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Oriens Academy [Phoenix Game]

Music: Against Zahan


Enemy Stats: Zahan

  • Zahan Stats: Raw
  • Level: 480
  • Remaining/Max: (11,700/80,000) 1
  • Remaining/Max: (11,700/80,000) 2
  • Remaining/Max: (11,700/80,000) 3
  • Strength: 6500 * (.35) = 2250
  • Spirit: 4800 * (.35) = 1700
  • Vitality: 2500 * (.35) = 900
  • Will: 2500 * (.35) = 900
  • Speed: 550 * (.6) = 330
  • Stats: Calculated
  • Standard Attacks: Works
  • Outgoing Damage: Normal
  • Incoming Damage Reduction: None
  • Skills Receive Hit Chance: 0+ (Vize) 10+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Receive Hit Chance: 50+, 70+ (Rose)
  • Skill Outgoing Hit Chance: 40+ (Vize) 25+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Outgoing Hit Chance: 70+
  • Capable Damage Types: [Physical, Magic, Dark, Ice, Lightning, Non-Elemental]
  • Capable Status Types: [Stat Decreases, Status Dispel, Field, Illusions, Effect Theft, Damage Amp, Life Steal, Physical Ailments, Mental Ailments, Death, Instant Death, Equipment Damage, Auras]
  • Skills: [???]
  • Abilities: [???]
  • Absorb: [None]
  • Immune: [Expel, Death, Instant Death]
  • Resist: [Dark]
  • Weak: [Holy, Light]
  • Status: [Curse: Recovery Period]

Allies Stats

Allies


Mel: (750/3750)


Buffs: Hallowed Aura (+10% Magic/Magic Def.), Black Shield (1,700/2,000)


Debuffs: None


Rose: (5650/560)


Buffs: Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), High Tension


Debuffs: None


Vash: (7200/7200)


Buffs:  Hallowed Aura (+10% Magic/Magic Def.), Iron Defense (+50% Def), Black Shield (1,500/2,000)


Debuffs: None


Vize: (4300/4300)


Buffs:  Hallowed Aura (+10% Magic/Magic Def.), Viral Wings


Debuffs: None


Milia: (5600/5600)


Buffs: Minor Regen, Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), Black Shield (2000/2000), High Tension


Debuffs: None


Morgana: (7000/7000)


Buffs: Hallowed Aura (+10% Magic/Magic Def.)


Debuffs: 'None'

Field

Land Power = None


Weather = Tailwind


Field Effect = Spectrum Disruption: Dark

Items

Mel Cards: Pentacle (1)


Effects: Defensive Properties


Anti-Magic Matrix: Uses 1


Casts 'Reflect'


Effects: Reflects all magic back at caster (Ally or Enemy).


Barrier Matrix: Uses 1


Casts 'Protect'


Effects: 50% Physical Damage Reduction {5} on one target.


Restoreative: Uses 1


Casts 'Cura'


Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]


Resurrective: Uses 1


Casts 'Raise'


Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]


Vivity: Uses 1


Casts 'Esuna'


Effects: Removes all Negative Physical and Mental Status Inflictions


Red Fang: Uses 1


Casts 'Fira'


Effects: Moderate Fire Magic. May cause Burn


Green Fang: Uses 1


Casts 'Aerora'


Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue


Blue Fang: Uses 1


Casts 'Watera'


Effects: Moderate Water Magic.


Brown Fang: Uses 1


Casts 'Quake'


Effects: Moderate Earth Magic. All Targets


Tarot Deck: Equipment (Special: Mel)



Spoiler



Weapon Description: The Ultimate Gambler's weapon. Effect based weapon, Low Damage. Non-Elemental. Maxed


Artes:


Empowered Draw


Effects: Random/Self Buff, Adds 1 Card to Hand


Arcane Artes:


Dual Chain - Cost: (2 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Triad Chain - Cost: (3 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Cross Chain - Cost: (4 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Full Chain - Cost: (5 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Mystic Artes:


Summon (Arcana) - Cost: (1 Major Arcana Card)


Effects: Switch out a team member with. Switch can not be negated by physical or magical means


Abilities:


Draw


Effects: Draw one card when its your turn while equipped


Gambler's Retribution


Effects: When under 20% HP, gain Haste {1} (Once per battle), and Empower Draw grants 2 Cards Instead.

Dimensional Parasol: Equipment

Weapon Description: Reality Warping Weapon.


Artes:


Void Wave - Bludgeon an enemy with a dark slash of energy


Effects: Dark Physical


Phase Launch - Create a rift in space below a target to strike with 'Objects'


Effects: Null Physical, Topple Chance


Rift Counter {1} - Create a rift in space to absorb a projectile or magic attack, to redirect it at an enemy


Effects: Magic Counter Attack Status, Ranged Counter Attack Status, Reflect


Dimensional Retreat {1} - Create a rift in space and ensnare the user inside of it to hide from harm.


Effects: Removal, Untargetable


Arcane Artes:


Infinity Barrage (Cost: 2 Turn Charge)


Effects: Weak Null Physical, Multi-Hit (50-100)


Mystic Artes:


Boundary of Life and Death (Cost: 5 Turns) - The 7/11 Express


Effects: Extreme Null Physical, Instant Death Chance, Barrier Dispel


Abilities:


Auto-Levitate


Effects: Enables flight while equipped, and hover above the ground




"Erg... that parasol was my way out..."


Mel's Tarot Deck supplied her with 1 Pentacle Card


Rose used her arcane arte, to create a surge of energy that enveloped everyone in Hallowed Aura's.


Mel created a gate of light that blasted a wave of energy at Zahan that burned him with its holy power. Zahan took 9100 damage as a weakness hit.


Vash is charging for an Arcane Arte


Vash - Stoneskin (0% -> 100%)


Vash is ready to use his Arcane Arte


Vize took the Blue Fang item


"Aerial Ace"


Vize flew around again, striking at Zahan many times as she closed in on the tethered one. Zahan took 3000 damage.


Milia went to go take the Brown Fang


"Holy Lance"


Milia summoned spears of light around Zahan, and did a little arm gesture dance as she had them slam into him. Zahan took a weakness of 6000


"..."


Morgana is channeling 'Faultsiphon' Currently, and is unable to act.


Zahan - Damage Taken (115% -> 130%)


Zahan is steadily taking increased damage from all sources


Azure is intently watching the fight


Azure - Learning: Aether Spray(0% -> 20%)


"You... you all think you got me up a wall don't ya!? You should know by now that you can't beat me!"


Zahan is smiling creepily


"You'll see why soon enough... heh... hehehehehehe hue!"


Zahan is channeling Azure's skills


Zahan overcame his paralysis for the time being


"Esuna"


A purifying essence gathered around Zahan, Zahan's status ailments were cured.


Zahan is channeling Azure's skills


"Dismissal"


Zahan charged at Mel and went for a strike straight in the stomach, nearly critting Mel. Mel took 2400 damage


Mel - Attack Turns (1 -> 0)


The blow left Mel dazed and unable to catch her breath, making her vision blurry as well as she is trying to recover


"HA?! I forgot that you learned what they all had Azure! You can thank Havoc for that hit Mel!"


Allies - StoneSkin {1 -> 0}


The protection faded away


Dice Rolls

Mel


Screenshot (132).png


Screenshot (141).png


Vize


Screenshot (139).png


Milia


Screenshot (137).png


Zahan


Screenshot (138).png
 
Last edited by a moderator:
Mel fell to the ground, gasping for air while clutching her stomach. ******* **********! She was going to enjoy kicking that stupid grin off his ******* face. But for now, she was in no condition to do anything.


Rose cast "Diarama" on Mel as Vash used "Stoneskin." She looked a bit panicky. -Mel was down. Morgana couldn't do anything, though that tether thing was helping immensely. And Zahan still had over 11,000 hp left. What were they going to do?!


Okay, calm down. Breathe. Rose tried to think about this objectively as her heart rate slowed down to normal. Zahan had about 1/8 of his health left. The land was powered by light, so Milia and she had the advantage. And even with Mel down, no one had any debilitating status effects on them. So far, they were doing relatively well. It could've been much worse. 


Okay. Um, Mel's down but I think we can handle things until she get up. For now, we need to keep attacking this turn. Aim for his weakness if possible. We're almost there so we just need to keep going strong . . . right?
 
Music: Against Zahan


Enemy Stats: Zahan

  • Zahan Stats: Raw
  • Level: 480
  • Remaining/Max: (1/80,000) 1
  • Remaining/Max: (1/80,000) 2
  • Remaining/Max: (1/80,000) 3
  • Strength: 6500 * (.35) = 2250
  • Spirit: 4800 * (.35) = 1700
  • Vitality: 2500 * (.35) = 900
  • Will: 2500 * (.35) = 900
  • Speed: 550 * (.6) = 330
  • Stats: Calculated
  • Standard Attacks: Works
  • Outgoing Damage: Normal
  • Incoming Damage Reduction: None
  • Skills Receive Hit Chance: 0+ (Vize) 10+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Receive Hit Chance: 50+, 70+ (Rose)
  • Skill Outgoing Hit Chance: 40+ (Vize) 25+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Outgoing Hit Chance: 70+
  • Capable Damage Types: [Physical, Magic, Dark, Ice, Lightning, Non-Elemental]
  • Capable Status Types: [Stat Decreases, Status Dispel, Field, Illusions, Effect Theft, Damage Amp, Life Steal, Physical Ailments, Mental Ailments, Death, Instant Death, Equipment Damage, Auras]
  • Skills: [???]
  • Abilities: [Survival Instinct]
  • Absorb: [None]
  • Immune: [Expel, Death, Instant Death]
  • Resist: [Dark]
  • Weak: [Holy, Light]
  • Status: [Curse: Recovery Period, PROTECT BREAK]

Enemy Abilities: Zahan

Passive Abilities


Survival Instinct - HP Will Never Fall Under 1

Allies Stats

Allies


Mel: (3450/3750)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Black Shield (1,700/2,000)


Debuffs: None


Rose: (5650/560)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), High Tension


Debuffs: None


Vash: (1/7200)


Buffs:  Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Iron Defense (+50% Def), Black Shield (1,500/2,000)


Debuffs: None


Vize: (4300/4300)


Buffs:  Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Viral Wings


Debuffs: None


Milia: (5600/5600)


Buffs: Stonewall {4}, Minor Regen, Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), Black Shield (2000/2000), High Tension


Debuffs: None


Morgana: (7000/7000)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.)


Debuffs: 'None'

Field

Land Power = None


Weather = Tailwind


Field Effect = Spectrum Disruption: Dark

Items

Mel Cards: Pentacle (1)


Effects: Defensive Properties


Anti-Magic Matrix: Uses 1


Casts 'Reflect'


Effects: Reflects all magic back at caster (Ally or Enemy).


Barrier Matrix: Uses 1


Casts 'Protect'


Effects: 50% Physical Damage Reduction {5} on one target.


Restoreative: Uses 1


Casts 'Cura'


Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]


Resurrective: Uses 1


Casts 'Raise'


Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]


Vivity: Uses 1


Casts 'Esuna'


Effects: Removes all Negative Physical and Mental Status Inflictions


Red Fang: Uses 1


Casts 'Fira'


Effects: Moderate Fire Magic. May cause Burn


Green Fang: Uses 1


Casts 'Aerora'


Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue


Blue Fang: Uses 1


Casts 'Watera'


Effects: Moderate Water Magic.


Brown Fang: Uses 1


Casts 'Quake'


Effects: Moderate Earth Magic. All Targets


Tarot Deck: Equipment (Special: Mel)



Spoiler



Weapon Description: The Ultimate Gambler's weapon. Effect based weapon, Low Damage. Non-Elemental. Maxed


Artes:


Empowered Draw


Effects: Random/Self Buff, Adds 1 Card to Hand


Arcane Artes:


Dual Chain - Cost: (2 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Triad Chain - Cost: (3 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Cross Chain - Cost: (4 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Full Chain - Cost: (5 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Mystic Artes:


Summon (Arcana) - Cost: (1 Major Arcana Card)


Effects: Switch out a team member with. Switch can not be negated by physical or magical means


Abilities:


Draw


Effects: Draw one card when its your turn while equipped


Gambler's Retribution


Effects: When under 20% HP, gain Haste {1} (Once per battle), and Empower Draw grants 2 Cards Instead.

Dimensional Parasol: Equipment

Weapon Description: Reality Warping Weapon.


Artes:


Void Wave - Bludgeon an enemy with a dark slash of energy


Effects: Dark Physical


Phase Launch - Create a rift in space below a target to strike with 'Objects'


Effects: Null Physical, Topple Chance


Rift Counter {1} - Create a rift in space to absorb a projectile or magic attack, to redirect it at an enemy


Effects: Magic Counter Attack Status, Ranged Counter Attack Status, Reflect


Dimensional Retreat {1} - Create a rift in space and ensnare the user inside of it to hide from harm.


