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Fandom Overlord ~ Era of Gold CS

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Player Character Template

Real-Life Name:
In-Game Name:
Gender:
Age:
Karmatic Alignment:

Appearance:

Racial Levels: (Racial Type if Humanoid)

Job Levels:
  • HP:
  • MP:
  • Phy. Atk.:
  • Phy. Def.:
  • Agility:
  • Mag. Atk.:
  • Mag. Def.:
  • Resistance:
  • Special Ability:
  • Total:
NPCs Made: (Basic list, more info in a separate thread)

Personality:

Role within Guild: (Source of income, e.g. streaming or cash item reselling)
Niche within Guild: (Sum of abilities and skills, e.g. killing humanoids or smithing)
 
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Real-Life Name: Jackie Dorian
In-Game Name: SomethingSomething
Gender: Female
Age: 21
Karmic Alignment: 0 Neutral
Racial Levels (45): Doppelgänger 15, Greater Doppelgänger 10, Elder Doppelgänger 10, Arch Dopplegänger 5, Ancient Doppelganger 5, Spider that Scuttles 5
Job Levels (50): Genius 15, Shapechanger 15, Death Ringer 10, Legion 5, Unknown 5
  • HP: 66
  • MP: 77
  • Phy.Att: 77
  • Phy.Def: 66
  • Agility: 77
  • Mag.Atk: 77
  • Mag.Def: 66
  • Resistance: 88
  • Special Ability: Exeeds Limit*
  • Earworm: This allows the placement of an infectious parasite within the target for use of monitoring and tracking the individual's interactions. This can later be activated to begin an assimilation ability dealing damage over time and harvesting more data until it hits zero and the target manifests fully as one of Somethings copies.
  • Change Places: The Original Something instantly swaps with one of their copies.
  • Sincerest Flattery: The Core ability augmented by deep investment within the Doppelganger tree allows the mimicking of individuals exactly with an 85% efficiency in terms of skills, stats, and class abilities.
  • Discorporate Response: Something can collapse into a shapeless form at will allowing them to access through the smallest of spaces, in addition as long as one of these worms remains they may reconstitute themselves over time even if the rest of the mass is destroyed
  • One Girl Revolution: Given a charge time Something may make duplicates of herself though with the same 85% efficiency.
  • Presence Manipulation: Something holds complete control over themselves and is able to change appearance at will, this expands to her own data when observed leading to the manifestation of incorrect results such as HP, Mana, Type, Class, and more.
  • Mirrors of Remote Viewing: A resizeable mirror that enables the viewer to display other locations or links to the sensory organs of willing individuals.
  • Tome of Spell Store: A Worn purple book that allows for up to 256 levels of spells to be stored within though through a cumulative cost such as a 10th level spell costing 55 levels. The Pages of this book regenerate at 10 pages per day.
  • Psionic Paper: A transforming parchment with modified suggestion and reading spells that allows it to display a believable copy of whatever the user claims.
  • Shiva Cry: A unique transforming blade that adapts to the target following the first strike to maximize damage and bypass immunities. Should a kill be performed with the blade then the target will be affected as if by a true death spell and siphoned their essence and form into the blade to be accessed at a later date either directly or converted into XP. This item has been further enchanted with Dancing, Mirroring, and Returning properties.
  • Legion Slippers: A pair of boots that vastly increase the movement speed of the user while allowing the manifestation of multiple mirror images while in motion. A secondary effect of this item is the user may alter the sound and appearance of their footsteps.
  • Dire Harvest: A glove-like item that allows for two or more targets to combine to increase the abilities as well as share capabilities and skills between the targets. This process is only temporary and these targets share damage and weaknesses, the duration of which is dependent on target levels, it is also unable to target player characters with this effect.
  • Silken Paisley Park: A unique armor that allows for the adaptation and resistance to the last damage type received as well as greatly expanding the range of sensory and divination abilities.
  • Sticky Fingers: A Ring like an item that allows the user to extend their natural reach, effectively allowing them to interact with items of a much further distance without physical contact.
  • Gate of Gulls: A reversible flowing cloak-like item that allows one side to open gate spells at will either in parts or fully.
  • Cheap Tricks at Reasonable Price: A headpiece that allows for incoming damage or effects to be negated through exchanging either gold or XP directly in proportion to the severity or the damage transferred to a willing participant.
NPCs Made: Nancy, The Little Birds
Personality:
A fluid individual when needed she can freely adapt to most situations and keep up the act as needed,. Casual and almost too laid back when not acting a role, their overly friendly nature can be seen as verging on pacifism at times and laziness at others, but never the less has served them well much to the frustration of opponents, especially with the strange humility they go about it with that some take as a subtle mockery. Her straightforward way of conversing and casual bluntness has also caused more than a few aggravations at times, though she is capable of putting on a formal and respectful act if needed. Despite all of this when pushed they can begin to show a firey and determined personality if a slight bit of stubbornness and pride though they attempt to keep the latter in check. She has been known to be deflective, coy, and somewhat deceptive when it comes to providing information however, crafting a variety of stories to the point many may question which is the truth if any. Over time, however, this has resulted in more than a few identity issues as they become somewhat lost in the false identities and find some difficulty in dissociating from them.
Role within Guild: Information Broker/Contacts
A niche within Guild: Infiltration, Reconnicence, and Distractions
 
