Azure Sky
Random Lazy Guy
Real Name: Kxx Oxxxxxx
In-Game Name: Hex
Gender: Male
Age: ???
Race Type: Humanoid-->Transcendent Human (Tainted)
Karmatic Alignment: -150 (Lawful Evil)
Racial Levels: none
Job Levels:
Personality: In real life ????????? ? ? ? ????????????????? ? ? ? ???????????????? ? ? ?????????????? ? ?? ? ? ? ? ? ?? ?????????????? ---------- - ----------- ------------------------- ----------____ _ _ _. Inside the game, Hex generally had a friendly and outgoing personality... with some people. Quite frankly he only had nice interactions with the higher echelon of players, who were not childish enough to go on and on about Heteromorphic crusades. In fact, he was the opposite. He killed humanoid players (without carring about the temporary penalties), which is the reason why his race is marked as "tainted". He even seemed to have a sadistic pleasure while doing it. He was one of those gamers. Regardless of liking other players or not, though, Hex was always cryptic and ellusive when there where talks about life outside of the game.
Background: During Yiggdrasil's years of glory Hex was known as Mr. Kill Joy (along with less nicer monickers, carefully selected by salty players, but let's keep it PG-13), because he always killed humanoid players when they where praying on noob heteromorphs, to gain exp and access to certain jobs. Obviously, this enraged many humanoid players, but most of them where reluctant to attack him, and those who did failed miserably. Not necessarily because he was great in PvP, or had the necessary knowledge and tactics to shake them off, or because there would have been penalties on their side for killing him as well, but mostly because he had connections. Even if he played solo, he was friends with powerful players, humanoid and heteromorphic alike. And those players belonged to great guilds.
Hex went through many difficult quests and tricky requirements in order to gain some unusual job levels and to evolve to a transcedental human once he reached level 100. Because he killed humanoids and chose the eldritch path when he had a choice between "redeem" and "accept the horrors of the world" during a quest called Spiritual Convergence, Hex's racial class was deemed "tainted", which gave him a series of advantages and disadvantages similar, but lesser in scale, to heteromorphs. Nonetheless, even if his race was still humanoid, from that point on the system treated him like a heteromorph. In other words: no penalties for killing him. When people found out, some of the salty ones formed an alliance just to kill Hex every day, and hopefully for them, force him to quit the game. It did not work like that...
Sure, he died a few times, but Hex and his allies made sure to pay them back ten fold. And during his rampage, he also stole a world item called the Metacoin.
Despite all the help that he gave to his online friends and viceversa, Hex never joined any guild. He stayed solo...even on the game's last seconds.
Outside of the gaming world---ERROR---
Guild: none
Noteworthy items:
In-Game Name: Hex
Gender: Male
Age: ???
Race Type: Humanoid-->Transcendent Human (Tainted)
Karmatic Alignment: -150 (Lawful Evil)
Racial Levels: none
Job Levels:
- Spiritual Brawler (15)
- Cultivator (15)
- Martial Mage: Unarmed (10)
- Dark Force Adept (10)
- Close Combat Warlock (5)
- Psionic Lord (10)
- Psi-Leecher (5)
- Planeswalker(10)
- Eldritch Harnesser (5)
- Avatar of Nightmares (5)
- Embodiment or Horror (5)
HP: 60
MP: 80
Phy. Atk. : 100
Phy. Def. : 55
Agility: 100
Mag. Atk. : 100
Mag. Def. : 55
Resistance: 70
Special Ability: 70
Total: 690
MP: 80
Phy. Atk. : 100
Phy. Def. : 55
Agility: 100
Mag. Atk. : 100
Mag. Def. : 55
Resistance: 70
Special Ability: 70
Total: 690
Personality: In real life ????????? ? ? ? ????????????????? ? ? ? ???????????????? ? ? ?????????????? ? ?? ? ? ? ? ? ?? ?????????????? ---------- - ----------- ------------------------- ----------____ _ _ _. Inside the game, Hex generally had a friendly and outgoing personality... with some people. Quite frankly he only had nice interactions with the higher echelon of players, who were not childish enough to go on and on about Heteromorphic crusades. In fact, he was the opposite. He killed humanoid players (without carring about the temporary penalties), which is the reason why his race is marked as "tainted". He even seemed to have a sadistic pleasure while doing it. He was one of those gamers. Regardless of liking other players or not, though, Hex was always cryptic and ellusive when there where talks about life outside of the game.
