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Eros
Eros Upidae
ErosPinkOfLustShojoBlush.png

Rp'er Name:
Tayag/Faenorae/Aya
Post Frequency: Adaptability \o/
Discord Name: Page 2, Post #20
Current RP: No.
(Fritillaria): Eros wishes never to be confined ever again.
(Catch my dreams): "Allow me to live an exciting life full of splendour."
(Philia): "O' love of mine own dreams, where art thou within this realm?"
(Luxuria): "Is't not what they want?"
{Humanitas): "Let the folks love me. Let the folks hate me. For I shall treat all the same."
Equipped Titles:
Monster - This character is inherently inhuman and is considered to be a blight by most others.
Demon - ". . ."
[Imposing Elegance] - Eros has the capability and demeanour to be able to present themselves both as a figure of authority while still demonstrating themselves to be elegant in their nature.
Height: 5' 11"(171 cm)
Weight: 143 Ib (65.3 kg)

[www.nisemono.co.jp/articles/aW5zZXJ0YXJ0aWNsZXVybGhlcmVsbWFvbG9sb2w/]

Enchanted Suicide;

Upon a time,
A princess lived within the walls of a tower, far in a forest
Surrounded by Fuschia and White roses. The maiden lived fair.

Within the tower's walls, covered in shelves of books.
A closet, aligned with pretty dresses and fancy high heels.
White silk curtains cover a beautiful bed.

The maiden, trapped, had read every book.
The maiden, trapped, has worn every dress,
Tried on every pair of shoes. Yet no one would see.

She sang by the window, watching the moon.
"All these dresses, and all the shoes, yet nary freedom in sight."
the maiden mused, to the million stars.

"The moon, the stars, o'er this tower, answer me this single question
Upon all my wishes, O' wherefore art the knight in the shining armour
saving I, a mere maiden from eternal captivity. Where oh where?"

The maiden asked reaching for the night sky, as she lamented.
She asked this, every single night after she learned,
Yet natheless the moon and stars would never answer.

So the maiden dreamt, she dreamt a dream.
In a beautiful ball gown, while waltzing under the moonlit sky,
With her love, on a shallow lake surrounded by white lilies.
She danced in her room, reaching for a face she'd never see.
Crystalline eyes, ebony hair, blood red lips and rouge cheeks
The maiden ran to the window and stood upon its cell.

She stood, she sang, she hoped, she prayed
Longing for love, longing for someone she'll never meet.
She jumped, she believed in her lies that she could fly.

"The night of thousand stars, wishes delicately placed in the sky,
On this night, white roses are plenty." The words she spoke as she peacefully fell
She fell into the bed of white roses, the briar piercing her delicate frame.
Crimson sand flowed out, vision blurring, pain and a cold body.

Yet the princess smiled. Never had she felt freer in her entire existence.
She felt love. She was love. Staining the roses was her proof.
Passion was her state of being, love was the soul within her soul
love was the pulse within her heart, and love was the blood within her veins.

With all her strength she reached for the stars.
As her body finally fell limp, she dreamt forevermore.

Written by, "Ai Miyuki"
Current Life: A las it seemed, the maiden reopened her eyes. She stood before one who called itself, god. This god was the creator of the maiden's god. So by extension, this person who called itself God, had more celestial authority. God told the maiden that her life was unfair and fated to end in tragedy, her fate was not her own, her thoughts were not her own, her love was not her own. The maiden would have waited for a prince who had never existed, in a world that was only as small as the surrounding parts of her Tower. So God wanted to give her a chance to live life, a chance to be something more than words on a piece of parchment.

The maiden wished for something simple, she wanted to live life, she wanted to be loved, she wanted to be something so dangerous, that no one would want to confine her. That was what the maiden longed for, a happy ending and freedom.

So reborn she was, with a name she was finally given. A demon which would feed on lust and hearts, this demon would be named Eros. Elated, they now went on. With this new name, the once maidenly girl could finally be as free as she could ever want.
Acquired Titles: Monster, Demon, [Imposing Elegance].
Points at Start: 105
Points Earned: 24
Points Spent: 126
Points Not Spent: 3
Stats:
Strength - E(7)
Precision - E(7)
Intelligence - C(21)
Vitality - F(0)
Speed - F(0)
Character Grade - E
[(21+7+7)= 35\5= 7]
Skills:
Educated [A Princess's Policies] F(7)
In Eros' past life, despite never having debutante planned, they still equipped themselves with all the knowledge a proper lady should have for the day they would be free from the tower.
Etiquette F(0) - To be a princess means to always be polite, and to always show respect no matter a person's rank or standing.
Deception F(0) - To be a princess means to always smile brightly and to never show a thing you feel inside.
Insight F(0) - To be a princess means to always read between the lines, knowing the true meaning behind the words.

Feature [Pointed Ears] - This character's ears are somewhat long and pointed. (Cosmetic)
Feature [Violet-Tinged Skin] - This character's skin is of unnatural colour. (Cosmetic)

Magic F(7) - "Wicked like a witch."
Illusion F(21) - "Fantasia."

[Deplete II] [Unpredictable I] Mind Control [F --> C] (21) - "Alluring. Infatuated." [Limits: This skill can only be used once every 4 posts. This skill will have a 25% chance of having undesirable results.]
Appraisal E(0) - "Bookworm"

Seduction F(7) - "Precious as is salt, yet hilding as is a rose"
Abilities:

Amoprima Tyktus
(Love at first touch)
Magic F, Illusion F, [Deplete II] [Unpredictable I] Mind Control [F --> C], Seduction F, Deception F

After making physical contact with a creature, Eros can put said creature under a spell which makes Eros appear more attractive to the individual through mind control and illusions. Lasts for at least one of the affected target's posts, after which, the spell's effectiveness is ultimately determined by the narrator.
Grade F Spell, Post Cooldown 0, Mind Control Skill 4 Post Cooldown, Has a 25% chance to have undesirable results.

Maidenly Suggestions
Etiquette F, Seduction F, Insight F, Deception F, Appraisal F
Eros attempts to learn more about a creature, by making subtle suggestions and comments to them.
Grade F Social Skill, Post Cooldown 0.
Equipment:

Natural Weapon ["Dangerously Sharp" Horn] F(14) -
"A Dainty Little Horn."
Magic Catalyst ["Narcissus" Orichalcum Mirror] F(14) - A mirror made of orichalcum. The glass on the mirror only shows the face of the person imbuing it with magic.
narcissus.png

Items:

Satin Sleeveless Full-Body Suit- "Promiscuous."
Small Heart-Shaped Compartment - "Dainty. Useful."
Lady's Eardrops - Seven dried elegant little flowers. Aren't they pretty?
Parchment - Just normal paper. For poetry!
Fountain Pen - It's made of glass and elegantly carved.
Bottle of Red Ink - It's not blood. It is not.

Assets:

"Build-Up"

  • Ahaha. No one noticed that this change log didn't exist until today ohohoho- (sorry. <3)

    Progression Made:

    Points Acquired! 24 Points Acquired from Red-Like: Without a Second To Spare.
    Title Acquired! [Imposing Elegance] - The character has the capability and demeanour to be able to present themselves both as a figure of authority while still demonstrating themselves to be elegant in their nature.

    Changes Made on 10/November/2022:

    Scoop! Illusory Affinity has been Exchanged for 7 Points.
    (24+7= 31pts)
    Skill Acquired! Illusion F (+21)
    (31-21= 10pts)
    Skill Acquired! Educated [A Princess's Policies] F(7)
    (10-7= 3pts)
    Skill Acquired! From Educated, Etiquette F(0)
    Skill Acquired! From Educated, Deception F(0)
    Skill Acquired! From Educated, Insight F(0)

    Added Limiter! Deplete Rank 2 to Mind Control F
    Added Limiter! Unpredictable Rank 1 to Mind Control F
    [Mind Control can only be used once per 4 posts and has a 25% chance to have undesirable effects but, is treated as if it were a C-grade ability.]
    Edited Abilities affected.


    Ability Edited! Added Deception F to Amorprima Tyktus

    New Ability! Maidenly Suggestions
    Etiquette F, Seduction F, Insight F, Deception F, Appraisal F
    Eros attempts to learn more about a creature, by making subtle suggestions and comments to them.
    Grade F Social Skill, Post Cooldown 0.
 
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Kaidou

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(images preferred, word descriptions allowed)[/SIZE][/B][/CENTER]
Theme: Ultimate - Denzel Curry
Rp'er Name: Nubian_Legend
Post Frequency:
1-3 business days
Discord Name: No discord
Current RP: To be decided.
Goals: Become Daimyo of a respectful quiet village, Start a Harem.
Equipped Titles: [Monster] [Blood Oni] (Unique title.) (E strength, E speed, Size Change Ability, Vampiric skill - An oni variant is stronger and faster than the average human, appearance similar to that of a Vampire. Their enhanced smell lets them track bloodied targets with relative ease.)
Height: 6'8"
Weight: 245 lbs
Backstory: In life, Erik D. Williams, better known by his stage name, Dangercat, was an American bass guitarist, singer, songwriter and actor originally from Los Angeles. First coming to prominence as a member of crossover thrash band Suicidal Tendencies, he has since released four solo studio albums and is noted for his work with producer Flying Lotus and his appearances on Hendrick Lamar's 2015 album. In 2016, Dangercat won a Grammy for Best Rap/Sung Performance for his work on the track "These Walls" from To Pimp a Butterfly. In 2020, Dangercat released his fourth studio album titled It Is What It Is, which earned him a Grammy Award for Best Progressive R&B Album.

Born into a family of musicians, Erik began playing the bass at an early age, listening to bass players such as Stanley Clarke and Marcus Miller for inspiration.

Erik was a close friend and collaborator of the rapper Lil' Mac Miller, and the two often partied together. Miller's death in 2018 made Dangercat confront his own substance abuse and alcoholism causing him to drink less and adopt better eating habits as well. "It’s sex, drugs and rock’n’roll. " It’s real. You ride the line, you don’t know how close you are sometimes."

Dangercat made his acting debut in Star War's Boba Fett miniseries.

In 2022, Dangercat would headline an Asian tour with singer Eillie Blish. There he purchased a private studio in the heart of downtown Tokyo. Inspired by the city, culture and love of the people there. He found himself at home in the metropolitan city. During a live performance, he would come in contact with a deadly 440 HZ livewire...and the rest is kinda history. In passing, he left behind an unborn child from his estranged girlfriend.
Current Life: Is a vassal with little prestige to show. His position is more of "only man around" kind of thing, more than something he was born into. He is the right-hand of a fallen noble with ambitions of becoming Emperor from the ground up. He's still trying to figure things out in this newfound existence.
Acquired Titles: [Monster] [Blood Oni] [Friend of a Noble]
Points at Start: 105
Points Earned: 0
Points Spent: 105 (all 105 points must be spent at the end of character creation)
Points Not Spent: 0
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - C (E) (+21) (2)
Precision - E (F)(+7) (1)
Intelligence - E(F)(+7) (1)
Vitality - F
Speed - E
(35 total)​
Skills: (list) skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Jumping F- 7pts
  • Fighting style F [Greatsword - Odachi] [Vampiric] - 14 pts
  • Weaken [Vitality] F - 7 pts
  • Size Change F - Racial
  • Athletics F - 7 pts
  • Supersense F [Smell] - Racial
  • Asset F- 7 pts [ Friend of a Noble ]
  • Regeneration F - 7pts
  • Appraisal E - 0pts
  • Attentive Student F- 7 pts
(56 Total)
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Bloodblade Armament E -Fighting style [Greatsword - Odachi] [Vampiric] - Grade F - 0 Post Cooldown - Kaidou's signature ability, Kaidou coats his blade in a red Aura which allows him to draw blood from whoever it comes in contact with . Drains some of the targets life and heals the attacker with it.
  • Armor Smash - Fighting style [Greatsword - Odachi] - Jumping F, Weaken F - Kaidou leaps into the air and soon descends to attack an enemy, with the additional effect of weakening the targets [vitality] stat by 1 grade. Grade F - 0 Post Cooldown
  • Second Wind - Appraisal E, Regeneration F - Kaidou takes a knee to regenerate some health. - Grade F - 0 Post Cooldown
Equipment:
  • Odachi - F - 7pts
  • Light Armor - F - 7pts
Items:
  • Cloak
  • Bedroll
  • Fire Starter Kit
  • Traveling Rations
  • Comfortable Traveling Attire
  • Waterskin
  • Etiquette Books
Assets:
  • Shabby Manor
 
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Vandaratharasiran
"V"
Vandaratharasiran
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Theme:

Rp'er Name: Valkan
Post Frequency:
Daily to weekly
Discord Name: Valkan#4125
Current RP: N/A
Goals:
- Recover memory banks
- Find a purpose
Equipped Titles: Construct, Warrior
Race:
- Construct
Job:
- Warrior - Character is a martial combat practitioner likely to be at the front of battle
Height: 6' 2"/ 192 cm
Weight: 487.8 lbs/ 221.3 kg
Backstory: Barry O'Connor was a private investigator, paid to bring the dirt of others to light. Fresh off college, he always considered life to be bleak and bland. His job just strengthened this. Knowing just how despicable people can manage to be, made him even more nihilistic. His cold heart was already dead by the time it got shot a hole through it, as a result of investigating too much on the wrong people.
Current Life: Right off the bat, Barry's conscience was dragged into a mechanical body, springing it to life. Shadowy figures talked from outside his cell. He managed to overhear the body's name, and that something went wrong before being put into stasis. Years, decades, centuries passed, and V was none the wiser, not alive, but not quite dead. This forced stasis damaged his memory banks significantly. He mostly remembers his battle functions, his name, and blurry visages of a past long gone.
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - E
Precision - F
Intelligence - F
Vitality - B
Speed - F
Skills:
  • Superstrength F - Creatures with this skill for one reason or another gained the ability to exert much greater strength/force than others. This skill only applies to a creatures ability to lift, carry, and push targets. The max amount increases per grade. Current limit is 200 lbs.
  • Appraisal E - Created with the ability for being a Player Character (isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters)
  • Feature [Claws] - Claws at the end of both V's hands and feet.
  • Fighting Style [Claws] Mechanical Ripper F - V makes use of his mechanical body's strength channeled through his claws to cause damage to his opponents.
    - Precise Impact F - Hot Shot - An attack that excels at exploiting the weak spots of the target.
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Disarmer - Appraisal E, Mechanical Ripper F, Precise Impact F, Superstrength F - V focuses on the target's form of weapon wielding, and strikes in a manner that encumbers their grip on it, if not disarming them alltogether - Grade E - 1 Post Cooldown
  • Critical Strike - Appraisal E, Mechanical Ripper F, Precise Impact F, Superstrength F - Aiming for a target's weak spot, V sends forth a mighty attack that exploits said weakness - Grade E - 1 Post Cooldown
Equipment:
  • Claws F
  • Heavy Armor(ed Body) C
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
ex:
  • Character creation, assigned points:
    - Strength E - 7 points
    - Vitality B - 28 points
    - Superstrength F - 14 points
    - Appraisal E - 0 points
    - Claws F - 14 points
    - Fighting style F - 7 points (7 extra for Hot Shot)
    - Heavy Armor C - 28 points
 
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Lacie
"Lacie Liddell"

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Theme:


Rp'er Name: Etymar
Post Frequency: Twice per week likely.
Discord Name: I am in the Discord server.
Current RP: N/A
Goals:
  • "Lacie wants to know more to this world...this land...everything...No, Lacie needs to know more...it is the only thing that brings Lacie comfort. And because it brings Lacie comfort, she is addicted to her yearning for more.”
  • Maximize Appraisal and create a library of her findings and knowledge.
Equipped Titles: [Human]
Height: 5'1" (155 cm)
Weight: 110 lbs

Backstory:
Beyond her acknowledgement and reminisce thereof her knowledge of the modern innovations, the last memory she had from her past life was that wherein she had fallen through a glass mirror.