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Real-Life Name: Isaac Silverman
In-Game Username: cer0cer0
In-Game Character Name: Xero Vechney
Gender: Male
Age: 26
Karmatic Alignment: -500 Very Evil

Appearance:
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Racial Levels:
Former Human (used Fallen Seed)
Demon Lord 5

Job Levels:
Priest 10
War Priest 10
High Priest 10
Hierophant 10
Bishop 10
Corrupted Holyman 10
Malefactor 10
Doomspeaker 10
Incarnation of Sin 10
Hope Crusher 5

Stats:
  • HP: 50
  • MP: Exceeds limit
  • Physical Attack.: 5
  • Physical Defense.: 60
  • Agility: 60
  • Magic Attack: 95
  • Magic Defense: 95
  • Resistance: 95
  • Special Ability: 100
Build: Xero's build is based around bought items and abilities that let him reverse the usual abilities of Divine classes. He can reverse heal to harm others (although it's less effective than a spell designed to damage others), give out massive debuffs in a wide area (enough that even his Physical Attack of 5 can take down an opponent and it's almost impossible for a lower leveled opponent to harm or even hit him), and leech power from those around him. If he needs to engage in actual combat he can also assume his Demon Lord form which lets him swap his physical and magic abilities and boosts his Agility, although it also prevents him from using most of his other magic. As a last resort he can take on his Ultimate Form (gained from his Incarnation of Sin class), which gives him huge boosts to physical abilities and his debuffs in exchange for cutting his agility to 5 and eating up Mana at a rate even he can't keep up with for more than a few minutes without a lot of planning.

Racial Levels breakdown:
Having used a Fallen Seed to become a Demon, Xero retains his Human form but is counted as a Demon. He used an exploit to enter into the Demon Lord class without needing to take previous levels, but sacrificed most of the abilities relating to commanding and summoning Demons to do so.

Class Levels breakdown:
Priest, War Priest, High Priest, Hierophant, Bishop: These give Xero access to most divine spells and abilities, although he sacrificed most potential for healing, buffing, and summoning Angels in exchange for other benefits.
Corrupted Holyman: This let Xero sacrifice most of the healing, buffing, and summoning angel abilities of his divine classes in exchange for using healing magic to harm others, debuffing, and summoning Demons and Fallen Angels.
Malefactor, Doomspeaker, Hope Crusher: These massive improved Xero's abilities to debuff others.
Incarnation of Sin: This cash store class allowed Xero to channel his Mana into his other abilities, decreasing the number of spells he'd be able to cast but increasing the range and power of his other abilities. The capstone of it also let him turn into a giant monster, but it's got far less combat potential than you would think outside of truly massive battles.

