Out of Character Chat

I am still very interested in this Rp and do not want to see it die.

I have no gm experience but I would be willing to give it a shot. Only issue is that I live in a different time zone so half the time when you guys are on, I am fast asleep.

Reboot wise, while it would be a shame. In my opinion it might be for the best, given how many of the older players have left and new players have come in. With so much already done in the arcs it's a bit harder for new characters to inject themselves into the plot in a manner that makes sense, likewise with old chars leaving it leaves a few holes plot and crew wise. Just my two cents.
 
I've been quietly working on a new character, for me that always involves combing through the roster and the IC to see what niches are unfilled, how to bounce off the personalities already there. As people have mentioned before its a bit hard to tell who's still active and what's happening at any given moment.

Consolidating everyone into one crew would certainly make things more flexible. Rather then one or the other crews stalling out because they have no navigator, you could have a group of navigators under a lead navigator, with someone able to step into the head role fluidly if need be.

I don't really feel like its fair of me to suggest some kind of reboot when there are other people already invested in what's going on. You and tbe people who helped keep this alive all this time should feel free to go in whatever direction you want.
 
As a player that's ridden through both the Mirestone arc and the individual crew arcs, I can tell you that the only thing I want is for the arcs to end. Doesn't even have to be a good ending. Just in a satisfying(ish) manner that makes sense. If the interest for the arcs is dying, if players are leaving, if new players are coming in, if the motivation to write is sluggish, then it's the gm's prerogative--nay duty--to end the arc, salvage what can be salvaged, so that a new one can start. Just write narrative telling the players what happened and cut it there. The gms are the storytellers. And a good storyteller knows where and when to end a story/arc. No one's going to lash out at the gm for ending the story because they feel it's necessary. Ok some might. Perhaps they had plans they never got a chance to write. But don't take it to heart. It's the gm's job to direct the rp.

Players come. Players go. Players lose interest. That's pretty much given in an rp. What makes a good gm imo is flexibility and the ability to push through even if players lose interest. And, if it can't be pushed through, just end it, thank the players involved, and move on. Sometimes it isn't even the story's fault that people lose interest. There are many reasons for that. I left after the Mirestone Arc because I'd been in too many rps at the time and lost interest in my characters. I came back, re-vamped my character sheets, watched a lot of One Piece, and now I want to see characters develop.

The Hallows is nearing it's end. The final stretch is in sights.

Zoomania has introduced its villains, which means the falling action and resolution can finally begin.

Admittedly I don't know how Mistbound Remnants is fairing.

However, if you're eager to introduce some new characters, refresh the interest, and start something new, I'd suggest the gms simply write out an end (with the players permission). The cast of Zoomania is in a position to start a whole new crew with a new Captain. Perhaps Albi dies, Sora's too distraught to continue, and the crew splits. Perhaps the animals don't get saved in the end and the villains get their way because the players didn't care enough to save them. Perhaps the shattercrests don't all make it off the island and the survivors are forced to start a new crew with a new Captain. Whichever way the arc ends I don't mind. Do a reboot if you want. But it's only when the end is reached that something new can begin. You can finally get to the meat of the story. And ends are satisfying. Rather than letting the arc die due to lack of posts, leaving things unfinished, end it on your own terms.

AtlannianSpy AtlannianSpy is right that one crew is easier and more flexible. Easier to keep players together. Easier to interact with all players in this rp and retain interest. Easier to keep organized. However I personally like the 3 crews idea. The crew rivalries and/or friendships. It makes me eager to see what happens when the 3 crews do meet up again after their adventures. I wanna see them work together and/or compete against each other in at least one arc. That's just personal taste though =P
 
While I was admittedly inactive here up until recently, I am still interested in this RP and would like to see it through.

I do not see the expectations pertaining to player engagement as being unreasonable. While some RP's move slower than others, you want to see signs of life somewhere in the thread. Whether it be in the OOC, through PM's, or a server like Discord, people should be communicating with each other on a regular basis. It improves morale, encourages character development/ plotting between people, and is often one of the most enjoyable aspects of collaborating in a group RP such as this. People will of course be busy with their IRL responsibilities as well, and there may be special circumstances where they can't be on for a period of time, but in general I think if people at least check in every couple days (Which at most takes five minutes, so long as your internet's not buggy) that's more than fair.