She could not remember why nor how she had fallen in, but for her, it was clear that there was nowhere else for her to go. There was nowhere else for her to go, and she could do nothing to change it. That, and she was afraid. She was afraid, she did something, and she wanted and needed to run away. Further, and further away until the abyss would embrace her.

...But the abyss did not embrace her. Instead, she met a man named "God,"

Life, is but a dream, and there she had awoken. Taking with her, the dreams of another.

Current Life:

God gave Lacie a gift, and the gift that Lacie was given was called "Appraisal."

Question after question was all that she had, and "Appraisal" taught her more.

Who was God? What was God? Why couldn’t God resolve God's own wish? Where was Lacie? Who was Lacie? What were 'Titles'? What was 'Magic'? Why were monsters evil? What was Evil? What did Lacie's memories mean? Why did she not remember anything? Who was she? Why was she here? Why? Why? Why--?

What more did she not know?

The only comfort she found was that therein the only gift that she had been given in this new world:

Appraisal.




Acquired Titles:
  • [Human]
  • [Strange] - Individuals deemed 'proper' folk are less likely to associate with characters wearing this title for fear a strange person like the character may get them wrapped up in some strange or unpleasant happenings. On the flip side, decidedly strange individuals are more likely to be drawn to the character.
Points at Start: 105
Points Earned: 40
Points Spent: 105
Points Not Spent: 40

Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)

Strength F (0)
Precision F (0)
Intelligence D (14)
Vitality D (14)
Speed E (7)

Character Grade: E

Skills:

  • Appraisal E (0) - Default for Isekai'ers.
  • Minions F (14) - 5 minions total
  • Magic E (14) - Lacie knows she has magic.
  • [Ensnare] Affinity E (14) - Ensnare Affinity; ensnares target so they have difficulty moving or doing anything. The snare generally has a visible component like ice or vines that can be destroyed to prematurely end the binding. Strength of binding is relatively low but takes an action to break free from at minimum. Duration of affinity is 1 post of target per grade. If out of combat, duration is up to narrator discretion. Lacie is able to create projections derived from her imagination to bind them and prevent them from moving.
  • Spell Duration F (7) - Lacie can augment her spells to last up to one minute.
  • Magic Range F (7) - Lacie's spells can reach up to 10 ft. away.

Abilities:


I Want to Know More E
| 1 Post Cooldown
(Appraisal E, Magic E, Magic Range F, Catalyst E)
Lacie will appraise an object from a 10ft. distance or even a mass 10ft. radius area.

Constant Studying E | 1 Post Cooldown
(Appraisal E, Magic E, Magic Range F, Spell Duration F, Catalyst E
For 60 seconds, Lacie will consistently appraise the objects around her from a 10ft. distance or even a mass 10ft. radius area.

Captured in a Nightmare E | 1 Post Cooldown
(Magic E, Magic Range F, Ensnare Affinity E, Spell Duration F, Catalyst E)
Ensnares a target amongst dark, terrifying tendrils for 60 seconds.

Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)

  • Rustic Pocket-Watch (Magical Catalyst E (14) - A bronze pocketwatch that Lacie knows to be her own.

Items:

  • Whetstone
  • Bedroll
  • Fire starter kit
  • Rations
  • Waterskin
  • Parasol (Cosmetic)

Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

  • Run down shack
Lacie's Bunny Pawns F - Five minions

Bunny Pawns
In order to be able to further spread out her ability to garner knowledge, Lacie wished for friends that would assist her in her attempts to do so. Mustering would be Lacie's rabbit friends--her pawns.

STATS:
[Small] [Fae]
Height: 2'0"; Weight: 15 lbs
Strength H (-14)
Precision D (14)
Intelligence F (0)
Speed D (14)
Vitality E (7)

Fast F (7) - can run at 12mph
Feature: Bunny Ears [Cosmetic]
Feature: Rabbit Tail [Cosmetic]
Transform F: Berserker Bunny (28)


(Imagine big and scary looking black rabbits.)

Height: 6'6"; Weight: 300 lbs
Strength D (14)
Precision F (7)
Intelligence H (-14)
Vitality E (7)
Speed F (0)
Equipped Titles: [Fae]

• Jumping F (7) - vertically 3yrds/horizontally 10yrds
• Fighting Style [Bun Bun Bonanza | Martial Arts] E (14) - Linked F, [Drain Vitality] F
• Natural Weapons F (14) - Utilize their bodies for the sake of offense and bludgeoning.


• Feature Bunny Ears (Cosmetic)
• Feature Bunny Tail (Cosmetic)

Abilities:

"We're Late! We're Late!" F | 0 Post Cooldown
(Jumping F, Natural Weapons F | Bun Bun Bonanza F [Linked])
Hop. Hop. The transformed rabbits will utilize their jumping power to bludgeon their opponents with their bodies, each rabbit making two consecutive attacks.

"Runny Bunny!!" F | 0 Post Cooldown
(Fast F)
The rabbits will use their 12mph running speed and small size to run away and re-coordinate their attacks.

Abilities:

"We're Late! We're Late!" F | 0 Post Cooldown
(Jumping F, Natural Weapons F)
Hop. Hop. The transformed rabbits will utilize their jumping power to bludgeon their opponents with their bodies.

"Bunny BONK!!" F | 0 Post Cooldown
(Jumping F | Bun Bun Bonanza F [Drain Vitality F])
In order to weaken their enemies, a bunny will jump at and weaken its enemy’s defenses, draining its Vitality effectiveness by one grade.

"Hophophop!!" F | 0 Post Cooldown
(Jumping F)
The rabbits will use their powerful jumps to help each other escape a bad looking scenario.

Abilities:

"Bunny Brawlers" F | 0 Post Cooldown
Minions F | (Fast F | Transform F) | (Jumping F, Natural Weapons F | Fighting Style F [Linked])
Coordinating their strikes, the bunnies divide and conquer by using their speed to flock, surround, and attack an enemy using consecutive jumps and bludgeoning. them.

"Evacuation!!" F | 0 Post Cooldown
(Jumping F)
In protocol recognition of a dangerous scenario, the rabbits will swap between carrying each other in their berserker forms to escape a scene.

Change Log:
AUGUST 1ST, 2022
- Character Creation
  • Intelligence D (14)
  • Vitality D (14)
  • Speed E (7)
  • Appraisal E (0)
  • Minions F (7)
  • Magic E (14)
  • Projection Affinity F (7)
  • Spell Duration F (7)
  • Magic Range F (7)
  • Magic AoE F (7)
  • Rustic Pocket-Watch (Magical Catalyst E) (14)

    Bunny Minions:
    Strength H (-14)
    Speed D (14)
    Precision D (14)
    Vitality F - 7
    Transform F
    Fast F

    Transformed:
    Strength D (14)
    Precision F (7)
    Intelligence H (-14)
    Vitality E (7)

    • Jumping F (7) - vertically 3yrds/horizontally 10yrds
    • Fighting Style [Bun Bun Bonanza | Martial Arts] E (14) - Linked F, [Drain Vitality] F
    • Natural Weapons F (14)

SEPTEMBER 29, 2022 - 40 Points Acquisition from Fantasy - [Isekai Hell] One’s Search for Reunion
  • Earned 40 points; to be spent at a later time (AKA when I have more time LMAO)
  • Gained title: [Strange] - Individuals deemed 'proper' folk are less likely to associate with characters wearing this title for fear a strange person like the character may get them wrapped up in some strange or unpleasant happenings. On the flip side, decidedly strange individuals are more likely to be drawn to the character.
40 POINTS UNSPENT
 
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baharius

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(Art By Me)




Rp'er Name:
Develius

Post Frequency:
Multiple Times a Week

Discord Name:
Develius#0322

Current RP:
"The Sewertorium's Depths"


Goals:
Short Term: Gain better gear
Long Term: Survive; Return to his Home Universe (if given the chance)

Equipped Titles:
Beast, Saurial

Height:
7'8"

Weight:
362 Lbs

Backstory:
The world of Fantazoica is a place where fantasy and prehistory become one; coalescing into an environment dominated by sapient dinosaurs and other prehistoric beasts of many shapes and sizes. Civilization can be found aplenty, whether annexed as a portion of a vast kingdom or a humble town out in the wilderness, each ran by a plethoric variety of unique characters. It's here where'd you encounter the lavish frills of ceratopsian dinosaurs, like Triceratops and Styracosaurs, serving as armed knights flanking a royal family of feathery Dromeosaurs down a red carpet. In the local marketplace, a whole variety of unique and wondrous beings come together in a giant melting pot of different sounds and sights. To your left, you might see the bizarre figure of a Chalicothere shopkeeper conversing with a sail-backed Dimetrodon on what the best types cycads and horsetails for its garden. In the distance, huge bipedal sauropod guards flank the outskirts of the town square patrolling the perimeter, keeping a high eye out for trouble from atop their long air-filled necks. To your right, an Allosaurus picks out a fresh cut of meat off a non-sapient fantastical "retrosaur", leaving the resident Therizinosaurus butcher to slice them into select pieces with her long scythe-like claws, while her small Rhamphorhynchus companion retrieves the customer's payment of 5 silver coins. A Stegosaurus merchant converses with a crowned Estemmenosuchus on the sidelines, as they snack on a salad of green ferns and fruit beside a fountain. You even manage to spot a family of Mononykus scuttle under the feet of huge Mammoths and Hadrosaurs carrying tiny baskets of red berries back home.

Across the world of Fantazoica, one could find many such sights and more within the various towns and kingdoms across the three continents. It's here where herbivores and carnivores - once mortal primordial enemies - live side by side in relative harmony; being as unified as it could get. But even so, conflicts between the two tend to flare within the political sphere; with one side claiming they are superior and how the opposition isn't, while others strive to keep the progressional achievement of inter-species equality in check. Or how one Kingdom deserves to keep a portion of land claimed by another through one reason or another. The civilizations governing the land are both as hardy as they can be fragile; a balance that must be maintained for all to enjoy.

------------------------------------------------------------

Baharius was originally an esteemed Spinosaurian champion born in the desert kingdom of Afroiya within the southeastern part of the Powandian continent. He served in the military as an esteemed general and was generally beloved by his troops for being both a powerful yet caring warrior. In battle, he was seen as a terrifying opponent who'd cut his enemies down with his giant great sword; said to harbor the power of a magical oasis and unleash powerful streams of water down upon his foes. yet whenever he was instructed to conquerer a town or city during war, instead of cutting down all who opposed them like most other generals of his carnivorous talents, he eased them into his Kingdom's cultures and beliefs through a gradual and negotiable process. His respect towards his conquered subjects had made him a popular choice for those within his sphere of influence and was revered even by those opposing his own kingdom. For he wished to see a unified continent where all could live under one roof in harmony.

For many years Baharius served his kingdom well; annexing territory after territory through his many victories and conquests of the lower and middle Powandia. His elite military regiment, once containing only carnivorous Saurians, had become a multi-species regiment of both dietaries and many species. He made sure that each served their purpose well, utilizing their strengths and niches to every part of his formation. And it's through this successful strategy, one surprisingly underutilized by most generals, that allowed him to achieve his level of fame; with many considering him to be the next great king of Afroiya.

But as with all great leaders, he would eventually meet his end. To the north, neighboring kingdoms from the continent of Lauritacei feared that the Spinosaurian general was going to one day take over their lands. The carnophobic warmongers also feared that his plot of unity would not only bring more carnivores to the area, but also disrupt their profit margins by taking advantage of the racial/speciest discourse. Thus they devised an elite regiment of some of the toughest herbivore soldiers from across the kingdom - lead by the infamous sauropod General Dread (a Dreadnoughtus) - and made their advance towards him.

When the two armies finally met, they engaged in a climatic battle to decide the fate of the world as they knew it. The two generals clashed in a titanic showdown on a stormy afternoon, battling in what's known as the Swamps of Kem. While Baharius seemed to have the upper hand in the first half, reinforcements were quick to assist General Dread's forces and Baharius would fall in battle, crushed underfoot by the sauropod's massive weight. His ribcage shattered, as the force of the impact ruptured his organs, leaving the Spinosaurian to bleed out in dreadful agony as he watched his forces fall one by one... before his world plunged into darkness.

Current Life:
When he awoke in Isekai Hell, Baharius was forced to start out with nothing to his name. His title, armor, and weapons, were all gone. Only his body survived the resurrection, yet several abilities he once took for granted had also vanished. He was in a strange new land, one just vaguely familiar yet otherwise completely different. Hairless bipedal mammals dominated this world, along with a variety of other similarly built individuals of different races. Of course, he couldn't forget about the variety of fauna and monsters that littered the realm, where once he'd see them as sapient allies, he found them reverted to their primordial roots. The humans initially found him as revolting as they were, some even trying to kill him on his first few days. He was forced to adapt to these newfound conditions; and adapt he did.

Still retaining some of his warrior roots, Baharius was initially drafted into being a gladiator for a local arena. His unique looks and monstrous appearance made him both a terrifying yet popular attraction. He was quick to retrieve a great sword and armor from his fallen opponents and once he gained enough money through his victories, he decided to leave and become a mercenary for hire. This all happened within roughly the first few months of his stay here. But the Spinosaurian still strived for a potential way home.

Could he return to his homeland and avenge the death of his comrades?

And if he couldn't? Well, perhaps it would be for the best. For now, he'd better make himself comfortable. For his adventure into this Hell has only just begun...

Acquired Titles:
Beast, Saurial/Saurian, Dino Daddy

Saurial/Saurian (Spinosaurian) - An ancient race of scalykind descending from dinosaur-like creatures, Saurials tend to come in a variety of different shapes and sizes. In this case, Baharius descended from a Spinosaur-like ancestor and thus gained the dinosaur's iconic sail, crocodile-like snout, large claws, and a paddled tail. (Feature skills to mimic the nature and appearance of a non-avian dinosaur and beast title).

[Dino Daddy] – Despite size and appearance suggesting otherwise, the character has shown to have reliable protective father instincts towards smaller characters. Will make it easier for them to trust them.

Points at Start:
105

Points Earned:
73

Points Spent:
105

Points Not Spent:
3

Stats:
Strength - D (14)
Precision - E (7)
Intelligence - F (0)
Vitality - D (14)
Speed - E (7)

Skills:
  • Fighting Style [Savage DuneLord] E | (Weapon Type: Great Sword) - A set of wide-weeping horizontal and over-head slashes, mixed in with sudden lunges and strikes. Baharius' incredibly long great sword can cover a distance of up to 10 feet.
    • [Accurate F]
    • [Area F]
  • Fighting Style [Bestial Wrath] E | (Weapon Type: Natural Weapons - Claws & Teeth ) - Baharius uses his hooked claws and needle-sharp conical teeth to rip into his opponent's flesh to cause large bleeding gashes upon his foe.
    • [Blight F] = Bleed
    • [Continuous F] = Bleed
  • Fighting Style [Talk to the Tail] E | (Weapon Type: Natural Weapons - Paddle Tail) - Baharius' utilizes his long paddled tail in combat; slapping away opponents in a significant area.
    • [Knockback F]
    • [Area F]
  • Super-Strength F (14)
  • Intimidation E (14)
  • Heightened Sense [Smell] E
  • Feature [Paddle Tail]
  • Feature [Extra Body Parts - Sail]
  • Feature [Crocodile-like Snout]

Abilities:
  • Lunging Pierce - [Savage DuneLord F, Accurate F] - [F] - COOLDOWN 0 - Baharius attacks targets with a lunging leap and striking forward at them while opening up his defenses close to his body.
  • Broad Dune Swipe - [Savage DuneLord E, Area F] - [E] - COOLDOWN +1 - Baharius sweeps blade around body in a wide circle 10ft wide.
  • Lifting Cleave - [Savage DuneLord E, Super-Strength F, Accurate F] - [E] - COOLDOWN +1 - Baharius sweeps blade upwards to try and lift his target within 10 feet into the air.
  • Bestial Roar - [Intimidation E] - [E] - COOLDOWN +1 - Baharius unleashes a powerful roar in an attempt to intimidate any who dare face him.
  • Ripping Claw - [Bestial Wrath E, Blight F, Continuous F] - [E] - COOLDOWN +1 - Baharius uses his long claws to hook and pierce deep into his opponent's exposed skin and flesh before attempting to rip through; causing external and potentially internal bleeding depending on effectiveness.
  • Bloody Bite - [Bestial Wrath E, Blight F, Continuous F] - [E] - COOLDOWN +1 - Baharius bites down on his opponent, shaking violently to rip apart smaller foes or take chunks out of larger opponents.
  • Tail Slam - [Talk to the Tail F, Area F] - [F] - COOLDOWN +0 - Baharius slams his tail down upon a single, or a line of several, opponent(s), causing a minor shockwave upon impact.
  • Tail Whip - [Talk to the Tail E, Knockback F, Area F] - [E] - COOLDOWN +1 - Baharius whips his tail in a wide area - up to 360° - to knock back any nearby opponents.