Background: During Yiggdrasil's years of glory Hex was known as Mr. Kill Joy (along with less nicer monickers, carefully selected by salty players, but let's keep it PG-13), because he always killed humanoid players when they where praying on noob heteromorphs, to gain exp and access to certain jobs. Obviously, this enraged many humanoid players, but most of them where reluctant to attack him, and those who did failed miserably. Not necessarily because he was great in PvP, or had the necessary knowledge and tactics to shake them off, or because there would have been penalties on their side for killing him as well, but mostly because he had connections. Even if he played solo, he was friends with powerful players, humanoid and heteromorphic alike. And those players belonged to great guilds.
Hex went through many difficult quests and tricky requirements in order to gain some unusual job levels and to evolve to a transcedental human once he reached level 100. Because he killed humanoids and chose the eldritch path when he had a choice between "redeem" and "accept the horrors of the world" during a quest called Spiritual Convergence, Hex's racial class was deemed "tainted", which gave him a series of advantages and disadvantages similar, but lesser in scale, to heteromorphs. Nonetheless, even if his race was still humanoid, from that point on the system treated him like a heteromorph. In other words: no penalties for killing him. When people found out, some of the salty ones formed an alliance just to kill Hex every day, and hopefully for them, force him to quit the game. It did not work like that...
Sure, he died a few times, but Hex and his allies made sure to pay them back ten fold. And during his rampage, he also stole a world item called the Metacoin.
Despite all the help that he gave to his online friends and viceversa, Hex never joined any guild. He stayed solo...even on the game's last seconds.
Outside of the gaming world---ERROR---
Guild: none
Noteworthy items:
- The clothes he wears are actually high level equipment.
- His gloves function like wands/scepters for close-quarter combat, but also have the ability of doubling the range of his attacks.
- The smoky, hat-wearing skeleton on his shoulder is a level 100 NPC which Hex called Omen, created by the Metacoin, an administrative-type World Item, which is based on probability and transforms into a trickster-type NPC which varies in level and skills depending on the user's luck when flipping the coin, and which will attach itself to the user like an extra item. Omen can become invisible, sense the moment of death, only cast a few strong spells, with a 50% probability of success, depending on dice rolls, and cannot attack, but is imperivious to physical damage and 50% resistant to magic. If killed or taken away from Hex upon possible defeat, it will revert to its original form, Metacoin, inviting the new user to try his luck with getting a new NPC.
- Omen 50% chance spells:
- Double Trouble- doubles damage against a foe if succesful (regardless of the level of the skill and regardless if it's magical, physical, or both). Reduces damage by half if not.
- Purity- deals pure damage to a foe if succesful. Deals no damage if not.
- Boost Maybe- Increases physical attack temporarily, twofold. Halves it if not successful.
- Arcane Bane- Increases magical attack temporarily, twofold. Halves it if not successful.
- The Wall- Increases magical and physical defense twofold, temporarily. Halves it if not succesful.
- Need for Speed- Increases agility temporarily, twofold. Halves it if not successful.
- Miss Match- user can evade one attack or skill regardless of power, if succesful. If not, it will cause Hex to take double damage.
- Wheel of Fate- when Hex is close to death, Omen forces all enemy forces to stop their movements until he throws the dice. If successful, Hex will not die, regardless of the effect(s) of the item(s), spell(s), or physical attack(s). Self-explanatory if unsuccesful.
- Omen 50% chance spells:
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