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Fandom Pantheon Academy | Character Sheet

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Ryse

Junior Member
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"Lions do not concern themselves with the opinions of sheep~"

Name: Ahzlan Lionheart
Age: Eighteen
Gender: Female
Kingdom: Vacuo
Species: Lion Faunus
Loyalties: Humanity
Fairy Tale: Aslan The Lion
Color Scheme: Red & Gold
Symbol: The Sun & Lion


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HEAR ME ROAR: A woman of commanding authority and a presence that radiates dominance Ahzlan is by all definitions of the word 'ferocious'. When she speaks people tend to listen and when she leads, people normally follow. Every fiber of her being oozes power and fury and rarely is the Lioness ever truly pushed to the sidelines by those around her. While intimidating at first glance Ahzlan possesses a noble and chivalrous energy that makes it easier for her to woo the masses. But one should always remember that she is an wrathful being and a protector of justice and as a result she has become extremely abrasive in everything she does and rarely pulls any punches~

PRETTY LITTLE PRINCESS: While certainly possessing an aura of regality and sovereign superiority one would be horribly mistaken to consider Ahzlan 'soft' and 'feminine'. While she is not beyond her moments of affection and wholesome intimacy Azzy is known for being terrifyingly fierce and relentlessly violent. She approaches every situation head on and does not hesitate to display overwhelming force and savagery. Az is also not known for her kindness or modesty, she speaks her mind no matter how vulgar or ugly it may be and respects almost no authority but her own and those who have earned her respect which is a gauntlet in of itself. Additionally, Azhlan completely disregards the typical gender roles of a 'woman'. She despises the idea of wearing frilly clothing, rarely burdens herself with beauty products, and is extremely massive for a woman. Standing nearly seven feet tall and dawning a full set of plated armor which often causes others to mistake her for a man at first glance.

SIN OF PRIDE: A proud woman with overwhelming arrogance and ego. But is it not deserved? Ahzlan once upon a time had nothing, was nothing. And after being taken in by a noble family in Vacuo she became something she could be proud of. Her image is everything to her and rarely is she swayed by the opinions of those around her. While she wholeheartedly believes anyone can achieve greatness should they dedicate themselves to it she holds very few people in high regard. To earn her respect is something to be truly proud of for it means she recognizes you as her equal in every way. But for those who have yet to earn this honor, they will not even have the privilege to be called 'he or she'. But merely 'it', for that is all they will ever be to a such a mythic being.

THE SHIELD THAT GUARDS THE INNOCENT: Her people, all people...no matter their race, religion, kingdom, or loyalties. Despite Ahzlans ego, despite her ferocity, and no matter how blunt she may be she is and always has been a defender of the people. Every living thing she feels obligated to protect and there is very little she wouldn't do for others. So long as they are pure of heart and soul there is no war she would not wage and no enemy she would not face. She is a force of nature dedicated to the preservation of peace, love, and tranquility although her methods of doing so are soaked in the blood of those who would dare to threaten it~

THE SWORD THAT VANQUISHES EVIL: Where order has broken down, where cruelty and lawlessness rule, where innocent blood is shed and injustice reigns she will come. The Lightbringer, Angel of Divine Fury and Agent of Justice. She goes wherever she is needed, and will show no mercy to the wicked. She is judge, jury, and executioner. So pray, oh audience mine... Pray that you do not need her. And when she arrives, pray that you have done no wrong.




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Molten. Igneous. Burnished. Rippling flesh cascades across pearl orchard of feminine skeleton, matriarchal curvaceous glory toned in taut muscle. Her bodice is wiry, an uncoiling assessment of android poise. Elongated legs. A sumptuous face of sculpted bone, her nose a slender invasion of sensory ecstasy and tipped in pure, tarnished gold. Fiendish succubi; Flesh will curl, with salacious intent, broken and seething invitation to taste the rancid bouquet. She is dusted whilst animalistic in the hues of faint smoke and white clouds; donning human flesh she gorges with decadence.

A rich slather of bejeweled silks, oft dark plum and rich scarlet, the colors of maturity, of passion. The gorgeousness! Eyes caustic, galvanized in vibrant gold with hunger within her gaze. An obsidian river flowing from her girlish shoulders sculpted of ravishing stone. Mantled in sin, a banquet of succulent pulp; A surplus of toxic red tide. Malignant stare bespeaks gold reverence, demands the eyes of others to gaze upon each writhing mound of sumptuous plasm which roves across a tender, hallowed scaffolding.

She will be watched, observed, many times deemed a pivotal object of obsession. And yet she moves effortlessly through each plane of her reality, her intrinsic temptations only offering their caress the truest, most palpable appraisal.

A woman of many masks, purity of light with a gentle kiss; Malicious artistry, ephemeral strokes of magnificent alabaster upon the bleached surface of grinning bones. Malignant remnant of era past, primeval, elegant gore beneath the savage light of the swinging pendulum, silver, ethereal within the bruised ombre of the gluttonous skies. Wisps of silvern-white, embellished in a flurry of silk strands, grasping, entangling languid paramour with the silent begging, the whispers of longing, moans of deceit.

More, more, more! Elusive witch, devil of avid affections, the immaculate tongues of angels doth traverse, wander over perfected flesh and flawless gaze. Honeyed, dewy under the gaze of watchful, observant eye spying havoc upon little light. She bleeds, immortality; she sings, hymns of the divine. She, an idol of righteous purity and martyrdom, a solitary flaw. Spider veins wept, tears of malice, of sanguine wine upon the bare of fair porcelain back, china cracked and irrevocably repaired over the span of years. Still, the imperfection lies, nestled endearingly upon the slight dip betwixt lithe, feminine shoulders.




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EXCALIBUR & AVALON: Excalibur is a blade crafted as what appears to be a common weapon. It has no special transformations and thus gives Ahzlan no kind of range which severely limits her combat potential compared to her peers. However, within the hilt of this fine weapon is a slot for dust to be inserted which can temporarily grant the blade special perks such as the ability to let the blade burn through solids as if it were as hot as the day it were forged, the ability to freeze opponents, strike down her foes with lightning as well as several other potential uses. The blade shines a vibrant golden when pulled from his sheathe and when dust is inserted into the blade the intricate markings upon the sword shine the color of the dust that it absorbs from hot reds and oranges, cold blues, and vibrant purples. Avalon, on the other hand is a great shield designed to be an ultimate defense. It too is simple it its design but unlike Excalibur it does not possess the ability to absorb dust. It is an honest shield and functions as one as well~

LIGHTBRINGER: Ahzlan possesses an ability that seems to be derived from divinity itself. Harnessing the pure energy of her own Aura as a way to preform offensive and defensive abilities revolving around the power of Light. She can control this divine energy in a number of ways such as constructing ethereal constructs, shields, and ect. The versatility of her semblance is nearly par with that of the fabled Schnee Glyphs although it is unknown if Ahzlans semblance is also hereditary.

BLADES OF FURY: The main source of Ahzlans offensive prowess comes from her favored ability to create constructs of pure, burning light which more often than not take the shape of swords, spears, or other kinds of puncturing weapons. She can only create about two dozen at a time before she ends up draining herself but when they are created they levitate behind or above her and she is then capable of launching them at extremely high speeds towards her opponents, making them act as 'bullets' of sorts to make up for her lack of a ranged weapon. She can blast them forward and directly at her opponent one at a time, launch all of them forward, or call them down from above to rain onto her foes. The blades can pierce through metal, earth, and most obstructions that may get in their way. While these blades are difficult to block they are much easier to dodge or avoid~

CHAINS OF JUDGEMENT: A supplementary ability caught in the middle between offensive and defensive the Chains of Judgement act as a lockdown ability for her enemies. Summoning golden chains that glow with ethereal light these chains emerge from anywhere and seemingly have no beginning or end, capable of entangling her enemies and draining their physical strength as well ciphering their aura and feeding it to Ahzlan herself if caught by the chains. It is also a valuable entry denial tool that can block off areas or keep someone from escaping during battle. These chains however cannot travel more than thirty meters away from Ahzlan in any given direction making them easier to counter for ranged opponents such as snipers.

