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Oriens Academy [Phoenix Game]

Okay. Good. The harp was destroyed. So, with three down there shouldn’t be too many of those weapons left, right? Rose was glad that there couldn’t be too much of this fight left. She was beginning to feel fatigued. Honestly, she was surprised she even lasted this long. Back in the real world, her stamina was never the best. Could they get through this though? If they become exhausted, what would happen?

But Makor was down for now. That was something to be happy about, right?

Vash, use this chance to charge for Stone Skin. Princess, you and Vize attack Makor. That armor needs to come off.

Vash charged for “Stone Skin” while Rose fired another “Aqua Laser” at Makor. Mel charged for another “Mortal Draw.”
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 30,520/70,000 (Invincible)
Armor Durability: 50%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility), Curse (20% Increase Damage Taken) {3}, Full Break (Stats -30%) {3}]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (4000/4000)
Buffs: Stoneskin {4}, Hallowed Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (5200/5200)
Buffs: Hallowed Aura
Debuffs: Magic Defense Down (-50%) {1}

Vash: (7100/7800)
Buffs: Stoneskin {4}, Hallowed Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (2450/4550)
Buffs: Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage)
Debuffs: None

Azure: (500/500)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%), 0 Magic
Field
Land Power = Water
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = None
Items
Chariot Card: Havoc
Effects?: Buff(Magical)

World Card: Azure
Effects?: Charging

Swords Card: Uses 1
Effects?: Offense (Physical)

Cups Card: Uses 1
Effects?: Offense (Magical)

Pentacle Card: Uses 1
Effects?: Buff

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Vash is charging for an Arcane Arte (Stoneskin 0% -> 100%)
Vash is ready to cast an Arcane Arte next turn

Rose unleashed another piercing wave of water at Makor
Armor Durability 54% -> 50%

Mel is charging for an Arcane Arte (Mortal Draw 0% -> 100%)
Mel is ready to cast an Arcane Arte next turn

Mel drew a Pentacle Card

"Aerial Ace"

Makor prepared to grab Vize as she got close, and grabbed her out of her high speed flight!

"Wha!??!?"

"...!?!"

Makor is making raspy sounds as Vize flailed about

Makor, having Vize from her metaled wing, started to slam Vize into the ground, and threw her away as her paralysis began to act up again

Vize took 2100 damage.

Vize is toppled over

"Ugh..."

"...?!"

Azure's rest continued
Azure's Fatigue (90.00% -> 89.00%)
Azure is no longer overexerted
Azure Max HP (500 -> 5000)

"..."

Makor tried to best to prepare to summon another weapon... but was unable to gather her strength, and skipped her turn

"..."

Makor is shooting glares to Vize... and skipped her turn

"..."

Makor skipped her turn

Stoneskin Duration (Mel + Vash) {5} -> {4}
Stoneskin's Duration (Rose + Vize) {1} -> {0}

Makor took 3500 damage from the poison effect

Makor: Curse {4} -> {3}
Makor: Full Break {4} -> {3}
Makor: Silence {1} -> {0}
Makor: Mute {1} -> {0}
Makor: Paralysis {1} -> {0}
Makor: Poison {1} -> {0}

???: (??? 60% -> 80%)
 
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Princess, charge for Resurrection. The ***** still has three more weapons and who knows when we’ll need it.

Rose charged for “Resurrection.” Vash used “Stone Skin.”

Vize, I believe I can trust you to keep on attacking until I say otherwise?

Mel cast “OL Repth” on Vash. The silence and paralysis stats on Makor were used up, which meant she’d be summoning another weapon next turn. She’d save “Mortal Draw” for that.
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 30,520/70,000 (Invincible)
Armor Durability: 50%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility), Curse (20% Increase Damage Taken) {2}, Full Break (Stats -30%) {2}]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (4000/4000)
Buffs: Stoneskin {8}, Hallowed Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (5200/5200)
Buffs: Hallowed Aura
Debuffs: None

Vash: (7100/7800)
Buffs: Stoneskin {8}, Hallowed Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (2450/4550)
Buffs: Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage)
Debuffs: None

Azure: (5500/5500)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%), 0 Magic
Field
Land Power = Water
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment)
Items
Chariot Card: Havoc
Effects?: Buff(Magical)

World Card: Azure
Effects?: Charging

Swords Card: Uses 1
Effects?: Offense (Physical)

Cups Card: Uses 1
Effects?: Offense (Magical)

Wands Card: Uses 1
Effects?: Restoration

Pentacles Card: Uses 1
Effects?: Buff

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Rose is charging for an Arcane Arte (Resurrection 0% -> 100%)
Rose is ready to cast an Arcane Arte next turn

Vash surrounded everyone in protective earthly energies

Stoneskin Duration (Mel + Vash) {4} -> {9}
Stoneskin's Duration (Rose + Vize) {0} -> {5}

Vash healed fully from Mel's Efforts

Mel drew a Wand Card

"Ugh..."

Vize tried to bring herself upright from off the ground... and managed to get herself back up on their talons...

