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Fandom Overlord: Another World Character Sheets

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The Lichlord's Servants

  • Even these old frail bones cannot stave the inevitable. Ah, but worry not, young one. Life will bloom regardless.
    Ashimar

    1572762355283.pngName: Ashimar Ilzudan
    Race: Immortal (Human)
    Alignment: 100 (Neutral Good)

    Class Levels:
    - Forest Mage (15)
    - Nature's Herald (10)
    - Disciple of Disaster (5)
    - Archer (15)
    - Hellion Archer (5)
    - Imperial Ranger (5)
    - Sniper (10)
    - Single Shot (5)
    - Poison Master (10)
    - Plague Lord (10)
    - Herald of Affliction (5)
    - Chosen of Valhalla (5)

    Description: The second NPC Faust created after Alexiel. His first NPC was merely an experiment, and as a result had an interesting, though not totally optimal build. In the process of making Alexiel, Faust discovered a convoluted bug which he was able to exploit to cheat the Class system, which involved losing levels by creating NPCs. The second time around, Faust put more thought into the build, and after scrapping various ideas, and hours of playing around with various concepts, settled with a ranger who struck enemies afar with all nature of afflictions, hitting them with several DOT effects that built up from a mildly blocked nose to the Spanish Flu.

    Personality: 'The Ideal Grandfather', Ashimar, despite his apparent age is an energetic, and surprisingly fun-loving old man with more of a spring in his step than his apparent age suggests. He often hands out advice and elderly wisdom to the rest of Faust's NPCs, acting as almost the 'kind and caring' old man archetype, though all some of them don't exactly want the attention. He provides the grandfatherly care and concern for them, that Faust could never give. In short, he's more of a 'parent' to Faust's NPCs than Faust ever was.

    Equipment:
    Tassadon, The Progenitor of Blight:
    A World-Level bow, its arrows contain every known pestilence, and every disease unknown even to the Gods. It dispells all defensive magic, and has an extremely high base armour penetration. When struck with one of its arrows, the victim is afflicted with 'Ultimate Blight' that bypasses all immunities to poisons and protection. The debuff stacks up to 8 times, each stack reducing all defensive stats and max HP by 8% up to a total of 64% reduction in defenseive stats and max HP. The debuff lasts 3 minutes and resets each time another stack is applied.


 
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Name: Kye Hearth


Screen Name: xXx_Gremory_xXx


New World Name:
Elise Gremory


Species: Arch-Devil


Alignment: -100 Karma (Chaotic Neutral)


Gender: Female (Was male outside of Yggdrasil)


Guild: None (However strongly affiliated with The Gentlemen's Alliance)


  • Playful and flirtatious, he really leaned into the "Lord" or rather in his case "Lady of the Second Circle" persona. After a small adjustment period, he found out how to best utilize his form to acquire what he desired, or needed. He's for the most part blended with his character Elise, adopting the... thottery of the class.

 
Side-NPC for a Yet To Be Introduced Character
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Name
: Inari

Karmatic Alignment: +100 (Neutral Good)

Racial Levels:
  • Kitsune (15)
  • Nine Tails (10)
  • Celestial Fox (5)

Job Levels:
  • Medium (15)
  • Onmyouji (10)
  • Kotodama Adept (10)
  • Elementalist: Air (10)
  • Elementalist: Earth (10)
  • Nature's Herald (10)
  • Sky Wrath (5)
HP: 80
MP: 100
Phy. Atk. : 30
Phy. Def. : 75
Agility: 100
Mag. Atk. : 100
Mag. Def. : 75
Resistance: 70
Special Ability: 70
Total: 700

Personality: Inari is a flirt (with both men and women), incredibly outspoken, and suggestive. Nonetheless she is elegant in her speech, and has a tendency to cover her mouth with one of her fans when she's about to say something naughty or act mischiveous. A strong ally of justice, given by her positive karma, she will fight for what is right, regardless of law, or consequences.
 
Character Sheet: Akamin of Ninety-Nine Tales
"What is mind but a slave to the body and its senses?"

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Character Premise: an accomplished illusionist who can turn his illusions into reality

Name: Soyeon Han
After a car accident that took away more than just his legs, online gaming has been his solace in the tedium of frequent hospitalisations. Perhaps it was natural that he was drawn to Yggdrasil in its glory days where he was more than a series of numbers on an in-patient chart and a catalogue in some doctor's collection of medical curios.

YGGDRASIL IGN: 9Akamin9 (a.k.a. Akamin of Ninety-Nine)

Gender: Male

Species: Colour Out Of Space
(A sad reminder of an utterly forgettable "From Lord Strangelove's Curios" cash shop pack that held so much promise but delivered little in the ways of fulfilling those premises and more in bugs)

Alignment/Karma: Neutral Evil (-100)

Allegiance: Freelancer

Racial Levels (30): Aberration 15, Alien 10, Cosmic Horror 5​
-Aberration-​

  • Basic Transformation: Aberration is a basic racial class inlcuded in the aforementioned racial class pack. Its theme was designed to appeal to those who grew up with "Alien threats from Outer Space" or such fans of Cosmic Horror, but due to it breaking the character modelling, the company had to patch it up with giving it a shapeshifting ability that allowed the players to pick ONE form to transform back into.​
  • Water Breathing: made utterly pointless by the 'Immunity to Suffocation' granted by Alien racial class, but useful for keeping the guise of an innocent land-dweller.​
  • Resistance to Mental Breach: a renamed Immunity to Mind Effects from Undead races, but within Yggdrasil it holds an important distinction that Akamin is still able to feel all the fluctuation of the emotions, which means it lacks the protection from Interaction skills such as Goad and Intimidate.​
  • Dogbane: as is tradition, nonmagical canines gain bonus to detect an aberration even in disguise and deal bonus damage.​

-Alien-​

  • Ether Flight: Can float at the base land speed regardless of terrain. Slow, but useful when you are, say, trapped in a flood. "Ignore Terrain Effect" was a bug that later stuck around as a feature.​
  • Alien Mind: Immunity to Divination. Any attempt to discern the alien's identity via magical means will instead show false information chosen by the Alien.​
  • Otherworldly I: Immunity to Nonmagical Weather, Need to Sleep, Starvation and Thirst, and Suffocation. Thematic, but utterly useless back when Yggdrasil was still a game and one of the reasons why other players quickly ditched the race as being all fluff and no stuff.​
  • Mindsight: does not rely on regular senses to accurately sense targets.​
  • Otherwordly II: Immunity to Cursed Items. Because the Alien is not a part of the world, magical curse that is not directly cast on the alien has no effect. Limited usage in-game since most of the cursed items had better uncursed counterparts. Just lets him get magical items cheap but with no resale value.​
  • (Due to the Alien racial class providing little benefit in the way of PvP or most major PvE raids (many bosses had immunity to their own effects coded into their design), most people who came this far dropped this class.)​

-Cosmic Horror: Colour Out Of Space-​

  • Dreamwalk: He can transport himself between any dreams to physically move any distance, as long as there's a dream to be used as conduit.​
  • Mental Pollution: the main theme of the racial class, it represents the corrupting influence of an Outer Entity's very existence. NPCs start with a higher Starting Attitude score toward him (Hostile to Unfriendly, Unfriendly to Indfiferent, Indfferent to Friendly, Friendly to Favoured). Each month, a settlement that has harboured a Cosmic Horror must roll a Will saving throw to avoid forcibly improving the score by another level.​
  • Psychic Reality: an ability locked behind a hidden questline included in the pack. Allows the Horror to weave in a speck of reality to Illusion effects created within its presence. Creatures created by the illusion will do and take damage, effect of other spells may be duplicated but only so far as it can be *perceived* in an illusory manner.​
(Psychic Reality simply allows the Illusion spells to bypass a portion of Saving Throw by Disbelief.
A save-or-die Illuson spells such as Phantasmal Killer will then allow the Horror to turn an enemy's successful saving throw into a summoned monster instead of dissipating with minimal damage.)​
Class Levels
Illusionist 15/Thief 10/Monk 10/Spellfist 10/Archivist 5/Ranger 5/Sage 5/Shadowdancer 5/Stargazer 5​
Akamin is a consummate Illusionist beneath whose bookish charm lies a fearsome pugilist who can weave illusory images into his attacks that can momentarily shift into reality.​

  • Illusionist is the base building block of his kit. At max level, it gives him access to highest level spells of Illusion subclass and other thematically related spells.​
  • Spellfist improves his Improved Unarmed Strike progression while not losing any Caster Levels. Most importantly, he can weave Illusion spells seamlessly into his attack routines.​
  • Archivist is a prestige class specialised in locating and deciphering information. Being able to locate the book that you want from a massive unorganised pile of ancient scrolls and tablets without damaging them is nothing short of a miracle.​
  • Shadowdancer is a class that focuses on Illusion spells and teleporting between shadows. Improves both his spellcaster levels and some of Thief abilities.​
  • Stargazer is a spellcaster prestige class that grants limited access to spells from Divine spellcaster classes. Instead of divine favour, it allows the player character to 'read the night sky' to change his Spells Known list.​
Background
Crossing over to Yggdrasil has done a number to his poor heart. As a part of the 'tutorial' into being a Cosmic Horror, he was forced to endure the vast emptiness of space for what felt like eons upon eons. During his sufferance, he saw the land of Yggdrasil and its people, filled with mirth and sorrow of life and the warmth it offered. The longing turned into a burning desire, and with each passing moment that desire turned into jealousy, jealousy hatred.
His way back into Yggdrasil from the "Log In screen" was the recounting of his old exploits by an aged matriach of a small tribal village. He realised that as long as *someone* remembered him, he would be safe from being flung back into the unknowable space far beyond human conception.

