Over a Mug of Ale [For A Better Age]

Yeah, North's a little short because the Varajtul are pushing the South more.


Short posts from me at the moment, I'm just not feeling much inspiration- I thought it'd be better to post something, though, so you know I'm alive...
 
Missed your previous post due to its position in the thread. Sorry about that. Just posted a more in depth reply to Chain showing up.
 
MorkaisChosen said:
Archivist said:
Bjarn can do his big old speech if you like. In fact, I encourage it!
D'you mind if I wat until tomorrow? I want to be awake to craft it carefully...
Tomarrow is just fine, no issues there. Just whenever you get it up.

magnificentmomo said:
Now having slept, I felt the need to edit my post a bit to make it less spartan. Hope that doesn't throw anyone off.
No problem on my end. Gives me more to work with infact.
 
Oh look, a post.


I've also started sagaing it up (one stanza done as I write this), and I'm going to invent some ancient enemies, the Cenain. The only way they're likely to have an effect is if their ghosts are still annoyed, though...
 
I'm ool with the idea of the ancient enemies. I doubt there isn’t anything I can’t work with as long as it doesn’t Directly contradict what I have already written (plus tales can always be wrong, misinterpreted, exaggerated, etc.). So have fun with it.


No post from me tonight unfortunately. Long day, and looking at an early day at work Thursday. So I’m just going to head to bed, and type something up for the game later in the day after work Thursday. Lots of important stuff to cover in my next post, so I don’t want to give anything the short shift by rushing out a post when I’m worn out and tired.
 
The problem with giving out good ideas to the storyteller is that he can then use them to play the role of the ultimate evil and get the characters good. Or not. I could just be rambling on. :wink:
 
Sherwood said:
The problem with giving out good ideas to the storyteller is that he can then use them to play the role of the ultimate evil and get the characters good. Or not. I could just be rambling on. :wink:
No use telling me that now, did you see what I did in Bjarn's background?
 
Sudden and unexpected tactical idea:


To get surprise attacks, you have to hide the whole unit. Could a Hero use Stealth to conceal themself within a unit to make a surprise solo-unit attack, Warhammer Assassin-style?
 
That's what I was hoping to do, more or less. Didn't think of the unit as a hiding place, but Narrante's got her stealthy power up.
 
Go Drama! Sometimes, Righteous Lion Defense is bad for cases where going against the intimacy would really keep the story smooth...Hopefully a couple quick posts can get Keikan into our regularly scheduled battle.
 
Added a new thread to make some clarifications on Mass Combat to hopefully help everyone (especially myself) along. Also added the base stats for the mass combat units involved in this battle there.


I will also allow a Hero to use Stealth in mass combat, specifics on that are on the combat thread.


I have also put up the stats for the all the PC and a lot of the NPC units in the battle. I’ll give some more specifics in my next post when I finish typing it up. Commander PCs are free to add their unit stats to their own. If I miss anything please point it out to me so I can address it. We are getting into some rules heavy stuff, so I’m trying to keep up on all the book keeping.


Also I would like to put something up to a vote. Right now it doesn’t seem like Wuffy is going to be able to post for the game, and that siege artillery is probably going to be handy knocking off those nasty Wyld Moles that you guys are justifiably worried about. So here are a couple options, I can just put Jorik and that unit on autopilot and roll myself, or we could try something else like possibly another player run Jorik for the immediate battle.
 
I' prefer to see the effect of the artillery first, yeah.


Also, how far away are the cavalry, and does the battering ram have any more defences compared to the rest of the horde?


Last question: does changing from bows to melee weapons take any time in mass combat? I'd guess not, as it's such a small fraction of a tick, but it's worth asking.


EDIT: Ooh, one more thing. I think unit damage rating is added to raw damage, not as autosuccesses on the damage roll.
 
I will get to typing up that artillery attack on the Wyld Moles in addition to a few other things.


The Varajtul Cavalry are hanging back just a little bit further then the infantry attack as they are waiting to exploit any break in the wall defenses. They will have wandered into bow range a few ticks after the infantry.


The battering rams offer no protection to the Varajtul. Though the battering rams themselves could take some punishment.


I’m going to that switching weapons is a “free action†in Mass Combat due to this taking place in long ticks.


You are correct about the Damage Rating adding to Soak. I will correct that on my post.


Edit: Also to note, it is possible to fire out at the Varajtul at the usual range increments. Just incase you guys wanted to provoke more of those morale saves or anything.
 
Yeah, I was thinking the best use for Bjarn's lot's fairly minimal archery would be to spam Morale checks before they get here.
 
Once the Varatjul get closer, I'll want to throw out a few castings of Obsidian Butterflies. How does that work when I'm in the middle of a larger unit? Do you count the archery attack and the spell seperately?
 
Sherwood said:
Once the Varatjul get closer, I'll want to throw out a few castings of Obsidian Butterflies. How does that work when I'm in the middle of a larger unit? Do you count the archery attack and the spell seperately?
Casting a spell is its own Speed 5, -2 DV action. You can either have your unit fire their bows or you can cast a spell. Not both at the same time.


Edit: Also as a edit, you cannot let someone else in your unit such as a hero make an action for you as a Commander.
 
Wait, should the battle have started yet? I thought Anoke and Miss Wyld Pants were still talking and the attack hadn't started...Or is the ranged attack stuff a surprise attack?
 

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