Azure's rest continued
Azure's Fatigue (90.00% -> 89.00%)
Azure is no longer overexerted
Azure Max HP (5000 -> 5500)

"Gathering Darkness"

Makor against stood her ground to take a siphoning stance, rapidly gaining energy for what was predictable at this point

"Ascended Vault"

With another rip in the world formed by Makor, she had pulled out another weapon, this time being a sword that held a pinkish hue. The blade itself was pink, along with the handle and guard, being similar shades of the color. Mel was easily able to identify it as usual...

"Starlight"

Makor held her sword on high, as the sky above seemed to change. The spatial area above began to distort, until it turned into that of a starry night, showing off distant stars down below. Makor's sword began to glow as it bathed in the moonlight, charging and powering up...

Starlight was added to field effects

"I wonder how long you can last against this until you're overwhelmed, or perhaps you have another dirty trick up your sleeve?"

Makor smirked at the group...

Rose had another vision

~~~~~

Makor's Attack Turns Increased (10 -> 11)

Makor's Attack Increased (225% -> 250%)

"Holding on still?! Why do you put up such resistance against me when you can barely fight back!"

Makor unleashed powerful blows against everyone, attacking the group with 11 different attacks, as Azure tried his best to defend against the group...

The next turn had gone on by...

Makor's Attack Turns Increased (11 -> 12)

Makor's Attack Increased (250% -> 300%)

Makor's continually increasing, wicked attacks overwhelmed the group as she cut into everyone, long after they had stopped moving...

"Tsk tsk tsk..."

Makor shook her head

"Maybe raw power was what I should of went with the first time, it had it's own charm, then again, if any of the other weapons managed to take hold of their lives... I didn't even have to return to full power to deal with that little annoyance."

Makor stretched a bit...

"Ugh... maintaining that was tiring... but I suppose there's no rest for the wicked, so the saying goes, after all, now it's truly time for my debut in the real world."

~~~~~

The vision ended

Mel sensed Zorne's soulfire trapped inside the cursed weapon...

Stoneskin Duration (Mel + Vash) {9} -> {8}
Stoneskin's Duration (Rose + Vize) {5} -> {4}

Makor: Curse {3} -> {2}
Makor: Full Break {3} -> {2}

???: (??? 80% -> 100%)
 
Mel cast “Full Chain" using The Chariot, as well as the other minor arcana cards she had, one of each suit.

Big pink sword. Blah blah blah. Knock off Excalibur. A lot of brute force with that thing, which was good in some respect. There were no complicated gimmicks to watch out for. But simple strength could do them in with a strong enough attack. And judging by Rose’s report on her vision, that’s exactly what would happen. If they let Makor charge enough.

Princess, use Aqua Aura. Vash, Terra Aura. Vize, you have to target the sword, got it?

Rose used “Aqua Aura” on herself. Vash did the same, but with “Terra Aura.” Mel then cast “PHa Repth” on VIze.
 
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Okay people. Looks like we’ve got an extra turn each now. Use it wisely. But for now, I don’t have any sort of specialized instructions. Just break that sword.

Good job, Havoc, Rose thought. Even though it wasn’t really him or anything.

Full Chain had given them an extra turn, which was greatly appreciated for sure. Extra turns meant extra damage to that blade. And a less likely chance that her vision would come true.

As Rose thought of what to do, she watched as Mel and Vash chose to go on the offensive. Vash using “Grave” on the Soulbrand, and Mel deciding on “Spirit Gate.” Rose didn’t know why she was saving the “Mortal Draw” she had charged for, but decided not to question it. Hm . . . Their health should be okay, since Mel had used her last turn to heal VIze. And she couldn’t think of anything else she could really do at the moment. In the end, she chose to cast “Aqua Laser” at the Soulbrand.
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 37,520/70,000 (Invincible)
Armor Durability: 56%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility), Curse (20% Increase Damage Taken) {2}, Full Break (Stats -30%) {2}]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (4000/4000)
Buffs: Stoneskin {8}, Hallowed Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (5200/5200)
Buffs: Hallowed Aura
Debuffs: None

Vash: (7100/7800)
Buffs: Stoneskin {8}, Hallowed Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (45500/4550)
Buffs: Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage)
Debuffs: None

Azure: (6000/6000)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%), 0 Magic
Field
Land Power = Water
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment)
Items
World Card: Azure
Effects?: Charging

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel casted Havoc's Lost Mystic Arte 'Hyper Mighty G!'

Mel gained Boost, Faith, Protect, Shell, Haste effects! {2}
Rose gained Boost, Faith, Protect, Shell, Haste effects! {2}
Vash gained Boost, Faith, Protect, Shell, Haste effects! {2}
Vize gained Boost, Faith, Protect, Shell, Haste effects! {2}

Attack and Magic increased by 30%
Defenses doubled
Attack Turns +1

Mel fully restored Vize
Mel summoned a wave of light energy that caught Makor's weapon!
Weapon Durability 100% -> 92%

Rose switched her Aura for an Aqua Aura
Rose fired out an impressive torrent of water at Makor at her weapon!
Makor side stepped, but still clipped her weapon!
Weapon Durability 92% -> 85%

Vash switched their Aura for a Terra Aura
Vash made spikes come on out to strike the weapon itself
Weapon Durability 85% -> 80%

"Aerial Ace!"