Effects: Removal, Untargetable


Arcane Artes:


Infinity Barrage (Cost: 2 Turn Charge)


Effects: Weak Null Physical, Multi-Hit (50-100)


Mystic Artes:


Boundary of Life and Death (Cost: 5 Turns) - The 7/11 Express


Effects: Extreme Null Physical, Instant Death Chance, Barrier Dispel


Abilities:


Auto-Levitate


Effects: Enables flight while equipped, and hover above the ground




Mel's received another card from her deck, and received the cup card


Rose healed Mel for 2700.


Once again, Vash refreshed everyone's buff, encasing everyone with earthen magic, leaving with little more than a soft brown light encasing everyone.


"Aerial Ace"


Vize dashed around in the air striking the tethered Zahan many times. Zahan took a critical hit of 6400 damage.


"Holy Lance"


Milia made spears of light pierce through Zahan multiple times. Zahan took a weakness of 6750 damage.


Zahan is channeling Azure's abilities


Zahan - Survival Instinct, Zahan held on strong at 1 HP.


Something sounding like glass breaking occurred around Zahan, but a wave of cursed energy covered on Zahan... Did something change about Zahan...?


"Heh... do you get it yet? Ugh... No matter how many times you hit me... that number isn't going down to zero. I don't need defenses or healing anymore... YOUR BETTER HAS BECOME INVINCIBLE. You can thank Azure for that, heheh!"


"..."


Morgana is channeling 'Faultsiphon' Currently, and is unable to act.


Zahan - Damage Taken (130% -> 145%)


Zahan is steadily taking increased damage from all sources.


Auto-Libra updated Zahan's abilities, and added new information.


Zahan is channeling Azure's Arcane Skills


Lai Strike (0% -> 100%)


"Let's see how some near instant death treats you."


Zahan held his weapon held high, and pointed it at Vash


"Lai Strike"


Zahan and his clones disappeared immediately, the tether seemingly vanished as well. The next thing Vash would know, is Zahan suddenly appearing in front of him, kicked him high into the air, and being slashed all over his body, aimed at his vitals, and being launched back down into the ground. Vash took 7199 True Damage. Vash was instantly brought down to 1 HP. Vash's Defenses and Defensive Buffs were completely ignored.


"It ain't ova yet! Hmm... I really should remove your capabilities to heal now that I think about it. And ya can thank Azure and Reeza for that too! Heh, looks like Azure is your real enemy now, if you want to get at me that bad."


The tether reappeared on the real Zahan


Unless something is done first... Zahan can't be defeated...


As time went on, Mel recovered from last turn's grievous injuries, becoming stable and clear of mind, ready for combat once more


Mel - Attack Turns (0 ->1)


Allies - Stonewall (5 -> 4)


Dice Rolls

Mel


Screenshot (142).png


Vize


Screenshot (143).png


Milia


Screenshot (144).png


Zahan


Screenshot (145).png
 
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"Vash!" As soon as Mel recovered, she ran to the boy, healing him immediately with "PHa Repth" before glaring at Zahan. Okay, they had to do something about that little ****, but right now he had that stupid deus ex machina bull. Now to just get rid of it. Could she try dispelling it? But it wasn't a status effect.  


"Data Drain!"


Rose had apparently attacked, having noticed Zahan's protect break status when Mel didn't. "That should do something, right?" This entire game she was pretty much taught to use it whenever she saw the protect break status. But would survival instinct counteract that? Did she mess up?


"It seems you made a good call for once," Mel said, looking over Zahan's information. "Well, I don't have much of a strategy for now, so I guess we should focus on damage."


"Yay!" Vash shouted, throwing his arms in the air before standard attacking the tethered Zahan. "You're a bully!"
 
Music: Against Zahan


Enemy Stats: Zahan

  • Zahan Stats: Raw
  • Level: 480
  • Remaining/Max: (1/80,000) 1
  • Remaining/Max: (1/80,000) 2
  • Remaining/Max: (1/80,000) 3
  • Strength: 6500 * (.35) = 2250
  • Spirit: 4800 * (.35) = 1700
  • Vitality: 2500 * (.35) = 900
  • Will: 2500 * (.35) = 900
  • Speed: 550 * (.6) = 330
  • Stats: Calculated
  • Standard Attacks: Works
  • Outgoing Damage: Normal
  • Incoming Damage Reduction: None
  • Skills Receive Hit Chance: 0+ (Vize) 10+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Receive Hit Chance: 50+, 70+ (Rose)
  • Skill Outgoing Hit Chance: 40+ (Vize) 25+ (Mel, Rose, Morgana, Reeza) +15 (Vash)
  • Status Outgoing Hit Chance: 70+
  • Capable Damage Types: [Physical, Magic, Dark, Ice, Lightning, Non-Elemental]
  • Capable Status Types: [Stat Decreases, Status Dispel, Field, Illusions, Effect Theft, Damage Amp, Life Steal, Physical Ailments, Mental Ailments, Death, Instant Death, Equipment Damage, Auras]
  • Skills: [???]
  • Abilities: [Survival Instinct]
  • Absorb: [None]
  • Immune: [Expel, Death, Instant Death]
  • Resist: [Dark]
  • Weak: [Holy, Light]
  • Status: [Curse: Recovery Period]

Enemy Abilities: Zahan

Passive Abilities


Survival Instinct - HP Will Never Fall Under 1

Allies Stats

Allies


Mel: (3450/3750)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Black Shield (1,700/2,000)


Debuffs: None


Rose: (5650/560)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), High Tension


Debuffs: None


Vash: (4801/7200)


Buffs:  Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Iron Defense (+50% Def), Black Shield (1,500/2,000)


Debuffs: None


Vize: (4300/4300)


Buffs:  Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.), Viral Wings


Debuffs: None


Milia: (5600/5600)


Buffs: Stonewall {4}, Minor Regen, Hallowed Aura (+10% Magic/Magic Def.), Affinity Match (20% Stats), Black Shield (2000/2000), High Tension


Debuffs: None


Morgana: (7000/7000)


Buffs: Stonewall {4}, Hallowed Aura (+10% Magic/Magic Def.)


Debuffs: 'None'

Field

Land Power = None


Weather = Tailwind


Field Effect = Spectrum Disruption: Dark

Items

Mel Cards: Pentacle (1)


Effects: Defensive Properties


Anti-Magic Matrix: Uses 1


Casts 'Reflect'


Effects: Reflects all magic back at caster (Ally or Enemy).


Barrier Matrix: Uses 1


Casts 'Protect'


Effects: 50% Physical Damage Reduction {5} on one target.


Restoreative: Uses 1


Casts 'Cura'


Effects: Restore 40% of a target's HP. HP Heal Limit [10,000]


Resurrective: Uses 1


Casts 'Raise'


Effects: Revive a unconscious/dying/dead target at 50% HP. HP Revive Limit [5,000]


Vivity: Uses 1


Casts 'Esuna'


Effects: Removes all Negative Physical and Mental Status Inflictions


Red Fang: Uses 1


Casts 'Fira'


Effects: Moderate Fire Magic. May cause Burn


Green Fang: Uses 1


Casts 'Aerora'


Effects: Moderate Wind Magic. Slowly Increases Target's Fatigue


Blue Fang: Uses 1


Casts 'Watera'


Effects: Moderate Water Magic.


Brown Fang: Uses 1


Casts 'Quake'


Effects: Moderate Earth Magic. All Targets


Tarot Deck: Equipment (Special: Mel)



Spoiler



Weapon Description: The Ultimate Gambler's weapon. Effect based weapon, Low Damage. Non-Elemental. Maxed


Artes:


Empowered Draw


Effects: Random/Self Buff, Adds 1 Card to Hand


Arcane Artes:


Dual Chain - Cost: (2 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Triad Chain - Cost: (3 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Cross Chain - Cost: (4 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Full Chain - Cost: (5 Cards, No Attack Turn Cost)


Effects: Random, Return Cards to Deck


Mystic Artes:


Summon (Arcana) - Cost: (1 Major Arcana Card)


Effects: Switch out a team member with. Switch can not be negated by physical or magical means


Abilities:


Draw


Effects: Draw one card when its your turn while equipped


Gambler's Retribution


Effects: When under 20% HP, gain Haste {1} (Once per battle), and Empower Draw grants 2 Cards Instead.

Dimensional Parasol: Equipment

Weapon Description: Reality Warping Weapon.


Artes:


Void Wave - Bludgeon an enemy with a dark slash of energy


Effects: Dark Physical


Phase Launch - Create a rift in space below a target to strike with 'Objects'


Effects: Null Physical, Topple Chance


Rift Counter {1} - Create a rift in space to absorb a projectile or magic attack, to redirect it at an enemy


Effects: Magic Counter Attack Status, Ranged Counter Attack Status, Reflect


Dimensional Retreat {1} - Create a rift in space and ensnare the user inside of it to hide from harm.


Effects: Removal, Untargetable


Arcane Artes:


Infinity Barrage (Cost: 2 Turn Charge)


Effects: Weak Null Physical, Multi-Hit (50-100)


Mystic Artes:


Boundary of Life and Death (Cost: 5 Turns) - The 7/11 Express


Effects: Extreme Null Physical, Instant Death Chance, Barrier Dispel


Abilities:


Auto-Levitate


Effects: Enables flight while equipped, and hover above the ground




Vash was healed for 4800 HP.


As Rose fired off the cannon of data at Zahan, he flinched backwards as it collided with him. A bond of energy appeared between Azure and Zahan, and seemed to snap entirely.


"NO?!?!? AGGGGG...?!"


Zahan took 50% of his Current HP as damage, but is already at 1 HP. All of Zahan's mana was drained, and is unable to use magic. All Effects on Zahan were dispelled. Zahan's corruption was absorbed off of his, becoming 3 Virus Cores


"ughh..."


Zahan looks dazed...


As Vash came up to strike Zahan, he fell down, backwards from his attack with no resistance what so ever... and fell unconscious.


The battle ended...


Xith's Dimension faded away, back into the dark area, inside the pit where they originally ended up. Surprisingly, the dark caustic atmosphere cleared up. It would be more accurate to say, the burden on this whole area in fact, feels to have been lifted entirely.


"Is... is it over...? We did all the things...?"


"... There's only three things left to do... until no more can be done..."


Morgana looked at Mel for a few seconds, without saying anything... then toward Azure for a while...


"..."


Azure seems to be very intimidated by Morgana but is still giving her a sour look... and got up.


"Soul Stitch"


Azure damaged himself for 50 true damage, and survived due to his ability... he doesn't look like he could possibly be anymore worn out than how he is currently. He began using his energy like a sewing needle, to repair his armor that was trashed during the chaos earlier, and completely repaired it back to its normal form. He then went on over to quickly collect all the weapons, and took an aggressive stance towards Morgana, looking nervous, and desperate.


"You're not taking me back there Morgana... Not again, I'm... ready for you this time..."


"... It's irrelevant if I do anything to you now, because even if I do nothing, I am certain Azure will send you back one way or another before it is to late, so you are free to do as you wish while you can... we have more important matters to attend to."


"..."


Azure eased up on his aggressive stance, looking at Morgana still with hate in his eyes.


"Whatever..."


Azure reached into his clothing and pulled out a sizable length of high quality rope, and threw it on the ground in front of Zahan. Morgana turned toward the others.


"Zahan... His status as an Aura Knight will be revoked... and with that, he will be no better than Havoc's one soldier of Havoc's army in his soon to be condition."


"Huh... that's it? You're not gonna say that we should like, hide him or something. Tell us, especially Reeza that we can't have at him?"


"... We should hurry, before Reeza makes a nuisance out of herself, and does anything with him, after that, it doesn't matter what happens to him as far as I'm concerned... venting your emotions may be, a positive experience."


"Wow... uh... that's actually pretty cool of you Morg, what's up with that? I was just kidding earlier... but... I got some gripes I wanna settle now that I think about it."


You can still sense Reeza in the area, weakened, but still lively, with anger no less that you've come to expect. Azure seems to be sticking around the area for a while, vehemently watching Morgana. The Journal Azure took out earlier is on the ground, and seemed to have forgotten about it, it looks like there's a bookmark in it. The monolith doesn't seem to be too far from the pit you in from what you can sense. Now that thing have settled... there's another source of energy in this area that you could sense moving around.


"Hey uh, you ready guys. I kinda remember where we are going, and uh... unless you wanna spend like, an extra 3 hours doing things that are equally long as they are lethal, uh... don't let Vash touch anything once we get a move on Mel, because its really easy by design to make us waste our time."
 
Rose was relieved when Zahan finally fell, his corruption gone, producing the virus cores she picked up. The land returned to normal but she didn't see many of the other let their guard down. Even if Zahan was now unconscious.


"I'm going to read the monolith," Mel said, already heading toward where the monolith seemed to be.She picked up Azure's journal on the way, looking at the cover a bit before pocketing it. "Vash, you stay put. Don't touch anything you shouldn't."


"Aww. Fine." 