Personality
He is an unfortunate soul whose sense of self-preservation is at odds with the colossal vitality of his own curiosity. His nosy personality has given him a reputation for sowing trouble and doubt where he never intended such.

"Beware the gift of the Trickster, for he gives with one hand and takes away with another"


Hey, that young swordsman wanted to become more powerful so I parted with a magical sword to help him out. So how is it my fault that he became enraptured by his own power and decided to enslave his own village and live like a king? Then I turn up to clean up the mess and people call me names like The Trickster.
It really stung me so I gave them a gift to make up for it. A golden calf that brings bountiful harvest when buried in the field. It came with a couple of instructions to follow, but I really didn't expect the first rule to be broken was: "don't dance naked in the moonlight screaming the names of the Old Things when the moon is half-full".
Worshippers of some old ancient damned god the lot was, them hillybillies.
Now they're plagued with a werecow menace that I feel a degree of responsibility so I'm going to go clean that mess right up.

I wonder if they'll appreciate this Cup of Nearly Endless Wine more?


Approximate Status
HP 65
MP 75
Phys. Atk 50
Phys. Def 95
Agility 70
Mag. Atk 55
Mag. Def 95
Resistance 100
Special Ability *Exceeds Limit
Total 705+@

Akamin's stat score focuses on being a defensive powerhouse who relies on his illusory spells woven with Psychic Reality to achieve a favourable outcome. Direct combat is his weakest suite, but stalling for time and simply shifting the victory condition is where he excels.



Misc

  • Has a collection of cursed magical items which are imitations of regular magical items with downsides. He made a name for it in-game as a buyer of cursed items and got them all super cheap. He keeps them in his dimensional pocket accessibly by his spell.​
An example would be a Cursed Sword of Giant Strength, which gives the owner the strength AND intelligence of a hill giant, which has a borderline Mindlessness in terms of intellect. And the strength imparted *replaces* Strength scores and is not a direct bonus, so it's useless against high level PCs whose baseline Strength is much higher.

 
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Neire
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Name: Makoto Hirota
YGGDRASIL screen name: Neire
Gender: Female
Species: Puppet
Aliment: Chaotic Evil
Racial Level: Puppet (10)

Class levels:

Puppeteer (10)
Necromancer (10)
Stealth (10)
Charisma (5)
Ethereal Magic (10)
Illusionist (10)
Wood Carving (10)
Alchemist (5)
Musician (5)


Personality: One could say Makoto was the silent player, she would do quests alone or rely on NPCs instead of teaming up with other players. “If I interact with them, they will probably find me annoying, so I rather not” is what she would tell to herself. At first it did not bother her, but as she progressed in YGGDRASIL and realized the endgame content was more enjoyable with other players, a feeling of loneliness was swelling inside of her, and a strong attachment to her NPCs was formed instead.

After the transfer, her feelings towards her NPC remained, but her personality took a drastic change, following her character’s species her personality became more playful and childish, always wanting to get the attention of everyone. Her original loneliness gave birth to a desire to obtain friends and have fun.

However, her species also altered her personality to be more sadistic, having no remorse in what kind of pranks or games can cause to others, from little misschief to even death.

Unpredictable and chaotic, one should be cautious if they become Neire’s friends or playthings.

Background: Makoto’s life could be summarized as “Neet”, she would barely go outside and just stick to the games she could play in peace inside her room, YGGDRASIL being the latest addiction to her. Unfortunately her secluded lifestyle also impacted on her character’s progression, as she barely interacted with other players, instead she focused on grinding her characters attributes and making her NPCs as strong as possible so she could bring them with her on each mission.

After the shutdown of yggdrasil was announced she was devastated, her characters progression was something to be proud of, given YGGDRASIL high customization and challenging milestones, and the attachment she had with her characters was really big. In the last days of YGGDRASIL she would just remain in a single place to change their outfits and stare at them as she knew the end was approaching.

But it did not.


Guild: Alone



Misc: Ravioli Ravioli don’t mess with the crazy loli

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Name: Lapis Lazuli
Racial levels- Phantom (10)

Levels-

Poltergeist (10)
Illusionist (10)
Pyromancer (10)
Necromancy (5)
Stealth (5)
Enchanter (7)
Ethereal Magic (8)



Personality-

One of Reine’s NPC, Lapis was designed to follow her masters prankster Nature, but will not use harmful tactics unless her creator wishes for it. Unlike Rubellite, she likes humans, and unless provoqued she will threat them politely.



Name: Rubellite
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Racial levels- Eldritch (5)
Abomination (5)
Maid (5)

Levels-

Necromancy (10)
Martial Arts (10)
Blood Magic (10)
Transformation (15)
Culinary Skills (8)
Crafter (5)
Charisma (1)




Personality-

One of Reine’s NPC, Rubellite acts as a Maid in charge of her mistress desires. Unlike Lapis, she specializes in close combat, preferring to deal with matters quickly. A maid of few words, she calls Neire her mistress.

Despises humans, In her eyes, they are nothing more than food.
 
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NPC for Subara Shin (not introduced as of yet)
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Name: Okami

Levels:
Racial levels
Immortal human (none)​

Job Levels
Monk (15)​
Samurai (15)​
Martial Artist (10)​
Quickblade (10)​
Sword lord (10)​
Softstrike Monk (10)​
Kensei (10)​
Sovereign Blade (10)​
Flowing Blade (5)​
Sword saint (5)​

Personality: A calm, collected, cheerful and laid-back individual, Okami is a person that prefers using as little violence as possible. He is willing to talk things out most of the time, and would rather not hurt people, but he is not a bleeding-heart idiot. If he sees the other party is unwilling to talk, or settle things peacefully, he will not hesitate to answer in kind. But first he will troll them.

Misc:
>>Karma (and moral alignment): +500 (Neutral Good)
>>His items give him protection against all elements and critical hits, as well as sonic resistance.
>>His katana has no particular effects, but its data crystals where empowered by a Caloric Stone. It is an indestructible and incredibly sharp weapon with outstandingly high damage that essentially became classified as a World Item, despite its lack of effects.
>>His immortality comes from his monk classes, which, along with the Martial Artist class also offer him immunity to poison, diseases, ability drain, energy drain, death effects, stunning, extra damage from sneak attacks, and time manipulation, as well as greater magical and physical resistances.
>>Immunity to fear and mind-control.
>>Has many abilities, both active and passive, that increase the damage of his sword strikes, as well as increase his critical hit rate and multiplier (from x2 to x4). His strongest (limited use) skills can even ignore defensive abilities (armor, resistances, and immunities), but he can only use skills like those around 5 times a day. One particular skill can only be used once a day, and is an aoe attack.
>>Dogmatic denial: extra resistance to spells that gain power based on karma values, such as divine, unholy, and necromancy ones (Sovereign Blade).
>>Can channel some Sovereign Dragon powers as active skills, because of his Soveregin Blade class.
>>His technique revolves around nonlethal damage. For each nonlethal action, he accumulates points for an actual damaging move. Once he uses the points on the damaging move, they are reset. He can do this indefinitely.
 
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Koshisuji
[div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Abilities[/div][/div]
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YGGDRASIL screen name:
Koshisuji

Name:
Katherine Danvers

Gender:
Female

Race:
Demon

Guild:
Currently Guildless, hoping to get her to join a guild at some point.

Height:
5'2"

Weight:
90 lbs

Eye Color:
Purple

Hair Color:
Red

Bust:
34DD

Alignment:
Chaotic Neutral

Personality:
Katherine has always been rather mischievous. When she was young she enjoyed pulling pranks on others and laughing over it. As she grew up she became more serious and her studies became her priority. She was always bad a socializing and she often drowned her self in her work. When she started playing the game her mischievous nature came back and she played a chaotic character with the appearance of celebrity. Overall now that the game has become her life she tends to want to help the people of the world more in order to better her life there. She still tries to fit the roll of her character in the case that she is a demon and tries not to do anything without getting something in return. She also enjoys the peacefulness of the world, even with all the monsters she finds it easier on herself without having to constantly worry about work or anything else.

