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Image:
1583179975004.png

Name: Master chief

Age: 30?

Canon: Halo

Alignment (State in terms of DnD): For the sake of master chief, Lawful evil

Motivation: A solder now working for a pretty penny as believe it or not, the UNSC doesn't exist in this realm

Powers: Besides being cool as fuck? Epic armour and weaponary

Abilities: Super Human in essence

Equipment: Got an assault rifle

Personality: Stoic in nature master chief is just here to get the job done

Biography: Basically the plot of Halo

Other: Nah

Are they a joke character?:
no
 
Last edited:
Image: 1583168592365.png
Name: Bardock

Age: ???

Canon: Dragonball Z Episode of Bardock

Alignment (State in terms of DnD):, Chaotic Good,

Motivation: What are your ambitions in life? Eating, training to get stronger than his previous level, taking down Frieza's family

Powers:

Bardock is a pure blooded Saiyan. Like all Saiyans, with every fight a Saiyan grows stronger with life or death experiences. Bardock still has his tail which allows him to turn into a Great ape with or without the help of the full moon. Without the full moon, Bardock can change into a great ape with the help of Blutz Waves which is a ball that substitutes for the moon. Great ape Bardock can shoot beams out of his mouth. This form of Bardock attains Super Saiyan for the first time, making him the legendary Super Saiyan. (In the past) Bardock knows how to expand his energy to make waves called ki to shoot his attacks.(edited)


  • Final Revenger – An attack used to defeat Dodoria's elites on Planet Meat. It is one of Bardock's Blast 2 attacks in the Budokai Tenkaichiseries. Bardock knocks the opponent up into the air with powerful attacks and finally knocks them down to the ground painfully.
  • Flash Spirit – This attack is used when Bardock fights the horde of soldiers on his way to attack Frieza. It is a punch, followed by a kick then an energy wave. It is named in Dragon Ball: Raging Blast where it is one of his Super Attacks.
  • Last Riot Javelin – A bigger and more powerful version of the Riot Javelin. It is his Ultimate in Dragon Ball Z: Burst Limit.
  • I'll Never Forgive You! – Bardock rams into the opponents and hits them. He used this technique against Frieza's soldiers when they tried to stop him from attacking Frieza. Named in Raging Blast.
  • Final Spirit Cannon (Riot Javelin) – A whitish-blue sphere of ki that Bardock uses in an attempt to assassinate Frieza.
  • Spirit of Saiyans– A combination technique of ki-powered punches used by Bardock in the video gamesBudokai 3, Infinite World, Shin Budokai - Another Road and Burst Limit. this is likely Bardock's most powerful technique in the Budokai series.
  • 'Heat Phalanx’ A heated ki punch technique which appears in the Budokai video game series and the video game Burst Limit.
  • Saiyan Soul – One of Bardock's Blast 1 in the Budokai Tenkaichi series.
  • Wild Sense – One of Bardock's Blast 1 in the Budokai Tenkaichi series.
  • 'Super Saiyan' in Dragon Ball Heroesand the manga spin-off Dragon Ball: Episode of Bardock, Bardock has a what-if transformation as a Super Saiyan. As a Super Saiyan, Bardock resembles his son. His hair becomes more spikey, and eyes turn into a light green. His hair also turn to a shade of gold. His strength, like all Super Saiyans, increases to extreme leve
  • Kamehameha – Bardock never uses this attack in any other game but in Shin Budokai: Another Road, Bardock participates in the True Family Kamehameha along with Goku, Gohan, Future Gohan and Goten, defeating Kid Buu and saving the Future.
  • Power Ball – A ball of Blutz ray, which simulates the effects of a full moon to allow a Saiyan with a tail to become a Great Ape. (Vegeta claims that Bardock was the inventor of this technique, however as this line was Ocean Group dub only, the canonicity of it is disputable at best).
  • Chou Makouhou – One of Great Ape Bardock's Blast 2 in the Budokai Tenkaichi series.
  • Super Explosive Wave – One of Great Ape Bardock's Blast 2 in the Budokai Tenkaichi series.
  • Giga Meteor Storm – A much more powerful version of the Chou Makouho Barrage used by Bardock in his Great Ape form in the Budokai Tenkaichi series.
  • Explosive Wave – One of Great Ape Bardock's Blast 1 in the Budokai Tenkaichi series.
  • Howl – One of Great Ape Bardock's Blast 1 in the Budokai Tenkaichi series.
  • Great Ape – As with all Saiyans with a tail, Bardock can transform into a Great Ape at the sight of a fullmoon (or another source of Blutz Waves). In this Transformation state his Power increases ten-folds. Bardock, like Elite Saiyan warriors, can remember everything in the transformation state and control it (stated by himself after the battle on Kanassa). Bardock transformed into it while on Planet Kanassa,Dragon Ball Z: Budokai Tenkaichi 2, and Dragon Ball Z: Budokai Tenkaichi 3.
  • 'Transformations 'Full Power Energy Wave – Basically a fully-powered Energy Wave shot from the palm. Is similar to the Kamehameha and Galick Gun in basic function. Bardock first used it to finish off Toolo, and later to kill the last two remaining members of Dodoria's Elite. This is one of Bardock's basic Energy Wave Blast 2 attacks in theBudokai Tenkaichi series.
  • Divination – A psychic ability granted to Bardock by a Kanassan as a form of retribution for the misdeeds of he and the Saiyan race in general. This ability gives Bardock the gift of foresight, but he has limited control over what visions he receives and when they occur.
  • Flight – The ability to fly with the use of ki.
  • Ki Blast – The most basic form of energy wave.




Abilities: Expert in fighting, Ki manipulation and maybe smarter than the average Saiyan?

Equipment: Scouter, bloody headband, Saiyan armor

Personality:

Bardock, at a first glance looks like a typical low-class Saiyan born on planet Vegeta. Like every other Saiyan, he displays traces of coldness, hatred and anger and the love of battle. However there are some traits that make this Saiyan man stand out from the typical.

He displays intelligence smartness not displayed in a lot of other Saiyans even though he brushes it off as he is really good at fighting. Bardock also has the ability of precognition, the ability to see the future of himself and what is about to happen next (in short bursts).

This can be both a blessing and curse for the Saiyan.

However, this doesn’t stop Bardock from being fearless and running right into danger when he goes to fight Frieza on his own with nobody else from his race to help him.

This goes to play a part in Bardock’s own weakness which is part of his body. His tail.

A Saiyan has the ability to change into a ware-monkey at the sight of a full moon and if the tail is chopped off, the Saiyan loses his or her ability to change into this form.

But when Bardock is shown in the past, he tries to reject the help from Barry, displaying his stubbornness and pride being stubborn but He grows to like the kid after a while, showing a softer side that can warm up to people, if given time.

Inside, however Bardock shows a tender side for his crew and their deaths. He is extremely loyal to them and vice versa.



Biography:

*Bardock is a Saiyan in the age 737, where King Vegeta and the Saiyans work under the rule of Lord Frieza as planet brokers and kill inhabitants and clean the planets off to sell them to another species.
*Frieza decides the Saiyans are becoming too much of a threat to him, so he decides to kill off the Saiyans before a Super Saiyan could be born to stand a threat to him.
*Bardock hears of this and tries to stop this.
As he almost gets killed, he is pulled into a wormhole

*Bardock wakes up in the past, on Planet Vegeta only it’s named Planet Plant and ruled by peaceful beings who take part in healing Bardock when he wakes up in the past.
*Lord Chilled, *a possible descendant of Lord Frieza, is sent to the planet when strange aliens come by and decided to attack the same village that saved Bardock.
The kid of the healer helps to heal Bardock and gives him food, only to be thrown aside by Lord Chille
d. *Bardock becomes pissed because this Lord Chilled is the same one who reminds him of Frieza and the death of his team.
*Bardock becomes so strong, he is able to access Super Saiyan for the first time and beats up Chilled for a long time.
*He saves the village and he is regarded as a legend.


Other: Anything else you want us to know?

Are they a joke character?:No
 
Image: 1583173740021.png
Name: Jak and Daxter
Age:19 and ???

Canon: Jak and Daxter series
Alignment

Jak- Chaotic Good
Daxter: Choatic Good

Motivation: Race, save the world every often and have fun, find artifacts

Powers:


Eco typeEco powerDescriptionGame
Dark ecoDark BombThe first dark power Jak acquires, involving Jak jumping into the air and slamming his fist down, unfurling a high-octane shockwave of dark eco, harming or destroying all enemies within its radius.Jak II, Jak 3
Dark BlastThe second dark power Jak acquires, involving Jak jumping into the air and spinning rapidly, releasing several enemy-seeking bolts of dark eco, harming or destroying all enemies within its radius.
InvincibilityGrants Jak invulnerability from enemy attacks and some other hazards while in his Dark Jak form.Jak II
Dark GiantInvolves Dark Jak growing in size, exponentially increasing his attack's damage output, speed, and jump height.
Dark InvisibilityAllows Jak to become invisible after touching a dark idol. Unlike other dark powers, this power does not require Jak to transform into Dark Jak to use it. However, a cheat may be unlocked allowing Jak to become invisible at any point while Dark Jak using
Triangle
.
Jak 3
Dark StrikeInvolves Jak charging dark energy between his hands before releasing two connected and self-revolving dark eco spheres, destroying everything in its wake.
Light ecoLight RegenerationAllows Light Jak to stop time around him while a beam of light eco from above regenerates his hit points until the eco meter is depleted.
Flash FreezeAllows Jak to kneel on one knee, clap his hands above him, and slow time around him.
Light ShieldAllows Jak to create an impermeable light eco shield around him.
Light FlightAllows Light Jak to sprout wings, with which he can glide short distances.
Red ecoEco amplifierInvolves Jak releasing a large sphere of red eco energy from his hands, which then travels forward until it collides with something or Jak shoots it, at which point it detonates into a harmful shockwave of red eco.The Lost Frontier
Green ecoEco constructThe first, most simple form of eco construct, involves Jak raising his hand, causing a collection of green eco crystals to emerge from the ground. This acts primarily as a weapon, especially when upgraded, as well as a defense against the Uber-Bot 888's arm saws.
The second eco construct involves Jak standing over a patch of small green eco crystals, kneeling, and causing much larger pillars of green eco to erupt from the earth, creating temporal platforms with which he can traverse areas.
Eco shieldSimilar to Light Shield, this power involves Jak creating an impermeable shield around him, though this time out of green eco.
Blue ecoEco reflexesSimilar to Flash Freeze, this power involves Jak kneeling, clapping his hands above him, and slowing time around him. However, since this power uses blue eco instead of light eco, it is more likely this causes Jak to move faster than his surroundings, only perceiving everything else around him becoming slowed down.
Eco teleportInvolves Jak swapping places with a targeted Precursor statue, allowing him to traverse long or blocked-off distances.
Yellow ecoEco rocket jumpInvolves Jak getting a boost off of the ground through blasts of yellow eco from his hands. If standing over a yellow eco vent or over a cloud of eco, this boost will allow Jak to reach considerable altitudes (though otherwise it is only a small boost no higher than a standard double jump).



Abilities: See above for Jak, Jak can race a zoomer, ride a hoverboard, shoot a gun and is a eco channeler. He is able to use and absorb every eco as powers.
Daxter can fix things, shoot bugs. bartend, hack and destroy machines and take down a guard with a hard blow.


