Lorsh
Varlot
CHARACTER SHEET
NAME:
AGE:
SEX:
APPEARANCE:
PERSONALITY:
BACKSTORY [Optional. Ask questions if you're unfamiliar about the world]:
TRAIT:
EQUIPMENT:
OTHER:
TRAITS
YOU CAN PICK 1 TRAIT [UNLESS EXTRAS ARE BOUGHT WITH POINTS]
TRIGGERFINGER: You are able to fire more rounds during gunplay.
STEADY: You receive an accuracy bonus with firearms.
VITALS: You receive a damage bonus with firearms.
WARRIOR: You are more effective in melee combat, and have the possibility of intimidating enemies with your presence.
HARDY: You take less damage, and are harder to kill/wound.
WILL TO SURVIVE: Your combat skills gain a slight boost when you are wounded.
COVERT: You are harder to detect.
RUNNER: You cover distances more quickly.
DEXTEROUS: You reload and draw your gun more quickly, and also use tools faster.
GRENADIER: You can throw explosives over longer distances and with increased accuracy.
MEDIC: You are more effective at healing yourself and others using First Aid Kits.
BUDDY: You cause a friendly rebel NPC to be added to the team.
MISER: You get 5 extra equipment points.
EQUIPMENT/POINT SHOP
YOU HAVE 10 EQUIPMENT POINTS [15 WITH 'MISER'] | YOU CAN GIFT YOUR EQUIPMENT POINTS TO OTHER PLAYERS | GUN INFO
Extra trait: 5 points
Extra ammo: 2 points
First aid kit: 3 points
Flak jacket: 4 points
Bulletproof vest: 6 points
Ballistic vest: 7 points
Knife: Default
Machete: 2 points
[SIZE= 16px]Weapon scope: 2 points[/SIZE]
Petrol bomb: 2 points
Pipe bomb: 3 points
Remote IED: 3 points
Zip gun: Default [Removed if another weapon is chosen.]
Revolver: 2 points
9mm pistol: 2 points
Vermin rifle: 3 points
Mini-carbine: 4 points
Hunting rifle: 4 points
Scattergun: 3 points
Pump shotgun: 4 points
Submachine gun: 5 points
Brushfire carbine: 6 points
NAME:
AGE:
SEX:
APPEARANCE:
PERSONALITY:
BACKSTORY [Optional. Ask questions if you're unfamiliar about the world]:
TRAIT:
EQUIPMENT:
OTHER:
TRAITS
YOU CAN PICK 1 TRAIT [UNLESS EXTRAS ARE BOUGHT WITH POINTS]
TRIGGERFINGER: You are able to fire more rounds during gunplay.
STEADY: You receive an accuracy bonus with firearms.
VITALS: You receive a damage bonus with firearms.
WARRIOR: You are more effective in melee combat, and have the possibility of intimidating enemies with your presence.
HARDY: You take less damage, and are harder to kill/wound.
WILL TO SURVIVE: Your combat skills gain a slight boost when you are wounded.
COVERT: You are harder to detect.
RUNNER: You cover distances more quickly.
DEXTEROUS: You reload and draw your gun more quickly, and also use tools faster.
GRENADIER: You can throw explosives over longer distances and with increased accuracy.
MEDIC: You are more effective at healing yourself and others using First Aid Kits.
BUDDY: You cause a friendly rebel NPC to be added to the team.
MISER: You get 5 extra equipment points.
EQUIPMENT/POINT SHOP
YOU HAVE 10 EQUIPMENT POINTS [15 WITH 'MISER'] | YOU CAN GIFT YOUR EQUIPMENT POINTS TO OTHER PLAYERS | GUN INFO
Extra trait: 5 points
Extra ammo: 2 points
First aid kit: 3 points
Flak jacket: 4 points
Bulletproof vest: 6 points
Ballistic vest: 7 points
Knife: Default
Machete: 2 points
[SIZE= 16px]Weapon scope: 2 points[/SIZE]
Petrol bomb: 2 points
Pipe bomb: 3 points
Remote IED: 3 points
Zip gun: Default [Removed if another weapon is chosen.]
Revolver: 2 points
9mm pistol: 2 points
Vermin rifle: 3 points
Mini-carbine: 4 points
Hunting rifle: 4 points
Scattergun: 3 points
Pump shotgun: 4 points
Submachine gun: 5 points
Brushfire carbine: 6 points
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