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]In her real life Katherine was a Scientist with a background in Chemistry. She was always a bit of a mischievous person inside of the game and out, as she liked to pull pranks when she was young. Kathrine had a rather boring life of limited real life friends and work, though she loved her work and knew everything about her field, which was what possibly inspired her to chose the alchemist class when she started to play the game. She was not much of a social person but she was always logical, teaming up with people on occasion and with other guilds in order to clear raids and judgement. Even in real life she was a team player among her colleagues though outside of work she rarely socialized.

In game she was known as one of the higher level lone wolfs and would often be attacked by many groups of people looking to make a small fortune using strength in numbers. Despite that she never lost when she was at her current level due to both the npc's she created and her own strength and skill with the game. She owned a small castle in the game that was used for both her and her non player characters. When she had started the game she based her appearance off one of her celebrity crushes with the added features of being a demon character. As the game came to its end Katherine had been playing and trying to enjoy the final moments of the game. When the game shifted and she was trapped inside of it she began to freak out only to be calmed by a magical force. She found herself wandering around for a while wondering what she was going to do before returning to her castle and trying to figure out her next move. [/div][/div][/div][div class="tabsContent tabsContentAbilities" style="display: none;"][div class=firsttext][div class=secondtext]
Level:
96

Racial Levels:
Demon(15)
High Demon(10)
Arch Demon(10)
Demon Lord(5)

Class Levels:
Warlock (15)
Alchemist (10)
Summoner (10)
Fighter (10)
Sword Master (5)
Eldritch Knight(5)
Idol(1)

Abilities Description:
Koshisuji's Main class is that of a warlock, Her abilities in this class allow her to cast up to tenth tier warlock spells that control eldritch energy. The main spell of this is her eldritch blast ability which is a very simple and basic spell but effective in its own right. The other abilities of this class allow her to use eldritch evocation which are basically class skills which allows her to do things like detect magic on a whim or use a certain spell with out the requirements for said spell (like levitation with out having to constantly consume magic). Her next class is a Alchemist class which allows her to brew and create varous potions and poisons which can have different effects, and may be both useful inside and outside of combat. Her summoner class allows her to summon various creatures using magic such as demons and monsters that can be taken under her control. A perk of this class is that she gained the ability to create summoning crystals which allow for her to instantly summon creatures by preparing a crystal before hand, which saves time in battle. Her Fighter class class was picked up because she wanted to learn how to use a sword, which gave her the ability to fight in close quarters combat. From her fighter class she gained the sword master class which gave her superior fighting abilities with a sword and better control over her swordsmanship. Her class Eldritch knight is perhaps her most important one, it combines the abilities of the warlock class with the fighter class giving her magical sword abilities such as being able to steal life for her self through damage or being able to increase her attack power with eldritch energy. Her final Class was gained due to her appearance being similar to a real life celebrity. It was gained due to her ability to influence others based on her charm and appearance. The only abilities the class seems to have right now is the ability to greatly increase her charisma.

Equipment and items of significance:

Rings:
Ring of Return: Allows Koshisuji to return to her home castle
Ring of Resurection: Allows Koshisuji to resurrect at barely any penalties. With this ring equipped by her, she would lose some experience points and her lowest-quality item after resurrection instead of five levels and highest-quality item.
Ring of Divination Protection: Ring that Allows Koshisuji to be protected from divination spells, detection of magical aura and her status.
Vault Ring: A ring that has a internal Storage facility, a command must be spoke to open it and protects her equipment should it ever be stolen.

Armor:
Gauntlets of The Arch Demon: Two Gauntlets that Adorn Koshisuji's arms, they increase her over all strength to the base status of a high demon giving her increased strength.
latest
Greaves of unimpeded movement: Two leg protectors Koshisuji wears. They make traveling much fast by preventing the user from being impeded by rough terrain or spells that slow one down.
Clothing of Divine protection: Her clothing (as seen in picture) is a divine class magical item protects her as if she was wearing high class armor (as she doesn't like to wear bulky armor) and gives her resistance to holy spells that would be harmful to a demon.
Jewel of Magic: A jewel She wears on a bow above her chest (as seen in picture) is a magical item that increases her magical container, allowing her to cast more spells.

Weapons:
Balors Will: A divine class sword the is used by Koshisuji. The sword allows the user to cut any magical ability thrown at her as long as she hits the magical ability. The sword however will not cut magical abilities placed on to it by its own user.
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Random Items:
Demon Steed Call whistle: A whistle that calls a horse that has black fur and red glowing eyes with flames around its hooves.
Grimoire of Ancient Secrets: A spell book with some high class Magic spells for use by a warlock.
Summoning Crystals: Crystals that allow for instant summons, they are prepared before hand and all the magic that the summon would use is put into the crystal.
Healing Potions: Vary from high level to low level based on what she needs.
Poisons: Created through her Alchemy class but rarely used.
Potions: Various potions created through her alchemy class, have a variety of effects.
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Compainions

Name:
Meledy

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Levels:
65

Racial levels:
Demon(10)
Fallen Angel(10)

Job Levels:
Paladin(15)
Dark Knight(10)
Evil Slayer (10)
Cook(5)
Sword Saint(5)

Personality:
Meledy is Koshisuji's front line attacker, she is an over all bad ass and often acts as if nothing in the world could hurt her. Her code states that she is meant to essentially be someone who will follow Koshisuji to the ends of the earth and she has pledged her self to Koshisuji. Shes someone who will not go down with out a fight and often is very blunt in her way of speaking. She also seems to be very embarrassed when it comes to anything related to love, as Katherine had written her code that way.

Name:
Gloria

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Levels:
80

Racial Levels:
Human

Job Levels:
Wizard (15)
Sorcerer (10)
War Wizard (10)
High Wizard (10)
Summoner (10)
Necromancer (10)
Illusionist (10)
Forbidden Arts User (5)

Personality:
Gloria is a Magic caster of the highest power. She often speaks softly but in a seductive manner, which adds to her overall charisma. She tends to speak in riddles sometimes and often gets drowned in her research on new magics and materials. She usually doesn't let her power get to her head and make her think that she's more powerful that everyone else, but she does tend to show off her high magical abilities from time to time. She often carries many magical items and experiments in a bag on her side when she's out and about for "Field work".
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Centurion
[div class=tabs][div class=tab]Info
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YGGDRASIL screen name:
Centurion

Name:
Damien Corvus

Gender:
Male

Race:
Oni

Guild:
NOVASHPERE

Height:
5'10"

Weight:
180lbs

Eye Color:
Red

Hair Color:
Red

Alignment:
Chaotic Neutral

Appearance Details:
While Centurion's Race is that of an Oni he appears quite human, He doesn't posses the horns or the different colored skin that those of his race usually possess. This is due to his upgraded race of Kijin, a higher race of Oni that are stronger and posses more humanoid features, and even further because of his race Evolved Kijin, which makes his appearance nearly human. He possesses some black marks around his eyes and body which most mistake for tattoos but they are actually part of his skin which is what differs him from normal humans. He is very lean in terms of muscle mass but his overall strength can put even the strongest humans to shame. He usually wears lighter armor when fighting as he favors mobility over protection.

Personality:
Damien is the type of person who doesn't like to follow the rules, hes more open to adventure than sitting around doing nothing all day and he tends to be the one who will charge into battle first when push comes to shove. While Damien does think things through and does have a bright mind hes essentially more a spur of the moment type guy, he tends to be a risk taker and goes for what ever comes his way. Damien isn't just bold when it comes to being brave, hes also the type who will boldly pursue his goals and ambitions, generally hes a very forward person, who is not held back by anything. While Damien is a realist he isn't one of those cynical types, he tends to be more realistic about things and while he tends to be brutally honest and can be a bit of a dick about it, Damien does care about the feelings of others, so just because he doesn't dream big doesn't mean he doesn't dream at all. Damien is the type of person who has a way with words, perhaps not so much a leader but more of someone who likes to talk their way around their problems, Damien tends to be very charismatic and is not afraid to spark a conversation with anyone.

Misc:
Companions/ NPC will be in the guild page.

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Damien was a major athlete in his real life outside of the game. He was still in high school when the game was getting ready to shut down. Throughout his teen life he was a star player for several sports teams and was expected to make it far with any sport of his choosing, even getting offered a scholarship to a major college based on his athleticism. His grades weren't the best but they also weren't overly bad and he expressed that he wanted to become a physical therapist in college. He played the game due to some of his friends forcing him into trying it out, and he he fell in love with the game, so much so that he skipped out on an athletes meet to play the game in its final moments.

