Out-of-Character Chat

Hellkite said:
The Official Arena rule book will not be in use for these games. Instead you will be using an expanded system which will enable strategy and skill to triumph over luck! Please find this here.
The word here in this statement above (^) is a link to a google doc containing a description of the rules. @Red.
 
DaughterofAthena said:
The word here in this statement above (^) is a link to a google doc containing a description of the rules. @Red.
Yeah, just got to reading it. cool stuff. Is it ok to have Ein's stats as '??' on the form but pm the actual values to the organizers? You know, for dramatic mysteriousness. Lolol
 
Red said:
Yeah, just got to reading it. cool stuff. Is it ok to have Ein's stats as '??' on the form but pm the actual values to the organizers? You know, for dramatic mysteriousness. Lolol
I'm not sure on that one. You would have to talk to Hellkite about that one, but honestly I don't know if the entry forms are ever going to be posted anywhere anyway. You are supposed to PM them to Hellkite so I don't know if anyone else will actually see them.
 
DaughterofAthena said:
I'm not sure on that one. You would have to talk to Hellkite about that one, but honestly I don't know if the entry forms are ever going to be posted anywhere anyway. You are supposed to PM them to Hellkite so I don't know if anyone else will actually see them.
Not to mention that when you apply them in combat people can just look at the math used xD
 
Red said:
This is hard to do on phone. *Cries
You don't have to use the code that was provided as long as all of your stats and attacks are listed in the message you send to Hellkite. At least, I don't think that would be a big deal.
 
BlackknifeVane said:
Wow, the rules for the GMG are really in depth. I guess I'll be spending the rest of the night filling out a form xD
They are really in depth but that is what allows for the fights to be as strategic as we would like them to be and it also can make the fights unpredictable in a sense. Let me know if you need any help and I'm more than willing to work with people!
 
DaughterofAthena said:
They are really in depth but that is what allows for the fights to be as strategic as we would like them to be and it also can make the fights unpredictable in a sense. Let me know if you need any help and I'm more than willing to work with people!
I could definitely use some creative help. Bailey's magic really only has three spells, all of which can be interchanged within the categories of offensive defensive and evasive...so I need some help with that. For example, he has a spell to increase his body density. This can be used offensively for powerful attacks and defensively to defend from a punch. You get what I'm saying?
 
BlackknifeVane said:
I could definitely use some creative help. Bailey's magic really only has three spells, all of which can be interchanged within the categories of offensive defensive and evasive...so I need some help with that. For example, he has a spell to increase his body density. This can be used offensively for powerful attacks and defensively to defend from a punch. You get what I'm saying?
Then you would put it as two different spells. A defensive one could involve him more tightly packing the molecules to brace his body for an incoming punch and an offensive one could be increasing density as a way to increase his size/mass in order to put more force behind his own punch.
 
My character, Olive, really only has one spell: to read another person's mind. However, she can apply what she learns in several different ways in order to dodge, brace herself or know a good place to strike at her opponent.
 
DaughterofAthena said:
My character, Olive, really only has one spell: to read another person's mind. However, she can apply what she learns in several different ways in order to dodge, brace herself or know a good place to strike at her opponent.
Ohhhh I see. So create different uses for his magic as individual spells. I like it.
 
I have Ein's equips as a single spell and dispenses the least amount of mana(except for the special ones like Runesave) and have them in a way where they continually drain mana until. I recall them. So more items equipped at the same time, the faster it depletes Ein's reserves. His special moves would count as other spells such as his Meteor Shot and his Tempest Javeline
 
Red said:
I have Ein's equips as a single spell and dispenses the least amount of mana(except for the special ones like Runesave) and have them in a way where they continually drain mana until. I recall them. So more items equipped at the same time, the faster it depletes Ein's reserves. His special moves would count as other spells such as his Meteor Shot and his Tempest Javeline
I'm not sure how that would work in the GMG system although it doesn't seem like it would be too hard to incorporate it in.
 
I have a question regarding spells though, would the offensive and defensive application of an item count as 2 spells?
 
Wait, is there any advantage to having a high energy stat? I dont quite understand what it is used for
 
Red said:
Wait, is there any advantage to having a high energy stat? I dont quite understand what it is used for
Total magic available to a character for a single fight is 100+your magic stat although that can be slowly replenished if you are in a certain stance.
 
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DaughterofAthena said:
Total magic available to a character for a single fight is 100+your magic stat although that can be slowly replenished if you are in a certain stance.
I see. I think i have a better understanding now. I might remake my pm to Hellkite then. xD
 
Glad that people are getting to grips with the new system so readily; thanks @DaughterofAthena for helping some people out there, hugely appreciated.

Red said:
I have a question regarding spells though, would the offensive and defensive application of an item count as 2 spells?
Yes, it would.

Red said:
Yeah, just got to reading it. cool stuff. Is it ok to have Ein's stats as '??' on the form but pm the actual values to the organizers? You know, for dramatic mysteriousness. Lolol
In theory yes because It sort of fits with Ein's character. In practice they'll see the numbers regardless.


As a heads up, I'm already planning an expansion on the mechanic rules to accounding for summons, requips, etc. This won't land for a while unless need is pressing, but I'll happily recieve any ideas people have.
 
Hellkite said:
Glad that people are getting to grips with the new system so readily; thanks @DaughterofAthena for helping some people out there, hugely appreciated.
Yes, it would.


In theory yes because It sort of fits with Ein's character. In practice they'll see the numbers regardless.


As a heads up, I'm already planning an expansion on the mechanic rules to accounding for summons, requips, etc. This won't land for a while unless need is pressing, but I'll happily recieve any ideas people have.
That did bring up something I thought of as the one-size-fits-all system has it's place, for certain magics there might be problems fitting them together. Though obviously tweaks in special cases have to come, if they do, when the rules are firmly implemented.
 
[QUOTE="Mad Prince of Sanity]That did bring up something I thought of as the one-size-fits-all system has it's place, for certain magics there might be problems fitting them together. Though obviously tweaks in special cases have to come, if they do, when the rules are firmly implemented.

[/QUOTE]
Mm. The system is quite broad at the moment to make it easy to use, but In places I can see it need a little jury-rigging in order to capture certain magics. Its something that'll be tackled once people are settled with the rules.
 

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