Rose watched Azure pick up the rest of the discarded items, leavin gbehind a rope, supposedly for tying Zahan up. At least Vash seemed to think so, grabbing the thing and tying the unconscious man up like some hunted prey. But her attention was focused on Azure, staring at the boy before asking, "Um . . . Azure? If you're not the one we came for, where is our Azure? Even if he's not the real thing, he's still our friend. Is he . . . gone?"
 
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It wouldn't be far from where Mel was, in the pit. Going through a tunnel that lead up and out, across a corridor of ruined houses, Mel finally arrived at the Monolith. Two of the sides were blue, and seemed to have been written by Azure, while one side was green again, written upon by the other Azure. Mel, being able to instantly translate Azure's writing made it easy to read.


"To those who read this, those that remain and continue to persist, know that the seal of ruin upon Tartarus weakens. Should the seal fade upon it entirely, and would I fall to that I continue to suppress, it falls to you to bare my task. Failure to do so, will result in the end of all.”


" 'M' is in possession of an armor which may only be described as ones from the gods themselves. It grants 'M' complete invincibility to all forms of damage. For this reason, encounters with her never bare fruit. It is imperative to destroy her armor, in order to make progress towards her end. To stand against her, lacking armor destructive capabilities, with this alone, barring any of the 6 tools she possesses would be foolish. I have done what I can to prevent the armor's reforging, but it lays in the combatant's hands to ensure that it reaches that point of destruction. To act however on a full on offensive to destruct her golden garb of defensive however will quickly spell your doom. You must take a defensive approach, and slowly, but surely chip away at her defense, and her cursed weapons, to prolong your life as long as possible. Anything else, may bring about a swift end to you."


"Only those who can manage equipment destructive capabilities, have as little as a chance of survival."


"Entry 1"


"I've figured out, how to use monoliths. As far as I can tell, this is the only way I've found to communicate with the surface world. Up until now, I've only learned what's going on by those... unfortunate to have been killed by what people are calling 'Aberrants'. I don't know what they are, or what it means... but that's not what this is about. This Entry, is going to be about how I live now because of you Morgana."


"I have no idea how much time must have passed, it felt like it's already been maybe 3 months, maybe half a year already? Nothing ever changes down here, except for the people who come down here to die in front of me. When someone falls into the dirge, they start to decay. All it takes is one hour, before everything that was once that person, is disintegrated entirely. I've found that by sticking around these poor people, I can extend that time to what I think is more or less 3 days. It's hard to keep track of time when you're constantly fighting for your and other's lives. Even so, no matter what I've done, or what I've tried, I can't delay their death. I think because all the Aura Knights are bonded with me, including Azure, that I am completely immune to this, maybe all it takes is to be bonded with just one Aura Knight, I don't think I'll ever get an answer to this. Some of these people I could tell were once bonded with Aura Knights, but the link was severed after ending up here, and because I am not a proper Aura Knight, despite how powerful I've become to go toe to toe with 'M', all I can do is watch everyone around me die slowly. There's not even time to grieve for any of the short lived friends I've made down here. It's happened so much, that I feel like I'm losing that feeling, and that I don't care anymore."


"Whenever I see someone now, all I get is an empty feeling, knowing that they are going to die, and a feeling inside telling me to kill them, before they suffer. I've never done this, but its hard. I used to think that maybe this was for the best, that being down here means protecting everyone else up above, and that everyone is doing their best to keep everyone alive, but I've had a change of heart. All I can think now is how much I hate you Morgana, you've ruined everyone's lives. This is how everyone has to live now. Erasing.........................................................................................................Lives.................................................................................................................................................................................................................................


................................................................................................................................................................................................................................Makor..........................................................................................................."


"...................................................................................................Tartarus........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................Memories................................................................................................................................................Princess.....................................................................................................................................Azure..........................................."


"...............................................................................................................................................Havoc.......................................................................................................................................................................Journal..................................................................................................................................................................................................................................................................................................................Escape..........................................................................................................................................................................................................Home......................."


"...........................................................................................................................Plan..............................................................................................................................................................."


"End Entry"


The bottom half of this side of the Monolith was destroyed. You can make out some of the words... but not all. You can sense residual energy of Morgana on this side of the monolith.


"Entry 204"


"Something unusual happened today when I was fighting 'M'. She said she was going to do something different today while she was fighting, actually, it'd be more accurate to say, that she actually stopped attacking me entirely. It was strange, because she would always fight me to the death like some kind of deranged lunatic treating this like a game. As far as I know of, she only has 3 Forms, or preferences to her appearance, that being how she actually looks, the 'Cloaked Being' as I call it, and another that I really couldn't think of a name for... Regardless, she turned herself into a different form of a girl. For her to do this all of a sudden felt significant, and important to note down, but in hindsight, I wish I hadn't. Regardless, Morgana, I want you to know what I have to deal with because of you."


"The form she took was of a dark haired, blue eyed girl. There was something off about her eyes, but I couldn't tell. She was rather voluptuous. She was dressed in what looked like a school uniform, I wouldn't know, I never attended school, but from what I've heard from Kylier before she died, I'd have to imagine something like that. Almost after she finished turning herself into that form, she started marveling over her new looks with a blushed face. It was pretty pathetic, but what disgusted me is how she started handling herself in front of me. I think she called herself the Princess of Lucifer during her aggressive handling in that form. If all she was going to do is ravage herself looking like how she was. I thought I could take it easy, because I no longer felt any aggression or desire to hurt or kill me, and let down my guard thinking I could rest for once. Instead, like the maniac she was, she nearly raped me, trying her hardest to force herself on me. It was the most humiliating and embarrassing thing I had ever happen to me ever since I came into this game. You stuck me in here with a sex crazed maniac Morgana. I can't imagine you'd of thought something like this could happen down here, but I can't help but hate you all the more because of this."


" 'M's constant talk about the Princess of Lucifer actually made me remember some of the things I've heard about her, and made me wonder if that's how she is in reality, or if 'M' is just as powerful as she is insane. All this did was make me want to escape here all the harder, and renewed me resolve, so at the very least, I could be thankful of that, and helped me with my sanity. I'm not looking forward however to repeated occurrences of what had just happened. Even if her looks are good, I could never be attracted to... someone like that... It made me think of what would happen, if 'M' ever met the Princess of Lucifer. Would she sexually assault her, or would she remain serious? I think I'll start to kill myself if my thoughts ever start leading down that road, until I stop entirely. I'm glad no one else who had fallen to here became victim of... 'M' in that way. Hopefully, this will never happen again."


"I have no idea how I'll be able to make you pay for this Morgana. The things I'm subject to down here, are far worse than I'd wish on anyone, even to someone like you..."