Vize darted around, striking the weapon.
Weapon Durability 80% -> 73%

"Swallow Waltz!"

Vize chained her attack into the next, striking the weapon as Makor guarded herself through using it defensively
Weapon Durability 73% -> 66%

Azure's rest continued
Azure's Fatigue (89.00% -> 88.00%)
Azure is no longer overexerted
Azure Max HP (5500 -> 6000)

"You've done quite a number on me... I'll have to put a stop to that you know."

Makor held her sword on high, as energy coalesced above her.

"Celestial Soul Restoration!"

A soft light circled around Makor as she was infused by it's energy

Makor gained Major Regen
Makor gained Reraise

"Cura"

Makor recovered 10,000 HP

"Celestial Restoration"

Makor held her weapon on high, as holy light seeped into the blade. Makor's weapon was fully restored, and was strengthed! Makor's Armor siphoned some of the energy
Weapon Durability 66% -> 91%
Armor Durability 50% -> 55%

Stoneskin Duration (Mel + Vash) {8} -> {7}
Stoneskin's Duration (Rose + Vize) {4} -> {3}
Party: Hyper Mighty G {2} -> {1}

Makor: Curse {2} -> {1}
Makor: Full Break {2} -> {1}

An ability of the weapon activated. The air grew red in hue as energy shifted towards a sparking fiery sort
Land Power Changed to Fire!

An ability of the weapon activated!
Makor: Attack Turns (3 -> 4)
Makor: Damage Bonus (0% -> 5%)

Makor recovered 7000 HP.
Makor's Armor siphoned some of the regeneration...
Armor Durability 55% -> 56%
 
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A smile formed on Rose’s face as she saw how much they were able to damage the Soulbrand. But that faded as soon as Makor gained regeneration, healing not only herself but also her armor and the sword. Why? That was cheating. It took them over an hour of nonstop fighting to get her to that point. Why? This was so unfair!

Mel and Vash also seemed frustrated, neither one even attempting to hide it on their faces.

Mel immediately used “Mortal Draw” on the blade, before charging for another.

Look, all we can do is continue trying to break that thing before she can kill us all. I want everyone on the offensive. Take off more health than it can regenerate.

Vash used “Grave” on the Soulbrand. Rose followed after with “Aqua Laser.”

Vash used “Shrapnel” on the sword. Rose scrolled through her own skills, trying to find something that felt like it might come in handy, but ultimately found nothing new or particularly useful. So she ended up using “Aqua Laser” again.

(Accidentally rolled too many for Aqua Laser. Just use the first 2.)
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 44,520/70,000 (Invincible)
Weapon Durability 52%
Armor Durability: 59%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (4000/4000)
Buffs: Stoneskin {8}, Hallowed Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (3700/5200)
Buffs: Hallowed Aura
Debuffs: Imperil Lightning (+20% Lightning Damage Suffered)

Vash: (7100/7800)
Buffs: Stoneskin {8}, Hallowed Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (3450/4550)
Buffs: Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage)
Debuffs: None

Azure: (6000/6000)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%), 0 Magic
Field
Land Power = Water
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment), Planetary Protector (Bonus Party Skills)
Items
World Card: Azure
Effects?: Charging

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel Drew a swords Card

Mel summoned various rods of energy to strike through the weapon numerous times, and collide all together for a final attack!
Weapon Durability 91% -> 68%

Mel is charging for an Arcane Arte (Mortal Draw 0% -> 100%)
Mel is ready to cast an Arcane Arte next turn

Vash rose a few rounds of earthen spikes to launch a pinpoint strike against it?!
Weapon Durability 68% -> 61%
The weapon's resistance to damage weakened!

Vash shot out metal shards at the weapon, striking it!
Weapon Durability 61% -> 53%

Rose fired a couple of waves of massively sized bolts of water at Makor, taking her and the weapon with it. Makor managed to barely evade the second attack.
Weapon Durability 53% -> 43%
Armor Durability 56% -> 53%

"Aerial Ace!"

Vize charged forward through the air at incredible speeds, striking the weapon!
Weapon Durability 43% -> 35%

"Swallow Waltz!"

Vize danced around Makor, rhythmically striking the weapon as he jumped around her
Weapon Durability 35% -> 27%

Azure's rest continued
Azure's Fatigue (88.00% -> 87.00%)
Azure Max HP (6000 -> 6500)

"So annoying!"

Makor held her weapon on high, charging it in starlight

"Celestial Imperil Fire!"

The weapon glowed a dark, fiery energy, before releasing waves of negative energy at the group!

Rose resisted the effect
Mel resisted the effect
Vash resisted the effect
Vize gained a slight weakness to fire!

"Agidyne!"

A chaotic wave of firey energy gathered around Vize, before violently combusting on her!

Vize took a weakness of 1100 damage
Vize resisted getting burnt...

