Over a Mug of Ale [For A Better Age]

Calypso's sheet has been updated. For those unfamiliar with the Paragon of Virtue merit, it allows you to raise a given Virtue to 6, and allows you to roll it instead of Conviction to recover Willpower.
 
Letting Asyk pick up sorcery was discussed. Can I use this xp block to get my first few spells?
 
So. I'm thinking of this as to how Keikan gets the Ashigaru suit, and winds up on the raid. Keikan notices at the party that Narrante is missing, and finds her and Bjarn talking at some point. Means Bjarn and Keikan would have met before the raid chronologically, and winds up either volunteering or getting invited to the raid, which he would accept, barring his lack of any armor. He's unconcerned with weapons, but it'd mean Bjarn winds up leading him to the Armory where he grabs a suit.
 
I'm cool with that plan, Sarodinian.


Also, in that day did Bjarn spend mighty experience points, and his skill at arms did wax greater than ever before.


So, yeah, I'll go and do that.


EDIT: I've put it in, but I'd just like a quick look over this combo to make sure it's legal. Bjarn's new Eye of the Storm Blade contains 1st Melee, Bulwark Stance, Final Sunset Stance and Heavenly Guardian Defence- so he can boost his PDV and stock up some free reflexive attacks, and pull out HGD for the really scary stuff. Any issues with that?
 
Hooray! I finally got some quality time with my book (read: My sheet is finally done). While having money is nice, having to spend time at work and being dogshit tired afterwards kinda sucks. I'm done with my sheet now (as soon as I finish one last edit). After that I will catch up on the happenings in the past week while I was away.


I was thinking that Chain could have been on the boat that everyone else came in on, but he has been gathering intel around town, finger to the pulse and whatnot, up until now where he is able to start interacting. So that would probably put him still in the city proper. I'll be more certain once I catch up.


Once again, sorry for my delays, and believe me this is not an indicator of my posting schedule. I just take forever when flipping back and forth through a book is involved.


I would completely understand missing out on any little bit of present catchup XP from the new chunk doled out because I am a slowpoke. Sometimes you gotta take one on the chin, but mercy is nice, and man, charm slots are a bitch.


e: Hooray sequential post count! 1234


serious edit: are we playing with the common house rule that sorcery initiations (and for me protocol initiation) come with one spell free? Some STs stipulate counterspell. Just curious.
 
I’m perfectly fine with that explanation for how Keikan gets that Ashigaru armor.


As for Chain. He can get the full experience everyone else has. I would like to keep everyone more or less equal on experience points. I’m cool with him having arrived on the boat that Narrante and Keikan did. In any event I hope to get him into the game soon.


Everyone does get a free spell for every circle of sorcery they pick up.


I’ll probably advance the Bjarn’s Raid thread to the actual raid stuff either Wednesday or Thurday depending on when I get the time. I’m also considering doing an event in Icehold where I would throw everyone in Icehold (Calypso, Narrante, Anoke, Jorik, and hopefully Chain) together in order to deal with the significant problem that develops. Helps that Anoke and Jorik look like they are going to have the shortest thread we have ever had.
 
Ok cool. I will sit down with my book right now. Which thread would be best for a large newcomer with a bad accent that has been hanging around town for a few days? He hasn't been too snoopy, just getting a lay of the land from the locals. Will you give me an info intro post like you seem to do for most every other situation?


Edit: did they actually take out the growing in size with essence until you become a colossus thing in 2e? I don't see it mentioned in the traits section.
 
To move from E5 to E6, you need to become a Colossus still. Essence 8 is still the crossing point into Pat/Metropolis ascension.
 
magnificentmomo said:
Yeah, I knew that. It used to be you grew in size from 2-5 before going colossi.
What, really?