SHIELD OF LIGHT: Shield of light acts as an all around defense that can deny physical attacks. By focusing her energy into her body and radiating it outward she can create a vibrant, golden shield around her a wide radius of ten meters or smaller should she be protecting a group or herself. And while this shield is powerful, once summoned it can only last about twenty minutes if maintained before dispersing due to her aura being drained. Making it a 'final defense' against those who may have her against the wall. This shield however can be destroyed if a great physical force obliterates it or she is attacked by an energy force that can bypass the barrier.





OOC: Alright guys, above is pretty much all that is required of your characters application. I don't need their full history just a decent overview of who and how they are along with as many details as you can provide for their semblance. I don't mind strong semblances, i really don't, but please no time manipulation stuff or 'grimm' transformations. That is all, have fun kids <3

Puppernickel Puppernickel
Vagabond Spectre Vagabond Spectre
Blanche Blanche
RandomBlobMan RandomBlobMan
Skita Skita
Becker Becker
Neuro Vampire Neuro Vampire
 
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1553131352379.pngName: Chadango, Sakura
Age: Eighteen
Gender: Female
Kingdom: Mistral.
Species: Fox Faunus
Loyalties: Humanity
Fairy Tale: Ishikawa Goemon.
Color Scheme: Maroon & White.
Symbol: The Heart & The Fox.


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SAID THE JOKER TO THE THIEF: Sakura's greatest virtue is the lack of virtue thereof. A naturally born liar, sneak thief, and all around bastard-- she holds next to no morals or shame, taking great pride in the amount of larceny she can commit with few repercussions as long as she remains unseen. Of this criminal stance, most would only act in necessity. But for Sakura, this is a sport and hobby. She is known to be a trickster, boldly telling lies and misdirectives to embolden her own virtue of taking and genuinely even believes herself to be on the moral high ground for never truly telling the full truth. In her own words, "you can trust a dishonest man to be dishonest, no matter what." Of her own wicked vices, rebellion against those who wish to snuff out her freedoms is her greatest of all.

COMMON WEALTH OF THE COMMONWEALTH: Born of modest means in Mistral, her deception originally started out of need for survival before morphing into lifestyle. Despite this and her new promotion into the high life thanks to status as a student of prestige, Sakura is not one to forget her roots. The kind of person who takes not just for herself, but for those who fall off of the spectrum of who can stand for themselves. She always supports the underdog, the newcomer-- the person who's always looked down upon. For herself, for her family, for those who always believed in her-- it's one of the ways she finds to return that kindness to those in need.

RALLYING BANNER OF THE PEOPLE: Of that being said, Sakura is not one who takes kindly to those who strangle the freedom of the lower class. If anything, she's a rebel not for greed, but for equality. Hatred against the Faunus kind, of those of lower class, those who have lost their way-- to look down upon and mistreat those in such brackets is the quickest way to make an enemy of the bandit in ways that will never be fortunate to those who do so. These freedoms-- the right to live-- are of the most important.

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Fox-faced and intelligent looking. Sakura is a beacon that radiates the energy of someone who knows more than she lets on, with a smirk constantly prevalent on her expression as if she were planning something. Her wear is tailor made to her, practical to both her personality, style of brawl, and intentions of wading society's pitfalls with graceful deceit. Slender, easy on the eyes like candy and sweets, she is a walking fatale that spells doom for a man's wallet.







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Yamato Nadeshiko: The ultimate blade to cut through the binds that tie commonfolk to the dirt, this katana is forged from the most resilient of steel available on the market from Atlesian imports. While the sword itself is plain enough aside from its' nigh unbreakable blade and permanently set edge, its' polish radiates with an illuminating white glow with each swing of its' cutting side. The true tactical advantage of the weapon comes in the form of its' sheath. Modeled after the real world M4 rifle receiver, the sheath is retrofitted with a gas-operated blowback exhaust system that can launch projectiles residing inside the sheath at speeds reaching up to 150km/hr. (95 miles/hr). These projectiles include rubber cannonballs that can be stored in the bottom of the sheath for non-lethal takedown at long range, single-use bullets, rocks, and even the Yamato itself.

Shadow Palm: Sakura's Semblance; the Shadow Palm ability allows her to create phantom after-images of her limbs that can appear in any place that she's already been, able to be manipulated retroactively as if they were completely separate appendages at the same time of her normal limbs. The ability operates on a rule known as the "five for five", allowing her to create up to five copies of any combination of appendages that last for exactly five seconds up to a distance of five meters from herself at any given time, under the restriction that it must manifest in a place that she's already been. If the limb at the time of placement is holding an object, then the object held will also be recreated in the phantom limb. If the phantom limb takes an object after creation, it will transfer said object back to Sakura's hand upon dismissal.




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Approved Quiet Quiet

Additionally, you guys don't have to imitate my layout if you don't want to or you can't. You are free to do your own or just keep it simple ^^
 
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~Zaffre Triskaideka~
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"Am I scared? Not really, the world IS out to get me, you get used to it. Also, pass me the flathead, I've almost got the remote working again... with a few modifications.
Zaffre
Emblem:
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Myth:
Pandora

Personality:
A pragmatistic at heart, Zaffre has a very one track mind. What's the problem, what's the solution? Her thinking is very concrete, and she doesn't have time for much else fluff. She tends to get super focused on projects easily, and it can be hard to break her out of a problem she's decided to solve, forgetting things like food or hygiene if its particularly complex. She WILL solve it, no matter how difficult. In fact, the challenge is part of the fun. And while she might be bright, Zaffre is curious is enough she will find a project that interests her.

With friends, Zaffre often is the 'straight-man', but is very generous with what's hers. She'll give gift an invention without being asked! Especially if it's not asked. Don't let her touch anything one might be attached to, though, Zaffre might just try and take it apart. She'll put it back together... 90% of the time. She does have a problem of biting off more than she can chew, like her semblence suggests, Zaffre likes to take the brunt of a problem away from her teammates.

With enemies, Zaffre tends to combine the phrases 'pranks' and 'Ruth-Goldberg' so often one might think they were one and the same, sometimes so elaborately making a prank one won't even realize it is a prank!


History:

Born in the boonies, Zaffre was raised by her uncle and aunt on a farm in Vaccuo after her parents were killed by Grimm, both of whom were hunters. Zaffre initially showed little interest in becoming a huntress. "That's dangerous work" She'd often say, focusing her attention to more practical things, such fixing the tractor, or making sure there was enough irrigation. Zaffre was bright enough to be dangerous, and it was a 50/50 split whether she would break it worse, or improve what was there, but her aunt and uncle were patient with their little innovator. Her little farming community looked down on her though when she decided to buy dust, a huntress's ammunition, in order to make an automatic pig feeder. The pigs didn't seem to mind it though.

Her mindset changed when a Grimm attacked their farm, a beowolf. Her uncle grabbed his shot gun, but was swatted aside like a gnat. As the Grimm moved to finish him off, Zaffre screamed at it, the entire room glowing with a red pulse. It attracted the Grimm immediately, who left her uncle to pin her to a wall. A single shot rocked the area as the Beowolf lost its head. Zaffre unlocked her semblence. She decided then and there she wanted to be a hunter, to protect others, her semblance wasn't good for much else. Her aunt and uncle agreed its what her parents would have wanted. Also, the fact she started attracting more and more Grimm to the Farm was a small factor once she'd unlocked her semblence. None managed to actually get past the walls to the farm, but they were there, watching.