Notable Abilities:
Aura of Despair (combined ability from sacrificing most of the other Auras that came with his classes): Those within a wide area of Xero have all their stats debuffed unless they're of equal level and have protective abilities and equipment. Even then it makes most characters far less effective.
Leechlife Aura: Xero drains the HP and Mana from anyone who attempts to attack him within a wide area. A low level character could drop dead before they land a single blow and even a higher level one will need to choose carefully to have the Mana to cast spells.
Wicked Chains: Xero has sacrificed most of the healing ability from his classes in exchange for the ability to damage those he uses those healing abilities on. This also causes demonic chains to manifest around those harmed, greatly debuffing agility and generally hampering movement.
Sacrificial Brand: Xero can mark willing or helpless characters with a demonic brand that lets him draw from their HP and Mana for his own abilities. This can kill them if he uses up all their HP.
Blasphemous Chant: Xero can chant to channel more Mana to increase the powers and range of his auras as long as he does nothing else. This is best used while with another character to do the actual fighting.
Summon Demon 1-9: Summons Demons of varying power levels. It's limited in the number it can summon and they usually don't last past a single fight.
Command the Wicked: Can control Demons, Undead, and those with -100 or less karma.
Manifest the Evil Within: Can transform Humanoid NPCs with -100 or less karma into Demons of equal power.

Notable Items:
Black Vestments: Xero's custom-made robes provide him with boosted defensive abilities (including immunity to the last two energy types that damaged him) and prevent most divination spells from working on him.
Staff of Corruption: This plain-looking black iron staff boosts the power of Xero's corrupted holy abilities and appears to be a low-level magic item if inspected with divination spells. If planted in the ground it can duplicate Xero's aura abilities, although simply picking it up out of the ground ends that effect and teleports it back to his hand. Attempting to do so triggers Xero's Leechlife Aura on it though.
Regalia of Might (Evil): Custom-made items modeled after the Dungeons and Dragons Artifacts of the same name, Xero created these but rarely uses more than two at a time unless he's feeling like acting like an edgelord.
Crown of Evil: Grants immunity to fire and lets the wearer sacrifice most spellcasting ability in exchange for boosting their Physical Attack to 100.
Orb of Evil: Allows the wielder greater ability to control Undead and absorbs low level spells.
Scepter of Evil: Allows the wielder to mind-control low level characters and cast fire spells.
Obsidian Steed: This statuette of a black horse can transform into a Nightmare under the user's control. It can walk on air and comes with a saddle and bridle.

NPCs Made: (Basic list, more info in a separate thread)
Lily
ALEXA
Chef Krop

Personality: Isaac's personality varies depending on how sociable he's feeling. Sometimes he's introverted and would prefer to be left alone to read, other times he's extremely extroverted and constantly tries to get others involved in whatever he's doing. He tends to be selfish though and has a hard time giving up whatever he wants even if it's to help others. Most often he's extremely social and given the opportunity will talk about whatever's caught his interest.

Role within Guild: Only one happy to play a support class, which made him more valuable even if he doesn't bring in as much money.
Niche within Guild: Buffs/Debuffs and general support as well as treasurer and resource manager. Also has a near-photographic memory when it comes to the game's lore.
 
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"Gaze Into the Eye of The Beholder!
Real-Life Name:
Erin Knight
In-Game Name:
Vexrist
Gender:
Female
Age:
24
Karmic Alignment:
-500 (Extreme Evil)
Racial Levels:
Ghost [15], Poltergeist [10], Will of The Wisps [5], Queen of the Banshees [5], Eternal Phantasm; Watcher[5]
Job Levels:
Wizard [15] , High-Wizard [10], Summoner [10], Gazer [10], Arcanist [5], Archmage of The Wailing Abyss [5], Beholder [5]
Stats:
HP: 60
MP: Exceeds Limits
Phy. Atk.: 20
Phy. Def.: 0
Agility: 70
Mag. Atk.: 100
Mag. Def.: 80
Resistance: 80
Special Ability: Exceeds Limits
Total: 610 + ???
Vexrist was initially designed as Erin's interpretation of a "Nuker Mage", meaning that she was intended to be capable of dishing out higher amounts of damage in trade for having lower defensive capabilities. However, the acquisition of the 'Gazer' class and numerous undiscovered Racial Classes modified this build with additional utility functions. As such, the build has been dubbed the "Spectral Eye of The Wailing Abyss".