"Chain Firaga"

Makor focused her energy into her hand, gathering together 3 charges of fire energy, and reeled her arm back before fully extending it toward the party, 3 times!

Vash evaded the speeding speeding flaming blast of energy

Rose was struck for a weakness of 1500 damage

Mel was struck by the blast, resisting it, and taking 200 damage

"Celestial Restoration"

Makor continued holding her weapon towards the stars, as if praying, and receiving a boon from the stars, as her weapon glowed brightly!
Weapon Durability 27% -> 52%
Armor Durability 53% -> 58%

"What will give first... my sword, or your lives..."

Makor took the weapon back down, licking the blade along the whole length.

Stoneskin Duration (Mel + Vash) {7} -> {6}
Stoneskin's Duration (Rose + Vize) {3} -> {2}
Party: Hyper Mighty G {1} -> {0}

Hyper Mighty G wore off... taking away the benefits along with it

Makor: Curse {1} -> {0}
Makor: Full Break {1} -> {0}

Makor returned to her 'limited' full strength once again...

An ability of the weapon activated. The air grew yellow in hue, as the air itself felt charged with energy, and unstable, leaving a notable tingle in the air
Land Power Changed to Lightning!
Imperil Fire Stacks were converted into Imperil Lightning Stacks!

An ability of the weapon activated!
Makor: Attack Turns (4 -> 5)
Makor: Damage Bonus (5% -> 15%)

Makor recovered 7000 HP.
Makor's Armor siphoned some of the regeneration...
Armor Durability 58% -> 59%

"Planetary Protector"

A surge of life energy erupted from the ground, as what felt like a pulse beat below the ground. Holy energy emanated from the red stained ground, changing it's color to a pale light blue, shimmering with a white sheen. The air itself seemed to sparkle in fact?

The group felt a strange, benevolent presence... that seemed to be conflicting with what Makor was using the strengthen herself...

Planetary Protector was added to field effects.

Party Skills Updated!
 
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Okay. New fancy Aura Knight skill. Cool. New skills with it. Also, cool. Some of these actually looked useful as well. Mel scrolled through the new party skills. They could be cast by anyone, so that was convenient.

Celestial Disruption. Would that remove the extra power and moves the sword gave Makor? It’d be worth a shot. Even if it only removed those annoying magic skills. But first priority was healing rose and Vize first.

Let’s give the new skills a try, okay? VIze, Princess, use Curada on yourselves. From now until the effect wears off, if anyone is damaged, we're going to use that skill. Which means everyone is on healing duty. Keep an eye on yourselves and others as well. Vash, charge for Stone Skin.

Rose used “Curada” on herself, while Vash charged for “Stone Skin.” Mel tried casting “Celestial Disruption.”
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 61,520/70,000 (Invincible)
Weapon Durability 44%
Armor Durability: 60%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (3100/4000)
Buffs: Stoneskin {5}, Aqua Aura, Aqua Duct, Reraise (70%)
Debuffs: Imperil Ice (+20% Ice Damage Suffered) [1]

Rose: (5200/5200) {2000}
Buffs: Stoneskin {1}, Hallowed Aura
Debuffs: Imperil Ice (+50% Ice Damage Suffered) [2]

Vash: (7100/7800)
Buffs: Stoneskin {5}, Terra Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (850/4550)
Buffs: Stonekin {1}, Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage)
Debuffs: None

Azure: (6000/6000)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%), 0 Magic
Field
Land Power = Water
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment), Planetary Protector (Bonus Party Skills)
Items
World Card: Azure
Effects?: Charging

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Wand Card: Uses 1
Effects?: Recovery

Pentacle Card: Uses 1
Effects?: Status

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel drew a Cups Card

An wave of light energy condensed around Rose as she directed the light reaction to focus in on her, causing a rainbow of energy to flow into her restoring her health. The residual energy from the effect lingered about her, sparkling over his visage.

Vash is charging for an Arcane Arte (Stoneskin 0% -> 100%)
Vash is ready to cast an Arcane Arte next turn

Mel tried directing the peaceful energy to fight back against Makor's malicious benefactor of energy expanding suddenly to try to encompass Makor, violently sparking against the light she was bathed in.

"...?!"

Makor held her hands down at the silving lining that was the two forces, and managed to blew back the barrier, keeping Makor in it's power.

"Ha!!!"

The safeguard of energy failed to restrict Makor's abilities and boons

"Aerial Ace!"

Vize charged on through to Makor, striking their weapon as usual.
Weapon Durability 52% -> 44%

Azure's rest continued
Azure's Fatigue (87.00% -> 86.00%)
Azure Max HP (6500 -> 7000)

"Celestial Imperil Lightning!"

Makor's waves of energy beat against the protective energy cover Mel and the others, making it more difficult to affect them!!!

Mel's Lightning Resistance Weakened
Rose gained a weakness to Lightning!
Vash was unaffected, due to 'Planetary Protector' assisting his resistance
Vize was unaffected

"Ziodyne"

Makor held her weapon on high, and called down powerful voltage storm down at Vize! Vize avoided the fatal attack

"Chain Thundaga"

Makor quickly charged three spheres of compressed blasts of energy and threw them at the group, one by one!