She was several years behind as she attended a Jr. Academy, aura being a particular pain to her. She could barely fight initially, but Zaffre's brightness led to her figuring out exam after exam. Despite her low aptitudes, her sheer aptitude with weapons got her a recommendation to Pantheon Academy, shocking many of her peers, and most of all Zaffre. She's a bit unsure of her skills, but figures its worth a try.

Skills:
* Great Weapon Designer
Zaffre's entire reason for being accepted is she is great with tools and is able to create and adjust a variety of weapons. She has no problem fixing other people's or offering design improvements. This does come with the downside in combat Zaffre is completely reliant on her weapon, and is fairly weak in hand to hand. Running out of dust, ammo, or sheer disarming almost completely disable Zaffre.


* Agile
The only physical attribute Zaffre has is she has great coordination, her movements are graceful and fast.


* Low Aura
Zaffre's not the most durable, and she tends to burn out quickly. A couple of hits are all it takes to take her down.


Weapon:
Cycles of Heaven

A set of fire and wind wheels connected by a chain, not only is it also a gun, it's also a bike! Cycles of Heavens has two 'modes'.

* Wheel Mode - As a fire & wind wheel set, it is a large round disk with several spikes for catching weapons, or impaling an opponent. On the front of both wheels is a mini automatic pistol, which tends to do low damage, but has a decent rate of fire. In a pinch, Zaffre can load the guns with fire dust for some heavy damage, but too much will burn out the barrels. A single, long chain connects both wheels together, with several rods strewn in with the chains.

* Bike mode - Withdrawing the spikes in the two wheels, the spikes become spokes. The chain stiffens, allowing its rider to lay across it's rods. The bike itself is powered by gravity dust spinning the outer disks.


Semblance:
Beacon
Zaffre can condense negative emotion and emit as a beacon, attracting Grimm in the area to her with a red pulse of light. While she can condense it for greater effect, it's always somewhat on, Grimm always see her first, though they aren't compelled to chase her, she's certainly a target. It's most effective against Grimm, though she can send chills at people by sheer force of negative emotions, though this doesn't tend to be very helpful.


Fighting Style:

Zaffre has a hit and run style to combat, running from combat at its first signs, and distracting enemies until her teammates can deal with them. If she's forced to fight one on one, she tends to try and blitz an enemy, quickly hitting them repeatedly in an attempt to overwhelm them. She's fairly weak on her own, but a powerful member of a team.
 

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Scourge of the Shattered Seas
  • Arabella.gifArabella Teach
    "Aye, I repent. I repent I had not done more mischief!"
    Name: Arabella Teach


    Age: 17


    Aura Color: Crimson, Ebony, and Gold


    Species: Human


    Sexuality: Demi-sexual


    Nationality: Mistralian


    Loyalties: The Grimm Tide, Herself


    Legends: Edward Teach, Anne Bonny


    Emblem: The Jolly Roger
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[div class=bg1]
[div class=bg2]James Shamrock[/div]

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[div class=bg3]
Age: 18
Height: 6'3''
Kingdom: Vale
Fairytale: Jack & The Beanstalk
Color: Shamrock Green
Emblem: Laurel Wreath
Sexuality: Hetero
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[/div]
[class=tabs] background-color: #686565; border-radius: 5px; box-shadow: 0px 0px 5px #e2c41b; box-sizing: border-box; color: #e4eeff; font-size: 18px; font-weight: bold; line-height: 1; margin: 20px auto; min-width: 266px; text-align: center; width: 50%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 33%; [/class] [class=bgG] background: #686565; padding: 5px; border-radius: 2px; [/class] [class name=tab state=hover] background-color: #009e60 ; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} Background) (show tabsContentBackground) if (eq ${currentTab} Personality) (show tabsContentPersonality) if (eq ${currentTab} Skills) (show tabsContentSkills) [/script] [div class=tabs][div class=tab style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]Personality[/div][div class=tab]Background[/div][div class=tab style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 34%;"]Skills[/div][/div]
[div class=bgG][div class="tabsContent tabsContentPersonality"]Personality: James maintains the cocky personality passed down from his merchant parents. James would be quick to let you know tales of tournaments or his placings in his junior academy. James' charisma allows him to manipulate situations to his advantage during verbal exchanges. His time with his parents has also made him used to going out of his way to create relationships, for good or bad.

However, while proud of his own achievements and skillset James has grown to care a great amount for those in unfortunate positions. Seeing people constantly be schemed by his parents made him grow sympathetic towards the poor. James wants to protect nature and everything within it. He sees forests as pure, and wants to actively combat anything that disrupts the peace it offers.

Dislikes: - Big Businessmen
- Anyone who ruins the environment
- Thieves
- The cold
- Racists
- Big Cities
- Troublemakers

Likes: - Nature
- Intelligent conversations
- Bragging
- Philosophy
- Travelling
[/div][div class="tabsContent tabsContentBackground" style="display: none;"]History: James was born in a small village on the outskirts of the City of Vale. His parents were travelling merchants, often scheming ways to get easy money by scamming the local farmers and other unknowing folk. After their family gained a bit of a name in the business they established their own trading market for visitors going to and from the City of Vale to stop at known as The Shamrock Exchange.

As a young child James would take a great interest in nature and the creatures of Remnant. Living outside of a main city, he would have a lot of freedom as a child to play in the nearby woods and climb trees. His parents would scold him for this and scare him with stories of Grimm invasions. These stories ended up intriguing him more than it did scare him.

James was brought up to takeover the business, being forced by his parents to learn about the art of haggling, exaggerating, and most importantly lying. As James observed the people who would come to the market, he would be enamored with the many hunters and huntresses who would stop by between missions. James began speaking to some huntsmen who would pass through and one man in particular would always tell James about his recent travels. Their relationship grew to where the man would unlock James aura for him and give him his weapon Weeping Willow. After training under the man for years in his childhood, he unlocked his semblance during one rather intense sparring session.

The huntsmen promised a recommendation into a junior academy if James could convince his parents to grant him freedom to go. James began to use the skills his parents taught him against them. He crafted a plan revolving around using his name as a Huntsmen to advertise The Shamrock Exchange and the value of advertising in tournaments would have. At the sound of money his parents bought into the idea. Of course, James had no intention of using his image to boost his parents less then respectable business.

During his time at the junior academy he would quickly rise to be one of the most promising prospects in Vale, taking part in many junior level tournaments placing very high in most of them. His achievements gained him renown among scouts. James ego would increase as his time as a huntsman-in-training went on. Finally, he got the offer from the prestigious Pantheon Academy which he jumped at the bit for.


[/div][div class="tabsContent tabsContentSkills" style="display: none;"]Weapon: 1553314186325.png
Weeping Willow - Dual blades that can be attached to create a bow. Comes with various arrows including dust arrows for different elemental effects.

Semblance - Mother Earth: James' semblance allows him to touch any earth land (dirt, fields, grass, sand, etc.) and sprout branches from the ground. This allows him to use up his aura to create a flurry of branches to either defend himself or attack his opponent. This consumes much aura and if overused can leave him in a severely exhausted state. The branches also clear itself up after a few minutes, but dissapear if James no longer has to aura for it.

Strengths: - Speed
- Precision from Long Range
- High Level Swordplay
- Strategist

Weaknesses: - Close range gun fights
- Limited Arrow Supply
- Can't fight big groups at once[/div][/div][/div]
 
Name: Burgundy Lingo
Age: 18
Gender: Male
Kingdom: Vale
Species: Bear Faunus
Fairy Tale: Wendigo (Disclaimer-I am a man of lacking research, the motif was the cannibal monster aspect of the folklore, but with the side of grimm)
Loyalty: anyone with some spices when he's eating grimm, Pantheon Academy colleagues.

