When you attack an enemy who resists that certain type of attack, the damage dealt is halved. Like hit rate, damage number can be changed with Prayer/Mind Skills. To land a Critical Hit, you must roll numbers 19-20. Increased Critical Rate will require 15-20 for a successful Critical Hit. Critical Hits do 2.5x the normal damage.


When a player character runs out of HP in battle, they "lose" the battle and will then have two choices. First choice is to escape which takes the player character out of the battle and is "revived" with 1 HP. In a battle with multiple players, the losing player can either sit out of a battle until it's over (another player can revive them if they have the appropriate item or Persona skill) or they can randomly sacrifice one of their Personae (if they have more than one Personae) to continue the battle. Whoever is leading the dungeon party and/or moderating the dungeon will get to randomly decide which Persona to sacrifice with whatever method they like. Winning battles earn players money and items but players who escape a battle or sit a battle out will earn nothing. In the event of a group battle where a player(s) takes too long to post an action, their character(s) will be assumed to have defended until the player posts again. If that same player(s) doesn't post even after the battle is over, they will be dropped from future battles and dungeon crawling until they can post again.


There's not much to say about dungeon crawling. Story dungeons will be moderated by me, the GM, or if another player creates a story dungeon, they will get the chance to moderated it. Later on, mini-dungeons will be introduced to be explored on a player's own time alone or with other players. If you ever have an idea for a dungeon, story or otherwise, let me know and we'll hash out the details.<hr> If your character explores too many floors and/or fights too many enemies in a dungeon during your free time, your character may become sick the next day. When your character is sick and you explore a dungeon, your character's SP and any damage they do is halved. If you don't explore any dungeons for the next three in-IC days after your character becomes sick, they will recover.



Persona Part 1

Each player character represents one Arcana which will be their Main Arcana (you have access to all Personae available within your Main Arcana). Each player character will also have two Compatible Arcana (you have access to the majority of Personae within the two Arcana). Two (three maxed) player characters can have the same Compatible Arcana but this means they must share the same Compatible Arcana Compendium. The disadvantage of this is that Personae of the shared Compatible Compendium will be first-come-first-served (if one player adds a specific Persona first, the other player(s) cannot buy that Persona until the first player removes it from their party). The advantage, however, is that the players sharing the Compatible Compendium can unlock Personae faster for the compendium. If a player's Main Arcana is another player(s) Compatible Arcana, the Main Arcana player has priority over all Personae within that Arcana.


I will take on the role of the Protagonist who possesses the Wild Card ability which grants access to Personae of all Arcana as Compatible Arcana. The Protagonist is still subjected to the shared Compatible Arcana Compendium and Main Arcana priority still applies.



Demon Negotiations

When you hit a Demon's weakness, you put it in a position for an All-Out-Attack. But instead of going that route, you can also participate in Demon Negotiations which may result in earning money, items, or acquiring that Demon as a Persona in your party. This is a chance for you to write negotiation banter between your character and an enemy Demon. You will roll for the reward of your choice.


• Money: Requires you to roll a number 8-20.


• Item(s): Requires you to roll a number 12-20.


• Acquiring the Demon as a Persona: Requires you to roll 12-20.


If you roll below any of the thresholds, the Demon will flee the battle instead. It is also important to note that you can only acquire Demons that are either part of your Main or Compatible Arcana.



Persona Part 2

All Persona have a ranking attached to them to indicate their rarity. The Ranks go from 1-10. For example, all starting Personae are Rank 1. Demons that can be negotiated into becoming a Persona in your party will also have a Rank to denote their rarity. To unlock new Personae for your Main Arcana or Compatible Arcana Compendiums, you must fuse Personas of certain rankings. Here are the standard requirements below:


• Fusing a Rank 1 Persona: Any Rank Persona + Any Rank Persona


• Fusing a Rank 2 Persona: Any Persona + Any Persona


• Fusing a Rank 3 Persona: 2 Rank 2 (or higher) Personae OR 3 Rank 1 Personae


• Fusing a Rank 4 Persona: 2 Rank 2 (or higher) Personae OR 4 Rank 1 Personae


• Fusing a Rank 5 Persona: 2 Rank 3 (or higher) Personae OR 3 Rank 2 Personae


• Fusing a Rank 6 Persona: 2 Rank 4 (or higher) Personae OR 3 Rank 3 Personae


• Fusing a Rank 7 Persona: 2 Rank 5 (or higher) Personae OR 3 Rank 4 Personae


• Fusing a Rank 8 Persona: 3 Rank 6 (or higher) Personae


• Fusing a Rank 9 Persona: 2 Rank 8 (or Higher) Personae OR 3 Rank 7 Personae


• Fusing a Rank 10 Persona: 3 Rank 9 Personae


Certain Personae may require specific fusion formulas. I will have to approve your Persona fusion before it can accepted into the Velvet Room. It is important that you select Personae which you think is most appropriate for a certain Rank. Use the Megami Tensei wiki as your guideline when choosing which demons to fuse. Remember: the Persona must be part of your Main or Compatible Arcana. you can also choose Demons not found in the Persona series and convert them to your Arcana (this second option is first-come-first-served meaning that once a Demon has been converted to a specific Arcana, they cannot be converted into a different one by any player).


You will choose which skills your newly fused Persona will have but it must be based on skills they would initially have. Your Persona can also inherit the skills of the former Personae you used in the fusion. How many skills in can inherit depends on the fused Persona's Rank. Rank 1-4 Personae can inherit 2 skills, Rank 5-7 Personae can inherit 3 skills, and Rank 8-10 Rank Personae can inherit 5 skills. To add more skills to a Persona, you must sacrifice another Persona of the same Arcana or use Skill Cards. Rank 1-3 Personae will grant 1 skills, Rank 4-7 Personae will grant 2 skills, Rank 8-10 Personae will grant 3 skills. You can also change or improve (Agi --> Agilao --> etc.) a Persona's skills by sacrificing another Persona of the same Arcana but you can only do so after a Persona has obtained the maximum number of 8 skills. Rank 1-3 Personae will grant up to 2 skill changes, Rank 4-5 Personae will grant up to 3 skill changes, Rank 6-7 Personae will grant a skill improvement of 1 level (Agi --> Agilao), Rank 8-9 Personae will grant a skill improvement of 2 levels (Agi --> Agidyne), Rank 10 Personae will grant the max skill improvement/max skill change (Agi --> Ragnarok or Agi --> Maralagidyne).


Compatible Arcana Personae that is fused by a specific player will be prioritized to that player to add to their party for two in-IC days (the day you rank up is counted as one day) before it is made available to any other player that shares the same Compatible Arcana. This rule does not affect the player who has that specific Arcana as their Main Arcana because they will always have priority. Re-purchasing a Persona will cost money (a price will be set by me). You can also register improved versions of a Persona(e) you may have in your party which will erase the old Persona(e) data (this will increase the re-purchasing price. Registering a worse version of that same Persona will decrease the price. Another player can re-register a different version of the same Persona(e) later once it's in their party but, remember, this will erase the old data and change the price so, as a common courtesy, discuss this decision with the player who registered the previous data.



Free Roam

Free roam in this RP follows a day system. A day consists of 7 hours of free time (14 hours when there is no school). You can spend your available hours during free time working part-time jobs to earn money, vising the Velvet Room, or exploring dungeons for money and items. Each one of the aforementioned endeavors will "cost" a certain number of hours and once you've ran out of hours, you can no longer make any posts until the next day in-IC. Each one will also require you to post at least one short post to describe your character doing the activity or you can stack activities into one larger post if you choose to.


There are three ways to advance to the next day. The first method is when I decide to advance the day. The second method is when every player uses up all their available hours. The third method is based on the majority of players' decision to advance the day (meaning if most of you guys decide you want to advance the day). This third method is important especially when I'm not available to advance the day and if some players have not been posting anything for a long time. After you guys agree to advance the day, the next person who posts can go ahead and include the next day's date in their post. If you haven't been able to keep up with the advancing days and if you're afraid that your character will fall far behind in terms of your Compatible Arcana Rank, when you can post again, activities you do will earn more points than usual until you can catch up to other players.