Mel was struck by a blast of electrical energy, resisting it for 400 damage

Vize was struck by a blast of electrical energy for a weakness of 2600 damage!

Mel was struck again by a second blast, resisting it for 500 damage

"Cura"

Makor recovered 10,000 HP

Makor charged for an Arcane Arte... (0% -> 100%)
Makor is ready to cast an Arcane Arte next turn

Stoneskin Duration (Mel + Vash) {6} -> {5}
Stoneskin's Duration (Rose + Vize) {2} -> {1}

An ability of the weapon activated. The air grew faintly white in hue, as the air itself felt tinged and brisk with energy, and unstable, leaving a notable tingle in the air
Land Power Changed to Ice!
Imperil Lightning Stacks were converted into Imperil Ice Stacks!

An ability of the weapon activated!
Makor: Attack Turns (5 -> 6)
Makor: Damage Bonus (15% -> 30%)

Makor recovered 7000 HP.
Makor's Armor siphoned some of the regeneration...
Armor Durability 59% -> 60%
 
Last edited:
Mel cast “PHa Repth” on Vize. Vash used “Stone Skin.”

Okay . . . This was not okay. The first of the new skills had worked, but the one Mel tried casting didn’t. Did she miss? It didn’t really seem like the sort of skill that could. Nonetheless, it seemed like one they’d need.

Princess, try that Celestial Disruption. We’ll try to remove the ill effects later. Vise, try the sword again. At the very least, I never want it to reach 100%.


Rose used “Celestial Disruption.”
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 61,520/70,000 (Invincible)
Weapon Durability 36%
Armor Durability: 60%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (2700/4000)
Buffs: Stoneskin {5}, Aqua Aura, Aqua Duct, Reraise (70%)
Debuffs: Imperil Ice (+20% Ice Damage Suffered) [1]

Rose: (5200/5200) {500}
Buffs: Stoneskin {1}, Hallowed Aura
Debuffs: Imperil Ice (+50% Ice Damage Suffered) [2] Freeze {1}

Vash: (3200/7800)
Buffs: Stoneskin {5}, Terra Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: Freeze {1}

Vize: (2650/4550)
Buffs: Stonekin {1}, Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage), High Tension
Debuffs: None

Azure: (7500/7500)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%)
Field
Land Power = Ice
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment), Planetary Protector (Bonus Party Skills), Celestial Disable {?}
Items
World Card: Azure
Effects?: Charging

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Wand Card: Uses 1
Effects?: Recovery

Wand Card: Uses 1
Effects?: Recovery

Pentacle Card: Uses 1
Effects?: Status

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel Drew a Wands Card

Mel restored 1800 of Vize's HP

Stoneskin Duration (Mel + Vash) {5} -> {9}
Stoneskin Duration (Rose + Vize) {1} -> {5}

Rose focused the holy energy surrounding the team into directing it's sole efforts into interfering with Makor celestial field. As it pressed back, it rapidly washed over her. Makor felt a wave of fatigue as she knelt onto the ground before righting herself.

Celestial skills locked and negated!

Party's Celestial Debuffs are temporarily ignored! {?}
Makor's Celestial Buffs are temporarily blocked! {?}
Celestial skills are forbidden! {?}
Celestial Abilities are Forbidden! {?}

Makor: Attack Turns (6 -> 3)
Makor: Damage Bonus (30% -> 0%)

"Aerial Ace!"

Vize bashed into Makor rapidly, striking at her weapon
Weapon Durability 44% -> 36%

"..."


Azure's Fatigue (86.00% -> 85.00%)
Azure Max HP (7000 -> 7500)
Azure recovered enough to regain the use of Artes, Skills, Abilities, and Magic!

"Celestial Imperil Ice!"

... But nothing happen...

Makor wasted her turn

"...? Hmm...? How many techniques have you prepared against me?"

Makor is unleashing her Arcane Arte!

"Mabufudyne!"

Power ice magic encased everyone in a field of frozen energy, before violent cracking and shattering the ice into everyone!

Mel resisted the attack for 200 damage and resisted the status effect
Rose took damage 900 and was afflicted with Freeze! (Rose: Attack Turns 1 -> 0) {2}
Vash took a weakness 3900 and was afflicted with Freeze! (Vash: Attack Turns 1 -> 0) {2}
Vize evaded the attack

Rose auto recovered 900 HP

"Chain Blizzaga!"

Makor changed ice essence in her hand, creating a trio of condensed orbs that she threw on out at the party one by one!

Mel resisted attack for 200 damage!
Rose was struck for 600 damage!
Vize evaded the attack

Rose Auto Recovered 600 HP

"Ha!"

Vize's tension increased

Stoneskin Duration (Mel + Vash) {9} -> {8}
Stoneskin's Duration (Rose + Vize) {5} -> {4}

Freeze Duration (Rose + Vash) {2} -> {1}

Makor's Regeneration was blocked...
Makor's weapon was unable to boost her

Makor seems frustrated...
 