"End Entry"


~~~~~


Azure looked toward Rose with a calm expression


"I am using the Azure you were looking for's body. This may sound a bit confusing, but I, 'Azure', am using 'Azure's' body, to hide from Azure. Without his body, I'd be dragged back to what is basically hell, and if I never want to end up back there, there's something important I have to do first. After that, I can give you back your 'Azure.' I won't need his body anymore"


Azure looked toward the ground, with concern on his face


"I need to get going, I only have a couple of hours at most, before problems happen. If there's nothing else you need, I'm outta here."
 
Rose didn't really like the answer, but she tried her best to smile anyway. "Oh . . . Okay then." She still had more questions though. Like what about when he was free? Wouldn't he need a body as well? But she felt it was best to stay quiet for now. Especially when she saw Mel coming back from the monolith. She seemed wierd though, looking at Azure with a mix of disgust and anger before turning away from him. 



Instead Mel went toward Morgana, giving the woman a strange look as well, though composed herself soon after. "Are you done? Have you taken his title or however that works? Because I'd like to head to Havoc's place to make use of those virus cores and feed Vash before he tries to gnaw on his gauntlets."



"That was ONE time!"



Watching Vash throw a fit, trying to defend himself, Mel tried reaching out to Azure. 



Don't react. I want to ask you something. Just out of . . . curiosity, you happen to remember what you wrote in your first entry on the monoliths?


Rose turned her attention to Morgana. "You mentioned 3 things we had left to do, right? I assume one is the monolith and the second is the whole deal with this aura knight stuff. What's the third?"
 
"I was awaiting for your return Mel, the process of removing one's status as an Aura Knight is... rather eventful... it would be easier explain being seen, rather than told"


"~... I do. I take it that if you are asking that however, it means you've already read it all. What of it?~


Morgana turned towards Rose as she asked her question toward her


"The first was to remove Zahan's Aura Knight status, while the second, if Mel chooses so, is to bond with me... the third however, is unnecessary, but the most that I believe you all will be capable of accomplishing. I no longer see a need however to reach the third goal I had mentioned earlier"


Morgana began walking back towards where everyone entered this place. 


"We have to be somewhere specific to remove Zahan's Aura Knight status. It would be best to do so while he is unconscious. Can someone more physically apt carry him?"
 
Sort of. The second half was pretty much destroyed. I could make out some words but not enough to make out what it's trying to say. Must be important though. Out of all of the monoliths we've found, only that one entry was tampered with. Well, in that manner. And I figured it'd be easier to hear from the source, right?



"Fine," Mel said. "Let's just get going then. Vash, you pick up the ****."



"Roger!" Vash picked Zahan up onto his shoulders. But Rose wasn't so eager to leave.



"Eh? shouldn't we know what is is anyway? In case we decicde to go? I mean even if it's unnecessary, I still think we should know the options. Plus, what about Reeza. She's still here, isn't she? Shouldn't we go find her? She feels kind of . . . weaker than usual. What if she needs our help?"
 
~...Alright... ~


~"Whenever I see someone now, all I get is an empty feeling, knowing that they are going to die, and a feeling inside telling me to kill them, before they suffer. I've never done this, but its hard. I used to think that maybe this was for the best, that being down here means protecting everyone else up above, and that everyone is doing their best to keep everyone alive, but I've had a change of heart. All I can think now is how much I hate you Morgana, you've ruined everyone's lives. This is how everyone has to live now. Erasing our memories won't solve anything. Our lives aren't going to get better with this. It doesn't matter if you're the one erasing them, or those outside are doing that. Living this lie that everything will work out as it is isn't what anyone wants. I don't think anyone even remember's 'M's name anymore. Trying to mask the threat by making it impersonal by removing her name 'Makor' doesn't help us in the slightest. There's already so much I can tell that I've forgotten, but that, I can still recall"


"Betting your hopes that that damn cursed tower you dubbed as Tartarus can be made to serve us is as flimsy as plan as I've ever heard. Maybe it might of been a good plan, if it didn't mean that you had to kill all of us, and make us suffer every waking second. The fact that you started your slaughter of us with Reeza, probably the biggest threat to you taking us all on, made me certain, that this plan of yours was far in the making since maybe the beginning. Everyone's memories can't be erased just because you think it'll make everything going on easier on us, because they'll slowly come back, and you'll have to tear them away again and again. Your plan to kill the Princess of Lucifer is one I am uncertain about, but either way, If I ever refuse anyway, Azure can directly control my body, just like all the other Aura Knights, I imagine you may have a hand in that as well, or is this just speculation? I can't imagine someone with her reputation ending up in this game regardless, from what I've heard, but even so, it won't solve our problems, just remove a threat to the outside world potentially"


"You've managed to put me in a bind far more than even you Morgana, your body might be dead in the real world, but I found something from Havoc that gave me hope. At some point, his journal was lost, and fell down into here in the Dirge, and I guess you could say that I have a long shot of an idea how I could break this cycle. I found out that Havoc made a secret way to escape, to leave this all behind, for just one of us. If any of us ever used it, it might doom everyone else to certain death, and I don't think I can use it, to find a place I could call Home."


"That's why the only thing I could remotely call a plan, is to change places with Azure. It's the only non-living thing here. You might of killed us and ripped all of our soulfire out of us, to create something to rival 'M's strength, but I'm going to fight him. I'm going to break that seal in Tartarus, and I'm going to get everyone's bodies back, and make it be the one to endlessly fight 'M' in my place. The only flaw in this plan... if it works as intended, is that I'll never be able to make you pay for all you've done."


"... End Entry..."~


Morgana looked toward Rose for a moment, before looking back to where she wanted to go


"Wasn't your goal to find your missing friend? You've done so, so now there should be no more concern on your end. Or do you mean to say, that everything you've done up till now was not for that reason alone? If you're patient, that Azure will have no choice but to give you the one you are looking for long before the day's end."


Azure looked at Rose also she expressed concern over Reeza


"The first thing she did when Zahan switched places with me, and realized it was me, was to try to choke me to death for being the reason he got away... she's fine. If anything, she's going to get in your way, and probably kill Zahan and waste all of your time. For what she needs 'real' help with... I don't think any of you, or anyone could offer...  not with how she is now. If you leave her be, after you're done with Zahan, if you leave her be, I'm certain she'll make her way back, and then she'll probably do everything she can to Zahan. He might even learn a thing from it, if she doesn't kill him."
 
"Ah . . . I see." Rose still didn't feel all that great. But at least Reeza would be okay, right? "I guess if she can take care of herself. But . . . I still want to help everyone. We may have our Azure back but I know what this place is and I don't want to leave you all here." Her fists tightened as she raised her head high. "We will find a way to get everyone out here. Not just us." Rose then followed Morgana, steps heavier than usual. She was going to get out and so was everyone. Then she had a lot of questions for Kylier and these "game" developers. This had to be illegal, right? A game meant to kill people. And if it wasn't, they were trapping a princess. And they will pay for this.



Mel remained silent as she did the same, feeling conflicted. This was why she didn't really like dealing with people. She wasn't a mind reader, and when 2 conflicting views clashed, she couldn't just magically figure out who was right. Well, she'd cross that bridge when she got there. For now, they needed Zahan's power. That much was true. So onwards for now she supposed.
 
"..."


Azure looked at Rose for a moment without saying anything... and looked at Mel again for a bit before turning away... and began to head the other way from where they were headed. Azure seemed to be contacting Mel to say one last thing


~... If you don't want to get caught up in trouble, stay away from Tartarus from now on. I don't care what you do, but don't get in my way.~ 


Morgana led the group toward the entrance of where they came out to this area, and went beyond a little bit further toward a door. Going on through, it looked like they were in some of cave like dark cathedral of 3 other doors, and a big door to the groups left that has 4 shiny white orbs placed in sockets


"See those orbs? As long as those shiny balls are where they are, that big door over there is gonna stay open... so... don't take those orbs out, I found out first hand that... you want those to stay in there. Don't go in any of the other doors either, this isn't really a safe place for sightseers."


The group went on through the big central door down some stairs. As the group went on further down, a miasma of energy felt to be radiating through the area, making you feel weak, but Milia's presence seemed to completely counteract the feeling after a bit, and turned back to wink at Rose and Mel, just to make sure they know who's looking out for them. After through the area for a while, the group arrived at the end of a dark corridor, leading into a cylindrical room. Morgana went towards the middle of the room, and turned to the others.


"This is the area of the strongest concentration of dark energy that proliferates the natural world. From here, the strongest of a particular affinity can make a special bond to draw upon the power of the element itself. However, Azure had since changed the rules involving doing such, before there was..."


"We didn't come here for a lecture... I really don't think they really need to know what's going on, or even care, can we just get this over with already so I can go get some rest and eat something already? It's been a long time since we could stop thinking you know."


"... Very well..."


Morgana turned toward Mel


"I won't be around after this... but I will make a proper return shortly... I trust that Zorne can help you bond with me for what little time I can continue to persist here..."


Morgana beckoned Vash over to lay Zahan down in the center of the area, to have him be laid down. A strange energy gathered around Morgana, an energy you haven't felt before. In a way, it felt completely foreign to how Morgana's energy usually had felt, as though it wasn't hers. The energy condensed into a muddle of darkness encasing her hand, and went over toward Zahan, looking at him for a while, before suddenly moving her arm back to cleanly pierce Zahan's chest, making him yell in pain, sounding like someone was murdering him viciously, with his blood curdling scream. Morgana looked to be trying to trying to pull something out of Zahan, slowly retracting her arm out, before suddenly bringing it back forcefully. Something strange is in Morgana's grasp as Zahan's form seems to have become almost ghost like, appearing rather transparent, and a little glowy.


What Morgana had in her hand appeared to be a glowing sphere of energy, on fire, in a crude sort of way to describe. The energy looks rather, corrupted, as you can sense another energy in it, far more powerful than Zahan's. Morgana held it up, and released it to let it freely float in the air. She gave her other arm the muddled darkness of energy her first one had, and with clawed hands began to tear into the energy sphere, as if trying to rip it apart. The ground shook as Morgana continued her action, as though an earthquake were occurring, until it separated, suddenly coming to a halt. She seemed to return Zahan's soulfire to him, disappearing into him, but still seeming transparent.


Zahan lost his Status as an Aura Knight.


The energy Morgana had ripped out of Zahan suddenly gathered around Morgana, and encased Morgana, growing around her in an aggressive manner. A pulse of energy burst around the room, and seemed to be attacking Morgana almost.


Morgana took 100,000 Pure Damage. Morgana somehow remained conscious


Morgana collapsed, and the energy seeped into her. From what Mel and Rose could sense, it felt more like a violation of her energy than a bond occurring, more like a corruption even. The experience does not look enjoyable... and excruciatingly painful.


"If... you are..... going to bond with me....... do it now..."


It feels as though Morgana is actually dying... rather than becoming more powerful... A powerful surge of energy is echoing throughout the room...


~... If you really want to... then by all means, go have a blast. I wouldn't with someone like her... but if you think you need it, I'll help you with it... just call me with DoubleSoul~
 
Rose had to admit, watching Morgana become the new dark aura knight was an impressive display. Even back home, she had never seen any magic rituals or at least anything as flashy as this. It was kind of cool. Well, up until the pulse that probably should've killed the woman.


The princess cringed as she watched Morgana double over in obvious pain. Mel didn't seem as affected by the sight. The girl merely used "DoubleSoul" to get ready to bond with Morgana. "Let's just get it over with."
 
The energy of the area of the area appears to be sustaining Morgana, but it feels as though her energy is rapidly dropping regardless.


~I'll be in control for a while, so don't act surprised when I try to move your body. Be ready, because its going to hurt like hell~


Mel was moved to be in front of Morgana's... almost decaying body, Azure's energy running rampant throughout her. It looks as though Morgana's body is disintegrating at parts of her into nothingness, clothing and all. Mel was made to reach down toward Morgana, to reach and seize her tortured soulfire. The moment Mel clutched it, it felt as though you were being bathed in liquid hellfire, for a moment before it felt as though your senses were dulled. Incidentally, you sense that Zorne is suffering as well. It feels as though the core of your being was slowly being forced outside of your body, through your hand. As you feel your essence pour into your hand, a connection is made, bridging your energy with Morgana's. At that moment however, your body tingles with the sensation of burning alive, connecting to Morgana while undergoing what she is. The energy surrounding Morgana suddenly bursts with energy, and blows Mel away, throwing her away at the floor. Vize tried to get in the way to catch you as you were blown back, but ended up crashing into her and slamming into the back wall, using Vize as a cushion almost.


"... ohh... I... I gotchhh....."


Mel could feel Morgana's tormented energy pour into her. Mel bonded with Morgana


Mel gained the Aura Knight power of Darkness.


Mel gained new Skills


Morgana's body continues to disintegrate, as she lays there. As the disintegration of her body continues it feels as though the phenomena surrounding Morgana began to slow, and suddenly comes to a halt. You can't sense Morgana's energy at all. It feels as though its been completely overtaken by the energy forcing itself into her. You recognize this energy as Azure's energy. What little that is left of Morgana's form suddenly bursts into nothingness, leaving behind her Soulfire. The Soulfire floating there feels unstable... and gradually fades away with a strange energy left behind, disappearing completely...


Morgana died. All traces of Morgana have vanished completely.


Milia looks completely shocked...


"What the hell was that?!? That's not how you become an Aura Knight!??! WTF?! I don't remember that happening? It was fancy but..."


Milia is shaking her head. Mel could still sense Morgana's energy. It seems that she's not... 'gone gone'.


"Well... uh... that'll make living here easier. I don't know about you guys, but I think I'm gonna take it easy for a while. Pretty much everyone can... besides us Aura Knights I guess... but ya know. You should get Havoc to make you guys a home or something. How's that sound Rose?"


After a short while, Zahan's body seemingly become more corporeal, losing that transparency he once had. Zahan's Level was reduced to 1.


Vash.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body, including gender


Class - Change Battle Role and skills


Zap Paladin (Default); Defensive and Electrical themed abilities. (Thunder Affinity)


Death Knight; Deliver devastating attacks and dark attacks at the cost of HP. Buff offense at the cost of defense, or allies (Dark Affinity)


Speed Demon; Evasion based tanking, using Electrical, Wind, and Dark based abilities. (Wind Affinity)


Race - Change innate abilities


Demonic (Default); Increased Physical Attributes. Weak to Light, Weak to Expel. Not Affected by Break


Shade; Increased Magical Attributes. Weak to Light, Weak to Holy, Weak to Expel. Immune to Dark. Not Affected by Break


Imp; Increased Status Resistance. Weak to Light, Resist Dark. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Metal Claw -> Hyper Claw


[Current] Converts Hand Into a uniform, curved, sharp slab of steel. Increases Attack. Standard Attacks may Cause Break. Physical


[New: Bonus Break Chance (+20%)]


Terra Blade -> Gaia Blade


[Current] Converts Hand into a jagged slab of earth. Standard attacks may cause bleed. Physical.


[New: Higher Damage, Bonus Bleed Chance (15%)]


Lightning Blade -> Super Lightning Blade


[Current] Converts Hand Into an Extended Blade of Pure Electricity. Standard Attacks deal additional thunder Magic Damage.


[New: Higher Lightning Damage, May cause Shock]


Iron Defense -> Iron Shield


[Current] Hardens and Reinforces the body to increase Defense. Allows User to defend from any angle and to defend from multiple targets. Decreases Agility. Stance Type.


[New: Also Increases Magic Defense, Vulnerable to break]


Iron Stand -> Hyper Counter


[Current] Endure a Physical Fatal Hit, HP will not go under 1. Over use will result in eventual failure. Stance Type


[New: Immune to Physical damage during turn used. Can no longer be used if performed last turn]


Artful Sacrifice -> Heartful Sacrifice


[Current] Attack an enemy then defend an ally


[New: Taunts multiple enemies at user. No longer does damage]


Shrapnel -> Killer Confetti


[Current] Rapidly Launches Pieces of Current Hand Conversion at enemy. Requires Hand Conversion. Physical


[New: Multi-hit or Multi-Target, Less damage]


Magno-Barrage -> Gravity


[Current] Magnetize a target and cause metal materials to Collide with the Target. Mixed Thunder


[New: Grounds Flying/Airborne Targets. Increases Tarve's Meteor Cleave Greatly. Prevents knocking enemies airborne to disable them, instead deals damage upon their landing]


Zio -> Zionga


[Current] Weak Mantra Lightning Magic.


[New: Higher Lightning Damage]


Zionga -> Ziodyne