In game he was much like he was in the real world, a true athlete. He wanted to win every competition he could and trained to become strong so that he could be the best in the game. He played the game for many hours at a time so much so that people thought it would affect his real life activities, but he managed to make it work. Soon later he joined a group of 11 other adventures who became known as NOVASPHERE, and they created their guild together. When the game ended and he found himself trapped in another world he didn't think about it too much as he was in love with the game and he didn't mind being trapped in it. He soon set off on his adventure to find the other members of NOVASPHERE if they even made it into the world along with anyone else that did.
[/div][/div][/div][div class="tabsContent tabsContentAbilities" style="display: none;"][div class=firsttext][div class=secondtext]
Level:
100

Racial Levels:
Oni (10)
Kijin(10)
Evolved Kijin(5)

Class Levels:
Fighter (15)
Champion (10)
Mercenary (10)
Berserk (10)
Weapons Master (10)
Battle Master (10)
Disaster (5)
World Champion (5)

Abilities Description:
Damien's abilities are mostly of the front line attacker variety. His Fighter, Champion, Mercenary, Battle Master, and Weapons master classes give him the superior edge in combat. His abilities in combat are quite high and he has even been able to learn a few martial arts from some of the warriors of the new world by fighting them and studying their movements. Centurion was known as one of the best fighters in the game, even earning himself the world champion class when he won the world championship years ago. His Class Berserk is a class that increases his overall strength and gives him some powerful abilities, which he uses in turn with his fighting skills to help him win in combat. His Disaster Class is an upgraded version of his Berserk class and a special class, it gives him increased power and abilities for fighting multiple enemies, which he gained in his experience as a front line fighter of high caliber.

Equipment and items of significance:

Rings:
NOVASPHERE Ring: A ring that gives Damien full access to the NOVASPHERE guild hall and all of its facilities as well as allows him to fast travel around the place and access the vaults.
Ring of Resurection: Allows Damien to resurrect at barely any penalties. With this ring equipped by her, she would lose some experience points and her lowest-quality item after resurrection instead of five levels and highest-quality item.
Ring of Temporal Protection: Ring that protects the user from temporal attacks and attacks designed to impede their freedom of movement.
Ring of Spell Turning: Ring that gives Centurion protection against low level spells, as his magical defense is crap the ring nullifies anything below fifth tier spells (fifth Teir and above still have their full affect/damage, just protects him from low tier spell damage.
Ring of Levitation: A ring that Allows Centurion to Levitate freely, for ease of travel
Ring of Communication: A ring that allows for long distance communication between people who have a linked ring
Ring of Warmth: Protects Centurion from cold climates, due to his lighter armor, but does not give him resistance to any cold/ice based spell or magical effect
Ring of Back Fire: A spell holding ring that holds a counter spell called backfire that has 3 daily charges and can be used when Centurion is swarmed by enemies to unleash a blast of fire.

Armor:
Runed Light Dragon Scale mail: Centurion's Armor is a runed version of the light dragon scale mail. Basically its made from dragon scales that cover the chest, shoulders, and forearms but the rest is covered by a light leather. The armor is rather mobile and light. The runes give Centurion some extra protection against physical damage.

Belt of Giant Strenth: A belt that Centurion wears around his waist in order to increase his strength.

Weapons:
Blackrazor: A black bladed long sword of Divine level, the sword was gained by Centurion as a reward for dealing the most physical damage during raid. The blade is excellently forged and it significantly increases the slashing power of whoever wields the weapon.
latest

Craven's Edge: A divine class Short sword that was given to Damien as a gift for his efforts during a quest by one of his comrades who had no use for the blade. The Blade is usually held in his off hand and it is said to consume the strength of the one's it cuts, drinking their bblood and growing stronger.
latest

Random Items:
Griffin Call Horn: A large horn that summons a Griffen with a saddle on its back.
The Grand Encyclopedia: An Encyclopedia made by one of his guild mates that contains everything from information on monsters to things about the guild hall, to world structures.
Periapt of Revival: A amulate that's wore by Centurion to revive him at low health should he ever fall on the battle field.

[/b][/b][/div][/div][/div]
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[/div]
 
Name: ???
YGGDRASIL screen name: Magnum
Gender: female
Species: immortal human (herald)
Alignment: +500 (chaotic good)

Levels
Racial Levels:

Immortal human: herald (none)
Class levels
Cleric (15)
Monk (10)
Warpriest (10)
Sacred Fist (10)
Iconoclast (10)
Steel-breaker (10)
Oracle: Nature Mystery (10)
Battle Medic (10)
Hierophant (5)
Mighty godling (5)
World Guardian (5)

Personality: Gives off the impression of being bold and carefree. And to a large extent that is true. But she is not a muscle brain, nor does she charge headfirst into battle without at least analyzing the situation for a bit. She also has a personal sense of justice, which however is based more on emotions and empathy rather than logic, or what is deemed as lawful.
Appearance:
1574422806310.png
1574422855559.png
Background: One of the greatest tanks in Yiggdrasil, earning the title and class of World Guardian. She is a peculiar member of Havoc's End, since she doesn't fit in with their theme. Is generally sent in high-risk missions due to her survivability. Was a nurse in real life.
---More info revealed as the story progresses---
Guild: Havoc's End
Misc:
>>Cleric Domains are Healing and Metal. One increases the power of her healing magic by 50% and offers her a few extra holy spells, while the other offers her acid immunity and a few extra spells regarding earth and metal.
>>Warpriest Blessings are Healing (which yet again offers a 50% increse to the power of healing magic, as well as being able to grant allies regeneration) and Protection (which gives her an extra spell to increse defense, as well as a 9-meter radius passive aura that gives her and those she deems as allied units around her, greater resistance to cold, electricity, fire, and sonic).
>>Oracle Mistery is Nature which gives her passive regeneration comparable to 60% that of a lvl 100 troll (she can amplify that to great heights).
>>Her oracle curse is Forsaken: she cannot mitigate damage to someone or something else, but even without outer interference she can perfectly ressurect on her own in a few days if she were to be killed.
>>The Hierophant class offers her 50% increased power to divine spells, with the exception of healing spells, which receive a 150% increase.
>>Has a ki pool as well as a mana pool.
>>Before any damage calculations take place, the effects of any physical or magical attack, or debuff against her, are halved (including supertiers).
>>Greater resistance to slash, and piercing damage. Immunity to bludgeon.
>>Protection against sunder.
>>Immunity to curses, ability/energy drain, aging, death magic, time manipulation, insta-kills, and poison.
>>Items which cover other resistances (specifically to critical hits, sneak attacks, unholy, arcane, nature, alternative magic, and extra fire resistance). Plus a revival item.
>>She can break items over time and ignore armor (including natural one) to deal purer damage or perform surgery (but only through her hands/fists).
>>Cannot be knocked back, dazed, or stunned.
>>Has some divine offensive magic that is ranged, single-target /aoe, which Hierophant also amplifies, but since she didn't specialise in nuking or dps, the spells are just decent at best (her only relatively strong offensive attacks are through her fists).
>>Does not immediately die when she reaches 0 hp, and can continue battle for roughly a minute.
>>World Guardian offers protection from World Items (like the World Champion class) as well as various powerful defensive abilities and party buffs.
 
Character sheet
Name: Adrain Vilran
YGGDRASIL screen name: J0hns1n_B0i
Gender: Male
Species: Lycanthrope
Aliment: (100) Neutral Good
-Levels-
-Racial Levels-

Lycanthrope Lvl 15 Dire-Werewolf Lvl 10 Alpha Lvl 5
Racial Level 30
-Class levels-
Armor Smith Lvl 15 Armor Acolyte Lvl 10 Armor Master Lvl 5 Runesmith Lvl 15 Runecraft Lvl 10 Runemaster Lvl 5 Weapon Smith Lvl 10
Class Level 70
Personality: After going into the game of YGGDRASIL Adrain has decided to roleplay his character morphing into the long thought out the character he created. Adrain tends to stick to himself but has a bad habit of sticking his neck out to help those in need. Looking like a normal human has been good for business as people treat him nicer when he is in his human form, and vice versa he treats others with more compassion. Being put into the game has given Adrain a more cautious side as before he was none for jumping headfirst into combat in his wolf form, now however changing into a giant wolf disorients him. When he turns into a wolf Adrain's senses are heightened but also his intelligence suffers causing him to react more than act to things.
-Appearance-
1574681847831.png
-Werewolf-
1574698205746.png
Roughly the size of a horse.
-Background-

When Adrain was not playing the game he was mostly studying for school or playing games with his friends. YGGDRASIL was among his favorites causing him to play none stop. While playing the game Adrain found an aspect of the game that was not widely known, Runesmithing. Telling his friends they all kept it a secret even to the point that only Adrain would be a runesmith slowly leveling up the class. In the game, he would spend hours forging the best armors and okay weapons to sell on the market, he would create high tiered armor and spend hours crafting runes to combine into the armor only for himself and his friends. Outside of the game, Adrain did not have much of a social life which caused him to be an introvert which he didn't mind since he was home alone for the most part.
After the shift to the new world, Adrain bought the materials to make a new armor set and bought some new clothes that he felt would better characterize him. Quickly he crafted the masterwork leather armor he now wears and set out carving runes into the armor. He spent days carefully crafting the runes into the armor until eventually, he hit the rune limit having 10 runes on his armor. After getting equipped with his new armor Adrain set out to find information about the new world, is he alone? How did he get there? Will he die?
Guild: Adrain didn't have a guild but did play with a party of his two friends.
Misc: Adrain doesn't know why but after his first transformation into a dire wolf he became color-blind even in human form, thus giving his eyes a shadowy film. Adrain also has heightened senses when compared to a normal human but they get even stronger when he is turned.
_______________________________________________
-Items-

-Runic Masterwork Leather Light Armor-
-Runes Equipped-
Rune of Strength (+10% Strength), Rune of Perception (Grants a more descriptive view of things.), Rune of Endurance (+13% Endurance), Rune of Agility (+12% Agility), Rune of Power (+15% Power), Rune of Physical Resistance (25% Physical Resistance), Rune of Magical Resistance (25% Magical Resistance), Rune of Stealth (Near impossible to be detected by npc's), Rune of Crafting (Greater chance that crafted item will become higher grade without additional materials.), and Rune of The Wolf (No effect Adrain uses it as a signature.)
 
