Ixidor92
Game master
Name: Leceel Aludore
Nickname(s): "Old-man", "Hermit"
Gender: Male
Age: 31
Class: Asset
Power: Insane strength/endurance. More so in his left arm than the rest of his body.
Mutation: Leceel can let his left arm "invade" more of his body, resulting in tribal markings and similar flowing over him. This causes his endurance and reflexes to increase massively, but he also loses all self-control. He only utilizes this when very hard-pressed and NEVER when there are people around he needs to protect.
Abilities: Highly intelligent/knowledgable. He is a rather proficient doctor for matters of both mundane and supernatural (though by no means an expert on either). He also has a great deal of knowledge when it comes to the darker creatures of the world, especially with regards to those that can be tied to ancient mythos.
Personal weapons: None. If he absolutely has to fight, he will utilize what nature, or the surreal nature, has given him.
Weaknesses: While Leceel has survived a great many possibly lethal encounters, that is usually due to his ability to avoid a battle rather than win it. He has no formal combat training, as well as next to no battle experience, though he prefers it that way. He can be extremely over-protective of others, especially if they are younger than him, to the point where he has nearly killed himself to do so. If he lets himself become . . . "Primal" then he is as much a danger to his would-be allies as he is to his enemies. This state threatens if he is around too many people for an extended period of time. He has enough mental fortitude to stay with one or two others pretty much indefinitely, but beyond that there is a palpable limit. This is especially problematic in crowded cities. this primal craving is also more difficult to resist in the presence of blood.
Personality: Leceel is a genuinely friendly person, but prefers to keep people at an arm's length. He is also genuinely helpful, but will ask people to leave once their business is concluded. In short, he likes people, but is afraid of what prolonged contact with them could result in. Not for his own safety, but theirs.
Background: Leceel's earliest memories were of pain. He doesn't know if he's had it since birth, or if something infected him and jumpstarted his memories at that point, but his left arm is quite possibly the furthest thing from human on this earth. He was in a broken and abandoned building, unaware of the outside world. He never knew his parents, he doesn't know now if they abandoned him or if they died somehow. What he does know is everything following that. Every time he tried to go outside, people cried "monster" and hurt him or run away from him. His entire childhood passed by like that, living off of what scraps he could. When he became old enough to understand how to hide his deformation, he found the second problem: a beastial craving that had lingered within this . . . "appendage". This would awaken if he stayed near people to long, and he would become a mindless monster. He knew to run away from settlements to ensure no one was hurt. Because, despite everything he had experienced, he had seen good in humanity. Whether watching from the shadows, or even when a small act of kindness was poised to him (of course, with his deformation hidden), he liked people. He also saw creativity and love through their arts. Whenever he found a book, he would read it from start to finish, whether it was a nursery rhyme or a 500 page novel. The PDA found him at the age of 14, where he begged them to confine him away from people, so he would never be able to hurt them unwittingly. He has spent the last 17 years locked in the basement of the PDA headquarters. It is a massive vault, thick enough to withstand several tons of explosives. The lock can only be opened from the inside, via the use of console that holds a basic puzzle (basic for his level of intelligence anyway), this puzzle changes randomly every five minutes. The idea of course, being that it can only be opened to let him out or others in if he has the capacity for rational thought. Inside is furnished almost like a large library, carrying books on just about every subject you could imagine. He generally does not go out on missions, but gives advice to those who come and ask for it.
Appearance: View attachment 10945
Left Arm: Leceel's left arm is a monstrous aberration. It hangs down all the way to his knees, and is twice as thick as his human arm. Black scales adorn random patches while thick black fur pops up everywhere else. This appendage ends in a massive clawed hand, much larger than his human hand. Despite the significantly greater girth of this limb, it does not bother Leceel in terms of movement. His left arm is wrapped in a thick cast, holding the forearm close to the base arm, and generally held to his chest with cloth wrappings of some sort as a means to keep it out of his way. He does not utilize it unless battle is necessary. This is what spurred Leceel's initial research into the supernatural. However, despite all the information he has found (most of it useful in some form or another) he still has no clue as to the origins of his arm, what sort of beast it may be similar to, or why it even exists.