Personality:
Burgundy tends to keep a calm tone of voice as he speaks and a dull response to most comments directed to him. He is hardly the talker, but solely due to the fact that he lacks much sociability due to the time he spent in training to be a huntsman. He has a blossom of emotions deep down inside him, but there are only a few ways that he expresses them-even which he hardly uses. Any comments directed to him usually get a dull response. However he still has a bit of a sense of humor, as stated, especially about him and his odd taste of food.
The lack of sociability gives the boy one advantage- he views people with hardly any prejudices, giving him a chance of good first sight impression. Or a very wrong one, as he may take things wrong and keep it that way. As his human interactions are rare and awkward, Burgundy isn't too demanding about any relationship he makes, or obsessive- generally not so nosy about other people. He is comfortable minding his business while others mind theirs.
The young man is more hunter than a person, as he was shaped that way in his growth. He lacks much unique color, being only interested in becoming a huntsman. He studies the creatures of grimm not as an opponent, but a prey to hunt. It was a state of mind advised by his stepfather, which affected in the unlocking of his semblance greatly. Even if the creature is threatening, as far as it is a creature of grimm Burgundy will not falter.

Appearance:
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Burgundy has auburn hair kept into a tidy ponytail crammed inside his outfit. His dark brown eyes are naturally shaped as nearly glaring-giving him a usual sharp gaze that often makes people mistake him as a stoic person when he's just socially awkard. The boy is 203.1 centimeters tall, thanks to his faunus nature and intense training he experienced. Though he has a generally muscular build, his extraordinary height gives him a bit thin look. He has little bear eyes resting under the hat.

His emblem is a sword penetrating the head of a Deathstalker.

Backstory:
Burgundy was adopted to the family of hunters, with generations of them fighting against the creatures of grimm. There are a handful of well known huntsmen and huntresses that originate from this family-family member or a pupil of one, they are all known for their skillful use of their weapons against the monsters that threat humanity. Burgundy was no exception for the family business. He was put to training from a young age, and the young boy obeyed, believing that it was the only way he was to go. Countless times he was pushed to his limits and beyond, sparing against his stepmother and travelling out to the wilderness along his stepfather to get used to the effects of his semblance.
Burgundy didn't enjoy much of a proper childhood as he spent most of his time training. As soon as he was of age, he as sent to the kingdom's junior academy, to prepare him for the Pantheon Academy. The boy performed with flying colors in the junior academy, although never getting close to more than a handful of his colleagues in his time at the academy. As a result of the intense training from young age, Burgundy entered Pantheon Academy with less problems than he expected.

Semblance: They are the Prey
The grimm are the prey of the hunters. Burgundy decided to add a bit of a classical food chain side approach to the term.
When maintaining contact with Grimm body part, Burg can stop it from disappearing even after being cut off its original body or dying. He can also consume the meat(after testing it was confirmed it could not be cooked via fire) and actually digest it for all the meat nutrition. According to him it tastes like dreadful, soggy paper with a bit of raw meat. Silver lining- it can still be spiced with some salt and pepper. When others come to contact with the flesh, even if Burg is holding it, it will continue to disintegrate like normal.
As grimm are creatures of the dark seeking negative emotions, consuming its flesh can present Burg with a small flow of some negative emotions. It may not be a short term problem, but when grimm consuming becomes a frequent thing it may come to show off its darkest effects.
The semblance took part before his permanent teeth grew up. As an effect of the semblance his teeth are more like those of a predator's than a human's.

Weapon:
Red Blaire
A giant greatsword that no ordinary person, and a handful of hunters, cannot wield. Burgundy's unusually giant height and inhuman strength allows him to use the classic weapon with great effectiveness. With a bit of effort, the student can even swing it single handedly, but only for a short amount of time before he exhausts himself.
For the weapon itself, it has no special function- just a big, threatening sword. Its weight alone is great enough that with enough momentum just dropping it down blade first from a good enough height to the skull of a deathstalker, the sword would penetrate it with ease.

Aside the sword, Burgundy carries a small knife used for cutting off portions of grimm flesh, and a handful of tools to keep the utensil clean.
 
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"Why worry about something that you can't change in the slightest? Not like you can control every facet of your life perfectly. Now, if you CAN control it....that's another matter entirely." ~Sable Marigold

~Personality~

Carefree Attitude: Sable takes all of life in stride, as he has ever since he was young. A rather laid back man, he'll do the most insane and weird things just because he thinks it'll be amusing, usually not seeming to care about any ramifications for his actions. One could yell at him for hours on end, and he'd only shrug it off at the end, and sometimes do it again right after the telling off!

What's yours is mine, and what's mine...is debatable: Sable guards what he cares for jealously, almost to the degree of obsession, and sometimes going beyond that. If he finds something he likes, he'll make it his, usually through honest means, although sometimes...less honestly. However, this also applies to those he holds close. If one of his friends is in need of help he'll run through any danger for them, regardless of the risks involved.

Equality for all: A rare thing to obtain from Sable is his respect. He might listen to you, and perhaps even follow what you say, but very few people have ever met his definition of 'proper authority'. In his mind the must first earn it. As a result, some people in higher positions then him are simply treated as equals. This of course doesn't endear him to many people in command, but rather it has the effect of making everyone around him his equals. No matter how high or low they actually might be, he simply doesnt care, with all the good and the bad that comes with it.


~History~

While Sable doesn't speak much of most of his family or his past, it really isn't hard to place his last name. The Marigold's are a rather rich family in the Kingdom of Mistral, who occasionally try and influence the state of offers, but usually keep to themselves and tend to their money, expanding it through the family business, which mostly consists of transportation of all sorts of goods, but isn't limited to that. Suffice it to say, your classic rich family, complete with all the issues and pride that comes with it.

The family problems might have attributed to the swift action that Sable imployed in convincing his father to let him attend this 'confounded mystery invitation', with all due haste.


~Skills~

High Aura: While one might not expect it due to his semblance focusing on running, Sable is actually quite a tank, his Aura shields capable of taking a beating before he goes down. Where others would collapse from fatigue, Sable keeps going, barely exerting any effort in the long run and quite capable of outlasting his foes, if not checked.

Quick reflexes: Due to training with his semblance, Sable learned to be aware of his surroundings, and be quick to respond to anything happening. As a result he is quicker to react to action, and can be quite the dodger if he puts his mind to it.

Weak: While in shape physically, Sable was never what one would call strong, and thus has trouble simply beating people into defeat, and must rely on his reflexes and aura to defeat his foe.


~Weapons/Semblance~

Elizabeth: Simple, elegant, efficient. Sable's gun of choice, Elizabeth is a revolver with several dust modifications added on over the years he's owned it. Due to a special detactable dust chamber, it is capable of firing all sorts of elements with it's rounds, from exploding fire to pounding gravity to shattering ice, as long as only one type is inside the gun at a time, and it is switched out between use. As a trump card, a special mechanism allows it to eject the entire dust chamber's worth of stored dust in a single shot, though while this can be a powerful move it comes with risks. Using it tends to result in the gun becoming inoperable until repaired and cleaned, as well as potentially backfiring and harming Sable.

Silvia&Jasmine: A pair of twin swords, both appear rather plain compared to the one who weilds them. There is a rather simple mechashift that allows the two blades to cling together at the hilts, forming a double edged sword.

Teleportation: While mostly self explanatory by the name, Sable's semblance does have a few rules and limitations. Upon use it emits a small blue flash and a sound similar to glass breaking, both in the place he was and is going to be. While it does allow him to nearly instantly jump short distances, he cannot go any farther then 500 feet, and there is something akin to a cool down for it. If used too often, Sable's semblance will shut itself off and refuse to function for a time, probably an hour or two depending. Sable can also take one other person along with him, although this can cause a more apparent drain on his semblance.


