Over a Mug of Ale [For A Better Age]

mînè wïll bê döné söôn. Î hàvè àlmôst fïnîshéd "The Magnificent Seven" thread.


@Axelgear: Yeah, I picked up the differences from the rest of the sheet and background, as well as the in-play that I have read so far. It is a very good example of drawing inspiration.
 
Hey, momo, good choice on character appearance.


We needed a jester.


Great to have you onboard. Looking forward to seeing your completed guy and how he'll play off everyone.
 
Hey, we all had the good sense to attune to this manse, right? 'Cause it'd be silly if we didn't. Unless our characters had reason not to.


Also, Morka, is Bjarn going to take the hearthstone?
 
It’s good to see we are going to be having some new players joining us. Just waiting to see the final products so that we can get them into the game.


It looks like we are also nearing the end of the current subchapter as this meeting winds itself up. So what I would like from you guys is some of the things you would like for each of your characters to do either over the course of the next or next few days. I plan on getting the next subchapter up this Sunday to get things moving again.


Also at least for the moment I’m waving the Intimacy rules to allow you guys to pick any Intimacies you want within reason. No need to spend the specific number of scenes building them up right now as long it seem reasonable given your characters experiences.
 
I don't think anyone's been there long enough. Calypso can do so while wandering its halls, though.


Also, need to discuss some concepts with everyone that've been ruminating about for a while.


First, the manse. The manse is built on a 4 dot demense, despite the 1 dot manse capping it, meaning it can be greatly improved. However, Calypso is about to start training to achieve Essence 5, so she's about to spend most of her time in contemplation. When she is done with that, she will be able to build the manse up to a 5 dot manse. For stats, the best layout seems to be:


-Atelier Manse (comes with Maintenance 3, reducing its cost)


-Extended Zone of Influence


-Subtle Breath of Sextes Jylis


-Central Control


-Network Node


This would give us the ability to start mass-producing weapons and armour, as well as make Icehold a paradise; its weather would be controlled by the manse, its pests would be few, its harvests would be year-round...


The manse would be built within 11 months, with a grand beacon to Solar accomplishment in its middle (...designed by an Infernal and built by elementals summoned by a Dragon King and two gods...)


The next thing to bring up is the Varajtul. Calypso's proposed solution wouldn't work; it's just not capable of adequately solving the problem. Simply put, the Varajtul must die. As such, there is an alternate solution that is far more epic: A Vitriol Bomb.


A one of a kind artifact forged from brass and filled with the clockwork machinery designed to contain the power of the Green Sun, this would be a weapon on a scale not seen since the Directional Titans of the First Age. It would be a single, large blast, designed to cauterize the land and prevent the formations of shadowlands (Ligier casts no shadows).


To craft such a device, the materials of Creation are insufficient, however, and so a journey to Malfeas will be needed. A list of exotic components are:


-Fragments of the crystal spheres of She Who Lives In Her Name


-A piece of Ligier's flame


-The chalacanth of one of the first Vitriol Elementals


-Some blood from the entire circle


These are fairly cool quests all by themselves, to gather the pieces of a weapon to smash an entire sub-species, but the most awesome part of this comes when the circle shall march on Rajtul island, surrounded by a protective ring, before retreating and watching from a safe distance as the Varajtul are driven to extinction once and for all; either destroyed in the blast or condemned to die from Final Viridescence.


So, what does everyone think of these?


Also, going to give Calypso intimacies based on people's actions.
 
Over the next few days, Asyk is going to quickly summon three earth elementals, an air elemental, and a fire elemental. Two of the earth elementals are going to be tasked in full time rebuilding and strengthening of the city's defences by moving earth and rock to raise walls, dig moats to be filled with spikes, and anything else he can come up with using his War of 4 to do. The other elementals are going to be the first of many assigned to start work on the Manse rebuild, working closely with Calypso. It will be a lot of survey work the first few weeks as plans are made, but with the input from the elementals to assist us in making the right shortcuts, it will save us some time in the long run.