Last edited:
Now that was more like it. Two of them were frozen and they still had to deal with these status effects, but the more annoying skills were sealed, so that was a win. Maybe they should’ve gone with that first instead of healing Rose.

Mel used “Curada” on Vize. Maybe she should’ve taken care of the debuffs on Rose first, but with the princess frozen, Makor would most likely put her attention on the two members still able to attack first.

Vize, keep at it. The sword shouldn’t be able to heal itself now, so your attacks should have more weight. That thing has got to go.
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 61,520/70,000 (Invincible)
Weapon Durability 44%
Armor Durability: 60%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (2700/4000)
Buffs: Stoneskin {7}, Aqua Aura, Aqua Duct, Reraise (70%)
Debuffs: Imperil Ice (+20% Ice Damage Suffered) [1]

Rose: (5000/5200)
Buffs: Stoneskin {3}, Hallowed Aura
Debuffs: Imperil Ice (+50% Ice Damage Suffered) [2] Freeze {1}

Vash: (0/7800) [Unconsious]
Buffs: Stoneskin {7}, Terra Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: Freeze {1}

Vize: (4550/4550) {400}
Buffs: Stonekin {3}, Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage), High Tension
Debuffs: None

Azure: (8000/8000)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%)
Field
Land Power = Ice
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment), Planetary Protector (Bonus Party Skills), Celestial Disable {?}
Items
World Card: Azure
Effects?: Charging

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Wand Card: Uses 1
Effects?: Recovery

Wand Card: Uses 1
Effects?: Recovery

Wand Card: Uses 1
Effects?: Recovery

Pentacle Card: Uses 1
Effects?: Status

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel drew a wands card, and filled her hand up with as many cards as she could carry, and is unable to draw more

Mel directed the protective energies to fill up Vize with vitality, fully restoring her!

Rose is helplessly frozen and unable to evade!

Vash is helplessly frozen and unable to evade!

"Aerial Ace!"


Vize struck the weapon in Makor's possession once more!
Weapon Durability 36% -> 28%

Azure's Fatigue (85.00% -> 84.00%)
Azure Max HP (7500 -> 8000)

"Bufudyne!"

Vash is unable to evade, and was critically struck for a weakness of 8100 Damage! Vash blacked out... Vash was further encased in Ice...

Freeze Duration (Vash) {1} -> {2}

"Chain Blizzaga!"

Makor gathered 3 charges of ice to shoot out at individuals!

Vize took 1600 damage, and auto healed for the same amount!
Rose took 700 damage, and used the last bit of healing stock to recover 500 of that damage.
Mel evaded out of the way of the fired ice energy at the last second!

Makor is charging for an Arcane Arte!
??? (0% ->100%)

Stoneskin Duration (Mel + Vash) {8} -> {7}
Stoneskin's Duration (Rose + Vize) {4} -> {3}

Freeze Duration (Rose) {1} -> {0}
Freeze Duration (Vash) {2} -> {1}

The ice encasing Rose shattered, releasing them.

The power of the stars' energy is rampaging against the group's protective warding energy, trying to regain control! It failed on it's part however, leaving Makor unboosted...
 
Last edited:
Princess!

Rose nodded, using “Resurrection” on Vash.

Assuming Vize knew to attack the sword, Mel went on her own business. First casting “Triad Chain” after Vash was brought back with the three wand cards in her hand. And after that, using “Mass Esuna.”
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 61,520/70,000 (Invincible)
Weapon Durability 44%
Armor Durability: 60%

Strength: 2500 * (1.0)
Spirit: 3500 * (1.0)
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (2050/4000)
Buffs: Stoneskin {6}, Aqua Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (3200/5200)
Buffs: Stoneskin {2}, Hallowed Aura
Debuffs: None

Vash: (5020/7800)
Buffs: Stoneskin {6}, Terra Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (4550/4550) {400}
Buffs: Stonekin {2}, Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage), High Tension
Debuffs: Affinity Match

Azure: (8500/8500)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%)
Field
Land Power = Wind
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = Starlight (Gradual Makor Empowerment), Planetary Protector (Bonus Party Skills)
Items
World Card: Azure
Effects?: Charging

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Pentacle Card: Uses 1
Effects?: Status

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Rose revived Vash back, and recovered 60% of his HP (4680)!

Mel used the three wands cards, and cast Recover +2, and restored 30% of Vash's HP (2340)!

Mel directed the protective energy to cleanse the group of their ailments, and was showered in an earthly light!

Mel's Imperil Status was cured.
Rose's Imperil Status was cured.
Vash's burst out of the Ice, and back onto their feet.
Vize is already perfectly healthy.

"Aerial Ace!"

Vize struck Makor's weapon once more
Weapon Durability 28% -> 19%

Azure's Fatigue (84.00% -> 83.00%)
Azure Max HP (8000 -> 8500)

"..."

"Tempest Domain"

Makor filled the land with the power of Wind!

Vize's stats were boosted.