~Emblem~
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Hey Puppernickel Puppernickel , feel free to tac on some more distance. I feel like 3 years is hugely disadvantageous haha. I'd be willing to allow him to teleport to about the length of a basketball court or something ^^. Aside from that, approved <3
 
In my theory this child that i call my own son may not be my son! This child could be a descendant of a very ancient bloodline! He must be the next strong generation of his past ancestors!
Prof. Heimlict (Naiad's foster dad)

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Physical description:
Standing at 5'5 and weighs about 113 lbs, my boy has a surprisingly lean and fit body build of his age! He looks like pretty much anyone else for human standards. Although not entirely human. Safe to say, i can pretty much confirm that he is more of a faunus than human. After all, my boy is not like the rest of the world. I love him for the way he is. He is my son. His skin, pale as snow. Translucent skin when submerged fully underwater showing only a few of his his outstanding features like his skeleton body and eyes. (Note: I do not see any of major internal organs showing when submerged except for his eyes, heart and veins. I have been studying his physiology for as long as i can remember, but even then. Despite my best efforts of studying him. I cannot fully grasp his concept of his being!

All i can say is that i can compare him to a simple Jellyfish since most of his Faunus like features are that similar to a Jellyfish! His marine physiology is so unique and foreign to me that i have to check him on a Marine biologist friend to see what he truly his and he is a Jellyfish! Or similar to that! His soft back once had more than 5000 tentacles growing on his back. Any unfortunate creature who brushes by it will be stung with a venomous sting that could lead to various fatal side effects that could lead to death! As his foster father i, alone amputated his stinging tentacles permanently myself to prevent him from stinging others unintentionally! Despite his Jellyfish-like anatomy, i think he is more classified as a translucent fish now rather than a Jellyfish since he doesn't show natural regeneration. Although one can still tell that my boy has quiet the hair structure and color! One of his most unmissable features is his hair for it remains translucent regardless if is wet or dry. It remains that way! His blue ocean color for my theory is for his personal survival into the deep! For his eyes, oh! His eyes are one of the most gorgeous things i have ever seen in my lifetime! His buggy eyes have same color as the deep blue itself, truly enigmatic and beyond my description! The texture of his eyes are similar to a glass crystal ball. Looking into his eyes feels like an entirely separate universe in his eyes! Especially with all the glittering white star-dots glistening in his eyes. Although this serves no specific purpose nor there are no records of any special miracles of him using his eyes as an ability to perform anything. My beautiful son.

-Prof. Heimlict
Name:
Naiad R'lyeh

Title:
Vale's Eldrict Sea Predator

Age:
17

Gender:
Male

Kingdom:
Vale

Fairytale:
Mix of water themed fairy tales (The little mermaid and eldrict horror of cthulu mainly)

Species:
Aquatic Jellyfish-like Faunus

Emblem:
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Personality:
Curious, Stoic and naive, this child curious and foreign to the world around him. Always learning new things each passing day. A boy who is obedient and humble regardless of consequences. My child is a rather straight forward and logical child, acting on his own instincts and limited knowledge over things when not under supervision (Note: This is my personal problem with him) of others. He acts on what he sees and only that. He doesn't seem to be afraid of running into consequences that could lead him into quite his own problem if he is not careful. I will be honest, he struggles with his own academics. He has been observed to struggle to study his academics and i have been giving my all to help him become educated as he is. By far i am doing a decent job. He can perform simple tasks without too much struggle, able to read and write despite still being slow at it and he is capable of speaking and expressing through his limited vocabulary, meaning that he pretty summarizes all his statements in the most basic of forms when speaking. At least he can address names and places fairly like anyone else. He may struggle in intelligence for i cannot blame him for but i know he can learn overtime. He just needs someone to look over him in most conditions. His limited knowledge in technology is also another struggling factor. Despite his challenged academics, he is capable of feeling emotions and create bonds with others but it just so happens that he is unfamiliar with social norms, similar to a foreigner entering a country alone. One may find him looking uninterested in most things, cannot remain eye contact for too long and overall just plain... Weird... But i just want to confirm that he just needs a bit of understanding and hopefully one can find him not only as a an ally but also a true friend. -Mr. Heimlict

Weapon:
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(Credits to the amazing artist) A run of-the-mill Halberd with an aquatic themed design that is not only for looks but also for the containment of Water dust inside the halberd rod. Naiad uses this feature to keep all his water dust and save extra pockets for more water dust to ingest and absorb it's power. Other than that. The whole weapon is completely rust proof, durable and sharp. Capable of going toe to toe with other weapons. The Halberd can also be thrown by hand and it actually flies and reach great distances accurately most of the time. Creating a powerful piercing impact upon landing on the target.
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Semblance:
Wrath of the deep god within- Water, Water is the very essence of Naiad's life and Semblance. Not only he depends mostly on drinking water... Water is his most deadliest arsenal. The boy is naturally talented in his own Semblance which is Water manipulation! The power to control the tiniest of droplets to water bodies of lakes, rivers and falls. He has the ability to eject water out in any pore and part of his body. He can shoot out a high pressured water streaks out of his fingers upon pointing it into a certain direction which reach at a maximum range of 35 feet of range. He can also burst large streaks out of his mouth and palms for push back effects. He is capable of absorbing fresh clean water from the environment to his own as his own ammo, regardless if it's freshwater or saltwater. Cleaner water is recommended than dirty ones as far as i observed, he tends to catch disease doing so. He is able to gather many amounts of water into his range by simple kinetic movement of his body. Another fun fact about his semblance is his full capability to ingest ice and water Dust crystals and absorb it's contents which is actually 5x better than drinking gallons of water.

As amazing his Semblance is, there are contrasting drawbacks to his Semblance. He requires alot of water! I'm talking about a lot of it! 3x more than what the human body has to take, so it is no surprise if he keeps on drinking and drinking water 24/7, especially when using his Semblance. I would also like to add another feature of his body on water, though not a direct Semblance ability but by my observation his body becomes very translucent almost completely invisible to the naked eye when submerged in water. He cannot be easily be seen except for his transparent skeleton swimming in into the water. My son's Semblance is very strong but it is my own son's lack of practice is what makes it less effective. As far as i know, he is able to perform multiple water based techniques using his own Semblance. I wouldn't be surprised if he can propel himself through water jets, Use large water bubbles as shields and create water tornadoes. For now, he has much to learn. -Mr.Heimlict

History:
I do not know the origins of my beloved child but for what i can confirm is that he is a gift from the seas. Me and my beautiful wife, Linde. Found him washed up on shore one day, near our home by the sea shore. Now, my wife and i assumed the child to be dead but to my surprise. He was alive! My wife didn't thought for another second and picked him up instantly. In my own old and dusty home. We raised him as our own. A son we never had, we cherished him and kept him safe from the world like what parents would be on their children. Time passed and time grew my son into a handsome young man. Despite his obvious daily struggling we raised him to be good and he is taught well to the point that he can behave properly from time to time.

Life as i know it, was a time of my old geezer life. I enjoyed every single moment with my son, to the point that i gave up my career as a teaching professor. My time of peace was coming in to an end when the dreadful night happened to my boy and his only family. He was hunted, by an organization that wanted to kill my son, my precious boy... What would they want with him? Why do they want him dead? I thought at that night. My son was gone from, my only son. As it turns out, i saw a whole new side of him. His gift of survival and combat. I did not see this gift before... Because of this. He saved his home and family. Luckily, he did not commit to take a life of another thanks to my wife's way of teaching. This boy... He has a mad talent for Combat. Almost like it is written in his blood to fight for the innocent. Fighting was like second nature to him... Is he powerful? An entity of a higher status? I never thought my son to fight but what i witnessed was a miracle. As far as i remembered the reason why i named him Naiad is because of the golden locket that was around his neck possesses the same name inside. I knew he was not my real son but his parents are out there and i need to bring him back. In a world we live in now... He will not last out there. Not alone... I personally enrolled him into the Pantheon academy and there he became more than qualified upon entering.

-Story told in the eyes of Mr. Heimlict

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(The character who described the Character's CS will not be found in the RP. I just used them to describe my character as fun attempt to introduce the character.)
 
