Out of Character

All done, now, i got off and find something to eat.


FEAR NOT EVERYONE!


THE GREAT DEFENDER OF JUSTICE HAS ARRIVED!


better name in the works.
 
@Hanarei Whats the character limit? I just got a AMAZING idea for a character that may or may not involve an electric guitar reminiscent of Slaneeshi Sound Marines if you're aware of Warhammer 40k
 
Can't say I am... um I don't have a character limit right now, mostly just wanting people to have a main character. Outside that not really limited on supporting character just as long as, you know... they are more for supporting. ^^;;
 
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Hanarei said:
Can't say I am... um I don't have a character limit right now, mostly just wanting people to have a main character. Outside that not really limited on supporting character just as long as, you know... they are more for supporting. ^^;;
Basically? This


Noise Marines


The question is would it fit Savant or High-Spec more...


Obviously it would be without the power armor, kek.
 
Mitchs98 said:
Basically? This
Noise Marines


The question is would it fit Savant or High-Spec more...


Obviously it would be without the power armor, kek.
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Hanarei said:
Can't say I am... um I don't have a character limit right now, mostly just wanting people to have a main character. Outside that not really limited on supporting character just as long as, you know... they are more for supporting. ^^;;
Honestly, I was thinking of two things for my character's Savant artifact: 1) A replica European longsword that would have Absurd Cutting Power and other sword-based powers, possibly similar to Byakuya's attacks. Or 2) A smartphone, handheld game console, or other electronic device, capable of spawning mobs of game enemies or enabling a transformation into a game character. And 3) I just came up with an idea for another artifact while writing this: A watch that enables me to slow down, speed up, or stop time (probably too OP and a hassle for you to GM, so probably won't work).


Do any of these work?
 
Mitchs98 said:
THINGS ARE GONNA GET LOUD!
pleasing_to_slaanesh_by_justinedarkchylde-d56otmm.png
 
Mitchs98 said:
Basically? This
Noise Marines


The question is would it fit Savant or High-Spec more...


Obviously it would be without the power armor, kek.
So... skimming cause I don't wanna read through massive blocks of text for something I'm not really a huge fan of... basically using sound to attack? If so it depends how its done. ^^;; Both could possibly work with Savant being possible if you use a weapon with it or some object, and high specc just very much being that. It depends what you see as the progression you like it to be. ^^;;
Genon said:
Honestly, I was thinking of two things for my character's Savant artifact: 1) A replica European longsword that would have Absurd Cutting Power and other sword-based powers, possibly similar to Byakuya's attacks. Or 2) A smartphone, handheld game console, or other electronic device, capable of spawning mobs of game enemies or enabling a transformation into a game character. And 3) I just came up with an idea for another artifact while writing this: A watch that enables me to slow down, speed up, or stop time (probably too OP and a hassle for you to GM, so probably won't work).
Do any of these work?
Well... absurb cutting power just remember you are starting as some newbie... and really depends what you mean by it. If its similiar to Byakuya's I assume multiple small blades which case... not something your going to be using early on, not to mention the thing with Byakuya isn't that each bit cuts, its that they all cut in tangent adding up quickly. One part of the blade cutting you wouldn't do much at all just a paper cut basically.
The game idea... probably wouldn't work just because how general that could be and well "I transform into the god mode final boss!" kinda silly stuff makes me skeptical of godmodding. Should be defined more specifically.


Time altering watch itself isn't really OP by default, it depends on what kind of effects it gives and how it works. If its something that just stops time for enemies for a long period of time and you can attack them while its happening with them having no way to counter it through their own strength or something then yes its very OP.
 
Hanarei said:
So... skimming cause I don't wanna read through massive blocks of text for something I'm not really a huge fan of... basically using sound to attack? If so it depends how its done. ^^;; Both could possibly work with Savant being possible if you use a weapon with it or some object, and high specc just very much being that. It depends what you see as the progression you like it to be. ^^;;
Well... absurb cutting power just remember you are starting as some newbie... and really depends what you mean by it. If its similiar to Byakuya's I assume multiple small blades which case... not something your going to be using early on, not to mention the thing with Byakuya isn't that each bit cuts, its that they all cut in tangent adding up quickly. One part of the blade cutting you wouldn't do much at all just a paper cut basically.


The game idea... probably wouldn't work just because how general that could be and well "I transform into the god mode final boss!" kinda silly stuff makes me skeptical of godmodding. Should be defined more specifically.