Man, just another reason I should be glad I never went through 1ed Alchemicals.
 
magnificentmomo said:
Which thread would be best for a large newcomer with a bad accent that has been hanging around town for a few days? He hasn't been too snoopy, just getting a lay of the land from the locals. Will you give me an info intro post like you seem to do for most every other situation?
Just posted a new thread where Chain can certainly be introduced to the party. I'm jumping him right into the action. Hope that is ok. Just how the timing of events played out for me. Plus he gets to show his stuff to everyone anyways :wink: . At least if he decides to make himself a factor in events. Hope that works for you. Time we got a little bit of action going anyways.


From what I have read the only times Alchemicals have to grow are when they go between their two big changes as Tableface outlined.


Also just to be clear, Anoke, Jorik, Narrante, Calypso, and Chain are the ones currently involved in the new, Chaper 2-8, An Explosive Enterance And Exit thread. Bjarn, Asyk, and Keikan are still off raiding somewhere.


Edit: Also everyone is still allowed to continue posting in the more talky threads we have going. Just wanted to keep the plot moving, and hopefully get to the big battle sometime this year (wishful thinking I know)
 
Would it be reasonable to assume that Chain could have a mundane straight sword from the resources granted from the Class background, so as to be able to keep his cover?
 
magnificentmomo said:
Would it be reasonable to assume that Chain could have a mundane straight sword from the resources granted from the Class background, so as to be able to keep his cover?
I have no problems with him having a sword.
 
Cool, it will be ditched most likely as soon as cover is blown. It's just those characters seem unsavory and I doubt they will actually listen to the kind warning.
 
I just realized I am a silly and just applied the Ox-body equivalents for alchemicals that you so graciously gave us with every essence as normal charms, instead of alchemicals charms. I guess I kinda need to install those don't I. :oops:
 
S'alright, should prove fun. :wink:


if anything I get to indulge those Deathscythe fantasies from watching gundam wing so many years ago, even though I didn't roll soulsteel.
 
So I bought up Essence 4, paid off my exp debt, and picked up Infinite Martial Arts Mastery. Not sure what I want to do with the remaining 28 exp at the moment, so I banked it.


Anyone have any recommendations?
 
OK. Keikan has his EXP spent on the following charms:


Second Performance Excellency


Lightning Speed


Racing Hare Method


Enemy Castigating Solar Judgement


Majestic Radiant Presence


Judge's Ear Technique


Temptation Resisting Stance


Elusive Dream Defense


0 EXP still banked.
 
Some observations on Bjarn's Raid. I mention them here not to state how things should be going, or what penalties everyone should be facing right now, but to better acquaint everyone with the Mass Combat System. Should I point something out you are already personally aware of, consider it help for the rest of us.


Bjarn's Unit has a Magnitude of 4. Units with a Magnitude of 3 and up require at least one Relay per dot of Magnitude. A Relay is a special character capable of standing in for the commander on rout checks. Lacking the necessary number of Relays makes it impossible to assume any formation other than Unordered (adding 2 to the difficulty of a hesitation check), and gives you a -2 penalty to your unit's Drill. There is nothing to prohibit mortals from filling this role, though they do count against your limit of Magnitude*2 special characters within a unit.


Sherwood, the Close Formation doubles your shield and cover bonuses (of which you either have none or have not been established). Unfortunately, it also makes them more vulnerable to ranged attacks (which the Varajtul fortunately lack). It also makes your unit stronger in close combat, but this is a dubious benefit as it would also double the Varajtul's effective Magnitude should the barbarians engage them at close range--which itself means little, since your Unit is already suffering the max -3 penalty from your difference in Magnitude. The two advantages you would receive is that this reduces the difficulty of rout checks by 2, and it doubles your bonus to your Parry DV (which is all of an extra +1)


In short, Close Formation is a good choice for this combat, but only because you have nothing left to lose should your archers be engaged at close range. If the Varajtul had archers of their own, or your Magnitude were higher, you may have been safer adhering to the Relaxed Formation.


Also, Sherwood, you forgot that your unit's Ranged Combat Rating is added as automatic successes, limited by your War. Bonus successes from Might are applied after this limitation. Unfortunately, you also suffer -3 successes to all your attacks, since their Magnitude exceeds yours by 3.
 

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