Old Resource Index

DeepFlowingRiver

Junior Member
Resource Index:

  1. Blank Character Sheet (This Post)
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  3. Character Healing Times
  4. Google Docs Character Sheet

Name:


Concept:


Player:


Motivation:


Caste:


Anima:


*-----------------------------------------*


Attributes


*-----------------------------------------*


[ ] Strength-------[X][ ][ ][ ][ ]


[ ] Dexterity-------[X][ ][ ][ ][ ]


[ ] Stamina -------[X][ ][ ][ ][ ]


[ ] Charisma-------[X][ ][ ][ ][ ]


[ ] Manipulation----[X][ ][ ][ ][ ]


[ ] Appearance-----[X][ ][ ][ ][ ]


[ ] Perception------[X][ ][ ][ ][ ]


[ ] Intelligence-----[X][ ][ ][ ][ ]


[ ] Wits------------[X][ ][ ][ ][ ]


*-----------------------------------------*


Abilities


*-----------------------------------------*


DAWN


[ ] Archery--------[ ][ ][ ][ ][ ]


[ ] Martial Arts----[ ][ ][ ][ ][ ]


[ ] Melee----------[ ][ ][ ][ ][ ]


[ ] Thrown--------[ ][ ][ ][ ][ ]


[ ] War-----------[ ][ ][ ][ ][ ]


ZENITH


[ ] Integrity------[ ][ ][ ][ ][ ]


[ ] Performance---[ ][ ][ ][ ][ ]


[ ] Presence------[ ][ ][ ][ ][ ]


[ ] Resistance----[ ][ ][ ][ ][ ]


[ ] Survival-------[ ][ ][ ][ ][ ]


TWILIGHT


[ ] Craft----------[ ][ ][ ][ ][ ]


[ ] Investigation--[ ][ ][ ][ ][ ]


[ ] Lore----------[ ][ ][ ][ ][ ]


[ ] Medicine------[ ][ ][ ][ ][ ]


[ ] Occult--------[ ][ ][ ][ ][ ]


NIGHT


[ ] Athletics------[ ][ ][ ][ ][ ]


[ ] Awareness----[ ][ ][ ][ ][ ]


[ ] Dodge--------[ ][ ][ ][ ][ ]


[ ] Larceny-------[ ][ ][ ][ ][ ]


[ ] Stealth--------[ ][ ][ ][ ][ ]


ECLIPSE


[ ] Bureaucracy---[ ][ ][ ][ ][ ]


[ ] Linguistics-----[ ][ ][ ][ ][ ]


[ ] Ride-----------[ ][ ][ ][ ][ ]


[ ] Sail-----------[ ][ ][ ][ ][ ]


[ ] Socialize------[ ][ ][ ][ ][ ]


SPECIALTIES


[ ] _______________ [ ][ ][ ]


[ ] _______________ [ ][ ][ ]


[ ] _______________ [ ][ ][ ]


*-----------------------------------------*


Advantages


*-----------------------------------------*


Flaws and Merits


*-----------------------------------------*


Backgrounds


*---------------------------------------*


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


-------------------[ ][ ][ ][ ][ ]


*-----------------------------------------*


Charms


*-----------------------------------------*


Name Cost Page


*-----------------------------------------*


1.


2.


3.


4.


5.


6.


7.


8.


9.


10.


*-----------------------------------------*


Weapons


*-----------------------------------------*


*-----------------------------------------*


Willpower


*-----------------------------------------*


[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]


{ } { } { } { } { } { } { } { } { } { }


*-----------------------------------------*


Virtues


*-----------------------------------------*


Compassion Conviction


[X][ ][ ][ ][ ] [X][ ][ ][ ][ ]


{ }{ }{ }{ }{ } { }{ }{ }{ }{ }


Temperance Valor


[X][ ][ ][ ][ ] [X][ ][ ][ ][ ]


{ }{ }{ }{ }{ } { }{ }{ }{ }{ }


*-----------------------------------------*


Dodge DV


*-----------------------------------------*


Dodge MDV


*-----------------------------------------*


Parry MDV


*-----------------------------------------*


Soak


*-----------------------------------------*


B______ L______ A______


*-----------------------------------------*


Anima


*-----------------------------------------*


*-----------------------------------------*


Health


*-----------------------------------------*


~0 [ ] [ ] [ ] [ ] [ ]


~1 [ ] [ ] [ ] [ ] [ ]


~2 [ ] [ ] [ ] [ ] [ ]


[ ] [ ] [ ] [ ] [ ]


~4 [ ]


Incapacitated [ ]


*-----------------------------------------*


Essence


*-----------------------------------------*


[X] [ ] [ ] [ ] [ ]


Personal ____|____


Peripheral ____|____


Committed _________


*-----------------------------------------*


Limit Break


*-----------------------------------------*


[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ][ ]


*-----------------------------------------*


Virtue Flaw


*-----------------------------------------*


----------------------------------------


----------------------------------------


----------------------------------------


*-----------------------------------------*


Intimacies


*-----------------------------------------*


*-----------------------------------------*


*-----------------------------------------*


Equipment


*-----------------------------------------*


*-----------------------------------------*


*-----------------------------------------*


Experience


*-----------------------------------------*
 
Here are a list of the existing experience costs and training times for the manuals to better assist players and storytellers when advancing their PCs and NPCs.
 