*Note: These aren't all the abilities/features as that would likely take me a month to create/flesh out*
Racial Classes +Features:
Undead/Ghost/Poltergeist/Will of The Wisps- After much deliberating, the choice to play a Ghost was the final decision for Vex. The key components for this choice had been the passive traits that came with being a Ghost. Dark vision was always nice to have, and Mind-affecting immunity would definitely come in handy, but Critical Hit Immunity and Intangibility were too good to pass up. To gain immunity to physical attacks at level one was the kind of blessing any mage would ask for surely. This wasn't to say that there were some drawbacks, but it was mostly beneficial. Poltergeist seemed to be a linear upgrade from ghost, keeping everything that was enjoyable about the Racial Class while adding in a few bonus tricks. The harmful effects of a ghosts touch were amplified, along with granting the ability to use armor and weapons more effectively. The latter of these benefits wasn't super impactful, but it meant that there would no longer be a deficit when wielding a weapon in combat.

Will of The Wisps had been unlocked as an option after the completion of an event needed to progress to High Wizard. It's flavor text seemed to entail that it was some race with life-stealing abilities and a resistance to being controlled. These life stealing abilities came in the way of augmenting the ghostly touch ability, sapping a portion of the HP from the target based on the damage dealt in order to restore ones own HP. Along with the other skills that came from this racial class, it seemed to gain a resistance to effects such as 'Turn Undead' or those that would forcibly dominate undead creatures.

Queen of the Banshees- This racial class appeared shortly after Vex had created a few groups of Banshees to take into a dungeon with her, it's likely that it has something to do with having been a ghost controlling a bunch of ghosts. Given the nature of the title, it's unsurprising to find that it demands a bit of respect from the undead that encounter Vex. Well, that and the fact that she had attained a skill which would cause undead up to a certain level to obey commands she issued. Undead Enticement, a skill that caused undead up to the lower ranks of middle-tier to waver in their loyalty and fall under control of the more powerful individual.

Eternal Phantasm; Watcher- Only becoming available at the last ten levels of the build, this racial class is assumed to be linked with either Archmage, Beholder, or possibly both. Considerably it holds it's fair share of abilities as well, most of which grant additional bonuses to the Mage playstyle rather than the typical Hit-and-run style that most ghosts take up. This is done through the inclusion of skills such as; Ability Damage IV, Status Damage III, and Negative Energy Enhancement. Each of these three skills aids in granting spells an increase in potency that could be the increased chance to inflict a status effect, increase to the damage dealt, or even causing an additional burst of Negative energy in the duration of the spell.

Job Classes +Features:
Wizard/High Wizard- At the core of this build's job classes is the Wizard class. Given that this it's based around the idea of a "Nuker Mage" this was the obvious first choice of class. By utilizing this, access to the Tier Magic system was granted along with the necessity to pump points into the Magical Attack stat. The restriction of wearing only light armor was barely a problem given the racial selection for Vex, and as such, it became a bit safer to play a Wizard. Next came the High Wizard class, which served as a direct upgrade to the Wizard class itself. Taking levels in this job not only granted an increased potency in terms of mana consumption and spell effectiveness but also granted access to higher-tier spells due to one of it's abilities. Typically when accounting for the tier of magic one could cast with the Twenty-Five levels gained from these two classes they would be left with 4th Tier Magic. However, due to the High Wizard's ability the game calculates the collective levels to be Five levels higher than it truly is. Therefore it is perceived that Vex has thirty levels in this caster class, granting access to 5th tier Magic.

Summoner- This class was chosen for the thematic bonuses it brought to the build, and also the fact that it had recently been buffed. This class granted bonuses when commanding summons, in addition to enhancing the beings that the caster summoned at higher level. As such, it was extremely useful as a secondary tank when coaching- since it would do exactly as asked unlike most players. By taking ten levels in this class, Vex was able to access some of the more potent summons available for her level. Additionally, as she gained more caster-classes the possible list of summons only grew. With this job fully levelled she was granted access to 6th tier magic.