Equipment:
  • Giant Great Sword E (14): A large jagged great sword nearly as tall as Baharius' shoulder height.
  • Heavy Bronze Armor F (7): A set of enlarged bronze armor, featuring a chest-piece, gauntlets, and knee pads.
  • Natural Weapons E (Claws, Teeth, Tail) (28)
Items:
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Fishing Pole
Assets:
  • Abha Roshan's Friendship E - Character is connected to Abha Roshan, a wererabbit Paladin of Virtus from the Holy City of Vegard.

Change Log:
(list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
  • 10/22/22 - Gained 73 Points + Optional Title "Dino Daddy" + & Asset - "Abha Roshan's Friendship E" from "The Hag of the Overgrown Marshes"
  • Purchased and Updated the following:
    • Precision F --> E (+7)
    • +Fighting Style [Bestial Wrath E] (14)
    • +Fighting Style [Talk to the Tail E] (14)
    • Intimidation F --> E (+7)
    • + Heightened Sense [Smell] E (14)
    • Natural Weapons F (Claws, Teeth, Tail) --> E (+14)
  • 11/13/22 - Updated Ability:
    • Bestial Roar F ---> E
  • ~
  • ~
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Gentle, sloping features carved for rocking little ones to sleep and hair that smells like warm tea leaves and clean linen.
Theme:
Rp'er Name: rager
Post Frequency: 5-6 times a week, possibly more
Discord Name: rager#3079
Current RP:
Goals: Bringing upon Isekai her heaven
-Ascending rank and influence
-Doing what is right
Equipped Titles:
  • Fae
  • Tool Apprentice
Height: 6'2
Weight: 150 lbs
Backstory: Amba remembers everything from her past life. She can recall every language whispered, every shadow cast, every shade of the sky. But her world was not like this one. Her world was perfectly ascended: a world which, unlike Isekai, had proceeded to the limits of humanity’s purest potential. Achieved through compassion and wisdom, her heaven was composed of stainless truth and beauty. Her ancestors had created for humanity a realm of fulfillment where melancholy had been long banished. But no matter how much she remembers the peaceful heaven, it cannot help her here. Not in a world where men still sin. Not here, where her past life haunts her like a ghost and threatens to lay waste to the very soul it cultivated.
God was merciful enough to grant Amba a kinder place on Isekai than many upon her arrival. She chanced upon a friend: an elderly seamstress who welcomed in Amba as a long lost daughter. Amba could grieve her past life with one of the few kind souls left in the hell she had fallen into. With the patient guidance of her gentle tutor, she learned how to survive in such a world as this. In almost every important aspect of living, she blundered constantly. But Amba, equipped otherworldly wisdom and fresh eyes, would and will always see clearly. Where some see filth, she sees the stone underneath. Where some see knots, she sees the rope unwound. While some see monsters, she sees the people inside.
Current Life: Amba buried her adopted mother years ago. She lives on the outskirts of a well-populated hub of activity in Ryke, where she serves her community as a freelancer of sorts. People come to her to mend their clothes, to lend a helping hand, and to give to them that classic otherworldly wisdom of hers.
Not only is Amba a dependable mender, but she is a guardian of anyone who comes to her. She may not be able to take down armies, but she is there to hold almost anyone. Her heart is as strong as the body of stone she walks in, and her embrace is as warm as the hearth of the heaven she came from.
Acquired Titles:
[*]Fae
Born of a race of humanoid, statue-creatures who appear to be made of limestone. Upon her arrival on Isekai, she remained structurally similar but took on a human anatomy and complexion.
[*]Tool Apprentice
A practical seamstress

Points at Start:105
Points Earned: 7
Points Spent: 112
Points Not Spent: 0
Stats:
Strength - F
Precision - D
Intelligence - F
Vitality - D
Speed - F
Skills:
  • Artisan E- Trained in the art of needlecraft
  • Transformation E
  • Appraisal F
Abilities:
  • Full-Body Rock Shield E- Transformation E- Returns partially to her “original form” for a few minutes, using magic to become mostly stone while still maintaining cognizance. Obtains Superstrength; Resilience to fire, suffocation, and fatigue; as well as Physical Resistance. A bigger hassle to move or destroy than usual. Gains a few hundred pounds. Doubles as a handy disguise.
    Stat Changes: (+56)
  • Speed G (+7)
  • Strength E (-14)
Skill Acquisition:
  • Physical Resistance F (-21)
  • Resilient E- Heat, Suffocation (-14)
  • Superstrength F- (-14)
Cooldown - Grade E- 1 Post Cooldown
Items:
  • Mending Kit
  • Extra Cloak
  • Seeds
  • Rations
  • Waterskin
Assets:
  • Quaint Cottage
Change Log
Purchases
  • Precision D (-21)
  • Transformation E (-56)
  • Artisan E (-14)
  • Vitality D (-14)
Points Gained
 
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Vanta
V A N T A
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General Roleplayer Information:Theme: Years of Training
Rp'er Name: Blackish
Post Frequency: Flexible
Discord Name: None
Current RP: One's Search for Reunion
Present Goals:
Explore the world​
Search for treasures​
Become a capable adventurer​

Character General Information:Height: 5 feet and 7 inches
Weight: 129 pounds
Vanta was born in Puglia, Italy. His father's side was Italian, their family spent a lot of time moving back and forth in Italy visiting family from all over. During this period he explored the countryside of Italy with his cousins when he was able, fostering his childlike curiosity. Before starting schooling his family abruptly moved to Japan at the insistence of his mother's family. It was a difficult change of pace, but like all things, Vanta got used to it.

Despite being ostracized basically his whole school life, Vanta seemed entirely indifferent to their treatment. More accurately however was that he never actually noticed being purposefully shunned by them. The more popular cliques choose to not acknowledge his presence at all, while the less popular did not want to associate themselves with a 'hāfu' (half), partly because of his personality and the rest because of his heritage. His peers left him to his own devices, he buried himself in tasks that interested him.

He found that he had a penchant for comprehension- during the second year of Kyoto Institute of Technology he won first place at one of their annual events, earning ire of some of the student body who felt that an outsider winning a prize was disgraceful. This, coupled with his unlikeable character, further pushed him into further into his isolationism. He was able to count all his friends on one hand.

He has little recollection of his 'death' but having woken up in Ryken, despite the few friends he left behind, has filled him with unbridled curiosity once more.
In the past few weeks since his rebirth, Vanta's hard work and resourcefulness allowed him to amass not only a trove of knowledge and skills, but a reasonable amount of wealth as well. He learned what he could from those around him, be it through observation, written text, stories, or actual training, Vanta made use of them all. He know seeks to take the next step towards his path to whatever greatness that was waiting for him.
Equipped Titles: Fae, Elf, Apprentice Knife Thrower
Acquired Titles: Fae, Elf, Apprentice Knife Thrower
Points at Start: 105
Points Earned: 7
Points Spent: 105
Points Not Spent: 7
Strength
Precision
Intelligence
Vitality
Speed
E (7)
E (7)
D (14)
F (0)
E (7)

Skills and Abilities:
  • [E] Appraisal
  • [F] Attentive Student
  • [F] Fighting Style - Impalement Arts [Throwing Knives]
    • Core Techniques:
      • [F] Range (10 feet)
  • [F] Gear [Caltrops]
  • [F] Gear [Throwing Knives]
  • [F] Gear [Smoke Bombs]
  • [F] Magic
  • [E] Pocket Dimension (10 feet radius)
  • [F] Wealth
  • [F] Magic Infusion Impalement| 0 Post Cooldown
    • [F] Magic, [F] Fighting Style - Impalement Arts [Throwing Knives] - [F] Range
    • Using a catalyst as a medium, Vanta channels his magical energy into a throwing knife before striking from afar (10 feet)

Possessions:
[F] Buckler*
[F] Caltrops*
[F] Dagger*
[F] Leather Armor [Light Armor]*
[F] Ring [Catalyst]*
[F] Short Bow with Arrows*
[F] Short Sword*
[F] Smoke Bombs*
[F] Throwing Knives
*
*Purchased with [F] Wealth
  • Bedroll
  • Fire Starter Kit
  • Leather Pouches
  • Paper, Pens, and Ink
  • Rations
  • Traveler's Backpack
  • Waterskin
  • Whetstones
  • Old Treasure Chest | A fairly-sized chest that Vanta found that had already been emptied. Though it lacks a lock and key, he uses it to keep his belongings in a less cluttered state.

Changelog:
Link to Thread
  • Gained 7 points for participating.
  • 35 points for Stats
  • 28 points for [E] Pocket Dimension
  • 21 point for [F] Wealth
  • 7 points for [F] Attentive Student
  • 7 points for [F] Fighting Style - Impalement Arts [Throwing Knives], [F] Range
  • 7 points for [F] Magic
  • 0 points for [E] Appraisal
  • 0 points for [F] Gear [Caltrops]
  • 0 points for [F] Gear [Smoke Bombs]
  • 0 points for [F] Gear [Throwing Knives]
  • 0 points for Equipment - Purchased with [F] Wealth
    • [F] Buckler, [F] Caltrops, [F] Dagger, [F] Leather Armor [Light Armor], [F] Ring [Catalyst], [F] Short Bow with Arrows, [F] Short Sword, [F] Smoke Bombs, [F] Throwing Knives
 
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Faith
Rp'er Name: Lulidew
Post Frequency:
adaptable
Discord Name: dm me for it
Equipped Titles: monster, living doll
Height: 160cm
Weight: 100kg
Backstory:
Angel wasn’t the prettiest girl in her school, often getting jealous of other girls and trying to ruin their relationships by spreading rumors and gossip about them. It wasn’t as if people bullied her for her looks, she simply enjoyed taking out her frustration on others who had it better than her. As such, it didn’t take long for everyone to start hating her and then ganging up on her, which she took it as them being the judgemental ones.

As such, it was no surprise that when the aliens arrived at school, asking for a sacrifice, she was the first one to be chosen. Struggling while she was strapped to the ground, she would curse at everyone, although they seemed to have a good time watching her suffer. In her final moments, she made a wish to god hoping that in her next life, she’d be the prettiest girl in the entire world so that she could be the one to rule everyone.
Current Life:
When Angel had awoken, she’d find herself in a lab of some sort, in a body that was completely unfamiliar to her. It took a while to get used to moving in the body of a doll, and as she scanned the room, she would first notice a pattern of blood on the floor, like the ones you’d find in some summoning ritual. Glancing up, she’d jump at the sight of a dead body, with blood still flowing from the cut on his wrist, a sign that the body was still fresh.

Things only got stranger and stranger as she realized she had an artificial nose that didn’t breathe. Touching her body all over, she’d realize she was fully made of metal. Her heart would start racing, as she feared that the aliens had turned her into some kind of alien herself. She would search the lab for a mirror, before discovering her new doll-like face. Her wish had come true, but at a price. Still, she would leapt for joy before running outside, unaware that living dolls weren’t exactly welcomed here.

Upon running out into the streets, she’d sense an emotion she was all too familiar with. Killing intent. But instead of only targeting pretty women, this time she had the urge to kill everyone in her sight. She was able to hold herself back, but just barely. Furthermore, she couldn’t help herself from moving in a mechanical fashion, like a robot. As a result, it didn’t take long for people to realize she wasn't normal, and for a group of guards start chasing her down to interrogate her.

Thankfully, her lack of fatigue allowed her to slip away when they were taking a breather. But now that she knew the price of her new body, she quickly made a wish to god once more, for her to return to her original body in her original world. Unfortunately, nothing happened, and the girl had to sneak her way back into the lab.

Cursing at her fate, she pondered alone why did God even send her to such a place in the first place. Why? Just why? What did she even do wrong? Then it hit her. Maybe her duty was to be the "villain" all along? Maybe she was sent here to eradicate all these shitty humans? Of course, that must have been it! She was the chosen one whose job was to free all these helpless souls from the confines of their bodies!

With newfound passion burning within her, she’d spend months at the lab, learning the blacksmith craft from the books left behind by the maniac, before building stronger, more durable parts for herself, as well as a weapon. She would also practice moving more like a human, so that it wasn’t obvious she was a doll. Last but not least, a mask for hiding her uncanny facial features. When she was satisfied with her results, she would take her first step out into the world once more, this time to liberate all of humanity from the shackles known as life. Maybe she could even start a cult of her own! But before that, she'd first have to learn and experience the rules of the world so that she wouldn't be executed immediately. "Patience..." She took a deep breath calming herself. Now all she had to do was wait for the right moment to save all of humanity.
Acquired Titles: monster, living doll
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - D (14)
Precision - D (14)
Intelligence - F
Vitality - D (14)
Speed - F
Skills:
  • Resilient E (fatigue, suffocation) (14)
  • Feature: Separable (7)
  • Feature: Uncanny Flexibility (7)
  • Feature: Replaceable Parts (7)
  • Feature: Durable parts (crafted)
  • Artisan Blacksmith E (14)
  • Appraisal E (0)
  • Attentive student E (14)
Abilities:
Equipment:
  • Heavy armor, durable parts E (crafted)
  • Poleaxe E (crafted)
  • Dagger E (crafted)
  • Mask (cosmetic)
Items:
  • Blacksmithing toolkit
Assets:
Change Log:
  • spent 42 on str D, precision D, vit D, 14 on resilient E (fatigue, suffocation), 21 on feature separable, uncanny flexibility, replaceable parts, 14 on artisan blacksmith E
 

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Claudia
Claudia Nachtnebel

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Theme:

Rp'er Name: PSC
Discord Name:
N/A
Current RP:
Goals:
Premier Service
Equipped Titles: Human
Height: 5'8
Weight: 145lbs
Backstory:

A life of peace and service, Claudia spent most of her relatively brief life as a nun, having been taken in by a covent as an orphan. Having already been a 10 year veteran of the Faith at the age of 25, she was tasked to help lead and organize a mission trip. One to a particularly nasty part of the world.

They were careful, and things went well for the first week or so. Until religious terrorists raided their camp. She and the Priest heading the mission quickly loaded the children as the savages were indiscriminate in their barbarity.
In the end the majority of them were saved, but Claudia was forced to give her life as a distraction.
Current Life:

There was no transition or respite for her. As her life drained from her opened throat her vision faded from the world she once knew and into a new one.

She was young again, very young and very lost. The only bit of comfort afforded to her was a precious momento. A timepiece, gifted to her by Archbishop Mercer when she transitioned from Noviciate and took her vows.