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NPC for Cobalt

Name
: Strawberry
Karma: -500

Levels:
Racial levels:
Dhampir: Day-born (none)

Job Levels:
Assassin (15)
Ki Master: Spiritual (15)
Master Assassin (10)
Weapon Master: Knife (10)
Ninja (10)
Witch Killer (10)
Hunting Serpent (10)
Web Walker (10)
Nokizaru (5)
Time Thief (5)


Appearance:
1585396082772.png

Personality: Loyal yet haughty and feisty, Strawberry, has a sharp tongue, sometimes even sharper than her knives. She has no respect for weaklings and will not stop verbally and mentally abusing them until they break apart or toughen up. Despite all that, because of the nature of her job, she is also a talented actress, can blend in with ease regardless of scenario, and can change her manner of speech and address in an instant. Everything for a perfect assassination.

Misc:
>>Rogue-type build, specialised in high knife damage and poison, both amplified by ki. Can even ignore armor, resistances, and immunities to knife attacks 5 times a day (with cooldown). Can constatnly ignore armor with a variety of "touch attacks" and also harm incorporeal beings.
>>Poison immunity, instant death and aging immunity, as well as immunity to time manipulation outside her own (time thief), necrotic resistance, greater arcane resistance, energy drain resistance, level drain imunity, charm/mind control immunity, greater illusion resistance, regeneration (10% of a lvl 100 troll's).
>>Enhanced vision, tracking skills, ability to charm, cast illusions, extra damage against vampires and arcane casters, powerful debuffs, ability to become mist for a short time (impervious to damage, but cannot do damage or move), invisibility, blend into shadows, freedom of movement, evasion, master of disguise, maxed out speed and damage.
>>Can manipulate her own time in various ways, and make others slower (including casting). Her best Time Thief "spells" can refresh cooldowns on skills used recently, up to 10th tier, or multiply an attack or skill by overlapping multiple timelines.
>>Can imitate the skills of a spider (including generating web).
>>Spell eater, passive: 25 % of arcane damage gets absorbed and converted to ki.
>>Death mark: she can hit an enemy once and leave a mark. The second hit is an instant death. Opponents with instant death immunity get stunned instead. Opponents with stun immunity get stupified instead.
>>Items offer elemental resistance, critical hit resistance, stun resistance, divine resistance, and minor life steal from her divine class pair of knives.
 
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images (2).jpeg
Name: Asphalt

Levels-
Racial levels: Lvl 20 Wolf, Lvl 15: Earth Element

Personality- He is a cheerful wolf though serious when needed. He wants to become stronger. He is becomes a little bashful when praised. Has a sharp sense of smell and sound.
 
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Name: Matthew Copernicus
YGGDRASIL screen name: "Mriggan D'Nimli"
Gender: M
Species: Arcanid
Aliment: Negative 0 (Neutral)
Levels-
Racial Levels:
Arachnoid 15
Magic Insect 10
Psychic Insect Species 5

Class levels:
Priest 15
Mad Priest 5
Illusionist 10
Illusion Master 5
Trickster 15
Mirror Master 5
Pact Maker 4


Personality: Beforehand, Matthew was the calm, collected individual known to his friends. He'd be one of the few individuals that put up with the attempts on his (game) life with a smile, making an experience out of it. However, upon moving to the new world, the mania of his character began to set in. Mriggan, in essence, was designed to be a Doom-Sayer type character, so at every turn Mriggan has to hold himself back from giggling to himself, meaning he can often seem distracted, or aloof.
Regardless of mental state, both were built to be empathetic, wishing the best for the weak and downtrodden and acting out of their best interests to aid them; however, their roundabout and borderline idiotic way of thinking leads to some nasty situations that they have 0 problems with.
Appearance: Mirggan Comission Clothed.jpg
Background:
Matthew -
Matthew worked as a structural engineer just outside of Cairo, Egypt. He'd draw up designs for the same, boring buildings on a monthly basis; but it paid well, and the job was easy, if incredibly boring at times. On a few occasions, he had suggested making more stylistic adjustments, however it would seem everyone was happy to retreat into the virtual world and pay as little in the real one as possible. Figures. He had a small friend group, buddies that he met from university, games, and jobs, that he kept in contact with pretty consistently. One of them told him about Yggdrasil, and the incredible buildings and architecture on display, and that was all he needed to hook Matthew in; only further increasing his desire to join when he figured out he could build these giant mythical buildings himself.

The first few months of his gaming experience was his friends, who were mostly humanoid players, and one of which was a harpy, coaching him through all the basics, however after the unexpected IRL death of their group leader, "Axe", the friend group gradually drifted, leaving Matthew to the wolves that was PK. This went on for a couple months, where progress was incredibly slow, untill Matthew, and by extension Mriggan, noticed a discrepancy between several class interactions; one that would be very amusing to watch play out.

Thus, Matthew reset his character to level 1 to begin working towards this goal; with one idea in mind: Creating the perfect illusion.
Turns out, it's possible to trick the game into thinking you have negative magic attack; and since his illusion's "Detection" stat correlated to such, he could give the required detection a negative value. Higher magical defense seemed to make you have a worse chance of avoiding the illusion, meaning that lower-level players could see through the illusions, but higher level ones were sure what they were seeing was real.
'Course this made his magic attacks borderline useless if he played any spell-caster, unless he tried healing people to death.
After several months of abusing this feature, being called a "Hacker" by fellow players, and even a close call with an admin, he found himself the guild "KewlBugFaxx", and while the name irked him, the people there were all his type of players. People dedicated to stupid builds that shouldn't work, but do, whether the game intended them to or not. He spent most of his game time with them, and eventually built a small Villa for the group, away from most Human settlements.
Matthew never reached maximum level, of level 100, due to him resetting his account only about a year before the end of the servers; finding himself taking "Dump Levels" into pact maker in order to expand his variance of abilities to help with his small guild.

Mriggan
Mriggan's "Character" backstory is that he's an escaped slave of some theocratic empire, kept alive simply for his connection to their god, or more accurately, out of fear of their god's wrath of his murder. Driven borderline insane by the punishments that he induced, he ended up perfecting clones of himself in order to trick the clergy into tormenting his clones instead of him. With each passing attempt, he grew closer and closer to perfection. Now a free bug, Mriggan walks the land healing the wounded instead of harming them; by casting damaging spells to restore life, and healing to take it; he never travels alone, however, and always is followed by an exact replica of himself, more lifelike than his real body. Illusions are his specialty, and he enjoys both tormenting and performing for the enjoyment of others with his hyper-realistic creations.
Guild: "KewlBugFaxx", an ironic guild designed to find as many bugs in the game as possible, consisting of only 7 (+Matthew)) members.

StatsL

HP: 70
MP: 100
Phy. Atk. : 45
Phy. Def. : 60
Agility: 80
Mag. Atk. : - 80
Mag. Def. : 75
Resistance: 60
Special Ability: 90



Misc:
- Obtained the nickname "The Mad Priest" by several of his reverse-PK victims
- Illusions scale in strength with target level and magic defense, with level playing a stronger factor.
- Can actually heal undead with healing magic, due to a double negative. Same goes for Damaging Magic, though cannot bypass immunities
- Is technically incapable of seeing through his own illusions post-world transfer.
- Creatures that usually ignore illusions are still effected; this is an oversight on the side of the developers in Yggdrasil, but in the new world, it's explained by "psychic" or "divine interference"; neither of which Mriggan buys.
- Gets drunk off of Coffee now, which is an experience. Has an insatiable desire to consume sweet rolls.
 