I personally think that rebooting the RP would be counterintuitive, since having to go through those introductory phases of the RP again will do little to attract new players. While it can be helpful to get a fresh start, doing it too often might make incoming players question the project's long-term stability. Additionally, it can tiring for old players to re-hash the same opening scenarios and scrap whatever existing character developments/ relationships they have forged.

As to how to proceed with the thread, I agree with what Quirky and others have proposed in just tying the loose ends of the current arcs and move forward to the heart of the story. It likely won't be tidy, and to find a way of closing off this portion of the RP which is satisfying for everyone will be difficult, if not impossible. But even if it stands as a low point in the RP, I suspect that the quicker we move on, the more momentum we shall get going onwards. This is not something I would typically advise, since it stings to have to settle for a less than ideal solution. And if the general consensus is that players want to finish up these arcs, I'm open and willing to participate in that and help however I can. Yet it might be best to cut our losses and proceed to better things than remain bogged down completing something which few people seem to be enjoying.

Regarding the question of how many crews, I think it depends on how many committed players we end up having. It's admittedly more work to organize for the GM's, but I appreciate the competitive aspect of opposing crews racing to get to the treasure first. There's also the option later in the story for these rival pirate crews to form an alliance should they begin facing greater adversaries on the Grand Line, which might be easier to organize. Ultimately though, I'm cool with whatever the GM's decide is the most pragmatic option.

I recognize that I lack the seniority which others here might possess, and neither am I in a position to judge other people's activity levels given my previous truancy. So take my suggestions as you see fit, or not if you don't feel they're beneficial. Either way, I hope that we are able to find a way to proceed.
 
It would be a real shame to lose the rp. I am a big one piece fan. *cough* Corazon avatar <---*cough* and I am completely up to date with the Manga. I don't really come across many one piece rps that are well structured and have a gm fully Commited to its progression so as I've said. It would be a really big shame for this to die.

In regards to the crews, I agree with those that would prefer multiple crews. However perhaps imposing a limit might help in regards to keeping things in line. What I mean to say is if crew A becomes too big, it gets harder for the slightly less active to follow the story if everyone else rockets ahead, likewise too small a crew can easily become a ghost town.

Another thing that I feel would help is if someone who for one reason or another isn't posting, has their character ghosted by someone else for the sake of progression. Sometimes people lose interest because the player they were in contact with has gone Mia for an extended period. Ghosting the character would help minimize this. Worse comes to worst we ghost the character to a conclusion. I. E. Killed off or leaves crew rather then having the character just disappear.


As I have said in an above post. I'd be available to GM if needed. Never done it before but I am well knowledge in the one piece anime and Manga o3o
 
I'm sorry to see the inactivity as of late. I myself was busy working on my individual arcs, which led to inactivity in the regular threads. Sorry for that.

That said, I would hate to see this rp die out or start over. Just stopping it would be a waste of the progress so far and if you would restart it you would have the same problems with inactive players. However, I think you could start over with one of the crews (probably The Shattercrests, since they are with the least active writers and the furthest behind in the plot).

For reasons I already told to the GMs I cannot commit fully to this rp next half year (though I would have loved to coGM). My individual arcs for Cygnus and Seth are almost finished, so I will post those regardless of the continuation.
 
Well, I’m glad to see that so many people are chiming in and that interest still seems to exist. It’s a very relieving thing.

At the moment, I’m leaning against a reboot and more in lines with the suggestion initially mentioned by QuirkyAngel - writing endings to the current arcs and simply moving on to new things where it will be easier for some of our new and excited members will be able to jump in in easier ways. I’m also hoping that maybe getting into something new might reignite interest in general.

Thank you, everyone, for your input. It really does make me gladdened to see that we still have interest in the roleplay and I promise I’m doing everything I can to keep things alive.
 
Refaulted Refaulted Nice post, but I will keep Seth sedated for a while. Upcoming months you will get to see what he dreams about. You can keep caring about him and should take him with you, but he won't wake up anytime soon.
 

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