Her surroundings were wholly foreign to her, as well as the nature of her existence there.
As if she had materialized in that very spot.

Time only exacerbated her plight. Soon her old life began to become muddled and faded, like a dream.
She couldn't recall names, then faces, places, concepts. After a while all she had left was a shadow of a former life, murky and incomplete. Almost indistinguishable from a dream.

Claudia may have gone insane where it not for Master Dashi. Or very well died, again. He came across her stumbling through the thicket and subsequently hunted her down when she ran. A bipedal hound was a demon if she'd ever saw one.

Despite the traumatic nature of their first meeting, Claudia would grow to idolize him. For his fairness and determination to lead her down a path of amelioration.

As it stands, she would (and has) killed, lied and suffered at his request.

Under Master Dashi's tutelage, she learned to defend herself and others, the art and honor of service and a reopened a conduit to her past self.
His impartment of the existence of Gods and his experience with the matter spoke to the dormant remnants of her past self. Images and convictions began to return to her, though lacking any meaningful context. She could only truly recall the feelings attached to them.

She felt compelled to embrace many of the echos, as a means of evocation.
In some respects it worked, she remembers essence of her lifestyle and beliefs but neither in any detail.

Currently, her estimation is that she spent her days in reverence of a great being, father to all in the land. Who's spirit dwelled within the hearts of all his children, crux lay high above the stars and who's sign was a cross. Though nothing else beyond that.
Acquired Titles:
[Human]
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - D
Intelligence - B
Vitality - F
Speed - F
Skills:

Weapon affinity: Rifles

While trained superficially in self-defense, Claudia can most aptly be described as a marksman. Specializing in long range, hard-hitting attacks from places of cover and concealment.



Longshot F: Range F
Range is the name of the game. Becoming one with the gun, one can make shots at distances beyond what most people would be capable of.

Bullseye E: Accurate F
Through practice, focus, and keen reflexes and an even keener eye. One can ensure that every shot hits dead center.

  • Domestic Arts C
  • Feature: Eagle Vision
  • Appraisal E





Abilities:


Grade E Ability.
Cooldown: 1 post
Longshot F, Bullseye F, Feature: Eagle Vision

Some think people with ranged weapons are vulnerable in close quarters... but not you... being close makes them all the easier to hit.
  • .
  • .
  • .

Other Abilities

C grade ability
Cooldown: 3 posts
Domestic Arts C, Character Grade E

Trained in the domestic arts, there are few things around the home that she can not do with grace and mastery.
Equipment:

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Magitech-1 Garland Earthbolt Rifle
Range: 600ft

A controversial weapon to many mages, boltcasters put the power of a sorcerer in anyone's hands... but the Garland goes a bit further.

An odd design, from an odd designer, its model strays from traditional boltcaster shape and function. Rather than projecting magic in raw or elemental forms, the designer claimed to want to focus on the "oft under appreciated element of Earth".

While generating matter for Earth magic is no small feat, this ingenious rifle gets around the issue by have the user INSERT a specially made lump of metal to be used instead. The magic therein, is only used to launch the Earthbolt at extreme speeds at the target.

By coincidence or design, this unconventional approach has its benefits. With the Earthbolt itself not being magic of origin, it can very deceptively overcome the tricky magical resistances which has hindered other Boltcasters before. Secondly, all the magic that might have gone into generating a magic bolt, can now focus entirely on the launching the Earthbolt to extreme ranges.

While this sounds great, a key factor kept the rifle from gaining much popularity among boltcasters. And that is the requirement of supplying the bolt oneself. That it must be of specific size and shape and material to operate properly. Not to mention you can only shove so many in your pockets. This negative outweighed the positives... and while it may not be common, there enthusiasts who will swear by them.




Items:
  • Spare uniforms
  • Field Dressing Knife
  • Nightwear
  • Timepiece
  • Cleaning Kit (For Garland)
  • 20ft of Rope
  • Crucifix
  • Fieldbag

W8277.jpgW8277-2.jpg

Assets:
Change Log:

Character Creation 8/7/22


  • Pre D - 14pts
  • Int B - 28pts
  • Fighting Style E - 14pts
  • Feature: Eagle Vision - 7pts
  • Rifle E - 14pts
  • Domestic Arts C - 28pts

 
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Jebidiah
842zD4d.png





881a36c80825d9c0a2bb26e226d636a2.jpg


"Yeehaw, Chucklefucks."





Rp'er Name:
Develius

Post Frequency:
Flexible; At Least Once to Multiple Times a Week

Discord Name:
Develius#0322

Current RP:
"The Nightfeeder"

"The First Step" (First Appearance)


Goals:
  • Short Term: Get Better Guns/Bullets | Gain enough funds to buy a horse/mount |
  • Long Term: Outcompete his competition | Become the "baddest" skeleton in the west | Return to Salen once accomplishing these goals to his standards. | Settle down once he's finished |

Equipped Titles:
Skeleton, Undead, Gunslinger

Acquired Titles:
  • Gunslinger:- F grade fighting style for a gun weapon group.
    • Character specializes in the use of firearms for combat.
  • [Redcliffe Contributor] - Jeb's contributions to the reorganization of Redcliffe have affected the County of Sol, this is a chance to start anew for the people. You will be remembered in Sol County for your help.

Height:
5'10"

Weight:
25 lbs (11.3 Kg)

Born in 1846 on a farm in Springfield, Missouri, Jebidiah James Boone's early life had not been a peaceful one. His mother died during childbirth and his father was an alcoholic working as a soldier for the local militia, taking out his vengeful pent-up anger on Jebidiah. He blamed him for her death and didn't hesitate in ruthless beating and berating him in utter grief for a situation beyond anyone's control. Only Jeb's older brother, Samson, stood up for him and the two became nearly inseparable. They usually spent their days working on the farm and took every opportunity to step away from home, enjoying the countryside and going on various adventures together to pass the time.

During the early stages of the Civil War, on October 25, 1861, Jeb's father was enlisted to serve the local Missouri State Guard to defend the city from Union forces led by Major Charles Zagonyi. In what was called the First Battle of Springfield, the Confederates suffered a major defeat and abandoned the city. Unbeknownst to the brothers, their father was amongst the casualities suffered during the battle, yet they took the opportunity provided by their absent parent to flee the approaching Union army and flee westward.

The brothers would jump from town to town for around two years, working random jobs (mostly of hard labor) and slowly saving more money as they continued encroaching deeper west. Yet their desperation to survive had led them down a life of unwilling crime, one that started after joining an outlaw gang in New Mexico known as the "Harrison Gang". Under them, the two had helped made a fortune, usually through stealing stagecoaches, taking ahold of rival gang property, and the occasional bank robbery. Both Jebidiah and Samson had proven to being very competent members, even being responsible for several major successes throughout their careers. Both brothers would become right hand men for the head honcho and enforced his hand diligently with an iron fist.

Yet such luxuries wouldn't last forever. 10 years later, a botched train robbery saw the death of the Harrison leader and the gang scrambled as to who would be the new leader. Obviously, both Jebidiah and Samson were the two best candidates, yet only one of them could take the crown. It was a close call, but the vote ultimately called Samson as the winning man. Jebidiah, however, was absolutely furious at this decision, believing he contributed more than his brother. Thus, blinded by power and fear, he attempted to assassinate Samson in his sleep via dagger. However, Samson woke up in the nick of time and the two brothers engaged in a scuffle that miraculously didn't cause any two kill one another. The fierce argument that followed resulted in Samson relinquishing his title and giving it to his younger brother. He admitted that he had been contemplating on leaving the gang and their violent ways anyways to pursue a more noble and legal way of live, reminding his brother that they initially joined the gang to get enough money to buy property out in California to leave a peaceful life anyways. Jebidiah, however, wanted power as a means to show that he didn't need to be protected anymore and to make a name for himself. He refused to leave himself, but respected his older brother just enough to let him go alive.

Nonetheless, Samson walked out to settle down in California, leaving the restless younger brother as leader of the now rebranded "Boom Boone Gang". Anyone still loyal to Samson was shot on sight and the gang continued its run for another year, moving to Nevada. By then, their antics had grown way more violent and chaotic, leading to the deaths of many gang members. The authorities had been whittling down their numbers and had been hot on their heels. Jebidiah and his gang's last stand was on the night of November 12th, 1875 at the abandoned town of Geraldine, Arizona; where they faced off against the Pinkerton National Detective Agency in one last firefight. The gang fought hard and ruthlessly, taking several Pinkertons down, but soon it was down to only one member.

Jebidiah attempted to flee into the hills to the northeast, mustering all of his strength and speed to getaway. Yet as he ran straight through a graveyard, a fatal shot by an unnamed guard busted through his heart, and the man fell to the ground lifeless. The Pinkertons didn't even bother to properly bury the body, rather they tossed a lighted match and proceeded to let his corpse burn under the pale moonlight. The terror of Jebidiah Boone had finally been silenced...

Or so that's what the stories and tall-tales claim.

Fate seemed to have other plans... For the town he and his gang died in was no ordinary town. For years, prior to its premature shutdown, rumors had spoken of several odd experiences occurring here, ranging from the mundane to the down right disturbing. A thunderstorm storm would brew in just a month later during the night, scathing the surrounding area in electrical madness. Yet as it fell upon the town of Geraldine, the storm began to intensify at an alarming rate. A sudden series of rogue lightning bolts struck through what seemed to be random locations throughout in just the span of a few seconds. Some bolts were strong enough to puncture through the wooden roof tops, causing a large fire to break out and swallow the area in flames. And one of them just so happened to hit Jebidiah's smoldered remains, as well as the other graves within the graveyard.

When the storm passed, movement would once again stir. The sounds of creaking and moaning echoed through the ghost town, as the dead arose from all over. Among them was Jebidiah Boone himself, now reduced to nothing but bone. For a moment he was utterly terrified at this experience. How was this possible? Yet as he saw the corpses and skeletons of his fellow gang members and original town people emerge from the burning ashes, this terror turned into wrath and rage. Damn those Pinkertons. Damn everyone to Hell. The undead spirits of the "Boom Boone Gang" would continue on in a new terrifying form. A gang having miraculously cheated death.

For many decades after, the resurgent skeleton gang would once again revert to their desperado roots, albeit more sporadically. They were now nomads, traveling across the wild west in the cover of night, to steal and spook anyone foolish to be in their way. Any Pinkerton or governmental members responsible for their murders would find themselves violently killed and hung randomly across the baked deserts where they rode. Rumors and ghost stories about their deeds would soon begin circulating across the southwestern states, with sittings being reported from as far north as Oregon to as far south as near the US-Mexico boarder in Texas. For a long time, not even the US government could track them down.

By the mid-1930s, however, Jebidiah began to find himself losing motivation to cause his rapturing chaos. Attention to him and his actions had slowly declined into relative irrelevancy as the west became further tamed. Even so, he scared so many travelers and killed nearly everyone responsible for his death, that it was all become mundane to him. It was high time for he and his mates to finally settle down and essentially "retire" from their life of crime. So the gang proceeded to settle in an old remote ghost town in south central Nevada, living what they believed to be the rest of their immortal existence in this very spot.

That all changed during the mid-1950s, when the skeleton crew awoke to a horribly bright light engulfing the skies above, followed by an earth-shattering boom. Jebidiah glared at a massive cloud of fiery rubble and debris on a scale utterly incomprehensible to him, as if he was witnessing the apocalypse coming right at his doorstep. Even his old bones felt a relatively intense burning sensation that flaked off bits of his hard outer tissue and the heat digging deep into his marrow. As he covered his empty eye sockets, he even swore seeing the marrow core through his risen hand illuminated by the intense light shining behind. Was this it? Did God suddenly want him off this plane of existence?

The last thing Jebidiah James Boone did was glare upon his approaching fate, lighting his last cigar on Earth and puffing out a long smoke trail.

"Well... shit."

When Jebidiah awoke, he found himself bursting out of a ghastly graveyard in the middle of nowhere. A vast flat expanse of empty sand and dust lain for miles around, not a single sign of life to be seen. Yet what he found most damning was the fact that he again remerged as a skeleton. Was he in Hell? Was he here to rot for eternity within the depths of Tartarus? He recalled see a bright light and a man speak about something, but he simply couldn't recall what it was. But as he turned around, he came face to face with a dark hooded figure... a scythe wielded in one hand and a tome in the other. What Jebidiah thought was the Grim Reaper himself was in fact a necromancer named Salen, tending to her own graveyard garden. He was among the lucky souls to be resurrected into this new plane of existence by her... into this newfound Hell. A Hell unlike anything Jebidiah could even dream of.

The bone man had many questions, but didn't quite know how to phrase them. From the sound of it, he would be working or suffering under her heel for eternity as a minion; no longer living the luxury of power that was short lived when he managed his gang, or even the peace afterwards. However, Salen seemed rather curious about him. The Necromancer had raised many undead skeletons to her amounting forces, but never did she encounter a skeleton with such a high degree of "independence". Sure there were legends speaking of certain individual skeletons living on their lonesome, with varying outcomes, but he was the first she had seen for herself. Typically, these skeletons were to either be put back in line or outright destroyed, being seen as "defects" and "anomalies". Those that survive are automatically looked upon by the living as mindless monsters, and are either barred from integrating with proper society or simply killed. Thus these rogue skeletons either lived and adventured alone on the surface, or inhabiting the dark damp depths of various dungeons, or even working under rogue skeleton kings.

As Jebidiah continued contemplating his current and past existences, as well as his regrets, Salen found his ramblings rather amusing if not slightly pitiful. It seemed he wanted to serve only himself and no one else, to live up to his mistakes and become a bit more admirable like his brother Samson. So she decided to let him go; without any contract or anything binding his soul or whatnot to her. After all his current disadvantages would weigh out the situation the few advantages he did have and she was curious to seeing just how far he would make it in life. At the very least he had a chance relive the good old days in this new fantastical world; a way to ignite within him a new lease on life and a spark of purpose. The only thing Salen requested is for him to visit her in this very graveyard after he accomplished all of his goals that he needed to do in life. With that, Jebidiah nodded and after being provided a set of default clothes, he left to explore the vast world on his own.

By scavenging the remains of fallen travelers and abandoned towns and ruins, Jebidiah was able to make himself a proper disguise to hide his skeletal origins and gain some leftover money by the end of the first week. By the end of the second week, through some lucky finds, he was able to scrounge up just enough money to buy a magic "six shot" revolver that was on sale. He temporarily settled in a tiny frontier town by the end of the third week. And by the end of the month, he was already on the move once more...

And his journey has only just begun...

Acquired Titles:
Skeleton, Undead

Points at Start:
105

Points Earned:
32

Points Spent:
133

Points Not Spent:
4

Strength - F
Precision - D (14)
Intelligence - F
Vitality - C (21)
Speed - F

  • Fighting Style [Six Shooty] D | (Weapon Type: Revolver Pistol) - Jebidiah wields his revolver to quickly fire at his opponents in rapid succession, utilizing swift and precise movements to ensure he strikes his target dead-on.
    • [Range E] - (30 Ft)
    • [Area E] - (30 Ft AOE)
    • [Accurate F] - (+1)
  • Alternate Identity (14) - To hide his skeletal form, Jebidah covers himself with a mass of random clothing and thick bandanas he acquired from his travels. His default clothing consists of a red undershirt, covered brown leather-hide jacket (see above) and long black pants. This is paired with a broad-rimed hat adorned with sharp teeth (see above), thick brown leather gloves, a holster belt, and a pair of high calfskin spurred boots. Thick sunglasses also cover his exposed eye sockets. To ensure none of his exposed bones are seen in strong winds, he utilizes thick rope to tie the flaps on his undershirt and pants stuffed within his shoes. He also wears a hickory-brown long-haired wig to conceal his head's behind and flanks and can apply a fake dark gray beard to cover his mouth when need be. Covering his attire is a a fairly beaten rusty-red cloaked poncho that he can wrap around himself, padded down with black and red bandanas on his neck and face.
  • Resilience E [Fatigue & Suffocating] (14)
  • Poison Resistance F (7)
  • Dark Vision (7)

  • Fan-Ham [Fighting Style [Six Shooty] E [Precision F, Range F, AOE F] - [10 Ft Range; 10 Ft Radius AOE] - [E] - COOLDOWN +1 - Jebidah rapidly unloads his six barrels by "fanning the hammer", using one hand to hold the gun and pull the trigger, while using the other hand cocks back the hammer repeatedly in a slapping-like fashion.