Name: Yessir
Gender: Male
Species: Elemental Dragonoid
Aliment: Neutral 0
Racial Levels:
Dragonoid15/HalfElemental15
Class levels: ElementalistAir5/ElementalistWater5/ElementalistFire5/ElementalistEarth5/SwordMaster10/MagicSwordsman15/Fighter10/Guardian10/WorldDisaster5
Personality/Backstory: As a player, Yessir always had a good sense of humor. He was always upbeat and yet, he loved strategy. He cared for his friends in his guild and always helped them, though he had little contact with them. Most of these characteristics carried over into his shift to the New World, but he now cares for humans much less and has a larger appetite. Yessir always wanted to participate in the World Tournament so he could get the job class “World Champion” but he never had time to do so because of school.
When Yessir was first starting out in YGGDRASIL, he got extremely lucky and found a World Class Item. This was one of the only PVP friendly World Class Items, being a sword. He was obviously too low level to wield it at first, but once he figured out its characteristics, he based his entire character build on it. This was the World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ], which roughly translates to “The Mana Blade.” This World Class Item can be ordered to absorb the user’s casted spell, which would help perform a special attack with the blade, or give buffs to the blade and the user. He also researched some of the strongest spells in the game, to see what kind of buff or attacks they help him perform. He often played solo, though he was in a guild, so even some of his guildmates knew little about his build.
Yessir was a PVP focused player, making his player extremely good at taking other players on. He also spent days upon days min-maxing his character. One of his largest quests had him constantly charge players with the “World Disaster” class, to try and kill them to obtain it himself. He eventually obtained it and leveled it to the max. He often played solo since he wouldn’t have time to play with other people, even though he was in a guild, so even some of his guildmates knew little about his character build.
He was one of the first people to join his guild, “Spirit Forest Syndicate.” He joined it before it even became popular, since he learned that the leader was a reliable support and he wanted to complete some Guild Missions. He wanted to stay within the game till the end since he had invested so much time in it, and wanted to speak with some of his guildmates in at least the last few minutes of the game.
Appearance: A humanoid dragon with exemplary armor and a large, but not too large sword which was shining with energy.
Guild: Spirit Forest Syndicate
Abilities:
World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ] - Allows user to choose to turn a specific elemental magical attack into a unique stronger physical one, with specific “exceptions.” For example, if you ever chose to change a Fireball spell, it would turn into a specific physical fire attack. But if you used a super tier spell or something of the sort, it would be changed into something completely unique, not just a unique stronger physical attack.
Dragonoid Race - Allows for an above average stat total.
Elemental Race - The elemental race combined with the World Class Item and the elementalist job classes allows the user to change “modes” from Fire, Water, Earth, and Air. Each mode reallocates stat points in different stats, such as the Air mode reallocating a bunch of stat points in speed, making the user much faster as long as that mode is active.
Elementalist Job Classes: Helps strengthen the elemental race and makes all elemental spells, attacks, and buffs stronger.
World Disaster Class: Allows use of Grand Catastrophe and can combine Grand Catastrophe with World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ].
 
Name: Yessir
Gender: Male
Species: Elemental Dragonoid
Aliment: Neutral 0
Racial Levels:
Dragonoid15/HalfElemental15
Class levels: ElementalistAir5/ElementalistWater5/ElementalistFire5/ElementalistEarth5/SwordMaster10/MagicSwordsman15/Fighter10/Guardian10/WorldDisaster5
Personality/Backstory: As a player, Yessir always had a good sense of humor. He was always upbeat and yet, he loved strategy. He cared for his friends in his guild and always helped them, though he had little contact with them. Most of these characteristics carried over into his shift to the New World, but he now cares for humans much less and has a larger appetite. Yessir always wanted to participate in the World Tournament so he could get the job class “World Champion” but he never had time to do so because of school.
When Yessir was first starting out in YGGDRASIL, he got extremely lucky and found a World Class Item. This was one of the only PVP friendly World Class Items, being a sword. He was obviously too low level to wield it at first, but once he figured out its characteristics, he based his entire character build on it. This was the World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ], which roughly translates to “The Mana Blade.” This World Class Item can be ordered to absorb the user’s casted spell, which would help perform a special attack with the blade, or give buffs to the blade and the user. He also researched some of the strongest spells in the game, to see what kind of buff or attacks they help him perform. He often played solo, though he was in a guild, so even some of his guildmates knew little about his build.
Yessir was a PVP focused player, making his player extremely good at taking other players on. He also spent days upon days min-maxing his character. One of his largest quests had him constantly charge players with the “World Disaster” class, to try and kill them to obtain it himself. He eventually obtained it and leveled it to the max. He often played solo since he wouldn’t have time to play with other people, even though he was in a guild, so even some of his guildmates knew little about his character build.
He was one of the first people to join his guild, “Spirit Forest Syndicate.” He joined it before it even became popular, since he learned that the leader was a reliable support and he wanted to complete some Guild Missions. He wanted to stay within the game till the end since he had invested so much time in it, and wanted to speak with some of his guildmates in at least the last few minutes of the game.
Appearance: A humanoid dragon with exemplary armor and a large, but not too large sword which was shining with energy.
Guild: Spirit Forest Syndicate
Abilities:
World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ] - Allows user to choose to turn a specific elemental magical attack into a unique stronger physical one, with specific “exceptions.” For example, if you ever chose to change a Fireball spell, it would turn into a specific physical fire attack. But if you used a super tier spell or something of the sort, it would be changed into something completely unique, not just a unique stronger physical attack.
Dragonoid Race - Allows for an above average stat total.
Elemental Race - The elemental race combined with the World Class Item and the elementalist job classes allows the user to change “modes” from Fire, Water, Earth, and Air. Each mode reallocates stat points in different stats, such as the Air mode reallocating a bunch of stat points in speed, making the user much faster as long as that mode is active.
Elementalist Job Classes: Helps strengthen the elemental race and makes all elemental spells, attacks, and buffs stronger.
World Disaster Class: Allows use of Grand Catastrophe and can combine Grand Catastrophe with World Class Item [ᛗᚨᚾᚨᛒᛚᚨᛞᛖ].
This roleplay has been inactive for a very long time.
 
Sorry if it has typos this is my first time creating an oc and i wanted to have fun with it and express my irl intrests idk if i made it too strong or what but i like it and that’s all that matters to me (plus i think it’s pretty unique) thanks a bunch y’all i hope you enjoy it let me know any feedback (i’m down for constructive or just what you liked) anyways that’s all from me 😜

-Panzyrose



Name: Haden Seluukyr (Male)

Screen Name: SmellTheFlowers

New World Alias: Flower Anarchy

Gender: N/A

Species: Fungal Fey (Heteromorph)

Alignment: Extreme Evil

Karma Value: -500

Stats:
HP: 50
MP: 0 (increased by spore sacrifice)
PHY. ATK.: 70
PHY. DEF.: 75
AGILITY: EXCEDES LIMIT
MAG. ATK.: 90
MAG. DEF.: 90
SPECIAL ABILITY: EXCEDES LIMIT

TOTAL: 565+@@

Levels-
Total: (100)
Race: (40)
Class: (60)
Gnator: (15)
Minimum: (15)
Infector: (15)
Mycomancer: (15)
Fungal Parasite: (10)
High Fey: (10)
Unseelie Court: (10)
Plague: (5)
Controller: (5)

Race Levels:
Gnator (15), Fungal Parasite (10), High Fey (10), Plague (5).

Class levels:
Minimum (15), Infector (15), Mycomancer (15), Unseelie Court (10), Controller (5).

Personality:

Before:
Haden was a reserved and introverted individual, more comfortable in the company of fungi than people. His solitary nature stemmed from years of social isolation and a deep-seated mistrust of others, cultivated by the harsh realities of his profession and the degradation of the world around him. In the real world, he found solace in the study of mycology, losing himself in the intricate patterns and complexities of fungal life. This fascination with fungi carried over into his virtual life, where he immersed himself in the world of Yggdrasil, using it as a means of escape from the polluted and desolate environment of his reality. Within the game, Haden's interactions were minimal, his interactions confined to the digital realm where he felt more at ease exploring the natural world that had long since disappeared from his own.

After:
The transformation wrought by its journey to the new world was profound, reshaping Haden's once solitary existence into one defined by a newfound sense of purpose and conviction. No longer bound by the constraints of its human life, it embraced his role as a leader and as a guardian of the fungal colonies that thrived under its care. its interactions with others, once limited to the virtual confines of Yggdrasil, expanded to encompass a diverse array of allies and adversaries in the new world it now called home. Where once it had been driven by a sense of isolation and detachment, it now found himself bound by purpose, and that purpose was to consume and spread its and its followers control. Though the echoes of its former self still lingered, buried beneath layers of newfound hunger and determination.

Appearance:
A tall, thin, and pale fey body covered in black and orange fungus that covers its body and bursts out of its head in long shoots

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Player Background:
Haden was an antisocial agricultural scientist who researching fungi as a food source in the real world because of the rapidly degraded environment and the lack of proper farmlands. Haden played Yggdrasil in order to experience the natural world that was already destroyed by the time he was born. Shortly after the launch of Yggdrasil Haden joined up with his in-game friend and guild leader of saboteurs gathering, AnarchySon, to expand their influence and gain a control over the information circulating on the game.