Gazer/Beholder- In truth, Vex still isn't sure what prompted this class to appear. If she had to hazard a guess, it would have been when she gained a level while polymorphed into a cockatrice. The class itself granted a mixed bag of handy abilities though, all of which happened to rely on the sight of the user. The entry level [Petrifying Sight] had been pretty useful in swarm encounters, and due to it not being seen as a 'Caster Class' in the system the abilities is used hadn't costed MP. Upon discovering this, Vexrist quickly maxed this class out as a method to ensure she had ways to fight without relying on magic. Though in recent times it's become a second-nature to utilize it and magic at the same time, due to the utility and control it offers as a setup for some of the more devastating spells.

Further down the line she gained the Beholder job class, which acted as a method of further cementing the necessity of sight into her build. Taking the fundamental basics of the Gazer class, the Beholder class rapidly expanded upon it. This class granted not only enhancements to the Gazer abilities and in sight such as Arcane Sight, Vital Sight, and Sharpened Sight (Essentially allowing a player to 'Zoom In' with their eyes). But it granted the ability to produce beams from the eye which could be fired beyond the previously restricted range. These new "Death Rays" have since become a staple in Vex's build.

Arcanist- Returning back to a caster class once more, the Arcanist class worked more around expanding the knowledge of the caster. The skills it provided were somewhat subpar, however it did have a few that stood out as hidden gems. Two of the most helpful of these were Decipher Magic, a skill which allowed the player to gain an understanding of magic written in spell books or scrolls. Along with the second skill Arcane Library, which served to increase the amount of spells an individual could learn by an additional twenty-five per level. This served to increase the maximum threshold of Vex's spell list from three hundred to a potent four hundred and twenty-five. From the five levels placed in this class, access to 7th tier magic was achieved.

Archmage of The Wailing Abyss- The term 'Archmage' refers to one who has far surpassed what other mages are capable of, and boasts that their magic is of the utmost potency. In YGGDRASIL getting magic on it's own was a pain in the ass, but to become an archmage was an even worse chore. Prerequisite after Prerequisite, Event after Event, and after finally obtaining a Cursed Scepter from a 0.52% drop rate raid boss it had been done. The Archmage of The Wailing Abyss is a job class granted to an individual who is of the [Death Spirit] category and requires players to be a minimum of level eighty-five before they receive it. Upon obtaining it, the player receives a flurry of abilities to strengthen the potency of their spells along with numerous other handy buffs. But the most impressive skill that it grants is by far Archaic Addendum, a skill which increases the registered 'Caster Class Level' by twenty in consideration of what tier magic can be cast. With this final piece of the puzzle, Vex had received access to Tier 10 magic.

Cash items-
Numerous cash items have been used in this build, as expected from any 'true' YGGDRASIL player. Creators tools were used to meticulously modify the appearance of Vexrist to be more humanoid and less ghastly. An item was used to enable the equipping of rings on all ten fingers rather than just one per hand. There was also the usage of cash items to further increase the amount of spells that she could learn by 100, placing her at a total of 525 spells. Outside of these there are numerous others, along with items that have just been sitting in an inventory for god knows how long.​
NPCs Made:
Stug,
Personality:
Erin, or Vexrist as she goes by in-game, is a long-time member of the guild and was an avid enjoyer of crushing other players underneath her spectral boots. In game she often acted in a similar fashion to a sadistic queen, taking joy in watching others writhe around all while maintaining an air of dignity and composure. Sometimes this would eek out into coaching sessions for the players she was working with, but usually Vex made well to keep a lid on it. Perhaps due to the extended duration spent with them, she has a rather powerful sense of loyalty to her guild and guildmates. But above all, she is an inherently cautious individual. If a plan is in action she makes sure to have at least three or four others in the back of her mind to ensure that, should the need arise, they would be prepared.
Role within Guild:
Handles the selling of 'acquired goods' and cash items from fallen foes, and coaches other players for an exorbitant rate.
Niche within Guild:
Burst Mage (Nuker), Guild Hall Defense, Minion/Ad Commander.
 