(Hope I didn't take too many liberties with his confinement >.<)
Nickname(s): "Old-man", "Hermit"
Gender: Male
Age: 31
Class: Asset
Power: Insane strength/endurance. More so in his left arm than the rest of his body.
Mutation: Leceel can let his left arm "invade" more of his body, resulting in tribal markings and similar flowing over him. This causes his endurance and reflexes to increase massively, but he also loses all self-control. He only utilizes this when very hard-pressed and NEVER when there are people around he needs to protect.
Abilities: Highly intelligent/knowledgable. He is a rather proficient doctor for matters of both mundane and supernatural (though by no means an expert on either). He also has a great deal of knowledge when it comes to the darker creatures of the world, especially with regards to those that can be tied to ancient mythos.
Personal weapons: None. If he absolutely has to fight, he will utilize what nature, or the surreal nature, has given him.
Weaknesses: While Leceel has survived a great many possibly lethal encounters, that is usually due to his ability to avoid a battle rather than win it. He has no formal combat training, as well as next to no battle experience, though he prefers it that way. He can be extremely over-protective of others, especially if they are younger than him, to the point where he has nearly killed himself to do so. If he lets himself become . . . "Primal" then he is as much a danger to his would-be allies as he is to his enemies. This state threatens if he is around too many people for an extended period of time. He has enough mental fortitude to stay with one or two others pretty much indefinitely, but beyond that there is a palpable limit. This is especially problematic in crowded cities. this primal craving is also more difficult to resist in the presence of blood.
Personality: Leceel is a genuinely friendly person, but prefers to keep people at an arm's length. He is also genuinely helpful, but will ask people to leave once their business is concluded. In short, he likes people, but is afraid of what prolonged contact with them could result in. Not for his own safety, but theirs.
Background: Leceel's earliest memories were of pain. He doesn't know if he's had it since birth, or if something infected him and jumpstarted his memories at that point, but his left arm is quite possibly the furthest thing from human on this earth. He was in a broken and abandoned building, unaware of the outside world. He never knew his parents, he doesn't know now if they abandoned him or if they died somehow. What he does know is everything following that. Every time he tried to go outside, people cried "monster" and hurt him or run away from him. His entire childhood passed by like that, living off of what scraps he could. When he became old enough to understand how to hide his deformation, he found the second problem: a beastial craving that had lingered within this . . . "appendage". This would awaken if he stayed near people to long, and he would become a mindless monster. He knew to run away from settlements to ensure no one was hurt. Because, despite everything he had experienced, he had seen good in humanity. Whether watching from the shadows, or even when a small act of kindness was poised to him (of course, with his deformation hidden), he liked people. He also saw creativity and love through their arts. Whenever he found a book, he would read it from start to finish, whether it was a nursery rhyme or a 500 page novel. The PDA found him at the age of 14, where he begged them to confine him away from people, so he would never be able to hurt them unwittingly. He has spent the last 17 years locked in the basement of the PDA headquarters. It is a massive vault, thick enough to withstand several tons of explosives. The lock can only be opened from the inside, via the use of console that holds a basic puzzle (basic for his level of intelligence anyway), this puzzle changes randomly every five minutes. The idea of course, being that it can only be opened to let him out or others in if he has the capacity for rational thought. Inside is furnished almost like a large library, carrying books on just about every subject you could imagine. He generally does not go out on missions, but gives advice to those who come and ask for it.
Appearance: View attachment 10945
Left Arm: Leceel's left arm is a monstrous aberration. It hangs down all the way to his knees, and is twice as thick as his human arm. Black scales adorn random patches while thick black fur pops up everywhere else. This appendage ends in a massive clawed hand, much larger than his human hand. Despite the significantly greater girth of this limb, it does not bother Leceel in terms of movement. His left arm is wrapped in a thick cast, holding the forearm close to the base arm, and generally held to his chest with cloth wrappings of some sort as a means to keep it out of his way. He does not utilize it unless battle is necessary. This is what spurred Leceel's initial research into the supernatural. However, despite all the information he has found (most of it useful in some form or another) he still has no clue as to the origins of his arm, what sort of beast it may be similar to, or why it even exists.
(Hope I didn't take too many liberties with his confinement >.<)