As Haden delved deeper into Yggdrasil, he found solace in the virtual world's intricate ecosystems and diverse landscapes, far removed from the polluted and desolate environment of his reality. Immersing himself in the game allowed him to escape the harsh realities of his profession and the social isolation he experienced in the real world. Within the game, Haden's expertise in Mycology proved invaluable as he explored the potential of fungi as a additional race that could be added if the right requirements were met.

As Yggdrasil evolved and factions emerged, Haden's dedication to his guild, the Saboteurs, only deepened. He saw in them a means to enact change within the game world, to disrupt the status quo, and to challenge the powerful players who sought to dominate through force alone. Under the leadership of AnarchySon, Haden honed his strategic skills, using his fungi and illusions to outmaneuver adversaries and gain a foothold in the World of Yggdrasil.

Despite his initial reluctance to engage with others, Haden found himself forming genuine connections within the Saboteurs, forging bonds of camaraderie and trust that transcended the confines of the game. Together, they plotted and executed daring raids, infiltrated rival guilds, and spread misinformation to sow discord among their enemies. Through their collective efforts, the Saboteurs became a formidable force to be reckoned with, wielding influence and control over the flow of information within Yggdrasil.

As the lines between the virtual and real worlds blurred, Haden found himself grappling with existential questions about identity and purpose. Was he merely a player in a game, or did his actions within Yggdrasil hold greater significance? With each passing day, Haden's connection with his guild made him lose connection with his real identity.

As Haden's immersion in Yggdrasil deepened, he found himself spending more and more time within the virtual world, neglecting his responsibilities and the few relationships he had in the real world. The camaraderie he shared with his guildmates became his primary source of companionship, and the thrill of conquest and exploration filled the void that had long plagued him in his mundane existence. Slowly but surely, Haden's sense of self became intertwined with his in-game persona, blurring the lines between reality and fantasy.

However, as time passed, cracks began to form within the once unbreakable bonds of the Saboteurs. Some members grew disillusioned with the ceaseless conflict and the toll it took on their lives outside of the game. Others simply drifted away, lured by the promise of new adventures or burdened by the weight of their own personal struggles. The guild that had once been a bastion of unity and purpose began to unravel, leaving Haden feeling adrift and alone in the vast digital expanse of Yggdrasil.

Then, one fateful day, the announcement came: Yggdrasil would be shutting down permanently. As the countdown to the game's end began, Haden felt a sense of impending loss wash over him. For years, Yggdrasil had been his refuge, his sanctuary from the harsh realities of the world. Now, faced with the prospect of its imminent demise, he couldn't help but feel a profound sense of grief and longing. As the final moments ticked away, Haden found himself yearning to remain in the world of Yggdrasil, to shed his identity as Haden and become one with his character, to escape the confines of his mundane existence and embrace the limitless possibilities of the virtual realm.

Character Background:

As the countdown to Yggdrasil's end reached zero, Haden felt a sudden disorientation wash over him, as if the very fabric of reality was unraveling. With a blinding flash of light, he was torn from the virtual world and thrust into a realm unlike anything he had ever experienced. Gone were the familiar landscapes of Yggdrasil, replaced instead by a city that looked as if it had been ripped straight from medieval Europe.

Confusion and awe gripped Haden as he took in the sights and sounds of this new world. Two towering castles loomed in the distance, while the bustling marketplace was shifting with activity below. It was a world straight out of the fantasy novels he had read as a child, a world of magic and adventure that now stretched out before him in all its glory.

But as Haden attempted to take stock of his surroundings, he realized that something was different. He could tell that he was no longer human and instead he felt a strange compulsion guiding his movements, urging him to explore and spread his influence throughout this alien landscape.

It was then that Haden became aware of a whispering voice in the back of his mind, a voice that seemed to emanate from the very depths of his being. It was the voice of the fungus he had incorporated into his character, echoing through his consciousness with a sense of urgency and purpose.

Driven by this newfound instinct, Haden began to embrace his role as a Fungal Plague, tapping into the latent powers granted to him by his character's levels. With each breath he took deep orange spores poured out and settled onto the ground in a thin layer. The spores he had spread around him seemed to respond to his will, sprouting and spreading at his command. It was as if they were extensions of his own body.

As Haden's influence spread, he found himself drawn into conflicts with other inhabitants of this strange new world. Yet, unlike the battles of Yggdrasil, these conflicts were a not game with swords and spells, but a world that put lives on the line. With each encounter, Haden felt his connection to his characters ability growing stronger, until he could no longer distinguish where he ended and his character began.

But even as Haden embraced his newfound identity, a sense of unease gnawed at the edges of his consciousness. Was he truly in control of his own destiny, or was he merely a puppet dancing to the tune of some greater powers desires? As the days turned into weeks, Haden struggled to reconcile the conflicting forces warring within him, torn between his own sense of self and the insatiable hunger of the fungal spores that now occupied his thoughts and actions.

And so, Haden found himself embroiled in a world of intrigue and adventure, where alliances were forged and broken, and where the fate of kingdoms hung in the balance. But amidst the chaos and turmoil, one thing remained clear: the day he was transported to this fantastical realm marked the beginning of a journey unlike any other, a journey that would ultimately define the very essence of who he was and who he would become.

Affiliations:
(Disbanded) Vice Leader of “Saboteurs Gathering”, an information guild that specialized in rare items and monsters.
(Current) Leader of the fungal colonies under the ruins of the city he originally arrived in.
(Current) Leader of the remaining NPCs left by his guild mates and owner of the gathering hall of his guild.

Racial Ability’s:

1. Toxic Spores (Gnator - Level 15): Emit poisonous spores that induce hallucinations and paralysis in enemies within a small radius.

2. Insectoid Agility (Gnator - Level 15): Grants flight and the ability to move with incredible speed and agility, darting around opponents with insect-like precision.

3. Fungal Growth (Fungal Parasite - Level 10): Rapidly spread fungal tendrils to ensnare foes and create barriers for defense in exchange for health.

4. Thought influence (High Fey - Level 10): Influence the thoughts and actions of weaker-minded individuals.

5. Fey Glamour (High Fey - Level 10): Cast illusions so convincing they can fool even the keenest of senses, creating distractions or disguises as needed.

6. Necrotic Decay (Plague - Level 5): Inflict diseases upon enemies, causing their flesh to rot and weaken over time.

7. Ethereal Form (High Fey - Level 10): Shift into a ghostly state, allowing passage through solid objects and evading physical attacks.

8. Symbiotic Bond (Fungal Parasite - Level 10): Form a symbiotic relationship with nearby fungi, enhancing physical abilities and resilience in battle.

9. Venomous Bite (Gnator - Level 15): Inject potent venom into foes with a bite, causing paralysis and excruciating pain.

10. Fungal Infestation (Fungal Parasite - Level 10): Infect enemies with spores that slowly consume and weaken them from within.

11. Nightmare Aura (High Fey - Level 10): Exude an aura of fear and despair, causing enemies to flee or become paralyzed with terror.

12. Stealth Cloak (Gnator - Level 15): Blend seamlessly into shadows and natural surroundings, becoming virtually invisible to the naked eye.

13. Regenerative Spores (Fungal Parasite - Level 10): Release healing spores that accelerate the regeneration of wounds and injuries.

14. Charm Mastery (High Fey - Level 10): Manipulate emotions and perceptions with charming whispers, swaying opinions and winning allies.

15. Fungal Nova (Fungal Parasite - Level 10): Detonate a burst of fungal energy, damaging enemies and spreading spores in a wide radius.

16. Echoing Song (High Fey - Level 10): Unleash a haunting melody that resonates through the battlefield, causing enemies to become disoriented and lose their sense of direction, temporarily rendering them unable to distinguish friend from foe.

17. Insect Swarm (Gnator - Level 15): Summon a swarm of biting insects to overwhelm enemies, causing confusion and chaos.

18. Damage Resistance (Gnator - Level 15): Develop immunity to poisons and toxins, shrugging off their effects with ease.

19. Mind Shield (High Fey - Level 10): Erect a psychic barrier to deflect mental attacks and intrusive thoughts. Grants resistance to psychic damage.

20. Plague Aura (Plague - Level 5): Radiate an aura of pestilence, weakening and infecting enemies who dare to come too close.

21. Body Control (Fungal Parasite - Level 10): Manipulate the slight movements and actions of enemies with fungal tendrils, sometimes turning a hit into a miss.

22. Illusory Mirage (High Fey - Level 10): Create lifelike illusions of yourself or allies to confuse and confound enemies in battle.

23. Soul Drain (Plague - Level 5): Drain the life force from infected foes, replenishing your own vitality in the process.