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Real-Life Name: Donavin Patterson
In-Game Name: Thra
Gender: Male
Age: 28
Karmic Alignment: 0 Neutral
  • HP: 100
  • MP: 0
  • Phy.Att: Exceeds Limit
  • Phy.Def: 100
  • Agility: 100
  • Mag.Atk: 0
  • Mag.Def: 100
  • Resistance: 100
  • Special Ability: 70
Racial Classes:
Troll (15) :
Passives Skills:
Regeneration : Regenerates a large % of their life every second except by damage from fire or acid.
Scent: Can track and detect things solely based off of their sense of smell.
Disease Immunity
Poison Immunity
Dark Vision


War Troll (10) :
Passive Skills:
Improved Regeneration: Regenerates from fire or acid damage at half speed
Limitless Strength: Physical Attack may be increased to "Exceeds limit"
Martial Artist: May learn Martial Arts
Tool Usage: May use most forms of weapons and armor
Large Strikes: Melee attacks with large weapons have a small AOE
Job Classes:
Fighter (15) :
Active Skills:
Power Strike: The users blow is enhanced with additional speed and damage a fairly weak attack skill it's main use is it's low cool down to use it when nothing better is available
Power Block: The users block is enhanced with additional speed and stability a fairly weak defensive skill it's main use is it's low cool down to use it when nothing better is available

Berserker (5) :
Active Skills:
Rage: Enter into a berserk state greatly increasing physical damage and resistance in exchange losing the ability to tell targets apart. Last 60 seconds
Punishing Strike: Can lower physical defense for an equal increase in physical damage.
Passive Skills:
Lethal Rage: When the user hits 0 HP instead of dying the enter rage. This effect lasts until the rage ends or the user hits -100% of their HP pool.
Physical Penalty Resistance
Mind-affecting Immunity


Monk (15) :
Active Skills:

Iron Skin: That skill could shroud the body in ki before any attack could touch it, making it as tough as steel. The more skilled one was, the harder it would become.
Natural Steel Weapon: Using their Ki, the user is able to harden certain body parts— such as claws and fangs to make them as strong as metal. With the proper training, one can use this attack to pierce even Adamantite.
Resistance Massive: A skill of monks, granting the ability to reduce magical damage by dispersing the Ki from one's body in an instant.
Healing: Using Ki to heal a target. However, it cannot cure diseases and poison

Iron Skin Monk (10) :
Passive Skills:

Slashing Damage Resistance V
Piercing Damage Resistance V
Bludgeoning Damage Resistance V
Paralysis Immunity
Energy Drain Immunity
High Tier Physical Immunity III:
Nullifies all low-level attacks (below level 60)

KI Master: Physical(5) :
Active Skills:

Palm of the Puppeteer: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead.
Presence Search: It was a special skill that could tell the user the numbers and difference in strength. If there was too large a level gap, be it an undead or a construct, this ability could not be used on them. But it could detect invisible presences, and was used often.
Passive Skills:
Ki Sense: Feels signals of life in his surroundings. This skill allows someone to sense precisely how many assassins are following him and lead them into an alleyway for them to make their move.

Witch Hunter (10) :
Active Skills:

Deny The Witch: Target someone in the processing of casting a spell and double the MP cost, if they can not pay the doubled cost the spell is canceled and they lose only the original cost. Low CD
Purity of purpose: Remove all magical or special effects on the the user. Temporarily shuts down enchanted items as well. Long CD
Passive Skills:
Reject Mysticism: May not use magical equipment or cast spells and all magical resistance or immunity apply to enemies and ally's spells alike.
High Tier Magic Immunity III: Nullifies all low tier spells.(Below Tier 6)
Magic Damage Resistance V
Magic Effect Resistance V


Soldier (10) :
Active Skills:

Battle Formation: Increased physical stats while active, the effect is increased the more ally's using battle formation together.
First Aid: Restore a small amount of HP to the target: Very low CD

Battle Champion (10) :
Active Skills:

Lead From The Front: The user and all allies within range are healed for 5% of the melee damage done by the user.
Passive Skills:
Projectile Damage Resistance V
AOE Effect Resistance V
Death Immunity
Sleep Immunity



NPCs Made: TBC
Personality: Donavin players a loud bousterious troll like persona for his stream and fans.
The truth is quite the opposite. He is a quiet introspective person. The persona he plays was made for the build, not to represent who he is. Though it would be how the guild knows him for the most part.
Role within Guild: Streaming/ Looting and reselling items
A niche within Guild: WARMACHINE MADE FLESH 1v1 Champion
 