[Current] Strong Mantra Lightning Magic. Chance to inflict shock


[New: Higher Lightning Damage]


Mazionga -> Maziodyne


[Current] Strongish Mantra Lightning Magic, multi-target, Small chance to inflict shock


[New: Higher Lightning Damage]


Spark Wave -> Thunder Arrow


[Current] Engulf Target in a Sphere of Electricity. Lightning Magic


[New: Higher Lightning Damage, May decrease Magic Defense, No longer Multi-hit]


Gan Bolg -> GiGan Bolg


[Current] Rise jagged rocks from under an enemy, and send them together as a big chunk. Earth Magic


[New: Higher Earth Damage]


Grave -> Ground Dasher


[Current] Rise various jagged rocks from the ground, skewing enemies, and potentially their defenses. Earth Magic. May decrease defense.


[New: -> Higher Earth Damage, Hits 3 Random Enemy Targets]


Patra -> Me Patra


[Current] Cures Panic and Distress. Mantra Magic


[New: -> Cures Stun, Fear, Charm, Enrage, Shock. All Allies]


Add Arcane Arte (2 Virus Cores)


StoneSkin (1 Turn Cost) - Adds a second skin of armor of earth and minerals. Decrease damage of all party members by 25%. (Lasts 5 turns)


Awakening (1 Turn Cost) - Vash's True Form. Greatly Increase Physical Offense/Physical Defense/Accuracy, Auto Flight, Auto Heal 40% (Lasts 3 Turns) Increases Exhaustion Level after over.


Add Mystic Arte (3 Virus Cores)


StoneSkin II (2 Turn Cost, Mind Charge) - Adds a second skin of earth and metals. Decrease damage of all party members by 40%, increase status resistance by +20, can not be dispelled by most cleansing effects.

Vize.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body.


Class - Change Battle Role and skills


Sky Reaver (Default); Offensive and status inflicting abilities (Wind Affinity)


Road Runner; Offensive, Evasion, Earth based abilities (Earth Affinity)


Hell Raven; Disabling and crippling dark based support abilities(Dark Affinity)


Race - Change innate abilities


Harpy (Default); Increased Speed. Increased Accuracy. Blind Immunity. Weak to Thunder. Flight. Not affected by Break.


Garuda; Increased Speed. Increased Physical Offense. Weak to Wind, Resist Earth. Not Affected by Break


Cockatrice; Increased Status Resistance. Increased Status infliction chance. Weak to Ice. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Aerial Ace -> Extreme Speed


[Current]Dash around at a high speed to attack. Can be Empowered. Never misses. Higher Crit Chance (+10)


[New: Ignores 'Perfect Dodge' ability]


Feather Vulcan -> Feather Rain


[Current] Shoot Feathers as a Weapon. Can be Empowered. Can hit multiple targets for lesser damage. Physical.


[New: Buffets Enemies for several turns for damage. Less damage]


Aero Burst -> Aero Zone


[Current] Fires a large feather powered by wind energy to burst upon a target, releasing a torrent of sapping wind. May increased fatigue levels of target.


[New: No damage, Increases target fatigue greatly while effect. Channeled Skill]


Steel Wings -> Vorpal Wings


[Current] Turn Wings as hard as Steel for increased offense and defense. Removes other wing enhancements.


[New: Increases Offense higher, No Defensive bonus]


Flame Wings -> Draco Wings


[Current] Imbues Wings with a Burn Effect Chance on Physical Wing Attacks. Removes other wing enhancements


[New: Effects also apply to Wind Magic]


Paralysis Wings -> Viral Wings


[Current] Imbues Wings with a Paralysis Effect Chance on Physical Wing Attacks. Removes other wing enhancements


[New: Effects also apply to Wind Magic]


Venom Wings -> Rancor Wings


[Current] Imbues Wings with a Poison Effect Chance on Physical Attacks. Removes other Wing enhancements


[New: Effects also apply to Wind Magic]


Narcotic Wings -> Spore Wings


[Current] Imbues Wings with a Sleep Effect Chance on physical attack. Removes other wing enhancements.


[New: Effects also apply to Wind Magic]


Swallow Waltz -> Fleeting Ramba


[Current] Dance around the enemy, striking them with wings several times. Evade chance +10 while in use. Physical.


[New: Increase Evasion Chances of all allies. No damage]


Garu -> Garula


[Current] Weak Mantra Wind Magic


[New: Higher Damage]


Wind Sickles -> Painful Trade Winds


[Current] Blow Heavy Slicing Wind that can hit multiple foes. Wind Magic


[New: Weather Effect, multiple turns in effect]


Air Blade -> Wind Spear


[Current] A Harsh, Big, Piercing Wind Laser that cannot be physically blocked. May cause Topple on Multiple foes. Wind Magic. Piercing


[New: Single Target, Binds a target to surfaces if possible. Dazes


Tailwind -> Tornado


[Current] Creates a massive aero-zone of boosting wind that helps drive ally actions and reaction. Increases accuracy. Weather Skill


[New: Randomly Redirects Projectile Attacks, Gale Aura Synergy


Add Arcane Artes: (2 Virus Cores)


Twister (1 Turn Cost, High Tension) Creates a massive blowing energy that sucks up hostiles and removes them from battle. Auto Ends battle if successful, no Exp Gain, Affected Enemies remain undefeated.


Sky Drop (1 Turn Cost) Steal a target up into the sky with you, removing user and target from battle. Return next turn dealing damage to target. Cancels synergy effects while in air.


Add Mystic Arte (3 Virus Cores)


None Available...

Mel.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body.


Class - Change Battle Role and skills


Necron (Default); Offensive and Support Dark based abilities (Dark Affinity)


Wave Master; Defensive, and Healing Water based abilities (Water Affinity)


Frost Witch; Offensive and debuff Ice based abilities(Ice Affinity)


Race - Change innate abilities


Human (Default); Immune to Expel. Resist Tension Down. Ability Not affected by Break.


Demon; Increased Physical Attributes. Weak to Light, Weak to Expel. Not Affected by Break


Yuki Onna; Resist Dark. Immune to Instant Death. Immune to Death. Weak to Expel. Weak to Holy.


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Ap Corv -> Sharpness


[Current] Empower's a target with magical energy to increase physical offense.


[New: All allies, Weaker Buff, Mantra]


Ap Corva - Acuteness


[Current] Empower's a target with magical energy to increase magical offense.


[New: All allies, Weaker Buff, Mantra]


Ap Vorv - Keenness


[Current] Empower's a target with magical energy to increase physical defense.


[New: All allies, Weaker Buff, Mantra]


Ap Anid - Darkness


[Current] Empower's a weapon with Dark Energy that Bursts itself on Physical Contact For additional Dark Elemental Magic Damage. Causes Break.


[New: May also cause stun or blind]


Miu Lei - Marin Karin


[Current] High chance to charm females, and forces the target to act under your control. Fails on non-female targets (+15 on roll)


[New: All targets, Less Chance, Mantra]


Ani Zot - Dark Theft


[Current] Conjures a Dark Weapon for use or Launch. Requires Weapon Type ID's to conjure.


[New: May steal target's weapon, Mantra]


MeAni Zot - Dark Soak


[Current] Muddle's the ground with a caustic darkness. Dark Magic.


[New: Attracts Acid from all around. Effective Armor damage. Mantra]


PhyAni Zot - Dark Blaster


[Current] Summons a Dark Orb that Fires a Barrage of Dark Magic.


[New: Creates a persistent Dark Orb, lasting until destroyed. Can be destroyed. Less Damage. Mantra]


DiAni Zot - Dark Drain


[Current] Drain's a Target's Life Energy to Heal the User. Dark Mantra Magic.


[New: Siphon Health and Mana. May cause Mana Recovery on Target. Weak Heal.]


Hell Pyre - Hell Plume


[Current] Create a sweeping gale of Fire along the ground. May Cause Topple. Fire/Wind Magic.


[New: May Burn a target. Multiple Targets. No longer Topples.]


Bufula -> Bufudyne


[Current] Moderately powerful Mantra Ice Magic. Low Chance to inflict freeze. (-15) to status roll


[New: Higher Ice Damage]


Mabufula -> Mabufudyne


[Current] Slightly less Moderately powerful Mantra Ice Magic that hits all foes. Low Chance to inflict freeze (-25) to status roll


[New: Higher Ice Damage]


Mudo -> Mudoon


[Current] Creates a curse that is launched at the enemy. Weak Attempt to invoke Death. 25% Chance


[New: Higher Chances]


Mudoon X Already Maxed


[Current] Creates a potent curse that is launched at the enemy. Attempt to invoke Death. 40% Chance


(40% Weak, 10% Resist). Mantra Magic.


Gehenna Gate -> Spirit Gate


[Current] Create a void portal out of magic which launches a strange force that targets the enemy's defense increase of magical defense


[New: Holy Damage, Light Damage, Not Dark Element]


Add Arcane Artes: (2 Virus Cores)


Mortal Draw (1 Turn Cost) Skewer an enemy with dark magic and physical strikes. Causes Instant Death on targets under 10% HP. Effective against armor/clothing.


Sanguine Sustenance (1 Turn Cost) Wound yourself, causing Bleed, and use your life force to enhance your allies. Increases Max HP of Allies, except user. Heals slightly all allies except user. [bonus Max HP = Damage self inflicted * 2]. Increases stats of Demonic Races/Dark Affinity. Buff slowly fades if user is incapacitated/dying/dead. Inflicts Bleed on user.


Add Mystic Arte (3 Virus Cores)


Die for Me! (3 Turn Cost) Ultimate Mudo Skill. Inflicts Death on all targets. (100% chance on weak. 50% Chance. 0% Chance on Resist)

Rose.exe

Biology - Altar physical appearance}There are errors and graphical glitches everywhere... Even the interface is messed up... After a few seconds, the system takes you out of this menu.


Class - Change Battle Role and skills


War Shaman (Default); Healing and Light Based abilities (Light Affinity)


Sharpshooter; Offensive, Buff and Wind/Earth based abilities (Wind Affinity)


Night Blade; Status and debuff Dark/Light based abilities (Dark Affinity)


Race - Change innate abilities


Elf (Default); Increased Accuracy, Increased Speed. Resistant to Earth. Weak to Fire. Not Affected by Break


Fairy; Increased Evasion. Immune to Expel. Immune to Death. Variable Size. Flight. Not Affected by Break


Dark Elf; Increased Offense. Resist Dark. Weak to Holy. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Dia -> Diarama


[Current] Heals a Target Slightly. Mantra Magic


[New:


Media -> Mediarama


[Current] Heals Everyone Slightly. Mantra Magic


[New:


Diarama X Maxed


[Current] Heals a Target Moderately. Mantra Magic


[New: None]


Repth -> OI Repth


[Current] Heals a bit


[New: Heals a Target Moderately.]


Rip Duk - Rip Teyn


[Current] Cures Poison


[New: Also Cures Paralysis, Time Slowed, and Time Stop]


Hama -> Hamaon


[Current] Create an exorcism charm to be sent at the enemy. Weak Attempt to Expel a Target. 25% Chance. (40% Weak, 10% Resist) Mantra Magic.


[New: Higher Chances]


Mahama -> Mahamaon


[Current] Creates multiple exorcism charms to be sent at enemies. Weaker Attempt to Expel a Group of Targets. 20% Chance (30% Weak, 5% Resist) Mantra Magic.


[New: Higher Chances]


Hamaon X Maxed


[Current] Create an exorcism charm to be sent at the enemy. Attempt to Expel a Target. 40% Chance. (55% Weak, 25% Resist) Mantra Magic.


[New: None]


Aether Spray -> Land's Calm


[Current] Fills the land with a powerful light energy, altering it to Light, boosting Light and Holy Skills, Light Affinity characters, and weakening Dark affinities and skills.


[New: Set's the Land Power to Null, Preventing Affinity Match bonuses. Removes Light Land Power Setting.]


Photon -> Photon Spray


[Current] Surround a Target in a Crushing Mystic Light, May Cause Daze on those Suffering Topple. Hits twice. Light Magic


[New: Attacks 10 random targets. Weak Damage. Weak Topple Chance.]


Prism Stars -> Starlight


[Current] Spray a Target from hand in a torrent of Scatter Streamed Stars. Light Magic.


[New: Heals a target and grants them Regenerate Status]


Holy Lance -> Ray


[Current] Erect 5 Lances around a target that Skewer on through the Target. Holy Magic. Piercing


[New: Random Targets Everyone, including allies. Allies are healed, Enemies are damaged. Consecutive hits increases potency. 8 Hits.


Aqua Laser -> Aqua Jet


[Current] A Harsh, Big, Piercing Wave Laser that cannot be physically blocked. Water Magic. Piercing


[New: Mixed Damage, Semi-Flying/Levitation]


Scald Wave -> Freezer Burn


[Current] Fire a beam of boiling water that can burn foes with its heated force. Water/Fire Magic. May inflict Burn.


[New: May also inflict Freeze, Water/Ice Magic. No longer Fire]


Silver Cascade -> Air Lock


[Current] Create waves of light that will continually buffet the enemy over time. Weather Magic.


[New: Removes current weather affect]


Data Drain -> $@#^!$ )!@#$%@


[Current] Error...


[New: Affect Non-Aberrant Targets. May also yield Virus Cores. Increases Corruption More than Data Drain. $!@#%) )#!%*!@)#%* )%&Y%@(&@ !@#!.]


Add Arcane Artes: (2 Virus Cores)


Resurrection (1 Turn Cost) Restore a incapacitated/dying/dead person's consciousness, and restore their wounds. Brings back at 60% HP.


Revive (1 Turn Cost) Bless and reinforce a target with a second wind upon defeat. Restore a target to 100% HP. Maintain active buffs/debuffs. Mana Depletion on target upon activation, preventing skills for 1 turn.


Holy Song (1 Turn Cost, High Tension) Unleash a positive energy wave that increases all allies' Stats. 4 Turns.


Add Mystic Artes: (3 Virus Cores)


Revitalize (2 Turn Cost) Heals all allies for 80% HP. Removes Physical and Mental status inflections.

Inventory.exe Options

Design - Change Weapon/Armor Appearance}Basic and Advanced info on how to customize gear to the way you find it looks the best, in your opinion at least


Weapons - Upgrade Weapons (1 VC) (Virus Cores Required)


Mantra Bow -> Mantra Bow+


[New Skills]


Explode Shot - May cause Break.


Binding Bolt - May cause Pinned



Jack Claws -> Jack Claws+


[New Skill]


Woven Reaper - Effective armor/clothing damage


[New Ability]


Blade Fist - Physical Attacks and skills may also cause bleed



Vorpal Spear -> Vorpal Spear+


[New Skill]


Electricutioner - Zaps the user, causing all physical 'direct' attack attacks against the user to also zap enemies. Lightning Damage.


[New Ability]


Lightning Rod - Redirects lightning based attacks at weapon owner. Immune to lightning damage while on the ground



Bewitched Scepter -> Bewitched Scepter+


[New Skills]


Mind Charge - Charges up target to empower the next magic attack to deal 2.5 times damage if it hits. Can send charge to allies.


Element - Fire/Water/Wind/Earth/Lightning/Ice/Light/Dark Magic damage in one attack. If the amount of weaknesses is greater than a targets Resistances/Immunities, Ignore Immunities. Damaged multiplied based on how many weaknesses/resistances hit.



Vigor Raiper -> Vigor Raiper+


[New Skill]


Shatter - Strike a target, destroying all protective barriers in the process. Effective against most barriers. Effective Weapon Damage.


[New Ability]


Critical Eye - Increases Crit Chance Threshold (+10)



Madred's Wrath -> Madred's Wrath+


[New Skills]


Siphon - Silences a target, preventing magic skills


Soul Reave - Physical attack, reduced by magic defense instead of physical defense.


Drain Wave - Attack all targets with a wave of slicing energy, and absorb it to heal. Dark



Prototype Tonfas -> Prototype Tonfas+


Blockade - Reduces damage taken by 80%. Stance. Can not evade


Wall - Grants Protect and Shell, Doubling the Defense and Magic Defense of user. Lasts 3 Turns.



Spell Card: Vajra -> Spell Card: Vajra+


[New Skills]


Serpent Seal - Attack an enemy close up with the cards, blasting the enemy's sense's with an invisible force. May decrease evasion chance


Guardian Seal - Surround yourself in a barrier of cards. Immune to magic damage 1 turn. Can not be used back to back



Power Gauntlets -> Power Gauntlets+


[New Skill]


Power Charge - Charges up target to empower the next physical attack to deal 2.5 times damage if it hits. Can send charge to allies.


[New Ability]


Assault and Battery - Effective armor/clothing damage with physical attacks






Armor - Upgrade Armor (1 VC) (Virus Cores Required)


Rose's Clothing -> Rose's Clothing+


[New Abilities]


Null Charm - Immune to Charm


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Mel's Clothing -> Mel's Clothing+


[New Abilities]


Survival - Auto Endure a fatal hit once.


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Vize's Clothing -> Vize's Clothing+


[New Abilities]


Perfect Dodge - This allows the user to dodge never miss abilities, only increasing a target's accuracy against Havoc by half of the total chance Havoc can dodge normally.


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Vash's Clothing -> Vash's Clothing+


Fighting Spirit - Start battles with High Tension


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Tetra Guard -> Tetra Guard+


[New Abilities]


Modesty -> Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.


Survival - Auto Endure a fatal hit once


Infinite Pockets - Carry around an unreasonable tools or weapons without penalty. 1 Free item without turn use per turn. No equipment switching turn use.



SoulSilver Armor -> SoulSilver Armor+


[New Skill]


Imperil -> Blasts a target with a radiant energy, decreasing status resistance (-20)


[New Ability]


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.
 
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"W-what?" Rose paled as she watched Morgana die. "She-What happened?! She just-And then-And this isn't normal? Then what was that? What's supposed to happen?" Her breathing became heavier as she tried to make sense of what she'd just seen. She sat there, not noticing Mel's strained face or Vash's botched attempts at a somersault, because apparently "that's what doctors do."



It was Milia who broke through to her, mentioning something about living here now. In this world. Rose calmed down a bit, smiling at the girl but shaking her head. "No. I have a family to get back to, and I'm sure that when they find out what's happened to me, they'll do everything they can to get me back. Besides, I said it, right? I'm, we're going to get you all out of here."



"Okay. Everyone get ready, we're heading to Havoc's. We need rest and I have some reading to do." Mel seemed better now. 



"Okay then," Rose said before turning to Milia. "Can you come along too? I want to talk to you about something."



Once they had teleported over to Havoc's tower, Vash predictably ran off to find food. Mel went to find a quiet place to read the journal she picked up. 



"Milia, do you know anywhere we can talk in private? I don't know this place too well and I'm kind of afraid of what I'd see if I just go around opening doors."
 
"Well... something similar?! It was supposed to be something more like, a power being imbued into you? It hurts... a lot... but... I have no idea what Morgana just did."


Milia seemed to compose herself a little when she heard Rose give her little speech, she smiled at her, looking refreshed by her attitude about the whole situation. It turned to a concerned frown for a second, but quickly became a smile again.


"Well... I'm glad that you have a family that sounds like their looking after you. Ya, I'm looking forward to getting out of all this too Rose." 


Milia got a little curious to what Rose wanted to ask of her.


"Sure Rose, I'm all ears and yours."


Milia giggled a little


"If you need some privacy, we should go to my place. Ya know? The light area. I know what you mean about Havoc's place but, he said that uh... well, lets just go to my place then."


Milia and Rose would use Traport there to get privacy. Rose could sense that the two were completely alone, and safe where they were. Milia seemed to be giggling a little


"Probably the first time someone wanted just me all to their self, and alone too. You're not thinking of something underhanded are you Rose?"


Milia is giving Rose a sly look, before going to go sit down and make herself comfortable, and listen to what Rose really wants to ask of her.