Equipment:
Items:
  • Broad Brim Frontier Hat [Alt Disguise]
  • Thick Clothing and Bandanas [Alt Disguise]
  • Gloves [Alt Disguise]
  • Boots [Alt Disguise]
  • Sunglasses [Alt Disguise]
  • Bedroll
  • Lighter
  • Pack of Cigarettes
  • Pack of Cigars
  • Thick rope
  • Sack
Assets:
  • ~

Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
ex:
  • [09/18/2022] Earned 32 points by finishing "The First Step".
  • [09/19/2022] Upgraded: | Magic "Six Shot" Revolver (D) --> (E) |Fighting Style [Six Shooty] (D) --> (E) | Range (F) --> (E) | Area (F) --> (E)
  • Gained: Technique Core [Accurate F] [Six Shooty]
  • ~
  • ~
  • ~
  • ~
 
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Achu

Theme: Link
Rp'er Name: SilverFeathers
Post Frequency: Every few days/when it's my turn
Discord Name: Feathers95#5653
Current RP: [Isekai Hell][Jareth]Chapter 2: A Red Wind Blows in the Desert, Part 2
Goals: Unsure, still adjusting.
Equipped Titles: [Slime] [Monster] [Small] [Mascot]
Height:
2 ft
Weight: 25 lbs
Backstory: Achu was born in a huge chaotic and morally questionable family, with his father being a corrupt businessman and his mother a drug dealer. Achu was born the youngest of their 6 children, and at different parts of his life, he found each of his sisters and brothers inspiring and strived to become like them, dipping his toes in various skills and industries, learning how to paint, architect and doctor. Though he was never particularly good at any of them, or stuck with them till the end, he enjoyed giving them all a good try and strived to find his own passion one day. Unfortunately, just as he was growing tired of his current venture into athletics and hurdling, he was hit by truck-kun and transported here. His greatest regret is that although he explored each of his other sibling's careers, he never got to properly explore his eldest sister's, who was a talented musician that could play both the piano and the flute.
Current Life: Achu's first memory in this new world, is that he awoke abruptly in a large grassland field in his current blobby body. Though of course shocked and aghast at what he had become, he adjusted much sooner than he would've thought, and before long was just speedily sliding around, consuming whatever leftover carcasses or fallen fruits he could find. Although the memories of his past life are relatively clear, the one thing he can't remember no matter how hard he tries is his original name. In the end, he decided to rename himself after the first noise he made after arriving here, which was probably a sneeze.
Acquired Titles: [Slime] [Monster] [Small] [Mascot]
[Mascot] (Optional) - Character is squishy, portable, and likeable. Has successfully endeared itself to multiple strangers and accompanies them on journeys. Is more easily recognized by others. Has a charming way about them that will make others reluctant to kill them immediately. Will find it more challenging to be treated and relied upon as an equal.
Points at Start: 105 (+14)
Points Earned: 58
Points Spent: 133 (+14)
Points Not Spent: 30
Stats:
  • Strength - G
  • Precision - D
  • Intelligence - D
  • Vitality - B
  • Speed - D
  • Overall - E
Skills:
  • Appraisal E
  • Languages: Common & Monster
  • Educated F [Criminal's Kid]
    • Deception F "If you're caught, just lie. Look scared and say you didn't know any better. You're still young, so they will forgive you. Easy, no?"
    • Disguise F "These masks are made from silicone. Nifty, aren't they? You could pretend to be anyone you want with them."
    • Perception F "Look for a man wearing sunglasses and reading the newspaper. Call him 'uncle' and he will give you a box of candy. Return that box to me."
  • Regeneration F
  • Elasticity C (Can stretch entire body 2x original size/squeeze their entire body half their original size)
  • Special Movement: Slither
Abilities:
  • Ability (Grade ? / ? Post CD)
    • Skills
    • Description
    • Notes
Equipment:
  • Weapon Name (Weapon Type ?)
    • Description
Items:
  • ---
Assets:
  • [Thankfully Convenient Turkey] Asset
    • A thankfully conveniently placed turkey that is able to restore your energy and stave off your hunger for just a bit longer. Up to Narrator Discretion/Interpretation. This was given as a reward to the Top 5 Prize Winners for the Turkey Mayhem Phase 1 Competition for November 2022.
Change Log:
 
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Retili
Retili Loxinofican

Looking at Retili you might be struck by several things. The sharp dull yellow pupils framed by black might be one. Another might be the angry black scar that runs down the right side of his face. Or the hair that shines silver in the light. Short in stature like most Zentai, Retili is one of the more "domesticated" of his kind. He stands straight more often then not, the black veil and cloak that covers his face and body shrouding him. You might be forgiven for mistaking him for a halfling, or maybe even a small child, but the lack of canines in his mouth, well groomed silver beard, and skin so pale you might think he was albino would tell you otherwise.
Rp'er Name: Conman
Post Frequency:
Daily
Discord Name: Conman2163#0258
Current RP: None (Links to be added in future)
Goals: To explore the entire world, Become a diplomat on the international stage
Equipped Titles: Zentail, Fae, Court Scribe
Height: 3'3"
Weight: 38 lbs

Race Description: Zentail are an underground race who are well known for their magical blood and exceptionally long lives but are physically weaker then other races. They are small slender humanoids marked out by their pale white skin, eyes that are nearly entirely black save for yellow orange triangles that serve as pupils, and teeth devoid of canines. Time spent underground has made the species sensitive to sunlight without exception. Even ten minutes in the sun can be enough to leave them with a light sunburn. Additionally they are unable to eat meat. The Zentail derive needed nutrients from a variety of herbs grown in their subterranean caverns but also have a slow metabolism leading them to only need to eat once every three days. Zentail are exceptionally long lived due to the concoction of herbs they consume regularly, however being deprived of this mixture can cause dangerous health issues for them. The herbs they use are found wild, so typically this is not an issue. It is said that a Zentail completely deprived of the nutrients needed will fall into a coma die within three days, this is called the "Zentail Death Trance". Zentail will almost never be found rarely in cities, and their unique physique requires them to wear specially tailored clothes at all times. Requires: Fae Title, Strength G (Cannot Excede)

Backstory: Retili was originally born the eldest of six siblings to a simple farm family. He stayed on and married, inheriting the farm as the eldest male in his family when his father died and taking over. He lived happily and had four children of his own. He lived long and happily befor dying of old age in his bed surrounded by friends and family who sent him on to his eternal rest with tearful goodbyes. Not that he got to rest very long.

Current Life: Retili being reborn as a zentail was a bit of a shock, particularly since he retained memories of his old life. Being fully grown at 3'3" is enough to shock most people who had never seen a fantasy world in their life. He was amazed from a young age by the acts of magic his parents and other members of his tribe performed regularly. He was brought up as a proper member of Zentail society. He learned how to gather and grow the herbs necessary for their survival, clamber around in the dark cave dwellings they resided in, the danger of the sun, and about the history and culture of his tribe. When Retili was old enough he chose to leave home to explore. In his previous life he had never gone more then twenty miles from his farm at any time, and now he was fascinated by the prospect of exploring a new world of magic, adventure, and excitement. He had only learned roughly how to speak common initially, but a few years of walking, travelling, and speaking to others quickly taught him how to read and write common. He found he had a knack for reading people and picking up on their most basic intentions. Now Retili wanders the country of Ryke, exploring the country.

Acquired Titles: Fae, Zentail, Court Scribe, Courtier of Light
Points at Start: 105
Points Earned: 63
Points Spent: 133
Points Not Spent: 35
Stats:
Strength - H
Precision - A (35 points)
Intelligence - B (28 points)
Vitality - H
Speed - A (35 points)
Skills:
  • Insight F - 7 points
  • Perception F - 7 points
  • Attentive Student F - 7 points
  • Academia F - 7 points
  • Empathy E - 14 points
  • Survival F - 7 points
  • Persuasion E - 14 Points
  • Nature F - 7 Points
  • Minion E - 21 Points
Abilities:
  • None
Equipment:
  • Rusty Dagger [F Grade](7 points): A Rusty dagger Retili found on the ground near a city. It's simple in make, with a wire wrapped hilt and wooden cross piece. He keeps it in a cloth sheathe when not in use. Kept for those rare times he can't run away from a threat.
Items:
  • Whetstone
  • Bedroll
  • Flint and Steel
  • Herbal Mixture
  • Waterskin
  • Paper
  • Ink
  • Ink Pens & Charcoal Pencil
  • Notebook
Assets:
  • None
Zentail 1st Guard Company

Description: A group of ten soldiers from the Zentail homeland. Sent specifically at the request of Retili to guard and protect him.

Strength - E
Precision - C
Intelligence - F
Vitality - F
Speed - E

Skills:

Fighting Style [Zentail Gunnery Practice] - F:
1. Technique: Bayonet Fighting (Penetrating F) - The guard's bayonet can ignore armors of similar or lesser grades and still hurt target.

Items:

Light Armor - Zentail Uniform - F - A sharp looking uniform designed to identify the tribal soldiers of the Zentail race. Rather similar to a Victorian British uniform, except jet black.
Gun - Zentail Breach Loader - F - A magic gun of Zentail make and design. Looks and operates similar to a Martini Henry rifle.
Change Log:
  • Picked up persuasion and Nature F rank skills (Done during character creation)
  • Removed the word oppressed (it was legacy to his background and unnecessary) (Done during character creation)
  • Gained 32 points for First Step Fantasy - [Isekai Hell] The First Step on 9/19/22
  • Upgraded to Rank A Speed and Precision (Was Rank B), Upgraded to Rank B Intelligence (Was D) on 9/19/22
  • Added existing titles from First Step I forgot to add, equipped Court Scribe title on 9/21/22
  • Added points and titles from "A Prelude" (7 points and Courtier of Light title) 11/7/22
  • Added points from Worlds RP Event "Keep talking and No One Suffocates" (24 points) 11/7/22
  • Added Misc skill Minion E (28 points)
  • Upgraded Skill Persuasion to rank E (7 points, was F)
 
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Crymaria
Crymaria
8d1547f4bda2ac56bb6c92e29b1abe14.jpg
Theme: will find one later.
Rp'er Name: Saxon
Post Frequency:
Depends on pace of the RP.
Discord Name: Saxon#1232
Current RP: [Isekai Hell] Embers of Heartache
Goals:
She wants to travel to the far corners of the world.
Equipped Titles: Human, Martial Artist
Height: 5'3
Weight: 112
Backstory: She remembers very little of her last life whether that be because she isn't want for or our forgot. But she does remember a bright red star and a very cold environment.
Current Life: She was born quite literally in the middle of no where. She was born in a heavily forested area where her father was a forester cuting down trees for wood. When he was young she stumbled upon an orphaned bear cub who she snuck back into the house. She gave him the affectionate name Boris the bear. Though her father was very much against it he told her if it got out of control he would put the creature down. As she grew older the bond with the bar increased and is now her steadfast companion.
Acquired Titles: Human, Martial Artist
Points at Start: 105
Points Earned: 28
Points Spent: 105
Points Not Spent: 0
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - E (7)
Precision - F
Intelligence - E (7)
Vitality - F
Speed - E (7)
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Companion F (35)
  • Fighting Style Northern Bear Style (Natural Weapons) F (Aura, Frost) (7)
  • Appraisal F (0)
  • Fast F (7)
  • Heightened Sense (Hearing) F (7)
  • Animal Handling F (7)
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Sick 'em - Companion F, Animal Handling F, - With her bond to Boris, Crymaria utters the command Sick 'em and the bear goes after the target she points to. - Grade F - 0 Post Cooldown
  • Northern Strike- Fighting Style Northern Bear Style (Natural Weapons) F, (Aura F, Frost), Natural Weapons F - Crymaria delivers a strike using her Aura to deliver physical and frost damage to the target upon contact. - Grade F - 0 Post Cooldown
Name: Boris The Bear
Equipped Titles: Beast, Bear
Acquired Titles: Beast, Bear

Stats:
(These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - D (14)
Precision - F
Intelligence - F
Vitality - E (7)
Speed - F

Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Superstrength E (28)
  • Weaken Strength F (7)
  • Natural Weapons F (14)
  • Special movement F: walk on all fours (0, replaces walking)
  • Feature: Claws (0)
  • Feature: Fur (0)

Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Maul - Superstrength E - Boris attacks a target with the ability to push up to 600 lbs. Must be within melee distance. - Grade E - 1 Post Cooldown
  • Red Winter's Grasp - Weaken Strength F - Causes the target to go down 1 grade of strength for their actions for one post or depending on the narrator's discretion. Must be within melee distance. - Grade F - 0 Post Cooldown
Character creation:
  • Superstrength E (28)
  • Weaken Strength F (7)
  • Natural Weapons F (14)
  • Special movement F: walk on all fours (0 replaces walking)
  • Feature: Claws (0)
  • Feature: Fur (0)
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • Natural Weapons (14)
  • Light armor F (7)
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
Character creation:
  • Companion F (35)
  • Fighting Style Northern Bear Style (Natural Weapons) F (Aura, Frost) (7)
  • Appraisal F (0)
  • Fast F (7)
  • Heightened Sense (Hearing) F (7)
  • Animal Handling F (7)
  • Natural Weapons (14)
  • Light armor F (7)
  • Strength - E (7)
  • Intelligence - E (7)
  • Speed - E (7)
  • 28 points gained from [Isekai Hell] - Let's Go Fly a Kite
 
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Caspian
Caspian
Npc_zoom_3040261000_01.png
Theme:
Rp'er Name:RavenSong
Post Frequency:
Twice a week
Discord Name: RavenSong #4209
Current RP: (Pending)
Goals:
-
To become wealthy and maintain his wealth
-To show the lesser criminals the error of their mindless, violent ways.
Equipped Titles: [Fae]
Height:
5'9
Weight: 148 lbs
Backstory:
In his previous life, Caspian was a bank robber. Addicted to the thrill of thievery, deceit and empty threats he became one of the most successful robbers of his time. Murder, however was never in his nature, he despised the thought of working hard for ones living while those who exchanged their lives for money over many generations got the privilege of living in luxury. When the law eventually caught up to him, he was asked why didn’t he just live a normal life, why did he choose to life his life as a criminal?

“Why should I work like a dog, when I can live like a god? All it takes is a fancy gun, and a bit of wit.” He’d say with a grin.

It seemed, Caspians luck had run out. He spent the rest of his days playing cards, gambling, planning his escape.

No one knew what happened to him after escaping Alcatraz, some say he grew old and died an accomplished man. Others say he never made it to the shore.

Regardless, when his time came, God waited for him at the gates.
Current Life:

After his fateful encounter with god, and the prospect of a new life, Caspian was quite astonished. Even challenged God to a game of cards to allow his reincarnation to be one of rich mans life. Although God didn’t accept, he still took up his offer at a second life.

