Out of Character Chat

Status
Not open for further replies.
Unfortunately, there are very few discreet combat options in my character sheet...


Any offensive attack is kind of an immediate masquerade violation. :/   Do we have masquerade 'strikes' and 'redemptions' as in the game, or some version of it within the council? Or are we just going to eyeball it? xD  
 
Real quick, just so I'm clear on this, After Cornelius was slammed into the side of the building shots were fired from Lucinda taking out the street lights? It wasn't until after Cornelius was released? This is important for dramatic reasons. 





 



I was going for the drama as well XD, and so assumed the shots started ringing out as William let go and began to step back. I kinda wanted a rapid succession of those events for effect. If you've got some good drama though, feel free to interpret the timing a little. 
 
I was going for the drama as well XD, and so assumed the shots started ringing out as William let go and began to step back. I kinda wanted a rapid succession of those events for effect. If you've got some good drama though, feel free to interpret the timing a little. 

No that works fine for me.
 
Unfortunately, there are very few discreet combat options in my character sheet...


Any offensive attack is kind of an immediate masquerade violation. :/   Do we have masquerade 'strikes' and 'redemptions' as in the game, or some version of it within the council? Or are we just going to eyeball it? xD  

Aye, well don't expect to get away without getting in trouble with the Kings xD They have enough shit to deal with right now.


That's a good question actually, one i"ll need to kick around with @One Mean Ghost about. Right now, we'll say there really isn't an overall 'score' like you'd find in Bloodlines. (I haven't played the tabletop version of VtM, so a little fuzzy on how that tracks Masquerade violations.) That said, it can put you under question as being fit to lead a House, continued violations will result in the execution of said Kindred.
 
Heyo all. I'm sorry I've been away for a while. I've had some family troubles and I haven't been able to rp. It's gotten better now. I'm currently moving in to the place in gonna live for the next year, but once that's done I'll try to fix things and get back to people and post things. I look forward to reading all of your many stories!
 
If there's ever any sort of rematch between William and Cornelius, in all fairness, Cornelius should take major amounts of damage. That's at a minimum. Pierce can't just always shake off attacks from someone that much older and more powerful than he is. To be honest, Pierce just stepped into a hostile game space with two upper-level council vampires that outclass him by a wide margin.


There's the same issue of stats and ability here. While I could believe a wolf like Morro could pinpoint the location of gunshots coming from a couple dozen stories above, in Pierce, it's a bit of a stretch.


While I think we danced around that issue remarkably well, even William wouldn't be able to step onto a game space against Alucard and Lucien and leave completely unscathed- and he is much closer in level to them than Cornelius is to William and Lucinda. A lot of realism was sacrificed to keep Pierce uninjured in this case, especially on Lucinda's part. She completely deferred two chances for kill shots, and even stayed away from the action when she could have likely just come down to street level and stopped Pierce's heart and been done with it. 


If there are going to be any more fights where anyone is outnumbered/outclassed/etc., the two players involved should agree to realistic amounts of damage for their levels before the fight even begins, and stick with that. Otherwise, the fight should be scrapped, or we should all consider stat-based dice rolls- lest we tumble into Sue territory.


TLDR; The drama is great. I love drama. I also love realism in stats and damage.


@KageYuuki @Throne Trinity @AngelicSavant
 
Hey I just got accepted into the roleplay, can somebody give me a working version of the character sheet, please? PM it to me, because the current one requires too much tweaking with the sites format.
 
The realism thing is kind of an issue. 


It's fine to have a character who wants to die, but if they instigate a fight where they're outnumbered and/or  out of their depth, you should be willing to have that character killed off. Not retreating is pure, game-breaking madness otherwise... 
 
Last edited by a moderator:
If there's ever any sort of rematch between William and Cornelius, in all fairness, Cornelius should take major amounts of damage. That's at a minimum. Pierce can't just always shake off attacks from someone that much older and more powerful than he is. To be honest, Pierce just stepped into a hostile game space with two upper-level council vampires that outclass him by a wide margin.


There's the same issue of stats and ability here. While I could believe a wolf like Morro could pinpoint the location of gunshots coming from a couple dozen stories above, in Pierce, it's a bit of a stretch.


While I think we danced around that issue remarkably well, even William wouldn't be able to step onto a game space against Alucard and Lucien and leave completely unscathed- and he is much closer in level to them than Cornelius is to William and Lucinda. A lot of realism was sacrificed to keep Pierce uninjured in this case, especially on Lucinda's part. She completely deferred two chances for kill shots, and even stayed away from the action when she could have likely just come down to street level and stopped Pierce's heart and been done with it. 


If there are going to be any more fights where anyone is outnumbered/outclassed/etc., the two players involved should agree to realistic amounts of damage for their levels before the fight even begins, and stick with that. Otherwise, the fight should be scrapped, or we should all consider stat-based dice rolls- lest we tumble into Sue territory.


TLDR; The drama is great. I love drama. I also love realism in stats and damage.


@KageYuuki @Throne Trinity @AngelicSavant


The realism thing is kind of an issue. 


