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I'd never really considered Yu Shan a Separate Realm of Existence from Creation, but it's a fair question I'd never thought to consider before.I kinda want to take Infallible Messenger, but there's a line from the description that worries me: "...only the boundaries between realms of existence will stop it from delivering its missive". Does that mean I won't be able to send messages up to Heaven from Creation?
Rykon is correct. The Primordials didn't create Creation and Yu Shan, they created Creation. Yu Shan's just a gated community - the post still goes there. Further, you expressly do not need Infallible Messenger to send missives to Heaven. A staggering volume of reports are delivered to Heaven every day, and most of those submitting are not Sorcerers. Every player can communicate with Yu Shan freely, and as a Chosen of Secrets you almost certainly have some ways of communicating with your handlers in the Division of Secrets without leaving any official record. Those engaged in less-than-legal activities in Yu Shan also likely have means of communicating with their coconspirators in surreptitious ways that either leave no record or are carefully concealed within the official record.I kinda want to take Infallible Messenger, but there's a line from the description that worries me: "...only the boundaries between realms of existence will stop it from delivering its missive". Does that mean I won't be able to send messages up to Heaven from Creation?
Yup, go for it.Also, while Epiphany's suggested that Shi-Vash use a Dire Chain, I kinda want to give her something that she can conceal on her person for whenever she's out in the open. Her 2.5E version used a Switchklave (Wonders of The Lost Age, pg 76), and while I know they're not a thing in 3E, could she wield a Starmetal one here? In my view, it would be a light artifact melee weapon with the Lethal, Melee and Concealable tags.
You're violently opposed to Smashfists or God-Kicking Boots are you? The problem with giving unarmed artifact stats without a scene-long Charm is unarmed is compatible with every MA plus Brawl, and can't be disarmed. You've already taken specialties in Unarmed for Brawl and MA, and I'm only permitting those because going pure Unarmed locks you out of artifact weapons. 'Unarmed' has to be the most boring specialty for Brawl possible - maybe trumping 'while fighting' - but as a way of signalling you're eschewing artifact weapons I'm down. I can't even remember what weapons are compatible with Brawl. Brass knuckles and maybe punch daggers?Perhaps with Random Word's permission some sort of attunement clause could allow them to treat all natural attacks as artifact level even if the claws are retracted (it's not like a price in merits and attunement motes hasn't been paid after all). Then again that sort of boost might be better suited to a set of Silk Armor. A nice bonus would be finding an ability to elevate those same attacks to medium or heavy classification.
Thanks. It'd quite forgotten about those. I'm still not 100% sure what you want them to be, but I've added the following under the "Experience" tab of my char sheet:I know Flags aren't in the rules, but it really helps me if you participate in using them!
Actually, I'd much prefer that, but my read of things was they wouldn't be considered kosher for Tiger or Snake Style and while White Reaper is technically also on my wishlist at the moment, it's really low priority for this character.You're violently opposed to Smashfists or God-Kicking Boots are you?
I will concede, the point is to have some common ground with a small handful of styles. Historically, Sidereals were marketed as the splat that were supposed to be good at juggling multiple martial art styles but this edition has made the task exceedingly bothersome compared to what it once was. The writers must have had a lot of misconceptions about how people play this game cause they thought Craft was not only a good model to follow, but to add an entry fee and then also make Craft more "Craft" than it's ever been.The problem with giving unarmed artifact stats without a scene-long Charm is unarmed is compatible with every MA plus Brawl, and can't be disarmed.
Agreed, but for the sake of getting things done I threw something down to quiet the dial-up noises in my brain and fix it later. So please don't consider those anything more than placeholder filler. Specialties outside of Lore, Craft, and Performance have always been kinda boring territory personally, especially for combat abilities. So if I'd have to consider unique specialties for each martial art purchased as well, I might just swap them to completely different abilities and save myself the headache.You've already taken specialties in Unarmed for Brawl and MA, and I'm only permitting those because going pure Unarmed locks you out of artifact weapons. 'Unarmed' has to be the most boring specialty for Brawl possible
Both certainly are, they are the only Brawl weapons out of the box other than Tiger claws. All of them light weapons too, and given 90% of martial arts allow stunting for lethal, they are a little redundant outside of stunt narrative and tags (Piercing and Smashing).I can't even remember what weapons are compatible with Brawl. Brass knuckles and maybe punch daggers?