It had been roughly about two years since he arrived in the world, taking up the life of a tax man for a time and treasurer of a small town another, he decided to quit and seek other ways to gain a fortune. Wandering through the cities, reciting bad poetry, charming wealthy women, the same desires burned within him.
Acquired Titles: [Fae]
Points at Start:
105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:

Strength - E - 7
Precision - D - 7
Intelligence - E- 7
Vitality - E - 7
Speed - E - 7

[Points in Stats 35]

Character Grade E
Skills:
  • 14 - Fighting Mastery - [Cards] F - [Range] F 10 ft - [Penetrating] F
  • 7 - [Gear] F - Cards - A variety of cards that Caspian uses to inflict a variety if effects.
  • 7 [Lucky] F - Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.
    F - 2 Posts per rp
  • 7 [Persuasion] F - The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.
  • 7 [Etiquette] F - The knowledge of the customary codes for polite, proper,
    and inoffensive behaviour in social settings. Having this skill generally gives the character a pass on socially troubling behaviors that are not illegal but would otherwise leave a bad impression.
  • 7 [Sleight of Hand] F - A character with this Skill has superior manual dexterity. This includes the ability to perform “magic” tricks, palm small objects, cheat at cards, plant an item on someone, etc.
  • 7 [Artisan] F - Blacksmith F
  • 7 [Gaming] F - The ability to comprehend and play various games and simulations well, including both games of chance and of luck. Also covers knowledge of gambling strategies.

Abilities:
  • Sharpened Card - Fighting Mastery - [Cards] E - Range F 10ft - Penetrating F - [Gear F] Cards - Caspian summons his prepared deck from within his pockets, holding one between his fingers, shouting the abilities name before throwing it at his target. - Grade E - 1 Post cooldown
Equipment:


Items:

  • Plain deck of cards
  • Bedroll
  • Canteen
  • Rations
Assets: None
Change Log:
 
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Quenton Malady
5c6f8a43cd63474941a81f75afde6d23.jpg

Quenton Malady
Theme:
Rp'er Name: Clyvelle
Post Frequency: once a day
Discord Name: Clyvelle#4402
Current RP: Let's Go Fly a Kite
Goals: Looking to go to the "good place"
Equipped Titles: Human, West Empire Adventurer F
Height: 6' 1"
Weight: 200 lbs.
Backstory: Lived a quiet life as a farmhand on Earth. He worked hard and kept his head down. It was just the good thing to do. When the master's daughter threw herself at him, he refused her, saying she needed to save herself for someone who deserved her. When the plague came through and killed most of the servants and ravaged the master's household, he worked all the harder to maintain the farm. When his master passed and left the inheritance to him, he gave it to the daughter who had fallen on hard times. He never held anything against anyone and tried to live as quietly as possible. When he finally died, he expected to see golden gates or a paradise he had not known while on Earth. Instead some god appeared, telling him to start a new life to save a strange world. He made it clear that he was looking for a peaceful afterlife, not a new mortal life. Needless to say, when the god playfully booped his snoot, and he suddenly found himself awaking in a strange place, he was not happy. At all.
Current Life: The god made the mistake of showing him that divine realms exists here. Furthermore, he elaborated on how magic works. All he had to do was unlock the power needed to spawn himself into heaven, and he'd be set. To do that, he's been travelling all over Ryke and the surrounding kingdoms, doing odd jobs to get by, while looking for a way back to the divine realms.
Acquired Titles: Human, West Empire Adventurer F
Points at Start: 105
Points Earned: 29
Points Spent: 133
Points Not Spent: 1
Stats:
Strength - B (28)
Precision - C (21)
Intelligence - F
Vitality - B (28)
Speed - A (35)
Character Grade - C
Movement (14)
  • Fast F (7) - Note: This skill is related solely to character ability to cover ground and is not related to dodging
    Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily.
    • F - 12mph(max)/60ft per round
  • Jumping F (7)- Character is particularly skilled at jumping and can leap vertically and horizontally greater distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
    • F - vertically 3yrds/horizontally 10yrds
Mental
  • -
Martial
  • -
Magic
  • -
Sense
  • Appraisal F
    auxillary
    N/A
    0 points for Isekaied characters (7 points for world natives)
    ability
    requires meta knowledge, F grade character

    Created with the ability for being a Player Character(isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monster). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.
    For detailed information beyond a creature or objects stats/skills/titles/abilities, character will need additional skills to broaden their wealth of information to draw upon when analyzing something. Ex: medical skill may give a user medical readouts of creatures that appraisal is used on. Wealth skill or other merchant related skills may give item values when appraising objects and materials.

    If grade of appraisal is equal to or greater than character grade of target, then user can learn about target's titles. Any information beyond that will depend on grade of individual stats/skills/abilities and the narrator.

    Grade of appraisal naturally goes up with grade of character. For those that purchased the skill, it must be upgrade with points when character grade reaches the appropriate level.

    Range and number of targets is limited to 1 target they can see within 5ft. Magic skills can increase the range and area of the skill drastically. Frequency of use in a non-combat situation is up to narrator discretion.
Defensive
  • -
Miscellaneous (7)
  • Educated [Farmhand] (7)
    • Agriculture F

      The practice of farming, which includes soil treatments for growing crops and the raising and breeding of livestock.
    • Animal Handling F

      The Character has an ability to calm down a domesticated animal, know an
      animal’s natural inclinations, and intuit its intentions.
    • Athletics F

      The character has the ability to perform feats of strength with minimal chance
      for injury. Includes lifting or pushing heavy objects, stopping
      objects in motion, and supporting large weights.
Secondary
  • -
Offensive
  • Fool's Rush - Fast F - Quenton runs up to an opponent and slugs them with his bare fist - Grade F - 0 post cooldown
Defensive
  • Farmhand's Dodge - Jump F - Quenton unleashes a burst of strength from his legs in order to jump out of the way of danger - Grade F - 0 post cooldown
Utility
  • Appraise - Appraisal C - Quenton squints at a person or object and mentally receives information about the person or object - Grade C - 3 post cooldown
  • Vault - Fast F, Jump F - Taking a running start, Quenton jumps up and over an obstacle - Grade F - 0 post cooldown
Equipment:
  • -
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • -
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
  • -
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
ex:
  • [10/20/22]Let's Go Fly a Kite - +22 points and acquired title [West Empire Adventurer]- character is an adventurer of the West Empire adventurer guild. Able to handle the frigid boreal forests of the south or the dry grasslands of the north, West Empire adventurers are not as well rounded but can generally handle greater extremes.
    • Grade F - characters are still learning the basics. They may not be fully equipped or able to handle many quests by themselves.
  • Point Expenditure: Speed B=>A (7), Fast F (7), Jumping F (7)
  • Title Change: Equipped West Empire Adventurer F
  • Added the following abiliites: Fool's Rush, Farmhand's Dodge, Appraise, and Vault
  • [10/31/22]"Let's Make Cool Abilities!" Contest - earned 7 points
  • Point Expenditure: Educated [Farmhand] (7) - Agriculture, Animal Handling, Athletics
 
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Bram Stoker
Bram Stoker
JUcPaIW.jpg
Rp'er Name: Palu
Post Frequency: Weekly
Discord Name: Bijun#7189
Current RP: A Heart for this Home
Goals:
  • Here in the new world, Bram's goal is simple. To craft a legacy with his own abilities. His family was no longer with him to provide for his needs, and thus he needs to be the one to make his mark upon the world, and upon the people within it. Because dying once has instilled a great fear within him, dying alone.
Equipped Titles: Monster, Undead, Vampire, Apprentice [Physician]
Height: 6'8" feet
Weight: 280 pounds
Backstory: Bram's upbringing before his death was the characteristic tale that you hear over and over. He was the son of rich parents, whom had more wealth then common sense, and were also likely to earn worst parents of the year award. Pushing many things onto Bram's shoulders before he could even properly speak, forcing him to develop in a way that made the family proud. Which resulted in Bram becoming arrogant, and rude to those he saw as beneath him.

He had "friends", the people that kiss the ass of those above them in society so they could grovel at the scraps, due to his naivety towards people and his lack of knowledge of how friends worked, he gave them lavish gifts for silver tongued compliments. Through a series of unfortunate events, Bram learned the hard way the realities of the world he lived in. When he needed them the most, none came to his bedside as he was slowly died due to a faulty blood transfusion and a broken body, which was the result of him simply being in the wrong place at the wrong time; he received a truck to the face and to the rest of his body.
Current Life: To be determined by the first roleplay he finds himself in.
Acquired Titles: Monster, Undead, Vampire, Apprentice [Physician]
Points at Start: 105 (+7)
Points Earned: 0
Points Spent: 105 (+7)
Points Not Spent: 0
Stats:
Strength - E (7)
Precision - G (-7)
Intelligence - D (14)
Vitality - D (14)
Speed - F
Skills:
  • Appraisal F
  • Attentive Student F (7)
  • Resilient [Aging] F (7)
  • Feature [Fangs]
  • Feature [Claws]
  • Feature [Blood Drinker] F (7)
  • Feature [Thick Hide] E (14)
  • Healing F (7)
  • Heightened Sense [Smell] F (7)
  • Medicine E (14)
  • Natural Weapons F (14)
Abilities:
  • Bloodseeker - Heightened Sense [Smell] F, Appraisal F, Medicine F - Bram is able to catch subtle scents of blood; his ability to judge the quality by scent alone and the location of its source will be under the discretion of the narrator - Grade F - 0 Post Cooldown
Equipment:
  • Natural Weapons F
  • Thick Hide [Heavy Armor] E
Items:
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Medical Supplies
  • Hooded Cloak
Assets: None
Change Log:
  • Character Creation
    • Gained 7 points (Reduced Precision from F to G)
    • Used 35 points on Stats
    • Used 77 points on Skills
 
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Brut


20220902_204437.jpg
Rp'er Name: D. Rex
Post Frequency:
Weekly
Discord Name: Yes
Current RP: N/A
Goals:
1. Serve the Eastern Empire
2. Create his Magnum Opus
3. Supply the Empire with war machines
4. Destroy Ryken

Equipped Titles: [Beast], [Small], [Expert Artificer],
Height: 3'
Weight: 30lbs
Backstory: It was during WWII, Dr. Ivo Abendroth was a German scientist forced into service by the Nazi's to research ways to weaponize the occult in top secret.

Even though he had been forced into this role, it did little to relieve him of the terrible things he did, the terrible things he made. Delving ever deeper into strange and bizarre, slowly becoming increasingly maddening by the trauma of his work until his zeal became undistinguishable from those that served willingly. To m

The most frightening thing, was that Ivo succeeded where others had not. HE FOUND MAGIC. But in his hubris, he pushed too far. His experiments pushing magic too far where it didn't belong, this world. The resulting disaster disintegrated Ivo in front of his colleagues and destroyed the secret laboratory in a violent explosion.

But Ivo didn't just die a painful death... he was ripped from this world entirely.
Current Life:

It must have been punishment for all his sins that Ivo was reborn as slave in the Eastern Empire. Yet it was quite the mercy that he even had this second chance. One with which he could do better. But he lived and grew. Though a slave, this Empire was glorious, and from a young age he applied himself to its betterment.

Brut strove to prove himself, worked hard to be useful. Chief among them were his scholarly pursuits of spellcraft and invention. Even going so far as develop a great talent for magic rarely seen among slaves.

In the end, his Master approved of his service and raised him from the rank of slave. And Brut would serve him with undying loyalty. Because he wanted to. Brut had great plans for ways to help. He was on the brink of a discovery...
Acquired Titles: [Beast], [Small],[Expert Artificer]
Points at Start: 119
Points Earned: 0
Points Spent: 119
Points Not Spent: 0
Stats:
Character Grade: E

Str - G
Pre - B (4)
Int - D (2)
Vit - G
Spd - D (2)
Skills:
  • Appraisal E
  • Feature: Wool
  • Feature: Ram horns (cosmetic)
  • Feature: Sheep Ears
  • Feature: Sheep tail
  • Size: Small
  • Artisan: Artificer C
  • Educated: F (warfare, Arcana, Architecture)
  • Engineering E
  • Minions F
Abilities:
Equipment:
A custom made boltcaster built by Brut himself in a collision of german engineering and arcane technology. While it sacrifices the range of its real world ballistic counterpart, it is able to maintain the stopping power of a long gun with much less recoil, and thanks to its magical core, does not require ammunition. While this custom pistol is made for Bruts smaller size, it earned its classification as a heavy pistol thanks to Bruts modifications.


Boltcaster C, magical firearm
Range: 100ft
A quality cuirass made to protect the most vital organs while allowing for full range of mobility. While small, the material itself is quite resilient, and the expert craftsmanship of the armor leaves no excess weight without sacrificing durability.

Light Armor C

Items:
  • Magic Lighter (Artificer)
To put it simply, a magical lighter. Starts fires.

  • Shinelamp (Artificer)
To put it simply. A fancy magic Flashlight.

  • Extinguisher Orb (Artificer)
A small orb that uses elemental magic to extinguish fires or cool metal quickly. Useful when mistakes are made in crafting his experiments.

  • Omnitool (Artificer)
A small orb that can shift into a variety of different tools. Very handy when you don't have a specialized work kit nearby.
  • Rations (Vegetarian)
  • Waterskin
  • Satchel
  • Pen and Ink
  • Charcoal
  • Chalk
  • Measuring Imstruments
  • Schematics Tube
  • Notebook
  • Loose paper


Assets: None
image0-1.jpg



Hand built by Brut himself, the Builder-bots are a construction workers dream. They work with metal like a sculptor with clay, and are the staple of Bruts personal workforce. Made of steel and powered by both science and magic, they are among his most useful creations.


Name: Builder-Bots
Titles: [Construct],[Expert Blacksmith]

Str - F
Precision - B
Int - F
Vit - F
Spd - F

Artisan: Blacksmith C

Possessions:
Elite Imperial Boltcaster C
Range 100ft

Quality Armored Plating C

Abilities:

Production
Grade C
Artisan: Blacksmith C
Using their ingrained skills, the buildervots can hammer out any metal to specifications.

Mass Production
Grade C
Artisan Blacksmith C, Multiple Builder-bots
Working together, the builderbots are capable of churning out thinks in great quanities, or completely large projects with ease.

Repair
Grade C
Artisan: Blacksmith C
With the ability to create comes the ability to repair. They can repair works of metal on the fly.