It's fine to have a character who wants to die, but if they instigate a fight where they're outnumbered and/or  out of their depth, you should be willing to have that character killed off. Not retreating is pure, game-breaking madness otherwise... 

I can agree with all of this. I'm sorry if I upset anyone with Cornelius's shenanigans, I guess I just wanted to display his death wish as much as possible in a ridiculously dramatic, anime-esk fight scene. Next time I'll make sure the realism isn't forgotten. 
 

If we're going for realism, no one from this point on should be able to avoid a shot from anyone with a gun who is decently skilled. you have fast reflexes, but not that fast.
 
If we're going for realism, no one from this point on should be able to avoid a shot from anyone with a gun who is decently skilled. you have fast reflexes, but not that fast.

That's a good point going forward. Unless of course anyone's character can travel at 5,600 f/s
 
If we're going for realism, no one from this point on should be able to avoid a shot from anyone with a gun who is decently skilled. you have fast reflexes, but not that fast.



If you're referencing the first shot, I'd call that a literary courtesy, since Devereux can hear and see through nearby shadows, and his assailant is sneaking up on him from.... um... THE SHADOWS. 


Having the bullet a few inches off mark when the target has warning seemed believable enough to me. As well as not getting hit when someone is literally just spraying bullets in midair...

I can agree with all of this. I'm sorry if I upset anyone with Cornelius's shenanigans, I guess I just wanted to display his death wish as much as possible in a ridiculously dramatic, anime-esk fight scene. Next time I'll make sure the realism isn't forgotten. 





 



No, I'm not upset. Sorry if I came across that way. Again, I did love the drama. It's helped along my character arc a bit. It's just that anime type fights go on for several episodes because of the lack of boundaries. I just don't want to monopolize the plot because we're having a fight that's too impossible for us to finish. :P
 
If you're referencing the first shot, I'd call that a literary courtesy, since Devereux can hear and see through nearby shadows, and his assailant is sneaking up on him from.... um... THE SHADOWS. 


Having the bullet a few inches off mark when the target has warning seemed believable enough to me. As well as not getting hit when someone is literally just spraying bullets in midair...


No, I'm not upset. Sorry if I came across that way. Again, I did love the drama. It's helped along my character arc a bit. It's just that anime type fights go on for several episodes because of the lack of boundaries. I just don't want to monopolize the plot because we're having a fight that's too impossible for us to finish. :P

Fair enough  :D
 
It wasn't a reference to anything. Just saying that realism makes it so that any character can kill any other with relative ease if they wanted to.
 
I think the idea here is just to make everyone think twice before provoking anyone who outclasses them. You can, but you'd need a sound strategy play first.
 
Hey I just got accepted into the roleplay, can somebody give me a working version of the character sheet, please? PM it to me, because the current one requires too much tweaking with the sites format.

I fixed it on three different occasions now . . . stupid site ><


I'll see what I can do
 
@AngelicSavant@Coralz@Throne Trinity@One Mean Ghost@Shandragontear


Sorry I happened to be away when all of this went down. (It's just the kind of luck I have) But I think it's only fair to settle this and set the standard from now on. Though I will start off by saying thank you for keeping the discussion civil, this could have gotten real ugly real fast otherwise.


Now Cornelius is a skilled - albeit crazy - hunter. He has the increased strength, speed, reflexes and senses that all werewolves get. Though they've been honed through years of hunting and combat.


That said, he doesn't stand a chance alone against a Head of House. Something both Lucinda and William are. Since you all came to the agreement that the fight was more for drama and perhaps William toying with Cornelius I'm not going to make anyone rewrite anything.


So the kind of standard in terms of these combat situations I'll be looking for will be:

  • If a trained hunter takes on a Neonate, no contest. The young vampire will meet Final Death in a 1x1 battle
  • Trained hunter going 1x1 with an older vampire, it'll be a bit of a toss up. I recommend the players discuss this in OoC beforehand to decide the outcome
  • Lone hunter against a Head of House? The hunter may put up a fight but if the Kindred in question wants them dead, then they don't have a chance alone. It will require a group of hunters to take a Head down
  • Hunter and a King? There's no contest, a lone hunter would be slaughtered in an instant. It'll take a coordinated effort of multiple skilled hunters to even have a chance.

    A lone Head of House likely will not be able to kill a King either. Multiple head vampires attacking at once? Probably
 
  • If a trained hunter takes on a Neonate, no contest. The young vampire will meet Final Death in a 1x1 battle
  • Trained hunter going 1x1 with an older vampire, it'll be a bit of a toss up. I recommend the players discuss this in OoC beforehand to decide the outcome
  • Lone hunter against a Head of House? The hunter may put up a fight but if the Kindred in question wants them dead, then they don't have a chance alone. It will require a group of hunters to take a Head down
  • Hunter and a King? There's no contest, a lone hunter would be slaughtered in an instant. It'll take a coordinated effort of multiple skilled hunters to even have a chance.
  • A lone Head of House likely will not be able to kill a King either. Multiple head vampires attacking at once? Probably





THIS. Pretty much exactly what I figured. Thanks for clearing that up.
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top