I really appreciate the gesture, but the title would feel like grandstanding after having the ability to kill a country in a single punch and then losing it to the edition swap. It'd feel too cheap.If you want an artifact weapon for punching, just make lightweight smashfists. You can even name them 'The Calamitous Fists'
Silk armour being not armour is indeed a relevant precedent. Many Martial Arts already include Charms that grant artifact stats to Unarmed. I don't have Snake and Tiger memorized - do they not offer access to artifact stats for Unarmed? I seem to recall Dreaming Pearl Courtesan did. What about 4 dot Starmetal Smashfists/Perfected Kata Bracers 3.0 with an Evocation unlocked on attunement for Chosen of Mars that says something like, 'If you defeat a significant foe in the Form of a MA, any time you have Mastery for that MA this weapon counts as a Form Weapon for that MA.' Count yourself as already having defeated a significant foe for any MA you know the Form for if you tell us who they were and why their friends are out to get you now. 5 dots if you want to go crazy with very strong MA-mixing Evocations (Cheap Reflexive Form swapping or something? Form Fusing a-la PAoC? Not sure. We'd have to work it out).Actually, now that I think about it... what makes the "scene long charm" the important part here? xp/points are still being spent (ie for the merit), motes are still locked away (ie. attunement), and because it is in fact an artifact it can explicitly be disarmed too. It'd really just be smashfists and/or boots that could be treated as unarmed for the sake of Martial Arts, or weapons that aren't weapons, and therefore no less conceptually egregious than Silk Armor being armor that isn't armor.
Come now, you must start somewhere. You're E1. I'm sure you'll be punching countries to death in no time.I really appreciate the gesture, but the title would feel like grandstanding after having the ability to kill a country in a single punch and then losing it to the edition swap. It'd feel too cheap.
Oh? How do you do so? I've only read so much of the Sidereals manuscript.Rykon is correct. The Primordials didn't create Creation and Yu Shan, they created Creation. Yu Shan's just a gated community - the post still goes there. Further, you expressly do not need Infallible Messenger to send missives to Heaven. A staggering volume of reports are delivered to Heaven every day, and most of those submitting are not Sorcerers. Every player can communicate with Yu Shan freely, and as a Chosen of Secrets you almost certainly have some ways of communicating with your handlers in the Division of Secrets without leaving any official record. Those engaged in less-than-legal activities in Yu Shan also likely have means of communicating with their co-conspirators in surreptitious ways that either leave no record or are carefully concealed within the official record.
You tell me Write a note and burn it as a prayer? Put a letter in a dead drop location and it vanishes to Heaven? Write a message in the sand, light a votive candle, and wipe it away? Whisper it to a shrine? Whatever you like. You've got the innate power to stunt a message to Heaven as far as I'm concerned. Every member of the Celestial and Terrestrial Bureaucracy must be able to do it, or the setting could not function. If canon makes no reference to such a power, it's merely an obvious omission.Oh? How do you do so? I've only read so much of the Sidereals manuscript.
Well, I'm taking a pattern spider familiar. Could it pass messages along to the Celestial Bureaucracy?You tell me Write a note and burn it as a prayer? Put a letter in a dead drop location and it vanishes to Heaven? Write a message in the sand, light a votive candle, and wipe it away? Whisper it to a shrine? Whatever you like. You've got the innate power to stunt a message to Heaven as far as I'm concerned. Every member of the Celestial Bureaucracy must be able to do it, or the setting could not function. If canon makes no reference to such a power, it's merely an obvious omission.
But of course. I can wait til it's earned.Come now, you must start somewhere. You're E1. I'm sure you'll be punching countries to death in no time.
