Skari-dono
Senior Member
Well, I just want to start by saying that I'm very new here (just joined within the last hour), am not really used to Exalted and only STd once last summer, only for few hours. Â However, when I did ST there came the question of called shot. Â In my previous games of Vampire and Werewolf I have allowed called shots with higher difficulty and extra damage which include chopping of one's head, thus killing him instantly. Â But in Exalted, the system is more twisted. Â I really can't add to the difficulty and give them extra dice for damage to kill strong opponents. Â First off, it sounds like taking something away from them just to give it to them again. Â Second, the system is specially made for long and dramatic fights against strong enemies (which is one of the parts I love the most).
This part of called shots isn't really discussed in the core book, only disarming your opponent, hitting small objects and so on. Â Nothing about really damaging them with called shots. Â That is why I came up with this system which I will present to you. Â It is 'constructed' to do permanent (or longterm) and dramatic damage, such as losing your eye, arm or head.
Any suggestions and comments would be appreciated.
First, the shot is called. Â What is it the PC intends to attack? Â The difficulty should depend on what is attacked. Â The difficulty is most often 2, but is 3 for smaller and more significant bodyparts (eyes, ears, testicles, etc.). Â This isn't difficulty adjustment per se, but more of the PCs sacrificing successes for the sake of doing permanent damage. Â Of course, this can be dodged and parried as normal.
Next, damage is rolled. Â If the outcome would normally result in a Stun, permanent damage is done and the opponent is stunned normally due to the awesome damge inflicted.
Thirdly, the results is made clear. Â If a limb was targeted, it can either be lost or damaged in such way that it can not be used normally again. Â Lost legs can result in slower movement in example. Â Targeted eyes will lose their perception. Â This can be done either with higher difficulty on Perception rolls or loss in Perception rating (ie. from 3 to 2). Â I suggest the former.
Cutting your opponent's head off will work differently. Â It should always be difficulty 3 (exceptions might include extras) and to actually cut the head off, your opponent must lose all reamaining Health in this one hit. Â Obviously, this is not easy, and surely it shouldn't.
Note that depending on the armor's design, these called shots can completely avoid the soak of your opponent's armour.
(Note to self: Â Keep it shorter next time and practice my english)
This part of called shots isn't really discussed in the core book, only disarming your opponent, hitting small objects and so on. Â Nothing about really damaging them with called shots. Â That is why I came up with this system which I will present to you. Â It is 'constructed' to do permanent (or longterm) and dramatic damage, such as losing your eye, arm or head.
Any suggestions and comments would be appreciated.
First, the shot is called. Â What is it the PC intends to attack? Â The difficulty should depend on what is attacked. Â The difficulty is most often 2, but is 3 for smaller and more significant bodyparts (eyes, ears, testicles, etc.). Â This isn't difficulty adjustment per se, but more of the PCs sacrificing successes for the sake of doing permanent damage. Â Of course, this can be dodged and parried as normal.
Next, damage is rolled. Â If the outcome would normally result in a Stun, permanent damage is done and the opponent is stunned normally due to the awesome damge inflicted.
Thirdly, the results is made clear. Â If a limb was targeted, it can either be lost or damaged in such way that it can not be used normally again. Â Lost legs can result in slower movement in example. Â Targeted eyes will lose their perception. Â This can be done either with higher difficulty on Perception rolls or loss in Perception rating (ie. from 3 to 2). Â I suggest the former.
Cutting your opponent's head off will work differently. Â It should always be difficulty 3 (exceptions might include extras) and to actually cut the head off, your opponent must lose all reamaining Health in this one hit. Â Obviously, this is not easy, and surely it shouldn't.
Note that depending on the armor's design, these called shots can completely avoid the soak of your opponent's armour.
(Note to self: Â Keep it shorter next time and practice my english)