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Active [On the Border of the See and Widersia, as Far South of Clockhaven as the River Goes] - The Phantasmagoria Opens

Mephisto

The King of Swing
Roleplay Availability
Roleplay Type(s)
Good tidings, ladies, gentlemen, and constructs of all ages - and welcome!

Red Haven is a living, breathing cityscape of terror and wonder.

Some visit to win extravagant fortunes at the casinos and gambling houses.

Others come to escape debts and join one of the dangerous gangs.

A few are brought here against their will, never to be seen or heard from ever again.

But most arrive in the busy harbors looking for a chance at another life!

Beautiful music, delicious food, the lifeblood of Red Haven has always been the common folk!

Which makes it all the more tragic when senseless deaths start piling up.

You've been selected from one of the local guilds to help with finding not one - but two - missing persons.

Alice and Lydia Morton were just a couple of young women touring Red Haven.

If anything terrible happened to them, it would surely be a devastating blow to the city's image...

(And to their grieving mother and father, of course)

So hop to it! Find clues, dodge trouble, and make a name for yourselves in the City Under the Scarlet Moon!

Or fail, and feed the monsters lurking just under the surface.



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(This will eventually become part of a series of stories designed to build upon the mythology of Red Haven meant for 3 to 4 players each. Whether they're interconnected or not is entirely dependent on the players themselves, because Red Haven is practically a character itself and constantly evolves along with the players.

Posts will not be held to a time standard. 1-2 months per RP is... normal! So don't worry. Reply at your leisure.

I'll post every Saturday.)



Detective Roger North sat on the bench overlooking the larger bay area of his hometown. On one side of the river, to the west, was the See. Fae inhabited it in soaring high-rise apartments with various businesses focused on magic, selling magic, or otherwise monopolizing their otherworldly talents. To the east, was Widersia. While more technologically advanced, responsible for the subways, trollies, trains, boats and whatever else was clamoring around... Roger felt a distinct disconnect from what people otherwise enjoyed about Clockhaven. Black smoke churned out from factories. There was always the rumbling of heavy wheels, steam engines, or something else hulking and unnatural.

He inhaled from his cigarette. Sometimes the river ran red. People sometimes confused it for reflecting the light of the seasonal Scarlet Moon. But no, Roger knew better.

He knew that the city had an underbelly that never scabbed over. The gutters swallowed the blood left over from the sins on the surface. The streets were choked with it. That's why he swore to at least mitigate it somehow. The Peacekeeping Department was uselessly swamped, forever in a bureaucratic hellhole of paperwork and documentation. The guilds provided a quicker route for results... but they were more unpredictable. People were often driven by cold hard cash, and his section in the RHPD was coming up dry. He had to do something. There were two innocent girls missing who didn't even belong here.

He exhaled. Whoever answered the confidential ads would turn up soon. He made it explicitly clear what time and where. All he had to do was wait. It's all he could do at this point.


 

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