Equipment: 1583174313496.png
Morph gun that changes into various guns with eco mods
Jak's Precursor armor
Eco
Hoverboard

Personality: Jak changes notably as a character over the course of the series. During The Precursor Legacy, he is presented as brave and curious, willing to step into dangerous situations given the need. The most notable feature of his personality in the beginning was his apparent mutism. In Jak II, he breaks away from his mutism, and after being subject to dark eco treatments for two years at the hands of Baron Praxis, his main basis becomes revenge, and he became angry and reckless—this is exacerbated by the presence of dark eco in his body. He also takes some enjoyment in killing metalheads and a fondness for guns. Nonetheless, Jak does retain some heroic personality traits. In Jak 3, where he gained light eco powers to balance the dark eco, he becomes less angry and more mature; which was further aided by the death of his father later on. In Jak X: Combat Racing, he turned into somewhat of a relaxed character, though his final encounter with Mizo shows that the anger still exists under a calmer exterior.

Biography:


Pre-birth, and early life:

Jak was born to the Grand House of Mar in Haven City as the son of King Damas. His mother was never mentioned in any of the games, making him one of a few characters to have a father with no apparent mother.

Some time after his birth, Jak's father was betrayed by Baron Praxis and Veger. The politics of the impeachment remain unknown, however it is known that it was amid the Metal Head Wars. Through betrayal and tyranny, Baron Praxis rose to power as the "temporary" ruler of Haven City and banished Damas to the Wasteland. Jak was pronounced an orphan and left on the city streets, losing the birth name Mar (for an unknown reason) and given the pen name "the kid."[11]
Veger, the council leader of Haven City, was in a desperate search for the Precursor catacombs in hopes of turning the Planetary defense grid on to defend the planet from the foreseeable future. Veger hoped to harness Jak's purity to awaken ancient Precursor technology, and managed to kidnap him intermittently before losing him to a new rebel movement coined the Underground whose sole purpose was to put young Jak back on the throne where he belonged and re-establish the House of Mar as the ruling dynasty of Haven City. Although Veger stated that he lost young Jak to the Underground, the Shadow (the Underground leader) noted that he found him just "wandering the streets," suggesting young Jak may have escaped by his own power.
At some point during these events, an older version of Jak arrived from a different time zone. Soon after being consoled by the Underground, Kor, an elderly member of the Underground, was assigned as the attendant of young Jak and his pet cracadog.
The Shadow originally planned for the young child heir to open the Tomb of Mar and pass the Trials of Manhood to gain the Precursor Stone in order to defeat the Metal Head leader, but the tomb refused to admit the kid on the grounds that he was too young to face the tests. Instead, older Jak forced his way through the door of the tomb in an attempt to retrieve the stone, which at the time was viewed as a desecration due to his impurity. After older Jak passed the trials, young Jak vanished: Kor kidnapped him so that he could open the Precursor Stone for himself.

Before The Precursor Legacy
Kor would later be revealed to be the Metal Head leader, disguising himself as an Underground member to sabotage Baron Praxis, who made a deal with him that somewhat neutralized the ongoing war activity. Older Jak sent young Jak into the past with the Shadow, in order to protect him from the danger of Kor.
Young Jak would then be raised into his adolescence under the watchful eye of the Shadow (real name being Samos). Jak grew up in Sandover Village alongside fellow villager Daxter, who became a close acquaintance. He also grew up with Samos' daughter Keira Hagai, who became his main love interest. The events of The Precursor Legacy would take place around ten years after this, when Jak was 15 years old.

The opening cutscene of The Precursor Legacy features Jak—along with his friend, Daxter (who was still in his human form)—straying about Misty Island; a place that was restricted by their watchover Samos. The two entered a large area where two dark figures were levitating in front of a large group of Lurkers, where they secretly observed them telling their apparent army to kill anyone straying from "the village."

Jak and Daxter then continued searching the island, where they were confronted by a large bone armor lurker shortly after the secret observation. The lurker charged the two when Jak quickly threw an activated dark eco canister, disposing of the lurker, but inadvertently knocking Daxter into a pool of dark eco. When Daxter came back out, he was in the form of an ottsel.
Jak then returned to Sandover Village to ask Samos for help. The two then discovered that their only hope of changing Daxter back is finding Gol Acheron, the dark eco sage, who lived far to the north of the continent. Jak then began basic combat and athletic training at Geyser Rock, where he got his heroic start collecting power cells and traveling north.
Jak and Daxter, along with Samos and Keira, later found out while at the Red Sage's hut that Gol Acheron and his sister Maia Acheron had been corrupted by the dark eco they were studying and were trying to activate a Precursor robot to assist them in opening a dark eco silo to flood the world with dark eco. Jak then entered their citadel, freed the captive sages and fought the two in their Precursor robot. Near the end of their battle, Jak discovered light eco, when four towers surrounding the silo opened up and the four colored ecos inside combined, which could change Daxter back (theoretically) or defeat Gol and Maia and save the world. He chose to save the world, and after the battle, Jak opened the ancient Precursor door at the top of the citadel, and discovered the rift gate and rift rider behind it, which would start the events of Jak II.
During The Precursor Legacy, Jak was mute for an unknown reason. Note that young Jak, the kid, from Jak II did not speak either.

Before Jak II

Between the end of The Precursor Legacy and the start of Jak II, Jak, Daxter, Keira, and Samos moved the rift rider and rift gate back to Sandover Village from the location of the large Precursor door. The four are seen studying the artifact in the opening cutscene, where Keira discovered that the Rider somehow interacts with the Ring. Jak was left to find out how to activate it, where he pressed the ruby button encased in the Heart of Mar , which activated the time map. This opened the Gate, which inadvertently released the metal heads from an unknown location and caused a swarm of metal heads to attack Sandover Village, starting the second of the two Metal Head Wars.
Jak then managed to activate the Rider and entered the Gate, where they were sent into the future in Haven City. Upon entering the city, Jak was arrested by a patrol of Krimzon Guards headed by their commander, Erol. Daxter escaped (starting the events of the spin-off game Daxter), while Keira somehow became a mechanic in the city, and Samos was arrested and imprisoned (as his equivalent for that timezone was currently the leader of the Underground but called the "Shadow," and was therefore taken into custody in confusion).
Jak would be imprisoned for two years before being rescued by Daxter at the end of Daxter (game)

Though Jak's appearances are brief, the plot leading up to Jak II concerning Jak's acquisition of dark powers is somewhat significant. During these two years, he was imprisoned and experimented on under the Dark Warrior Program. He went through multiple experiments and injections, changing his previous personality seen in The Precursor Legacy from a quiet, headstrong boy with an apparent mutism disorder, to a bitter, revenge-stricken adolescent. By the events of Jak II, Jak broke away from his mutism.

Jak II


After being rescued by Daxter and escaping from prison, Jak experienced the first display of his dark alter ego(evinced from past experiments) while defeating a squad of guards in the Slums. He was asked to do so by Kor—who was disguised as a human working for the Underground—in order to protect a "very important" child. After defeating the guards, Kor directed Jak to the Underground, a rebel movement waging war against Baron Praxis; Kor noting that its leader, the Shadow, could use fighters like him (Dark Jak). Kor told Jak to find the hideout in a dead-end valley near the city wall, instructing him to ask for Torn.

Upon meeting Torn, Jak was at first rejected. After Jak told the leader that he wished to see the "Shadow," Torn gave him the mission "Retrieve banner from Dead Town", in which Jak succeeded; starting initiation missions for membership to the Underground.

From then on, Jak worked with a variety of new characters including Krew, a local smuggler and gang-lord, who had apparent connections with the Underground, as well as Onin, a blind soothsayer who knew of Jak's arrival from the past, and was also able to foresee his future. Others included Brutter, Kor, Vin, and Sig. Jak later discovered that the strange new world which they were making their way through was actually in the future, and that Haven City was built around Sandover Village, which was now known as Dead Town.
Later in the game, Jak met the Shadow, and discovered it was actually younger Samos. He found Keira and older Samos as well, and upon defeating Kor (who revealed himself to be the Metal Head leader), sent his younger self (the "very important" child) back into the past with the Shadow to grow up safely in Sandover Village, thus repeating the time loop.

Jak 3

Shortly after the events of Jak II, war broke out on the streets of Haven City, as new Krimzon Death Bots took over a vital section of the industrial area of Haven, and a large group of stronger Metal Heads that survived the death of their leader concentrated in the gardens sector of the city (at that point renamed Metal Head city). Veger saw this as an opportunity to rid Haven City of Jak, and therefore found him guilty in association with Krew, who compromised Haven City's security which they thought let the metal heads into the city. Veger, on behalf of the Grand Council of Haven City, banished Jak to the Wasteland for life.Distraught, only accompanied by Pecker and Daxter, Jak began looking for salvation in the midst of the desert. He eventually fainted in exhaustion, and having the beacon given to him by Ashelin just before their departure, was found by the king of Spargus, named Damas.

Jak, along with Daxter and Pecker, were taken into Damas' sanctum where they were bathed and Jak's clothing was reduced and his hair cut. Jak nearly died, as Damas noted he was preparing to have his monks pray for him. Jak fought in arena matches to prove himself worthy of keeping, where he eventually earned citizenship to Spargus, and became an official "wastelander." During this process he met Sig again, an ally from Jak II, in the Arena of Death, where they were ordered to kill each other under arena rules, though they both withheld the task and were forced to prove their worth to Spargus another way.

Later, Jak was invited back to Haven City by Ashelin. Though he initially refused, he returned to fight in the War for Haven City. Before entering Haven City however, Jak had an encounter with Count Veger, who activated a Precursor robot, although Jak managed to defeat it. Later, after reuniting with Torn, Cyber Errol was revealed to be the leader of the KG Death Bots as well as the surviving Metal Heads, however the greater threat was from the incoming Dark Maker ship, which Errol sought to control in order to destroy the planet.
In order to destroy the ship, Jak needed to activate the Planetary Defense System by accessing the catacombs near the ruins of the Mar Memorial Stadium. Damas answered Jak's call for help, but was crushed under their vehicle when a blast overturned it, inadvertently revealing that Damas was Jak's father in the final moments of his life. Jak continued through the catacombs, activating the Planetary Defense System and traveled to the Dark Maker's ship to stop Cyber Errol, who escaped in a terraformer before the ship was destroyed. Returning to the Wasteland, Jak defeated Errol and his terraformer. The Precursors, revealed to be ottsels, asked him to come with them to protect the universe. He declined the offer due to the inseparable nature between Jak and Daxter similarly witnessed in the opening cutscene in the beginning of the game (when Daxter stayed behind with Jak in the Wasteland). It is also revealed that Jak's birth name was in fact Mar leaving many fans to speculate on whether Jak is the actual "Mar" who built Haven City, or if he is just of the same lineage and named after the famous figure.

Other: Anything else you want us to know?