~~~~~


Mel, in her pursuit to find peace of quiet ended up going to Havoc's home, able to rest and read to her own content. Going through the book, the first thing you ended up checking out was the bookmarked page.


Havoc's Journal - Page 207/208


'Either way, for those who got filled up with too much lust, I think I'll have to dedicate the 3rd or 4th tower floors to them, above the R&D sector. I hate that they ended up being that addicted after we saved them from the Aberrant, but hopefully, they can just all enjoy their selves up there. Until I can find a way to fix this, and Reeza, this is just going to be how it is. I wonder if the fact that this tower was a converted temple where I got my Aura Knight awesomeness is helping us. I really hope all the changes I've done isn't going to have any negative effects in the long run, but maybe everything will resolve itself in time, that's all we got I think, I'll try finishing that exploit I recently found after I rest. I'm still sore from Reeza earlier, and can't think to clearly.' 


There is a large space in the middle, probably indicating a future entry. The whole block of text was circled, by Azure maybe?


'I don't think I can ever share this journal with anyone after I write this. If anyone ever found out what I'm about to record, I wouldn't know what they'd do. I've managed to find an exploit I could use. With everyone outside watching over us, I'm sure they'l notice if we ever use it, and fix the exploit. I don't think I can use it though, there's no way I think I could escape all by myself, and I don't think I could literally do it either even if I wanted to. I don't think I can throw everyone away here just to try to escape. They'd probably just find me and throw me back into the game anyway. Just in case though, I think I'll lock up the basement so no one can use that escape pod to force their self back into their real world body. I think I'll get Yune to look after it actually, since she actually did help us fight 'M' and all, I know I can trust her. I really need to be careful from here on out now though. If things ever get real bad, and maybe I'm the only one left, I think that will be when I use that to force myself back into the real world, just for one last hurrah for victory.'


It seems, a way out of the game for only 1 person is here in Havoc's home
 
Rose waved her hands frantically, taking Milia's joke seriously. "N-no. Nothing of the sort. I would never try to hurt one of my friends. I just wanted to talk."



She sat as well, looking around the place. Could Kylierhear them here? Given the flashbacks and what Azure said, Rose wasn't sure she could trust the girl. And who knew who else might be listening. Well, she could try something. She was quiet for a bit, fiddling with her hands before trying to reach out to Milia telepathically.