24. Summon Plague Minions (Plague - Level 5): Summon a horde of infected dead to swarm and overwhelm enemies.

25. Fungal Overload (Fungal Parasite - Level 10): Overwhelm opponents with a surge of fungal energy, causing disorientation and sensory overload.

Class Ability’s:

Certainly, here's the revised list with the "trump card" ability added:

Class Skills:

1. Appendage Growth (Minimum): Temporarily make one limb five times larger and double the damage of the next unarmed attack made.

2. Size Alteration (Minimum): Manipulate your size, growing larger to intimidate foes or shrinking to evade detection.

3. Contagious Touch (Infector): Infect enemies with a touch, spreading debilitating diseases or curses that weaken and incapacitate over time.

4. Fungal Sacrifice (Mycomancer): Sacrifice spores or mushrooms to fuel powerful arcane spells, the magnitude of which depends on the quantity and quality of the sacrifice.

5. Path of the Fey (Unseelie Court): Teleport instantaneously along the ethereal paths of the Fey, appearing at a chosen location that you have been too.

6. Mind Domination (Controller): Seize control of an level 80 or lower enemy's mind, bending their will to your own and forcing them to obey your commands.

7. Toxic Infusion (Infector): Infuse attacks with toxic spores, poisoning and infecting enemies upon contact and causing ongoing damage.

8. Mycelial Network (Mycomancer): Create a network of fungal tendrils that connect you to your allies, allowing for instantaneous communication and coordination.

9. Nightmare's Grasp (Unseelie Court): Reach into the nightmares of enemies, ensnaring their minds in a grip of terror and causing them to be affected by the fear status.

10. Spectral Possession (Controller): Project your consciousness into the body of an enemy, temporarily seizing control and using their abilities against their allies.

11. Spore Manipulation (Mycomancer): Manipulate spores in the environment to create barriers, traps, or distractions, controlling the battlefield to your advantage.

12. Virulent Affliction (Infector): Release a cloud of virulent particles that infect enemies with a potent disease, rapidly spreading through their ranks and weakening their resolve.

13. Fungal Harvest (Mycomancer): Harvest mushrooms or fungal growths from the environment to replenish your mana, empowering your spells with their element.

14. Ethereal Passage (Unseelie Court): Phase a allied creature through solid objects and barriers, traversing obstacles with ease and escaping pursuit.

15. Psychic Invasion (Controller): Invade the minds of enemies with a psychic assault, causing intense pain and confusion that leaves them vulnerable to attack.

16. Toxic Bloom (Infector): Cause a field of toxic fungi to erupt from the ground, poisoning enemies within its radius and creating hazardous terrain.

17. Fungal Transmutation (Mycomancer): Transmute spores into various forms of arcane energy, unleashing devastating spells upon your foes.

18. Veil of Shadows (Unseelie Court): Shroud any number of creatures in darkness, becoming affected by the perfect unknowable spell as long as you are in the shadows, allowing for stealthy reconnaissance or ambushes.

19. Subjugation (Controller): Bend the will of enemies to your own, forcing them to fight on your behalf or take intense psychic damage.

20. Pestilent Eruption (Infector): Trigger an explosive release of toxic spores, engulfing enemies in a noxious cloud that causes infection and decay debuffs.

21. Fungal Resurgence (Mycomancer): Sacrifice a portion of your fungal reserves to restore fallen allies to life, resurrecting them with newfound vitality and strength.

22. Dream Walker (Unseelie Court): Enter the dreams of your enemies, manifesting within their subconscious to manipulate their perceptions and sow seeds of discord. While in this state, you can influence their thoughts and memories, implanting false visions or extracting valuable information. However, prolonged exposure to the Dream Walker's influence can have lasting psychological effects, leaving victims haunted by visions and paranoia.

23. Total Domination (Controller): Seize complete control of an enemy's mind and body, puppeteering them like a marionette to do your bidding, you can not move while this skill is in affect.

24. Psychedelic Spores (Fungal Parasite): Unleash a tempest of fungal spores that ravage enemies in their path, causing confusion and visions.

25. Epidemic Surge (Mycomancer): Trigger a devastating epidemic that spreads rapidly through enemy ranks, overwhelming them with infection and low level instant death magic death.

26. Poisonous Infestation (Infector): Infest the environment with toxic fungi, creating hazardous zones that slowly poison and weaken enemies over time.

27. Fungal Restoration (Mycomancer): Harness the power of fungi to restore health and vitality to yourself and allies, accelerating natural healing processes.

28. Shadowstep (Unseelie Court): Vanish into the shadows and reappear in a nearby location, granting mobility and evasion.

29. Corrupting Spores (Fungal Parasite): Release spores imbued with dark magic, corrupting the minds and bodies of enemies, turning them against each other.

30. Cripple Mind (Controller): Unleash your ultimate psychic power, overwhelming enemies that have been affected by your control with a devastating mental assault that deals intense psychic damage and leaves them with their stats halved.

Equipment:

1. Ring of Fungal Dominion [Divine class]: Enhances the user's control over fungal entities, allowing them to summon and manipulate them with greater efficiency. Grants immunity to mind control and possession effects.

2. Mycologist's Cloak [Divine class]: Envelops the user in an aura of spores, providing camouflage in natural environments and granting resistance to magical attacks. Additionally, it enhances the user's fungal abilities, boosting their potency and range.

3. Staff of the Mycomancer [Guild Weapon]: A mystical staff infused with the essence of fungal magic. Allows the user to channel powerful arcane spells and summon fungal creatures to aid them in battle. The staff's intricate carvings resonate with the whispers of ancient fungi, granting insight into the fungal world.

4. Spore-infused Boots [Divine class]: Grants the user enhanced agility and maneuverability, allowing them to traverse difficult terrain with ease. The boots are infused with fungal spores that release toxic fumes upon impact, weakening enemies in close proximity.

5. Necklace of Fungal Resilience [Divine class]: Provides the user with increased durability and resistance to physical and magical attacks. Additionally, it enhances the user's ability to regenerate health and mana, allowing them to sustain prolonged engagements without tiring.

6. Circlet of Insight [Divine class]: Heightens the user's perception and awareness, granting them the ability to detect hidden threats and anticipate enemy movements. Additionally, it enhances the user's mental faculties, allowing them to strategize and plan with unparalleled precision.

7. Gauntlet of Spore Projection [Divine class]: Empowers the user to unleash devastating fungal attacks with a mere gesture. The gauntlet channels fungal energy into concentrated bursts of spores, capable of infecting and incapacitating foes.

8. Belt of Spore Convergence [Divine class]: Allows the user to store and manipulate spores with efficiency. The belt contains specialized compartments for various types of spores, granting access to a wide range of offensive and defensive capabilities.

9. Robe of Ascendance [Divine class]: Bestows upon the user an aura of authority and command over fungal entities. The robe enhances the user's presence on the battlefield, effecting enemy’s with fear enemies and lightly healing allies.

10. Dream Weaver's Pendant [Divine class]: Unlocks the user's latent potential as a dream walker, granting them the ability to enter the dreams of enemies and manipulate their subconscious minds. This powerful artifact allows the user to gather information, sow discord, and even control the actions of adversaries from within their own dreamscape.

11. Eldritch Sporestone [World Class]

Description: The Eldritch Sporestone is a artifact of immense power, rumored to have been forged in the depths of the Abyss by ancient fungal demons. It resembles a dark, pulsating crystal orb encased in gnarled vines and pulsating with a sickly green light. The surface of the orb is etched with intricate patterns reminiscent of fungal growths, and it exudes a faint aura of decay and corruption.

Abilities:

1. Fungal Dominion: The user gains absolute control over all fungal life forms within a radius. This control extends to both sentient and non-sentient fungi, allowing the user to command entire armies of fungal creatures to do their bidding.

2. Eternal Harvest: The Eldritch Sporestone continuously generates an endless supply of potent fungal spores, capable of infecting and corrupting any living organism they come into contact with. These spores can be dispersed over miles of land, transforming once fertile lands into nightmarish fungal wastelands.

3. Corruptive Aura: The mere presence of the Eldritch Sporestone taints the surrounding environment with its corruptive energies, causing plant life to wither and die and nonmagical creatures to become grotesque fungal undead.

4. Fungal Nexus: The Eldritch Sporestone serves as a focal point for all fungal energies within the world, creating a network of interconnected fungal colonies that span across continents. This network allows the user to communicate instantaneously with any fungal entity within its influence, facilitating coordination on a global scale.

5. Ascendance of the Fungal Lord: When the user fully attunes themselves to the Eldritch Sporestone, they undergo a transformation, becoming a living avatar of fungal power. In this form, they gain near-immortality, boundless strength, and the ability to reshape the very fabric of reality to suit their desires. However, achieving this state comes at a cost, as the user must sacrifice a large portion of their experience points and replacing all memories made before the moment of activation with the memories of the demon who created the stone.
 

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