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Real-Life Name: Kana Asakura
In-Game Name: Kasana
Gender: Female
Age: 24
Karmatic Alignment: 200 Good

Racial Levels:
  • Immortal (Human): (5)
  • Incarnation of the Phoenix: (5)
Job Levels:
  • Fighter (15)
  • Samurai (15)
  • Sword Saint (10)
  • Martyr (5)
  • Knight of Sacrifice (10)
  • Berserker (5)
  • Tranquil Wrath (5)
  • Knight of Muspelheim (5)
  • Battousai (5)
  • Cursed Knight (5)
  • Forsaken Savior (5)
  • The Enduring One (5)
Kana’s build is a rather unique high tiered build as it focuses on very powerful skills by using HP as a resource and to support this she uses a wide variety of other classes that synergies with each other. The build boast high power and effectiveness for almost every combat situation, but requires Kana to properly manage her HP to prevent herself from being placed in a dangerous situation by draining too much of her own hp.

Knight of Sacrifice, Forsaken Savior, and The Enduring One:
Knight of Sacrifice is a class that is unlocked by having the Martyr class and a martial class. It was discovered by Kana after she accidentally got the Matyr class, which could in turn could be unlocked by having levels in classes which had connections with self sacrifice, in this case samurai. In lore the Knight of Sacrifice was a warrior who had given up everything for their cause and now used their own life force to channel otherworldly powers. In gameplay this could be seen with their primary skill, All of Me. All of Me set MP to zero, any ability that requires MP would come out of the HP instead, in return it allowed for an exceeded HP stat and the ability to inflict a curse that would reduce a target’s max HP and add it to the user as temporary hit points. The upgrade to this class is Forsaken Savior, which is unlocked by having a cursed class along with it. The main skill for Forsaken Savior is Lord of the Lambs, which allows one to pay HP to strengthen the power of abilities. Knight of Sacrifice while powerful is very rarely scene, as few people would use one of it’s prerequisite classes, Martyr and combined with Yggdrasil’s tendency to hide information for players to find, meant that few people knew about the class. The Enduring One is the final upgrade to the Knight of Sacrifice.

Immortal & Incarnation of the Phoenix:
Immortal is a rather unique racial class as any player can get it, even humanoids. This class is gained by eating a rare item known as the Apple of Idunn. This class gives a wide variety of immunities, such as Instant Death, Hunger and Thirst, and Exhaustion along with one of the most powerful regenerations in the game. However it only gives passive defensive options and lacks variety, which combined with the rarity of the item, meant it was an unpopular option for most builds. Incarnation of the Phoenix is unlocked when someone both has Immortal and a fire affinity, in this case Knight of Muspelheim. This class gives three skills that assists with Kana’s build, Phoenix Fire, Wings of the Firebird, and Rise from the Ashes. Phoenix fire is healing skill, while Wings of the Firebird allows Kana to create wings of fire to fly. Rise from the Ashes is the IoP’s greatest skill, if Kana is killed, once per day Kana will absorb all the flames in an area and revive with hp equivalent to the amount of flames she has absorbed. (If absorbing no flames she comes back with one HP.)

Tranquil Wrath:
An upgrade to berserker, in lore this class is a group of warriors who tempered their rage and anger though strict discipline, turning their rage into calm fury that they can direct focus in to destroy their enemies rather than simply lashing out.

  • HP: Exceeds Limit
  • MP: 0
  • Phy. Atk.: 100
  • Phy. Def.: 78
  • Agility: 100
  • Mag. Atk.: 45
  • Mag. Def.: 83
  • Resistance: 97
  • Special Ability: Exceeds Limit
NPCs Made: TBD

Personality: Kana is an odd contradiction of personality traits which could be described as samurai delinquent. While she is delinquent like and has rough mannerisms, she is also very calm, collected, and disciplined, coming off much older than her age.

Role within Guild: Revenge Killer, Kana did not make money directly, instead she played a different role. She PKed any person that disrupts other members’ businesses. Such as people who PKed and stole another member’s items, people who try and beat the guild at it’s own game, stream snipers, etc. She was well suited for this role, as her core class, the Knight of Sacrifice was rarely seen, as such few players knew how to properly counter it.

Niche within Guild: DPS and Offensive strategist.
 
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