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Rus, the Next-Gen Cyborg




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ATLAS




GENERAL INFORMATION

FULL NAME
AGE
GENDER
Affiliation
Isaac Russell Daelin
17
Male
Atlesian Military

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ALIGNMENT
Rus
May 4th
Heterosexual
Chaotic Good

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
5'5"
218lb
Blonde
Yellow iris, black scera

Cyborganic bodyApproximately seventy percent of his body is biomechanical using similar (and over time, superior) technology to what was used to "create" Penny Polendina. His new body is not merely a medical replacement for his old one, but in many ways a living weapon itself. Aside from an overwhelming amount of speed and strength (as is the case with most combat-oriented prosthesis), his body has been tuned with several features either requested by him over time or created or to better bridge the gap between man and machine. The most notable exist in the form of the small beads on his hand. These beads and the brightly lit tubing attached to them are capable of channeling and concentrating his aura to fire it--in the same vein most Hunter weapons do for their hunters. Additionally, they make use of his semblance to help absorb nearby energy, specifically that of aura or dust. His entire body is not only durable, but is capable of being empowered by his own aura or that which he has drained from others. Two beads like this also exist in his feet and can be used for acceleration. His body has been tweaked to its peak performance in many areas such as reflexes and reaction times. His eyes have not entirely been replaced, but instead surgically augmented to restore his vision. No present technology existed that allowed mechanical eyes to "perceive" aura in the same way of a trained Hunter, thus the extra effort was made to preserve all organic tissue. Each eye was damaged to a different degree, resulting in slightly different levels of repair. His left eye has little to no alteration beyond repair and the black sclera used to match the other. The right eye, however, was almost entirely destroyed and thus is almost entirely mechanical. Because of this, his right eye is capable of zoomed sight and infrared vision. Until his infrared is active (which emits a red light), it is virtually impossible to tell his right eye from his left. A request personally made was a set of "skin" over his mechanical body that covers it until damaged in combat. He can also remove this himself in a slightly disturbing method as it comes off somewhat like a jacket and set of pants and his held on via an electro-static coating. The arguably most advanced alteration to his body is a paired set of energy banks in his back. Each "bank" represents a charge, the left being that of his suit and the right being his aura and that which he has absorbed. He can use either to power his suit with the difference one can be charged via any high-voltage electrical socket while the other can only be exclusively charged via his own aura or absorbing that of others.

Rus body also has several weaponized features that allow him to perform tasks outside of his normal capabilities. These will be listed under Aura & Abilities.


AURA & ABILITIES


Semblance
Rus is capable of absorbing energy (including the Aura of others) and using it for himself. However, unlike Jaune Arc, he cannot use his potentially large pools of Aura to amplify others. Instead, his uses extend to powering and further empowering his cyborganic body. Under normal circumstances, Rus can only absorb energy that comes into at least 6 inches of the beads on his hands or feet and once in range can begin absorbing at a pretty substantial rate. If in direct contact or in the direction of his bead, Rus can absorb energy at considerably higher rate. The energy absorption may occur even when his hands are closed, albeit to a slightly less degree. Rus is not capable of absorbing "all" types of energy, however. Instead, his Semblance only allows for the absorption of three specific kinds: kinetic, the release of dust, and the aura of others. Regardless of the source, the energy is always converted into his own Aura, so he cannot use it or the abilities of others he absorbs. However, his absorption has been showed to have the effects of dampening physical blows of others, decreasing the effectiveness of weapons, disrupting the control of Aura of another person, and even making dust unstable. Because of the multi-faceted nature of this ability, he has different "stances" assist him in using it. Additionally, his absorption often impacts experienced Hunters less as they focus more on the efficiency of their Aura more so than capacity.

Absorption Stance
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This "stance" focuses on enhancing his absorption abilities to the maximum. The mechanic for this is the action of literally unfolding his arm to extend the range of the beads he uses for absorption. In this stance, the 6 inch field he can absorb in becomes a 6 foot field around him and the amount he can absorb is also amplified greatly, so much so that he can absorb notably large blasts or entire concussive forces. His second arm act as a "vent", concentrating his Aura into a beam which can be blasted to expel excess Aura to prevent him from going over capacity. This beam is not necessarily intended to be offensive, but can be due to its notable heat. The drawbacks of this state are his lowered offense and defense as both of his arms become less mobile and he cannot reroute his aura to his legs for movement. Additionally, the two beads in his feet work in tandem with his arms to create the circuit around him, subsequently meaning he cannot use them for acceleration. This stance does not have a color-variation.

Offensive Stance
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This "stance" focuses on enhancing his offensive abilities, more so how his Semblance works in tandem with his body. He sacrifices reflexes for intense forward and attack speed while enhancing the damage his strikes can do. He prefers to use his fists as landing strikes allows him to "charge" himself and hit harder for longer. In this stance, his fists and legs aim to recuperate expended energy as much as possible by absorbing as much Aura as they can per strike. The absorption has been seen affecting drones and androids powered by Dust as it can drain or damage their circuitry unless heavily plated. Certain conjured Aura items can be damaged via absorption and enhanced items can lose their effect(s) if in contact with his fists long enough. Even clones or other conjurations can be dispelled or reduced. This offensive stance is his primary fighting stance and is noted by the aura coursing through his body being a bright orange.

Defensive Stance
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This "stance" focuses on preventing damage to the greatest degree. The opposite of his defensive stance, this stance sacrifices overall strike speed and forward motion for movement speed and reaction time. This stance is prone to more open-palm techniques to enhance energy drained, however, this stance often focused on reducing the kinetic energy in a strike to reduce damage instead of Aura--although it can still affect aura. This stance also rarely uses kicks, preferring to focus on agility via the acceleration. This stance uses less overall energy than the Offensive stance with the only notable uses of energy being uses of high speeds or enhancing a specific area of his body to take a strike that he cannot dodge. While this stance does focus on making him more durable, it's true motto is "you can't hurt what you can't hit" and tries to enact that at the cost of offensive prowess. Because of these traits, this Defensive Stance is very good at gathering energy back up. Even from Grimm as he can absorb kinetic energy from their strikes. When this stance is active, the aura coursing through his body is blue.

OVERDRIVE!!!
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Overdrive is less of a stance and more of a last ditch effort. While one might believe it is a combination of all his stances, it is not. Instead, it focuses on the Aura relays in his body. He has three potential channels for his aura: one for absorption and one for each stance. Overdrive allows him to use all three for Offensive. This means that he cannot absorb energy during overdrive. The benefits normally gained from his offensive stance are multiplied three times over. Unlike his other stances, he now can utilize fully his strike speed, movement speed, full mobility, and reaction times all while landing extremely damaging strikes. Overdrive, however, was only created this way due to Rus attempting to bypass his circuitry and do it anyway. The extreme energy cost of this means that it Overdrive can only be used for 15 seconds per 25% energy in his Aura battery, which itself sits naturally at 35% when charged around 20% when its running his body. Any use beyond 10 seconds results in damage to the channels for his aura, meaning he cannot use his stances again after--although he can still absorb energy. The only effective use of Overdrive without a major penalty is for a single, swift, powerful strike. When Overdrive is active, all of his aura channels glow an intense neon orange.


PERSONALITY


Rus' is naturally a pretty pleasant guy. A little athletic, perhaps a jock, maybe a bit cocky at times, but he doesn't take it to heart because he knows it's not... his. While Rus' is pretty much above par for most everyone due to the fact he's over half military-grade robot, he also has a slight insecurity issue with it. He can train his body and his Semblance. In fact, how much he trained his Semblance and how he learned to use it with his new body is how he adapted new stances--originally, he only had his offensive stance. However, it's not his body. They're not "his" muscles. The hours he puts in only honestly train circuits and give data to the Atlesian military to better fine tune him for his next upgrade. He doesn't like his body simply because it's not... his.