Milia? Who are you? I know you're real and you know about my sister. But . . . how did you get in here? And who are we dealing with?



~~~~~



Mel frowned as she read through the page. Well obviously, they weren't doing that. Just one person wasn't enough. Though she did tuck the idea in the back of her mind as an emergency case. Should things get too dangerous, she could send Vash off. She had no idea how the boy would take care of himself back in the real world but at least he'd be free of this. 


She skimmed through the rest of the book as well, trying to find any sort of useful information. There was none. Only the daily ramblings of your typical teenage girl. She sighed. Great. A dead end. She wasn't going to give in though. This place was even shittier than her hometown. there was no way she was going to just stay there. But what to do now? There had to be a way out of this game. If Havoc found a way, there must be others. For now, it may be best to use the virus cores and think of what to do now.
 
Milia smirked as she noticed her reaction to her earlier question.


"Aww, I'm just a friend huh? I guess being a friend ain't so bad either."


Milia smirked got wiped off her face when Rose started asking her questions to her shaking her head. Into somewhat of a frown


Man, guess I'll hope for something bolder from you another day. I don't really know what you're expecting me to say. I'm just your typical no name all-star from Noch. Not everyone really... agreed with my opinions or actions, and uh... lemme think of a good way to spin it.


Milia paused for quite a while... seemingly unable to come up with anything


I guess you could say people didn't like me being a bad girl to much, and... kinda get fed up with...


Milia's mood dropped further, she seemed to have lost that aloof like attitude from hers...


Well I guess I may as tell you sooner than later... I was kinda a useless bad girl who's not good at anything, from a Human Noch Village. Anytime anyone tried to get me to pull my weight... I'd just end up setting everyone back. My older folks were too sick to work, so... I'm being depended on to be the breadwinner since we aren't even on a map or anything, but I might be to much of a greedy troublemaker to make that work in the first place. I was offered something I could do for money, and all it involved me doing was to do what I do best, and just sit still while others do what they want, but that didn't sound like too good of a plan. The only thing I was kinda alright with was foraging stuff, which was something we weren't really allowed to do... kinda as a safety precaution, since we were supposed to kinda be hidden since everyone's afraid and all, and turns out for good reason. One day, while I was getting stuff... and... well... I got caught out, and the next thing I know, I'm here all alone.


Milia is looking down at the ground, before looking back into Rose's eyes


[SIZE= 14px]Even if I get out, I don't think I have a home to go to anymore... and from what I learned in here, no one wants or likes you unless you're useful. Turns out what I'm really good at is fighting and causing problems for the bad guys. So... for the past year and a half, that's just what happened, I made myself famous in here, and now I get the prestige of being an... Aura Knight... It might not be as high as being princess, but... people like me in here for once. So... being in here has some manageable perks...[/SIZE]


Milia sounded rather bitter when she talked about being an Aura Knight...


For who were's dealing with though... just your usual human-demon relationship thing, except these guys are actually good at what they do. We're pretty much up against people who can kill us all with a simple flip of a switch forever probably. Our bodies are relying on life support in the real world... and if they don't like something... that's all it takes. Right now... there's nothing for them to lose, since even now is time well spent, so we get to live. No one knows where they are keeping us, except maybe Havoc, or Morgana, but she's a stonewall. but even then, we don't have a way to get that info out of here. We can't do anything at all, because we're not only trapped in here... but trapped in the real world as well. When we tried to get out, it alerted everyone, and were put back in. It's just a lose lose situation for us. Once you're in, there's no getting out at all. It'd be nice she Morgana helped us, but she planning everything behind our backs. She's the one who told us that we should become Aura Knights in the first place I think actually. Well...


Milia went to go sit beside Rose, and wrapped an arm around her shoulder, swinging her legs a bit.


I think even if we can't get out, we could live here comfortably. I know we are all gonna get out, but I just wanna let ya know, that its not so bad living in here, and that I'll take care of ya, no matter how bad things get Rose, k?
 
Rose frowned, hearing what Milia had to say. Rose had always known humans have had it hard, especially in Noch and Seelenos. But this . . . How could this happen? 


Milia mentioned the honor of being a princess but it wasn't like that. Not entirely at least. It was her sister who was going to become queen. Blair who would go and save the kingdom, the world. And what was Rose doing? Messing up everything she's tried to do so far this year. She let herself get fooled and go against her own principle to kill someone who wasn't even plotting anything. She didn't do anything to stop her friend from being killed on a stupid field trip she should've tried to stop the moment she saw that plane. And now, in yet again another attempt at being the hero, she had trapped everyone in some stupid game that was going to kill them all. 


Well, maybe when we get out, and we will, you can come to Oriens. I mean if you're good at fighting, I'm sure you'll fit in. It's . . . somewhere I guess.


Rose smiled for a bit before the corners of her mouth dropped again. This time, remembering Milia's tone when she talked about becoming an Aura Knight.


Milia? What exactly is an Aura Knight? I thought it was just like some sort of title. Like it just meant you were stronger than the rest. But what I saw back there. It can't be just that, can it?
 
"Oriens huh? Well... It doesn't sound like a bad plan, ya know?"


Milia shook her head as Rose asked more probing questions...


"Man... making me answer all these big questions... and breaking this atmosphere I've been trying to hard to make..."


Milia took her hand back to herself, off of Rose's shoulder


"You know how we all have classes right? Like how you're a War Shaman, or like how I'm an Astronomer, or with Tarve being a Dragoon. I used to have a lot more cool and flashy attacks but... An Aura Knight used to be nothing more than some kinda special sub-class. It meant you were the best out of everyone, for that one element, and for it, you got to have 2 classes at once. Maybe you just needed to be the highest level compared to everyone else of your affinity, I don't know how that all worked. The whole Tartarus and 'M' deal happened, and then Morgana, or [SIZE= 14px]Azure[/SIZE] changed all that, and I'm not talking about the [SIZE= 14px]Azure[/SIZE] you're friends with. Being an Aura Knight means a whole lot more now. For one... it basically means..."


Milia looked away


"That you're a slave... You can't do anything you want anymore. The designated 8 Aura Knights, basically are forcefully made to be self-sacrificing machines. I'm still human I mean but... You saw what happened with Morgana back there... The truth is... being an Aura Knight wasn't enough to beat 'M' we fought her countless times a long time ago. We tried our best, and bonded with everyone, we tried plan after plan, it just didn't matter what we did. Aura Knights are no match for 'M' she's just that obscenely powerful. Being an Aura Knight now, means that you're a slave to [SIZE= 14px]Azure[/SIZE]. It means that you get blessed with his strength, at a big cost. My body right now isn't exactly real..."


Milia gave Rose a full body hug, still sitting beside her


"I'm not like a ghost, I can still do everything like it's normal, and I can even feel how warm you are <3. But... I guess you could say that the me right here with you is more like... some kinda projection of the real me. The real mean is all chained up in Tartarus, sustaining [SIZE= 14px]Azure's[/SIZE] form. He's the one who beat 'M' and on its first try too... we were all ready to accept defeat, but Morgana did something to all of us and... created [SIZE= 14px]Azure[/SIZE]. He basically controls our how lives now... if there's something he doesn't like... he could force me to stop hugging you right now, as though he possessed me, or he could just completely annihilate me all together. I tried to fight back against [SIZE= 14px]Azure[/SIZE] once... and... it wasn't pretty. Just by willing it, I died, and was brought back to life again and again, only to die even more times. An Aura Knight can't beat [SIZE= 14px]Azure[/SIZE]. Only [SIZE= 14px]Azure[/SIZE] now decides who Aura Knights are now, and when Zahan grew stronger than Morgana, he threw Morgana away for Zahan, and used what it means to be an Aura Knight, to imprison him... turns out that kinda backfired, since it influences who [SIZE= 14px]Azure[/SIZE] is as a person... if you could call [SIZE= 14px]Azure[/SIZE] that... up until now, he didn't care about our well being... but he's probably still corrupted from Zahan maybe. I don't know... I just wanna take it easy... like right now... you know? But that makes me wonder... what Morgana just did back there. She shouldn't of been able to do all that, or maybe I just don't really know what I'm in for at this point..."
 
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Rose frowned, not sure how to take everything she had heard. This was Milia but wasn't. The Aura Knights were basically slaves. Their real bodies were elsewhere. And this "Azure". First of all, why didn't they pick a different name? And this thing was able to will people to death but why didn't he use this power on M? This was all too weird for her. But whatever it was, it seemed like it wasn't enjoyable. Not even in the slightest. 



So . . . Azure is behind that door Morgana was talking about, right?



She had wanted to say more but before she could, Mel was reaching out to everyone telepathically. 



If you're done doing whatever, come back to the machines in Havoc's tower. We need to discuss our next move and how we're going to spend these virus cores.
 
"Ya... that's right" 


Milia saw as Rose got up to leave to do what she needed...


"See ya around..."


Rose met up with the others at the 2nd tier of Havoc's tower, in the R&D tier by Havoc's alteration Machine for upgrades


Vash.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body, including gender


Class - Change Battle Role and skills


Zap Paladin (Default); Defensive and Electrical themed abilities. (Thunder Affinity)


Death Knight; Deliver devastating attacks and dark attacks at the cost of HP. Buff offense at the cost of defense, or allies (Dark Affinity)


Speed Demon; Evasion based tanking, using Electrical, Wind, and Dark based abilities. (Wind Affinity)


Race - Change innate abilities


Demonic (Default); Increased Physical Attributes. Weak to Light, Weak to Expel. Not Affected by Break


Shade; Increased Magical Attributes. Weak to Light, Weak to Holy, Weak to Expel. Immune to Dark. Not Affected by Break


Imp; Increased Status Resistance. Weak to Light, Resist Dark. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Metal Claw -> Hyper Claw


[Current] Converts Hand Into a uniform, curved, sharp slab of steel. Increases Attack. Standard Attacks may Cause Break. Physical


[New: Bonus Break Chance (+20%)]


Terra Blade -> Gaia Blade


[Current] Converts Hand into a jagged slab of earth. Standard attacks may cause bleed. Physical.


[New: Higher Damage, Bonus Bleed Chance (15%)]


Lightning Blade -> Super Lightning Blade


[Current] Converts Hand Into an Extended Blade of Pure Electricity. Standard Attacks deal additional thunder Magic Damage.


[New: Higher Lightning Damage, May cause Shock]


Iron Defense -> Iron Shield


[Current] Hardens and Reinforces the body to increase Defense. Allows User to defend from any angle and to defend from multiple targets. Decreases Agility. Stance Type.


[New: Also Increases Magic Defense, Vulnerable to break]


Iron Stand -> Hyper Counter


[Current] Endure a Physical Fatal Hit, HP will not go under 1. Over use will result in eventual failure. Stance Type


[New: Immune to Physical damage during turn used. Can no longer be used if performed last turn]


Artful Sacrifice -> Heartful Sacrifice


[Current] Attack an enemy then defend an ally


[New: Taunts multiple enemies at user. No longer does damage]


Shrapnel -> Killer Confetti


[Current] Rapidly Launches Pieces of Current Hand Conversion at enemy. Requires Hand Conversion. Physical


[New: Multi-hit or Multi-Target, Less damage]


Magno-Barrage -> Gravity


[Current] Magnetize a target and cause metal materials to Collide with the Target. Mixed Thunder


[New: Grounds Flying/Airborne Targets. Increases Tarve's Meteor Cleave Greatly. Prevents knocking enemies airborne to disable them, instead deals damage upon their landing]


Zio -> Zionga


[Current] Weak Mantra Lightning Magic.


[New: Higher Lightning Damage]


Zionga -> Ziodyne


[Current] Strong Mantra Lightning Magic. Chance to inflict shock


[New: Higher Lightning Damage]


Mazionga -> Maziodyne


[Current] Strongish Mantra Lightning Magic, multi-target, Small chance to inflict shock


[New: Higher Lightning Damage]


Spark Wave -> Thunder Arrow


[Current] Engulf Target in a Sphere of Electricity. Lightning Magic


[New: Higher Lightning Damage, May decrease Magic Defense, No longer Multi-hit]


Gan Bolg -> GiGan Bolg


[Current] Rise jagged rocks from under an enemy, and send them together as a big chunk. Earth Magic


[New: Higher Earth Damage]


Grave -> Ground Dasher


[Current] Rise various jagged rocks from the ground, skewing enemies, and potentially their defenses. Earth Magic. May decrease defense.


[New: -> Higher Earth Damage, Hits 3 Random Enemy Targets]


Patra -> Me Patra


[Current] Cures Panic and Distress. Mantra Magic


[New: -> Cures Stun, Fear, Charm, Enrage, Shock. All Allies]


Add Arcane Arte (2 Virus Cores)


StoneSkin (1 Turn Cost) - Adds a second skin of armor of earth and minerals. Decrease damage of all party members by 25%. (Lasts 5 turns)


Awakening (1 Turn Cost) - Vash's True Form. Greatly Increase Physical Offense/Physical Defense/Accuracy, Auto Flight, Auto Heal 40% (Lasts 3 Turns) Increases Exhaustion Level after over.


Add Mystic Arte (3 Virus Cores)


StoneSkin II (2 Turn Cost, Mind Charge) - Adds a second skin of earth and metals. Decrease damage of all party members by 40%, increase status resistance by +20, can not be dispelled by most cleansing effects.

Vize.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body.


Class - Change Battle Role and skills


Sky Reaver (Default); Offensive and status inflicting abilities (Wind Affinity)


Road Runner; Offensive, Evasion, Earth based abilities (Earth Affinity)


Hell Raven; Disabling and crippling dark based support abilities(Dark Affinity)


Race - Change innate abilities


Harpy (Default); Increased Speed. Increased Accuracy. Blind Immunity. Weak to Thunder. Flight. Not affected by Break.


Garuda; Increased Speed. Increased Physical Offense. Weak to Wind, Resist Earth. Not Affected by Break


Cockatrice; Increased Status Resistance. Increased Status infliction chance. Weak to Ice. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Aerial Ace -> Extreme Speed


[Current]Dash around at a high speed to attack. Can be Empowered. Never misses. Higher Crit Chance (+10)


[New: Ignores 'Perfect Dodge' ability]


Feather Vulcan -> Feather Rain


[Current] Shoot Feathers as a Weapon. Can be Empowered. Can hit multiple targets for lesser damage. Physical.


[New: Buffets Enemies for several turns for damage. Less damage]


Aero Burst -> Aero Zone


[Current] Fires a large feather powered by wind energy to burst upon a target, releasing a torrent of sapping wind. May increased fatigue levels of target.


[New: No damage, Increases target fatigue greatly while effect. Channeled Skill]


Steel Wings -> Vorpal Wings


[Current] Turn Wings as hard as Steel for increased offense and defense. Removes other wing enhancements.


[New: Increases Offense higher, No Defensive bonus]


Flame Wings -> Draco Wings


[Current] Imbues Wings with a Burn Effect Chance on Physical Wing Attacks. Removes other wing enhancements


[New: Effects also apply to Wind Magic]


Paralysis Wings -> Viral Wings


[Current] Imbues Wings with a Paralysis Effect Chance on Physical Wing Attacks. Removes other wing enhancements