Change Log:


Str G: +7
Vit G: +7
Precision B: 28pts
Intelligence D: 14pts
Speed D: 14pts
Educated F, Warfare, architecture, Arcana : 7pts
Artificer C: 28pts
Engineering E: 14pts
Minions F: Smith-bots 14pts


Added titles:
[Apprentice Artificer]

Features: Wool, ears, tail, horns
Size:Small

Possessions:
Bruts -
Fine Imperial Cuirass: Light Armor C (Free, Blacksmith Minion)
Mowzer Custom, Boltcaster pistoll: Firearm C (Free, Artificer C)

Smith-bots - x5
Quality Steel Plating: Heavy Armor C (Free, Blacksmith C)
Elite Imperial Boltcaster: Firearm C, (free, Artificer C)
:
 
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Zolgen
Zolgen
1196110200.png
Theme:Audio Active Music - Fight
Rp'er Name:
TheTimePiece
Post Frequency: As frequent as possible when in RP. (Multiple times a week)
Discord Name: Ferio#5362
Current RP: Invading Fantasy - [Isekai Hell] Runaway Slaves [Part 2]
Goals:

#1 Kill, consume, and destroy as desired.
#2 Become more powerful through whatever means necessary.(Wealth, magic, stronger equipment etc)
#3 Possibly find like minded individuals to work with.
Equipped Titles: [Monster] [Demon]
Height:7’5”
Weight:260

Backstory: Ernest Law was a rather despicable individual. He grew up in a fairly typical suburb. His family was a bit dysfunctional. From as long as he could remember he was prone towards more sadistic tendencies. He worked at the register at a pharmacy during the day, and at night he prowled the streets on occasion, looking for another life to take, usually with blades as a weapon of choice. He was in his early 30s after taking many victims periodically, a spree rather than a serial killer. He was eventually killed by a would-be victim accidentally in self defense during a hostile encounter and found himself waking up before the god-like figure.
Current Life: Ernest Law spawned into the Isekai hell realm as a demon. He remembers his past life reasonably well and his encounter with the god-like figure. He took to being a demon rather well as it seemed to suit him rather well after all. Finally he realized he was empowered to act out in ways that were never possible before. No longer would he be on the fringe of society, invisible, he is determined to be noticed one way or another. Much of his current existence was spent honing his skills away from society, getting ready for the day that he felt powerful enough to start achieving his goals.
Acquired Titles: [Monster] [Demon]
Points at Start: 105
Points Earned: 14
Points Spent: 112
Points Not Spent: 7
Stats:
Strength - D(14)
Precision - F
Intelligence - E(7)
Vitality - D(14)
Speed - E (7)
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Magic F(7)
  • Natural Weapons F(14) Bone Claws, Feature:Retractable (7)
  • Appraisal E(0)
  • Language: Monster (Free)
  • Language: Common (Free)
  • Fighting Style [Fiendish Twin Blade]E (14)
    Linked F, Area F,
    An aggressive fighting style where Zolgen dual wields two swords in an effort to overwhelm his enemies.
Abilities:
  • Twin Strike - Fighting Style Fiendish Twin Blade E, Linked F, Area F
    Zolgen attempts to strike his target with one sword before quickly following up with the other.Slashes sweep up to 5 ft in radius. Grade E- 1 Post Cooldown
Equipment:
  • Demonic Cleaver Sword #1 E (14) A large sword scaled for a demon, designed more for slashing and chopping rather than stabbing.
  • Demonic Cleaver Sword #2 E(14) A large sword scaled for a demon, designed more for flash and chopping rather than stabbing.
  • Natural Weapons F(14) Bone Claws, Feature:Retractable(7)
Items:
[*] Dark Tattered Cloth Shorts
[*]
[*]
[*]
[*]
Assets:
  • [Thankfully Convenient Turkey]
    A thankfully conveniently placed turkey that is able to restore your energy and stave off your hunger for just a bit longer. Up to Narrator Discretion/Interpretation. This was given as a reward to the Top 5 Prize Winners for the Turkey Mayhem Phase 1 Competition for November 2022. Congratulations on the delicious meal!!

Change Log:
  • 105 points gained for creation on 9/17/2022
  • Creation:Strength D (14)
  • Creation:Intelligence E (7)
  • Creation:Vitality D (14)
  • Creation: Speed E (7)
  • Creation:Magic F (7)
  • Creation:Natural weapons F Retractible Bone Claws(14)
  • Creation:Appraisal E (0)
  • Creation:Fighting Style [Fiendish Twin Blade]E(14), Linked F(First tech), Area F (Second tech)
  • Creation: Cleaver Sword #1 E(14)
  • Creation: Cleaver sword #2 F(7)
  • 11/3/2022 gained 7 points from Fantasy - Isekai Hell Marketplace
  • 11/3/2022: Used 7 points to upgrade Demonic Cleaver Sword #2 from F to E Grade.
  • 11/8/2022: Gained 7 points + [Thankfully Convenient Turkey] Asset from Fantasy - Isekai Hell Marketplace
 
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Slaxetron
Slaxetron
IMG_4965.jpg
Theme:
Post Frequency:[/B] Depends on the RP's pace/Either medium due to school
Discord Name: Bird guy#5583
Current RP: N/A (For now)
Goals: Learn about this world, Help erradicate Monsters (If contracted), Make friends if they aren't scared of him (probably)
Equipped Titles: Construct, Large
Height: 10'2"
Weight: 300 lbs
Backstory: Before his arrival, Slaxetron was a normal Human boy named Kyle. He was a huge nerd on giant robots, especially Transformers. After his 18th Birthday, he was ready to go to the College, able to study animation, his dream. However, during his way to College, a bus hit him, as you see, there was a police chase, and said bus had to try and avoid the cars, hitting our boy in the process. He then woke up in a.. blank room? Then he heard a voice, telling him to choose whatever he wants to be reincarnated into a "new world", something he wouldn't know if it wasn't for his weeb brother. Choosing a robot, or otherwise "Construct", he suddenly passed out, and will soon wake up..
Current Life: Shortly after getting Isekai'd, He woke up and began standing up, He felt heavy and.. metallic? Walking towards a pond, he saw what he was now: a robot similar to Shockwave. From what he knows, he has literally been Isekai'd. Now with a new world he is in, He decides the best thing to do is explore it, Oh, and he also named himself Slaxetron
Acquired Titles: Construct, Large
Points at Start: 105 +21
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - D
Precision - F
Intelligence - H
Vitality - D
Speed - G








Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

    • Feature: Large E. Grants character natural E grade heavy armor in equipment
    • Superstrength E
    • Transformation F




Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Transform F - Transformation F - He is able to transform into some kind of tank (of sorts). He mostly does this by rearranging his parts, similar to that of a Transformer - 1 Post Cooldown
    NOTE: Despite having a cannon, it does not function, and his tank mode is medium sized.
    Strength - D
    Precision - E
    Intelligence - F
    Vitality - C
    Speed - D
    • P1000190.JPG
      Special Movement F (Treads) - Helps Slaxetron maneuver using his tank mode treads




Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Natural Weapons E (5ft range)
    • Heavy Armor E


Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)


    • N/A


Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)


    • N/A




Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)

    • Large E added
    • Superstrength E added
    • Natural Weapons E added
    • Removed Skills: Intimidation, Cannon and Resilient
    • Strength and Vitality changed to D
    • Moved Treads to Transformation Ability
    • Transformation Ability is now F grade
    • Added Heavy Armor E
    • Thurday Oct 13: Precision dropped down to F







[/SPOILER]
 
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Doom
D O O M
[Construct] [Adept Blacksmith] [Adept Enchanter]
HEqYM93_d.webp

Psychedelic / Stoner / Desert Rock

Rp'er Name:
Honorable Sacred Mountain

Post Frequency:
Tuesdays and Thursdays
Possibly Saturdays or Sundays

Discord Name:
bjun#3830

Current RP:
Runaway Slaves

Goals: Doom's main priority is to survive. He wants to adventure but he doesn't like admitting it. A short-term goal would be learning magic.

Appearance: Significantly taller than he was in his previous body, Doom stands at a height of 6'0" (183 cm). Along with his metallic physique came with heft and bulk, approximately 200 pounds (91 kg) worth. This was far from the scrawny frame he was accustomed to. With not much given to him in terms of clothing, Doom sports a long piece of maroon cloth that he wears as a shendyt-like loincloth.

Acquired Titles:
Construct: Doom is a golem-like construct created by arcane blacksmiths. His body is composed of various types of metals fused and molded into a humanoid structure and was given sentience through runic enchantments.

Adept Blacksmith

Adept Enchanter


History:
  • Backstory: Doom was a senior high school student from an exclusive academy who disliked the company of his peers. He was socially awkward and couldn't hold a conversation all too well. He tried working through his issues, but ended up appearing strange and intimidating. Doom observed those around him before approaching them, overthinking on what to say and how to act. In the end, his anxiousness would get the best of him and Doom would end up remaining motionless, like some scary weirdo. He often got into misunderstandings and fights, but always managed to diffuse those sort of encounters. Well, almost always. Eventually, he decided to ignore those around him, found a hobby at a craft store, and distanced himself with society all together. Doom didn't die though; he went into a deep slumber. In a dream-like plane, Doom had a talk with god who helped him in accepting his fate. It didn't take that long; though he had just picked up a hobby, Doom had grown tired of the life he had and was more than ready to move on to another one.
  • Current Life: Doom awoke no longer with a fleshy human body, but as a golem-like construct made of mostly metal. He hasn't got used to his body for now and his mind is still in a partial daze.

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  • Points
    • At Start - 105 (+14)
    • Earned - 0
    • Spent - 105 (+14)
    • Not Spent - 0
    Stats
    • Strength - G (-7)
    • Precision - C (+21)
    • Intelligence - G (-7)
    • Vitality - C (+21)
    • Speed - F (0)

Changelog:
Character Rebirth/Creation (+105)
Stats:
  • Strength and Intelligence downgraded from F to G (+14)
  • Precision and Vitality upgraded from F to C (-42)
Skills Acquired:
  • Appraisal F (0)
  • Attentive Student F (-7)
  • Artisan [Blacksmith] D (-21)
  • Artisan [Enchanter] D (-21)
  • Feature [Metal Body] (-7)
  • Feature [Runic Inscription] (0)
Titles Acquired:
  • Construct
  • Adept Blacksmith
  • Adept Enchanter
Equipment:
  • Metal Body [Mithril] D (-21)
    • Upgraded via Artisan [Blacksmith] D; 7-point discount per grade applied
    • Acquired 3 Enchantment Cores via Artisan [Enchanter] D; 7-point discount per grade applied
      • Resistance [Bludgeoning] D
      • Resistance [Slashing] D
      • Resistance [Piercing] D
Others:
Miscellaneous
  • Doom's surname, Kobayashi, implies that he was Japanese prior to his reincarnation.(1)
  • His parents are Hiro Kobayashi (Father) and Hina Kobayashi (Mother).(1)
Roleplays Participated In:
  1. Runaway Slaves [On-Going]

 
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Thadeus
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Name: Thadeus Wellington III
Alias(es): Thumper (Current Alias), The Mad King (Former Alias), King Wellington (Former Alias)
Theme: Pong - Peco
Rp'er Name:
September 22
Post Frequency: 1-3 times a week to start, depending on availability.
Discord Name: September 22#4338
Current RP: N/A
Goals: 1. Return To Form 2. Global Reformation 3. Find a way back home and invade it with the New World Army.

Equipped Titles: [Small] [Animal] [Rogue]
Height: 2ft
Weight: 8lbs
Backstory: In his former life, Thadeus Wellington III was a global tyrant; a mad king, if you will. There wasn't an inch of Cadonia that hadn't felt the sting of his influence. Whether it be the poor he kept that way for entertainment, the commoners whose death toll continued to climb by his selfish and impulsive decision making, or the rich...who either lived to praise his name or died to save their country.

All in all, things were peachy keen for ol' Thadeus. Beside the occasional coup attempt, he wasn't met with much opposition. With fear and hopelessness as his sword and shield, King Wellington was primed and positioned to live his life without consequence; just like his father and his father before him. - However, he, much like his people, couldn't have predicted a betrayal from within.-- Especially from his own daughter.

Bunny, was her name; the youngest of 5 and the sweetest of the bunch. She'd a pure heart - purer than the filth that took residence of the throne, that's why it wasn't hard to coerce her to poison her father's evening wine. Though she loved her father dearly, love wasn't enough to heal the pain and suffering of Cadonia's people. If Cadonia were to become a prosperous nation? Thadeus had to go...

He died that following morning.
Current Life: Since meeting an untimely (however much deserved) end, Thadeus has since found himself very much alive in another world - however, in what he perceives as a cruel twist of fate, he has been cursed with the body of a bunny rabbit; as if his death wasn't humiliating enough for him. Now, with a renewed vigor and hunger for vengeance, Thadeus seeks to gather his bearings before plotting an eventual return to form.
Acquired Titles: [Small] [Animal] [Rogue]
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength
- D (14) {F -> D}
Precision
- D (14) {F -> D}
Intelligence
- E (7) {F -> E}
Vitality
- F
Speed - C (21) {F -> C}
Skills:

FAST [E] (14) - 24mph(max)/120ft per move
JUMPING [E] (14) - vertically 10yrds/horizontally 33yrds
HEIGHTENED SENSE [F] (7) - heightened hearing
TUNNELING [E] (14) - 3ft/6seconds
SPECIAL MOVEMENT [F] ( BUNNY HOP ) - Thadeus as a rabbit hops as opposed to walking like his former self.

FEATURE [FUR] - Thadeus is coated in fur.
FEATURE [LONG EARS] - Thadeus is long bouncy bunny ears.
FEATURE [PUFFY TAIL] - Thadeus has an adorable spherical puffy tail on his backside, just above his bum.
FEATURE [BUNNY NOSE] - Thadeus has a cute bunny nose as opposed to a human-like nose.
Abilities:
Equipment:

Items:

Assets:
Change Log:

9/26/2022 - MADE REQUESTED ADJUSTMENTS TO CHARACTER SHEET
 
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Monika Rommel
Monika Rommel
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Rp'er Name: EMIYAman
Post Frequency:
once or twice a week
Discord Name: MEMERShiro#8637
Current RP: N/A
Goals:
  • Establish the Reich within IH
  • Remove the subhuman influence over humans
Equipped Titles: [Human], [Voice of Reason]
Height:
5'6"
Weight: 130lbs
Backstory: Born in 1940 Monika Rommel is the sole child of Erwin Rommel the Nazi Field Marshall or "Generalfeldmarschall", once known as the "Desert Fox". A citizen of Germany under Nazi rule she lived in a world where World War 2 ended in a beaten Japan and a tumultuous peace among Germany and the rest of Europe. The Third Reich manages to survive the end of the war, but their ambitions and the nationalist zeal which fueled them was left unfulfilled. During this time the Reich went through multiple changes as they searched for what meaning they could offer their people without the war. The Reich sought to expand their influence, but knew they could not fight another war. This along with the indefinitely stalled "Final Solution" served to rend the Reich in two if they were not careful. Now that the main foundation of their ideology had grown weak they were desperate for an alternative. An opportunity for the prosperity of the nation came in the restoration of one Dr. Ivo Abendroth's research. The German Scientist had been seemingly disintegrated along with his assistants, but left behind in the wake of their deaths was an exotic energy signature. The occultist members of the Nazi Party identified the energy, based on Abendroths notes, as "Magic". As it was incredibly volatile research was slow.

At the age of 16 Monika Rommel had been told the truth surrounding her fathers death, that he had been forced to commit suicide for his apparent role in the plot to assassinate the Fuhrer. With her world view shaken by this revelation she made the decision to join the Schutzstaffel — unlike her father — to get close to those high up in office, and potentially the Fuhrer himself. Monika felt if she could prove her loyalty then she could wipe clean the sins of her father. By 1968 Monika who had grown up listening to stories of her father, had become a "Standartenführer" or Colonel within the Schutzstaffel(SS). She was both the youngest to make Colonel and the only women to have done so, among the few within the SS. Unbeknownst to Monika her goal of redemption was never going to succeed. The leaders within the SS-Führungshauptamt(SS-FHA) the main headquarters of the SS had already made their choice regarding Monika the moment they realized who her father was. Their grudges had not faded with the decades, and in a last act of revenge against Erwin Rommel they would use his daughter for their own ends, and then throw her away. Then a breakthrough came about in replicating the experiments of Dr. Abendroth. They had managed to stabilize the magical energy rendering it safe for human interaction. Through this they managed to open a portal into another world. Though they came to realize things could enter, but not come back. It was a one way trip. Sending unmanned drones through the portal managed to let them survey the immediate area around the portal, but they were unable to see anything, and the data returned was practically nonsense to them. Without Dr. Abendroth deciphering it would take far too long. Despite the issues and mystery still surrounding the origin of the magical energy. At the behest of the little known Occultist branch of the SS plans to enter the portal and explore what lay beyond were drawn up.