This once became a large debacle with his superiors as he wanted to look more "normal"; he felt it wouldn't be hard to create the synthetic skin on other models, generally androids in more current version to make them more appealing to the general population. A set of contacts or something, and he felt it would be fine. The Atlesian military, however, weren't keen on "covering up" one of their proudest accomplishments or hiding their projects. Rus' acted out for well into a year over this until he convinced them that if he were to go to Pantheon Academy, it would be more strategic to keep him covered. The simple logic knowledge was power. It's not clear whether they followed his logic or just wanted to appease him, but a synthetic skin suit was provided for him.

Rus' also finds it difficult to pick up hobbies. Sports aren't interesting because he feels like he's cheating. He has tried instruments in the past, but the fine motor skills required are programmed into his appendages to be performed when his brain says to. In short, it's just far less fun to play when you're only good because your body is only programmed to be. The same for art of virtually all kinds. While Rus' is smart, literature beyond a good book every now and then isn't his thing. Due to this, Rus' often finds himself getting lost in training. When he pushes himself sufficiently hard, he either better utilizes his Aura or pushes his body to its limits. In either case, it's the only time he really feels "alive" in any sense. Not that he can't feel, his skin contains an electrostatic membrane that allows him to feel most touch as well as adhere to his body.

Rus' is quite family centered. His father is his hero and he's no less than a super hero to his little sister. Rus' does what he can to help his father's work. He's not stupid, either. He's realized his father uses his work--much like Rus' uses his training--to cope with what's happened to him. It's an odd, mutually beneficial and perhaps mutually unhealthy technique they both use, and bond through. Many people claim neither of them are ever as excited as when they get together and discuss new updates to his systems or how they are being used on Atlas Androids presently. Some consider it sad, some may see it as healthy bonding--in any case, it's what they have together.








Biography
Rus' was born and raised in Atlas. Like many, he came from a military family. His uncles were all well-ranked officers, most of his cousins went into the same branches--that was his mother's side. His father was and still is an elite engineer for the Atlas military. Darren Daelin is often considered one of if not the brightest mind alive, focusing on furthering the production of androids and energy relay systems in Atlas, thus making dust more efficient. He attracted Rus' mother, Isabella, because of his focus on using military technology for the preservation of peace, specifically his work on energy relays. Coming from what she felt was a testosterone-filled family of wanna-be generals and star pilots, Darren was just the change she needed and passion she loved.

As with many stories, too, Rus' is quite tragic. A Grimm attack in a normally low-threat area led to a crashed ship which in turn lead to a crashed vehicle which in turn lead to the death of Isabella and Trenton, Rus' younger brother. Rus' was saved, however, only because of the activation of his Semblance. Using as much of his body as a shield during the impact as he could, Rus' in tune also absorbed a large portion of the kinetic energy around them, saving both him and his younger sister, Raela. His Semblance then exploded the absorbed energy out his body. It is uncertain of whether the crash or his explosion killed his family, although from the wreckage the responders leaned heavily towards the wrecks.

Rus' didn't get out unscathed. Not in the slightest. In fact, he was pronounced dead twice. He was saved ultimately by his father. Breaking every protocol, several laws, and direct orders, Darren took his young son and made him the first ever human cyborg using android technology. This was no small task as Rus' body was constantly activating and reactivating his Semblance, meaning many regular surgical techniques were not sufficient. Ultimately, a complex laser-based, hand-performed surgery was used as his body would absorb energy from regular scapula or dust sources. Even the laser required a distance away from its source. The failed attempts prior resulted in even more of Rus' body being lost, but ultimately he was saved... only to have to undergo more surgeries later as his body grew.

No less than fifty more surgeries followed. After realizing what was going on, the Atlas military allowed it if only out of curiosity. The end result was a true cyborg, and the living son of one of their greatest engineers. Since then, Rus' has effectively been military property. He was originally intended to be used for researching how to enhance the motor functions of their android models, but it was found that his Semblance was able to work with his body and that he took to his mother's side in combat. He became a weapon of the Atlas military, being trained and upgraded for hand to hand combat. His father headed this, seeing advancements he thought wouldn't exist for decades happen in mere months. Rus' was ten at the age of his accident, but in five years, he was a fully functioning cyborg nearly indistinguishable from a person.

Rus' then realized what he wanted to do. He wanted to become a Hunter, and thus began training for one. He didn't want to 'just' join the military like his cousins. Few were Hunters of any note. He wanted to become someone that stopped the Grimm from ever hurting a family like they did his.






Notes


- Following the RWBY trend, Rus' is a play on Icarus and his father Daedalus.
- I'm very aware that the face claim is Genos; I'm not normally the biggest fan of such a blatant claim, but after searching for long enough, it ultimately fit too well.
- His Semblance would have functioned differently if he had not lost his body, potentially being more versatile and more under his control.

Theme






 
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mm, while i like your character Sir Les Paul Sir Les Paul , i feel like he is very powerful and can do just a little too much too easily. Plus Aura Absorbing is something i am just not comfortable with allowing. I will however let this pass if you change aura absorption into something more easy to counter like Dust Absorption. Plus it would make more sense since he is a cyborg to convert raw energy into power rather than spiritual energy from within another living person. Plus, each type of dust would be what gives him different abilities. Fire or Explosive dust gives him a boost of power or destructive capabilities for his weapons. Lightning dust can increase his speed, and so on so forth. That way he cannot just switch his proficiency on a dime and go from hitting you really hard to zipping around quickly.

I'd also like to see a downside to this like perhaps an 'overload' where if he jams to much dust into himself at once or keeps on 'juicing' it'll blow out his cybernetic engines or break his body apart.
 

Archer.(Billy.the.Kid).full.1998973.jpg
"Howdy, call me Will, and yes that is a gun in my pocket."

Name
"I'm the Runt, yea can see why."
Will "The Runt" Kidman

Nickname
"Plenty to choose from bub."
Willy, Runt, William.

Home country
"Better than yours."
Vacuo

Age
"Old enough to drink back home, well.. Not that anybody would stop yea regardless..."
Eighteen

Sex
"You talkin' shit boy cause I can geld yea from a mile off with a incoming wind, sun in my eyes and a grimm chewin my foot."
Male

Species
"Funny guy ain'tchyea."
Human

Loyalties:
"Theres only one man who holds my leash and thats me.
And yea I know that sounds kinky so get off it.
...bad choice of words..."
Me, myself and I, and those that the former three cares for.

Inspiration
Billy the kid.

Coloring
"It's what i look best in when out in the sands,

Yea sure I look like one of those fools who sit in the corner of a tavern brooding but shove off it.

Black and Red

Height
"if you're looking for me, don't ask a lady if shes seen a short fellah named Willy.
You will be slapped."
5' 2"
5' 5" with hat

Weight
"Most of my weight comes from my name sake.
...Hey if others can make Willy jokes I can to."
136 lbs

Appearance
"Like what you see? Cause I do,
lemme get a closer look love."

A wiry slip of a man, but wound tight with muscle and barely any fat on his bones. His blonde hair and blues eyes remain striking even amidst the dust and winds of his home, contrasting with his clothes. leather from top to bottom on the outside with a fine embroidered vest, dress shirt and good strong boots to tie it all together. Not to mention leather pants that breath better than one might think and shows off his (ass)et in a flattering manner but not in a way that leaves things tight and terrible for all parties involved.

From his side hangs his singular holster, holding his constant companion and greatest friend when the times get tough and the tough get going. This gun, a beauty of blackened steel and red engravings, again, he swears he ain't some edgy twat, a six shooter created by a gunsmith who was none other than Will's own brother back home. And since it was his brother's fine work, the name of the weapon is inscribed upon the wooden grip, a name that is lovingly etched as...

"The Pisstaker."

A joke from a big brother who wanted to get one shot in on his beloved brother who very much asked for it to be called "The peacemaker" but brotherly love always triumphs. The size of the gun only shows just how much of a pip squeak he is however.