[New: Effects also apply to Wind Magic]


Venom Wings -> Rancor Wings


[Current] Imbues Wings with a Poison Effect Chance on Physical Attacks. Removes other Wing enhancements


[New: Effects also apply to Wind Magic]


Narcotic Wings -> Spore Wings


[Current] Imbues Wings with a Sleep Effect Chance on physical attack. Removes other wing enhancements.


[New: Effects also apply to Wind Magic]


Swallow Waltz -> Fleeting Ramba


[Current] Dance around the enemy, striking them with wings several times. Evade chance +10 while in use. Physical.


[New: Increase Evasion Chances of all allies. No damage]


Garu -> Garula


[Current] Weak Mantra Wind Magic


[New: Higher Damage]


Wind Sickles -> Painful Trade Winds


[Current] Blow Heavy Slicing Wind that can hit multiple foes. Wind Magic


[New: Weather Effect, multiple turns in effect]


Air Blade -> Wind Spear


[Current] A Harsh, Big, Piercing Wind Laser that cannot be physically blocked. May cause Topple on Multiple foes. Wind Magic. Piercing


[New: Single Target, Binds a target to surfaces if possible. Dazes


Tailwind -> Tornado


[Current] Creates a massive aero-zone of boosting wind that helps drive ally actions and reaction. Increases accuracy. Weather Skill


[New: Randomly Redirects Projectile Attacks, Gale Aura Synergy


Add Arcane Artes: (2 Virus Cores)


Twister (1 Turn Cost, High Tension) Creates a massive blowing energy that sucks up hostiles and removes them from battle. Auto Ends battle if successful, no Exp Gain, Affected Enemies remain undefeated.


Sky Drop (1 Turn Cost) Steal a target up into the sky with you, removing user and target from battle. Return next turn dealing damage to target. Cancels synergy effects while in air.


Add Mystic Arte (3 Virus Cores)


None Available...

Mel.exe Options

Biology - Altar physical appearance}Standard and Advanced info about how to change virtually everything about the body.


Class - Change Battle Role and skills


Necron (Default); Offensive and Support Dark based abilities (Dark Affinity)


Wave Master; Defensive, and Healing Water based abilities (Water Affinity)


Frost Witch; Offensive and debuff Ice based abilities(Ice Affinity)


Race - Change innate abilities


Human (Default); Immune to Expel. Resist Tension Down. Ability Not affected by Break.


Demon; Increased Physical Attributes. Weak to Light, Weak to Expel. Not Affected by Break


Yuki Onna; Resist Dark. Immune to Instant Death. Immune to Death. Weak to Expel. Weak to Holy.


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)



OL Repth - Pha Repth


[Current] Heals a Target Moderately. Water Magic. Healing


[New: Higher Healing]


OLa Repth - PHal Repth


[Current] Heals Allies Moderately. Water Magic. Healing


[New: Higher Heal All]


PHa Repth - (Maxed)


[Current] Heals a target Greatly. Water Magic. Healing


Rig Saem - Rig Suve


[Current] Grants a target Minor Regen, Cleanses Poison. Water Magic. Cleanse


[New: Grants a target Major Regen]


Rip Teyn - (Maxed)


[Current] Cleanses Paralysis, Time Slowed, Time Stop. Water Magic. Cleanse


Rip Suvi - (Maxed)


[Current] Cures Freeze, Burn, Shock, Daze Water Magic. Cleanse


BubbleBubblebeam


[Current] Creates a barrier that negates 1 projectile/magic attack. Auto-Dispel on receiving a physical attack. Water Magic. Barrier.


[New: No Longer Barrier, Water Magic attack. May lower evasion]


Aqua Veil -> Aqua Duct


[Current] +20 Status Resistance. Immune Fire based Status Effects. Cures Burn. Water Magic. Anti-Status.


[New: Lose Old Effects, Redirect All Water Attacks/Effects/Field/Weather to user. Heal instead of taking damage from Water Attacks/Effects/Field/Weather, Self-Cast Only]


Ocean Calm -> Rain Storm


[Current] Change Land Power -> Water. Boosts Water Affinity, Boosts Water Skills. Water Magic. Land Type


[New: Not Land Power, Weather Effect, Boost Water Skills greatly, Boost Lightning Skills, Weaken Fire Skills greatly]


Bufula -> Bufudyne


[Current] Moderately powerful Mantra Ice Magic. Low Chance to inflict freeze. (-15) to status roll. Mantra Ice Magic. Physical Status


[New: Higher Ice Damage]


Mabufula -> Mabufudyne


[Current] Slightly less Moderately powerful Mantra Ice Magic that hits all foes. Low Chance to inflict freeze (-25) to status roll. Mantra Ice Magic. Physical Status


[New: Higher Ice Damage]


Gehenna Gate -> Spirit Gate


[Current] Create a void portal out of magic which launches a strange force that targets the enemy's defense increase of magical defense


[New: Holy Damage, Light Damage, Not Dark Element]


Add Arcane Artes: (2 Virus Cores)


Mortal Draw (1 Turn Cost) Skewer an enemy with dark magic and physical strikes. Causes Instant Death on targets under 10% HP. Effective against armor/clothing.


Sanguine Sustenance (1 Turn Cost) Wound yourself, causing Bleed, and use your life force to enhance your allies. Increases Max HP of Allies, except user. Heals slightly all allies except user. [bonus Max HP = Damage self inflicted * 2]. Increases stats of Demonic Races/Dark Affinity. Buff slowly fades if user is incapacitated/dying/dead. Inflicts Bleed on user.


Add Mystic Arte (3 Virus Cores)


Die for Me! (3 Turn Cost) Ultimate Mudo Skill. Inflicts Death on all targets. (100% chance on weak. 50% Chance. 0% Chance on Resist)

Rose.exe

Biology - Altar physical appearance}There are errors and graphical glitches everywhere... Even the interface is messed up... After a few seconds, the system takes you out of this menu.


Class - Change Battle Role and skills


War Shaman (Default); Healing and Light Based abilities (Light Affinity)


Sharpshooter; Offensive, Buff and Wind/Earth based abilities (Wind Affinity)


Night Blade; Status and debuff Dark/Light based abilities (Dark Affinity)


Race - Change innate abilities


Elf (Default); Increased Accuracy, Increased Speed. Resistant to Earth. Weak to Fire. Not Affected by Break


Fairy; Increased Evasion. Immune to Expel. Immune to Death. Variable Size. Flight. Not Affected by Break


Dark Elf; Increased Offense. Resist Dark. Weak to Holy. Not Affected by Break


Skills - Upgrade current skills (1 VC), or add a new Arcane(2 VC)/Mystic Arte(3 VC) (Virus Cores required)


Dia -> Diarama


[Current] Heals a Target Slightly. Mantra Magic


[New:


Media -> Mediarama


[Current] Heals Everyone Slightly. Mantra Magic


[New:


Diarama X Maxed


[Current] Heals a Target Moderately. Mantra Magic


[New: None]


Repth -> OI Repth


[Current] Heals a bit


[New: Heals a Target Moderately.]


Rip Duk - Rip Teyn


[Current] Cures Poison


[New: Also Cures Paralysis, Time Slowed, and Time Stop]


Hama -> Hamaon


[Current] Create an exorcism charm to be sent at the enemy. Weak Attempt to Expel a Target. 25% Chance. (40% Weak, 10% Resist) Mantra Magic.


[New: Higher Chances]


Mahama -> Mahamaon


[Current] Creates multiple exorcism charms to be sent at enemies. Weaker Attempt to Expel a Group of Targets. 20% Chance (30% Weak, 5% Resist) Mantra Magic.


[New: Higher Chances]


Hamaon X Maxed


[Current] Create an exorcism charm to be sent at the enemy. Attempt to Expel a Target. 40% Chance. (55% Weak, 25% Resist) Mantra Magic.


[New: None]


Aether Spray -> Land's Calm


[Current] Fills the land with a powerful light energy, altering it to Light, boosting Light and Holy Skills, Light Affinity characters, and weakening Dark affinities and skills.


[New: Set's the Land Power to Null, Preventing Affinity Match bonuses. Removes Light Land Power Setting.]


Photon -> Photon Spray


[Current] Surround a Target in a Crushing Mystic Light, May Cause Daze on those Suffering Topple. Hits twice. Light Magic


[New: Attacks 10 random targets. Weak Damage. Weak Topple Chance.]


Prism Stars -> Starlight


[Current] Spray a Target from hand in a torrent of Scatter Streamed Stars. Light Magic.


[New: Heals a target and grants them Regenerate Status]


Holy Lance -> Ray


[Current] Erect 5 Lances around a target that Skewer on through the Target. Holy Magic. Piercing


[New: Random Targets Everyone, including allies. Allies are healed, Enemies are damaged. Consecutive hits increases potency. 8 Hits.


Aqua Laser -> Aqua Jet


[Current] A Harsh, Big, Piercing Wave Laser that cannot be physically blocked. Water Magic. Piercing


[New: Mixed Damage, Semi-Flying/Levitation]


Scald Wave -> Freezer Burn


[Current] Fire a beam of boiling water that can burn foes with its heated force. Water/Fire Magic. May inflict Burn.


[New: May also inflict Freeze, Water/Ice Magic. No longer Fire]


Silver Cascade -> Air Lock


[Current] Create waves of light that will continually buffet the enemy over time. Weather Magic.


[New: Removes current weather affect]


Data Drain -> $@#^!$ )!@#$%@


[Current] Error...


[New: Affect Non-Aberrant Targets. May also yield Virus Cores. Increases Corruption More than Data Drain. $!@#%) )#!%*!@)#%* )%&Y%@(&@ !@#!.]


Add Arcane Artes: (2 Virus Cores)


Resurrection (1 Turn Cost) Restore a incapacitated/dying/dead person's consciousness, and restore their wounds. Brings back at 60% HP.


Revive (1 Turn Cost) Bless and reinforce a target with a second wind upon defeat. Restore a target to 100% HP. Maintain active buffs/debuffs. Mana Depletion on target upon activation, preventing skills for 1 turn.


Holy Song (1 Turn Cost, High Tension) Unleash a positive energy wave that increases all allies' Stats. 4 Turns.


Add Mystic Artes: (3 Virus Cores)


Revitalize (2 Turn Cost) Heals all allies for 80% HP. Removes Physical and Mental status inflections.

Inventory.exe Options

Design - Change Weapon/Armor Appearance}Basic and Advanced info on how to customize gear to the way you find it looks the best, in your opinion at least


Weapons - Upgrade Weapons (1 VC) (Virus Cores Required)


Mantra Bow -> Mantra Bow+


[New Skills]


Explode Shot - May cause Break.


Binding Bolt - May cause Pinned



Jack Claws -> Jack Claws+


[New Skill]


Woven Reaper - Effective armor/clothing damage


[New Ability]


Blade Fist - Physical Attacks and skills may also cause bleed



Vorpal Spear -> Vorpal Spear+


[New Skill]


Electricutioner - Zaps the user, causing all physical 'direct' attack attacks against the user to also zap enemies. Lightning Damage.


[New Ability]


Lightning Rod - Redirects lightning based attacks at weapon owner. Immune to lightning damage while on the ground



Bewitched Scepter -> Bewitched Scepter+


[New Skills]


Mind Charge - Charges up target to empower the next magic attack to deal 2.5 times damage if it hits. Can send charge to allies.


Element - Fire/Water/Wind/Earth/Lightning/Ice/Light/Dark Magic damage in one attack. If the amount of weaknesses is greater than a targets Resistances/Immunities, Ignore Immunities. Damaged multiplied based on how many weaknesses/resistances hit.



Vigor Raiper -> Vigor Raiper+


[New Skill]


Shatter - Strike a target, destroying all protective barriers in the process. Effective against most barriers. Effective Weapon Damage.


[New Ability]


Critical Eye - Increases Crit Chance Threshold (+10)



Madred's Wrath -> Madred's Wrath+


[New Skills]


Siphon - Silences a target, preventing magic skills


Soul Reave - Physical attack, reduced by magic defense instead of physical defense.


Drain Wave - Attack all targets with a wave of slicing energy, and absorb it to heal. Dark



Prototype Tonfas -> Prototype Tonfas+


Blockade - Reduces damage taken by 80%. Stance. Can not evade


Wall - Grants Protect and Shell, Doubling the Defense and Magic Defense of user. Lasts 3 Turns.



Spell Card: Vajra -> Spell Card: Vajra+


[New Skills]


Serpent Seal - Attack an enemy close up with the cards, blasting the enemy's sense's with an invisible force. May decrease evasion chance


Guardian Seal - Surround yourself in a barrier of cards. Immune to magic damage 1 turn. Can not be used back to back



Power Gauntlets -> Power Gauntlets+


[New Skill]


Power Charge - Charges up target to empower the next physical attack to deal 2.5 times damage if it hits. Can send charge to allies.


[New Ability]


Assault and Battery - Effective armor/clothing damage with physical attacks






Armor - Upgrade Armor (1 VC) (Virus Cores Required)


Rose's Clothing -> Rose's Clothing+


[New Abilities]


Null Charm - Immune to Charm


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Mel's Clothing -> Mel's Clothing+


[New Abilities]


Survival - Auto Endure a fatal hit once.


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Vize's Clothing -> Vize's Clothing+


[New Abilities]


Perfect Dodge - This allows the user to dodge never miss abilities, only increasing a target's accuracy against Havoc by half of the total chance Havoc can dodge normally.


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Vash's Clothing -> Vash's Clothing+


Fighting Spirit - Start battles with High Tension


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.



Tetra Guard -> Tetra Guard+


[New Abilities]


Modesty -> Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.


Survival - Auto Endure a fatal hit once


Infinite Pockets - Carry around an unreasonable tools or weapons without penalty. 1 Free item without turn use per turn. No equipment switching turn use.



SoulSilver Armor -> SoulSilver Armor+


[New Skill]


Imperil -> Blasts a target with a radiant energy, decreasing status resistance (-20)


[New Ability]


Modesty+ - Decreases effects of lust, and chance of charm (-25%), Clothing becomes Tattered Shreds upon 'armor break' occurring instead of simply losing anything to wear, and remain visually 'decent'. Armor/Clothing can not be stolen/striped by hostiles while conscious.
 
For now, the classes and races were staying the same. Rose gained "Resurrection" while Vash upgraded his "Artful Sacrifice". Mel upgraded "Aqua Veil" and gained "Mortal Draw." 


After that was done, the group went to discussing what they were going to do next. What surprised Rose was that Mel wasn't really saying anything. She'd always seemed like she had a plan before but now it looked like her attention was elsewhere. Vash certainly didn't have any good sugestions. They weren't going to escape by bursting through the game after gathering the magical power of friendship. Nor could he go super saiyan and break them out that way.


"U-um, I think we should go through the door. The one we didn't go through back in Tartarus." Both Vash and Mel looked at her now, expecting an explanation. "it's just, Milia said the other other Azure is there, along with . . . the real bodies of the Aura Knights. Well, as real as they can be here. But I . . . want to save them. They're basically slaves there but I think maybe we can set them free?"


"Okay then."


"Wait, what?" She was surprised to hear Mel agree so easily. 


"Well, we don't have anything better to do. Besides, I have a feeling Captain Planet can answer a few questions I have regarding this place." Mel stood up and brushed herself off, waiting for everyone to get ready before the group teleported over to Tartarus.
 
As the group was preparing to go to Tartarus, something strange could be felt in the air... It felt like a dark wave of energy was hanging over everyone. Suddenly, a massive surge of power quaked through the land. An extremely powerful earthquake was taking place, shaking everyone with great fervor. It keeps growing in strength, the ground vibrating harder and harder, until you felt a power growing where you are now. Havoc's Tower seemed to generate a strange energy field, directed at the strange energy causing the earthquake, as well as various other energy sources joining in from elsewhere. All of a sudden, the earthquake stopped, not gradually, but in one moment. In that moment, all of the strange waves of power the group could sense vanished.


"Waaa...!? What was that?!"


The group could sense the Aura Knights fighting at Tartarus... all of them, against someone, but there was something strange about them all. You get the feeling that things are going to get more serious from here on out...


When everyone arrived Tartarus... All of the Aura Knights seemed to have been defeated by someone. Reeza, Tarve, Wayne, Saber, Havoc, Zorne, and Milia are here, unconscious on the ground, and all left at 1 HP. Whatever came through here seemed to spare them. Looking upwards, the Seal in the ceiling seems to have been Shattered, the one that everyone had been working toward this whole time, the one that would lead to Azure. The earthquake accompanied by the dark energy seemed to happen again, only to be stopped in an instant once more.


Looking at the Aura Knights further, their energy feels very unusual... something overtook their energy completely and were controlling them.


With the ceiling seal gone, there's nothing stopping you from going up to Azure now, but strangely enough, there seems to be someone else up there now.
 
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