Coyotekin
Catalytic Diplomat
So two Infernals with Lion demons? Interesting....... So much for having a diff demon to each Infernal.
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If that is okay and thematically different enough from the other demon, I just have a couple artifacts for you to look at before posting my character. Oh! Also, are you ok with the Oathbound flaw? This particular one would be a moderate oath to fulfill a service for Ligier each Season (less frequent than the text of that flaw implies, but also quite more potential for danger)I said:ERINISEOS, THE LIONS THAT FEED ON HATE
DEMONS OF THE FIRST CIRCLE, PROGENY OF [A DEAD SOUL OF LIGIER]
Once, these demons resembled basalt-skinned, large-chested black lions with claws, fangs and manes of tarnished brass. Each one of them would assume a driving hatred to guide their actions, serving as hunters and soldier for their Second Circle progenitor, who could command them what to hate at any given time. Sorcerers who bound these demons could also bestow a single new hate for the duration of the binding.
But this changed during the High First Age. A Lunar elder confronted and defeated the Eriniseos progenitor using Charms that completely annihilated him, so that he would not reform. It is unknown if the Lunar managed to take the heart’s blood of that demon, but the destruction caused a change in the basalt lions to what they are now.
The current Eriniseos lack a mane (most of the time: see their Burning Hatred Charm) and their fangs and claws are silvery now. They no longer pursue a single hateful goal, but rather seek those with minds set on such feelings to consume them, absorbing their hate in the process.
An Eriniseo can detect when someone possesses hateful feelings, but won’t know who the target of that feeling is. Even so, it is likely to try to hunt and devour that being - if the demon thinks there is any change of success at all – to consume their hate and make it their own.
These acquired hates and revenges can be completely consumed to power some of the demon’s Charms, but they avoid doing so except in important circumstances, as they truly love to feel hate and don’t desire to abandon any such emotions.
In particular, all these demons are born with an especially strong hate for all the Lunar exalted. It is treated as a second motivation for purposes of Social Combat and Impossible Orders. They wouldn’t use this intimacy to power their Charms unless they have no other to use and the situation would bring their final destruction without their more powerful Charms
Summoning: (Obscurity 3/4) these demons were better known in their more useful first age form, usually being summoned to hunt or battle the hated enemies of the summoner. After their change, the fact that they could devour a sorcerer’s enemy and end up hating the sorcerer has made summoners prefer less troublesome combat demons (Lunars in particular avoid these demons, as they are specially hard for them to control). For those who know them, however, they can be great tools to see a one-sided hate fulfilled. Rarely, an Eriniseo is drawn into Creation when someone takes on a major oath of vengeance or other hateful emotions as their driving goal (in other words, when someone takes on a Motivation based on some sort of hate). In the case of mortals, this usually spells their doom, but as a consolation for any ghost that may remain, the freed demon may fulfill their hateful crusade for them if not sent back to Malfeas quickly. Stopping an Eriniseos from acting on any of its hate based intimacies causes the demon to gain a point of limit (maximum one limit in a scene)
Motivation: To experience all forms of hate.
Attributes: Strength 6, Dexterity 3, Stamina 5; Charisma 3, Manipulation 4, Appearance 3; Perception 4, Intelligence 3, Wits 4
Virtues: Compassion 1, Conviction 5, Temperance 2, Valor 5
Abilities: Athletics 3, Awareness 3, Dodge 4, Integrity 2 (against hated beings +3), Linguistics 2 (native: Old Realm; Others: varies), Lore 1, Martial Arts 4 (claws +2), Occult 1 (Lunars+1), Performance 1, Presence 2 (inciting hate and vengeance +3), Resistance 5, Stealth 3 (hated prey +2), Survival 3 (hunting +2), War 1 (hated enemies +2)
Backgrounds: Backing 1
Charms:
Bane Weapon – causes aggravated damage against beings target by one or more intimacies based on hate. Manifests as green flames covering claws or fangs. If Burning Hatred is not activate, the cost of this charm increases by 2 motes
Burning Hatred – by consuming completely (and thus loosing) one or more of his hateful Intimacies and committing 10 motes, the demon suffers a transformation, gaining a phantasm mane of green fire and increasing Strength, Dexterity and Stamina by 1 each and movement speed by 2, while wound penalties are reduced by 2. It also allows the demon to access some of its other charms that are unavailable in other circumstances. It lasts [Essence] actions if one Intimacy is consumed, one Scene if two are consumed and an entire day if three are used.
Devour Hate – When an Eriniseo kills and devours someone that has one or more Intimacies or Motivation based on hate (as decided by the Storyteller) he takes those as intimacies for himself (even motivations become only intimacies, though). These hateful intimacies can go beyond the normal limit on the number of Intimacies. No cost
Essence Bite – real green, vitriolic flames jump from the demon’s mane, causing Lethal damage. Only usable after activating Burning Hatred
Essence Plethora – 10 extra motes
Materialize – cost 60 motes
Measure the wind – besides scenting the relative power of his hated enemies, this Charm can tell the demon if someone is a potential victim of Devour Hate (that is, if the being has any appropriate Intimacies). It does not let the demon discern exactly to what the Intimacy is concerned
Principle of Motion – Typically keeps 8 banked actions
Sheathing the Material Form – creates plates of brass and silver covering the demon’s body. Only usable after activating Burning Hatred
Spice of Custodial Delectation – gains one mote in any scene it has devoured one or more hateful Intimacies
Second (Ability) Excellency – Awareness, Martial Arts, Resistance, Survival
Third (Ability) Excellency – Athletics, Dodge, Stealth, War
Join Battle: 7
Attacks:
Bite: Speed 6, Accuracy 7, Damage 13L, Parry DV - , Rate 1
Claws: Speed 5, Accuracy 10, Damage 10L, Parry DV 6
Soak: 9L/9B(Basalt skin +6L/+4B, Hardness 3L/3B)
Health Levels: 0/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 6 Willpower: 8
Essence: 4 Essence Pool: 90
Hmm...I have not played much in sandbox-y scenarios (well, I ST most of the time, so I haven't played much in any scenarios, but sandbox-style games are even rarer), but I'd say their biggest trouble is for the ST to wing a lot of stuff as we go. However, a PbP game makes that much easier - more time to react - so I'd like the opportunity to go for a quite loose hand in guiding the game. Our characters seem to have some different goals and it should be interesting to see where that leadsTheDude said:Also, I'm just about done getting my prep work done and just wondering how sandbox-y you guys would prefer the game to be. you'll be assigned to work together for the first mission to get things started, but after that I'm fairly open. How firm a hand do you guys want on the rudder here?