Are they a joke character?:no
 

  • CreamyColorlessBirdofparadise-size_restricted.gif
    1583202952231.png

    Age:

    55​

    Canon:
    Resident Evil 7​

    Alignment:
    Chaotic Evil​

    Motivation:
    Obey Eveline's will to expand her family​

    Powers:
    -Regeneration
    -Mutation
    -Tankiness​

    Equipment:
    -Pickaxe
    -Chainsaw shears​

    Personality:
    Under Eveline's influence, Jack is a cruel, sadistic, temperamental, and violent individual. He is fanatically loyal to Eveline, willing to attack anyone who angers him in the slightest. He constantly abuses Lucas and hits Marguerite out of frustration.​

    Biography:

    Joke Character?:
    No​

1583198916365.png
 

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[div class="tabContents tabContents01 show"]
[div class=tag]full name.
Mina Ashido
[div class=tag]hero name.
Pinky
[div class=tag]age.[/div] 16
[div class=tag]gender.[/div] Female
[div class=tag]sexuality.[/div] Bisexual
[div class=tag]canon.[/div] My Hero Academia
[div class=tag]alignment.[/div] Chaotic Good [/div][/div] [div class="tabContents tabContents02"]
[div class=tag]peronality.
Mina is a cheerful, easygoing girl who displays a wide smile on her face most of the time. Highly social and excitable, she loves to hang out with her friends, and is shown to become very upset when denied an opportunity to be at a gathering. She possesses strong fashion sense and likes to go shopping. Due to her athleticism and energy, Mina enjoys and is very skilled at dancing. Her demeanor becomes more strict and perfectionistic when teaching others how to dance, in a direct contrast to her usual happy-go-lucky nature. She is known to use her dancing to somehow pacify even those who have bad relationships with others. Mina's academic performance is notably poor, with Mina goofily laughing about it despite showing clear anxiety and frustration on the inside. Because of that, she is sometimes viewed as an airhead by her classmates (second only to Denki Kaminari). Still, Mina is capable of showing dedication to her studies as long as she gets proper tutoring. Mina is extremely courageous and viewed as an ideal personality for hero work. Before entering U.A. High School, Mina would condemn bullying in middle school. She is capable of putting her life on the line to save others, even if she can't deal with the fear afterwards. Mina is somewhat of a romantic and holds a lot of interest over the love lives of other people, to the point of being obnoxiously curious and intrusive about them. Her suspicions, however, tend to be rather baseless most of the time, as she seems to view any instance of a pairing as possible proof of a relationship regardless of compatibility.
[div class=tag]motivation.[/div] Like most heroes at U.A., Mina is motivated by a strong sense of right and doing the right thing. She hates bullying and villainous acts, and will go out of her way to condemn it when she sees innocent lives put in danger or generally being put down. Her close bond with those she considers to be her friends also serve as her motivate [/div][/div] [div class="tabContents tabContents03"]
[div class=tag]bio.
Mina Ashido is a student at U.A. High, enrolled in their Hero Course program. She had a pretty mundane life for the most part, mostly spending her time hanging out with her friends and training to be a hero. She has somewhat extensive combat training and fast reflexes as a result of the latter, though her academics suffer as a result. However, her hero experience and her unbreakable spirit certainly make up for what she lacks in grades.
[div class=tag]quirk.[/div] Acid: Mina's Quirk allows her to produce a corrosive liquid from her body; she can control the solubility and viscosity. She can use it offensively, but has shown utility as well, such as melting handholds for herself to climb with. She is also known to secrete a non-corrosive version of the acid from her feet in order to slide around. Mina has a limit of how long she can produce acid until her skin gradually loses its natural resistance to it.
[div class=tag]super moves.[/div]
  • Acid Veil: Mina's special move. By maximizing her acid's solubility and viscosity, Mina creates a gelatinous acid wall that blocks incoming projectiles. Mina's Acid Veil was strong enough to block hardened balls (which were stronger than concrete) with ease.


  • Acid Shot: Mina fires a hail of acidic bullets over a widespread area from above to shower down on to her opponents.


  • Acid Layback: Mina projects acid from her shoes to dissolve the surface of the ground beneath her and make it easier to spin on the spot. With the enhanced momentum of her super-fast spin she can throw projectiles with massively increased force.


  • Acidman: After increasing the viscosity of her Quirk, Mina generates a large amount of acid that takes a vaguely anthropomorphic form that covers her entire body. This technique has defensive properties, since every attack against Mina will be dissolved by the powerful acid that protects her.


[div class=tag]equipment.[/div]
  • Acidproof Shoes: Mina wears special shoes that have holes in their soles, that let Mina secrete acid from her feet. The shoes are not damaged by the acid, so Mina can easily use them to slide across the ground with her acid.


  • Acidproof Outfit: Mina's Costume is acidproof, so she can completely cover herself in Acid without damaging the costume.
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[div class=tag]theme song.
[div class=tag]joke character?[/div]
220


no. [/div][/div] [/div]
pinky
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captain rex.jpg

Name:
CT-7567 / Captain Rex

Age:
Chronologically ~13 | Biologically ~26

Canon:
Star Wars

Alignment (State in terms of DnD):
Neutral Good

Motivation:
To protect his brothers, and bring the Clone Wars to an end

Powers:
Accelerated Aging

Abilities:
Rex is one of the Republic's top troopers, having been battle hardened through the few years of the Clone Wars. Like all Clones, he has been genetically enhanced and raised to perform at the levels of the Mandalorian Jango Fett, one the most feared bounty hunters in the galaxy. He is thus in great physical condition, as well as donning expert skills in marksmanship. His time through the Clone Wars honing those further. Rex is also an excellent leader, giving confidence to his men and, well, leading them to victory. Usually. As a captain, he's gained the skills of an expert tactician, and dabbling in the arts of improvisation and unconventional warfare.

Equipment:
Phase II Captain Armor; Two DC-17's; Thermal Detonator

Personality:
Rex was like all Clones, eager to serve the Republic and follow orders. Overtime, through the combat of the war and experiencing the galaxy, he's become much a man of his own. Although he is still loyal to the Republic, he's developed his own philosophy. A charismatic leader and a good soldier. He's not a stickler for rules, but more doing what's right. As seen with Umbara and Pong Krell, he was willing to commit treason to protect his fellow Clones. Rex is a kind man, understanding of others. He cares deeply for his bros, wanting their lives to be as valued as any other, even though they were bred for war. He's a loyal man, too, to the Republic, it's citizens, and his friends.

Biography:
Rex was cloned from Jango Fett and grown on the planet Kamino. As a child, he and his brothers were extensively trained, nonstop, to become the greatest soldiers money can buy. Cognitive, marksman, hand-to-hand, and tactical training were all hardwired in at a young age. They were trained for around a decade, before the Clone Wars finally began. His first battle was, like most Clones, the Battle of Geonosis. From there, he went on to serve the Republic galliantly. His exemplary service earned him the rank of Captain. Sometime early in the Clone Wars, he earned the Mandalorian combat honor of Jaig eyes on his helmet.

From there, what happens is all detailed in the Clone Wars show. From Christophsis to Kamino, to Pantora and Anaxes, he's been deployed all throughout the galaxy in the massive conflict. Near the end of the war is where Rex finds himself, though he doesn't know it. It seems like he won't be around to see it, either.

Other:
This is the Rex from near the end of the Clone Wars in case it wasn't clear, pretty much where the show currently is.

Are they a joke character?:
No.​
 

  • image0.png



    Character Name:
    Name: Shas'El Ta'u Por'Qan Ratool Mont'yr
    A.K.A: Shas'El Por'Qan (Knight of Knowledge / Knowledgeable Knight)


    Canon:
    Warhammer 40k OC


    Age:
    Roughly 22.


    Alignment:
    Lawful Neutral


    Motivation:
    To expand the Tau Empire and contact the fleet.


    Personality:
    Por'Qan is a forward-thinking tactician who believes strongly in his faiths and values. An honorable man; Por'Qan seeks to uphold his morals by forgiving the mistakes of others, as his name would imply he thinks that knowledge is power and revels in information. Whilst taking most chances he can get to educate himself about new ideas and technology he favors bestowing his knowledge upon others. Por'Qan has learned to value the exchange of knowledge between others, whilst many Ta'u may look up to him as an extremely knowledgeable figure he believes there is always something to be learned from someone else.

    Por'Qan is ingenious, resourceful and questioning. He earned his name through his apt ability to disassemble and reassemble various forms of Ta'u equipment giving him the reputation of a tinkerer. Whilst he was at first scrutinized by both the Fire and Earth Castes he chose to persevere and using his knowledge was able to save the lives of several of his fellow Fire Warriors through quick-fix field repairs on their Battlesuits, equipment and vehicles.

    Soon rising through the ranks, he personally modifies all of his personal equipment and his squad's as he believes there is always room for improvement and ways to make things better.


    Bio:
    Por'Qan was born on Ta'u, the homeworld of the Ta'u into the Fire Caste. His upbringing was nothing out of the ordinary, he was trained from a very young age as his entire life was practically already laid out for him by the Tau Empire. During training Por'Qan's favorite exercise was the weapon disassembly & reassembly training, he was naturally talented and could beat anyone in his Cadre despite lacking in several other fields.

    Going through some slightly rough times whilst in training where he was often put down by his peers and some members of the Earth Caste, Por'Qan doubled his efforts in and out of the armory to try and catch up in the areas he was lacking in. Fire Warriors often belittled him for his lack of accuracy and strength, making comments about how his knowledge won't protect him from a Tyranid.

    Once deployed, Por'Qan endured many battles with his squad. He performed several notable deeds like temporarily fixing a heavily-damaged Devilfish Transport to get his squad to safety from an Ork ambush, overcharging his Pulse Rifle to mortally wound a Space-Marine and save a Shas'Vre and most famously turning an EMP grenade into a synapse-disruption device to buy time for reinforcements to arrive and crush a Tyranid swarm.

    Recently made Shas'El after a close engagement with a Lictor, he has a deep scar on his left cheek to remember the encounter that almost killed him. He is very experienced and intelligent, willing to take on any task given to him by the Ethereals.


    Joke Character:
    No.


    hdoboi.org-25512.jpg

 
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  • 1583267685624.pngName: Kaptin Skullboila

    Age: 98

    Canon: Warhammer 40K (OC)

    Alignment: Chaotic Evil

    Motivation: War, Loot and Notability.

    Personality: Kaptin Skullboila shares similar personality traits to a regular Ork, especially Freebooter, however his self-doubt covered by a high level of cockiness is rather unique. While Skullboila is a formidable opponent and extremely strong, by even Ork standards, his failure to become known has led to him developing extreme attention seeking tenancies which leads to him gloating and taunting before and after a battle.

    Biography: Skullboila, most commonly called Kaptin Skullboila, is a lesser-known Warboss of Ork Freebooterz called “Boil Skullz”. Him and his crew, while unremarkable by Ork standards, have made a name for themselves by supplying the Snake Bite klan and rather large Farel Ork tribes within Imperium of Man's control which has lead to multiple complications for the Astra Militarum or small Space Maries chapters stationed on those planets, most notably on the planet of Armageddon which has had a high increase in Farel Ork attacks that has caused speculation of a large number of Feral Orks tribes no longer being feral and possibly preparing for the next WAAAGH! with Skullboila and his crew assisting within the attack.