Cooperation/Social Link

I may add NPC characters who you can spend time with in order to unlock special bonuses. Each NPC will have Rank-Ups up to Level 10. These special bonuses may include the ability to possess more Persona in your party, earn more money as a result of a Part-Time Job or Battle, decreased damage when an enemy exploits your character's weaknesses, etc.



Money

Money will be used to purchase equipment, consumables, and, most importantly, Personae. The primary way to earn money in this RP is to work part-time jobs during your free time. You can also earn money by defeating enemies in dungeons but the amount you would receive is considerably less than what you would earn by working. Everyone will start out with ¥4000.
 
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Alright fixed the formatting finally. Yeah, it's a lot to take in. That's why I asked first before deciding to use any of these mechanics. You can pick and choose what you want to be implemented into the RP. Or we abandon it all together and go the traditional route.
 
@TheForgottenDoll, alright, Hermit is reserved.


Just to let you guys know. Devil, Judgment, Fool, and World Arcana are restricted.


It's important that I know what you guys want to do with the mechanics before I post the OOC.
 
I'm certainly impressed with how ambitious all of that sounds. Definitely leaning toward that rather than a traditional system now. One of my main issues with Persona roleplays on the whole is how it leans far too heavily toward either slice-of-life shenanigans in town or raw dungeon crawling which lessens character development, and this seems like it'd help reach that level of balance the games have.


I really only have one point of concern, and that falls on the subject of group size. If the hero team is too big it usually ends up creating two major issues in lack of progress and cliques.


The way the time system is implemented as well as what essentially seems like "rested EXP" from MMOs are a clever solution to the first issue...though personal experiences still leave me a bit iffy on large groups. That's just a "me" thing though.


On the note of social links, while I wonder if this has the potential to affect the balance of the roleplay in a negative manner, I'm curious as to if there's any consideration to assigning these kinds of bonuses to the player characters strengthening the relationships among one another as well? Doesn't necessarily have to be anything major, but it'd be a good motivation to remind everyone to interact with a majority of the cast. Seems like there's always one or two people who slip through the cracks.
 
On the point of large groups. I'm planning to accept a maximum of 7-8 characters at the most (the average number of party members in a game). Those who are still interested can be put on reserve in case anyone drops out of the RP later. The way the individual story dungeons will work will compliment the fact that we get all of our characters at the beginning instead of how a typical party recruit goes in the actual games.


You made a great suggestion about how we can earn bonuses by spending time with each other. This should help eliminate cliques. So, yes, each of our character will also be a Social Link now so think of bonuses your character can provide by ranking up with them.


EDIT: That is, of course, everyone wants to use these mechanics.
 
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I love the way this is planed out with the silent protagonist and voting for actions and the likes.

Would I be able to get a place on the reserve list just on the off-chance a place becomes available? This looks like a blast!
 
@Triptych, well there isn't a first-come-first-serve basis for accepting players. Everyone will have an equal opportunity to post a character and I will accept based on quality among other things. Then, those who are left over will be given a chance to be placed on the Reserve List. I would've loved to accept everyone but I hadn't count on this RP getting this many people so the least I could do is give everyone a chance to get in.


Also, Protagonist is revealed. I will be accepting name recommendations now. Must be Japanese, first name and surname. The voting on the name will be conducted when the OOC is opened.



r2v4jLh.png


 
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Is there any chance you can reserve the fortune arcana? This roleplay sounds like it's gonna be amazing, and it definitely has some rather interesting mechanics planned already.
 
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@Ophidiia There will no need for Arcana reserves anymore due to the huge amount of people. Feel free to post a Fortune character when the OOC is up. I'm accepting based on quality now.
 
Just now, Blu said:@Ophidiia There will no need for Arcana reserves anymore due to the huge amount of people. Feel free to post a Fortune character when the OOC is up. I'm accepting based on quality now.

Got it. I didn't have a chance to read your newer posts until a bit ago because I was busy with other things, sorry.
 

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