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Fandom Overlord - Message From Another Time (REDUX) | OC Thread

Lady Moldoma

Professional Sweetypie
Roleplay Availability
Roleplay Type(s)
Username: (The username of the character. I suppose that your username can probably be anything you want, as long as it isn’t NSFW or offensive. I have a feeling that the names probably shouldn’t have to be as clever as the Canon ones.)

“IRL” Age: (Your OC’s IRL Age. Important if you wanna play a character who has a radically different age for their YGGDRASIL muse. Not really a requirement, consider this optional.)

Muse Age: (Your character’s in game age. Required)

“IRL” Gender: (Important If you wanna go for the “Gender bender Isekai angle” but ultimately optional.)

Muse Gender: (Required. If a character plays as a race that doesn’t have genders, just put N/a)

Synopsis: (Required. The backstory of the user's achievements in game and play-period. Can be one paragraph.)

Species/Racial Classes: (Required. A player character’s species. Humans and Demihuman variants, or fully heteromorphic species. Pretty much any race is acceptable if it fits the general theming of overlord. Please list each racial class and its level in a descending list)

Job Classes: (Required. Considering your character is level 100, it’s highly unlikely that they haven’t taken any Job Classes. I guess an argument could be made for someone without any, but I’m only willing to make that exception once and they’ll probably be on the lower end of the group’s power spectrum. An abridged list can be found here, but pretty much any job classes are acceptable if they fit the theme)

Passive Abilities: (Required, since every class has them inherently.)

Active Skills: (Required, for the most part. You don’t have to have too many or too deeply developed of an active skillset if your focus was more on Spells or Weapon usage.)

Spells: (Optional; Required If the player is a Magic Caster)

Weapons: (Required, unless your muse is a martial combatant like a monk.)

Armor: (Required, unless your muse is an unarmored class)

Items/Inventory: (Required, All players pick up an item or two along the way, even if your inventory is small, you should still have one.)

Appearance: (Required. Please provide a detailed description, or supplement with a reference image.)
 
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"I-I am going to be a storm-a flame-
I need to fight whole armies alone;
I have ten hearts; I have a hundred arms;
I feel too strong to war with mortals-
BRING ME GIANTS!”
― Edmond Rostand, Cyrano de Bergerac

Username: BringMeGiants
Muse Age: 23
Muse Gender: Male

Synopsis: BringMeGiants is a well-known player for being YGGDRASIL's best unarmed combatant, and one of, if not the strongest player in the game in terms of raw physical statistics. He managed to place third in the great Tournament that Yggdrasil's devs held between the World Champions, something which rather rankles him. He is unique for having discovered a racial quest within the Asgard realm that endowed his human body the opportunity to take powerful racial classes, as a divine heritage was implanted within him over the course of the quest. This also enabled him to raise his physical stats to those similar to Heteromorphs specced into such traits; and eventually he would rival the strongest players in the game. Fighting with his bare fists and an impressive suite of abilities, he became known as "YGGDRASIL's Superman", as much a reference to his penchant for flashy heroics as his incredible physical abilities.

All good things end, of course, and for him it was the unfortunate intervention of real life. He had been a low-level corporate executive in the real world, and over the course of a merger with another major corporation, he found he simply didn't have all that much time for YGGDRASIL anymore. Months turned to years as he drifted further and further away... But he did decide to login on the last day, if only to say farewells and reminisce with whoever else was left.

Funny how things turn out, hm?

Species: Human (Demigod: Sun)

Racial Classes: Heir of the Sun (5), Demigod (10)

Job Classes: World Champion (5), Almighty Body (5), Enlightened Sage (5), Single Blow (10), Striker (10), Ki Master: Physical (10), Martial Artist (10), Brawler (15), Monk (15)

ASCENDED FORM: The Almighty Body pinnacle ability. No debuff or status effect that targets one's physical body can affect him if the originating source is below a certain level compared to the user. Specifically, level 70 and below. Debuffs or status from sources above that level instead have their effects reduced by a considerable amount. This only applies to the aspects of those debuffs or status effects that affect his body alone.

ENLIGHTENED SELF: The Enlightened Sage pinnacle ability. Debuffs or status effects that interfere with his reasoning, emotions, or soul all are severely reduced in power. Unlike Ascended Form, he is not immune to them, they simply affect him little.

ESSENCE OF DIVINITY: The pinnacle of the Demigod racial class. This passive ability gives him an on-going regeneration effect, which constantly heals any damage he's taken. It also grants him resistance to holy and unholy damage, as well as provides a damage multiplier against unholy beings. However, it also ensures that there is a way to detect him: the divine power within him cannot be hidden, and if one attempts to detect divine power, he will stand out as clear as day.