    Boil Skullz's fleet is rather unique compared to regular Freebooterz as a crew the size of Skullbolia's would only contain one Kill Kroozer cramped packed with Orkz where ever possible however Boil Skullz's fleet consists of 3 notable Kill Kroozer that only contain 1/3 of the average Ork population per ship. Each Kill Kroozer is extremely distinct for each other as each meets a different purpose, the flagship called "Da Hardhitta" appears to be painted red and equipped with only crude harpoons and grapples and is used primarily to ram and board enemy ships, the other two ships called "Da Shreddaz" are painted purple and equipped with Kannons and small bashed open parts of wall which allow Boyz, Nobz or even Gretchin to shoot their weapons towards the nearby ships and any unlucky person or thing which happens to be in firing range.

    Majority of Orks aboard "Da Shreddaz" appear to be Mekboys that obese over ship maintenance which while a disadvantage under an average Warboss or Klan, is a must needed asset to Freebooterz fleets as ship maintenance is a must when considering the majority of an Orks time will be on these vessels and often times crashing in the direction of the enemy ship or being within range of it. Da Hardhitta is the most packed ship and appears to have the least Mekboys however more than the usual Freebooterz ship which allows for more space for Boyz, Nobz and the possible Painboy.

    Freebooterz: A Freebooter (pl. Freebooterz) is a piratical Ork who exists on the fringe of Ork Kultur. Freebooterz are bandits and sell-swords belonging to no specific tribe or klan but who will work with any tribe as well as stand against any other if the price is right. Freebooterz are Ork warbands that are composed of an amalgam of Ork mobs from several different warbands or Orks who have separated themselves from their former klan by choice or through exile. These roving bands are composed of renegades, bandits, pirates and other outcasts.

    Some of these Orks are fugitives, eccentrics and the remnants of shattered Greenskin tribes and klanz, so it is hardly surprising that many Freebooterz have very treacherous and unpleasant characters indeed -- even by Ork standards. Following the ravages of war or some other disastrous disruption of their lives, some Orks abandon what is left of their tribe and join one of these roving bands. Most Freebooter Mobz hire themselves out as mercenaries, or else they can be persuaded to join in a battle with promises of loot. Among the Freebooterz are a handful of unstable individuals who are particularly dangerous and aggressive (again, even by Ork standards). These Orks wander off and tend to form their own small, roving band of pirates and corsairs. Naturally, they are eager for adventure, combat and booty and are quite happy to tag along with other Ork tribes and WAAAGH!s as mercenaries.

    Forsaking their former klans' distinctive apparel, Freebooterz wear styles of dress intended to emphasize their mercenary status, decorating themselves in flamboyant clothing and piercings such as ear and nose rings. Having long since abandoned any tribal or klan loyalties, they have adopted highly personalised insignia in place of their former klan symbol. Some of these Orks prefer to remain anonymous, some want to forget, some want to start a new life, but most have simply forgotten who they were. Often they will employ what the Imperium has named the "Jolly Ork" skull and crossbones icon, a universal symbol of all Freebooterz. These mercenary Orks are known to use this sigil to adorn their banners, clothes and vehicles. Freebooterz are also recognized by the rag-tag appearance of their Ork bioniks, due to their lack of access to Painboyz or Mekboyz. Their injuries are often superficially treated, thus many Freebooterz sport peg-legs, hooks for hands and eye-patches.

    The pirate band serves as these outcast Orks' new home. As a result, they roam the universe in small, often dilapidated Ork spacecraft, and hide out on isolated planets and large asteroids. The band is usually led by a hardened Warboss who prefers the title "Kaptin." These individuals are the biggest, strongest and most cunning cutthroat Orks within these mercenary warbands. They dress even more flamboyantly than their fellow Ork Freebooterz, often sporting large tricorne hats and thick greatcoats that can conceal numerous weapons.

    There are those who would claim that the Orks are not the greatest of spacefaring races, that their voidships and weapons are unreliable constructions of scrap and parts salvaged from the ships of the other star-faring races, crudely refitted by luck rather than judgement. There are others, however, who point to the fact that the Orks can be encountered in every corner of the galaxy and the supposed limitations of their technology have not held them back from being some of the most feared and effective pirates in the galaxy. Their ships are massively armed and loaded with Orks eager for a fight, and an Ork’s natural love of violence and acquisition make him a terror to other space-faring races.

    Ork Freebooterz want more of everything: more weapons to grow stronger, more salvage to build ships and war machines, and more wealth for prestige among their kind. While many items captured in raids are of little use to the Orks, such plunder is valued highly by other races that fight and die to protect it. Thus, the value lies in the opportunity for battle, and no Ork shirks from a good fight! Orks rarely organise above the level of a single ship. However, small fleets can form around a particularly charismatic or successful Ork leader, known as a Kaptin. To the mind of an Ork Freebooter, two things are uppermost: battle lust and greed. In the Expanse, Orks are usually encountered in small raiding ships, roughly the same size as an Imperial escort vessel. However, the size of an Ork voidship is deceptive: invariably, the ship is crammed with a green tide of Orks, which ensures that any boarding action is likely to only go one way.

    An attack by Ork Freebooterz tends to be brutal and direct, with the Ork ships rushing headlong toward the enemy firing every gun they have before ramming and boarding their victims. The directness of an Ork Freebooter attack does not mean, however, that an Ork Freebooter Kaptin lacks cunning. Orks often lurk in asteroid fields on the edges of systems where they cannot be seen by the sensors of ships passing to or from the void. Ambushes on convoys of supply ships from this kind of hidden position are common, and even small fleets or warships are not unheard of. Should an Ork Freebooter Kaptin feel the need for bigger prey, the crew may descend on an inhabited world or space station, loot and burn it, and withdraw to their ships and the protection of a debris field. If, however, the Orks of a Freebooterz fleet are really spoiling for a big fight, they are likely to brutalise a world or void station and just wait and see who or what turns up to try and stop them.

    Are they a joke character?: No
 
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Image:

1583456188394.png

Name: General John Connor, "Bear" "Baum" "Reese"

Age: 44

Canon: Terminator Series

Alignment (State in terms of DnD): Lawful Good

Motivation: Defeating Skynet, Leadership,

Powers: N/A

Abilities:

*Marksman- Trained in various guns such as Plasma rifles, and more.
*Techie- Knows his way around a computer and electronics
*Military leader of a group named Tech-Com
*Time travel knowledge through learned future information he told Kyle to tell his younger self and Sarah Connor.


Equipment: Plasma rifle
Futuristic Armor


Personality:
At the very most, John is a strong but a quiet man. His life is rifled with holding the weight of the world and human race on his shoulders. From the outside, he looks like a tough man who has seen a lot of shit. Not only does he have to consider all timelines against Skynet and what timeline Skynet hops to, he often worries about his death often and plans ahead.

John is a very private person and only shares his personal life with a select few people: These select people are his wife: Kate Connor, and a few other select folks he can trust with his life. When he is on the battlefield, he is a very silent man and often does not say much unless he needs to observe Skynet or any other threat.

John has tried to run from his destiny as being the leader of all humankind many times, frustrated and angry but every time he ran, a terminator (usually T-800) would get in his way and tell him to suck it up. He finally knew it was time to stop running and do what he needed to do to save the world no matter what the cost of it all.

With his family, and his wife, John is a very different person otherwise with those he can trust. With his close friends and wife, John is a very loving man showing emotions not otherwise shown to the public.

Otherwise, John is a very serious man not allowing anything to escape his grasp. At any cost, he will put men and women out there to stop Skynet from getting any farther. His weaknesses is that he is strictly a human and can be killed like any other human out there, by those kind of means that a human can die.

Sometimes if you look harder, you may not notice John acts and thinks like a machine. Sometimes you must act like the enemy to observe the enemy's positions. On occasions, however, you might see the normally calm leader be a machine where he is not.

He will put himself in danger’s way, with his men and woman so he can show that he is willing to do more than be in the back being protected. However, he is often shoved to the back by the unloyal remainders of the military all over the world. He refuses to let things get to him.



Biography:
John Connor survived the nuclear holocoaust — Judgement Day, which occurred on August 29th 1997 when the artificial intelligence Skynet became self-aware and viewed mankind as a threat to its existence.

John used the knowledge he learned from his mother, Sarah Connor, to lead the Resistance to win the War against the Machines.

At a certain point, John found Kyle Reese in the sewers of Los Angeles and saved him from an Infiltrator. John passed onto Kyle the same combat skills taught to him by his mother.

Kyle later joined the Resistance and John befriended him. He gave his mother's photo to Kyle. They also tried to make distilled beverage but ended up blowing things up.

Before Operation Chrono, John Connor asked Kyle to join his forces to take down a prison camp which was more crucial than the other complex in Colorado as this camp contained the final weapon Skynet would use to ensure its own survival in case it lost the war. John told Kyle that if he had a choice, he would rather not ask him to join his team for the mission.

Connor and Reese led a massive all out assault on the Skynet work camp/TDF complex. The two were nearly killed when a Spider Tank blocked their path and was about to open fire on them before the Colorado Unit radioed in to report the destruction of Skynets central core.

With Skynet destroyed, the Resistance learned of Skynet's plan of Sarah Connor's assassination. Many soldiers volunteered for the mission, John chose Kyle to be sent back to year 1984 to protect Sarah Connor And ensure his survival. Before the departure, Kyle asked John how he could know so much about everything. John replied that it is because he "cheated" and he gave Kyle a message to tell Sarah.
Other: Anything else you want us to know?

Are they a joke character?: No

 
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Festung-17.jpg

"I am a Sentinel. Go ahead, run at me. The most I'm going to do is tuck myself in bed and go to sleep watching you try to take me down."

Name: "My name's Festung-17."

Age: "29 years since I resurrected as a Guardian. Behold, I'm immortal!"

Canon: "Destiny 2, whatever the hell that means."

Alignment (State in terms of DnD): "I'm a Guardian. I protect the innocent, and while what I say sometimes doesn't sound like it, I'm pretty serious about this Guardian business." (Lawful Good)

Motivation: "Figure out what this place is, and what threat it poses. Back up any Guardians if any found themselves here. Grieve if the soda machine's out of soda. That stuff."

Powers: "As a Guardian, I am capable of wielding the Traveler's Light, a primordial paracasual force that is essentially space magic. I'm a Titan to be precise, and a Sentinel Titan at that."
"High Lift. Simple but effective. Activate midair to jump even higher. Simply put, it's a double jump."
"Magnetic Grenades. Magic grenades that somehow have magnetic fields in the "stick to everything" category. These suckers stick to enemies, and go boom. Twice."
"Towering Barricade. I'm sorry, you wanted to shoot me? Nah, let me make a giant directional barricade of Light. How does that sound, eh? Course, it can break if hit enough, but when does that happen? Pity you can't shoot through it, though. Even me."
"Defensive Strike. I punch something while I have enough energy built up and the target does the big non-life, and I generate an energy shield for myself and nearby allies. Handy, huh?"
"Rallying Force. I kill something in melee, I heal myself and nearby allies. Van Helsing won't be pleased."
"Turn the Tide. See, when the shield from Defensive Strike kicks in, the shield sticks around longer and increases how hard I punch things/melee stuff and how fast I reload."
"Sentinel Shield/Ward of Dawn. I can either summon a giant purple dinner plate to block attacks, bash things, and throw at things, or I can create an energy shield around myself. I personally prefer the giant dinner plate, funnier to use. The energy shield is less fun, but it doesn't break, and you do more damage if you pass through said energy shield and on my side. Can't shoot through it, though."