All else equal, I kinda would prefer Silk Armor-ized variants of Smashfists and God-Kicking Boots even if that unarmed/natural attack status has to be earned through achievement. If that's acceptable should I go for a 4 or 5 dot style write up? Then again, Silk Armor was defined as minimum 4 dot then the Sids book decided to release a 3 dot edition out of nowhere. Whether that will last til the final draft is anyone's guess. Hard to gauge community reception with the forums down as long as they've been.Silk armour being not armour is indeed a relevant precedent. Many Martial Arts already include Charms that grant artifact stats to Unarmed. I don't have Snake and Tiger memorized - do they not offer access to artifact stats for Unarmed? I seem to recall Dreaming Pearl Courtesan did. What about 4 dot Starmetal Smashfists/Perfected Kata Bracers 3.0 with an Evocation unlocked on attunement for Chosen of Mars that says something like, 'If you defeat a significant foe in the Form of a MA, any time you have Mastery for that MA this weapon counts as a Form Weapon for that MA.' Count yourself as already having defeated a significant foe for any MA you know the Form for if you tell us who they were and why their friends are out to get you now. 5 dots if you want to go crazy with very strong MA-mixing Evocations (Cheap Reflexive Form swapping or something? Form Fusing a-la PAoC? Not sure. We'd have to work it out).
I'm favoring 4 mostly because I don't want the artifact to be the most defining feature of Tien's approach to combat, merely a tool to make the broader toolkit more cohesive. Moreover, I certainly wouldn't want to have to homebrew things on the scale of Volcano Cutter or Stormcaller. I don't have the best sense of balance for a project like that given my qualms with the charm space for this edition.4 vs 5 dots is totally up to you, but I'd say something as strong as a lite version of PAoC form-fusing is off the table for anything below 5.
Arms of the Chosen p.18 gives a pretty good breakdown of the artifact tiers and the thought process behind how powerful they should be. With 3-dot being enhancements of the wielder and 4-dot being "create a unique power or playstyle", 3-dot's description best fits my particular whim here. However, the dot tax for a "weapon that's not a weapon" is not unreasonable since it was applied to armor also.If you don't even want to go deep into an evocation tree, going for a 5 dot artifact is usually not a good idea. As I understand it, the main difference between 3, 4, and 5 is how crazy you want your higher tier evocations to be.
Deadly Starmetal Offensive? That's possibly a really strong E5 Charm that one unfortunately learns at E3 depending on your reading. At E3 it's 'Have a 1wp1m rebate on all Forms you cycle through this battle, plus one freebie.' At E5 it's almost the horrors of Infinite Ability Mastery all over again if you can continuously meet the criteria for new Forms every turn and have PAoC Form up, depending on whether you read 'swap for a new Form' as 'activate a Form Charm'. That would be 1wp3m every round.Though as the player, PAoC particularly got my blood boiling with that opener charm being a pitiful example of what an SMA should look like. I can still look past that albeit with a scowl.
I mean, getting to E3 without starting there is exceedingly rare to begin with. Then managing the miraculous feat of having a game survive that long only to have your reward be the privilege of spending premium xp (Keep in mind, SMAs cost more in XP than regular charms or spells) for a mere 5m discount on an Excellency as a Solaroid or worse, a 1m 1w as a Sidereal only highlights how insufferably dull this edition's charmset is that it can only exercise creativity in the arena of how best to flirt with your dice cap.Deadly Starmetal Offensive? That's possibly a really strong E5 Charm that one unfortunately learns at E3 depending on your reading.
Horror? IAM? There are far more horrifying things from past material than scene-long excellencies. I'd even go as far as to say that I still think 2E's paradigm of generalizing the most mechanically boring effects a splat specializes in was the right call. It promotes an environment where any word count used on an actual charm created something evocative that enabled the character to do or achieve something they weren't able to do without that specific charm (or at least it should have). Having 5000 ways to burn 5 hours at a table on a single combat turn is not a recipe for success in my book.At E5 it's almost the horrors of Infinite Ability Mastery all over again if you can continuously meet the criteria for new Forms every turn and have PAoC Form up, depending on whether you read 'swap for a new Form' as 'activate a Form Charm'. That would be 1wp3m every round.
This is fair and I have ranted far too much. For that I apologize. I will just briefly address the question and the issue of my primary concern. I'm personally fine with a moderately complicated flow to things like combat, so no I don't think a switch would be needed or helpful in this case. I just wish the quality of the underlying game was worth the consequence of how unapproachable it has become both to new players and some more experienced ones I used to game with.This is clearly a touchy subject for you, and not something I care strongly about,