"Magarudyne"

Makor surrounded the entire area around the group in a sphere of vicious wind that crashed and crushed upon with a slicing force all at once!

Mel took 650 damage
Rose took 1000 damage
Vash's Terra Aura resisted it, took 800 damage
Vize's Gale Aura absorbed the attack, and was healed for 900 HP

"Chain Aeroga"

Makor created condensed surges of air and threw the charges out at the group!

Vash was struck, but resisted, and took took 550 damage.
Vash was struck again, and took 650 more damage.
Rose took a hit, and received 800 damage.

Stoneskin Duration (Mel + Vash) {7} -> {6}
Stoneskin's Duration (Rose + Vize) {3} -> {2}

Makor's Celesital field managed to shove back the intruding energy that was the group's Planetary Protector effect.

Makor is no longer being suppressed!

Makor: Attack Turns (3 -> 6)
Makor: Damage Bonus (0% -> 30%)

"Finally... time to squeeze the life out of all of you... or perhaps I should spend all my time repairing the weapon to full..."

Makor tapped the pinkish sword she held in hand, with her free hand, looking at it.

"What say you Zorne, any thoughts?"

Makor's weapon shook vehemently in her hand

"Now now, don't be such a fuss, you're the one who stuck their head where they shouldn't. That's what you get for sticking your head in my domain you all made just, for, me. If you want to blame anyone, blame Morgana for your condition."
 
Last edited:
Rose watched as Mel cast “Celestial Disrupter” with a straight face. She wasn’t even sure why Makor seemed to happy about it wearing off in the first place if it was so simple to reactivate. Seemed a bit early to get carried away like she did, talking to the sword and all like some cheap movie psycho villain.

Rose used “Diarama” on Mel. The rest of them had taken damage as well, but they could probably survive another turn. At least better than Mel could.

Things were looking good though. The blade was now down to 19% durability. It shouldn’t take much longer for them to break it like all the others. With the wind boost, Vize's attack would be stronger. But now she was worried about what else Makor had in store for them. They had been doing well so far, but it’s been a long while and they were getting tired. If only they had Azure’s help, but he was worse off than they were. Well, maybe not Vash, given how the kid had died a few times during this journey. Hopefully, it’d be over soon.

Vash used “Grave” on the Soulbrand.
 
Music: Dark Goddess Makor

Target: Makor
Stats: Raw
Level: 150
Remaining/Max: 50,000/50,000 (Invincible)
Armor Durability: 60%

Strength: 2500 * (1.0)
Spirit: 0
Vitality: 1000 * (.8) = 800
Will: 1000 * (1.0)
Speed: 400 * (1.0)

Stats: Calculated
Standard Attacks: Works
Outgoing Damage: Normal
Incoming Damage Reduction: None

Skills Receive Hit Chance: Always (Vize) 15+ (Mel, Rose) 25+ (Vash)
Status Receive Hit Chance: 50+
Skill Outgoing Hit Chance: 35+ (Vize) 15+ (Mel, Rose) 10+ (Vash)
Status Outgoing Hit Chance: 50+

Abilities: [Charge Breaker (Mystic Artes ignore Defensive Abilities)]
Absorb: [None]
Immune: [Damage, Mental Status Effects, Expel, Death]
Resist: [Physical Status Effects]
Weak: [???]
Status: [Heart of Chaos(???), Mel Lover (-50% Mel Harm Effectiveness, Giving/Receiving), Grave (-20% Def), Goddess Armor (Invincibility), Magic Siphon (0 Magic Stat)]
Equipment: [No Weapon, Makor's Bode][/side][/tab]
Allies Stats
Allies

Mel: (3750/4000)
Buffs: Stoneskin {5}, Aqua Aura, Aqua Duct, Reraise (70%)
Debuffs: None

Rose: (3200/5200)
Buffs: Stoneskin {1}, Hallowed Aura
Debuffs: None

Vash: (5020/7800)
Buffs: Stoneskin {5}, Terra Aura, Metal Claw (Atk +20%, Break Chance -20, Effective Armor Damage) Iron Defense (+50% Def, -15% Spd) Reraise (70%)
Debuffs: None

Vize: (4550/4550) {400}
Buffs: Stoneskin {1}, Gale Aura, Steel Wings (+25% Atk/Def, +Armor Damage), High Tension
Debuffs: Affinity Match

Azure: (9000/9000)
Buffs: Gale Aura
Debuffs: Exhausted (Stats -50%)
Field
Land Power = Wind
Weather = Tailwind (Allies +20 Accuracy)
Field Effect = None
Items
World Card: Azure
Effects?: Charging

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Sword Card: Uses 1
Effects?: Offense

Pentacle Card: Uses 1
Effects?: Status

Anti-Magic Matrix: Uses 1
Casts 'Reflect'
Effects: Reflects all magic back at caster (Ally or Enemy).

Barrier Matrix: Uses 1
Casts 'Protect'
Effects: 50% Physical Damage Reduction {5} on one target.