Abilities: "For all my smack talk, I consider myself pretty decent at my job. I didn't die during the Red War. That's gotta count for something, right?"
"Being a Titan, I don't die so easily. I take hits that would kill others. And if anyone gets in my way, my fist is going to make 'em regret ever crossing me. I punch. Hard."


Equipment: "Protostar CSU SMG. Pretty good at its job. Cleanshot-IS sight, bigger mag, and I move faster when aiming with it. Not a bad weapon overall."
"A Foggy Notion SMG, not a lot like it around. SLO-21 sights, rounds can ricochet off hard surfaces, and it partially reloads every time I kill something in melee. What's not to like?"
"A Stampede Mk. 32 Grenade Launcher. It has a stable grenade launch parameter, grenades stick and explode against enemies in proximity, and pretty quick to draw."
"My Ghost. It's basically a blend of robot and the Light. My personal assistant. Jokes aside, though... it's honestly a really good friend to me."

(Ghost)
"The Athena Victorious... lemme simplify this. Think of a hoverbike that goes faster when it's in the air. Pity I can't shoot while riding it..."
"The Echo Zero's my personal jumpship. It can go into outer space, land, all that stuff. It does its job well, but it has no weapons."


Personality: "I consider myself to be quite the joke lover. In combat? Crack a joke while bullets fly. Big Cabal leader about to riddle the Fireteam with bullets? Crack a joke. I find it helps with stress-I rarely go quiet, but my teammates typically know that when I go quiet, something's pretty damn wrong."
"I consider my sense of humor to be quite sarcastic, poking fun at what's about to fire at us. Course, I take my duties seriously, but a joke or two can help keep moods cool while the bullets and explosions fly."
"Out of combat, jazz music is easily my favorite form of music. Pretty damn relaxing if I say so myself. Keep country music away from me, though."


Biography: "Man oh man, where do I start?"
"I woke up by my Ghost near some building in Old Russia. Somehow, I made it out of the hellhole of Fallen, made it to the city, and took on some good old Vanguard ops, not quite sure what I was doing."
"Then, well, the Red War came around. Dominus Ghaul pops his ugly face in, captures the Traveler, and I spend Light knows how long fearing for my life. Joy. I took part in the final assault-not sure what the hell I did, but hey, I got to shoot Cabal goons right in their stupid, ugly faces."
"That's about it, though. Oh, sure, I killed a Cabal arms dealer. I watched Ghaul get blown right up. But honestly, I don't have a lot of experience under my belt."


Other: "Not a Crucible guy. More a "shoot the bad guy" dude myself."
"My resurrections usually are required because I got my teeth kicked in by a Cabal member, or a Fallen with a pointy stick."


Are they a joke character?: "I crack jokes, but I assure you, I am the furthest thing from a joke to my enemies. Cheerily whistling while bashing faces in tends to do that."
 
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a yes man.png
Name: Chae Sung Gwang "RoOk"
Age: 20
Canon: OC (Neon haven inhabitant)
Alignment: Chaotic good
Motivation: Make things go boom! Protect the other sibs, adventure so I can make more things go boom
Powers: RoOk Is the detonator class, which mostly focuses on the magic that is all things explosive, want to make something blow up? or maybe even make explosives out of thin air? this is the class that does that, and with that, he has these spells at his disposal:

Explosive burst: Can create explosions from his hand, that doesn't deal damage to himself Big bang: Charge up a giant ball of energy that can be thrown to a spot to cause massive damage
Explosive creation: Able to create grenades, mines, and other explosives
Regeneration: Speed up the natural healing process of a target x5
Earthquake: Able to shake the surrounding land and cause unbalance to those around him (Friendly fire lmao)
Abilities: With his becoming a detonator, he gained greater knowledge on bombs of all sorts, if you were to ask he would be able to tell you the piece by piece structure of a bomb and how it works. Also, his chaotic energy seems to distort magic around him, sometimes working as a shield
Equipment: Explosive staff (Handle with care): Each spell makes the fuse burn lower and lower until the 10th spell is cast from the user this object is attuned to, of which it will violently detonate and cause an explosion big enough to cause a small crater
Personality: A chaotic, but good-hearted person by nature. He enjoys trying to find the most chaotic of things to do at any point in time whenever he isn't trying to keep himself reserved, even if it's really hard for him too. On the other side, he is a very sweet and caring person, and thus he tries to help out people in need as well give help whenever he can
Biography: Born into a quad squad, this one can be called the craziest of the bunch. He has most certainly gotten his siblings into all sorts of trouble as well he himself has done things that are completely the opposite of what someone would normally do in those given situations. his school life wasn't truly the best, always having to ask his more organized sibling for help on it, he still does try his hardest to keep himself under control when it really really has to be done, but sometimes he can't help himself and lets it slip, although any mention of "the incident" will get him to be quiet and keep calm fast
Are they a joke character?: No​
 
Noveran

Appearance:

7'5", 235 lbs, 39 years old

An intimidating and tall dragonborn sorcerer who has relatively recently been turned into a lich. Pale green scales can be found along his entire body with the exception of various holes across his body that have rotted away to the point where you can look inside his body at his jagged and scarred bones. What flesh he does have left inside him looks charred, rather than rotting naturally his body is gradually turning to ash. He wears long opulent purple robes adorned with many precious gems and when he's not in combat he hides his scary visage with a mask that he crafted out of wood and animal bones. He has a terrifying presence, but he's charismatic enough when he's talking that you almost forget he's missing most of his face. Through awakening his dragon blood he managed to develop fully formed wings which allow him to fly.

Cannon: OC

Alignment: Neutral Evil

Motivations:

To realise the full potential of his ancient dragon blood and become a true dragon

Powers/Abilities:
Noveran is a charismatic and skilled sorcerer who specialises in elemental evocations to emulate the elemental prowess of his dragon kin. He has many spells at his disposal that deal damage in a wide area such as fireball, and if he ever runs out of magic casts he can still use his elemental breath to handle threats. He especially favours acidic attacks. He also learned a spell that lets him open up a door to a place only he can access to where he stores his phylactery. He is physically quite frail, but he makes up for this fact with his immortality. If his body is ever destroyed it will regenerate a short while later as long as his phylactery is intact. He doesn't need to eat or sleep or even breathe.

Equipment:
He has with him his elegant robes, the wood mask he made, and a twisted wooden staff adorned with rubies to focus his spells.

Personality:
Despite his appearance Noveran is actually quite civil and tends to prefer diplomacy over fighting. He knows he has an eternity to achieve his ambitions so he's surprisingly willing to humour those who try to recruit his services. He works solely for reward as he hoards gold and expensive objects to flaunt, especially jewellery. He understands the importance of allies and is willing to work in a team. He avoids burning bridges when he can, but he has no sympathy for those who don't have value in his eyes.

Biography:
Born in a village with strong traditions, Noveran became obsessed with tales of his ancestors. He became an adventurer to seek power and influence. He collected many treasures along his journey but one stood out to him above all else. A strange red orb that spoke to him and commanded him to gather souls. Wanting to discover the source of the orb's power and claim it for himself he followed it's bidding. after gathering many souls from his fallen enemies the orb directed him to an ancient tomb where the orb released a bright light and the corpses in the tomb came to life, and at the centre of the tomb was an elder lich. As a reward for helping revive the lich and his army, the lich shared a fraction of their power with Noveran, turning Noveran into a lich as well. Noveran left the tomb with his newfound immortality as he continued his quest to fully awaken his dragon blood.

Not a joke character.
 
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Sam Dogwood

Appearance:

5'5", 125 lbs, 26 years old

A human woman who is currently posing as a man in order to be a naval doctor. They have short dark hair, hazel eyes, and fair skin. When not in uniform they're typically seen in a suit, or just a standard jeans and plain top combo.

Cannon: OC

Alignment: Chaotic good

Motivations:
A helpful person who likes to offer aid where they can.


Powers/Abilities:
Trained trauma surgeon and field medic, they can get you patched up alright, however they have some outdated practices. They aren't the gentlest when it comes to treating patients and they don't care much for reducing scarring. They'll fix you but chances are it won't be pretty. To make up for this, they make practically religious use of pain killers. Fairly mundane in physical ability4, but thanks to their navy background they have top-notch firearms training and a pretty good understanding of how a naval ship works.

Equipment:
Surgical kit and a Sig P226 pistol.

Personality:
Kind and cheerful they are highly empathetic and altruistic but can be shortsighted at time. A friendly person who likes being with other friendly people they often get along well with strangers. But when it comes to work they can get dead serious. Completely desensitised to blood and gore, even the worst cases imaginable are just another day at the office for them.

Biography:
A tomboyish kid who loved to sail and dreamed of having adventures on the high seas, Sam read many a story about pirates and explorers. However they were also somewhat superstitious so when they heard the belief that women on ships would bring bad luck Sam was heartbroken. They thought that for sure nobody would ever let them onto their crew. But Sam didn't give up hope. They thought maybe if they could just... pretend to not be a woman then everything would work out just fine and dandy. So that's exactly what they did. After sailing with a couple civilian ships they thought that they'd be able to help more people by being in the navy, so they decided to join up and become the ship's doctor.

Not a joke character.
 
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"Good men mean well. We just don't always end up doing well."

Name: Isaac Clarke
Age: 49
Canon: Dead Space
Alignment: Neutral Good
Motivation: To Survive, and make sure everyone he knows does too.
Powers: N/A

Abilites:
-Resourcefulness
Isaac Clarke is a particularly crafty individual, as seen with his ability to repair multiple failing systems on the aging USG Ishimura, Navigating the hellhole known as "The Sprawl", and surviving in fatally arctic temperatures on Tau Volantis, and even make a plasma cutter out of nothing but a flashlight and a medical laser emitter.

-Quick Thinker
Even in an adrenaline-infused situation, do or die as it may be, Isaac is still able to make quick and rational judgements as to getting out of that situation alive, as seen with how he evades numerous attempts to strangle, eviscerate, and tear him apart.

-Strength
Isaac Clarke has shown remarkable strength for extended periods of time, able to literally rip the heads off of "healthy" necromorphs when they're attempting to bite his own off, and more.

-Good Aim
Isaac is able to use tools and even military grade assault rifles, SMGs, and snipers to accurately hit his targets, able to hit the small joints on rapidly moving necromorphs at long distances, even with his plasma cutter

Equipment:

Arctic Survival Resource Integration Gear (RIG)
Despite being 200 years old, this impromptu suit of armor functions both as a life support system and a tool to protect from harm. Contains inventory slots for Isaac to store extra ammo, medkits, and weapons, and even miscellaneous materials for use in crafting, or key items to progress through an area. Can seal itself for EVA, underwater, or in a hazardous enviroment, and has up to 8 minutes of stored air. Through Isaac's constant upgrading, this RIG also has extra armor plating. Can set waypoints for locators, which create holographic lines leading to points of marked interest, automatically dispense medkits, mount stasis and kinesis modules, use thrusters to maneuver in zero-G or underwater, and has a holographic bar on the back, which displays the wearer's current health.

Kinesis Module
Mounted on Isaac's RIG, this module allows the user to effectively pick up and launch items telekinetically. This can be used to move bulky items along rails, move fragile items without risk of harm, or turn anything remotely pointy into a javelin, as well as turn things such as propane canisters or barrels of gasoline into bombs. When standing on a kinesis platform, this is amplified to the point where Isaac could launch 18-wheelers with their trailers, though use in that case is physically painful.