RISING SUN: The pinnacle of the Heir of the Sun racial class. This passive 'procs' during what the system recognizes as some kind of combat encounter. Once it activates, BMG's physical statistics continuously rise at a steady rate, as well as his stamina regeneration. As BMG has some of the highest physical stats in the game already, this makes him a rather terrifying opponent. There is no warrior in YGGDRASIL who can defeat him if it comes to a battle of pure attrition due to this ability.

FLYING SNOW TECHNIQUE: The second first level ability of [Almighty Body]. This passive ability enables him to use even the very air as traction, essentially granting him a form of flight.


WORLD BREAK: The signature skill of a martial World Champion, World Break is a superior version of Reality Slash. It shatters space in order to strike at an opponent, dealing monstrous amounts of damage. In his case, he shatters space and time with his fists alone.

MANABREAK STRIKE: With [Enlightened Sage]'s first level, he can strike a blow at a spell, curse, or enchantment that shatters and destroys it. The stronger the spell or effect, the harder and possibly more times he needs to strike it to break it.

BODY HARDENING [DIVINE]: The first ability of [Almighty Body]. At a moment's notice, he can toggle this ability to harden his body to become harder than the strongest materials, further increasing his resistance to damage and increasing the damage of his unarmed strikes massively. He tends to 'pulse' the activation of this skill, only activating it and deactivating it when an attack is about to land in order to conserve as much resources as possible. In other cases when he will be hit by many attacks in quick succession, however, he'll just leave it on.

EMPTY PALMS: With his bare hands and feet, he can unleash blows that emanate through the air to strike his opponents far away. At his level of strength, however, it also effectively acts as an "AOE attack", as a leg sweep turns into a tidal wave of destruction and a punch is equivalent to a directed explosion.

THE WAVE UPON THE SAND: A special active ability that is granted by leveling Enlightened Sage to its third level, it must be activated alongside another skill. This enables precise control over the AOE effects of attacks such as Empty Palms. He can shrink the radius of its effect to increase its power on a smaller number of targets, or broaden its radius to affect a wider area. He can even designate specific individuals or targets to not be harmed.

DAWNBREAK: This skill is the pinnacle of the Heir of the Sun rare class, and has an immensely long cooldown. In exchange, it is an exceptionally powerful ability. It is an AOE buff for all individuals of his choice in a massive area around him, enhancing their attack power and defenses, and restoring hit points, mana and stamina in a one-time burst. The effects are especially pronounced on himself. It is one of his stable abilities for raids and pvp, being able to turn the tide of a bad fight with the right timing. It is also very bright, leading to many guildmates to curse him for blinding them in the middle of a fight.

Spells: If you mean muscle magic, he can cast Fist.

Weapons: JARNGREIPNR
A pair of two black iron gauntlets that are his personal World Item, with a very simple ability. They ignore a massive amount of damage resistance and deal damage that cannot be healed by any means whatsoever, on top of their naturally considerable damage bonuses. It takes one day for the healing mitigation effect to end on a person.

Armor: MANTLE OF THE DRAGON KING
While this black robe is 'merely' a divine-tier item, it is made of millions of incredibly small black scales. Each scale was taken from a black dragon and condensed with magic, forming an incredibly fine cloth that resists incredible amounts of damage without impeding his movements.

Items/Inventory: A set of healing potions, some stamina potions, plenty of miscellaneous loot and utility items he's picked up and never thrown away.... As well as something rather special.

DAY AND NIGHT TURNING: A World-Item he received from being the first to complete the Demigod series of quests. He's rarely actually used it, however, on account of it kind of... being very situational? Perhaps it was a practical joke from YGGDRASIL's devs, or perhaps an oversight. Either way, this small ring has but one ability: By turning it on one's finger, it changes the position of the sun and moon in the sky. He can't bring them down to earth or anything like that. Just change the day/night cycle.

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  • Real Name: Alexander "Alice" Limon

    Username: RestlessDreamer

    Titles: Demon Overgod, Monster King

    “IRL” Age: 29

    Muse Age: Unknown

    “IRL” Gender: Assigned Male At Birth (Pre Transition Trans Female)

    Muse Gender: Female

    Synopsis:while not much is known of their personal life, Around the beginning years of the game, Alice Limon joined and began to work towards learning the ins and outs of the strategic meta. Keeping notes and digital journals on everything they had learned. Careful planning, unreasonable patience for grinding, and dedication allowed Alice to go mostly unnoticed as they cultivated their power. Alice began to take on stronger and stronger targets as time went on. Eventually being recognized as the “Highest XP Bounty Heteromorph Player” and later on the player with the most confirmed PKs, though the greater community had a tendency to dispute her worthiness, considering that for the longest time she preyed on lower level players.

    She founded the Logos guild to seek protection, by trying to befriend enough people who were either as strong or stronger than her to feel safe despite her basically being a walking target.