Monika was chosen as the one who would lead the venture. They told her it was for her exemplary service, when in actuality it was the bitter officials who sought to get rid of her, but did not want to have her outright killed without making use of her. In her haste to redeem the Rommel name she accepted without much deliberation. She saw them granting her lead of the operation as a sign of trust. Due to the nature of the portal they would have to restabilize it every time they sent something through, and the time it took seemed to increase each time. In order to prepare they formed a squad of soldiers from various division within the Wehrmacht. Then sent them as reconnaissance, when the portal was stabilized Monika Rommel followed them a day later. Unaware of the glares and smirks of the men behind her.
Current Life: The journey through the portal was both incredibly long and short to Monika. The foreign energies suffusing her were both painful and exhilarating. A human experiencing true magic for the first time was akin to a divine revelation. Before she emerged she received a fragmented vision, one where an old man was speaking to her. He had shown her Erwin Rommel's final moments and even his feelings. His loyalty, his fear, his love and his weakness. In that eternal moment she came to a realization. Emerging from the portal she was immediately surrounded by her soldiers who excitedly came to her. Escorting her they would show her a fantastical world hosting various creatures only heard of in story books, everything was alien to them. Even the very air itself seemed to have an energy to it that their home world could not compare to.

On this day Standartenführer Rommel made an oath. To fulfill the dream of the future her father had envisioned, but had not the strength to pursue. She had been shown the truth, the doomed fate of the Reich and the face of the true subhuman. The Reich would send reinforcements and support through the portal periodically. Monika would bend them to her will, winning their loyalty and use them for her own ends. She would craft a new Reich in this world. Her Reich would be perfect and uncorrupted by the grudges of old men. A beacon of order and strength whos light would stretch into the future. All she had to do was subjugate this world. For the Ultimate German Empire, for the Fourth Reich.
[Race] Titles
  • [Human] - Humans are normal humans and the most dominant and numerous race in the world.
[Society] Titles
  • [Voice of Reason] - Character has demonstrated themselves to be a source of inspiration in moments of crisis for others. Their authority and presence will allow them to boost the morale of their allies in times lacking hope.
Points at Start: 105
Points Earned: 50
Points Spent: 154
Points Not Spent: 1
Stats:
Strength - F
Precision - C
Intelligence - E
Vitality - E
Speed - E
Character Grade - E
Skills:
  • Miscellaneous Skills (35)
    • Educated[Waffen Schutzstaffel] F - [Intimidation], [Warfare], [Leadership]
    • Persuasion E
    • Minions [SS-Fuchstrupp] F
    • Attentive Student E
    • Gear F: Smoke Grenade
  • Sense Skills (0)
    • Appraisal E
  • Movement Skills (7)
    • Fast F
  • Martial Skills (14)
    • Fighting Style [Waffen-SS] E
      • [Range] E
      • Penetrating F
    • Steady Hands E
Abilities:
  • [Blitzkrieg] - Fighting Style [Waffen-SS] F Range F, Penetrating F, Steady Hands F, Fast F, Minions [SS-Fuchstrupp] F, [Intimidation] F - Monika performs a combined attack with Fox Squad. Calculated to create psychological shock and resultant disorganization in enemy forces through the employment of surprise, speed, and superiority in firepower. - Grade F - 0 Post Cooldown
  • [Wüstenfuchs] - Fighting Style [Waffen-SS] F Range E, Gear F: Smoke Grenade, Appraisal E - Using her ability to gleam information through Runes Monika marks her enemies with a (Mannaz) Rune. Then tosses out a smoke grenade obscuring vision. Using her marks to identify enemies she shoots through the smoke at her targets. - Grade E - 1 Post Cooldown
  • [Deaths Head] - Intimidation F, Persuasion E, - Monika makes use of her experience as a member of the Schutzstaffel. With a domineering charisma she persuades her target into giving her what she wants. Whether it be their loyalty, or resources. - Grade E - 1 Post Cooldown
Equipment:
  • M1143-Luger-P08-with-wooden-grip_01.jpg
  • Smoke Grenade

Items:
Assets:
  • Minion Asset: Redhowl Familiarity
Change Log:
Character Creation 9/23/2022:

  • 21 points for Precision C
  • 7 points for Speed E
  • 7 points for Educated [Schutzstaffel] F
  • 7 points for Intelligence E
  • 14 points for Minions [SS-Fuchstrupp(Fox Squad)] F
    • 14 points for Precision D
    • 7 points for Speed E
    • 7 points for Intelligence E
    • 7 points for Fast F
    • 14 points for Fighting Style [Fuchstrupp] E- [Ranged] F, [Penetrating] F
    • 14 points for MP5 E
  • 14 points for Attentive Student E
  • Acquired Appraisal E
  • 7 points for Fast F
  • 7 points for Fighting Style [Waffen-SS] F
    • [Range]
  • 7 points for Steady Hands F
  • 14 points for Luger 45 Handgun E
  • Created Ability [Blitzkrieg] D
Post RP#1 Red Like Without A Second to Spare 11/10/2022
  • Gained 50 points
  • Received Title [Voice of Reason]
  • Received Minion Asset: Redhowl Familiarity
  • Spent 7 points for Fighting Style [Waffen-SS] E
    • Penetrating F
  • Spent 7 points for Fighting Style [Waffen-SS] Range E
  • Spent 14 points for Persuasion E
  • Spent 7 points for Steady Hands E
  • Spent 7 points for Gear F: Smoke Grenade
  • Spent 7 points for Vitality F
  • Created Ability [Wüstenfuchs]
  • Created Ability [Deaths Head]

Nazi_Soldiers_by_Eco_Flex.jpg
Strength - F
Precision - D
Intelligence - F
Vitality - F
Speed - E
Skills:

  • Fighting Style [Fuchstrupp] E - [Range] F, [Penetrating] F
  • Fast F
Items:
  • MP5 E
 
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Nyx du sang
Nyx Du Sang
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"Nyx appears effeminate, having a slender physique, pale skin, long silverish blue hair, and deep golden eyes. His teeth are sharp and jaggedy, and the wings on his back are butterfly-like, faintly blue, and translucent."
Theme: Hero with a Red Mask
Rp'er Name: Quina Quen
Post Frequency: Daily to Weekly
Discord Name: Quen#4059
Current RP: To follow
Goals: None, but Nyx would like to find a new purpose
Equipped Titles: Fae, Fairy, Tiny
Height: 17.8cm (7")
Weight: 2.7kg (6 lbs)
Backstory: As a child, being as whimsical as he was, Nyx would go beyond the borders of their home to explore the world that his elders strictly forbade him from venturing into. With his impish nature getting the best of him, without hesitation he would disobey them, often setting their words of caution to the side. Sadly, his carelessness eventually brought misfortune not to just him, but to his home. A group of goblins had noticed his frequent frolicking and followed him back to his village. Badly beaten, with his wings torn, Nyx was one of the few that were caught and caged, while the rest of his kind were slaughtered and eaten before his very eyes. Turned into a pet, Nyx lived a life of captivity, abused and toyed with by the very monsters who destroyed his home and killed his family. The days that followed turned into weeks where he would be shackles and beaten, then dragged across the ground, where jagged stones and broken branches tore and scrapped away at his flesh. For their amusement, they would make Nyx go against his brethren and other creatures, with death being the only acceptable outcome. Keeping him starved, his only form of sustenance came from rotten meat and cups of blood.

Though he chose to persevere and remain hopeful, the amount of trauma his body had gone through was too much. Even when at death's door, Nyx did not curse the heavens nor blame the gods. And for this, we was rewarded with a second chance.
Nyx's lifeless and emaciated corpse was not even good enough to be eaten and was thrown into the river like the worthless piece of trash he was believed to be. That was supposed to be his end, but divine intervention thought otherwise. To his disbelief, Nyx found himself gasping for air, very much alive, albeit severely weakened. He was thankful to have survived what he went through, but given everything he had lost, Nyx no longer knew what to make of his life.
Acquired Titles: Fae, Fairy, Tiny
Points at Start: 105 +14
Points Earned: 0
Points Spent: 105 +14
Points Not Spent: 0
Stats:
Strength - H
Precision - B
Intelligence - F
Vitality - D
Speed - B
Skills:
  • Attentive Student E
  • Feature [Butterfly Wings]
  • Feature [Jagged Teeth]
  • Flight F (3 miles per hour / 30 feet per round)
  • Resilience [Pain, Fatigue] E
Abilities:
  • None
Equipment:
  • None
Items:
  • Tiny Whetstone
  • Tiny Bedroll
  • Tiny Fire Starter Kit
  • Tiny Rations
  • Tiny Waterskin
  • Tiny Bag
Assets:
  • None
Change Log:
09/25/2022
Character Initiation: Strength H (+14), Precision B (28), Vitality D (14), Speed B (28), Attentive Student E (14), Flight F (21), Feature [Butterfly Wings] (0), Feature [Jagged Teeth] (0), Resilience [Pain, Fatigue] E (14)
 
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  • story
































    浮気は犯罪行為



    takayan


























    overview.



    H
    ailing from the urban settings of Shibuya, Japan, Shinichi Kimura, now known as Valen, is one of the chosen people who had been sent into the world of Isekai Hell. He was only sixteen years old when he died from a sudden heart attack, caused by a chronic condition he had ever since he was a kid. With a frail body and weak heart, Shinichi had spent most of his life monitored in a hospital. He was also homeschooled and restrained from excessive movement, fully limiting his interactions with society and the outside world.

    As he had no friends dear to him, nor anything that excited and made him interested, Shinichi grew up to be an indifferent and cynical adolescent. He was tactless to whomever he talked to, easily irritated at the most minuscule things, and constantly frustrated about the life he had. He claimed that he didn’t know what it was like to be happy, so when he died, he never thought about anything he could miss beyond his parents.

    Ironically, upon his death, he is granted more freedom and happiness. Now unbounded from the restraints of illness, he shows no hesitation in pushing his limits. He has been a transient, never staying in the same place for too long and always seeking out new places to go to. After all, constancy reminds him of the past. Although he always avoids anything that even mildly resembles his previous life, some aspects of Shinichi's life remain. He is still blunt, calculating, and typically apathetic. He finds difficulty in empathizing with other people and is mostly concerned about how he would benefit from a situation.

    However, in the rare instance that he does end up caring for another, it is unbridled and genuine. He unintentionally shows sides of him that he never dares to reveal under normal circumstances.































story



info



more








valen .



formerly known as
shinichi kimura








roleplayer



eri/revelus







discord



ask in dm







posts



when available







current rp



none







equipped



human, transient











18 yrs





5'7 ft





130 lbs
















♡coded by uxie♡
 
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Alex Cruz
Alexander Cruz | F0DC82
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Rp'er Name: Speed
Post Frequency: Daily to twice a week
Discord Name: Speed#2879
Current RP: Dude, Where's My Ladder?!
Goals: To live a fun and comfortable life
Equipped Titles: Human, Entity Agent, East Empire Fugitive C, Abilinator
Height: 5'11"
Weight: 150 lbs
Backstory: Alex was an exceptional salaryman in his early twenties but after getting married years later, he chose to give up his carrier to support his wife's practice as a doctor. Given her hectic schedule, Alex decided to become a stay-at-home husband. Over the years, in between driving his wife around, he learned to enjoy the house work and errands he did on a daily basis. Being able to lift a bit of responsibility off from his wife's shoulders was fulfilling by itself. But after they had their firstborn, these feelings were further magnified. Alex's joyful life came to an unfortunate end after a truck ran him over.

Alex's confusion was partially cleared up by a being he believed to be god. He was not one who listened to strangers, but their was a calming familiarity that emanated from god that soothed his aching soul. Understanding the implications of his death and the fate that was prepared for him, Alex requested to delay his transmigration. He wanted to watch over his wife and daughter just long enough for them to peacefully move on.
Current Life: Alex's life in his new world has been well. He has found a home in a local tavern in Ryken where he works.
Acquired Titles:
Human - Humans are normal humans and the most dominant and numerous race in the world.

Entity Agent - Alex's efforts have been acknowledged by the Fae See. Alex has been inducted as a member into an elite group whose objectives are carried out in secret to sway nations for the benefit of the See nation. Alex has full access to all of the Fae See and can gain access to anyone for any reason as it is assumed Entity member work is of the highest importance to national interests. When abroad, Alex will never be suspected for wrong doing so long as there is some kind of alternative explanation. Members are typically equipped with the See's latest magical tech that might make their mission easier or make an impossible mission possible.

East Empire Fugitive C - Alex has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in East Empire.

Abilinator - One who makes excessively long cool abilities. Gain +1 to effectiveness for any ability that consumes multiple actions to use and has a long name.

Points at Start: 105
Points Earned: 45
Points Spent: 105
Points Not Spent: 0

Grade F Strength
Grade F Precision
Grade B Intelligence
Grade F Vitality
Grade E Speed

Character Grade [E]
Appraisal - Grade E
This ability allows Alex to know information about a creature or object that might otherwise be unknown. For detailed information beyond a creature or objects stats/skills/titles/abilities, Alex will need additional skills to broaden their wealth of information to draw upon when analyzing something.

Educated [Salaryman] - Grade F
Alex has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
  • Empathy: The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.
  • Focus: The ability to concentrate in stressful situations, and the knowledge of techniques to center the mind and spirit. Can be an important skill for mages and marksmen. Allows Alex to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat. Each grade of Focus enables character to use 1 additional magic item at a time.
  • Persuasion: The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.

Domestic Arts - Grade D
The ability to efficiently and effectively organize and run a domestic household, including cooking and cleaning.

Attentive Student - Grade E
When Alex is in the presence of a stronger, more skilled or experienced character, he learns and grows more quickly. Alex will gain double points at the end of roleplays if there is a character with a greater total of earned points actively participating in the roleplay as well. Earned points prior to rewards of that roleplay specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains.

Pocket Dimension - Grade E
Alex can store items in an alternative space as large as 10 foot radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to destroyed to fit.
Character Abilities:
  • None
Wristband Abilities:
  • None
Equipment:
  • Mithril Wristband E [Catalyst] - A band of what looks like sparkling jade that fits nicely around the wrist.
    Healing - Grade F
    You have learned or simply know the ways of healing. You may apply may use magical or mundane means to aid others through their suffering. Healing and what can be healed becomes more powerful with higher ranks and when combined with other skills like magic.
    • F - Basic aches and pains, symptoms of minor sicknesses (cold), small cuts and superficial wounds
Items:
  • Kitchen Knife Set
  • Cooking Equipment
  • Cleaning Materials
  • Big Backpack
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
Assets:
  • Tavern Employee (Part-Time) Accommodations - A single room with a bed, cabinet, wooden chest, and a window.
  • Glamour of Fae - Allows Alex to safely travel in Fae nations without being subject to the pitfalls and traps that non-fae are typically subjected to.
  • Thankfully Convenient Turkey - A thankfully conveniently placed turkey that is able to restore your energy and stave off your hunger for just a bit longer. Up to Narrator Discretion/Interpretation. This was given as a reward to the Top 5 Prize Winners for the Turkey Mayhem Phase 1 Competition for November 2022.

Change Log
"Turkey Mayhem Phase 1 - 2022!" [Event] - LINK
7 points acquired
Thankfully Convenient Turkey [Asset] acquired
"Let's Make Cool Abilities!" [Event] - LINK
14 points acquired
Abilinator [Title] acquired and equipped
Keep Talking and No One Suffocates [World] - LINK
24 points acquired
Entity Agent [Title] acquired and equipped
East Empire Fugitive C [Title] acquired and equipped
Glamour of Fae [Asset] acquired
Mithril Wristband Catalyst E [Item] acquired and equipped
Character Creation
28 points on Intelligence - Grade B
7 points on Speed - Grade E
0 points on Appraisal - Grade E
7 points on Educated - Grade F [Empathy, Focus, Persuasion]
21 points on Domestic Arts - Grade D
14 points on Attentive Student - Grade E
28 points on Pocket Dimension - Grade E
Human title acquired and equipped
 
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