Restoreative: Uses 1
Casts 'Cura'
Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]

Resurrective: Uses 1
Casts 'Raise'
Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]

Vivity: Uses 1
Casts 'Esuna'
Effects: Removes all Negative Physical and Mental Status Inflictions

Red Fang: Uses 1
Casts 'Fira'
Effects: Moderate Fire Magic. May cause Burn

Green Fang: Uses 1
Casts 'Aerora'
Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue

Blue Fang: Uses 1
Casts 'Watera'
Effects: Moderate Water Magic.

Brown Fang: Uses 1
Casts 'Quake'
Effects: Moderate Earth Magic. All Targets
Mel drew a sword card!

The protective field surrounding the entire area of the group charged back against Makor's encompassing field of starlight, blocking it out, as well as her boons, causing a frown to appear on her face

Makor: Attack Turns (6 -> 3)
Makor: Damage Bonus (30% -> 0%)

"Hmm? Can you truly cast such a powerful spell so readily with no repercussion? What is the source of that effect?"

Mel was healed for 1700 HP

Vash's earthen spikes struck the weapon a few times
Weapon Durability 19% -> 11%

"Aerial Ace!"

Vize and her empowered self bashed into the weapon, creating rippling cracks all throughout the pink weapon.
Weapon Durability 11% -> 0%

"...?!"

Light shone from the cracks from within, before erupting into nothingness, draining Makor's energy rapidly!

Makor's Magic was completely drained, and is unable to use magic!

"Herk?!"

Makor dropped to a knee, with a single arm supporting her on the ground as the other went to clench her neck!

Armor Durability 60% -> 45%
Makor is now stunned!
Makor: Attack Turns (3 -> 0)
Makor is now immobilized!
Makor's Maximum HP decreased to 50,000!

Makor's Celestial Field effect faded away

Zorne's soulfire was released, and drifted freely, before floating above Mel.

Mel heard something...





"̴̵͓̦̹̭̹̰͍̬̱̯̘͙͎̹̭̠͓̇̊͐ͣM̌ͬ̆̒̾͏̭̳̣̜͔͙̻̣̝̫͖̙͎̤̹͇͞e͓̯̩̪̹͖͕̰̠͉̮̤̦̘ͨ̋̉̐̚͘l̡͍̱̪̲̔̎̉ͫ͋͋͘͠͠.̵̡͖̖̫̮̪͎̯̞̳̥̼̘͓̰ͤ͒̌̏̓ͦ̓͗̉ͩ͢͟͠ͅ.̴̷̧̨͓͎͍͈̯̱̤̣̏̐̐ͮ̌͑ͧͪͯͫ̈̆́ͫ̎ͥͣ͑̇̀ͅ.̎͐ͥ͋͂̆ͦ̽̆ͦ̂̈͟͏̻͉͔̲̬̝̩̰̘͕̩ ̢̢̥̲̰͙̙̣̲̟̦̅͗̂ͨͭ̀͠ͅD̵̹͙̭͍͕͓̭̂̐ͪ̏̌̂̃̐ͭ͐ͣ̈̑̈́̔͗o̸̧̮̩̯̹͍͚̳̔̉̈́̆͆̔̓̌̿̂̌̏ͣ̅̋̓́͢͞u̴̹̠͇̖̳͍ͦͥ͛ͩ͌̐ͤ̑͊͂ͤ̃ͦ̆̽ͧ̀b̵̛̪̩̙͓̬̘ͩ̅̂̾ͩͫ̍̓̈́ͮ̎̈́̉̂̋ͯ̚͟͢͞ͅļ̷̨̼̦͙͕ͦ̓̈̂̇ͫ̄ͯ̽̐̊̇ͣͦ́͞ͅẹ̳̲͔͙͈̜̭̖͈͕͖̖̳͂ͥ̄ͫ̒͑͆̎ͮ͒͘s̻̮̞̝͙̳͔̣̳̗͚̦̩̮̠̰̠̾͑̑̿̌ͫ̇̽̅̅̄͐̆̚͝o̴ͨ̈ͬ͛̾͌̏͞͏̛̖̻̥̟̳͍͙̫̘̬͇̰̱̤͚̖͔͍ͅu̶̳̞̹̻̰̓͊̋̏ͤ̇́̂̎̑̎ͮ̀̚̚l̸̊̈́̄̓̒ͩͯ͊́ͤ̍̃̈́̍͢͏̗̞̮̯̖͇̹̪͚ͅ"̵̨̧̙̙̘̝̭̲̬̙ͦ̈ͩ̑̐ͬ͌̽ͤͮͪ




Azure's Fatigue (83.00% -> 82.00%)
Azure Max HP (8500 -> 9000)

Makor was unable to take her turn, suffering on the ground...
Makor was unable to take her turn, in a nearly incapacitated state due to the destructive release of the cursed weapon
Makor was unable to take her turn, able to move, let alone barely breathe from her condition

Stoneskin Duration (Mel + Vash) {6} -> {5}
Stoneskin's Duration (Rose + Vize) {2} -> {1}

Makor is no longer stunned...
Makor can move again...

Allies's Planetary Protector Field Effect faded away entirely.
 
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