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Real name: Alex Sharris

Username: Sargiroth

Title: Tide of battle

“IRL” Age: 17

Muse Age: 300 plus

“IRL” Gender: male

Muse Gender: female

Synopsis: Sargiroth started the game with a reputation, but not a good one. She had picked wrong as far as most players were concerned. Her race the Aboleth f9r at least 15 levels could get no quests and their only skills were unless on a large portion of creatures. Still Sargiroth continued on having to grind alone fir many levels before she could gain a second race and a land form. After that she continued down the aboleth line and would slowly find ways around others protections till she coukd mind control players for long periods. Using this power she would earn the achievement of killing the most players without dealing direct damage. This earned her the title / nick name The tide of battle as when she moved the battle changed completly.

Stats:

HP 100

MP 100

Phys. Atk. 52

Phys. Def. 53

Agl 80

Mag. Atk. 100

Mag. Def. 100

Res. 100

Spec. Exceeds

Species/Racial Classes:

Aboleth 15

greater aboleth 10

Plizeazoth 10

Uldraaghu 10

Grand Aboleth 5

Omnipath 5

Vidileth 5

Job Classes:
gylph mage: 10

Ancient glyph mage 10

mentalist 10

Psionic ascendant: 5

maid 5

Passive Abilities:

Mucus (racial): in thier true form aboleths produce a Mucus that when touched causes others to be unable to breathe air for 1 hour.

Servant of the mesh (racial): creatures that contact the aboleth Mucus receive a debuff that makes them vulnerable to psionic attack even if normally immune in addition to its normal effects.

Master of the mind: (racial) the greatest of the abolth's powers than only the most power ful of aboleths can use (50 race levels). This is the power to bend the will of the mindless to control those immune by nature to the abolths power. This ability allows the user to by pass immunity to psonics making it only resistance IV and completly by pass normal resistances. This also allows controlling constructs and undead.

Enthrall: those dominated by the aboleth are never truly free of its mental controls. So even if saved the being is easier if not Instantly dominated should the two meet again.

Fire resistance V

Bludgeoning weakness V

Mind control immunity

Sleep immunity

Temporal immunity v

Cutting resistance v

Piercing resistance v

Dark vision

Other standard high level resistances

Active Skills:
Shapeshift. (Racial): At will the user can change between a chosen firm and their true form. This is mostly cosmetic as no stats are changed but certain Racial abbilities are locked.

Psionic mesh (racial): the user can at will attempt to connect the minds of other nearby creatures to its psionic network. Enemy creatures added to the network are dominant ated by the user. Once a creature is in the network the user can attempt once a day per creature to add a creature near a member of the network to the network.

Consume memory (racial): when the user bites another creature they can chose to consume their memories draining one level from the target if they are not immune to psionics.

Spells: just a random smattering of spells

Sleep: knocks the target out unless resisted.
Identify: identifies the properties of an item
Suggestion: causes the target to follow a reasonable suggestion as if it was their own choice.
Incite greed: whisoers to the minds of others and causes their greed to get the better of them. Causing them to abandon caution or turn on allies.
Mindfray: sends telepathically sparks at targets dealing damage and causing slowed reactions.
Mind sword: summons a blade of psionic energy that scales woth the users psionic might it lasts 1 minute nut has a 10 sec cool down so mutipule can be active.
Dominate being: the ultimate dominate the can only be used by those with master of the mind. Allows the user to dominate even normally immune beings
Weapons:

Mary's sweeper: (divine) taking the form of an unassuming broom this divine items main qualities are being able to boost psionic spells when used to channel them and giving the user 5 levels in maid on top of Amy levels only while weirded.

Armor:

Anne's uniform: (divine) made of woven star silver this robe takes the form of a maid uniform. It's main features are just some protection boosting and recovery boosts along with giving the wearer 5 levels in maid on top of other levels when worn.

Items/Inventory:

circlet of geass: (world item) 5 times per day the wearer may make all creatures and players obey a one word command. This command bypasses immunities and resistances. The cool down. is 1 hour this item take the form of an ornate circlet made of dulled metal with inlaid pearls.

A ring on every finger: (cash shop) user can wear up to 10 rings at once.

Shooting star: (cash shop) a prize item allows the use of wish upon a star to grant the user a wish

Deep storage: (cash shop) item that allows the buyer to hold 300% more in their inventories and other player owned storage. Takes the form of a ring with a green gem.

Ring of safe escape: (cash shop item) that allows the wielder to escape at any moment via unlockable teleportation to a safe location. Tajes the form of a plain dark metal ring.

Ring of the weak beast: (cash shop) A band of gold with a tigery's eye gem that makes the weaker be perceived as far weaker than they actually are replacing scried information with fake information.