But no matter what people see, even if the sun's dreadful glare bakes his very skin, even if grimm beset him on all sides.

You wont ever see that smile fade.

Personality
"Seriously asking about this? You're not setting me up in a dateing app are yea? .
...Let me see that phone damn it."

Vacuo, if you could choose to live anywhere in the world, be born anywhere you please, pass through or simply linger there for a short time. Vacuo would be the absolute bottom of your list. It's a place where the strong survive, the weak die and freedom is without question. If your strong enough to survive, you are welcome, and you better mind yourself to cause those who survive.

Well they are living for a reason.

Now, from the character sheet as a whole you can guess what kinda fellah the Runt is. He has a big mouth, talks dirty, a wit that doesn't quit and a healthy does of pervertedness. But whats to expect of a young man such as he.

To smile against the odds stackin against him.

To hold back the desire to panic and run admist a fire fight.

Vacuo hardens it's people, and Will is but one of many folks coming out swinging. He wont take no orders he doesn't agree with, and wont take any shit being flung his way without an equal or higher form of retaliation. But you'll never find a fellah who is more willing to bury the hachet, he'll easily turn a grave you dug for yourself into a final resting ground for your quarrels.

But your the one who is gonna need to lay that log splitter down there first, to give yourself up to his mercy without a fight or whine. And you best hope he doesn't remember where that hatchet is buried cause this Runt forgives a great deal.

But he never forgets.

Story
"To go from nothing and carve a little piece of the world as your own, thats what it means to be a man."

Like many fellahs in the world, his early life was fraught with ill fortune. First, he was born in Vacuo, which is a big pile of piss and vinegar already. Second bought of ill fortune is that his birth mother, a poor working girl, died in childbirth and his father ran off with the child only to be gunned down like a dog due to some gambling debts he never planned to fufill.

Now as the red scarf swaddled babe lay in the sands, the twilight sun painting the sand a distinct burnished gold, a rancher came upon the scene. A gunned down man and a crying babe left for dead the rancher did the first good deed to be done in all of Vacuo for that day and took the little kid in. A series of unfortunate events but in the end, he survived, and thats all that matters in that country.

And survive he did, brought to a family of bull faunus to be the youngest sibling, he had in fact twelve other siblings, all identical, all faunus, and all who seemingly had growth spurts in their lives that could be measured in feet. He was treated well by the family, one of their own, even if jokes about his stature were popular he was a popular young boy amongst family and friends, even "more than friends" friends.



Oddities
"Eh? me? Odd? Yer takein the piss."
Has a clear accent.
Eats all of his food separately, never mixed together.
Can't stand eating beef.
Not vegetarian just beef.
Never seems to take off his boots inside or outside, hell you barely ever see him changes clothes...
But he never seems to smell either.

Weaponry
"Some people have swordguns, guns on a chain, boot, gauntlet, scythe.

But me? I got more gun."
Like he says his weapon is a gun, a dust enhanced bullet loading six chambered heavy revolver with a good clean shot and a comfortable grip that holds your hand like a firm handshake. It's a gun you can rely on through thick and thin.

Changing up your ammo choices can vary up what you can do. From simple high caliber shots to explosive fire enhanced dust rounds to freezeing an enemy's foot to the ground with a frost dust laced bullet.

With just his pisstaker in hand he can duel any man, beast or hunter crossing his path, cause if he ain't showering a foe with bullets hes preparing the biggest trick in his book. Behind his back lay a pouch containing most of his supplies, but alongside it is a long metal rectangle, with but a quick thurst behind his back the metal attaches to the pisstaker, beginning it's morph into a longer weapon.

Connected to the gun the grip flips back into a handle and the weapon unfurls into a long serrated and very lethal bladed whip. With a pull of the trigger the chain whip alights with dust energies in a burst of fire, ice, lightning, whatever you please the long blades will channel it through with impunity.

And it can be used as a melee weapon, naturally, one that obfuscates it's own movements with it's odd sways and lunges it could very easily swung beyond shields or barriers that block your blade's path.

Skills
Suprisingly good cook.
Damn good shot,
Quick and spry.
A dab hand at sewing.
Damn good survivalist.


Semblance
"Hope yea brought goggles."
Dust devil, a movement based semblance that focuses on increased speed and agility while temporary blinding those within it's trail. When active the user gains a large speed boost,, almost doubling their land speed and boosting their manual dexterity to inhuman levels. As the user moves, large worls of dust are formed in their wake forming up from each step, blinding and obscuring the view for those afflicted by the airborn dirt.

This dirt can be enhanced as well with the very thing it shares the name with, with some concentration you couls very well leave a trail of fire in your wake... Just mind your clothes aren't flammable.

Due to the semblance being focused on the feet and where it touches, one can get creative if you have the mind for it.​
 
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"You'll see me coming, nice and clear."

Name: Carmine Mars
Gender: BOI
Kingdom: Vale
Age: 18
Appearance:
81526F21-8126-4214-AE8B-8BC2DA834151.jpeg
171 cm tall, 80 kg heavy. Carmine is a well built warrior trained for wielding the monster of a weapon he uses. Carmine has dark red blazing hair and sulfur yellow eyes, and slightly ivory skin tanned to the sunlight. There is a scar over his right eye.

Personality:
Carmine is all in for lighthearted fun. He is never a serious talker, but more an eased, cheerful buddy that sometimes might talk just too much. His way through words is a wave of family friendly words, spat in either a friendly joking intent or a taunting intent. No crisis is too grim to stop his mouth. So far even the worst threat he had hasn’t managed to wash the grin off his face.

Fights fuel Carmine very well. Ever since he mastered the use of his weapon, he slaughtered lesser grimm with ease, and always looked for more of the poor creatures to slay. Any good sparring matches count too- blood pumping practice against his fellow fighters is always a healthy activity. His usually high tension even intensifies in combat, with the tone of his voice rising and becoming slightly more violent.

Backstory:
Carmine’s father was a supervisor and a full fledged huntsman of a dust mine in Vacuo, who helped keep the mine safe from attacks and generally keep it secure from any external force. Carmine himself grew up back home at Vale, raised just like any child living a peaceful life until his mother moved to Vacuo for the family to unite when he was five. Carmine saw the mining equipments-especially the explosives-with great interest, studying them from far away as it was too dangerous for a kid to get near.
The boy learned to fight from his father, and a handful of other hunters that were hired to guard the mine. He forged his weapon using some of the broken mining tools, some wedges his father got for “weapon maintenance”, and his interest for the use of dynamites in combat.
The scar over his head was born when he got into a fight with the first grimm he ever fought- a small pack of Beowolves(about 5). The last one pulled out a surprise attack in its dying breath, missing the kid’s skull by a millimeter and exploding into bits the second after the strike. The claw grazed his head, luckily giving no fatal wound but a noticeable mark. The thrill of combat was marked in Carmine’s senses that day, and gave him the motivation to seek more of it.

Weapon:
Phoenix Feathers
Double flamethrower-glaive with collapsible handles on two sides that can be combined into one big tool of destruction. The flamethrower part can be loaded with his special dynamites to shoot them flaming and ticking. When the two of them are combined, the flames can be charged up to shoot a small fireball into the air.

Apart from the Feathers Carmine carries a load of standard dynamites and some dust packed specialized dynamite-the specialized explosives in protective packings that lets him swing it around and smack grimm with it and not blow it up unless he finally lights the fuse on fire.
Or he swings it too hard it provokes the dust packed in it.

Semblance: Reactive Armor Aura
Carmine can charge up a portion of his aura around his body to defend himself from the next attack. A percentage of the attack will be amplified and shot back at the direction it came from as a violent burst of energy, which will not harm Carmine.
Each use only blocks a part of the taken damage, and has a cooldown per use, indicated by parts of the aura around his whole body glowing with a bright orange glow like heated metal. When the glow cools down the semblance can be used again.
 

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