Stasis Module
Mounted on Isaac's RIG, this module has four charges that when applied in a burst of energy, effectively slows whatever item or entity it was applied to, making certain hazards or foes much easier to deal with. However, unlike kinesis, this isn't nearly instantaneous and can be dodged if the foe is quick on their feet. Lasts roughly 10-15 seconds, and has numerous applications. Can be instantly recharged with stasis packs or at a recharge station, or recharges one charge every once in a while on its own (2 posts each)

Plasma Cutter
Ol' Reliable. Isaac's bread and butter when it comes to hordes of blood thirsty alien-zombie-mutants. Hand-held, visually fufilling the same niche as a pistol or similar firearms. In practice, this weapon is a semi-automatic killing machine, able to fire a small horizontal or vertical line of plasma that can melt steel or amputate limbs. Holds 20 charges, before it must be reloaded, and has been upgraded by Isaac to be even deadlier, whereupon it can dispatch all but the nastiest foes with a few well-placed shots. Unreliable at long ranges, and cannot be fired unless taken off its safety (aiming down sights).

Personality:
Isaac Clarke has seen almost every horror and survived. While he is a tired and older man, at the end of the day he wants to just survive alongside his friends. Isaac is not easily deterred in the face of opposition, and is made of sterner stuff, able to even destroy markers using their own madness against them. With all of that said, Isaac's experiences have led him to distrust certain types of religion (Scientology-esque and Cult-like), and government agencies, having had no reason to trust those affiliated with either.

Biography:
(This shit spans three games and a couple DLCs so imma just link the Wiki)


Joke Character?: Take a guess, Bozo.
 
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Name: Alexandria D'Angelo, "Alpha"
Age: 19
Canon: OC (Undertale)
Alignment: Chaotic Good
Motivation: Figuring out where they fit in

Powers:

Monster/Human Hybrid
Being a Combination of Human and Monster, Alpha got the ass-end of the stick. She has access to magical abilities, though they are nowhere as powerful as a true Monster who has absorbed a human's soul could be, and even though she is partly human, she is still just as fragile as most other monsters (a good left hook could fracture her jaw). Most of her abilities manifest in

-Supernatural Aim
-Magically Manifested Revolvers
-Chaos Sabers
-Hyper Goner
-Star Blazing
-Chaos Buster
(Note: the Aim and revolvers are easily accessible for her, while the rest is much harder to access, and is a lot more watered down)


Abilities:

Supernatural Aim
Part Skill, Part literal Magic. Alpha can hit shots with most ballistic weapons that are impossible to land for most individuals, including between spinning helicopter blades, perfect ricochets to hit hidden targets, and using ballistic weapons in CQC to compensate for her fragile body. If Alpha has a gun, cover will usually not matter.

Medical and Mechanical know-how
Alpha has extensive medical and mechanical knowledge stemming from experience and forced training. She can perform anything from first aid, to field surgery, to emergency repairs in the middle of a battle, if needed. She has some experience with software, but isn't knowledgeable to be able to crack anything beyond low-level anti-virus software.

Skilled Pilot
Another part of her training, and from some experience. Alpha can drive, fly, and sail most things from fighter planes to luxury yachts. If it's intuitive enough, she could even pilot spacecraft, though don't expect her to be able to outfly Han Solo.

Equipment:
Alpha's personal armor
With the help of Team-73 members, Alpha has access to a suit of armor that can help cushion against blows, has built in DT injectors (will be eleborated upon later), and provide compensation to her body where the stresses of the enviroment would normally kill her weakened body. The helmet is equipped with a rangefinder, waypoint system, HUD, and night/thermal/sonar vision. Mounted on the armor is a grappling hook, and liquid chemical fuel thrusters to allow for short bursts of flight and to break falls.

Medical and Engineering supplies
Mounted on the back of her armor is a seperate medkit and toolkit, able to assist with fixing broken bones to gen-rushing baby killers.

EXCALIBUR-MKII
Alpha's personal rifle. As long as she is tall, this rifle fires steel slugs accelerated to near-lightspeeds using magnetic acceleration technology. Useless outside of extreme range or unless being used against armored vehicles or aircraft. Mounted with a long-range scope, and can fire three slugs before needing a reload, though anything cylindrical can be fired, from nails to screws, if need be, though it will be much less effective.

Alpha's personal handgun
Thanks to assistance from Team-73, Alpha's handgun has been given a significant upgrade from the single-shot needle gun it once was. Superficially resembling a Glock-18 handgun, this pistol can fire either .45 ACP ammunition (8 round magazines) or a selection of 4 specialized ammo types. The first is a steel flechette, which is non-lethal and meant as a deterrant. The second is a anaesthetic ammo type that can put foes to sleep for short periods of time. The third is a fast-acting bio-chemical ammo type that slowly poisons the victim, resulting in fever, weakness, and eventually, paralysis, seizures, and death, over a period of 12 hours. The final ammo type is extraordinarily lethal, and is scarce, Alpha only packing three rounds of this type. This ammo type is a lethal injection round, which will rapidly suffocate hostiles and stop their hearts over a period of 30 minutes, with the process being excruciating.

Alpha's DT extractor/injector.
Hand-held device which extracts blood from the aorta, and converts it into DT, which is then fed back into the body. This process must happen fairly often, or Alpha will become ill, eventually resulting in a coma and death. A built-in version of this system is mounted in her armor, though both versions are painful to use and leave Alpha weakened for half an hour or so.

Alpha's small knife
A titanium blade, not very big, but fairly sharp and durable, and easily concealed in her armor or within civillian clothing. When all else fails, this could save her life.

Personality:
Alpha is very broken and withdrawn from normal societal norms. Having been raised mostly in a confined government military compound, Alpha has only just started to adjust to regular norms. While she is outwardly abrasive, hostile to strangers, and harsh, she does wish to be loved and to love others, seeking comfort in what little friends she has. She doesn't take kindly to those who like exploiting those weaker than them, or to assholes in general.

Biography:
Alpha was originally raised by her mother and father, both of whom she has mostly forgotten, in an unassuming suburb of a village at the foot of a mountain, named Ebbot. Once upon a time, her village was the site of a monster, carrying the body of a child, who was promptly mortally wounded and forced to retreat under the mountain. Such stories were considered legend after a while, but unfortunately for Alpha, she was soon to find out every legend has a speck of truth to it.

She was kidnapped and taken into the ALPHA program, from which she derives her alias. The aim of the program was to create a soldier that could be sent into the mountain and stop any further human death, though the execution of the program was harsh. 10 children, including herself, were selected and taken in, and then subjected to harsh training, and ultimately, infused with monster DNA retrieved from the site of the first monster's emergence.

How Alpha escaped is unknown, but she would soon come into contact with Shilo Saga of Team-73, who allowed her to begin to recover, and helped her to rebuild.

...Until now.


Other:
Alpha carries a small journal, and it's hinted that she may carry memories and knowledge that doesn't belong to her.

Joke Character?: Despite it being an Undertale OC, no.
 
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Name: Yusei Fudo
Age: 20
Canon: Yu Gi Oh 5Ds
Alignment: Lawful Good
Motivation: Beating the Dark Signers

Powers:

Monster summoning:
Using his duel disk Yusei can summon an assortment of different monsters which he can use to attack or tune them, using tuner monsters, to synchronise them into a more powerful monster. He also has an array of spells to help him buff his monsters/ debuff opponents and summon monsters from the graveyard. Finally when he has a clear mind he can Accel Synchro summon and bring out even stronger monsters. A few examples of the monsters he can summon are:

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Stardust Dragon

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Majestic Star Dragon

latest

Shooting Star Dragon

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Shooting Quasar Dragon

Abilities:​
Yusei is shown to be highly technical when it comes to computers and machines, able to build and program seemingly anything as he was to build his own Duel Runner from scrap parts, twice, and how he jammed the criminal mark on Rally Dawson. Along with the ability to construct one, he is also shown to be an expert at riding a Duel Runner, evidenced numerous times throughout his Duels. He is a skilled fighter, as evident from how effortlessly he knocked out two of Goodwin's security guards. He appears to have expertise in physics considering the fact that at one point Akiza came to request his assistance on the subject and later takes over his parents' job as head of overseeing the completion of the Ener-D. As Team 5D's team captain, Yusei showed to be a very capable strategist and tactician, able to see through his opponent's plans and devising plans for his own team. He is also an adept teacher as shown when he was helping Akiza get her Turbo Dueling License.

Later, Yusei learns to Accel Synchro Summon via Clear Mind, which enables him to control the Ener-D in his Duel Runner with his will and go at critical speeds without stopping. With it he is capable of Summoning "Shooting Star Dragon" (although he performed Clear Mind for the first time in episode 109 and Summoned "Shooting Star Dragon", Yusei did not achieve Clear Mind on his own due to using the Crimson Dragon mark to perform it. It is only in episode 122 that Yusei has used Clear Mind without relying on the Crimson Dragon's power.). Antinomy also confirmed that he is capable of achieving Delta Accel Synchro via Top Clear Mind. However, in episode 150, Yusei instead achieved Limit Over Accel Synchro Summon via Over Top Clear Mind, a god-like power that greatly exceeds Top Clear Mind itself (this kind of state could not be performed without the Crimson Dragon itself along with all six Marks of the Dragon aiding him. Unlike other Clear Mind states, Yusei flew at very fast speed in the air rather than the ground. When performing this, Yusei and his Duel Runner turned gold in color. With this, Yusei is capable of Summoning "Shooting Quasar Dragon".

Yusei's Signer mark gives him powers that no ordinary man has, like the ability to locate other Signers or protecting himself and others from harm or other supernatural effects. In Yu-Gi-Oh! 3D Bonds Beyond Time, his mark even makes him able to see and hear the spirits of Duel Monsters and humans.

Equipment:

Duel Disk: allows him to summon monsters


Personality:​
Yusei has an very noble and heroic personality. He is a selfless, protective, brotherly, kind-hearted and overall mostly serious person, who deeply values the safety of humanity and his friends. Because of this, he is seen by most other characters in the show as a dependable person they can always trust. Yusei is also usually depicted as being serious, calm and clear-minded; even in the worst situations. Due to this he rarely acts on impulse and usually thinks things through before he plays any cards, always trying to stay one step ahead of his opponent. This is made obvious during his Duels, as he regularly visualizes card flowcharts in his mind in order to devise his strategies. He is also very selfless, and is hesitant to put the safety of his friends, or anyone else at risk.



Biography: Yusei Fudo





Other:



Joke Character?: Nope​
 



  • Image:
    1583817759936.png
    Name: Tyrian Callows

    Age: Mid-Late 30's

    Canon: RWBY

    Alignment: Chaotic Evil

    Motivation: To Serve the Goddess Salem, Murder, and to Piss off Cinder

    Powers: Aura: a passive shield powered by one's soul. also fuels one's semblance
    Semblance: Aura Disruption: can disrupt the Aura of someone with a touch, leaving them vulnerable. His hand and eyes glow purple when in use.

    Abilities: Trained Combatant(Can Kill Fully Trained Huntsman) Night Vision(Fanus trait), Enhanced Strength, High Pain Tolerance.