Besides summoning, Asyk continues his work with archery drills and spends some time down in the dirt using his Paths to work the earth along side the elementals to greatly speed up our digging in efforts. When he takes on his stone-form, he can work tirelessly for days, so he is going to be seen a little bit everywhere; a demanding instructor working with the other Exalts (especially Bjarin) in preparing the archery and artillery of the militia, working with the labor force to prepare traps and explosive surprises, and working with Calypso on what elementals she would like to add to the work force and touch base on where to start up.


Asyk is also going to make a point of being seen attending religious services for our new gods, and will burn off prayer strips for them, along with the Unconquered Sun, and let it be known to those that ask that they are going to be pivitol gods to the northern Dragon Kings as our civilization once more starts to grow along side the humans we once called our allies many years ago.
 
Oh, yeah, forgot about the hearthstone...


Bjarn'll take it, yeah, and then get on to training some militia-types and trying to get a decent chain of command set up- as well as finding the more talented combatants among the militia for assigning to particularly important bits.


I may even go as far as tactical placement of You Can Be More to get some nice heroic officers... :twisted:
 
Sorr


y, I can be kinds slow at chargen. My backstory is almost all written up and XP is almost all allocated. I won't play any starcraft 2 until this is done tonight.
 
Ann would first get fitted for a new outfit. While doing this, he'd talk at length about the Sun to the tailor, and ancient rites of prayer. Then he'd pat the tailor on the shoulder as he left.


10 7 6 4 7 8 8 9 3 = 7 successes


Suddenly, Greeting the Sun is back in vogue.


After that, he'd get a haircut, wasting a great deal of time attempting new styles before settling on a final one. While this happens, he'd encourage giving homage to the Maiden and Horizon. Once he'd done and paid up, he'd shake the stylists hand.


4 10 10 6 1 7 9 10 10 = 10 successes


Shortly after, prayer to the gods increases.


Then he'd go to pick up his new outfit. While there, he'd talk his way into setting up future commissions. Then he'd spill his guts about the nature of gratitude, the sacrifices he and the Fulcrum need to make, and how the only thing that lifts their spirits is knowing that the people care and are happy. Feigning sadness, he'd gratefully hug the designer before leaving.


10 1 3 8 2 5 8 4 7 = 5 successes


Now they have a cult. If necessary, he'd repeat these tricks with members of the Valhal, but it would be just as easy, seeing as either the players count as its leaders now or its leaders are supporting them. If any of these Taboo-Inflicting Diatribe rolls fail (external penalty of half-Magnitude + leader's MDV if opposing) just say so.


After that, he'd swing by the armory and poke through it to see if there was anything besides what was mentioned in Asyk's notes. If there is, he'd mention it to the others.


Then he'd stop by and see how Ofran is doing. Try to pull the barbarian out of his depression by explaining that if he meant what he said about fighting for the Valhal, he may still do so, on grander fields and for greater glories. If he really just wants prestige, well, he'd get the same thing under the same circumstances. All that is required is loyalty. For he is right in thinking one thing: he is special compared to the average person, though he may not yet understand what it means.


Past that, finally get around to seducing Vanessa and try to lay the seeds for making her company his personal force.


Then he'd head out to scout with a saddlebag full of bombs and some rough geomantic maps (because he might as well get some of that done while he's at it). He'd also look into anything the Circle wants checked out. If he would encounter a small enough group of Varajtul, he might try to communicate.
 
It's been mentioned that I should post what I plan for Calypso to do, so here goes.

Calypso is going to explore the manse and attune to it, harmonizing her understanding with it. She'll check as many rooms as possible, looking for anything that looks important. If they're available, she'll chat with Asyk and the two gods and discuss what her plans will likely involve, mostly in regards to the sheer scale, after her mind has had time to absorb the level of immensity behind the essence flows here. She'll also tell them about the size of the labour force likely to be required, along with that she senses there's some... Capacity here but she can't quite efficiently sort out how to design it just yet.


After that, she'll go wandering on her own again unless one of the circle approaches her. She can craft anything mundane to an astonishing perfection in mere hours, so anyone who needs new weapons or armour can just ask.


If she's unmolested, she'll visit the places where most desperate people seem to be and give them whatever help they need. Food, shelter, clothing, etc. are all made for anyone who asks.