Time altering watch itself isn't really OP by default, it depends on what kind of effects it gives and how it works. If its something that just stops time for enemies for a long period of time and you can attack them while its happening with them having no way to counter it through their own strength or something then yes its very OP.
A kickass electric guitar powered by spiritual energy would be the weapon of choice :3
 
Mitchs98 said:
A kickass electric guitar powered by spiritual energy would be the weapon of choice :3
Up to you how you like to pull it off. Do you want to go along the route of 'self enlightening' going down as a savant or more just a free spirit with a big connection to music that managed to gain a connection using their guitar to strum out musical notes of destruction. ^^
 
Hanarei said:
So... skimming cause I don't wanna read through massive blocks of text for something I'm not really a huge fan of... basically using sound to attack? If so it depends how its done. ^^;; Both could possibly work with Savant being possible if you use a weapon with it or some object, and high specc just very much being that. It depends what you see as the progression you like it to be. ^^;;
Well... absurb cutting power just remember you are starting as some newbie... and really depends what you mean by it. If its similiar to Byakuya's I assume multiple small blades which case... not something your going to be using early on, not to mention the thing with Byakuya isn't that each bit cuts, its that they all cut in tangent adding up quickly. One part of the blade cutting you wouldn't do much at all just a paper cut basically.


The game idea... probably wouldn't work just because how general that could be and well "I transform into the god mode final boss!" kinda silly stuff makes me skeptical of godmodding. Should be defined more specifically.


Time altering watch itself isn't really OP by default, it depends on what kind of effects it gives and how it works. If its something that just stops time for enemies for a long period of time and you can attack them while its happening with them having no way to counter it through their own strength or something then yes its very OP.
Well I'm planning for the future here. It's Bleach, so power progression is part of the story, and I would like to have some of my future powers planned out in advance.


Also, you're forgetting something very important about video games: Even the hardest bosses are designed to be killed. With the exception of boss fights where you're supposed to lose, like the first Bowser fight in Paper Mario or Dogu from the first modern Ninja Gaiden, they usually have a glaring weakness in their fighting style you are supposed to exploit. If it's an older-style game, it's probably going to have an obvious weakpoint too.


Then you have to consider the power of the enemy it's used against. A Dark Souls boss might be nightmarishly difficult in-game, but that's only because the player has almost no health or defense, a lengthy windup and recovery on each strike, and a limited pool of stamina that leaves them defenseless if it runs out. A Bleach character would utterly annihilate one of those bosses effortlessly.


Furthermore, a powerful transformation would be a kind of super mode. which either wouldn't come until much later or would require a tremendous amount of reiatsu to sustain and could only last for ten minutes, tops. Then you have to consider the size and power of the transformation, which would impact how long it lasts.


Honestly, as far as combat goes I could only see my character turning into a mook or summoning a small squad of mooks at the beginning of the RP.


Of course, I could also rip off Yukio's Fullbring entirely and copy some of his powers to make my character more useful...
 
Hanarei said:
Up to you how you like to pull it off. Do you want to go along the route of 'self enlightening' going down as a savant or more just a free spirit with a big connection to music that managed to gain a connection using their guitar to strum out musical notes of destruction. ^^
Decisions, man.
 
Genon said:
Well I'm planning for the future here. It's Bleach, so power progression is part of the story, and I would like to have some of my future powers planned out in advance.
Also, you're forgetting something very important about video games: Even the hardest bosses are designed to be killed. With the exception of boss fights where you're supposed to lose, like the first Bowser fight in Paper Mario or Dogu from the first modern Ninja Gaiden, they usually have a glaring weakness in their fighting style you are supposed to exploit. If it's an older-style game, it's probably going to have an obvious weakpoint too.


Then you have to consider the power of the enemy it's used against. A Dark Souls boss might be nightmarishly difficult in-game, but that's only because the player has almost no health or defense, a lengthy windup and recovery on each strike, and a limited pool of stamina that leaves them defenseless if it runs out. A Bleach character would utterly annihilate one of those bosses effortlessly.


Furthermore, a powerful transformation would be a kind of super mode. which either wouldn't come until much later or would require a tremendous amount of reiatsu to sustain and could only last for ten minutes, tops. Then you have to consider the size and power of the transformation, which would impact how long it lasts.


Honestly, as far as combat goes I could only see my character turning into a mook or summoning a small squad of mooks at the beginning of the RP.


Of course, I could also rip off Yukio's Fullbring entirely and copy some of his powers to make my character more useful...
Yes... I was taking that into consideration of them becoming stronger its why I mentioned it.
Again... the utility is insanely strong and virtually limitless. Bosses are meant to be strong and sure beatable but yeah... thats not a good reason. "I am immune except for this red spot on me, that is super protected only if you use the hook shot to pull off my armor plate after stunning both my heads and then shooting me in the eye... yeah... not going to happen. That is just cheap combined with the utility of having so much variant its just not going to happen at all unless its very specifically specified. You can list all the examples of 'easy' and it still doesn't change all the examples of impossible.


I wasn't born yesterday, I can see easily how this can be exploited and I just won't go along with how you are pitching the idea right now. Your going to have to define it in a very specific way. Without so much variance in it for me to accept that. Trust me, I have plenty of experience seeing things that people design in a way that is meant to make them uber powerful unbeatable.