    Equipment: The Queen's Servants, a pair of Circular Blades attached to his Bracers, with hidden guns inside.
    Prosthetic Stinger: A Mechanical Stinger attached to the stump where his tail used to be. It can impale victims and inject Venom just like the real thing.

    Personality: I can't say it better than the Wiki Did, so I'm gonna just post the quote here.


    Tyrian was described to his voice actor, Josh Grelle, as psychotic incarnate, and someone who wants to see the world burn.[3] Tyrian appears to be a highly unstable, maladjusted, manipulative and outright sadistic individual. He frequently bursts into fits of uncontrollable, maniacal laughter and relishes in gruesome thoughts, such as removing one of Ruby's eyes in revenge for her taking one of Cinder Fall's. Additionally, The World of RWBY: The Official Companion describes Tyrian as someone who is irredeemable.

    Biography: Tyrian Callows/History

    Other: Has a history of taunting/tormenting others, even those on his own team.

    Are they a joke character?:NO


 
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Aron (evolves into Lairon then Agron)

Appearance:
1’4" (40cm), 132.3 lbs (60kg), Level 30 (age 4)

Ar8jUxnqI4-n0BkE0CHgFMBw6cQuBhJdK3lL4R-Tnv8bTfmArTuqiaWM8yW1Ooi0_YdmIUn8k8lq_AQ1QYr11elwhZeMah8TYdZ_uLV8Cu_t1rb5R4_3LX3R4OdUKj_I7MFvxs5N


Aron is a quadruped Pokémon with four stubby legs and a large round head. Its body is black with plates of gray armor covering its head, back, and legs. Throughout its body are small openings in the armor. There are six openings on its head, with the largest two being openings for its pale blue eyes, and one opening on either side of the spike on its back. A single, blunt spike protrudes from its back.

Cannon: Pokémon

Alignment: TN

Motivations:
Eating metal, getting stronger, going on an adventure

Powers/Abilities:
Knows the moves Roar (blows opponent away), Takedown (charges body recklessly into it’s opponent), Iron Head (headbuts opponent with it’s hard as metal head), and Rockslide (causes large rocks to tumble onto the opponents, may cause flinch)

Equipment:
No held item unless given one

Personality:
Adamant nature, Capable of taking hits
Aron is courageous and ready for an adventure. It acts rather similarly to a dog and makes for a loyal companion. It enjoys battle but will retreat if it needs to.

Biography:
A pokemon that’s native to Hoenn, they also appear normally in Sinnoh and Kalos. This particular Aron is from the area surrounding Fuego Ironworks in Sinnoh.

Joke Character: no
 
Image:
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Name:
Formerly Sidney De'ath/Currently Judge Death

Age: A strapping young corpse

Canon:
latest


Alignment (State in terms of DnD):
Lawful Evil

Motivation: Punish the living for their crime of being alive

Powers:
Judge Death is a spirit inhabiting a corpse. The body itself is very difficult to hurt, as damage inflicts no disabilities unless appropriately severe (severing a limb or burning him, for example) and the dead flesh cannot feel pain. If the host body is destroyed, then Death’s spirit can escape and possess living humans. Death, usually with the help of another, prepares the new host body by using a mixture of chemicals to decay the flesh and let the body reach full ripeness. In Batman/Judge Dredd: Judgement on Gotham, Scarecrow helps Death with the task.

Judge Death has some degree of superhuman strength, being able to lift human beings with one hand or toss them easily.

He's capable of making illusions of himself and invading the minds of others. Whether this is Death's specialty or an ability shared by all Dark Judges is unknown.

Death always kills his victims in particularly gruesome ways. His primary method of killing is to thrust his razor sharp fingers into the body of his victim and then squeeze the heart until it bursts, aided by his ability to "phase" through physical matter like a ghost.

Abilities:
Any skills you'd need to kill people in just about every way humanly and inhumanly possible.

Equipment:
What he can find he'll use to kill

Personality: Death is an insane, bloodthirsty and psychopathic madman, thanks to the philosophy's taught to him by his father Death grew up with a morbid fascination of Death. As he grew up, this expanded until he saw life itself as a crime and the only way to rectify it was by death. He claimed to be in love with both Nausea and Phobia and seemed to see Fear, Fire and Mortis as his friends. He hates being mocked but loves to taunt, manipulate and terrorize others for his own sick pleasures.

Biography: Judge Death was originally Sydney De'ath, the son of a sadistic travelling dentist who took pleasure on inflicting pain on his patients. Growing up as a corrupt judge, Sydney De'ath would later kill his entire family and later on meet three people who would eventually become the Judges Fear, Mortis and Fire and took them under his wing. He would go on to kill the chief judge of his world and took up the rank as well as meet the Sisters of Death and then become the undead Judge Death and would later battle Dredd many times.

The young Sidney De'ath was pure evil even as a little boy, with him torturing his dog by making the dog repeatedly bash it's head against the table using the ball and shooting birds with a gun. His mother expressed concerns about his sadism but his father states that he's fine. Sidney proceeds to kill the dog by making it jump out a window after throwing a ball. He gets his love of torture by viewing his father, a serial killer masquerading as a dentist, would lure victims to his van where he would torture them then dumping there bodies out. Sidney's father states how much better people are when they are dead. Sidney eventually reports his father to the Deadworld Judges, where his father was sentenced to the electric chair. Sidney was the one who used the switch, with his father praising him before getting electrocuted. Sidney also murdered three bullies at his school.

Sidney then eventually joined the Judges not because he believed in enforcing the law and maintaining peace/order, but to brandish his homicidal psychosis on anyone too weak to challenge his authority, all in the guise of upholding justice. He would be nicknamed "Judge Death" due to him using his power to execute anyone for any reason he can think of. During his training in a courtroom, he executed a couple for reason as so trivial for "wasting his time". These deeds were deemed outrageous and sickening, even to the twisted minds of other fellow Deadworld Judges. He eventually got the philosophy that "all crime is committed by the living". After graduation, he then eventually had a "family reunion" where he located his mother and sister at an abandoned castle. His mother yelled why he is so evil and Sidney screams "that he loves her" and "he's doing it for her own good." He then states that her cries are boring him and he proceeds to slaughter both his mother and his sister. He also located and wiped an underground resistance against the Deadworld Judges due to a traitor within the resistance named Fuego (who would become Judge Fire).

During patrolling, Sidney encountered the Sisters and he fell in love with them. He joined them in cannibalism, which he admitted even sickened him at first. Eventually, Sidney allowed the Sisters to perform a ritual on him that transformed him into the undead monstrosity that continued his eradication of life without remorse and the other Judges then joined him. Judge Death then murdered the Chief Judge of the Deadworld Judges and ordered the Deadworld Judges to start massacring the entire population, converting many of the Judges into Dark Judges like himself. The four Dark Judges then killed the rest of the Deadworld Judges, after deeming them that they have become too much like the living. Eventually, a group of alien dimension explorers arrived in Deadworld and they too were killed by the Dark Judges.

Other:
Judge Death's favourite method of killing his victims is to thrust his razor-sharp claws directly into the victim's chest and break the victim's heart.

Judge Death's uniform is a twisted parody of the standard Judge uniform, replacing the helmet's visor with a portcullis, the uniform zipper with crude stitches, and the eagle ornament on the shoulder with a pterodactyl.

Has read Mein Kampf.

Are they a joke character?: No​
 
Image:

1704131-dredd.png


Name:

Judge Dredd
Joseph Dredd (Full Name), Dredd (Nickname)

Age:

N/A

Canon:

2000 AD

Alignment (State in terms of DnD):

Lawful Good

Motivation:

To uphold the law and impart judgement upon the unrighteous in the entire world.

Powers:

Enhanced Body - Judges' bodies are artificially enhanced as part of their training, making them physically stronger to those without body enhancements.

Abilities:

(1) Firearm Mastery
(2) Combat Mastery (All Kinds)
(3) Well-Experienced Veteran
(4) Law Expert
(5) Lawmaster (Judge Motorcycle) Mastery
(6) Leadership


Equipment:

Lawgiver-mkii.jpg


(1) Lawgiver MKII - A standard Judge firearm. It has a DNA scanner, and if anyone — but its Judge owner — attempts to fire a shot, the Lawgiver will self-destruct, blowing the perpetrator's entire arm off completely. It has several ammunition types:

(a) Standard
(b) Armor-Piercing
(c) Rubber-Titanium Ricochet Rounds
(d) Incendiary
(e) High-Explosive or Hi-Ex
(f) Heatseeker

(g) Gas Rounds

340


(2) Judge's Attire - The helmet can withstand a bullet shot.

lawmaster.jpg


(3) Lawmaster


Personality:
"I can feel anger. And control. But. There's something else. Something... Behind the control. Something... Almost--" (Judge Anderson as she uses her psychic abilities to read Judge Dredd before being cut off by another Judge in Dredd 2012)

Judge Dredd is a man of discipline, and especially, a man of The Law. The most respected and feared Judge. There is no other Judge like Judge Dredd. In fact, the Department of Justice developed, modeled, and programmed robots after him. Judge Dredd is the best there is. He is a classic one-man-army. And those who break the law, or even attempt to break the law, will not escape the judgement of Judge Dredd. He is Judge, Jury, and Executioner.

Biography:
Judge Dredd, full name Joseph Dredd, is a Street Judge of Mega City One. Home to 800 million people. It's the year 21XX, and the world is more chaotic than ever in history. Which is why there're Judges. To uphold the law and impart judgment upon the unrighteous. He is one of those Judges.


Are they a joke character?:
No
 
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Name: Blair "Hickabick" Williams

Age: 30's ???

Canon:
Terminator: Salvation/Terminator: Machina Series

Powers / Abilities / Equipment:

Plane: Resistance A-10 Warthog


defense-large.jpg



Desert Eagle .44 Caliber
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M4A1 Carbine

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Remington 870 Folding Stock

RPG-7 rocket launcher

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Plasma weaponry


Personality: Blair Williams

Short Bio:
Blair Williams

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
 
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Audrey “Gale” Labranche and SC-3596 “Chelsea”

Appearance:
5’11", 172 lbs, 28 years old

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6OPFeOjPX21xF5fuJI9LUkbxQiZ6veiDVru90SBWCZAzQNn2Sq9gpEF6IxWaIh00B7vqSFAt4mqv1vw8-1GtyMLxN44w5-V_V2Q_VM0snvaRY_gm2VMPmZlHRhfi3OZXGjL-0sku


Underneath her helmet, Audrey is fair-skinned with medium-long dirty blonde hair, green eyes and an overall pretty face. She has an athletic build and works out daily giving her well-defined muscles. SC-3596 (affectionately named Chelsea) is currently camouflaged for flying operations on planets with a nitrogen-rich atmosphere and bears a wasp-like decal on her front hatch. SC-3596’s AI uses an aftermarket voice which makes her sound like a confident woman with a north-western french accent.

Cannon: Titanfall 2 (OC)

Alignment: LE

Motivations:
Conditioned by Hammond Engineering since birth, Audrey is fiercely loyal to the corporation and wants to eradicate the militia terrorists who threaten the company.