Calypso's going to start focusing on her Essence as soon as she gets a chance to, really. She'll depart from the city before sunrise to meditate on a nearby mountain, then return after each sunset, spending the days contemplating on the flows of essence in the world. This process will take about four months, during which she can't do much else.


However, to ensure that the time isn't all wasted, she'll handle a few other things in the meantime. Mainly, she'll inform people of what'll be needed for the manse, so the grounds are prepared once her mind is clear. It'll take 50 days for the three sorcerers we have to get all the elementals we need (2 each per day, since we don't want to utterly deplete their willpower), so that's a month and a half right there. In the meantime, they can prepare the grounds, possibly clearing away the dirt from over the manse and readying for expansion. Anoke being a geomancer means he can also help by looking into ways to strengthen the demense before we build on top of it.
 
I'd imagine better-than-average weapons and armor would be useful for just about all of us. Put Ann down for some new gloves and boots, and either an Exceptional Chain Shirt or a Perfect Breastplate, assuming she can make that.


Also updated my intimacies and character portrait. There's a lot more, but they suit the direction his character's taken. Arches, if you object, I'll take some out.
 
I thought Bjarn should actually do something IC, so he's asked Calypso whether she can make stuff.


I'll go and add a few Intimacies now.
 
Background is up, but my sheet isn't finished just yet. Would you consider perfectly mimicking someone to be manipulation or charisma or just stunty fluff over a normal social roll unless actually impersonating someone?


About the "last mission" mentioned in the end of my background. I was thinking the hit could be tied to how I am introduced, maybe someone in Icehold or one of the movers and shakers in the area; or I could just take care of it, and Icehold could be one of the places I first start searching; rr if you have some other incident worked out that is cool too. If you would rather move this conversation to PMs I would understand.
 
It'd be pretty damn funny if he was hired to take out the ex-Duke.


"... welp, guess that answers the question of what to do with him."
 
Also, new Dawn anima rules. Still don't like it personally because it doesn't scale with Essence rating (seeing how every other anima power), but it's better than it was.


The new chargen rules are just a boost in power that I don't see the necessity of, myself, but whatever.
 
Sorry for the lack of new chapter. I was unexpectedly busy this Sunday, and didn’t find time to work on the opening post for that. I’ll get to work on that and get it out as quickly as I can. I’ll definitely have something up by Wednesday, hell or high water.


Also I have had some players note interest in using the new Ink Monkey character generation rules for this campaign. Basically I would allow everyone to rebuild their characters based on the new rules, and I figure we have plenty of time for everyone to rebuild their characters for the big battle against the Varajtul.


In case everyone hasn’t seen them, here they are:


New Solar Character Generation Rules


• Players may raise any of their character’s abilities to five without spending bonus points.


• Players receive four dots of specialties to distribute amongst their character’s abilities.


• Virtues may be purchased for 1 bonus point each. Virtue and Willpower interaction at character creation will be modified in the full errata.


• Characters may start with (Willpower + Compassion) Intimacies without spending bonus points.


• When selecting Charms, players no longer need to choose at least five Charms from Caste or Favored abilities. The character may start with any ten Charms she meets the prerequisites for.


• Charms cost 4 bonus points, 3 if within a Caste or Favored Ability.


• Players receive 18 bonus points at character creation.


• These changes also apply to Abyssal and Infernal character creation.


Naturally this would be up to the vote of the group in general. This has some drawbacks as everyone should be aware. Mainly the time it would take to recreate the characters.
 
Yes.


Also I've already done it. Lot of mileage out of the new chargen system.


Should probably apply them to the party Dragon King, too, just so we aren't flipping him the bird as we speed away in the dust.


VOTE YES ON PROP 35
 
If we did, I'd basically just be giving Calypso an enhancement to the tune of a few BP and some more specialties. I'd be good with that.
 
Fine with me also.


I agree we should apply some of the goodness and give a little smear of Char gen love to the dragon king
 
Actually those are just preview so I suggest we wait until the full errata is out to tell us how it all works together.


Since a few things are left unclear, like how to calculate your willpower.
 
The Dragon King feels the love and is grateful that he's not being dumped on. Are we looking at total rewrites for characters and a start from scratch approach?
 

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