Solars

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

F/C Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x8      immediate

Essence (>3)    current x8      (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

F/C Charms      8              (min ability) days

Solar Charms    10              (min ability+essence) days

Other Charms    x2 normal      (min ability+essence) weeks

F/C SMA Charms  12              (min ability+essence) weeks

SMA charms      15              (min ability+essence) weeks

F/C Spells      8              (circle) weeks

Spells          10              (circle) weeks

Abyssals

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

F/C Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x8      immediate

Essence (>3)    current x8      (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

F/C Charms      8              (min ability) days

Abyssal Charms  10              (min ability+essence) days

Other Charms    x2 normal      (min ability+essence) weeks

F/C SMA Charms  12              (min ability+essence) weeks

SMA charms      15              (min ability+essence) weeks

F/C Spells      8              (circle) weeks

Spells          10              (circle) weeks

*Notations*

Outside of the Underworld or Shadowlands, double training time for all traits except for Caste and Favored abilities.

At essence 4, the abyssal must have an appearance higher or lower than 2.

At essence 5, the abyssal must have an appearance lower than 0 or higher than 3.

Lunars

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

F/C Attribute  current x3      (current x2) weeks

F/C Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x9      immediate

Essence (>3)    current x9      (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

F/C Charms      10              (min ability) days

Lunar Charms    12              (min ability+essence) days

Fey Charms      x2 normal      (min grace+essence) weeks

F/C Spells      10              (circle) weeks

Spells          12              (circle) weeks

Knack          11              1 month

Sidereals

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

F/C Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x9      immediate

Essence (>3)    current x9      (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

A. College      current x3      (current) weeks

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

F/C Charms      10              (min ability) days

Charms          12              (min ability+essence) days

F/C SMA Charms  10              (min ability+essence) days

SMA charms      12              (min ability+essence) weeks

F/C Spells      10              (circle) weeks

Spells          12              (circle) weeks

New A. College  5              3 weeks

Dragonblooded

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

F/A Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x10    immediate

Essence (>3)    current x10    (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

F/A Charms      10              (min ability) days

Charms          12              (min ability+essence) day

F/A CMA Charms  12              (min ability) days

CMA charms      15              (min ability+essence) day

F/A Spells      10              (circle) weeks

Spells          12              (circle) weeks

Fey

Code:
Trait          Cost            Training Times

Attribute      current x4      tale

F/C Ability    current x2      tale

Ability        current x3      tale

Essence (3)    current x8      tale

Essence (>3)    current x8      tale

Major Grace    current x3      tale

Minor Grace    current x6      tale

Heart Grace*    20              tale

Virtue          current x3      tale

Willpower      current x2      tale

New Trait      Cost            Training Times

Ability        3              tale

Specialty      2              tale (commoner)

Specialty      5              tale (noble)

Charms          6              tale

TMA Charms      10              tale (favored/caste)

TMA Charms      12              tale

F. CMA Charms  12              tale (favored/caste)

CMA charms      15              tale

*Notations*

Heart grace can only be increased to 4 by a fey noble with 200+ experience.

Green Sun Princes

Code:
Trait          Cost            Training Times

Attribute      current x4      (current) months

P/F Ability    (current x2)-1  immediate

Ability        current x2      (current) weeks

Essence (3)    current x8      immediate

Essence (>3)    current x8      (current) months

Virtue          current x3      immediate

Willpower      current x2      immediate

New Trait      Cost            Training Times

Ability        3              3 weeks

Specialty      3              3 weeks

P/F Charms      8              (min essence) days

Yozi Charms    10              (min essence x2) days

Other Charms    x2 normal      (min essence x2) weeks

P/F MA charms  8              (min ability) days

MA charms      10              (min ability+essence) days

Spells          9              (circle) weeks
 
Code:
      Bashing   Bashing    Lethal    Lethal
      Exalted   Mortals    Exalted   Mortals
-0        3h       12h        6h       1d
-1        3h       12h        2d       1w
-2        3h       12h        4d       2w
-4        3h       12h        1w       1m*
inc       3h       12h        1w*      1m*

h = hours
d = days
w = weeks
* = character MUST rest.

Double required time if character is not at rest.
Aggravated damage heals as Lethal.
 
Try that link, googledocs can be strange about the correct way to link things.


-edit-


I've signed out of my google account and followed the link successfully.
 
Coyotekin said:
The color scheme for the Infernals just plain hurts the eyes.
Some might claim that the colour scheme is a moral victory for the Yozi Princes. :lol:
 
Haku said:
Coyotekin said:
The color scheme for the Infernals just plain hurts the eyes.
Some might claim that the colour scheme is a moral victory for the Yozi Princes. :lol:
Seen-Unseen Eye Violation did not find glory or victory as a Green Sun Prince. He did not fight on the front line of the reclamation, destroying the hated Solars whose hubris had destroyed his entire village. He did not find revenge, or satiation. He did not bed women or attain power. Rather, as he hunched in front of his monitor -- fueled by the concentrated agony of tortured demons -- and typed out yet another demoniacal tag, he looked up and faced the churning hellscape of Malfeas.


The Yozi were cruel masters.


He pressed enter, and his masterpiece -- puce text on a magenta background, he found bitterly reflected that another disgusting site had hit the CreationWeb, and another bloody blow had been struck on the long road to Reclamation.
 

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