Powers/Abilities:
Pilots undergo a lifetime of training in a program that only has a 2% survival rate. They have physically conditioned their bodies to be at the apex of human performance, and when that’s not enough they use drugs, implants, and enhanced prosthetics to get even beyond that, some even giving up their human bodies entirely and uploading their consciousness to a simulacrum. They are the fastest, most resourceful, most dangerous soldiers on the battlefield and can single handedly turn the tide of an entire battle. Equipped with a jump kit and an advanced helmet that helps them analyze the terrain while tracking their own status, pilots are extremely agile, able to walk on walls, double jump, and climb even sheer cliffs as easily as walking up stairs. Pilots are quick thinking and trained in marksmanship, close-quarters-combat, and deceiving the enemy. Pilot kits come equipped with a tactical ability that helps them turn a disadvantage into an advantage and Audrey in particular uses the “Amped wall” tactical ability, which lets them place down a barrier that stops damage from one side, and increases the amount of damage dealt by projectiles passing through the other side.

Audrey is also linked to SC-3596, a northstar chassis titan. Northstar titans are agile and have the added ability to fly using jet thrusters. They are armed with a rail-gun that can fire off slugs in a quick burst or overcharge it's shot to deal more damage, tether mines that grapple onto vehicles that stray too close and anchor them in place until the mines are destroyed, a cluster missile that deploys a series of grenades on impact, and a barrage of missiles that needs to be charged up but once charged can be unleashed in a massive salvo.

Equipment:
Audrey is equipped with a Grav star (a hand thrown grenade that sticks to surfaces on impact and draws nearby objects and projectiles towards it before detonating a short while afterwards), a CAR sub-machine gun, a wingman magnum revolver, and a magnetic-grenade launcher.

Personality:
Conditioned from birth to be loyal to Hammond Engineering Audrey believes that the good of the company comes above all else. She is cold and hostile to outsiders and utterly despises any and all freedom fighters, who she’s been indoctrinated to think are all violent terrorists that want to destroy life on earth as we know it. She's a little less threatening once she starts to trust someone, and enjoys having wine with her comrades.

Biography:
Born in Burgundy, France, Audrey has been owned by the company Hammond Engineering her entire life. At the age of three she started her company sponsored education which was propaganda and indoctrination more than anything else before being chosen as a candidate for the pilot program at the age of 8. In the pilot program she spent 18 years getting a top-notch education, still with a healthy dose of constant propaganda, as well as an intense physical training regimen that helped condition her body to achieve peak physical fitness. Audrey had made some friends in the pilot program, none of them survived. After graduation she was assigned as pilot of SC-3596 and sent to serve under the command of Vice-Admiral Marcus Graves with the IMC to quell the militia rebellion in the frontier, but she was critically injured in the battle for Airbase Sierra on the moon of Demeter. While she was recovering Marcus Graves turned traitor and abandoned the IMC, her commander now being Spyglass of the IMC remnant fleet.

Joke Character: no
 
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Image:
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He has a long, wild, unkempt hair. His rough face screams "DANGER!". He wears a comfortable grey sweater with the letter 'J' stitched onto it. He wears a very short, red shorts. He has an average male's body type, but has broader shoulders.

Name: Direwolf

Age: Young Adult

Canon: OC

Alignment (State in terms of DnD): True Neutral

Motivation: Regain his memories and give his lover a happy life

Powers:
"Unstoppable!" (Super Strength)
"Angus f*cken Beef" (Super Durability)
"She Calls Me 'Badass' " - his theme song plays in the background, making his powers even stronger.
"0NL1M1t3D4mM0" - his ammo never runs out.

Abilities:
"Firearm Mastery"
"CQC Mastery"
"S++ Charisma"
"FARMHAND!" - Revolver Mastery. A better skill than his "Firearm Mastery".

Equipment:
"Big Ass Shotgun" (Mossberg 500 Tactical Shotgun) - he forgot the model of his shotgun, and ever since has given a name to it.
"Taurus .38 Special"
"Taurus M627 Tracker" (Later on)
"Kabar Knife"

Personality: He's a dog that always bark at the neighbors, but is actually nice if you give him treats. Fairly fairless, at least verbally, he says whatever the Hell he wants. Funny, I guess. Passionate, social, overconfident, and well-intentioned for the most part. And he's chill.

Biography: His real name is unknown, but he calls himself 'Codename: Direwolf'. He doesn't remember his real name, in fact, he barely remembers anything about himself at all. He can't find any past records about himself, as if they had all been removed. Even his age is unknown, but it's believed that he's a young adult. He currently works for 'Project Cocytus', under 'President C.', whom he has never seen in person. He works as a mercenary of sorts, under his supervisor 'Codename: Jobberwock', whom he also has never seen in person. President C told him that they will help find out who he is if Direwolf has helped them enough. To this day, he still has no idea what Project Cocytus does. Being a mercenary, it doesn't bother him in the slightest that he has to take lives from time to time. But he does so with his own judgement. The only memories that he had retained is a vague one of having a lover, and promising her a better and happy life. Also, his personality seems to have remained as well. Project Cocytus experimented him with, what he calls, 'Cooly-Cool-Cool Juice', which granted him superhuman powers. Aside from that, he had received enough combat training, turning him into a useful weapon of the company. It is said that it wasn't hard to train him, as if he had experience in his past life, prior to his major memory loss. While his choice of weapons are known for home defense, he uses it well in serious encounters. However, he seems to be very attached and familiar with the Taurus M627 Tracker. More information about Direwolf, Project Cocytus, President C, Jobberwock, and Direwolf's past will be revealed along the way.

Other: His theme song


Are they a joke character?: Yes

If so, why should we allow them into the role play?: Hopefully to provide entertainment to other players
 

>"Where am I? Who are you? Are you a threat?"

>"No, I am actually your guide. I will be the one to help you in finding your true self."

>"My true self? What do you mean?"

>"You'll find out eventually. For now, may I ask you a couple of questions so that we can get to know more about each other?"

>"I can't tell you. I don't have anything to say to you."

>"That is fine. I have all of the information about you right here. Now let's see..."


  • 1fbb873dfcbcf4567a31d10148e0cffe.jpg

    Name: "You are designated as "Tactical Armed Machine #02", or "T.A.M.-02" for short. Sometimes the latter name can be pronounced as "Tamotsu". But I know deep down that you don't want to be called as such. That is why I have decided to bestow upon you a name; Akiko. You shall be called "Akiko Tamotsu" from now on."

    Age: "You are only a year old."

    Canon: "I'll put you under "OC"."

    Alignment (State in terms of DnD): "You are...Chaotic Evil. I'll explain more about that in a while."

    Motivation: "So you wish to know what you are and find out the reasons for your "actions". Plus, you have an unhealthy desire to "rid every dirt in the floor" and to be acknowledged as someone unique. How fitting."

    Powers: "You are a machine, so who needs powers? But I can change that. As I have sent you here, I have already blessed you with the "Disconnection Factor". You may be strong right now, but you can become more powerful the more enemies you make. Show them fear, instill despair, and make their blood boil."

    Abilities: "You are built to be the perfect combatant, be it close or long range, in the air, land, or sea."

    Equipment: "Now this is the part that I've been studying about. You are built for the purpose of wiping out entire fleets of warships, aircrafts, tanks, and other combat vehicles. You are powered by a nuclear core which never runs out. You have a flight module installed on your back and those wings, while it gives you a flight boost when attached, can be separated into eight "fin funnels" which you can remotely control and fire laser beams. You have hidden machine guns built in your head in the form of horns which you can fold to reveal them. You are armed with a pair of nuclear powered swords called "Anti-Warship Sabers". As the name suggests, they are made for the purpose of decimating warships, no matter how big they can be. You have a heat detector to sense any personnel, night vision and heat vision options, and your body is made out of a bulletproof, rustproof, and fireproof material, making you completely invincible...if your joints aren't made of a thin and flexible material that is."

    Personality: "As I have mentioned, you are Chaotic Evil. You follow nothing but yourself. You do not care about everything, even the lives of others. You follow your own path, and if there are any obstacles, your main instinct is to destroy them. You see humanity as nothing but flawed beings who deserve to be wasted away. You detest them, disgust them, and even grossed out by them. You desire to destroy them all, but you begin to question what will happen next after you did."

    Biography: "You were created by the Japanese military in the wake of World War III. From your world, technology was at it's ultimate peak. Japan was the first to fully commission the use of nuclear-powered artillery, but before that was the test of utilizing experimental all-purpose combat robots. "Project Talos" was established for this purpose. Before you, there was "T.A.M.-01", a robot that possesses the same functions as a regular human but with an extremely powerful growth potential. Unfortunately, the creators deemed the robot too flawed when they learned that it is starting to grow a personality and started rebelling against them. Fortunately, they only shut him down and is put on preserve until they have come up with a solution. That is where you come in, born as a perfect weapon of mass destruction. You were first deployed at Scarborough Shoal and effectively wiped out the Chinese Navy occupying the entire sea. You then went into the mainland and brought the entire country under the foot of the Japanese. World peace was restored once more, you we're hailed as a hero and everyone praised you for your actions...that is until you begin to develop a personality MUCH worse than the first. You were shut down, decommissioned, but unlike the first, you were going to be destroyed. By some strange miracle, you turned on by your own and started slaughtering anyone who blocks your way of escape. You were never heard of since then and the government covered up your mess. You are still regarded as a legend nowadays, but to the eyes of the government, you are something to be feared."

    Other: "You happen to have a fondness for cats. Just saying."

 
Violet_Saphyr.png

Name: Violet Saphyr

Age: 16

Canon: RWBY Alternate

Alignment (State in terms of DnD): Chaotic Evil

Motivation: Revenge

Powers: Violet's Semblance can be described as Unhastening Shards, Saphyr could launch a cluster of sapphire shards towards people, at the cost of blowing herself back, she can also control the cluster with her mind and slow people down.

Abilities:

Equipment:
A shotgun that can turn into an eloganted bayonette.

Personality: Cold and cynical, seething with rage. She also can be a bitch.

Biography: Violet Saphyr is the evil twin of Ruby Rose coming from a mirror world of Revenant, where everyone is twisted in some way, shape or form. Violet Saphyr's life was the exact oppisite of Ruby's, though she still made the same companions, adept polar oppisites of their original characters (Weiss has a fire semblance, Blake is a dog, Yang uses long range weaponry instead of fists, etc etc.) and went on roughly the same adventures, there was always something off about them and Saphyr never forgot it. Saphyr, unlike Ruby, lost her family at a young age. Summer was an abuser of Taiyang, killed her early in Saphyr's life and went on the run, leaving her and Yin (Yang's Mirror) to fend for their own. Yin, however, couldn't handle the loss and over time lost her mind and in one of her episodes, tried to kill Saphyr, who unfortunately presumably killed her sister in the process but not before Yin managed to brand her forehead. It was at this state with nothing left to lose that Saphyr entered Beacon Academy and became known as the Cold Girl that no one liked. Although she would meet Wiess and Blake's respective counterparts, they never formed quite a strong friendship as the originals did. Saphyr is also much more lethal and colder than Ruby in retrospect, often getting in close and personal instead of far away, as she has nothing to lose except her life..

Other: She looks exactly like Rose, except she has blue highlights on the ends of her hair, and a brand on her forehead. She also has gold eyes instead of silver eyes, and wears white and blue instead of the tradtional red and black.

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