As for the Fullbringer example, I like the concept of them to some extent but as a whole I am against them. There is a reason I originally didn't include Fullbringer in the game at first and specified it in a very certain way. Don't play the 'oh I can be more useful' card, all it does is make me think you want more to create some crazy overpowered character in the long haul. >.<
 
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Hanarei said:
Yes... I was taking that into consideration of them becoming stronger its why I mentioned it.
Again... the utility is insanely strong and virtually limitless. Bosses are meant to be strong and sure beatable but yeah... thats not a good reason. "I am immune except for this red spot on me, that is super protected only if you use the hook shot to pull off my armor plate after stunning both my heads and then shooting me in the eye... yeah... not going to happen. That is just cheap combined with the utility of having so much variant its just not going to happen at all unless its very specifically specified. You can list all the examples of 'easy' and it still doesn't change all the examples of impossible.


I wasn't born yesterday, I can see easily how this can be exploited and I just won't go along with how you are pitching the idea right now. Your going to have to define it in a very specific way. Without so much variance in it for me to accept that. Trust me, I have plenty of experience seeing things that people design in a way that is meant to make them uber powerful unbeatable.


As for the Fullbringer example, I like the concept of them to some extent but as a whole I am against them. There is a reason I originally didn't include Fullbringer in the game at first and specified it in a very certain way. Don't play the 'oh I can be more useful' card, all it does is make me think you want more to create some crazy overpowered character in the long haul. >.<
Speaking of which. What did you think of my edits for Fullbringer d:
 
Mitchs98 said:
Speaking of which. What did you think of my edits for Fullbringer d:
TERRIBLE JUST LIKE FULLBRINGER I SHOULD
Oh it was fine. I posted it up with my little change which hopefully makes more sense without editing up too much. ^^;;
 
Hanarei said:
Yes... I was taking that into consideration of them becoming stronger its why I mentioned it.
Again... the utility is insanely strong and virtually limitless. Bosses are meant to be strong and sure beatable but yeah... thats not a good reason. "I am immune except for this red spot on me, that is super protected only if you use the hook shot to pull off my armor plate after stunning both my heads and then shooting me in the eye... yeah... not going to happen. That is just cheap combined with the utility of having so much variant its just not going to happen at all unless its very specifically specified. You can list all the examples of 'easy' and it still doesn't change all the examples of impossible.


I wasn't born yesterday, I can see easily how this can be exploited and I just won't go along with how you are pitching the idea right now. Your going to have to define it in a very specific way. Without so much variance in it for me to accept that. Trust me, I have plenty of experience seeing things that people design in a way that is meant to make them uber powerful unbeatable.


As for the Fullbringer example, I like the concept of them to some extent but as a whole I am against them. There is a reason I originally didn't include Fullbringer in the game at first and specified it in a very certain way. Don't play the 'oh I can be more useful' card, all it does is make me think you want more to create some crazy overpowered character in the long haul. >.<
Man, does anybody else smell something burning?
 
Hanarei said:
Yes... I was taking that into consideration of them becoming stronger its why I mentioned it.
Again... the utility is insanely strong and virtually limitless. Bosses are meant to be strong and sure beatable but yeah... thats not a good reason. "I am immune except for this red spot on me, that is super protected only if you use the hook shot to pull off my armor plate after stunning both my heads and then shooting me in the eye... yeah... not going to happen. That is just cheap combined with the utility of having so much variant its just not going to happen at all unless its very specifically specified. You can list all the examples of 'easy' and it still doesn't change all the examples of impossible.


I wasn't born yesterday, I can see easily how this can be exploited and I just won't go along with how you are pitching the idea right now. Your going to have to define it in a very specific way. Without so much variance in it for me to accept that. Trust me, I have plenty of experience seeing things that people design in a way that is meant to make them uber powerful unbeatable.


As for the Fullbringer example, I like the concept of them to some extent but as a whole I am against them. There is a reason I originally didn't include Fullbringer in the game at first and specified it in a very certain way. Don't play the 'oh I can be more useful' card, all it does is make me think you want more to create some crazy overpowered character in the long haul. >.<
Honestly, I don't plan on being overpowered at all. Why in the rainbow-covered vanilla ice cream-flavored hell do you think that I would really make boss transformations invincible? That definitely doesn't make sense in Bleach. The weak point would do massive damage, but a boss transformation could still get killed by just hitting it enough times!


As for what I could do with it, it depends purely on the games that the character owns/has on him at the time, which I admittedly have yet to decide on. Like Yukio, he has to worry about battery life, and the artifact is still fragile and can be broken rather easily when not in use. Pushing it too far can cause the console to overheat, shutting down his powers until he can get it working again.


Also, about the Fullbringer business, Savant really does seem like a Fullbringer-Shinigami hybrid with different flavor text, which is why I brought it up.
 
Sweet. Ima go check those changes out then. See what the situation looks like. Also, a "boss" for Bleach would have to be like Aizen or some other completely absurd variant to qualify probably. It'd be stupid.
 
Hanarei said:
TERRIBLE JUST LIKE FULLBRINGER I SHOULD
Oh it was fine. I posted it up with my little change which hopefully makes more sense without editing up too much. ^^;;
Makes sense. Awesome ^-^.


I'll work on Arisu and my High-Spec guitarist soon.
 

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