Ring of omniwalking: (cash shop) item that allows the user to at will walk on water or even air. Takes the form of a silver ring with multi colored runes.

Appearance:
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Username: Sanson

“IRL” Age: 22

Muse Age: 1000

“IRL” Gender: Male

Muse Gender: Male

Synopsis: Sanson had always lived for the grind. The virtual kind that is. An avid fan of RPG's since a young age. He had a preference for grinding his levels rather than focusing on story or side quests. When the VRMMO boom hit. Sanson tried a few until eventually settling on YGGDRASIL. He liked it because it gave him some real challenge to level. His first class was the Executioner. Unfortunately his choice of playing a crit reliant class in addition to being a heteromorphic race meant that he regularly got flattened. Deciding to hook up with the Logos guild just so he could actually play the game. Sanson eventually began choosing his classes and proficiencies based entirely on keeping himself alive from Player Killers. When YGGDRASIL dropped in popularity. Sanson kept playing since he wanted to get rare items to sell for real money while scarcity was going up.



Species/Racial Classes:
Dragonoid - 15

Job Classes:
Executioner - 15
Sword Saint -10
Assassin - 10
Master Assassin - 10
Poison Maker - 10
Elementalist (Poison) - 10
Armored Mage - 10
Hermit - 10

Passive Abilities:

.Flame Resistance Level 5
.Ice Resistance Level 5
.Lightning Resistance Level 5
.Negative Resistance Level 5
.Holy Resistance Level 5
.Slashing Resistance Level 5
.Piercing Resistance Level 5
.Bludgeoning Resistance Level 5
.Poison Immunity
.Poison Absorption Level 5
.Mana Regeneration Level 5


Active Skills:
  • Ability Boost
  • Body Strengthening
  • Evasion
  • Flow Acceleration
  • Gale Acceleration
  • Greater Ability Boost
  • Greater Evasion
  • Pace of the Wind
  • Cutting Edge
  • Fatal Edge
  • Severing Blade
  • Limit Breaker
  • Limit Breaker: Mind


Spells:

1st
  • .Quick March
  • .Poison
  • .Rabbit Ears
  • .Odorless
  • .Light Healing
  • .Paralysis
  • .Rabbit Foot
  • .Bunny Tail
  • .Elephant Ear
2nd
  • .Lesser Dexterity
  • .Lesser Strength
  • .Silence
  • .Harden Steel
  • .Magic Weapon
  • .Penetrate Up
  • .Discern Enemy
  • .Fear
  • .Ghost Sound
3rd
  • .Heavy Recover
  • .Haste
  • .Slow
  • .Magic Boost
  • .Explode Mine
  • .Reinforce Armor
  • .Open Wounds
  • .Resist Break
  • .Twine Plant
4th
  • .Dehydration
  • .Poison Lance
  • .Tremor Sense
  • .Control Cloud
  • .Charm Species
  • .Shard Buck Shots
  • .Wall of Protection from Arrows
  • .Scare
  • .Life Essence
5th
  • .Poison Cloud
  • .Poison Bomb
  • .Teleportation
  • .Mass Hold Species
  • .Mass Slow
  • .Drown
  • .Dark
  • .Detect Magic
  • .Force Explosion
6th
  • .Heal
  • .Wall of Poison
  • .Locate Object
  • .Control Weather
  • .Time Accelerator
  • .Multiple Vision
  • .Dominate
  • .Nuclear Mine
  • .Open Wounds



Weapons:
Cleaver: Forged from bones of the Dark-Spined Hydra. This blade was a a special order that cost Sanson an entire treasury worth of gold. Not only does it increases the chance for critical hits. Its damage increases the more critical strikes are successfully landed. Possessing a potent poison that can't be resisted by anything less than complete poison immunity. The blade was later upgraded to have an adjustable length.

Armor:
Darkscale Gear: Made with dragon-scales and wyvern leather. This medium armor boasts enough defense to render most regular weapon attacks negligible. The materials used prevent any clanking or metallic sounds that would hinder stealth. Its innate magic resistance makes it near impenetrable to spells below the 6th Tier. Sanson modified the original design to include a coat over it.

Visor of Sanctiel: A Divine Tier item dropped from the Fallen Angel Boss Sanctiel. Known for its 0.2% drop rate that can only be raised from an incredibly obscure quest. This fancy eyewear prevents vision based status effects or spells from affecting the user. Due to a bug that was never patched out. Sanson's visor is stuck to his face. Not only cannot it not be removed from his avatar, it can't even be taken out of his equipment slot.

Items/Inventory:
Draupnir: A World Class item that only someone like Sanson would even search for. A self-replicating ring that is made from high quality materials. The only known holder is Sanson. He keeps its existence on the downlow since Draupnir could screw with the in-game currency market.

Appearance:
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