For all the usual stuff.
Basic ground rules. I aim for a strong PG-13 or mild R. The following things are right out: Torture, rape, and bad things happening to kids. Yes, if the Arczeckhi invade Nexus, all that stuff is going to happen in great quantities. Leave it to the imagination. None of it will be happening to your PCs, and I don't want the PCs doing it to anyone else. Your characters are sort-of good people, even if they're bad at it. Stuff that pushes the boundaries will be off screen and probably glossed over.
Fighting: Like I said, there will be some fighting, but that isn't the focus. We're here to get our spycraft on. So while your first op is to kill one or more forbidden gods, and they will not go quietly into this good night, you're also going to have to get to them through the ruins of Rathess. Ye olde 'kill everything between us and them' will not work.
As an addendum to that, eventually I want you guys doing awesome stuff like assassinations through the back alleys of Yu Shan. There are, of course, all sorts of odiously powerful beings there. If you try to punch out the UCS, it will not go well for you. I say this because I've found a lot of tacit assumptions that the GM balances all fights so the PCs have a chance. I explicitly will not do that. Please be ready to run, think of ways of out maneuvering people, and use things like virtues and wp in strange and creative ways.
Requests: If you guys say, 'Formal Request: I want a blah.' You will get a blah if it's remotely possible in game. You won't get it immediately, and it will get tied to the plot, but otherwise, it will happen. Informal requests are also fine, and they usually take the form of 'There's this cool thing in Book A. Can I have one?' I'll see what I can do, but this is more likely limited by whether or not I've got the book.
XP: I'm not quite sure how it will be awarded yet.
Perception rolls: I found that me rolling common things like Percep + Awareness in the background generally speeds things up. Unless someone would rather roll their own, I'll do that in this game too. You can always explicitly call for one, of course, or name a stunt so you can use a different att/abl combination. I just do it to keep things moving.
I'll do an intro post when I make an IC thread, hopefully soon.
Basic ground rules. I aim for a strong PG-13 or mild R. The following things are right out: Torture, rape, and bad things happening to kids. Yes, if the Arczeckhi invade Nexus, all that stuff is going to happen in great quantities. Leave it to the imagination. None of it will be happening to your PCs, and I don't want the PCs doing it to anyone else. Your characters are sort-of good people, even if they're bad at it. Stuff that pushes the boundaries will be off screen and probably glossed over.
Fighting: Like I said, there will be some fighting, but that isn't the focus. We're here to get our spycraft on. So while your first op is to kill one or more forbidden gods, and they will not go quietly into this good night, you're also going to have to get to them through the ruins of Rathess. Ye olde 'kill everything between us and them' will not work.
As an addendum to that, eventually I want you guys doing awesome stuff like assassinations through the back alleys of Yu Shan. There are, of course, all sorts of odiously powerful beings there. If you try to punch out the UCS, it will not go well for you. I say this because I've found a lot of tacit assumptions that the GM balances all fights so the PCs have a chance. I explicitly will not do that. Please be ready to run, think of ways of out maneuvering people, and use things like virtues and wp in strange and creative ways.
Requests: If you guys say, 'Formal Request: I want a blah.' You will get a blah if it's remotely possible in game. You won't get it immediately, and it will get tied to the plot, but otherwise, it will happen. Informal requests are also fine, and they usually take the form of 'There's this cool thing in Book A. Can I have one?' I'll see what I can do, but this is more likely limited by whether or not I've got the book.
XP: I'm not quite sure how it will be awarded yet.
Perception rolls: I found that me rolling common things like Percep + Awareness in the background generally speeds things up. Unless someone would rather roll their own, I'll do that in this game too. You can always explicitly call for one, of course, or name a stunt so you can use a different att/abl combination. I just do it to keep things moving.
I'll do an intro post when I make an IC thread, hopefully soon.